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/agdg/ - Amateur Game Development General

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Welcome to AGDG, keep working on your game anon!
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File: c5b2b89de27dca0⋯.gif (237.98 KB, 752x484, 188:121, pixel_waterfall.gif)

7d45ab  No.28950[View All]

Post what you're dithering on.

Previous thread >>24615

178 posts and 143 image replies omitted. Click reply to view. ____________________________
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Post last edited at

eab74b  No.33305

>>33303

The game is not in a playable state. It's version 0.0.065. Basically pre-alpha. The only real thing you can do right now is generate worlds and walk around. When I feel like there's an actual game you can play, I'll increment to 0.1.000. But any bug reports are welcome of course.

* The art from the main menu is original. I don't like it that much so I'll probably change it in the future.

* The back button is non functional. I can fix that but there's no need to go back to the main menu at the moment.

* Generate is working fine for me, I haven't been able to get it to crash. I'll try another computer and see how it goes. The game does freeze up for a while when generating huge worlds (1025+). But that's pretty reasonable, Civ 4 can't handle maps larger than 255*255. Mine goes up to 8193*8193.

* The tile art is not complete, it's placeholder art. I didn't want to go with ASCII art, but I don't have the skill to make tile art, so I'm stuck making very basic art for now.

Once you enter the game you can press tab to enter Adventure Mode. It'll pick a random person and you can press arrow keys to walk around. There's nothing to do except walk around at the moment. I'm thinking of adding basic exploration as the first feature. Basically you can go around and explore the world, then maybe sell your maps to an explorer guild for money. I also want to implement some basic wildlife and crafting.

The entire engine was built by me from scratch because there's no existing 2D engine which allows me to generate and simulate entire worlds. Most 2D engines are going to let you make boards of maybe 10,000 tiles. Perfectly fine if you're making a Final Fantasy or something. However my engine creates worlds with trillions of tiles. The engine was a huge amount of work, so I'm kinda relieved I can start on actual gameplay now.

But yeah I should emphasise that at the moment this is nothing more than a tech demo. Personally I think it's pretty cool but I understand a lot of people won't really get it.

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eab74b  No.33307

Okay I did find a crash caused by an erronous deallocation. That might cause a crash on some systems. I made a new release: https://gitgud.io/Garo/FantasyWorldSimulator/blob/master/WorldSim_v0.0.066-win32-dev.zip

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a186b5  No.33309

File: 3e78785a8673272⋯.png (452.65 KB, 934x778, 467:389, world.png)

>>33307

It works now. I found a stone platform. There's trees and something that looks like a sign in the water.

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eab74b  No.33311

File: f68f5f54db36b04⋯.jpg (57.04 KB, 1280x720, 16:9, maxresdefault.jpg)

>>33309

Awesome. Yeah there's no collision detection, you can literally walk on the ocean. It'll probably crash if you walk off the map.

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2a0443  No.33407

well, i'm learning to integrate includeos as a VM using vagrant. i'm planning to use a bootable vm to bring all of us a semi-intellient waifu AI tbh. i'll connect the ideologue services via websockets and tie up the kinematic calculations using distributed clustering on Raspberry Pis.

So basically not much tbh.

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3b981f  No.33431

Invidious embed. Click thumbnail to play.

>>32495

...Would it be possible to make a TW knock-off in Unreal or even GameMaker?

Found a copy-cat game, couldn't find much info of its engine.

>tfw games are such utter dogshit that customers actively look for knock-offs instead of avoiding them

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495800  No.33463

Got back into coding after a few years, started up a new project and learning Python since the system Im using requires it.

Right now progress is filling in scutwork coding in required shit like species combat values and names and other things I need to define once and forget about

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3d5bec  No.33468

File: 70436dcd8269d93⋯.png (146.38 KB, 1015x695, 203:139, DrTsuchinoko.png)

>>29365

Well that the most I've ever procrastinated on a project.

I shelved it for 14 months, and then after picking it back up I got it finished in a few weeks.

A lot of it was me being worried I'd forgotten my own coding and it was too late to go back, but I spent a solid chunk of time just on reformatting everything while I relearned it and adding notes everywhere I could. Great learning experience.

https://drive.google.com/drive/folders/1_EzU-DcV3VhF-g8gyhga4vrl69U46PuV?usp=sharing

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794e6f  No.33547

File: da4c4bd5644a4e8⋯.jpg (163.63 KB, 959x516, 959:516, Twitter.jpg)

After over a year of NEET deving,

I'm starting patreon.

