==Uncommon Time Retuned== (Working title)
Uncommon Time Retuned (help me think of a better name please), is a near-total-conversion of FeralPheonix's game, Uncommon Time. 99% of tumblrshit has been removed- including the faggotry/tumblrshit of two of the game's playable characters. This game serves as a "to the side" alternative universe of the original game. Uncommon Time sought to challenge classic hero's story tropes, Retuned seeks to reincorporate them, thus more main characters for the story have been added.
Changes from last demo day.
-- Currently up to Bel Canto, rewrite progress as of this build stops after you get instruments.
-- Truncated dialogue in some parts, mostly arpeggio pass.
-- Added a wandering merchant in dungeons where you can't return to town.
-- Rework of damage formulas across most of the board to make it more uniform and less clunky.
-- Switched from Yanfly's Free-Turn-Battle back to Vanilla, shit was way too clunky for what I needed.
Known flaws, bugs & other shit
-- Just started implementing seperate-window nametags, progress is inconsistent. I will take effort to iron this shit out in the meantime, as 90% of the offending dialogue is strictly in act one.
-- Arena flaws. I need to eventually get a script that allows me to disable the use of items in glissando arena's battle sections, furthermore, some battles have bloated stats.
-- Difficulty is all over the place. This is the challenge working with pre-made content.
-- Healing is broken. Healing is supposed to use part of the target's current missing HP and factor in stats from the healer and the patient, but it's just grossly overpowered somehow.
-- Placeholders galore, the new characters are temporarily using stock stuff and recolors of old characters, plenty of temporary music from other vidya. Some of the party (most notably Mezzo) do not have a good range of faces for certain lines in the game. When Post too long. Click here to view the full text.