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/agdg/ - Amateur Game Development General

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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 1462768074624-0.png (126.21 KB, 1168x480, 73:30, pools plus skin tones.png)

File: 1462768074624-1.gif (2.16 MB, 509x382, 509:382, playing doctor (4chan vers….gif)

File: 1462768074624-2.png (71.09 KB, 640x480, 4:3, pee park.png)

File: 1462768074624-3.png (33.65 KB, 640x480, 4:3, vag tearing.png)

9317f1  No.26682[Last 50 Posts]

Looks like the old thread 404'd from being past the bumplimit a month or two ago.

Posting this here to have a semi-permanent location.

Recent progress:

-noise system, lolis chase thrown items if they hear them fall

-lolis use known food preferences to determine new food reactions based on a 6-axis sytem (savoury, sweet, spicy, sour, bitter, salty)

-start of a system to make lolis associate concepts together

-externalized house data and made a house editor

-probably some other shit I forgot

____________________________
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9317f1  No.26684

File: 1462769961398.png (10.93 KB, 642x512, 321:256, knvmtf.png)

Is the dungeon editor system in v0.2 broken, or am I retarded? I can place furniture, wallpaper, flooring, etc but I can't use any of the edit layout features aside from adding useless doors.

Also, why 1996?

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9317f1  No.26685

Doing God's work desu.

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9317f1  No.26686

File: 1462773193657-0.gif (1.41 MB, 632x475, 632:475, item choosing GUI.gif)

File: 1462773193657-1.gif (3.93 MB, 620x453, 620:453, bleedout.gif)

File: 1462773193657-2.gif (128.41 KB, 335x315, 67:63, towngen again.gif)

>>26684

A small areas around the starting area you can't modify the layout for (in the final game I'll make something to tell that), but you should be able to left/right click everywhere past those 3 1-tile protrusions from the center room. Is that not the case?

The dungeon editing system is getting redone anyway since walls and other stuff have a different system now that it's transitioned to 16x16 tiles. e.g. walls are now 1 tile thick and not in-between tiles.

>why 1996?

Easier to be a child rapist then.

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9317f1  No.26690

Is there an archive of the old thread? It was #150, if that helps.

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9317f1  No.26692

File: 1462834114079.webm (611.54 KB, 640x509, 640:509, reeeee.webm)

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9317f1  No.26700

I want to play this :<

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9317f1  No.26705

File: 1462920295696-0.gif (629.96 KB, 509x376, 509:376, new dungeon editor.gif)

File: 1462920295696-1.png (98.48 KB, 1236x423, 412:141, banned yet again jesus chr….png)

Aaand banned yet again. Picture was a gif of Sim Loli that showed no nudity. The annoying thing about the 3 day bans is you can't even appeal them. Then again I tried appealing a 30 day ban which I got for posting a completely SFW pic of Sim Loli and they rejected it. I don't think they even read the appeals...

>>26690

Not that I know of, but I saved the .html before it 404'd.

>>26692

Strange.... I don't know what to say. You tried both right and left clicking? Either way, I redid the editor. It looks like pic related now.

>>26700

Here's the 2015 demo: https://waa.ai/sim-loli-pre-alpha-0-2.zip

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9317f1  No.26731

File: 1463116651903.png (120.38 KB, 640x480, 4:3, genocide.png)

Alright, due to recent events involving Jim I don't think I can stay on 8chan if this continues. Where should I move posts about my game to now?

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9317f1  No.26732

>>26731

I dont know man, theres a few backup sites.

At this point though theres a few too many, im personally kind of liking .pl but its rather extremely small. But thats the issue you run when shit like this is happening, everyone getting dispersed all over again.

Theres also the chan at the End of the world.

But again everywheres small at the moment, and yet another agdg board may take ages to crop up.

I dont think going back to cuckchan is a viable option, as you have experienced first hand, but perhaps on one of the vidya gam boards on the backups/bunkers.

Whatever happens, god speed.

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9317f1  No.26733

>>26732

>>26731

cont.

If you do find one you like and are going to migrate to, please tell, i do want to keep up with you and your progress, esp since its not exactly you can release "commercially"

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9317f1  No.26734

>>26731

Codemonkey (the actual new admin) has confirmed that loli is okay. It's 3DPD that is banned.

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9317f1  No.26735

>>26734

Jim said the same. Anyone who isn't posting legally dubious photographs of scantily glad children is fine.

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9317f1  No.26736

test

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9317f1  No.26739

File: 1463173566701-0.png (30.77 KB, 640x480, 4:3, game over less broken.png)

File: 1463173566701-1.png (133.7 KB, 640x480, 4:3, hula skirts circle.png)

>>26735

>>26734

Even if it's just 3D that's banned, I still can't tolerate that. He's acting like a power-hungry idiot with no professionalism, mass-banning entire ranges just for disagreeing with him.

>>26733

I'll post a link here then.

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9317f1  No.26740

>>26739

Someone got murdered twice over?

Is statutory rape another way of saying consensual loli sex?

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9317f1  No.26743

>>26739

What the fuck. Sorry to hear that Desu.

What about a mailing list or something?

I'd be OK with that.

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9317f1  No.26744

File: 1463200717516.png (1.13 MB, 2072x2583, 296:369, bans.png)

>>26740

>Someone got murdered twice over?

