>>47267
It is awful yeah, I never understood how this wasn't a change that higher-ups haven't tried to visit.
Interface is not bad, what do you mean? Takes ages? Not really you just need to know what it is you want and work around bad, unavoidable parts with mesh to fill in the gaps.
True about the degree factor, prims are nice but for me, as a builder, I always notice when a path-way is prim or land straight away, it kind of breaks the cycle for me because i realize how flat that surface is in a heartbeat.
1/4 parcel not really meant for big designs anyway. Have a friend who has a place and three fags have co-op'd to pretty much take over the region and while their build is ugly it's also never gonna look good because they are using joined parcels etc.having to fit ideas into all sort of parcel shapes.
Building outside of sim limited to off-sim prim stuff, ie you link an object to a prim, turn the prim insibile and make it the main-prim or main object whatever it is, you know when it's yellow instead of light blue? Then you can partially move stuff outside of your area as long as the main prim still resides within your bpundaries, not great but yeah, look at SL15B they have roughly 24 regions just for their buiild. Some builds are 4 regions just to make what their idea for one region would be, but they needed 4 to do it, does that make sense? Those LL guys are lucky in that sense that they can just get whatever land or however much they want or need to do what they want to carry out.
As for your beach gimmick it's easy to make that fit in, just raise the land to a certain level, flattern it, put the mesh down, extend that land over the mesh by however much you want, then hit smooth and wait for it to start blending in with the rest of it.