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/agdg/ - Amateur Game Development General

AGDG - The Board

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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 16430537f5d2990⋯.png (92.95 KB, 580x590, 58:59, 0.PNG)

File: ed45f1e425f7fd7⋯.jpg (128.5 KB, 354x502, 177:251, 1505976273.jpg)

ccb6cb  No.30078[Reply][Last 50 Posts]

After completing my dream marriage simulator, I realized I had a loooong way to go for modeling. I learned a great deal about do's and dont's, basic topology, and most importantly, rigging properly. I'll be posting progress in this thread about my journey to becoming a good 3D cartoon modeler so I may start my next VR project with my wife Shinobu. As well as posting tips and providing insight to help others achieve similar results. I will be starting with posts I did not log since 9/30/17.

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578d43  No.33984

This board suck so much

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177e19  No.34031

Hey Shinobu dev, what was that site that you used to find the voice actress. ;-; I want loli voices too

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4575a8  No.34045

>>34031

voice-koesen.com

Better brush up on your nip.

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d24617  No.34091

>>33314

Dev, hope you will give a look at this suggestion.

Couse i'm looking at so much potential ti would be a shame if the project remain just "That".

Not that i dislike Shinobu, i also love that character so much but, there is no OTHER game whatsoever with such detailed anime Expressions , nor such fluid Movements or Options.

What i'm suggesting you is to use Shinobu Project as a "Base canvas".

keep doing this shinobu Projec alive t to get more attention, But then have a way to be able to Change the Title , the whole story and everything to something ELSE! Using Shinobu Project as a Prototipe of it , Nobody prevents you to keep the girl being a Vampire loli, nor to be blonde nor to have that watanabe akio Art-Style.

But really later add back the porn part, and modify the title , story , location, names , Hair colors, Dress Etc AND SELL IT THROUGH SOMETHING LIKE DLSITE, with The amount of Effects, expressions and everything even if this wasn't VR you would probably make something FAR better than CM3D serie.

Just Release that before they catch up to you , because you are basically Risking to lose millions for "keeping this project a Fanwork on somebody's else Creation" Pretty sure Nisio wouldn't give a crap, but you could deliver us the BEST VR Porn/All ages Vampire loli Dating Sim, whilst making so much money and making a Hit that not even KISS's CM3D serie could beat.

Please i beg you, turn this into something more.

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676343  No.34097

File: 71f81c41cf22a37⋯.mp4 (227.88 KB, 1280x720, 16:9, engrish.mp4)

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File: 1dc800a5e3b45e0⋯.jpg (144.28 KB, 1882x1155, 1882:1155, Untitled-1.jpg)

71e463  No.33528[Reply]

Does anyone even still post here?

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78c7aa  No.33530

File: 7f56589842c6743⋯.png (2.39 KB, 322x263, 322:263, gondola no.png)

Yes

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f95c1c  No.33531

File: 52dd2b6adc144eb⋯.jpeg (1.19 MB, 2048x2048, 1:1, bsr shark.jpeg)

I have never posted here because I'm too retarded to learn Godot, much less Java and C++

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71e463  No.33533

>>33531

Go for unity and c#. I tried starting out with Godot and didn't get far at all. But Unity was a completely different story. There's also so much out there already that you'll have no trouble getting help and finding tutorials for literally anything and at any skill levels.

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29ba42  No.33552

I still lurk but I don't have any progress to post. Hopefully soon.

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923107  No.34017

Working on a casino mobile game for some easy cash flow. Unity is incredibly fast, though its taking more time than I anticipated - but I should have a complete prototype done within the month. My only real problem is that I'm not an artist, and the only good artist I know is a true artist who doesn't work unless 'inspired', yet he still asks me to do the work regularly. I have no money to pay someone and the game isn't going to make enough money to make royalty system worth it. Just trying to break out of wage slaving, piece by piece.

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File: bf0f5a1182b622e⋯.jpg (16.17 KB, 300x168, 25:14, download (12).jpg)

ca112c  No.29236[Reply]

So I spent the last week designing on paper a game that was wondering my mind for a while.

So I want to build a city building game. Pic related is one of my favorite games of all time and I would like to make something similar.

My question is... What engine should I use? I'm torn between Godot and Unity. Personally I am decently fluent in C#, while I know just a couple of swear words in Python, so probably Unity is better, but I like Godot for its better support of 2D and open source structure.

