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/agdg/ - Amateur Game Development General

AGDG - The Board

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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: c5b2b89de27dca0⋯.gif (237.98 KB, 752x484, 188:121, pixel_waterfall.gif)

7d45ab  No.28950[Reply][Last 50 Posts]

Post what you're dithering on.

Previous thread >>24615

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b00f8f  No.34367

File: 0506b53c77d3729⋯.png (95.74 KB, 480x270, 16:9, dmomd_0_w_480.png)

>>34366

Oh, here is a link to the LibreGameWiki entry.

https://libregamewiki.org/Dmomd

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File: 78270f86152f273⋯.png (768.09 KB, 2000x1987, 2000:1987, toned_black_agdg.png)

bd16be  No.34348[Reply]

Welcome to /agdg/.

News

Old news/meta thread got corrupted, image was lost, so I'm starting a new one.

We're going through time of turmoil yet again and it's understandable that many don't want to stay on 8kun. The agdg community deserves to stay together, so the wiki features a list of all the currently active bunkers and alternative boards:

http://8agdg.wikidot.com/general:bunkers

Should this place become abandoned, it shall remain an archive of our efforts over the years.

The rules

Please discuss all aspects of game development here.

Make a thread for the game you are working, it will be lovely to follow your stuff. If you want to develop your game concepts or have small tech questions, go to the design/implementation thread >>29080.

Do not spam or dox. Spoiler any NSFW images. Spamming is defined as making the exact same post over and over again (I'm looking at you pickle rick), or deliberately trying to hit a thread's bump limit and will get you permabanned.

If a post or thread needs policing, report it and move on. Also, feel free to send any suggestions, critique and complaints in this thread.

-Fred

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File: 48973bb47b9c09a⋯.jpg (61.22 KB, 512x512, 1:1, uw_logo.jpg)

4d8f08  No.32403[Reply][Last 50 Posts]

UW is a tactical shooter with waifus.

Posting progress and answering questions and stuff.

Harsh critiques are welcome!

twitter : https://twitter.com/unwargame

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d790a1  No.34262

>waifus

>ugly ass racially ambiguous SJWbait dykes

I love it when a game makes it as clear as possible from the beginning that I should avoid it. Thanks OP.

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7e5dbc  No.34266

Good luck bros

but that trailer song was horrible

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8bf6c9  No.34320

File: d0113d01798b15f⋯.jpg (14.14 KB, 227x225, 227:225, loli_out.jpg)

tactical lolis confirmed???

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83f585  No.34356

Is there realistic gore and bruises? I'd love to shoot more women.

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e661c4  No.34393

File: 105d662b4198f0e⋯.webm (3.94 MB, 817x604, 817:604, jam_icon.webm)

sorry for the absence but we're still working hard makin progress after the successful kickstarter.

sadly agdg here seems less and less active...

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File: 1dc800a5e3b45e0⋯.jpg (144.28 KB, 1882x1155, 1882:1155, Untitled-1.jpg)

71e463  No.33528[Reply]

Does anyone even still post here?

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923107  No.34017

Working on a casino mobile game for some easy cash flow. Unity is incredibly fast, though its taking more time than I anticipated - but I should have a complete prototype done within the month. My only real problem is that I'm not an artist, and the only good artist I know is a true artist who doesn't work unless 'inspired', yet he still asks me to do the work regularly. I have no money to pay someone and the game isn't going to make enough money to make royalty system worth it. Just trying to break out of wage slaving, piece by piece.

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f59a9d  No.34385

>>33533

>Godot is harder than Unity

>>33531

Godot is dead easy just look up some online tutorials.

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ad296b  No.34387

I have been looking for an example to start my development for a long time and found it on this site - http://slots-online-free.com/ It seems to me that this is a great example of developing games for gambling sites. A good engine and licensed algorithm is what you need to put together a good game. The only point is design. I have a bad fantasy (

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000000  No.34390

>>33531

As this anon suggested >>33533, Unity is too easy too learn now, they even make their premium content free due to Corona-chan outbreak.

