7d45ab No.28950 [Last50 Posts]
Post what you're dithering on.
Previous thread >>24615
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db7529 No.28964
Doing this platformer thing. It has gravity and collisions for now.
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983092 No.29002
This has been my progress for the past X months.
Writing code, rewriting code, getting confused, giving up for weeks, coming back motivated, slowly losing motivation as I fail to make this work, still nothing to show, repeat, repeat, repeat.
webgl. I don't understand how to use it. I think I almost have it, but now I'm confused about buffers. Are they linked to a program, where/when do I need to activate them, how do I design my code, etc. Tutorials teach me how to use it, but not how to use it.
I'm anxious to make games again but I can't without figuring this out first.
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389d02 No.29006
>>29002
If disabling ctx.useProgram(program) doesn't change anything, you're probably only using one shader instance.
OpenGL (which WebGL is based on) uses a separate language for shading called GLSL. The GLSL programs are stored in GPU memory to avoid communication latency. You can specify a GLSL program with ctx.useProgram and any buffers you bind after that will connect to that program.
Open a thread if you want make a topic of this.
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b1c25b No.29037
>>29006
1 shader, 2 buffers (model and texture verts).
There's so much boilerplate to both webgl and my own engine that it's been really difficult for me to wrap my head around this.
Anyway, I decided to just rip out everything and hardcode the whole thing so I can experiment. Now I have pic related. One program and set of buffers for drawing sprites, and another that draws a modifiable mesh (i.e. map chunks).
Now I just need to figure out how to use them in my engine without turning it into a clusterfuck.
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b1c25b No.29038
>>29037
Things are going too smoothly
There's some gotcha waiting for me that breaks everything, isn't there
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b1c25b No.29055
>>29038
Progress so far. My engine is now playable on webgl. I've been struggling to get here for a very long time so it feels pretty good to finally make real progress on that front.
I also redid all of my map data stuff while I was at it which along with webgl increased performance a ton, so that should in theory make it easier to JLMG and make me less depressed.
Still missing a lot of features though, like block edges and zooming the camera in. Also need to make rendering methods for text and arbitrary shapes before I can properly start prototyping games. Animations work but the character has none.
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54f3dc No.29075
Still have to draw this universes alternate Russia. Apologies for potato quality, but i hope this gets the idea across. Third one is a screenshot of the current state of the game
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6ac030 No.29082
>>29075
What is this? Explain your thing please.
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54f3dc No.29083
>>29082
it's a spritiual successor for advance wars, pic one and two are drawings of the world map, while three is an ingame screenshot.
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563990 No.29084
>>29083
That's neat, I've been playing advance wars again lately and I thought to myself it would be amazing if you could make your own CO with selected stats, maybe some simple customization for music or other traits and then do multiplayer with the differently customized CO's
I've been working on my own game that's a 2d sidescrolling platformer but its a very slow progress with little new to show for now
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6ac030 No.29091
>>28964
I might have been mistaken about collisions after all.
The gif is what I'd like to have as prototype. Not much of progress for me.
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8e76c6 No.29101
Had to make the floor thicker as small items kept clipping through
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7273ea No.29111
This week I finally made my code fully cross platform so that I can work on it from my main linux machine. I need to get back to it.
By thr way, I would like to try out that open world loli game that is posted sometimes around here. Not specifically for the loli stuff, but the open world, traffic and building look right up my alley.
Is it available to download anywhere?
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7d45ab No.29112
>>29111
The thread you want is literally on the front page.
Sage for off-topic.
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b1c25b No.29114
New weekend, new bugs progress. Now that I'm doing more "low level" stuff I can experience the joy of bugs like this.
I optimized my buffer related stuff among other things, and the performance is so much better that it isn't even comparable to what it used to be before webgl.
Don't have anything visibly new because I've been lazy, hopefully that motivates me to do more progress from now on. I'll try to do text rendering and zooming today.
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b1c25b No.29115
>>29114
Added camera zoom and text.
I think the way I do zoom is pretty expensive, it basically remakes the texture and depth buffers every time zoom changes (i.e. every frame if you zoom smoothly). Doesn't seem worth the effort to optimize that for now though, it's not too important.
Text was simple enough, it's basically the exact same thing as my map chunks, only I need to use a different method for finding the characters.
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5feaeb No.29123
Do pornographic games count as games?
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54f3dc No.29128
>>29123
>do games count as games
Yes.
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5feaeb No.29131
>>29123
>forgot to spoiler NSFW
Anyway made some texture/shader progress
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495db0 No.29132
I made this a while ago, how is it?
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b1c25b No.29145
Weekend of progress #3
Fixed the character "inventory" so I can now do other things than just place the test block.
Made a new outlined pixel font, which prompted me to do some changes to fonts;
Fonts can now have line height and letter spacing. Added a method that detects empty columns of pixels in the characters and sets the character widths accordingly, no need to set them manually anymore.
More importantly I completely redid how the engine works fundamentally. The functions are more or less the same as before, but everything now works through scenes and cameras. Cameras draw the contents of the scene they're in into themselves, and you can then draw the camera into anything (usually you'll just want to draw it to the screen). You can also add multiple cameras if you want. This change in practice is small, but the effect it has and the increase in possibilities are pretty huge. In webm related there's 1 camera that follows the player and is adapts to the window size, and a 2x zoomed in camera that follows the mouse and has a blue color effect and is drawn onto the scene so camera 1 shows it.
The NPCs actually were in all this time, but they spawned in the middle of the map instead of at 0,0.
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574ae2 No.29206
>>29131
I really liked the shader in the second image of >>29123
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5b7cda No.29262
I just ripped LISA the Painful's data, and am using RPGMaker VX Ace. I want to delete all of LISA and make my own game, but I have no idea what I'm doing. Any hints or suggestions?
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07ec59 No.29269
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c11c97 No.29276
I didn't post before making a little progress, plus I got banned from 4, so I haven't been posting anywhere. Dabbled a little in gamedev years ago, thought I'd try to learn programming and make something, realized I just sucked too much and got discouraged. Got back in it again recently. I settled on Game Maker and I actually feel I'm progressing now so that's motivating.
Had to make my own autotiling for fog of war because GM doesn't do it during runtime. It's imperfect but it works now.
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bf47da No.29278
>>29276
>plus I got banned from 4
Why?
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c11c97 No.29279
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58aed1 No.29280
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059d19 No.29284
Working on some FPS features.
