No.27623 [Open Thread]
I saw somewhere on the internet that second life is so boring for some because you can do what you want, avatar literally means the terrestrial incarnation of a God, so it changes appearance at will (well, not so much, depends of how many Lindens ), have the power to fly and interact with all who wish to produce a fairy sensation in the long run. what do you think niggas?
6 posts omitted. Click [Open Thread] to view. ____________________________
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No.27662
>>27661
i haven't looked at in in a while and i'm not even sure of the name anymore but there was a popular zombie survival SIM that had animated mesh npc zombies i remember looking acceptable. but again, i am forgiving of graphics. thank you, 2600, thank you.
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No.27663
>>27662
If you're happy with NPCs look barely a step above System Shock but move like a Chuck-E-Cheez animatronic (assuming they're not just a static model that moves around on a path) that's fine, but let's not pretend they're anything more than that.
As for the interactivity side of things, the two most interactive sims I've seen in SL were "Doomed Shio" and "The Well". Pretty sure both predated mesh, let alone experience tools, and both were still way more interactive than LL's "Horizons" game that launched this week.
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No.27669
>>27663
Horizons was merely a land cashgrab; The "experience" is secondary to the 30-50k/1024m lots barons are buying up like crazy
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No.30972
>>27623
I've had a Second Life account for almost a decade but I've used it less than a dozen times because it is little more than a glorified chat room.
I guess my expectations were too high.
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No.30997
>>30972
There just aren't enough people interested in trying to do more with it.
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