What do you guys say?

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13c84a  No.29414

>>29375

>>29323

>>29382

What advantages does godot have for 2d?

Im in a similar position to OP and finally decided it would be better to make my 2d game in unity

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73302f  No.29436

>>29414

https://www.slant.co/versus/1047/1068/~unity_vs_godot

Godot has any feature you would want in any 2d engine. I don't know how this compares with Unity.

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0a378b  No.33932

>>29236

Is that Caesar III? That's my favorite game also. Suggestion: Don't use a pre-made engine. It's 2D and mostly just placing pre-drawn tiles in fixed spots; the only "game move" logic needed would be for the people wandering around your town. Well, unless you're adding the military aspect to your new game; that could get interesting.

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9b628b  No.33950

>>33932

Why are you digging a 2 years old dead thread?

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a33149  No.34011

You can use C# as a scripting language in Godot, with Mono installed. There's literally no reason to use Unity, especially with former EA-kike John Riccitiello as its CEO.

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File: c49be582087b136⋯.png (150.31 KB, 2557x1439, 2557:1439, screenshot-new.png)

2e5102  No.32357[Reply]

I've been working on this sci-fi, Star Trek inspired, choose your own adventure style game. For the demo-build, there won't be any combat, but it's the first thing I plan to add. Basically, you're the captain and you need to make all the decisions.

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2e5102  No.32677

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2e5102  No.33903

I'm resurrecting this game with some changes.

Now, the game will be less story driven. Your ship and crew will still be randomly generated, but now the idea is that you and your crew have been transported, unwillingly, across space to a distant star (basically the premise of Star Trek: Voyager).

As a result, your ships computer has calculated some jumps to get you home. These jumps are shown on the star map. So from your current star, you can jump to one of several stars etc. You can see all the jumps that can be made ahead of time so you can plan your moves.

No one star is a "dead-end", every star leads to another one.

The player also has limited supplies, so trips to the different systems will yield different amounts of supplies. When the player is choosing a system they can see what the long-range scanners say in the way of supplies and danger.

Goal is to get to the home system

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2e5102  No.33912

YouTube embed. Click thumbnail to play.

WIP of the star map.

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2e5102  No.33918

File: 58fc459029437a7⋯.gif (4.47 MB, 640x360, 16:9, Birunji Engine 6_13_2019 3….gif)

Here's some more of the star map. I'm randomly generating the background nebula, but concerned that it looks out of place with the pixelated view of everything else. This is still WIP, but basically what I'm after.

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2e5102  No.33986

I've made a new demo build. Would love to hear some nodev feedback. https://deckhead.itch.io/the-last-boundary

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File: 137d5b23d60d462⋯.jpg (116 KB, 1279x704, 1279:704, IMG_20190121_131049.jpg)

File: 0711407310bb8c7⋯.jpg (67.72 KB, 1024x640, 8:5, IMG_20190121_131014.jpg)

File: 27bca704d4a8c8f⋯.jpg (Spoiler Image, 29.4 KB, 1920x1280, 3:2, IMG_20190121_130107.jpg)

88f4e8  No.33181[Reply]

Hi,

I am a french artist and a semi-professional game coder. I love to draw gore stuff, science-fiction stuff, pretty close to the universe of Maurice Dantec (the writer of the Babylon A.D. or Babylon Babies), and I also have a vast array of fetish, most being related to bondage. I am also a libertarian, thinking there’s too much regulation applying to the regular citizen, and I am pretty excited by bitcoin and people like Cody Wilson.

As a programmer, I worked with Unity 3D and made an home-made virtual reality FPS on Google Cardboard. Unfortunately, I never finished the project at 100%, even they’re was numerous people asking me for more features (like multiplayer, level editor). But let’s be realist, I cannot invest a large part of my life in a quality project without a financial compensation.

My current project:

A virtual world, multiplayer, where the users can post picture and messages, can interact and fight in a very basic way. I started some proof of concept of the game (screen-captures related) The purpose is to create some kind of layer of abstraction a 3D world to protect free speech. An hybrid between the web site and video game.

Features of the game / the world:

Combat / special interaction turn-based to make something easy to code

Posting picture on the wall

Cyber coffee where you can chat between users

Example of interactions:

Using guns

Fetish

Murder

Burning people alive

Hunt

The game engine:

The game having some HTML feature, like embedding elements like Youtube / Twitter, torrent, bitcoins, I want to make it run on an HTML friendly environment.

