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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 1dc800a5e3b45e0⋯.jpg (144.28 KB,1882x1155,1882:1155,Untitled-1.jpg)

71e463 No.33528

Does anyone even still post here?

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78c7aa No.33530

File: 7f56589842c6743⋯.png (2.39 KB,322x263,322:263,gondola no.png)

Yes

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f95c1c No.33531

File: 52dd2b6adc144eb⋯.jpeg (1.19 MB,2048x2048,1:1,bsr shark.jpeg)

I have never posted here because I'm too retarded to learn Godot, much less Java and C++

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71e463 No.33533

>>33531

Go for unity and c#. I tried starting out with Godot and didn't get far at all. But Unity was a completely different story. There's also so much out there already that you'll have no trouble getting help and finding tutorials for literally anything and at any skill levels.

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29ba42 No.33552

I still lurk but I don't have any progress to post. Hopefully soon.

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923107 No.34017

Working on a casino mobile game for some easy cash flow. Unity is incredibly fast, though its taking more time than I anticipated - but I should have a complete prototype done within the month. My only real problem is that I'm not an artist, and the only good artist I know is a true artist who doesn't work unless 'inspired', yet he still asks me to do the work regularly. I have no money to pay someone and the game isn't going to make enough money to make royalty system worth it. Just trying to break out of wage slaving, piece by piece.

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f59a9d No.34385

>>33533

>Godot is harder than Unity

>>33531

Godot is dead easy just look up some online tutorials.

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000000 No.34390

>>33531

As this anon suggested >>33533, Unity is too easy too learn now, they even make their premium content free due to Corona-chan outbreak.

I recommend you to start with C# course before jumping into other courses.

https://learn.unity.com/course/unity-c-survival-guide

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66b3e3 No.34392

you will gamedev

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