Please check it out :

https://www.patreon.com/UnWar

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4311a3  No.33586

File: 41d2246d744a55f⋯.jpg (150.36 KB, 1280x720, 16:9, how embarrassing.jpg)

>>33547

>podcats about youre favorite youtubers

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fa0a14  No.33644

File: ea6b9c01dfbab22⋯.png (1.07 MB, 1128x608, 141:76, docdocdoctadickandifyouref….png)

I have no idea what I'm doing. All I know is that I want to make it work. And that I need voice actors. And sleep.

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a6f264  No.33647

>>33431

I have had that game sitting in my Steam library for years now. I swear I'm gonna try it one day.

As for a TW engine. Hell yeah you could make one in Unreal. GameMaker, probably not.

But it's a big job. There's a reason why there aren't many TW copycats out there. It's fucking hard developing a game which is basically 2 games in one. You have the strategy layer... Plenty of those on the market. But combining it with a RTS layer which works is a big job. You also need someone willing to model and animate hundreds of different types of soldiers.

It could certainly be done. We just need the right person to come along and take up the cause. But making an indie TBS is a big job in itself.

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a6f264  No.33648

File: c63ff140a5d8082⋯.png (64.76 KB, 1025x729, 1025:729, Druglord.png)

>>33468

I regularly shelve my projects for years. It's so fucking depressing

Nice game, I don't know what I'm doing but that's probably because I am retarded.

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a6f264  No.33649

File: f275e65fd4283b9⋯.jpg (247.18 KB, 1162x850, 581:425, 27a04f0d.jpg)

>>33547

May the shekels flow in abundance.

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5561c8  No.33657

File: fdae83851bd3af4⋯.png (21.61 KB, 274x242, 137:121, 1412624473.png)

>>33649

Find your inner shekel.

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c597a3  No.33698

File: f1c061159d6b408⋯.gif (7.6 MB, 903x507, 301:169, 2019-04-23_10-51-58.gif)

https://www.patreon.com/PunjiStudios

I'm working on continuing my 48 hour gamejams winning submission for my schools work term.

>>33547

that actually looks really sweet, keep it up anon

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5fefcd  No.33725

File: 386f31ebece10ff⋯.jpg (4.02 MB, 4160x3120, 4:3, 20190418_021109.jpg)

File: 68f4f0d5537b499⋯.jpg (3.29 MB, 4160x3120, 4:3, 20190417_184534.jpg)

File: 35075bcd2edb691⋯.jpg (2.28 MB, 4160x3120, 4:3, 20190417_151305.jpg)

File: 14374f90f108e68⋯.jpg (3.02 MB, 4160x3120, 4:3, 20190418_010307.jpg)

r8 my character designs, /agdg/

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5fefcd  No.33726

File: ebd377a0f371cac⋯.jpg (4.25 MB, 4160x3120, 4:3, 20190420_034437.jpg)

File: 9e9b496e777f1d7⋯.jpg (2.73 MB, 4160x3120, 4:3, 20190505_012932.jpg)

File: 7b05ec479fc581e⋯.jpg (4.24 MB, 4160x3120, 4:3, 20190418_012500.jpg)

File: b63c6d202aa3e47⋯.jpg (3.37 MB, 4160x3120, 4:3, 20190421_044401.jpg)

>>33725

and some group shots

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70e3c5  No.33727

File: fcb9797ea3e67c7⋯.jpg (2.94 MB, 4160x3120, 4:3, 20190501_191947.jpg)

>>33726

Whoops, missed one

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e8cbe4  No.33793

>>33727

doesn't sound and look very safe

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4bfaa2  No.33833

https://youtu.be/aHAVgiQrywk

This is somewhat older and has lots of bugs, but it's what I've got so far.

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a6733e  No.33837

>>32680

>>32681

I also saw webm in /vg/ VA thread, where's the voice acting from?

Do we have access to this?

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be64c6  No.33908

Hello, first time posting here. I'm making a game in 3d using purely opengl, and gotten pretty far. Does anyone have any opengl questions?

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a8c7d6  No.33917

>>33908

Not me, but I'm interested in seeing your progress so far.

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49d0ff  No.33933

File: ae11f5e44d86f03⋯.jpg (70.33 KB, 1024x768, 4:3, dm_town20003.jpg)

progress

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3bad98  No.33993

>>33933

Is it? I looks like you just blocked out a city.

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2eac67  No.34008

>>28950

>that gif

>vidya

>2017

you can't hide from me gadmin

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3f7f7f  No.34090

>>33727

>>33725

>>33726

They're very distinctive, which is good. What are you planning to do with them?

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7650ea  No.34092

File: 0c08de97f397296⋯.png (92.42 KB, 387x258, 3:2, OFFByMortisGhostBanner.png)

File: 0e5eaf178ab2768⋯.jpg (112.98 KB, 1029x1600, 1029:1600, concept_06_final_sketch.jpg)

>>33727

>>33725

>>33726

Reminds me a bit of OFF/Amnesia. Keep up the good work!

