>>49463
And that's the functional issue with SL that needs to be addressed and fixed. HOWEVER
>>49080
>>49089
There's a ton of stuff that makes SL what it is, that people enjoy and keep them coming back to it. The mostly ignored and barely controlled imaginary property infringement, user creation tools, and everyone fucking everything are three critical components you can't just get rid of without killing what makes SL what it is, yet they are exactly the first three things big wig corporate retards want to put on the chopping block when they make a sequel.
A neo-second life (a third life?) could work if it was equally blase about user creation, imaginary property infringement, e-fucking, trolling, and so forth while also fixing the critical issues with SL's performance, and lack of community driven game development.
As a good example, if second life were as capable as BYOND, we could have something equivalent to SS13, with second life itself acting merely as the platform.
Ultimately the reason second life can't be successful and will never be successful, is because copyright law, control freaks, and greedy bean counters would never allow people the freedom necessary for it to be successful. They want to control and lock down everything, control what people can say, control what people can buy, control what people wear, and what people do, and at every step of the way introduce paywalls to extract as much money out of the (disparagingly named) consumer.