I recommend you to start with C# course before jumping into other courses.

https://learn.unity.com/course/unity-c-survival-guide

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66b3e3  No.34392

you will gamedev

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File: 0e93308cff5c51b⋯.jpg (129.91 KB, 678x832, 339:416, 0e93308cff5c51b98c9ce7eec6….jpg)

475454  No.34332[Reply]

Genuinely curious. I'm in a trap. Every game feels like a huge waste of time, but at the same time I am feeling some burnout and need to relax. Playing games seems like it'd be a good way to re-ignite my passion, but I can't even pick them up anymore. Is anyone else suffering this problem?

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c673f1  No.34333

>>34332

Sounds like you need a brief break from both. Also sounds like you might have scope creep with whatever game you're making. Keep it simple and short enough that you can finish it in a month. Then expand on it.

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e388e4  No.34335

File: 5d84e5a87fe446d⋯.png (1.79 MB, 886x704, 443:352, commits2.PNG)

I go through big phases. For example, last year was something like 5 months deving, 4 months gaming, 3 months deving. During that 4 months I played the hell out of a number of games, mostly KSP. It also largely coincided with 8ch being down.

This year has been solid deving so far.

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62e5d6  No.34344

File: 3d1408ef0792400⋯.png (98.12 KB, 750x530, 75:53, 1585565658358.png)

>>34333

Go big or go home. I never got burned out like this when I didn't have to give up 40 hours of my weekly time and energy.

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62e5d6  No.34345

>>34335

I like how you keep track of your relax time and dev time. I was trying to do the same, but I had a huge hole in my productivity because I was trying to shuffle my life around so I could work part time. Failed.

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ea85f1  No.34391

You can always just change your attitude towards online gaming. I was fascinated by CSGO and PUBG before ... But I just got tired of it and found an alternative in the form of this game portal - http://wizardofodds.info/ Sometimes I just play for fun, sometimes I place bets. It perfectly removes boredom and gives a new sensation from the game. I cannot say that I am a gambler, but I am pleased to receive bonuses in real cash and not in game currency.

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File: 78862f35b67aca8⋯.png (1.32 MB, 1000x1425, 40:57, nazi lich.png)

df1c44  No.31462[Reply]

My main game idea is too grand to be put into 2D.

My 2D engine is just about done, but I just can't think of anything to fully flesh out into a game.

So give me some concepts for a game to develop, maybe it'll inspire me to finish my engine.

Some genres I've considered:

>tile sandbox

>level-based open world

>multiplayer dungeon crawler

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d5685a  No.31465

I posted a couple ideas to >>31374. Probably best to keep all the ideas in that thread.

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df1c44  No.31469

Got an amazing concept for a game that seems doable. Mods please anchor this thread even though board's super slow lol

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2b2983  No.34389

I did not delve into the topic and settled on ordinary games such as slots - https://asgardcasinosfi.com/ It doesn't take much time and helps to relax well after coming home from the office. Sometimes I want to test my luck and I choose card options for myself. But this is not my favorite type of game. I need minimal action)

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File: 1461688077594.png (7.58 KB, 200x72, 25:9, Godot_(game_engine)_logo.s….png)

0746c3  No.26553[Reply]

So I have actual experience with coding in multiple languages, but for games I mainly use Construct 2 for development due to simplicity, etc, etc. I have my own minor problems with it, but I'm gonna be taking on a larger project soon, so I'm wondering if learning godot would be a better choice.

Note that I took a quick look at the docs before, and it looked a little complicated, so I passed on learning it...

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05146d  No.33560

bump

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105ec5  No.33601

Godot is bredy gud. Learning it myself atm, gdscript is a lot like python but it also has visual scripting. and there's more tutorials being put on youtube every day.

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573702  No.33603

>>33601

Just a shame that the 3.x versions are not that toaster friendly.

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240686  No.34383

Godot is by far one of the easiest game engines to use, plus there are tonnes of resources on JewTube and Joogle. Definitely recommend it, its also rather fast for prototyping and getting something 2D/3D working from the ground up

You just have to wrap your head around how the node structures/hierarchies work.