I think I had just had a button that would generate random crimes on random lolis to test that GUI out.

>Is statutory rape another way of saying consensual loli sex?

Yes.

>>26743

It looks like all the former global mods/board owners that Jim pissed off and/or permabanned (he even banned the /b/ board owner, plus some other boards and global voluinteers) seem like they're gonna start their own chan. I might post there if that materializes.

I wonder how many people are going to migrate because of this.

I feel like even if 4chan bans me (pic related) for stupid shit, it's at least more professional than Jim's been in the past week; however, 4chan isn't exactly a place for a permanent place for people to check on progress.

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9317f1  No.26745

this game will be the next DF

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9317f1  No.26748

>>26744

i would suggest a blog post or some stupid shit but i think that wouldn't really work.

Theres been a bit of a slow migration happening, if the admin shenanigans continue up i think a lot more will leave.

Evidence has started to mount up.

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9317f1  No.26749

>>26739

>>26744

Here's a clarification if you haven't seen it yet.

http://8ch.net/sotc1.nfo

http://pastebin.com/DipC4bcj

>What I wont be doing:

...

>* Banning 2d anime/manga cartoon porn of any kind

>--- Whats your stance on CP and photos of children?

>I will not tolerate CP. Boards owners should enforce all six criteria stated in this document:

>[ https://8ch.net/dost.html ]

>Just to clarify:

>Photos of children in lewd poses, regardless of level of clothing, are to be considered CP. These children are being exploited and we will not tolerate such content. If you feel that you cannot abide by this rule, then please migrate to masterchan et alia.

The mass bans were lifted apparently. The official story is a combination of Jim acting like a faggot, not knowing how the mod tools work, and being greeted with 900 reports that hadn't been dealt with. Believe what you will.

There's already a plenty of "not 8chan" imageboards that people have shilled for over the years. 8ch.pl, endchan.xyz, and 16chan.nl are the most significant ones I think, but afaik they have a very similar stance on child photographs as 8chan does. And if you think 8chan is slow, you'll not have a good time on those, especially when people forget about all this drama. Masterchan has a reputation as "the CP chan", but many people seem to think it's a honeypot.

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9317f1  No.26778

>>26744

including the term "loli" in your post probably makes it pretty easy for the mods to find, I don't mean to imply their reaction is justified

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9317f1  No.26792

Would seriously like a link to try out this game. Where did you decide to re host the thread?

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9317f1  No.26796

File: 1463611272104.gif (2.34 MB, 583x422, 583:422, oh god what.gif)

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9317f1  No.26798

So there seems to be a lot of stuff in the images and gifs we're being shown that isn't in the "2015 demo". Is there a link to an updated demo?

Also, where's the new thread being hosted?

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9317f1  No.26804

I can't walk, the game loads up and all but buttons don't work. I tried compiling myself but failed horribly, I'd really appreciate the makefile (because I'm a lazy fuck).

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9317f1  No.26805

File: 1463682000646.png (7.14 KB, 191x234, 191:234, 1413951836190.png)

You're a fucking inspiration, man.

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9317f1  No.26807

>> 26798

Agree that we are definitely being given an outdated version. Not complaining, I actually love this dude, but can you put an updated download link. Even if the game is incomplete we could test shit out for you and have fun at the same time.

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9317f1  No.26809

>>26807

Current version has some stuff (cops, cars, some loli stuff) disabled due to reworking some systems.

>>26804

Some guy from /g/ compiled on linux (there were a few minor changes) using this http://pastebin.com/gW5Yrddu

>>26798

Haven't found a place yet.

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9317f1  No.26810

Nothing working for me. Can't make the dungeon bigger in debug mode, can't spawn lolis in debug mode, can't talk to lolis outside.

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9317f1  No.26811

>>26810

I don't know what to say. Can you tell me more about what you're doing? What OS? If linux, did you compile, or are you trying to run it in wine? Since you said debug mode (SL_DEBUG defined?), I'm guessing you compiled it yourself.

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9317f1  No.26814

This is the most glorious thing I've ever seen. Thx, op.

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9317f1  No.26815

Any updates on a new page? Dont want this to vanish suddenly

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9317f1  No.26817

I love you so much for this.

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9317f1  No.26818

>>26682

so how do i use debug mode?

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9317f1  No.26819

>>26818

It's only available if you compile it yourself with the SL_DEBUG flag defined. I guess I forgot about that when writing the controls in the readme file, since I was trying to get it done before the deadline to demo day.

>>26815

I'll post a link here then. If it does get deleted I'll either make a new thread, or you can keep checking the OC threads (original content/drawthreads) on /jp/ or Amatuer Game Dev Generals on /vg/ on 4chan.

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9317f1  No.26822

I can't wait to see more of your game. I got your code from 4chan, and its really neat. Organized and all. And the attention to detail of the data is incredible!

Keep up the good work nodev, we're with you

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9317f1  No.26834

File: 1463907219521.webm (2.05 MB, 1280x720, 16:9, Shinobu Laughed.webm)

>>26690

>>26705

http://www.mediafire.com/download/4r3xwdmfn939ksk/8ch_agdg_150.7z

This was taken with Chan Thread Watch. The last date it was updated was March 26th.

