No.44229
Okay so with this new update I realized that SL Cache Viewer no longer works.
I've been looking at how the cache works and it seems that the whole thing got shifted about and no longer reads out of the "texture.entries" file and is now relying on a "texture.cache" file which (Ironically) the SL Cache viewer is incapable of opening.
I do a shitload of modding in Secondlife and am the furthest thing from a codemonkey so I am kind of curious;
Has anybody found a way around this?
Am I using an old program and there has always been something better than cache viewer?
Is there anything out there that can crack a .CACHE file?
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No.44231
You can just use an older version of the viewer of your choice and it will work just fine.
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No.44232
>>44231
You're on borrowed time if you do that though. After a month, old viewers cannot access the inventory due to LL changing apparently how it handles SL's inventory.
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No.44237
copybot revolution when
i want sl but communist-driven hellscape style
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No.44240
Fuck. I thought it was just fuckery since I still had both versions installed.
Guess I better make a backup archive of my skins, just in case the cache viewer doesn't get updated.
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No.44246
>>44231
>>44232
>>44237
>>44240
OP here. You have until the 7th to archive as much textures as you can.
If I can make any suggestion to you, if you have Ls, invest in some of the better named skins, buy one light tone, one dark tone and modify going forward.
On a slightly uplifting note; I know two people who may have something for this.
If it turns out that the Texture.Cache file is what is storing the textures than I think we may be good; I'd still start mass exporting what you've got just in case.
I mean that texture.cache file keeps getting bigger, it has to be what's storing the textures.
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No.44247
IIRC GL Intercept stopped working ages ago, right?
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No.44248
>>44246
I did a very, very brief check on this- I tried renaming the texture.cache to texture.entries, and more textures showed up- however, they were all red "X"s, so I'm not surer if that actually works or if it was because I hadn't booted my viewer up in a while
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No.44255
>>44248
Nope, doesn't seem to work, sadly
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No.44284
How likely is it that someone will find a way to fix this going forward?
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No.44294
>>44284
Pretty likely it's already been fixed by those in the right places.
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No.44362
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No.44369
>>44247
>>44362
Just tried it and it does work.
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No.44371
>>44369
Just with black dragon or with the new code?
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No.44373
>>44371
GLintercept is independent of the viewer
As long as SL uses OpenGL, GLintercept will work
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No.44374
>>44373
Excellent, thanks for the heads up. Might not be so bad after all, if GL intercept still works.
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No.44442
>>44374
Just remember that OPEN GL is best in these situations.
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No.44448
>>44374
>>44373
>>44369
>>44362
>>44442
OP again, OpenGL is by far the most convenient way of doing this kind of thing that I have ever used.
Thanks for this guys. Crisis averted!
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No.44449
Confirmed GL Intercept still works. The most annoying part is it can't capture individual clothing layers, but I guess that's not too much of a big deal since everything is mesh appliers anymore. I reckon if you wanted to make your old favorite tattoo into an applier you'd have done it by now.
What is this OpenGL, can you elaborate? I did a google search but I didn't find anything obviously relevant about it. The language is above my paygrade.
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No.44450
>>44449
>Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
like directx but opensource?
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No.44571
>>44449
I injected this into my viewer but it only captures the same 8 textures. Help?
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No.44932
I have a working texture cache viewer, however, it's a tad more annoying because it downloads all the textures instead of just viewing them. Also the files are JP2 so you have to use Irfanview Thumbnails to view them, but it works.
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No.45539
Looks like SLCacheViewer has been updated - and now I can resume making appliers for heads that aren't Catwa.
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No.46112
SL Cache Viewer website is gone
rip
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