There are a whole bunch of sample projects within its online repository

Also you can check this Github repo out for a bunch of nice tools and plugins people have developed for Godot.

https://github.com/godotengine/awesome-godot

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c81637  No.34388

Been looking into Godot. Think I'll start using it for my projects. Don't know why. I think it's because I want something new for myself.

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File: 0154f0f9146bcd6⋯.png (25.88 KB, 423x364, 423:364, combat.png)

File: 1ee2ba32ac6d04f⋯.png (77.66 KB, 692x620, 173:155, city objects.png)

File: 1ef9f623e2ad1b9⋯.png (18.64 KB, 594x387, 66:43, raft.png)

File: eb68ce94cef91e4⋯.png (32.01 KB, 695x343, 695:343, trade cart.png)

e5cced  No.33710[Reply][Last 50 Posts]

Crafting, construction, tech advancement and capital investment inspired by TerraFirmaCraft.

Combat, talents, leveling and gear inspired by vanilla WoW.

>Build persistent structures

>Found or join a city, and (optionally) share tools, resources and storage

>Declare war on an individual player or a rival city

>Engage in trade

>Unlock new tech through crafting and construction

>Use vehicles to cross rivers or move goods

>A mix of history and mythology

Still a ton of work left to go, including the majority of content. There are no dungeons yet, and tech only spans from the stone age to tin (no copper/bronze/iron yet).

The reason I'm making this thread now is that I've finally implemented rudimentary client-side prediction of movement; before that the game was unplayable at moderate–high latencies.

Download the client: http://hellas.timgurto.com/client.zip

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130d38  No.34311

>>34310

You can ask people to click on publicity for you like some private MMO servers did back in the day. Also, since it's on github, what are the rules for contributing to your project?

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076c5b  No.34322

>>34311

It's on Github primarily because it's free. I'd be happy to merge pull requests that fix bugs, but more hesitant for anything else.

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8fd1a9  No.34355

>>34322

I noticed your github page is down, what happened?

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70c5f0  No.34360

The github repository has vanished.

I would probably be able to encapsulate the network code and make it run on Linux/Mac if winsock is the only obstacle there.

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bff395  No.34386

Sorry for the lack of replies; I've pretty much migrated to 8chan.moe. Not that it's all that active there.

I made the repo private, because I don't want copycats. It's mostly the server that concerns me though; I'd like to figure out a way to split the client into a separate repo that can be public.

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File: 156f9e7b140bce7⋯.jpg (636.6 KB, 1073x1080, 1073:1080, 9D07055D_8F61_4077_88A1_A7….jpg)

9d45f0  No.34361[Reply]

Does anyone want textures or sprites for a game? I want to be able to learn how to use drawing software efficiently, and I thought that something like this would be the perfect opportunity. If you want me to try and make texture/sprites for your game, email me at demonichead@protonmail.com with a description of what you want, and I'll email you back the thing!

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9d45f0  No.34362

In case it wasn't clear, i'm doing this for free.

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1af954  No.34368

>>34361

I don't want to be rude, but noone wants their game to have shitty sprites.

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ec56e3  No.34384

File: fa7d498bd40e52d⋯.jpg (20.31 KB, 400x200, 2:1, tBall.jpg)

Why not! Try making some pixel art style textures that i can attach to a sphere, (That means you cannot draw much close to the hemispheres as they will distort) Ill give you a sample tennis ball texture i generally use and hit me up with something interesting, this is an imageboard after all so just post the png/jpg files here

>yes i know the tennis ball texture looks like a female sanitation pad

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File: 6c29250141760ca⋯.png (12.33 KB, 400x400, 1:1, AGDG.png)

789be3  No.29080[Reply][Last 50 Posts]

Interested of getting into game dev?

Got a small question not worth it's own thread?

Wondering how to move forward?

This thread is for you!