I am experimented with Unity WebGL, but there’s a major problem to it : it doesn’t run on mobile and Linux.

I’ve also experimented the BabylonJS lib and the stuff looksPost too long. Click here to view the full text.

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e263d7  No.33787

File: 4f3c407740b6b3a⋯.jpg (3.39 MB, 4032x3024, 4:3, 20190516_184823.jpg)

File: 44726f4fbb911c2⋯.png (3.94 MB, 2522x1476, 1261:738, Screenshot 2019-05-16 at 1….png)

>>33783

Thanks Anon,

User's interactions are on the pipeline, mostly gore and lewd stuff, but for the moment I am working on level design + creating items (you can see some on the current map), which will have obviously huge implication on the player interactions. Also be aware than the current item system allow you to erase post (the sponge item) or to upload images (upload the ring).

No problem for blank post, I can easily delete them, but it’s strange than drawing is not working. On what platform did you test it?

To have a better organization around Radichan.net a Discord is in preparation.

One last word, the level design have been constantly remade, there has been lot of post deletions. There will be one last post holocaust, but I can assure you than the next level design iteration will last.

To keep you waiting here are some new assets ideas:

-Dead anon represent all anon that did move for a certain period of time

-Weed bag stand for a torrent file of all post of the board

>>33777

http://radichan.net/dungeon

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5100aa  No.33854

You need to spend way more effort into making this censor proof, or turn it wholly p2p.

This shit will be scrubbed from the face of this planet.

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e263d7  No.33877

File: 5b6c435b9fa5f0f⋯.png (1.02 MB, 1280x702, 640:351, Screenshot 2019-05-26 at 2….png)

OP here.

A quick update on my project:

-I added the ability to “correct a drawing” without having to restart all.

-I am back on the Snuffchan’s domain name. It’s an infamous name but at least people who like the site remember it and it suits well for my love of horror movies.

-I reactivated the ability to draw on posted pictures but I am suspecting the new code cause some lags.

For the future, I am less and less sure about doing user interactions. It’s would cause bugs and performance issues that I would not be able to handle.

I am now thinking about making a different format where users would host their own dungeon on the client side, with their own level design and hosted files, and would share their creations via the Peer to Peer network. There’s already some lib enabling peer to peer in the browser page.

This system would be a bit different from an imageboard logic, but I think it would be more easier to handle (less server side code) and still relevant.

The Dungeon: http://snuffchan.com/dungeon

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e263d7  No.33928

File: 1504c96807aec8b⋯.png (1.01 MB, 1276x697, 1276:697, Screenshot 2019-06-15 at 1….png)

File: b3b9f86d7701729⋯.png (1.18 MB, 1280x696, 160:87, Screenshot 2019-06-15 at 1….png)

Hi people!

A new version of my 3D Anon Imageboard is online!

-The UI has been improved.

-You can now reply to other post.

-You can navigate/share chan using just the URL.

-The map is currently the same for each level. But don’t worry, there will be some variants

-I reactivated the communication between players.

My future development will be about graphic, design and stories. I really like the idea of NPC showing you the way to some secret levels.

Have fun and play to the game here!

http://snuffchan.com/dungeon/

And remember, your body can die, but every piece of art you leave in the cyberspace is here forever ^^

As every time, critics are welcome.

You can follow me on twitter for updates, or just to DM me:

https://twitter.com/alexkrunch

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e263d7  No.33983

Hi, friends, thanks a lot for your support.

For personal reasons, I am pausing my 3D Anonymous Imageboard project. It’s too much moderation and maintenance for a lone person and I will not be able to provide this amount of work during the following year. Lot of people were hyped by the project, so I published full the sources on Github: https://github.com/AlexKrunch/AnonIB-3D

It’s a pause, I will comeback with a new project (I think, in 1 year), with a minimal server side part + and the files being torrented to escape censorship.

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File: 790f052a520174e⋯.jpg (354.68 KB, 2000x1000, 2:1, H2x1_WiiUVC_HarvestMoon64.jpg)

475f65  No.33751[Reply]

How do you build Farming sim like Harvest Moon and Stardew Valley, but simplify it into text game?