Just worked on:
-Simple combat AI
-Projectile weapons/fast-moving hit detection
-Weapon tracking to keep weapons aimed at the center of the screen.
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3288dc No.29312
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81961e No.29315
Progress is upgrading to Unity 2017.2, and trying to implement their script assembly files thing. It lets you break your code up into separate DLLs by putting a .json file in a directory, and all code beneath it will be compiled into its own dll, which I guess will help code refresh times, which for me are like 7-10 seconds, enough to get bored and start browsing /v/ and lose focus. But its a bit confusing, your code can compile fine in VS, since you have all these "using" references, but Unity starts throwing errors, mostly because of my syntax mistakes, but there also seems to be some bugs, like extension methods don't seem to work with it. So far it hasn't been worth the time investment, but it feels like the "right" way to do it so I'm persisting.
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ef5ea7 No.29318
>>29312
mesh, animation: blender
tacky over the top postpo: unity
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ef4dc1 No.29354
Added more FPS stuff such as more guns, weapon sway/muzzle climb, aiming, swords, and slapped textures onto the buildings in the urban map.
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5157f9 No.29356
>>29132
wtf? what is this? it looks like fucking trash.
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f9ad27 No.29361
I have two mini-games done thus far, both in qb64. They will eventually be integrated into a larger HuniePop type meta-game. Don't worry, there are no played-out 3-match games here, which is why I have to create a plethora of mini-games to challenge you or whoever takes up the task of getting a virus waifu.
Play Yacht against a cheating Cure-chan:
https://app.box.com/s/h8lawyugz2f6465yzm5acz52vw2rcgjj
And the "you've had four dates, now claim your prize" mini-game:
https://app.box.com/s/7hzmmmz3limqfuhxwqqy7bipwcy0zxtz
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af0405 No.29365
First time learning to use Matrix arrays and loops. Everything makes so much more sense now. I was able to get virus placement, pill movement and pill setting down with almost no trouble at all.
Detecting a match-4 was where it got really hard, though. Getting it to do that for both horizontal and vertical matches and making sure it didn't change the data until after it was done checking, and then having all the right pieces fall and check again. I think I made more variables than I need to just to keep track of everything, but it's working out.
I'm full of so much confidence and excitement, I feel like I make anything now.
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f9ad27 No.29369
>>29361
The problem of stereo sound being downmixed to mono has been remedied in both demos. This was due to an error in the qb64 libraries for handling stereo sound, but has been corrected by the developers -- and the Cure-chan Yacht project is where the bug was first documented, leading to it being patched.
The files remain at the same locations as before, but if you grabbed them before, you may want to grab them again. Also the Cure-chan Yacht has moved to a config file setup, rather than asking you to input parameters on game start.
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4363f5 No.29390
Got program to record webm with sounds.
Figured unity navmesh agents and surfaces.
Using free third person control from store
Added animation logic for spider guys
Suggestions?
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33cb18 No.29406
>>29390
You might want to add some panic-inducing music to play once the enemies have started moving.
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8731f9 No.29422
Finishes up an arena-shooter gamemode for my project with a small selection of options.
I'm going to move on to open-world features next.
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901a46 No.29426
The next mini-game demo, Black Box, is ready to play! https://app.box.com/s/wrl8jkhk5wxm01d72iub9l45qbz8m7je
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901a46 No.29453
Cure-chan Yacht has been heavily overhauled. The link remains at https://app.box.com/s/h8lawyugz2f6465yzm5acz52vw2rcgjj
• Revamped Help system
• Much larger scorecard
• Larger dice, which more clearly indicate when they are held
• "Cowtits" mechanic now superimposes a speech bubble with Cure-chan's opinion of the player.
• The girl "talks" to you.
• The turn summaries have been reduced to one line each to make room for the girl to talk to you.
• Hypnotoads are all displayed now, instead of "x2" or "x3" next to a single toad.
Black Box has also been improved. A much cleaner version of the Marburg sprite has been swapped in, and she speaks Russian at you (not all the time, don't worry). The help system is much, much improved and explains the game much more clearly than before.
The link for Black Box remains the same as posted above.
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0a1758 No.29461
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8731f9 No.29468
>>29461
That's not half-bad.
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f73cc1 No.29471
Ditched my previous attempts (>>28964 >>29091) and remade everything in GMS.
All platforming works now.
There are minor bugs at the moment, but they are fixable.
Feels good to make progress.
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901a46 No.29477
>>29361
All three mini-games to date, and any that I will add in the future, will be rolled up in a single archive, not as three separate games.
https://app.box.com/s/sxuhnhl29mo2sphxst1w37r86os4faop
Lots of new art and music. Nothing new on gameplay, except that you can change the character by editing a config file. I'm sure you can figure it out.
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901a46 No.29479
>>29361
I failed to attach the image that served as a hint of why you might want to try the new package out.
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608b90 No.29481
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cb17d2 No.29487
>>29481
>mfw I noticed the minimap on the right
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bc3aba No.29493
Just finished adding some stuff to a game I made for Infinity Jam; I added a new enemy type and redid the mechanics for weapon power levels.
https://dawnbreez.itch.io/bigfroggr
Still only have two areas in the game, and no bosses. Will have to work on that.
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901a46 No.29499
>>29479
I am pleased to announce the addition of another mini-game: Fourplay. It is the Tetris knockoff it appears to be.
Since the games are all rolled up together now, you can get all of them at https://app.box.com/s/sxuhnhl29mo2sphxst1w37r86os4faop just as before.
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75ec1d No.29504
>>29115
What are those numbers? Some kind of bitflags that affect how terrain is allowed to merge? What is this technique?
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901a46 No.29505
>>29499
Added character name and color band between the city graphic and the text box at the bottom.
Added Molly as a selectable character.
Link still https://app.box.com/s/sxuhnhl29mo2sphxst1w37r86os4faop
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cb17d2 No.29509
>>29145
Been updating this recently even though I don't have plans to finish it.
- Moved everything to 12x12 tile size, and did other adjustments to sprites
- Blocks now have edges again
- Added backgrounds with parallax
- Added animations to the player
- Added dashing ability, which allows for quick mid-air movements and long jumps (and double jumps)
- Tweaked physics to make it feel better, now if you gain lots of speed from something, you can keep jumping to retain your momentum for longer.
- You can now select 2 items, main hand and offhand
- Made it possible to select the world generation seed in the menu screen
- Added a hacky FPS graph
- Improved internal keyboard functionality
Currently working on a new UI system so I can do stuff with items, haven't had a proper UI in a long time since I broke it ages ago and it was so bad that I never bothered to fix it.