Dev resources

Tutorials/guides

Engines:

- Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html

- Unity: http://unity3d.com/learn

- UE4 tutorials and resources: https://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4

- Godot: https://github.com/okamstudio/godot/wiki

- Sly: https://github.com/guildhall/guile-sly (2D)

- Xenko: https://xenko.com/ (2D/3D)

- Construct 2: https://www.scirra.com/ (2D)

- Urho3D: https://urho3d.github.io/

Languages:

- Python: http://www.codecademy.com/en/tracks/python

- Javascript: http://www.codecademy.com/en/tracks/javascript

Other:

- WebGL Post too long. Click here to view the full text.

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dac340  No.34331

>>34314

No offense, but your post is entirely unhelpful and totally offtopic.

I've learned a dozen different languages, i know the basics of coding, what i asked about was (language agnostic) concepts for software development to manage the complexity of large software projects. And the way there is not to bang your head against the wall, but to learn from other smart people and what they've figured out.

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223dde  No.34334

I want to make a VN engine in python with pygame.

I am aware of ren'py, but I want to prove to myself that I'm good enough. I just wanted to make this post to remind myself why I started this whole shit. I hope next time I read this, I'll be in a good state of mind.

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b209aa  No.34363

>>34331

Maybe you could change the scope of your game: reduce the features of the first game you're making. One of the critically important lessons of creation is actually completing the creation. By reducing the scope and then completing a creation, you will have accumulated significantly more skills and insight than just endlessly slogging through a massive project that will not be finished in the near future. The great thing about games is that you can make sequels that are "bigger and better" because they rest upon a foundation of the insights of your completed work.

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725aad  No.34370

>>29207

If you still here, check out Angry Goy games.

It is what you need.

https://www1.thepiratebay3.to/torrent/16657115/Angry_Goy

https://www1.thepiratebay3.to/torrent/27578206/Angry_Goy_II_roflcopter2110_WWRG

P.S: But next time don't walk here and just ask "mak gaem fo me reeee !!1!!1"

If you really believe in your idea then make at least a working prototype yourself and show the results.

This will increase the chance that some fellow "/pol/tards" will join your team and you finally will make your dream a true.

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8c71de  No.34382

>>29464

>It would be nice to also have something for the linux terminal, but I can't find a very straightforward tutorial.

Nothing is straightforwards in linux lol

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File: fdadcb610cfa171⋯.png (79.21 KB, 1020x727, 1020:727, ClipboardImage.png)

File: 3260aee21b7968e⋯.png (134.57 KB, 1000x721, 1000:721, ClipboardImage.png)

c3174e  No.34265[Reply]

I Am in the process of making a slaver game with java and wondering what UI elements you would consider essential in this type of game? the goal is for training info to mostly be given through text to help build immersion in the world, this is a quick mock up of what I have so far. the back end for most of this is already in progress with some already implemented so its mostly deciding on the UI now

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2829cc  No.34267

What's the plan for if you have two or more slaves in a scene with your MC? Will you be able to tab into the second slave's bio on the left, or will they both be displayed scrunched into one spot?

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2341a9  No.34268

Plan is a tab into system for the slave view, so you can rotate them, maybe sometime in the far future multiple, but at this time its not planned.

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ac49fc  No.34381

a punish menu and a reward menu would be nice

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YouTube embed. Click thumbnail to play.

304250  No.26836[Reply]

I've got the basic mechanics of my boxing game working, and my artist/3d modelling/animator person will be free in a few weeks to work

looking for a writefag to write a story for this, since i wanted it to be sort of a yakuza-like rpg, while also having simple boxing combat

i've got a sort of working tree-based dialogue system

i should note, that you'd be working for free, since i'm as poor as a gypsy, and just want to make a game

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304250  No.26902

File: 1464616922297.mp4 (7.39 MB, 854x480, 427:240, punchedoverride.mp4)

so i got the AI to use another tree when it gets hit

basicly, the AI gets hit, and then a bool is set to true

while it's true, the AI uses a different script, until that script reaches a StopOverride node

if the override script is null, the character just does the regular animations for getting hit

so for example, i put this on everyone except hitler - if they're less than 1.25 meters away from me, they dodge

the dodge function first checks if my punch is null. if not, the character dodges in the opposite direction of the punch. if it is null, they dodge backwards

and right now, since this happens after i've punched, my punch is null, so everytime the override tree activates, the AI almost definitely dodges backwards

now i've got finals this month so i probably won't have time to do anything. after i fail them and stop myself from killing myself, i'll start implementing rounds

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304250  No.27158

Contact Disloyal Heretic on Skype.