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6b5cfb  No.33759

Why though? Just git gud and learn to make a real game instead.

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46a75d  No.33900

>>33751

>Harvest Moon and Stardew Valley

>but simplify it into text

You literally get a Visual Novel

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77ae3f  No.33925

rec me a text game i don't think i've finished one

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16bfd8  No.33929

>>33751

Text as in Dwarf Fortress or as in Zork?

The former: Do the same as you'd do with any other game, but represent entities with ASCII-symbols instead of graphics. Probably both easier and more sensible for this type of thing.

The latter: Write general descriptions of rooms and associate certain states with certain words.

For example:

You're on a field. There's [$PLANT] growing here. It seems to be [$HEALTH_STATE]. It's [$HARVEST_TIMER]. Look into how Evennia represents rooms and stuff for an in-depth example.

>>33925

Zork.

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33c2d2  No.33951

I want to build a text-game but more closely related to a MUD. Basically I want to create something people will play so there's fun player interactions like in HellMOO. Can someone give me ideas in terms of gameplay and things this game would need to have to maintain a small but active playerbase?

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File: 12dd4b61baba863⋯.png (10.17 KB, 538x404, 269:202, SBK itch cover.png)

028489  No.33807[Reply]

gameplay footage (video quality isn't great): https://youtu.be/VSaCK0gzyOM

I've been working on this game for a few months now. It's more or less content-complete, but there are a lot of mechanics to iron out, assets to create and/or finalize, playtesting to be done, all that good stuff. You know what they say: the last 10% of the work is 90% of the development effort, right? I'll post the full version for free on itch.io when/if I ever finish it.

I'm making this in Game Maker Studio 1.4, and though I've started projects before, this is the closest I've gotten to a polished and finished game. I'm in charge of programming, design, writing, and art (though I don't really consider myself much of an artist) with a couple of friends on sound and music duty.

The gameplay and bosses take a fair bit of inspiration from the Mega Man Zero series, with quick attacks and tight platforming (I'm still working on making these areas smoother and more intuitive to play with). It's not very long, just three levels with a boss in each.

There's also, as shown in the video, some visual novel-esque dialog scenes between levels. I originally started this game for a yuri game jam so that's one big theme for the writing and characters, but if people just want to get into the action gameplay it's all 100% optional and skippable.

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65f416  No.33815

File: 7af841c0107329d⋯.mp4 (9.73 MB, 1280x720, 16:9, Nice.mp4)

>>33807

>action platformer 

>yuri

>I'll post the full version for free on itch.io when/if I ever finish it.

Looking forward to it anon.

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39e55d  No.33852

>>33807

>yuri

you won't finish, as yuri games aren't real, check the threads on /v/ if you don't believe, there are typically only ever the same ten games posted i those threads, and of them I'd wager 90% don't even have girls holding hands

the idea of the yuri game is nothing more than a freudian fantasy held by individuals repressing homosexual thoughts

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ab9ff9  No.33855

Futa MC patch?

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c9a9b1  No.33867

File: 2d68987acb64796⋯.jpg (77.73 KB, 536x400, 67:50, hate.jpg)

>>33852

>you won't finish

Not with that pessimistic attitude he wont.

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b8d728  No.33892

>>33807

Looks nice and fluid, I'll be keeping an eye on this. The sound design is great too.

I think the dialogue could use some touching up, but that's probably a given. A thing I tend to notice about professional games compared to amateur games is that there's much less dialogue, but since you mentioned you wanted some adventure game elements to it, I guess you don't really have the choice of cutting that down. If nobody else brings it up, then that probably just comes down to my personal taste.

It's probably the standard for this board and amateur game makers in general, but I really don't like itch.io. They don't store dates for their releases anywhere, and whether old releases are stored or not seems to come down to developer preference.

This is definitely just personal taste, but I thought the boss death animation was kind of lame. I get that you're going for a rockman feel, but bosses exploding in white light feels utterly generic for action games these days. Maybe if it tripped over and fell on the bottom of its chin or something, that'd come off as being kind of cute. This would mean you have to animate a unique death animation for each and every stage boss though, so it might be better to keep it consistent after all.