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503575 No.29514
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8d8634 No.29574
Currently working on a mobile game where you play as a piece of shit and try to hit things.
You can try it out here:
http://anotherappcompany.com/flappypoo/
Description:
"Fly around the city collecting powerups and trying to hit every target to rack up points! But watch out, you have to hit every flying toilet or else it's Game Over!"
I'm pretty far along, about 3 weeks into development and I should be done by next week.
I'm currently working on adding more targets/items/etc..
I realize that this is literally the dumbest idea ever, but I'm getting a bit of cash for this one, so you gotta do what you gotta do to survive.
Anyway, hope you guys check it out and reply with thoughts/opinions
http://anotherappcompany.com/flappypoo/
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7b809c No.29596
Currently working on finishing up a very complicated inventory system for my project, a 2D RPG that's part Fallout, part classic JRPG.
It turns out that making inventory systems is extremely complicated and requires a very tight balance of what information needs to be stored on an item-by-item basis and what can be gained generically.
The next step will be reconciling it with our combat system and making use of consumable items apply effects. Items transferring through dialogue is already done.
It's been almost a month just trying to get inventory to function perfectly, display in a menu, make items move to party members, etc.
It can be demoralising, lads.
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84f1fe No.29649
>>29123
Once upon a time, a study found that "educational games" were just games with REALLY bad design. I can't remember when the study was, never saved, it, and I really can't find it anymore. Sorry. The basic concept was that educational games were designed with education in mind, and as such, entertainment and game feel were only secondary aspects that were never fleshed out. The best games of all time have a good balance in all things that make them truly stand out, but most educational games were simply about slapping the subject matter on a screen with sounds and colors.
If you want to make a good game and not just another shitty, unmemorable fapfest, then make sure you focus on making it actually feel like a game rather than a means to an end. It doesn't mean you have to go the way of The Witcher, where you could simply delete the sex and it's the same thing.
Have fun with it, man. If this is your passion, then run with it and make it your own. Take some criticism in stride and always look to improve, and you'll make something you can be truly happy with; you'll never be able to please everyone, but you might find some interesting ideas in some of the critique you get.
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0756a0 No.29685
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ced56c No.29714
Sim Loli dev here.
I've finished up the main core of the "reverse doctor" scene, where the (bossy) loli will want to be the doctor instead of the patient. The submissive lolis will be fine with being the patient.
There's a lot of dialogue you don't see here, ie when she has better BJ/handjob skills.
Got a cum-layer now too!
Now I just need to add in I guess "explanation" dialogue for the cum or something.
What do you guys think?
Oh, and at some point I'll add smiling/frowning/etc faces so her face will change with the dialogue rather than just open/closed mouth for bj vs handjob scene.
Right now the loli/player arousal/orgasm levels are hidden, but you might see dialogue differences depending on it (ie for the loli there's big differences in how she reacts depending on her arousal levels, but that plays more into the regular doctor route where you rub her pussy/chest/etc).
Should I keep it like that? Have a bar somewhere?
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af4fd9 No.29716
>>29123
How in the sam hell did you spoil one image and not the other two; what fucking wizardry is this?
>>29714
This was surprisingly tasteful.
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af4fd9 No.29719
>>29714
look what I made, i enhanced a few things and now it's mine
sue me, tubs
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71871f No.29723
>>29716
Mods can spoiler images individually
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b644d3 No.29730
>>29574
I FINISHED THE GAME! Fuck yea!
I made the character move faster, added Helicopters that shoot at you, airplanes, zeppelins, birds that kill you, cars that crash when you land on them, and improved pretty much every system and released!
Wish me luck.
I put it up on Google Play!
https://play.google.com/store/apps/details?id=com.anotherappco.flappypoo&hl=en
But also on the classic spots, so try it out wherever you preffer.
https://gamejolt.com/games/flappypoo/292359
https://www.newgrounds.com/portal/view/701080
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af4fd9 No.29737
>>29730
It's literally a polished turd.
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e5b299 No.29752
>>29737
Well, I'm sorry!
I'll be sure to make my next dating sim game about 3D Gay Furry Scat Loli Porn so as to better align with 8ch's unscathed image.
It's a fun game that I made under contract and got payed for without having to beg to perverted patrons.
I am proud of that fact.
I finished the game and released it
I am proud of that too.
So screw you.
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ced56c No.29753
>>29752
You realize that this board shows ids so you can't pretend to be someone else, right?
And on the off chance you're simply connecting from a different computer on a different network then you should be able to realize that >>29737 as making a joke, given the character of your game.
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e5b299 No.29754
>>29753
You realize I'm the only one here writing my name on my post, right?
ID? Get out of here kid. You can google my name.
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a41c0f No.29755
>>29361
So it's been a month since I last checked in with you... but since we'll be dropping a demo in a matter of days, here's an update:
We at LSS Studio now have our interface to the world: https://lssstudio.tumblr.com/
Even if you're a poorfag, help us out with Likes and Reblogs!
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6876a4 No.29756
I posted in the /v/ thread but I might as well post here for posterity.
It's been a really long time since I've posted my project here, but since its the Halloween season I just couldn't resist. I posted a public test build last year in October which maybe some of you remember, so here's the next years test.
In case you never saw it/don't remember. the game is Occultus, it's a classic-linear style Castlevania throwback. IE, no controlled jump arcs, simple get to the end of the stage formula, and you have items you can throw that will help you get through it easier.
You can download it here
https://drive.google.com/open?id=0B1BkrdWVDsVxRFF3amk5cGVHekk
Also like last time, there's another survey that I would appreciate if you could fill out after playing. Don't have to, but it helps.
https://docs.google.com/forms/d/e/1FAIpQLSc5JCCPBPxcOE-Ig-AdtVt049GmlqfixV1ro4kHjIPb2QjY7g/viewform
If you want a non-google link I can also provide that if you ask.
This time I've got the current iterations of the first two stages playable rather than just the basic first stage. I have the next two stages basically done but I wanna focus my testing on these two for now.
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ced56c No.29757
>>29754
>Get out of here kid
>kid
I find this amusing considering who you were replying to (hint: look at the ids).
Either way, 2/10 troll. Got me to reply, but not much else.