Opening the 150.html file in your browser should work.

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9317f1  No.26849

>>26834

Thanks, man.

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9317f1  No.26876

I get .dll when I try to start it, what to do? I have the dll.

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9317f1  No.26877

>>26876

*.dll error

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9317f1  No.26881

>>26877

What's the error?

The dll needs to be in the directory with the exe

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9317f1  No.26882

>>26881

I've copied the .dll into the folder now I get this:

(0xc000007b)

I have win 8.1 64 bit.

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9317f1  No.26885

>>26882

It seems that error can be caused by a 32-bit application trying to load a 64-bit dll

What's the name of the dll and where did you get it from?

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9317f1  No.26886

>>26882

>>26885

Also, try running it as Administrator and in Windows XP compatibility mode

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9317f1  No.26887

>>26885

msvcp110.dll

I copied it from the system32 folder, since I already had it.

The C++11 is also 64 bit, so is the SFML 2.1 I have downloaded (though I am not sure what to do with it).

>>26886

Gives the same results.

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9317f1  No.26888

>>26887

You only need SFML if you're trying to compile the source code

I uploaded my msvcp110.dll. Place it in the directory with the exe and make sure you rename it to msvcp110.dll

https://a.cuntflaps.me/vhxuyu.dll

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9317f1  No.26889

>>26888

Now it needs msvcr110.dll, which I also have in the system32 folder, and when I copy it, the same error >>26882 comes up again. Am I doing something wrong?

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9317f1  No.26890

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9317f1  No.26892

Does this not run on 64-bit?

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9317f1  No.26896

>>26886

Sorry, it doesn't work on Windows XP since I forgot to build with XP compatability mode thing that was released for VS2015.

>>26892

64bit Windows7+? It should. I built it as a 32bit program though. It for sure does not work on Windows XP. Next time I post a demo I'll make sure to get that Windows XP compatability VS thing and build with that. But yeah as other people said you'll need to download the MSVC++2012 redistributable if you're just running the .exe. You shouldn't need SFML if you're just running the .exe since I did a static build. If you're building it yourself you'll need to download SFML (version 2.1 or 2.2 or 2.3 should work).

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9317f1  No.26897

>>26892

Although as >>26885 pointed out you should use the 32-bit MSVC++ .dlls I guess. Next time I'll try and statically build those .dlls in too so this doesn't happen. I don't think anyone will care about a little increase in filesize.

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9317f1  No.26898

>>26896

>>26897

I should have assumed it was 32-bit, it's good with 32-bit MSVC++, but only with that, thanks!

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9317f1  No.26899

is there going to be a new release any time soon?

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9317f1  No.26913

I love you.

I was worried you would stay here but I'm glad you're looking for another site. Please let me know where you end up moving. Thank you.

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9317f1  No.26981

File: 1465770312708.jpg (69.45 KB, 840x525, 8:5, BitchPlease.jpg)

Updates? This project dead?

Was looking forward to the captive management aspect.

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9317f1  No.27003

>>26913

I will when that happens. I can stay here until then though.

>>26981

Not all that much. What aspects of captive management are you looking forward to the most, so I can maybe focus on those?

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9317f1  No.27004

Does anyone have a current download link? I'm currently going through an archived version of maxfile.ro but haven't had any luck yet.

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9317f1  No.27014

In terms of captive management, I was thinking generally of the ways we influence someone's mood/behavior. What makes someone happy, sad, angry, cooperative, etc.

-Feeding? (and starving) - maybe the captives grow more affectionate if you give them sweets. Or become belligerent when hungry.

-Responses to having a nice room, vs an empty cell.

-Attempts at escape? Organization with other captives if held with others, or loneliness when left alone for long periods.

-Maybe captives make requests? Object, or decoration or something.

Part of what makes a few pixels on a screen interesting is its range of behavioral responses to the world. Generally fun to have more ways to push around the NPC behavior, even if it's only reflected in their text thoughts.

Cheers mate.

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9317f1  No.27015

>>27004

Any luck on that download link? Scoured for a while but i'm pretty bad at this

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9317f1  No.27071

File: 1466785737203.png (603.42 KB, 952x538, 476:269, Unteralterbach 2014-08-09 ….png)

>>27004

>>27015

https://a.cuntflaps.me/kdsdkf.7z

I believe this is the pre-alpha 0.2 version from the last thread.

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9317f1  No.27129

So how many releases have there been so far? I don't wanna miss on the development here and, honestly, links are hard to come by (thanks for the above one tho).

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9317f1  No.27437

File: 1470013709522.png (34.07 KB, 656x519, 656:519, old hag.png)

This loli seems a bit old. And apparently her pussy and asshole are inside out.

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9317f1  No.27495

File: 1470339425649.png (140.41 KB, 292x540, 73:135, kathrin_wein.png)

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9317f1  No.27547

so i downloaded this >>27071 version but can't seem to save any games and there is no option to load games from the main menu. Did i fuck up or is that the state of the game in that version?

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9317f1  No.27564

>>27547

That seems to be the state of the game. The download is from about a year ago, and from the screenshots it looks like OP has made lots of improvements. Hopefully we'll get a new alpha version soon.