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File: 195226d5c0f6c5b⋯.png (77.73 KB, 932x524, 233:131, nutt.png)

51a8db  No.33019[Reply]

I've been doubling down on my own stab at the CoC-like ero VN/RPG genre but with richer sim aspects and 3D graphics. I'm thinking something like a lewd Animal Crossing. I'm still working on basic core features and polishing up my modeling skills, but I'm happy with progress so far and would like to make this a place to post regular updates.

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31259f  No.33059

>>33020

Interesting, am monitoring.

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715918  No.33349

ded gaem

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71821d  No.33448

>>33019

if you ever decide to abandon this, drop it somewhere that I can pick it up cause im a fucking degenerate.

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51a8db  No.33826

>>33448

I actually didn't abandon it, I just ended up getting a thread pinned on /fur/ I've been posting to which has been... interesting. Someone's losing their bananas because they think I'm making another Rack2 and going to blow my nonexistent patreonbux on luxury cars or something.

I am still working on this game, though.

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90b4f1  No.33846

>>33826

Can I have one of your hypothetical luxury cars, anon? Pretty please?

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File: 740134f2c521728⋯.png (1.03 MB, 1576x868, 394:217, 2019-04-23_11-27-02.png)

File: 1c195dd575d13b0⋯.png (1.2 MB, 1752x820, 438:205, 2019-05-03_10-31-58.png)

f34768  No.33699[Reply]

Tunnel Vision

>A disorienting arcade style "shooter" where you need to make your shots count because you only get one and you control its trajectory the entire time. taking inspiration from movies like Wanted, and games like Superhot. The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet.

>As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them. Currently we only have straight tiles to the boss, but are adding branching rooms to allow for full turns and dead ends.

Our 1st place winning submission for our colleges 48 gamejam made by 2 people.

https://www.patreon.com/PunjiStudios

https://twitter.com/PunjiStudios

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0ca2a1  No.33704

File: ce3cbee206fef3f⋯.jpg (88.96 KB, 400x400, 1:1, ce3cbee206fef3f6a4d7d71485….jpg)

>>33699

>Posts Patreon

>Doesn't post game

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f34768  No.33706

>>33702

>thinking i expect anyone to actually give me money

boy you got some big expectations for me because i'm full expecting that big 0, to stay 0.

that patreon was thrown together in like an hour. pretty much me just blowing it out my ass to get something up and visible for people to see and to tick off a goal on workboard which i'll prob be graded on for my workterm lol.

>>33704

only one person has asked for it, a teachers like 7 year old child, who came along for the judging at the gamejam, loved that the dude explodes and asked if it was for sale.

I can throw together the gamejam submission and upload it somewhere but that's pretty much the entire game as of now.

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0ca2a1  No.33709

>>33706

Yeah it's kind of an unwritten rule that you should post a demo if you want to beg for money. We're not Kickstarter.

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f34768  No.33816

File: eea191b42a018a4⋯.png (1.27 MB, 1754x979, 1754:979, 2019-05-20_10-26-17.png)

The game now has a storefront, alongside updated logos and steam integration is coming along.

looking into how i can setup a small p2p lobby so multiple players can play together

https://store.steampowered.com/app/1086060/Tunnel_Vision/

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f34768  No.33817

as well, story wise from the visuals/gameplay what would be your interpretation of the story if there was one?

i have a couple idea's but seeing if theres a common trend to possibly roll with something similar

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File: ab11e34932444bc⋯.png (53.67 KB, 700x526, 350:263, demoday_3[1].png)

7bf646  No.33714[Reply]

OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/

>What is demo day?

A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best.

>That is?

Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck.

Obligatory Notices

Please post criticism/bugs/etc in this thread.

3 posts and 4 image replies omitted. Click reply to view. ____________________________
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2c13f3  No.33719

File: 8f467c44434182e⋯.png (1.36 MB, 1280x960, 4:3, sigma2_windows_x64_2019-05….png)

File: 772745247ea17c1⋯.png (1.42 MB, 1280x960, 4:3, sigma2_windows_x64_2019-05….png)

File: 3ef9047a434b5af⋯.jpg (281.12 KB, 1280x960, 4:3, sigma2_windows_x64_2019-05….jpg)

File: e3c3ce47f45b16c⋯.jpg (381.69 KB, 1280x960, 4:3, sigma2_windows_x64_2019-05….jpg)

File: e1a926608c34767⋯.webm (4.67 MB, 640x480, 4:3, sigma2_culling.webm)

>>33715

Sigma II

This is a game engine that I have been working on. It is supposed to be an optimized "old school" style of engine written for modern as well as old hardware. It works on Windows and Linux, x86 and x64. This demo is a simple graphics demo where you can pick between several maps and fly around them. It shows off the occlusion culling system mostly. You can see that in action in the wireframe graphics mode. It supports the Vulkan API as well as OpenGL and can run on Windows 2000 and higher, and only requires OpenGL 1.1 to run.