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e5b299 No.29758
>>29757
You realize IDs only work if:
1, You only own one computer and no cellphone
2, You never leave your room or post outside your house
3, You have a static IP that never changes
You're making too many assumptions here, the guy said my game was a polished turd and I got offended.
I don't find his joke funny because I put time and effort into making that turd, at what point did this become about you to the point where you're defending some random guy online?
Come on...
Like I said, for your ID to never change you have to have always posted from the same PC and the same room, explains a lot... Get some fresh air, young blood.
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ced56c No.29759
>>29758
I was referring to the fact that you were calling the guy posting a kid kidnapping simulator a kid.
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e5b299 No.29760
>>29759
He what?!
No, I was definitely not looking at that at all.
Oh wow, I should have looked at the sort of dev he was before trying to defend my game.
A loli kidnapping simulator.... okay then.
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a41c0f No.29762
>>29758
Be a tripfag. It's worth it to avoid situations like this.
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710b87 No.29772
I'm starting up a design for an action/adventure game based on Lovecraftian works, heavily inspired by LSD Dream Simulator and especially Eternal Darkness, and leaning heavily on puzzles with extremely out-of-the-box solutions.
Currently, I am fleshing out character profiles, plot elements, puzzle and combat mechanics, and attempting to marry as much Necronomicon/Lovecraft lore into game length, bestiary, and mechanics as possible.
Combat and puzzles all happen inside nightmares and dreamscapes that ties into real life exposition that becomes increasingly traumatic and stressful over time, fuelling more nightmares, hallucinations, stress, and eventually a full psychotic breakdown. The entire game is an exploration into the psyche of someone slowly losing their grip on reality and sanity as they experience the trauma of the worst parts of life first-hand, with an emphasis on the dangers of cognitive dissonance.
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a41c0f No.29780
>>29361
The demo is official, in time for maximal spoops.
https://lssstudio.tumblr.com/vpop-demo
What kind of vidyo game is this?
Hybrid VN, puzzle game, and dating sim, with a heavy eroge element. More plot than HuniePop, and a wider variety of date games, but also with less grindy mechanics.
What’s gonna be in the game?
All kinds of lighter fetishes. Here’s a few tags that may or may not fit our final content: watersports, cumming into eye, female on male rape, bondage, tentacle-on-male action, monster-girl, ghost blowjobs, impregnation, age-bending, and drug-fueled sex. Heavier content (up to and including guro) may be reached by very specific routes, so that it won’t be hard to avoid.
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ced56c No.29788
Made the lolis trick or treat!
...then forgot that I had the game open overnight and woke up to it being December 19th and they were still doing it. It's nice that it didn't crash or something!
Although they had long-since ran out of houses to trick or treat at.
And yes, I just made every door spawn a pumpkin, so even the schools got pumpkins and thus got trick-or-treated at...
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6876a4 No.29789
>>29788
I wish it was Halloween all year round.
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d1296f No.29814
>>29788
>so even the schools got pumpkins and thus got trick-or-treated at...
This isn't unrealistic. Lots of schools have halloween events for kids in the evening.
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7141fa No.29831
progess
(USER WAS BANNED FOR THIS POST) Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7ae67 No.29833
>>29831
Which engine is this anon?
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630ac3 No.29834
>>29833
Kill your god damned self for even insinuating that this is okay.
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ff03fc No.29907
I finally finished my first game.
It's a small browser game I made in GameMaker in which you have to shoot down a terrorirst.
I'm new to the board so please correct me if I'm wrong, but I figured this was the best place to post it (I'd be kind of embarrased to make a new thread just for my game).
Anyway, I'm not sure if it's against the rules to post the itch.io link to my game, so I guess I'll just wait for someone to tell me it's ok.
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0991c8 No.29912
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19c423 No.29914
>>29831
Wasn't pic related your writing?
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c923b4 No.29952
>>29831
WOah DUDE THtat IS SO UCKIGN GOOOL
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c923b4 No.29953
>>29952
WHAT Aisi thIS ????
CAN I HELP?
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02a9d9 No.29967
>>29907
post the link lol... that's what the board is for.
I wanna play it.
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9574e9 No.29997
>>29730
So I've further polished the turd, and now we're waiting on a 2.0 relaunch with a different title, more levels, and possibly NOT a literal piece of shit as the main character, we'll see.
Changes:
--Added doggos! The doggos are supposed to chase the shit, but we haven't gotten around to that yet, for now they will pass out when you hit them on the head. Boop dat snoot.
--Included Zepellin, and Hot-air balloons in preparation for the possible third reich expansion.
--Included Fire Hydrants for the doggos to piss on, but ended up making them shoot water which kills the poo.
--The Albatri now fly in either direction, this was just a test for making the cars/airplanes go in both directions too.
--Improved the main menu, adding Instructions, and a scoreboard.
--Added punny shit-related one liners to the Game Over screen.
--Did a complete revamp of the physics, the character is much more controllable, it feels "heavier", and is much more responsive overall
--Included tons of new sound effects like, "Dog dying", "Car crash", "Airplane crash", "Thunder and Lightning", and many more!
So come one, come all! http://anotherappcompany.com/flappypoo/
Play it online, or help a young nigga out and download from the google Play Store(link in the website)
I'm doing weekly updates, and pretty soon we'll move on to version 2.0 which will be a total revamp
Critics rave:
"What a waste of almost everything" -Newgrounds.com
"It's literally a polished turd." -AGDG
"You literally ruined this song with your game forever, fuck you." -Anonymous
"We need more random shit on the screen" -My Boss
2.5 / 5 STARS!
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d807cb No.30002
Gone Homeless: Hobo simulator.
Website: http://juicypixelgames.tumblr.com/
Gonna add more content since I'm relatively happy with the terrain.
No playable demo yet.
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0f7a69 No.30003
Just finished a song, although i don't think i will use it, but i like it, r8 it honestly please, if you have some time for it, anons
https://soundcloud.com/user-255533427/paddington
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7aa39f No.30006
>>30002
Your stages look extremely polished, almost GTAIV quality, very impressive tbh.
Your night skies look awesome, was that night shot in-game or pre-rendered?
Anyway, Really hope I can play a demo soon, because it's starting to look like I might need some practice going homeless
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d807cb No.30011
>>30006
Haha, thanks, yeah it's all rendered in game no pre-rendered things here, I'm trying to keep performance 60fps for lower end machines.
I'll have a demo soon, I need more content though, I want to early access so I can have funding for much more animations, much more polish, and much more things to do.
And so I can live for years and work on my baby.