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9317f1  No.27678

Man I really hope this project isn't dead. The screenshots from OP seems really promising. Can we receive more updates on the state of the game/more alphas. Even some news to show you aren't dead would be great.

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9317f1  No.27688

>>26682

> Nordics aren't the tallest

what is this.

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9317f1  No.27739

I thought this had died a long long time ago, glad to see it's still alive and kicking.

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9317f1  No.27749

>>27739

dev hasn't posted in months so I don't know if i'd call it "kicking"

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9317f1  No.27754

I'm back!

>>27547

>>27564

There's no saving/loading yet.

>>27437

Do you know how to reproduce that bug?

>>27014

>-Feeding? (and starving) - maybe the captives grow more affectionate if you give them sweets. Or become belligerent when hungry.

Partially implemented. There's food and hunger/etc, but no way to feed them right now. You can give them juice via some dialogue menu though. Should I have feeding be done via the regular dialogue GUI, or should there be a separate one for giving gifts (toys, food, water, etc)? Also, I wasn't sure about how to handle automatic feeding, since having to go back and feed your lolis 3 times a day sounds annoying.

>-Responses to having a nice room, vs an empty cell.

I coded up some stuff based on preferences, so some lolis will prefer a more girl room, others more neutral, some more fancy, others disliking fancy. I have 3 axes: girly-vs-boyish, fancy-vs-ghetto, cold-vs-comfy.

>-Attempts at escape? Organization with other captives if held with others, or loneliness when left alone for long periods.

As of the last demo (June? 2015) the lolis would try and periodically escape (run home) and if they made it to their house you'd get a crime reported to the cops.

>-Maybe captives make requests? Object, or decoration or something.

This isn't in yet, but I could maybe make them talk about that in the dialogue menu at some point. Like "this room's a little too fancy for me..." or "I'd really like some chocolate, Daddy!".

>>27129

Two. January and June (July?) 2015. Unfortunately 2016 has been a little too busy IRL for my liking...

>>27688

I use the same sprites for all races due to art constraints. The different gene pools will have different distributions of genes that affect height, weight, attitude, etc though. The only difference between those pools is the probability a given randomly generated DNA has the recessive vs dominant allele for a gene. The nordic ones have very low probaiblity for ones that cause darker hair pigment, for example. I did use real stats, then did some basic combinatorics/math to figure out what to set each one (since the hair colour depends on how many of the 4 pigment hair genes you have recessive vs dominant) in order to match the stats I saw per-country.

>>27749

>>27739

I'm really sorry! I've just been terribly busy ;_;

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9317f1  No.27757

>1996

now all you need is a CRT/VHS/CC/dirt filter and you could easily sell your shit to some eTabloids as having a political/social message lmao

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9317f1  No.27796

>>26682

Link to game?

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9317f1  No.27801

File: a9cfc354d3c9592⋯.gif (3.29 MB, 500x378, 250:189, fdff.gif)

File: 5585fcd6fef9585⋯.png (56.98 KB, 1888x676, 472:169, feed_food_dlg.png)

Well I refactored Loliscript, removed a bunch of crap, and improved how much stuff from the game you can access in the dialogue scripting.

Now you can even query the player's or the lolis inventories for items and then use/move them.

Here's a gif showing the player giving the loli some food. There's no animation, but it is indeed removing the item from the player's inventory and adding the nutrition Also the loliscript powering it. The attribute fields there are empty but when they're not and there's multiple outcomes for a given dialogue node, what it does is it picks the one with the attributes that most closely match the loli's attributes. You can give the attributes amplification if you want strength to matter 4x as much as intelligence, or whatever for selecting that particular outcome.

>>27796

Read the thread. It's in >>27547

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9317f1  No.27816

File: 7fbda472d6975e2⋯.png (15.18 KB, 589x441, 589:441, e60360d4a632d37aaeb81cec35….png)

>>27071

How do I delete objects?

;-;

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9317f1  No.27834

File: eca60ba840e1300⋯.png (100.5 KB, 1494x835, 1494:835, propose captivity behaviou….png)

File: af80cde4bce9687⋯.gif (1.33 MB, 496x374, 248:187, hunger.gif)

File: adc101dff1c6423⋯.png (122.52 KB, 1066x846, 533:423, leave chance.png)

File: 75d27c21cc30efd⋯.png (80.58 KB, 814x527, 814:527, vg ban 2-10-16.png)

Welp, banned on 4chan again. At least it was only 1 day. (4th pic)

Well, now I added in some captivity behaviour tree nodes beyond the original. In the 1st pic the bottom/left was the old one, and top/right one is the new one (although I don't have tryGames/tryPlay/lewd implemented, but lewd should work just like the ask for food thing, except starting the dialogue engine at a different dialogue node).

Now lolis can say things outside of the dialogue window. In this gif the loli is hungry, so she walks to you and tries to talk, but she'll start off like " ..." then " Hey, mister", then get more direct if you keep ignoring her, until she eventually forces the dialogue window open. Before then though you can still hit E to respond (notice it says "Press E to respond" instead of "Press E to talk"). If you run away she won't, so this is hopefully a solution to this taking control away from the player when he's busy running from the cops/etc. Even so, I'll probably have one of the initial options in such a situation be like "Tell her to leave you alone" or "Scream at her" which would make her stop, or run away crying.