Download

https://mega.nz/#!JcJAyIZb!Z27CAFxYivzlvmKTJNI4sV8tn64EkcvW-UPJoE1VCRw

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c2c06e  No.33720

File: eea66e488d416cb⋯.jpg (139.39 KB, 1280x711, 1280:711, photo_2019-05-05_10-10-54.jpg)

File: 3dfccaec51ba6a9⋯.jpg (127.03 KB, 1280x717, 1280:717, photo_2019-05-05_10-11-00.jpg)

>>33715

Everyday Life

It's a harvestmoon-like game still very early in development. This demo is strictly about the cooking system, but you can still walk up to the grass and watch it bend.

The waifus are non-intractable yet

DOWNLOADS

Windows

https://mega.nz/#!X5knCSYJ!Fs89XXGdc9EGwzZ2IfbdZruj2mz90jLc5pPsJXL2isI

https://www.mediafire.com/file/iag66qt7diziwd6/05-05-2019_-_windows.7z/file

Linux (Untested)

https://mega.nz/#!X4dx1YjD!d-r0bz-S_cZpJTnDXZROsU48UkzpHpQ75HHLssh-Zaw

https://www.mediafire.com/file/4dc6kpan9pscys7/05-05-2019-Linux.7z/file

Controls

WASD movement

Space Jumps

I opens inventory

E interacts with the utensils

Right now the cooking system is incomplete, we are still missing features like recording player made recipes, recipe special effects, different mechanics for raw and fermentation recipes, cooking skill, eating food, giving food to the girls, sounds, flashy effects, scoring the resulting item and a few other details

To cook press E at one of the 7 utensils, each has its own unique recipes (note that Pot and Pan are different tools) NOTE that raw and fermentation are using the same mechanics of hot recipes for now, so yes, you can burn Post too long. Click here to view the full text.

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6901ec  No.33721

File: bdb5cd0a35083fb⋯.png (1.96 MB, 1276x719, 1276:719, lawn 1.png)

File: 16c34a34547acaa⋯.png (136.37 KB, 1277x716, 1277:716, lawn 2.png)

File: 7b9a42d8d07bbe2⋯.webm (12.67 MB, 600x342, 100:57, lawn stage 7.webm)

>>33715

Lawn

Simple, autistic lawn mowing for the longest possible streaks

Windows x64 build:

https://mega.nz/#!4VkhyaaT!8q9UtLlE7KwE076EyNdLAaKPcvKWNvZss_C_OPnO4L0

Known issues: Visual glitches on AMD and Intel IGPs

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e2bd6d  No.33723

File: 1f2608010ddd2e7⋯.mp4 (7.48 MB, 852x480, 71:40, Fonzi demo.mp4)

File: cceb70d1f704f05⋯.png (8.68 KB, 852x480, 71:40, Fonzi 1.png)

File: 3cb11c6b9b11549⋯.png (9.73 KB, 852x480, 71:40, Fonzi 2.png)

File: caa5775661e9895⋯.png (8.95 KB, 852x480, 71:40, Fonzi 3.png)

>>33715

Fonzi's Adventure: The Awakening

Run-and-gun platformer. 8 levels, possible to complete in under 18 minutes. It's pretty much been done for a couple of months, but I haven't shown it here before today. It's my first game since 2005, so I figured I'd start simple.

https://mega.nz/#!TPZg0QoD!0eQDQYnt4vEuJezK3uYE_dx4tUU53ACoQmNb5Eis4NE

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7bf646  No.33732

>>33716

server's ded now

Here's a link to a newer build that doesn't crash on connect, and some other bugfixes

Win64 only https://mega.nz/#!kxsWgKpD!f5MxvJGYDxWMztGRMaDT4MGydFEayjheWhFApwx_7Vo

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File: 99bf0949e0e5806⋯.jpg (8.85 KB, 256x256, 1:1, BrackeysLogoOpt.jpg)

0c1897  No.29372[Reply]

>Thanks for tuning in at Brackeys

3 posts and 2 image replies omitted. Click reply to view. ____________________________
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85dbd2  No.33606

i have aids

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507e39  No.33631

File: d86470bfb2e3052⋯.jpg (417.11 KB, 1121x1123, 1121:1123, windows lore.jpg)

>>29372

He was the one who taught me the basics of C# programming in Unity and who got me interested after I'd found the engine. So even if he looks like a Swedish Hipster Faggot nowadays. I still like and respect him (as much as you can a person you've never met).