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77bfea No.30022
Progress on my DF-like
>>29284
Looks nice. Are the maps randomly-generated? Makes me wonder how player strategies would change compared to playing on hardcoded maps.
>>29788
Nice. Looking forward to the demo.
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3cbfe8 No.30039
>>29831
Holy shit. You vile fucking nigger. Don't ever post on this board ever again.
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08aa4d No.30118
>>29831
This looks good. Why are people freaking about this? Because its Source? If I don't get a serious explanation then id be convinced its a samefag shitposter.
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2faed7 No.30126
>>30118
I wasn't one of the hecklers, but if I were to guess I would say that the guy was just reusing assets that come with Source or Source engine games. Textures look a bit too professional to be his own handiwork.
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69d37c No.30154
Has there been any updates to Tetrachrome? I haven't seen it in quite awhile and their blog is down
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e9f565 No.30251
>>30022
>Nice. Looking forward to the demo.
It's posted now >>30225
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e10fa1 No.30319
trying to program visual FX into my game
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26aab1 No.30367
moz-extension://1f12efde-bcf3-49b8-ac90-6d8ec269aafd/mega/secure.html#fm/Ynx3nD4A
I made this terrible tetris game in löve. I might do more work on it since it's missing so many features and polish but I probably should read some books next instead of just bullshitting my way through everything.
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26aab1 No.30368
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5464f1 No.30456
>>29831
This looks like fucking shit, and you are an asset-flipping C U C K
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4e2019 No.30593
It was at this point that I realised that even putting in basic programmer art for my terrain is going to take a long time. Better to just stick with ugly coloured tiles for now.
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535824 No.30667
just started an isometric something in monogame
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b50021 No.30693
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0fad26 No.30733
>>30593
You can get tile packs from itch.io, some of which are free like pic attached which is what I used for the beginning of a hex game before switching them over to mine. It makes it more pleasant to look at with a nice tileset at the start.
>>30693
Hey anon, have you thought about using blender to generate a bake of the snow animation? You can use paticles emitted from a plane to follow a path, randomize it a bit, so your snow looks a bit more wind affected and less like sleet. I can whip you up an example if you're still around.
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1be215 No.30735
>>30733
>>30593
I had half a mind to do some shitty pixel art and post it on itch.io for free (or modest $1.95 donation for a large set of it). Do a lot of people actually pay for assets through them?
I like their setup more than Unity's
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5ba0b6 No.30736
>>30733
>have you thought about using blender to generate a name of the snow animation?
I might do that! The reason why I hand drew it was to reduce draw calls - for fun, my game is also a DOS game targeting at least a beefy 486. But my animation sucks - I don't see why it can't be rendered by Blender. I might look into that later tonight.
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5ba0b6 No.30737
>>30736
I mean, that's why I handdrew it over a particle system
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0fad26 No.30738
>>30735
I don't know, It's always worth a try anon.
>>30736
>DOS game
Cool! what library do you use for drawing? I'm gueesing the language is C?
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aa1a04 No.30739
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39053e No.30765
redoing animations for my game, the skeletons now slump down so they look directly at you, before and after
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2448cd No.30797
I've started work on a real edgy game. Basically, you're this guy:
https://en.wikipedia.org/wiki/Ma%C5%82y_Powstaniec
And you kill Germans, civilian Poles and Jews alike, because the incompetent glory-hound faggots in charge of you ordered you to "shoot anything that moves" and you're a little obedient kid.
You'll be able to die in some pretty horrible ways (crushed by tank, blown up by Goliath explosives, stumble on barbed wire) and, if I write any plot, it will be very simple and have the message that war is no place for a child nor is it ever to be glorified, and the Warsaw Uprising was a pointless tragedy. The game will get progressively harder to an unwinnable point, kind of like Icy Tower, I guess.
Right now it's in a very basic state, with no art or refinement. I'm not yet sure if I want it to be a horizontal scroller, or something more Galaga-like and vertical, but I've implemented movement, the player's bullets and helpless, brainless enemies.
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b43b4e No.30857
I'm working on a 2 player meme rts game. Trying to come up with memes that are obscure enough to stay out of mainstream so they won't be beaten to death is difficult.
>>30765
Spooky, looks really cool
>>30797
What are you using to make it?
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b43b4e No.30858
>>30857
I posted it here if anyone can give me some input, I'd appreciate it:
https://8ch.net/ideaguy/res/378.html
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366408 No.30883
>>30857
Made some updates:
- Animation on dropping blocks
- A few sound effects
- The number of computer's affect the timer
- Changed and added assets
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4e2019 No.31235
>>30733
>You can get tile packs from itch.io, some of which are free like pic attached which is what I used for the beginning of a hex game before switching them over to mine. It makes it more pleasant to look at with a nice tileset at the start.
Everything is great until I need a tile which isn't in the set I'm using
>>30735
If I ever get to the point of having a product that people are playing, I would certainly drop some money on art assets. For tiles I'd probably be willing to pay maybe $5 per tile, and say $10 for a set of connecting tiles like roads or whatever. But that's not something I'm looking at right now. Also I'm picky about style. Good art can get expensive pretty fast if you want something like a professional main menu screen. I've been to conventions and the pros will charge like $100-300 for a single piece.
My games are kinda inspired by DF, so it's all about the gameplay anyway
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0cbd37 No.31256
>>29831
>(USER WAS BANNED FOR THIS POST)
thank fucking god that there is one place left on the internet that wont tolerate this fucking nodev filth
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ded9b8 No.31276
>>30765
Hey I remember you from years ago. Keep up the good work.
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f2cd13 No.31283
>>31276
>years ago
don't remind me
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7dbdb0 No.31294
>>31283
so what's your workflow, skellebro? Do you only work on the game when you have time or is it an ongoing effort?
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f2cd13 No.31302
>>31294
when I have time But its been a very inefficient journey, very bad workflow, making good progress now hopefully the game should be done by the end of the year
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77d3b1 No.31313
>>31302
trully a nodev. We salute you
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4147ef No.31315
>>29831
what the fuck is this? why does this exist
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0b41d3 No.31360
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1ff436 No.31376
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696bce No.31452
Me and my brother are working on a way to turn shitposting itself into a game. Meme War is basically Minecraft mixed with Reddit mixed with Geometry Wars and we hope to make it into something like Sola one day. Proud to say this is the first game ever that uses the Neo4j graph database. Not proud to say the game framework is Phaser.