I also added in some new types of nodes like randomized order selector, or chance adapter ones, so for example that tryEat thing I changed into an arc with a random chance of being followed based on the loli's hunger, and same with the escape sequence thing. There's code in the 3rd pic of it. the Chance node's 2nd parameter is either a float constant (0 to 1) for the probability, or a function (here, two lambdas) that should return the probability, which you can see are computed based on fear/hunger/etc.

Thoughts?

Also yes, I'm going to change the food-giving options to only show 1 of each item category. And I'm not sure about if I should make there be a black/white dialogue box around the stuff she says, since right now the white text (I should really give it a lower depth, as you can see the walls render over it sometimes...) might not be visible enough?

>>27816

In that version... you don't. You can now, though. And yes, I know that when you click on certain menus it'll still register the click in the object placement code too.

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9317f1  No.27835

>>27834

wondering if the lolis will have some kind of generated or developed preferences for certain 'playtime' actions. also got a rough idea of when a new test build will be up? glad to see the project is still rolling though.

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9317f1  No.27837

File: e47255f7e3c2f0e⋯.jpg (559.9 KB, 1132x1650, 566:825, 002.jpg)

>>27834

Maybe like another person said in the 4chan thread, you need to start using more colors in your UI. Also some indentation in the text boxes might help.

I understand that your kidnapped lolis crave for food, but I hope the ones in the wild need different bait. Like toys or the blue bird of good fortune

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9317f1  No.27838

Hey dev, I realize you're still developing this, so your emphasis might be on mechanics and such rather than balance, but I think I'd like to comment a bit on what you have already. And a suggestion or two.

Umm, I think there's just too many people on out and about. Wandering pavements, playing in parks. Too many. I think a more sensible approach is to generate however many people you have homes for. So, when you generate the town, then you assign people to the living spaces. There's no stopping you from having low-cost apartments, so a whole group of families could live in those blocks, entering and exiting.

I say entering and exiting, because I think people should have some kind of routine, going to school/work, going home for meals, etc. That would get them off the streets at certain times. Then, you could have weirdos that stay out past the normal times, and maybe the police might question them over it, if they see them? Like, maybe kids might have curfews, and get chased home if out late?

So, that might solve some of the wanderers. But, what about having the ability to apply for jobs? Maybe you could forge papers to get a teacher's position. Or maybe a helper at the school. But, not only in the school. What about having a pool, and you could get a lifesaver job. Or any other type of job, this probably allowing you to have some cover while around the kids?

Also, I just had a thought that might be interesting. What if each work place/community center had events? Like school trips away to see stuff. This could be either within town, or might on occasion be outside, and you could generate a new destination with some kind of small local map (that had the thing to see, and maybe other useful places). They could be random, but maybe you could have the option to tie someone up there, hidden, and come back with the van later, after the trip's over. So, these little random places for "events". This would tie into jobs you could have.

So, what think?

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9317f1  No.27842

New demo soon?

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9317f1  No.27845

>>27838

>Too many. I think a more sensible approach is to generate however many people you have homes for. So, when you generate the town, then you assign people to the living spaces.

Every NPC is assigned a home. Whenever I generate a house I generate 1 loli (might generate more for bigger houses) and 1-2 parents.

I'll probably have most of the adult NPCs go to office buildings during the day, though, if there's too many patrolling.

They go back and sleep in them at night, at least in the 0.2 demo. I forgot what they do in the 0.1 demo.

>what about having the ability to apply for jobs?

Already something I have been considering.

>So, what think?

I think that

>your emphasis might be on mechanics and such rather than balance

As you said. The events sounds like pretty low priority of a thing to me, maybe later.

>>27842

Probably not until the end of the year at the earliest.

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9317f1  No.27938

File: 08b0b6e294a3a22⋯.gif (1.09 MB, 496x371, 496:371, group tag.gif)

File: 56fb1475ff037ef⋯.gif (3.5 MB, 496x371, 496:371, get out of my way 2.gif)

File: 87f9031e6e60510⋯.gif (1.33 MB, 496x371, 496:371, push.gif)

Well i did some stuff since then. I worked more on the behaviour trees and shit. Pic related. Now lolis can coordinate activities like playing tag (1st pic). Also did some stuff with pathfinding so people don't walk through each other (2nd pic). re-enabled the towngen generating car pathing as well, and made cars fuck up less (now they drift towards center of lanes and can bypass their next waypoint if they drove past it already). Oh, and finally you knock lolis aside if you're traveling slowly. Before you'd just magically pass through them.

But I'm not sure what to work on now.

I mean there's a lot to be done, but some might take a while...

* Work on police AI (would need some pathfinding re-work I think to make non-traffic-abiding car pathing work, and also probably something that synchronized the on-foot + in-car pathing)

* Work on loli-looking-after post-kidnapping. Maybe some GUIs for some stats, adding in toilets (right now they just piss on the ground if they have a full bladder), other stuff like that?

* Work on more NPC-NPC interactions (maybe some quick-simulated things so I can simulate an entire day in like a few ms, so that I can simulate like 10 years of events to have 10yo lolis? - although this is a bit weird since those would be probably all-alone things, but how would I do npc-npc interactions? spawn them all then coordinate one big thing? might be weird if some lolis wouldn't be born when you're simulating others...)