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a9f50a  No.33661

File: e8bbfbe76f67db0⋯.jpg (351.01 KB, 1199x1306, 1199:1306, WindowsUpdate.jpg)

>>33631

Now I want someone do a /tech/ translation of a loli doujin.

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ea55c2  No.33707

File: 2ae3e3af043f414⋯.gif (300.96 KB, 350x464, 175:232, 1420840657841.gif)

>>33661

Sauce?

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a9f50a  No.33708

>>33707

[Gomennasai] Anoko wa Toshi Densetsu. That Girl is an Urban Legend.

It's good

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File: abe62a98cc92203⋯.gif (3.54 MB, 600x326, 300:163, absolute absolute final te….gif)

aa96ba  No.33616[Reply]

This is my first time post so hopefully it works properly.

Be an evil alien God in this turn-based strategy where You play as dread Cthulhu!

Draw and create your own nations to add an all new layer of depth to your strategies.

Coming this spring to a PC/Mac/Linux near You.

Am I allowed to shill my website? https://www.cthulhu.fun/

____________________________
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9d9dd7  No.33617

>>33616

so, its risk with magic?

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296a3b  No.33618

>>33616

Your website is hideous and slow, your dev blog is empty, and your post would make a blue checkmark twitter sycophant shill blush. I'm going to bully you until you post progress on your next game since this one is clearly done

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aa96ba  No.33619

>>33617

Yeah basically. I really hate the RNG mess Risk combat turns into so it's kind of like Hearthstone + Risk but with the garbage luck factors boiled out of them.

>>33618

Lol I am very bad at writing and art, as you can probably guess. Honestly I know it's future-thinking but I'd love to use any money I can get from this game to make a Cthulhu Catharsis 2 that looks really slick.

I only made the website last week and it's kind of a rough draft, but the game definitely needs like a month or 2 to cook. Like I need to fix my multiplayer setup because it's half broken right now haha

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296a3b  No.33620

>>33619

The art's fine, just keep it all the same style. What problems are you having with multiplayer? You using an engine, libraries, or did the networking yourself?

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aa96ba  No.33621

>>33620

I'm using whatever Gamemaker's giving me. Since I put in the make-your-own-nation mechanic though I'm just trying to figure out how to send the sprites between players. I'm not sure if it's gonna be difficult or not but I plan on trying it out sometime this week. Then I've got:

>put in boats + a raiding mechanic

>put in AI

>put in save/load system

>make up to 5-players work

>polish a lot

And that's basically all the features the game will have, aside from some unlockable cosmetics and Steam achievements/cards. I'd also love to figure out the whole marketing thing because it's really just my 5 friends who like this sort of game who are excited for it.

Being able to sell 500 copies at $15 seems insane to me, but it's what I'd need to justify not having worked at McDonald's all this time instead. Really though I'd be happy with aiming for 100.

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File: 1445288881386.swf (1.8 MB, Kike_Klicker.swf)

692a13  No.23218[Reply]

Ever wished you could carry out Hitler's dream? Want to rid the world of those filthy Jews?

Well let me introduce "Kike Klicker", a shit knock-off of the somewhat well known autistic time waster "Cookie Clicker"

UNLEASH YOUR INNER /pol/!

It's currently pre-pre-pre-alpha, honestly just uploading this version for shits and giggles.

Suggestions welcome.

41 posts and 12 image replies omitted. Click reply to view. ____________________________
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d66243  No.29386

>>29367

>Wow, you must be really edgy, kid

Not as edgy as someone who digs up a three year old thread to insult its creator.

