[–]▶ 7d45ab (1) No.28950 [View All]>>34008 >>34364 >>34366 [Watch Thread][Show All Posts]
Post what you're dithering on.
Previous thread >>24615
179 posts and 143 image replies omitted. Click [Open Thread] to view. ____________________________
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▶ eab74b (2) No.33307>>33309
Okay I did find a crash caused by an erronous deallocation. That might cause a crash on some systems. I made a new release: https://gitgud.io/Garo/FantasyWorldSimulator/blob/master/WorldSim_v0.0.066-win32-dev.zip
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▶ a186b5 (1) No.33309>>33311
>>33307
It works now. I found a stone platform. There's trees and something that looks like a sign in the water.
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▶ eab74b (2) No.33311
>>33309
Awesome. Yeah there's no collision detection, you can literally walk on the ocean. It'll probably crash if you walk off the map.
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▶ 2a0443 (1) No.33407
well, i'm learning to integrate includeos as a VM using vagrant. i'm planning to use a bootable vm to bring all of us a semi-intellient waifu AI tbh. i'll connect the ideologue services via websockets and tie up the kinematic calculations using distributed clustering on Raspberry Pis.
So basically not much tbh.
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▶ 3b981f (1) No.33431>>33647
[pop]Invidious embed. Click thumbnail to play.
>>32495
...Would it be possible to make a TW knock-off in Unreal or even GameMaker?
Found a copy-cat game, couldn't find much info of its engine.
>tfw games are such utter dogshit that customers actively look for knock-offs instead of avoiding them
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▶ 495800 (1) No.33463
Got back into coding after a few years, started up a new project and learning Python since the system Im using requires it.
Right now progress is filling in scutwork coding in required shit like species combat values and names and other things I need to define once and forget about
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▶ 3d5bec (1) No.33468>>33648
>>29365
Well that the most I've ever procrastinated on a project.
I shelved it for 14 months, and then after picking it back up I got it finished in a few weeks.
A lot of it was me being worried I'd forgotten my own coding and it was too late to go back, but I spent a solid chunk of time just on reformatting everything while I relearned it and adding notes everywhere I could. Great learning experience.
https://drive.google.com/drive/folders/1_EzU-DcV3VhF-g8gyhga4vrl69U46PuV?usp=sharing
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▶ 794e6f (1) No.33547>>33586 >>33649 >>33698 >>34095
After over a year of NEET deving,
I'm starting patreon.
Please check it out :
https://www.patreon.com/UnWar
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▶ 4311a3 (1) No.33586
>>33547
>podcats about youre favorite youtubers
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▶ fa0a14 (1) No.33644
I have no idea what I'm doing. All I know is that I want to make it work. And that I need voice actors. And sleep.
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▶ a6f264 (3) No.33647
>>33431
I have had that game sitting in my Steam library for years now. I swear I'm gonna try it one day.
As for a TW engine. Hell yeah you could make one in Unreal. GameMaker, probably not.
But it's a big job. There's a reason why there aren't many TW copycats out there. It's fucking hard developing a game which is basically 2 games in one. You have the strategy layer... Plenty of those on the market. But combining it with a RTS layer which works is a big job. You also need someone willing to model and animate hundreds of different types of soldiers.
It could certainly be done. We just need the right person to come along and take up the cause. But making an indie TBS is a big job in itself.
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▶ a6f264 (3) No.33648
>>33468
I regularly shelve my projects for years. It's so fucking depressing
Nice game, I don't know what I'm doing but that's probably because I am retarded.
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▶ a6f264 (3) No.33649>>33657
>>33547
May the shekels flow in abundance.
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▶ 5561c8 (1) No.33657
>>33649
Find your inner shekel.
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▶ c597a3 (1) No.33698
https://www.patreon.com/PunjiStudios
I'm working on continuing my 48 hour gamejams winning submission for my schools work term.
>>33547
that actually looks really sweet, keep it up anon
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▶ 5fefcd (2) No.33725>>33726 >>34090 >>34092
r8 my character designs, /agdg/
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▶ 5fefcd (2) No.33726>>33727 >>34090 >>34092
>>33725
and some group shots
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▶ 70e3c5 (1) No.33727>>33793 >>34090 >>34092
>>33726
Whoops, missed one
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▶ e8cbe4 (1) No.33793
>>33727
doesn't sound and look very safe
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▶ 4bfaa2 (1) No.33833
https://youtu.be/aHAVgiQrywk
This is somewhat older and has lots of bugs, but it's what I've got so far.