Check it out at http://memewar.io but don't expect the shitty server to be up. Do expect fuckloads of bugs.
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6da4c0 No.31453
>>31452
so that's your demo day game? be sure to post it in the appropriate thread on /v/ and over here.
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696bce No.31454
>>31453
Oh ok. I was beginning to wonder if that was even happening. I figured there'd be a sticky already up somewhere.
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c45644 No.31460
>>31454
Mark runs on burger time
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f3f89b No.31478
I'm making a SHMUP with a friend doing the art
She did this title screen the other day which I was very pleased with.
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38e329 No.31480
>>31478
Always nice to see a shmup.
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f3f89b No.31485
Here is a screenshot, with some placeholder graphics from Tyrian and some shit I threw together myself as a placeholder since I can't into art at all.
I made a hud. It's basic but it'll do. I want to have a nicer one that looks cool eventually but this will do for now instead of just the numbers in a corner. The first bar is health, then is your charge, which goes up every time you hit an enemy. When it hits 100 it resets to 0 and you gain +1 to your score multiplier for any points earned, which goes to 4. 3 being the highest score multiplier, and 4 being an additional level that upgrades your weapons. Get hit though and it chucks you down a level and you lose all charge gained to the next level.
>>31480
fanks
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ac9fff No.31585
>>29831
BASED MODS
B A S E D
A
S
E
D
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3b981f No.31586
>>28950
What game is this from?
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38e329 No.31611
>>31586
An old fighting game. Probably MK or SF. Not sure which one.
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f18c02 No.31692
>>29123
Are you planning to do penetration? If so, how do you plan to have the vaginal lips move around the penis?
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7f4967 No.31698
Made a real time 3D terrain editor mostly for practicing openGL. It's not really practical since all the saves are in a weird custom format. I plan on making a game by re-using most of the code I wrote during the terrain editor, so I might be able to make a demo before the next semester.
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42befe No.31703
>>31692
Anon that post is a year old. Its dead Jim.
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a752f1 No.31785
>>31703
we actually got in touch with sena anon recently. Yeah, the project has been abandoned but you can follow his stuff, including 3d modelling. Not to mention he's currently one of the Totenmaske devs.
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a8f50a No.31795
>>31611
It's drawn, but realistic. Doesn't look as colorful as SF or clearly photo-based like MK. Probably from Last Blade.
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d636b6 No.32092
Still working on my fantasy world simulator thing. Currently have seamless zooming from global map to local tiles. Need to work on generating interesting local maps, currently they are just grass and trees.
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ba8c8c No.32129
Won't be posting in the /v/ agdg threads from now on, since Mark is a fucking moron and overmoderates his board and hands out 3 day bans like candy
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e53aa8 No.32151
>>29831
absolutely based mods 10/10
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d636b6 No.32152
Working on PNG map importing... Wait fuck
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dfa128 No.32211
Was trying to make a rabbit but the feet were too big and I ended up running with it to make this monstrosity. Thinking it would make a nice desert dungeon enemy that uses it's tail to attack by swinging it at you.
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0571a4 No.32292
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cc0397 No.32297
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edb4a4 No.32305
>>32292
what is that building meant to be?
it looks like a giant pile of junk welded together by a schizophrenic tradesman
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2a0443 No.32350
>>32292
Is it post apocalyptic?
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28ab70 No.32449
>>31302
>done by the end of the year
mhhhhhhmmmhhh
I know that sentence all too well.
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5432c9 No.32454
>>32092
>>32152
Looks promising. It's reminiscent of dorf. Fantasy world sims are a genre that needs to be expanded.
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c66c9f No.32474
>>32454
Thanks. I've been working on it on and off for several years, whenever real life isn't getting in the way (real life is currently very much in the way). I've finally finished with most of the engine crap and have started work on actual gameplay. The dream is to create a procedurally-generated fantasy world where you can basically do whatever you want.
I got sick of games where everyone is basically waiting around for you to show up and advance a quest or whatever. A lot of it is inspired by Dwarf Fortress, but I think it will end up finding it's own path over time. There's still a lot of work to do before I have much of a game. Turns out that writing algorithms to simulate worlds and economies is difficult.
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3b981f No.32487
>>28950
How to rip off the Total War series but actually make it good again?
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6a4b47 No.32488
>>32487
Make a game in the same genre with the features you like and don't add the ones you don't.
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3b981f No.32491
>>32488
But how do I rip off the Total War series?
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c66c9f No.32493
>>32491
Unless you have their source code you're gonna have to write the thing yourself.
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3b981f No.32494
>>32493
But where would I begin to steal their vir-... no, they've long since lost their innocence.
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33c8de No.32495
An open-source Total War engine would be pretty cool. I think it's not too crazy of an idea, considering we already have stuff like Open Morrowind, Falcon BMS, OpenTTC, Battle for Wesnoth, FreeCiv (this one is STILL jenky. It's been 22 fucking years Jesus Christ). Anyway yeah I think an Open Total War could definitely be a thing one day.
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3b981f No.32496
>>32495
I fucking hope so, specifically the RTW/M2TW engine (TW Engine 2).
They won't ever do it though.
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5432c9 No.32501
>>32495
It would be great to have an open source grand strategy. The only good games in the genre are now abandoned and closed source.
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794e6f No.32532
Barely made in time for DD-23.
Some features are cut and I plan to add them in the near future.
Please try it and let me know what you think!
https://duque.itch.io/uw
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c66c9f No.32562
>>32532
Pretty good so far. I think there should be a control to tilt the camera up and down, perhaps by holding middle mouse button and moving the mouse up and down.
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24b4dd No.32680
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24b4dd No.32681
>>32680
Official Gameplay Footage (tm)
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bf4606 No.32689
>>32474
Do you have a mega.nz or something that I can download it from?
When I downloaded it from the 8agdg wiki it told me that libwinpthread-1.dll was not found and refused to open.