* Something else?

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9317f1  No.27940

>>27938

I would say work on the police AI a bit more, just going from the last playable release. Maybe work on some type of awareness system to clue them in on who's taking the loli or something. I know the Omnipotent already knowong who done it was kind of annoying to deal with.

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9317f1  No.27945

You could make a thread about your game on the /hgg/ thread if you are having ban issues here.

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9317f1  No.27967

>>27938

Yes, this looks so good. You're great and this is looking like it will be great.

>* Work on loli-looking-after post-kidnapping

Yes, please. That's probably the most important thing.

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9317f1  No.28015

>>26682

New test build when?

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9317f1  No.28076

>>27938

This looks really great can't wait for a demo

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9317f1  No.28077

File: bba8e83d48ef58c⋯.png (11.37 KB, 594x422, 297:211, lolinet mockup.png)

File: d0410133c52df15⋯.png (171.88 KB, 512x384, 4:3, hair fixed.png)

File: da8b865c840acfd⋯.gif (546.39 KB, 499x379, 499:379, status menu.gif)

Well here's a potential mock-up for the loli-buying/selling mechanic. And then me adding back in skin/eye/hair variation to the new art (needed to update the palette swaps). And then the new status menu with tabs.

>>28076

>>28015

Possibly around New Year's.

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9317f1  No.28078

>>28077

Holy fuck that menu looks fucking great!

This is quality stuff right here

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9317f1  No.28079

This is the strangest game I've ever seen.

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9317f1  No.28085

godspeed you! lolidev

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9317f1  No.28183

>>26682

why don't you use any libraries?

Header only libraries?

GUI would be easier

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9317f1  No.28278

Heres some ideas i had while playing this fricking amazing game. First off i think that you could mabye hire "Staff"(I'm asuming a money system will be added because of the buying/selling mechanic) the "Staff" will have set jobs or jobs the player could choose like: feeding lolis, capturing lolis mabye?, doctors that could fix the loli's holes if they get too torn(or mabye tighten them up(Higher price in selling lolis?) second i think that a EXP system like in Kindergarten manager(ill put a link if you don't know what it is(Can't find it sorry but the premise of the system is stuff like "Sweet cum" girls like you'r cum more and affection gained gets higher for cuming in mouth ETC Also i think that maybe cars could be reworked in the way that you start off with lets say maybe a bike(for this captured lolis would be riding in sight therefore police will be alerted) or a beat up car(can hide lolis in trunk but they get ill because of the rust and the car is so beat up that they could get cut and get infections that get worse without medical attention(this is where doctors would really come in handy early game) then you could upgrade(And buy new) cars so you could hold more lolis or make cars faster) Heres a question: will we be able to buy weapons so killing cops or other NPCs could be easier so you don't need to run em over with a car or fight em with fists i would also think a cool endgame feature is like having the whole town as your like Loli Pimp City thing and after you complete that city you can move up to bigger city's maybe even in different continents (And eventually make the whole world yours) Also adding on to the EXP thing another cool thing to add would be researchers and R&D rooms and as the years past you can research different stuff like pills that make lolis able to have children at earlier ages or to give yourself more health? and maybe the cloths will change style according to the year? one more question then i will end this long post: how will we be able to regen health(Hired doctors? sex with lolis?) because i don't think we can in the version i'm playing(correct me if i'm wrong) Of course you don't need to add any of what i just said and this is all just for inspiration(no pressure)thanks for reading bye!

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9317f1  No.28282

Also I forgot to ask: will there be modding or is that something you don't think would be good on this game?

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9317f1  No.28313

File: 994711363283c44⋯.gif (3.89 MB, 499x379, 499:379, hud.gif)

I have to apologize, I don't think I'll be able to get in a demo by New Year's like I said I might be able to earlier. Real life's a (time-consuming) bitch sometimes. I haven't really had time to work on it since I added in stamina and stuff last month (pic related).

>>28278

>EXP system like in Kindergarten manager

Kindergarten manager? Never heard of it but the name intrigues me. I love kindergartners! I don't think I'll have staff though. Many people have suggested having lolis go out and kidnap/lure other lolis for you, but I think that might be a bit complex, unless it was done only via GUI. Or maybe they could play a passive role by following you around as your daughter, which could lower NPCs suspicion of you, at the risk that she might run away/tell someone if her trust isn't high enough.

>maybe cars could be reworked

A bike could be an idea, I'll think about it. The different cars do already have different speeds, handling, brakes, carrying capacity, etc.

>will we be able to buy weapons so killing cops or other NPCs could be easier

No. I don't plan on having there be full-scale violent confrontations with the police. I don't want it to be GTA with respect to that, but more of something where stealth and running away are emphasized.

> how will we be able to regen health

Yeah, you can't right now. There are bandage items in the inventory, I might do something with those, but it's not decided. Sleeping will probably be made to heal you a bit.

>>28282

I do try and externalize a lot of stuff (now, not so much in the 2 demos), so hopefully it'll be fairly moddable.

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9317f1  No.28315

>>28313

Unfortunate.

2017...