I've had consulting experience before (someone was making a comic and needed historically accurate advice) and used to write short stories (science fiction and historical non/fiction). I do /pol/ too which might help writing Hitlerian dialogue.

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304250  No.27537

YouTube embed. Click thumbnail to play.

wew, i didn't think the thread would stay alive for so long

update/rework #3

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7adc7c  No.34288

I'm a programmer and I've been involved in tons of /v/ and /vr/ projects that have crashed and burned. Various experiences:

* I work in Linux with C++ and OpenGL primarily. Team chose Unity as a platform, which didn't have any Linux support at the time. I was the only person who knew how to program, and the other "programmers" had never touched anything except HTML. Lots of art and concepts got done, but almost no programming. I wanted to help out, but contributing code was difficult because I haven't used C# in years and I couldn't test my code. Also, nobody knew how to use source control. It died within two weeks.

* Programming got done, but all the artists dropped out. Game was to be in 3D, and we got a couple unrigged models (and one half-rigged one) but wasn't enough to work with. Our programming-art level models were good enough, but nobody wanted to spend hours on rigging as well as hours on programming for a hobby project. It died within a month.

* Programming got done, sprite work got done, lots of sample levels and level editor got done, but nobody wanted to get around to actually finishing the damn thing except me, and when I wanted to release the source code and level editor to the community FOSS so somebody else could do it, nobody else was willing to let that happen, so it's dead in a dropbox somewhere (none of the other programmers knew how to use version control) because it's proprietary

Those are the more notable ones. Every other project pretty much can be summed up as "everybody started off super stoked, but then everybody got burned out and dropped out, starting with the musicians, then the artists, then the writers, then the project management, then the programmers last". I wish I could do it with just programmers alone, but it takes so much fucking work and time to model, rig, and animate even shitty programmer-art models.

fodasss men, xesq do dele

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606eed  No.34379

>>26836

I'd love to help. Contact me on vortex@telegmail.com

I also recommend making a telegram channel for the development.

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File: d8d52c2c0c9f4dd⋯.png (1.32 MB, 1128x900, 94:75, steel sauce run.png)

115461  No.33460[Reply][Last 50 Posts]

IF YOU SEE THIS THREAD THEN MAKE A POST ON THE BOARD

If you don't think you have anything specific go to progress general and explain whatever you did since the last time you made a post.

If you were pathetic and did nothing in that timeframe shitpost in this thread.

JUST POST SOMETHING

This is how I shall revive this board

Anons who ignore this post are triple nodev

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72fe0e  No.34352

>>34351

When you do something, get it done. Now this doesn't mean that it has to be complete, just that you need to establish certain milestones and complete your specific task to reach that milestone. Don't worry too much about perfection as minor imperfections can be touched up later. Redoing your previous work is also a valid approach, but you can't redo previous work if you don't have work that you've done.

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fcdfde  No.34375

>>33460

ok so posted

I've worked in gaming for a few years, but can't code - designed a dieselpunk game, studio got shut down. Designed a horror racing game, studio got shut down.

Now focusing on writing and RPG design, mainly on how to make everything super impactful and consequential and visually linked together. We really need a new paradigm to RPG design these days, genre is getting thin-blooded.

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72629d  No.34376

Slow board.

I'm learning to 3D model.

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d7ba78  No.34377

>>34376

slow site. bunkers more lively

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65bf11  No.34378

Heya

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File: d0ff32791978d96⋯.png (260.96 KB, 1080x1080, 1:1, logo_render_transparent.png)

08dbf2  No.29079[Reply][Last 50 Posts]

After a 4 month exodus and hunkering down in various bunkers, we're finally home. We've all been hard at work or ideaguying on our various projects, new ones have been spawned as well. Time to update your threads and just like make game.