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73cc9e No.32765
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ccf202 No.32994
While I don't like to share it due to feeling like it's shit, I released a game I worked over 11 months on.
https://loliconman.itch.io/lolicon-market-02-finalnsfw
It's a text-based lolicon dating sim
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9eb89c No.33049
Hi
I'm new here, and am looking for some encouragement
I have several projects in different states
Lucky Charms Minecraft Mod
https://www.youtube.com/watch?v=JkE5yjO2Lp0
80% complete
rainbow farming, charm collection, 4 leaf clover farming,
golden pot table, which is an item duplication minigame that is fueled by rainbows, 4 leaf clovers, and charms
charms are non functional, but intended to be powerful consumables, Rainbow trees that you can spawn from a box of Lucky charms
Amalgam
https://www.youtube.com/watch?v=ChtcZ2b3spk
https://glassman.itch.io/amalgam
30% complete
no assets, just mechanics
free running game that keeps the camera in the players control
every time i compare it to sonic i want to commit suicide
Naked old man trying to not loose his marbles/ Father Time (working title)
See gif
20%complete
many sprite assets not yet integrated, can't quite get unity to render the sprites correctly in 3d sapce
hyperlight drifter clone
one hit death/ no death, bullet hell, collect-a-thon, time dilation mechanics
due to my life circumstances, I am unable to work on these regularly, each project is only about a week of effort each, and over a year old
I hope to establish a presence here to get some enthusiasm generated to justify spending more time on these
I will be checking back here once in a while, but i have very little free time
i'm using the handle "glassMan" on these platforms
I am new so if this is the wrong thread, i'm sorry, please help me out
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73cc9e No.33108
>>32765
Why is this allowed?
Mods, what the fuck? Fucking delete this!
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72bc92 No.33178
Any modelers here? Hows my anatomy and topology? The extra tummy verts are for morphing the model to create pregnant NPCs no it's not a porn game.
Sketchfab link: https://skfb.ly/6GtLP
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2db91c No.33190
>>33178
You got some kind of pregnancy fetish or something?
Your work is shoddy, I'm not at all good at 3d art, but I know that your work is shoddy, your topology is all over the show, the actual form of the model is really bad, you have a t pose but your hands are relaxed, I'm honestly not sure about any of the why's of your work, but I know that better work could be done, your hips are fucking strange as fuck too, and just the topology makes me cring, you could use less quads here and there to make better deformations aswell. You really have a lot to go through, don't ask me though, ask autismo king, he's better than me, much better, but I guess I don't have a waifu to marry.
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b3fb81 No.33207
>>33190
I don't have a pregnancy fetish, it just needs to work for any kind of human with morph targets be they pregnant, fat, muscular, etc. I originally modeled it relaxed but was told that T-pose would be better for my use case hence the hands, I'll fix them. Does this "autismo king" post here? I'd like to find out how to improve the form, right now everything is just fit 1:1 to a front/side/back view of a picture of a naked woman I found and all the topology is a recreation of various topology guides I found for the hands/face/etc.
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2db91c No.33215
>>33207
>I don't have a pregnancy fetish
That's what someone with a pregnancy fetish would want me to believe.
So I fiddled around and modified your original mesh to sort of point out what you were doing wrong, and it's basically everything, only about 1400 additional tris which I could cull a fair few still and a difference can be made, topology is a key part of it since topology does a good job at guiding form, it follows muscle structure somewhat which is an important part of how a human face is structured. Another error you are making is that it looks like you only ever look at your model in orthographic projection, you need to look at it in perspective and gravitate around the model to really soak it in, the errors in the form will be far more obvious, and don't worry about meeting realism, you will never meet it but as long as you are within range things will look fine. You also need to reference topology, it's always beneficial to look at reference material while you are working.
Autismo kings thread should be on the front page, I don't really follow him, but I've seen his work and it's great.
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eab74b No.33297
Finally back into my project after 5 months. Implemented some Adventure Mode, including line of sight.
>>32689
oops, yeah I fucked that up. Here's a new release with the DLL, so it will probably run:
https://gitgud.io/Garo/FantasyWorldSimulator/blob/master/WorldSim_v0.0.065-win32-dev.zip
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a186b5 No.33303
>>33297
Going back after picking the first option in the main menu doesn't work. I have to restart the game. Pressing generate with anything other than the default settings makes it crash. Where's the art in the main menu from? Pic shows that beaches sometimes don't appear if they're facing north. They're marked with red. Can't figure out how to play a map once it's generated.
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eab74b No.33305
>>33303
The game is not in a playable state. It's version 0.0.065. Basically pre-alpha. The only real thing you can do right now is generate worlds and walk around. When I feel like there's an actual game you can play, I'll increment to 0.1.000. But any bug reports are welcome of course.
* The art from the main menu is original. I don't like it that much so I'll probably change it in the future.
* The back button is non functional. I can fix that but there's no need to go back to the main menu at the moment.
* Generate is working fine for me, I haven't been able to get it to crash. I'll try another computer and see how it goes. The game does freeze up for a while when generating huge worlds (1025+). But that's pretty reasonable, Civ 4 can't handle maps larger than 255*255. Mine goes up to 8193*8193.
* The tile art is not complete, it's placeholder art. I didn't want to go with ASCII art, but I don't have the skill to make tile art, so I'm stuck making very basic art for now.
Once you enter the game you can press tab to enter Adventure Mode. It'll pick a random person and you can press arrow keys to walk around. There's nothing to do except walk around at the moment. I'm thinking of adding basic exploration as the first feature. Basically you can go around and explore the world, then maybe sell your maps to an explorer guild for money. I also want to implement some basic wildlife and crafting.
The entire engine was built by me from scratch because there's no existing 2D engine which allows me to generate and simulate entire worlds. Most 2D engines are going to let you make boards of maybe 10,000 tiles. Perfectly fine if you're making a Final Fantasy or something. However my engine creates worlds with trillions of tiles. The engine was a huge amount of work, so I'm kinda relieved I can start on actual gameplay now.
But yeah I should emphasise that at the moment this is nothing more than a tech demo. Personally I think it's pretty cool but I understand a lot of people won't really get it.
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eab74b No.33307
Okay I did find a crash caused by an erronous deallocation. That might cause a crash on some systems. I made a new release: https://gitgud.io/Garo/FantasyWorldSimulator/blob/master/WorldSim_v0.0.066-win32-dev.zip
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a186b5 No.33309
>>33307
It works now. I found a stone platform. There's trees and something that looks like a sign in the water.
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eab74b No.33311
>>33309
Awesome. Yeah there's no collision detection, you can literally walk on the ocean. It'll probably crash if you walk off the map.
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2a0443 No.33407
well, i'm learning to integrate includeos as a VM using vagrant. i'm planning to use a bootable vm to bring all of us a semi-intellient waifu AI tbh. i'll connect the ideologue services via websockets and tie up the kinematic calculations using distributed clustering on Raspberry Pis.
So basically not much tbh.