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9317f1  No.28318

Even if I never get to play this game, it's a fucking inspiration. Thank you for making this.

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9317f1  No.28324

Real life is sucking for me now also. Bad family problems. Ripping me and my family up. I was also making a game. Original deadline for first alpha release and first release ever was set as new years but that's not happening.

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9317f1  No.28334

>>28324

Stay strong friend.

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9317f1  No.28341

Merry Xmas everybody

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9317f1  No.28346

>>28341

Merry christmas stay strong!

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9317f1  No.28362

>>28278

Link to this kindergarten manager?

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9317f1  No.28375

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9317f1  No.28383

>>28318

By the way you can play the game. The link to a download will be there if you scroll up!

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9317f1  No.28441

Id donate to your patreon, and thats saying alot

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9317f1  No.28442

Please let 2017 be the year of the loli eroge

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9317f1  No.28445

Sorry about the constant postings I'm making but i just want to ask when you think a new version will come out? Sorry this will be my last post for a while(Or unless i need to ask something important0

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9317f1  No.28455

>>28445

I don't know. I was really planning on getting something out for New Year's, but then my free time available to work on it suddenly got decimated.

Really, it depends how much content you expect there to be before another demo comes out.

Compared to the previous demo, how much stuff would you want before I release one? I feel like I should finish some kind of loli-looking-after system maybe for feeding/etc them, and that I should add more dialogue, and do something with the mood system. Oh and the AI still more or less ignores a lot of shit and doesn't remember a lot of shit, like you could rape her and she won't remember. Maybe I need some (sex) training gameplay too?

>>28441

Wouldn't you worry about that? I could see maybe if it were bitcoins or something.

>>28442

I hope so too!

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9317f1  No.28460

>>28455

You could always say it's a midget ero simulator.

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9317f1  No.28462

I think get done what you thing would make a stable game and release that! I found out about this game through a Loli Forum that I use quite a bit! I thing that think the game is dead and it would be cool to show them that it isn't dead!

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9317f1  No.28463

It seems i wrote think as thing! Sorry about that!

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9317f1  No.28513

I'm really amazed at how this is getting more and more complex.

Is there a tutorial planned for this?

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9317f1  No.28518

File: 249bee938026871⋯.png (58.6 KB, 637x509, 637:509, 12b59f03b824fb185294b4962a….png)

wat

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9317f1  No.28535

>>28518

well you ARE playing the 0.2 pre-alpha

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9317f1  No.28544

>>28313

>>28455

>>28324

you still alive buddy?

things cool down on your end?

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9317f1  No.28553

>>28544

Yea I'm still alive! I check the thread every day so I can download the new update when it comes out!

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9317f1  No.28554

File: 15924ed6ee432f1⋯.png (62.26 KB, 2168x1042, 1084:521, rub_chest.png)

>>28544

I'm still here but I'm not >>28324

I started writing some more events / expanding upon stuff in there, like the playing doctor thing.

However I am just getting busier and busier... maybe in summer I'll have time?

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9317f1  No.28558

>>28554

>However I am just getting busier and busier... maybe in summer I'll have time?

sounds like now would be a good time to upload what you got

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9317f1  No.28559

>>28558

cont'd

to clarify, It would be good to upload what you have now, and give us the chance to test out what you have so far and do the grunt work of beta testing and giving suggestions

then after a month it will be thoroughly tested with people listing what does and doesn't work

so that you can save yourself the time it would take to test it out as a whole

don't want you getting burned out and hitting a wall

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9317f1  No.28560

>>28559

I agree with this guy. I think it would be good to upload what you have now so we can test and report bugs back to you!

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9317f1  No.28562

>>28559 Also it would take a lot longer for the dev to do it on his own then for alot of us testing with him.

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9317f1  No.28563

Need to fix some spelling! I spelt A lot wrong.....Again....

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9317f1  No.28564

>>28558

>>28559

Maybe I'll post something in 2 weeks. Right now it'll probably be potentially worse than the pre-alpha-02 since I had to disable a lot of features so I could re-write them (a lot of stuff was hard-coded in those demos, so I started moving it externally - plus I had to change up the towngen algo once I changed the art, sine with 16x16 tiles stuff was then too slow, so I changed it so instead of having stuff hard-coded, I can now set road-widths, etc.)

Also, there are a lot of issues that I'm aware of - I don't think testing right now would be of much use, since it's not like I'm low on bugs to fix, and I certainly don't waste much time searching for bugs myself - I just find them while making the game. It's a lot more incomplete than I think you guys realize.

>>28563

>>28562

>>28560

You should probably proof-read your posts and condense them. Wouldn't want the thread to reach the bump-limit prematurely because of that.

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9317f1  No.28567

>>28563

Please lurk more and stop name fagging. Also, condense your thoughts into one post before posting and as >>28564 said, proof read before posting.

What forum are you talking about in >>28462?

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9317f1  No.28574

>>28567

[spoiler]The forum I'm refering to is Allthefallen.ninja. It has a lot of loli stuff including game links[/Spoiler]

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9317f1  No.28575

File: d5ae53ea95dbd6b⋯.jpg (29.96 KB, 450x450, 1:1, lol.jpg)

>>28574

You total fucked up. Top KEK!

I have never seen such a failed post before.

