Hi,
I am a french artist and a semi-professional game coder. I love to draw gore stuff, science-fiction stuff, pretty close to the universe of Maurice Dantec (the writer of the Babylon A.D. or Babylon Babies), and I also have a vast array of fetish, most being related to bondage. I am also a libertarian, thinking there’s too much regulation applying to the regular citizen, and I am pretty excited by bitcoin and people like Cody Wilson.
As a programmer, I worked with Unity 3D and made an home-made virtual reality FPS on Google Cardboard. Unfortunately, I never finished the project at 100%, even they’re was numerous people asking me for more features (like multiplayer, level editor). But let’s be realist, I cannot invest a large part of my life in a quality project without a financial compensation.
My current project:
A virtual world, multiplayer, where the users can post picture and messages, can interact and fight in a very basic way. I started some proof of concept of the game (screen-captures related) The purpose is to create some kind of layer of abstraction a 3D world to protect free speech. An hybrid between the web site and video game.
Features of the game / the world:
Combat / special interaction turn-based to make something easy to code
Posting picture on the wall
Cyber coffee where you can chat between users
Example of interactions:
Using guns
Fetish
Murder
Burning people alive
Hunt
The game engine:
The game having some HTML feature, like embedding elements like Youtube / Twitter, torrent, bitcoins, I want to make it run on an HTML friendly environment.
I am experimented with Unity WebGL, but there’s a major problem to it : it doesn’t run on mobile and Linux.
I’ve also experimented the BabylonJS lib and the stuff looks nice, but I am afraid than the engine will be more time consuming than Unity, due to the big quantity of thing than Unity allow to automize, like dialog tree, collision, dynamic level download, being able to arrange your level in the game engine, etc.
My problematics:
-Finding a good compromise between a game engine to render a 3D world and easing interaction into it, and a support for more extensif feature like HTML display, and interaction with other C++ and node libraries
-Making money of all this
-Making an achievable project
The attachment pictures are screen capture of my prototype and assets of my artworks.
Thank you in advance for your time and consideration.