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3b981f No.33431
Invidious embed. Click thumbnail to play. >>32495
...Would it be possible to make a TW knock-off in Unreal or even GameMaker?
Found a copy-cat game, couldn't find much info of its engine.
>tfw games are such utter dogshit that customers actively look for knock-offs instead of avoiding them
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495800 No.33463
Got back into coding after a few years, started up a new project and learning Python since the system Im using requires it.
Right now progress is filling in scutwork coding in required shit like species combat values and names and other things I need to define once and forget about
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3d5bec No.33468
>>29365
Well that the most I've ever procrastinated on a project.
I shelved it for 14 months, and then after picking it back up I got it finished in a few weeks.
A lot of it was me being worried I'd forgotten my own coding and it was too late to go back, but I spent a solid chunk of time just on reformatting everything while I relearned it and adding notes everywhere I could. Great learning experience.
https://drive.google.com/drive/folders/1_EzU-DcV3VhF-g8gyhga4vrl69U46PuV?usp=sharing
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794e6f No.33547
After over a year of NEET deving,
I'm starting patreon.
Please check it out :
https://www.patreon.com/UnWar
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4311a3 No.33586
>>33547
>podcats about youre favorite youtubers
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fa0a14 No.33644
I have no idea what I'm doing. All I know is that I want to make it work. And that I need voice actors. And sleep.
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a6f264 No.33647
>>33431
I have had that game sitting in my Steam library for years now. I swear I'm gonna try it one day.
As for a TW engine. Hell yeah you could make one in Unreal. GameMaker, probably not.
But it's a big job. There's a reason why there aren't many TW copycats out there. It's fucking hard developing a game which is basically 2 games in one. You have the strategy layer... Plenty of those on the market. But combining it with a RTS layer which works is a big job. You also need someone willing to model and animate hundreds of different types of soldiers.
It could certainly be done. We just need the right person to come along and take up the cause. But making an indie TBS is a big job in itself.
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a6f264 No.33648
>>33468
I regularly shelve my projects for years. It's so fucking depressing
Nice game, I don't know what I'm doing but that's probably because I am retarded.
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a6f264 No.33649
>>33547
May the shekels flow in abundance.
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5561c8 No.33657
>>33649
Find your inner shekel.
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c597a3 No.33698
https://www.patreon.com/PunjiStudios
I'm working on continuing my 48 hour gamejams winning submission for my schools work term.
>>33547
that actually looks really sweet, keep it up anon
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5fefcd No.33725
r8 my character designs, /agdg/
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5fefcd No.33726
>>33725
and some group shots
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70e3c5 No.33727
>>33726
Whoops, missed one
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e8cbe4 No.33793
>>33727
doesn't sound and look very safe
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4bfaa2 No.33833
https://youtu.be/aHAVgiQrywk
This is somewhat older and has lots of bugs, but it's what I've got so far.
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a6733e No.33837
>>32680
>>32681
I also saw webm in /vg/ VA thread, where's the voice acting from?
Do we have access to this?
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be64c6 No.33908
Hello, first time posting here. I'm making a game in 3d using purely opengl, and gotten pretty far. Does anyone have any opengl questions?
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a8c7d6 No.33917
>>33908
Not me, but I'm interested in seeing your progress so far.
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49d0ff No.33933
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3bad98 No.33993
>>33933
Is it? I looks like you just blocked out a city.
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2eac67 No.34008
>>28950
>that gif
>vidya
>2017
you can't hide from me gadmin
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3f7f7f No.34090
>>33727
>>33725
>>33726
They're very distinctive, which is good. What are you planning to do with them?
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7650ea No.34092
>>33727
>>33725
>>33726
Reminds me a bit of OFF/Amnesia. Keep up the good work!
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91c4c7 No.34094
>>29123
>>29649
This faggot has wisdom.
>2 years ago
Still interesting perspective. I hope someone makes a good game that is also really lewd and isn't just some shitty story and shitty mechanics slapped on top of porn.
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91c4c7 No.34095
>>33547
Actually looks good lad.
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848ceb No.34162
Writing progress of act 1 in Uncommon Time Retuned is nearing completion. Just a matter of rewriting various supplemental events, moving day 3 events to day 1, and adding new events to day 3.
God, it's been so fucking long since I posted progress of anything that I'm not sure if anyone knows this exists anymore.
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7f10c7 No.34164
>>34162
didn't you post over at one of the bunkers? if you feel confident about your game you can always start your own thread
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1f54b4 No.34186
Working on a hacking game. I've mostly finished the built-in programming language, so I can write games in my game. I'm fucking around with per-pixel screen rendering so everything's fucked up right now.
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7f10c7 No.34198
>>34186
>oh fuck what the hell is going on right now
my thoughts exactly
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6bc452 No.34199
Aight I got this shit mostly working. I put in some scanlines, bitches love scanlines.
For some reason my FPS goes from ~90 to ~700 on my desktop when I add compiler optimizations. What the actual fuck.
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cc9051 No.34221
Hopefully can get this out for demo day
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000000 No.34245
>>34221
Where can I find you at?
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8d4683 No.34263
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2a5628 No.34270
Making a lot of progress on modeling out the buildings.
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c5aff3 No.34316
>>34245
Sorry but I'm not brave enough to give out my dox here. I did just make an anonymous git though: https://git.allthefallen.moe/picayune
Feeling cute might upload some shit there eventually never
Fuck this site is slow. It's been on it's last legs for the past 6 months.
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c5aff3 No.34317
>>34263
Wow nice, good to see this project is going places
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2a5628 No.34330
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7f10c7 No.34357
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b325b9 No.34358
>>33993
He's a shitposter. Dude has been posting "progress" on the same source map for like three years now.
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b325b9 No.34359
Winner winner chicken dinner!
And the winner gets mtl importing.
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6ed08b No.34364
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0d61ac No.34365
>>34364
looks pretty cool, like the shaders. your own work?
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3b7ff2 No.34366
>>28950
https://decent-userna.me/php/dmomd.php
Recently finished my first game.
It's entirely written in Common Lisp and under GNU GPL VERSION 3 (GPLv3).
Visual assets were all created in Krita and licensed under Creative Commons Share Alike (CC-SA)
Currently I'm learning Godot.
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b00f8f No.34367
>>34366
Oh, here is a link to the LibreGameWiki entry.
https://libregamewiki.org/Dmomd
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b9e6cf No.34410
Getting closer to a vertical slice. So much art to do...
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