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91c4c7  No.34094

>>29123

>>29649

This faggot has wisdom.

>2 years ago

Still interesting perspective. I hope someone makes a good game that is also really lewd and isn't just some shitty story and shitty mechanics slapped on top of porn.

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91c4c7  No.34095

>>33547

Actually looks good lad.

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848ceb  No.34162

File: 434b2e93ae38b42⋯.png (130.7 KB, 640x415, 128:83, UCTR_Teagan-room-preview.png)

Writing progress of act 1 in Uncommon Time Retuned is nearing completion. Just a matter of rewriting various supplemental events, moving day 3 events to day 1, and adding new events to day 3.

God, it's been so fucking long since I posted progress of anything that I'm not sure if anyone knows this exists anymore.

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7f10c7  No.34164

>>34162

didn't you post over at one of the bunkers? if you feel confident about your game you can always start your own thread

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1f54b4  No.34186

File: c669a4b41c04191⋯.png (118.29 KB, 836x668, 209:167, Hackergame.png)

File: 70e57e416d14f6f⋯.png (341.45 KB, 791x529, 791:529, broken2.png)

Working on a hacking game. I've mostly finished the built-in programming language, so I can write games in my game. I'm fucking around with per-pixel screen rendering so everything's fucked up right now.

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7f10c7  No.34198

>>34186

>oh fuck what the hell is going on right now

my thoughts exactly

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6bc452  No.34199

File: efa547e5ed7f34e⋯.png (108.43 KB, 923x659, 923:659, THUNKOS.png)

Aight I got this shit mostly working. I put in some scanlines, bitches love scanlines.

For some reason my FPS goes from ~90 to ~700 on my desktop when I add compiler optimizations. What the actual fuck.

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cc9051  No.34221

File: b8b2c3c17babb89⋯.png (16.91 KB, 960x600, 8:5, LoliCommand.png)

Hopefully can get this out for demo day

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000000  No.34245

>>34221

Where can I find you at?

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8d4683  No.34263

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2a5628  No.34270

File: 934dbd684dcfb8f⋯.jpg (663.39 KB, 1701x1275, 567:425, 62.jpg)

File: 86c11100dbb0028⋯.png (1.18 MB, 1695x978, 565:326, 62.png)

File: 06aa372614614b5⋯.png (1.02 MB, 1179x1179, 1:1, city60.png)

File: 5e276ff7a7eb0a2⋯.png (2.22 MB, 2304x2304, 1:1, city45.png)

Making a lot of progress on modeling out the buildings.

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c5aff3  No.34316

File: 146c4260da7d3e7⋯.jpg (157.26 KB, 1024x768, 4:3, battle_programmer_shirase_….jpg)

>>34245

Sorry but I'm not brave enough to give out my dox here. I did just make an anonymous git though: https://git.allthefallen.moe/picayune

Feeling cute might upload some shit there eventually never

Fuck this site is slow. It's been on it's last legs for the past 6 months.

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c5aff3  No.34317

>>34263

Wow nice, good to see this project is going places

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2a5628  No.34330

File: a9464d216292b84⋯.jpg (199.42 KB, 1076x871, 1076:871, wall4.jpg)

File: 07587f49e7a0cc2⋯.png (432.7 KB, 1179x861, 393:287, wall4.png)

Some more sprites.

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7f10c7  No.34357

File: 2943d86e1ab6aed⋯.mp4 (6.47 MB, 1280x720, 16:9, 2020_05_16_20_07_35_1_.mp4)

level coming along

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b325b9  No.34358

>>33993

He's a shitposter. Dude has been posting "progress" on the same source map for like three years now.

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b325b9  No.34359

File: 7818d0276af4c14⋯.png (832.18 KB, 1920x1017, 640:339, 2020_05_17_022103_0.png)

Winner winner chicken dinner!

And the winner gets mtl importing.

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6ed08b  No.34364

File: 56241a3b3c2de65⋯.jpg (38.08 KB, 720x540, 4:3, work_in_progress.jpg)

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0d61ac  No.34365

>>34364

looks pretty cool, like the shaders. your own work?

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3b7ff2  No.34366

>>28950

https://decent-userna.me/php/dmomd.php

Recently finished my first game.

It's entirely written in Common Lisp and under GNU GPL VERSION 3 (GPLv3).

Visual assets were all created in Krita and licensed under Creative Commons Share Alike (CC-SA)

Currently I'm learning Godot.

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b00f8f  No.34367

File: 0506b53c77d3729⋯.png (95.74 KB, 480x270, 16:9, dmomd_0_w_480.png)

>>34366

Oh, here is a link to the LibreGameWiki entry.

https://libregamewiki.org/Dmomd

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