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▶ a6733e (1) No.33837
>>32680
>>32681
I also saw webm in /vg/ VA thread, where's the voice acting from?
Do we have access to this?
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▶ be64c6 (1) No.33908>>33917
Hello, first time posting here. I'm making a game in 3d using purely opengl, and gotten pretty far. Does anyone have any opengl questions?
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▶ a8c7d6 (1) No.33917
>>33908
Not me, but I'm interested in seeing your progress so far.
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▶ 49d0ff (1) No.33933>>33993
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▶ 3bad98 (1) No.33993>>34358
>>33933
Is it? I looks like you just blocked out a city.
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▶ 2eac67 (1) No.34008
>>28950 (OP)
>that gif
>vidya
>2017
you can't hide from me gadmin
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▶ 3f7f7f (1) No.34090
>>33727
>>33725
>>33726
They're very distinctive, which is good. What are you planning to do with them?
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▶ 7650ea (1) No.34092
>>33727
>>33725
>>33726
Reminds me a bit of OFF/Amnesia. Keep up the good work!
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▶ 91c4c7 (2) No.34094
>>29123
>>29649
This faggot has wisdom.
>2 years ago
Still interesting perspective. I hope someone makes a good game that is also really lewd and isn't just some shitty story and shitty mechanics slapped on top of porn.
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▶ 91c4c7 (2) No.34095
>>33547
Actually looks good lad.
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▶ 848ceb (1) No.34162>>34164
Writing progress of act 1 in Uncommon Time Retuned is nearing completion. Just a matter of rewriting various supplemental events, moving day 3 events to day 1, and adding new events to day 3.
God, it's been so fucking long since I posted progress of anything that I'm not sure if anyone knows this exists anymore.
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▶ 7f10c7 (3) No.34164
>>34162
didn't you post over at one of the bunkers? if you feel confident about your game you can always start your own thread
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▶ 1f54b4 (1) No.34186>>34198
Working on a hacking game. I've mostly finished the built-in programming language, so I can write games in my game. I'm fucking around with per-pixel screen rendering so everything's fucked up right now.
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▶ 7f10c7 (3) No.34198
>>34186
>oh fuck what the hell is going on right now
my thoughts exactly
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▶ 6bc452 (1) No.34199
Aight I got this shit mostly working. I put in some scanlines, bitches love scanlines.
For some reason my FPS goes from ~90 to ~700 on my desktop when I add compiler optimizations. What the actual fuck.
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▶ cc9051 (1) No.34221>>34245
Hopefully can get this out for demo day
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▶ 000000 (1) No.34245>>34316
>>34221
Where can I find you at?
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▶ 8d4683 (1) No.34263>>34317
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▶ 2a5628 (2) No.34270
Making a lot of progress on modeling out the buildings.
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▶ c5aff3 (2) No.34316
>>34245
Sorry but I'm not brave enough to give out my dox here. I did just make an anonymous git though: https://git.allthefallen.moe/picayune
Feeling cute might upload some shit there eventually never
Fuck this site is slow. It's been on it's last legs for the past 6 months.
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▶ c5aff3 (2) No.34317
>>34263
Wow nice, good to see this project is going places
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▶ 2a5628 (2) No.34330
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▶ 7f10c7 (3) No.34357
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▶ b325b9 (2) No.34358
>>33993
He's a shitposter. Dude has been posting "progress" on the same source map for like three years now.
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▶ b325b9 (2) No.34359
Winner winner chicken dinner!
And the winner gets mtl importing.
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▶ 6ed08b (1) No.34364>>34365
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▶ 0d61ac (1) No.34365
>>34364
looks pretty cool, like the shaders. your own work?
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▶ 3b7ff2 (1) No.34366>>34367
>>28950 (OP)
https://decent-userna.me/php/dmomd.php
Recently finished my first game.
It's entirely written in Common Lisp and under GNU GPL VERSION 3 (GPLv3).
Visual assets were all created in Krita and licensed under Creative Commons Share Alike (CC-SA)
Currently I'm learning Godot.
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▶ b00f8f (1) No.34367
>>34366
Oh, here is a link to the LibreGameWiki entry.
https://libregamewiki.org/Dmomd
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▶ b9e6cf (1) No.34410
Getting closer to a vertical slice. So much art to do...
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