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f197ca  No.29389

File: ef0eb7930d85749⋯.png (151.34 KB, 327x296, 327:296, Sir-Richard-Hammond.png)

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d45e74  No.29391

File: ac856d53a73abb5⋯.jpg (12.83 KB, 209x140, 209:140, plane1.jpg)

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d0d0d8  No.29804

>>26203

Godot confirmed for /ourengine/.

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283d36  No.33604

How do you run the final version? The one that was posted in 2016.

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File: 1461688077594.png (7.58 KB, 200x72, 25:9, Godot_(game_engine)_logo.s….png)

0746c3  No.26553[Reply]

So I have actual experience with coding in multiple languages, but for games I mainly use Construct 2 for development due to simplicity, etc, etc. I have my own minor problems with it, but I'm gonna be taking on a larger project soon, so I'm wondering if learning godot would be a better choice.

Note that I took a quick look at the docs before, and it looked a little complicated, so I passed on learning it...

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0746c3  No.26660

>>26648

I might just wait until they have decent documentation then. I've heard its a powerful tool but I can't stand incomplete documentation. I think I'll just pass then, for now.

>>26649

>Tell us about Construct 2. Is it harder or easier than game maker?

It's really simple. Easier than game maker, no coding required. Pretty much drag and drop-tier. The main reason I got into it was because it's made to look similar to Visual Studio, which was what I used at the time before I knew /tech/ was a thing. I'd recommended it for short and small projects but not a whole lot above that.

>game editors like W[a]rcraft and Starcraft

Nope. I wasn't aware they had game editors...?

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0746c3  No.27401

>>26660

The documentation has come far.

Is it possible to export construct in another language?

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05146d  No.33560

bump

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105ec5  No.33601

Godot is bredy gud. Learning it myself atm, gdscript is a lot like python but it also has visual scripting. and there's more tutorials being put on youtube every day.

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573702  No.33603

>>33601

Just a shame that the 3.x versions are not that toaster friendly.

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File: f59351b71d4931e⋯.webm (6.85 MB, 500x282, 250:141, bsragdgtrailer.webm)

205173  No.29841[Reply]

This is the AGDG Demo Day Thread for this WIP, turns out I hadn't made a thread yet for this game.

Currently in pre-alpha stage. Mainly a weeb third person shooter with flight combat, tower defense, and RPG elements. There is lewd but depends on final release platform.

agdg demo day higher resolution trailer:

https://mega.nz/#!NJxFyYoQ!G0_cKd5qJGu-ElZCfNGOANqDhoxffvz3ehcJ5aAhIH0

agdg demo:

https://mega.nz/#!VcIXEQ5T!0dDMyM4M4aOX2UZ34LHzkef_HZmkIzlNcuxo37m_JIM

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d66145  No.33063

>>29841

Can we get the camera going a bit higher so we can see over the character? I get that the point is looking at a cute animu girl, but it detracts from the rest of the game if she's occupying most of the camera space all the time. I did notice that the camera shifted when shooting, but that's really not enough.

Wouldn't it be a better option if you had an "inspect button", like some shitty shooters have to look at your guns, only here it'd be to look at the girl with a closer camera and even changing the controls to rotate the camera around her?

This way, you could appreciate the girl whenever you want but still get a decent camera for combat.

>>32665

Crab bucket mentality, cheering for the underdog, etc could easily explain it.

You also don't specify what your attitude is, it could just be that you're unlikable?

Or maybe, like other's suggest, your game was pretty but had bad gameplay?

Games with unique gameplay are rare, pretty games are not. If someone makes a game that plays specifically how a playerbase likes it, they won't give a fuck about how it looks. If someone makes a pretty game... Hope you like competing with AAA for an incredibly stale market that impresses nobody anymore.

Of course, we don't know what your game is so it's not fair to make these kinds of judgement, so why don't you link it here?

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265cfd  No.33158

>>29888

What engine did you say you made it with?

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3efb12  No.33220

YouTube embed. Click thumbnail to play.

>>32328

New idea, use Japanese voice actors for the english dub

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e2cd32  No.33587

File: 7eb7b7c45fb4918⋯.jpg (84.26 KB, 744x800, 93:100, 7eb7b7c45fb4918ca82fc8796a….jpg)

Is it dead?

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fde8e8  No.33920

>>33063

>your game was pretty but had bad gameplay?

He has no game, notice he said "proposals". He is butthurt his "high quality" ideafagging was shot down, so he came to dump on an actual game.

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