Two demo days took place during that time, the presented demos will be posted in their dedicated thread. Perhaps you missed them? Here's a chance to play what fellow anons were up to.

Please add/update your games to the wiki http://8agdg.wikidot.com/ and make the best use of the tutorials and other resources available there. Some devs have disappeared without a trace and the active/dead project list needs attention.

Shout outs to all the bunkers that we had going, they are still places worth posting progress on, especially the agdg board on anoncafe

https://anon.cafe/agdg/ https://vch.moe/v/res/135927.html https://endchan.net/v/res/11733.html https://julay.world/v/res/4470.html https://smuglo.li/vg/res/129.html ...and the chen2 thread that got purged

Thank you for your service!

Also shout outs to the official unofficial /agdg/ Disagreement server at https://discord.gg/k2e67JB.

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Post last edited at

f303fe  No.34224

File: c21bac71da0421b⋯.png (11.91 KB, 640x400, 8:5, lolicom.png)

Hey nodevs, I finished my demo. I made this game to test out the Terminal emulator I am working on. It's basically a Missile Commander ripoff. It was a fun little project and hopefully I'll be able to put some more stuff out in the future. Enjoy.

https://mega.nz/#!50I1WKRR!l9tDlJ6COw-oWh7RdwpAOPuG51O9xgYbPAppSgLwKWE

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f303fe  No.34229

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d6d020  No.34321

Hey /agdg/ fellers

anon.cafe/agdg/ dude here, board is always open if you want to have a failsafe.

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d720be  No.34338

>>34128

you still wanna transfer it?

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d6d020  No.34339

>>34338

Hey friend

Due to recent events I'd like to keep the board just to safeguard against possible spammers which will surely come now that the cat is out of the bag, but if you want me to, I can make you a mod now and let you have it once things stabilize. You in?

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File: f73344f8b3426d9⋯.mp4 (2.35 MB, 960x540, 16:9, Adam Walking on Grass WIP.mp4)

af8760  No.30488[Reply][Last 50 Posts]

Last thread reached bump limit

Old thread: >>27922

https://archive.is/PWxKh

Everyday Lite is a fantasy themed farm sim with focus on deep mechanics, it will feature cooking, farming, fishing, building, faeries (helpers), over 20 female NPCs (you will be able to marry most of them).

After the official release (15$) all expansions will be free, planned mechanics are alchemy, exploration (more maps) , combat and other crafting systems.

Cooking System and Faerie Village management are available in a vertical slice i released on Steam for free

http://store.steampowered.com/app/759800/Everyday_Lite/

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eb15b8  No.34250

File: 8051895b605fba3⋯.png (523.29 KB, 800x400, 2:1, Anna-and-Adam.png)

>>34248

No, but I am ready to walk trough the flower field with Anna while holding hands

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2dcd93  No.34253

>>34250

I see you like big girls

for you

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b193e4  No.34329

>>34235

Get use to it, m8. Game-dev is full of these whack jobs who are just baiting for a reason to get outraged and you'll do yourself more harm by playing into their hands than.

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45bd3b  No.34336

File: 4002c42955972f1⋯.png (415.65 KB, 800x500, 8:5, plant_tooltip.png)

>>34329

>Go to the Butterlord forums to release my inner idea guy in the suggestions

>Check the threads

>Where are my sword maidens and stronk female characters

>We wuz kangs, gibe black african faction

>Racis ppl hurt muh feelings on multiplayer

I got two warnings from my replies already, and i regret nothing.

Oh yeah and i haven't posted here in a while, we are finishing the new crop system, not as deeeeeeeeeeep as the cooking system, but its pretty good

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45bd3b  No.34340

I don't tolerate censorship, so i will be fucking off, dunno about my brother, but he never posts updates here anyways, follow us in the blog if you want to keep up with out stuff.

https://fablesoflaetus.com/

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