Thanks for the laugh though.

Thank you for that!

You can go here to test things out >>>/test/ and name fagging is when you put a name in the "name" field. Also, click the "options button in the top right of the screen to look at options for formatting and customization.

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9317f1  No.28577

File: eaa24c5309c42ae⋯.png (17.28 KB, 584x282, 292:141, how to not get V&.png)

>>28574

to clarify, namefagging should only be reserved to people in the thread whose posts specifically need to stand out or otherwise be identifiable, such as the actual dev, or people who regularly give info or help

it's really just "chan" etiquette

but really though, never put your email in the email field on a post, unless its a throw away email address.

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9317f1  No.28580

>>28577 Thank god it was a throwaway email then!

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9317f1  No.28640

Can you re upload the demo? Really want to play this

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9317f1  No.28641

>>27071 you can find it here

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9317f1  No.28642

>>28641

Oh how did i miss that. thanks

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9317f1  No.28644

>>28642

No problem! Happy to help!

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9317f1  No.28690

>>28077

>loli-buying/selling mechanic

This does not sound like a good idea. It should be about kidnapping and raising a girl of your own, not just getting one or, worse, selling them. The addition of such a system would seriously hurt this idea.

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9317f1  No.28694

>>28690

I think it's a very nice feature if you're not required to do anything with it. I think that's mr dev's goal.

Good luck!!!

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9317f1  No.28748

Still alive, SimLolidev?

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9317f1  No.28755

File: ee8bfb18b58bcab⋯.png (100.59 KB, 1216x760, 8:5, play doctor.png)

>>28748

Yes I'm alive and still checking this thread. I was going to finish this (pic related) scenario and things related to it, clean up some stuff then release a demo as mentioned with >>28562

>>28560

>>28559

>>28558

>>28564

but it never ended up happening, and now I'm too busy. I wish I had time to dev. I'm really sorry, guys. It's not dead though! Do not worry!

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9317f1  No.28756

File: 0aed37527a007ec⋯.png (17.52 KB, 653x516, 653:516, halp.png)

>>28755

Thank god this project is still alive, I was worries that it died off. Well, I've waited for localization companies to localize loliges, I'm not gonna stop now.

On a side note, I got this problem after that dll went "missing" from my pc one day, reinstalled and I got this bug where the options are gone.

Any ideas?

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9317f1  No.28776

>>28756

Honestly, I don't know. The only thing I can think of is related to graphics card drivers or your graphics card? For the text message I'm just using sf::Text (I'm using SFML as a graphics lib), but for any scrollable area I'm using a sf::RenderTexture which I then render the things in the scrollable area to.

I know on my netbook I once had an issue where sf::RenderTexture would appear upside-down, rendering all choices (or any scrollable region) upside down, but I hacked in a check to see if it was vertically mirroring textures, then to compensate by rendering it ot the screen mirrored.

Could you check some other area of the game with scrollable content? If you go into the dungeon editor in the basement the part where you choose things to place (wall textures, floor textures, objects) should be scrollable.

If those are fucked too, then it's probably that render texture shit.

Otherwise, it's possibly an issue with dialogue - did you change any of the files in resources/dlg/?

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9317f1  No.28800

>>28776

Sorry for the late reply, was busy with work for several days.

I went and checked the dungeon editor for its scrollable parts but its not working for me, so I guess its the render texture thingy.

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9317f1  No.28807

>>28577

>it's really just "chan" etiquette

YOU MEAN IMAGEBOARD ETIQUETTE

>to clarify, namefagging should only be reserved to people in the thread whose posts specifically need to stand out or otherwise be identifiable, such as the actual dev, or people who regularly give info or help

Stop being polite to that nigger, he deserves to ridiculed for not paying attention to how others post.

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9317f1  No.28810

>>28807

uh-oh, someone's sperging out!

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9317f1  No.28846

>>28690

I kind of agree. I'm fine with selling spare lolis for some quick cash, but I think that buying them defeats the point.

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9317f1  No.28861

So, the one link people have been using doesnt work for me, says its invalid anybody have it that can upload here?

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9317f1  No.28862

Ah where is the exe or something I can drag into the browser?

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9317f1  No.28931

To the creator

If you are looking for a place to post your work, I would recommend 'lah.li'

aka 'little angels hentai'

there is already a thread looking for it and hoping for updates

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786e39  No.28939

Anyone have a recent download? The other link appears dead

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8ca2df  No.28958

File: 7b0c4ea36a8b199⋯.png (54.06 KB, 1102x916, 551:458, insert_finger.png)

File: b33c49be0a1e886⋯.png (73.82 KB, 1724x936, 431:234, spread_legs.png)

File: 55cc1743269bfb5⋯.png (33.76 KB, 512x384, 4:3, lousy pathfinding.png)

>>28939

>>28862

I'll upload a new demo at some point. I'll have some free time starting in early June by the looks of it!

I did start working a little bit again though recently, although I have very little free time now.

But I decided to get one scenario working completely, namely the playing doctor one. And maybe a separate sex one too. Pic related. I'll flesh them out more according to her age, etc. Although I imagine the play doctor scenario would only work for the younger girls, since older ones would know what's up, so maybe that'll be a non-issue.

>>28846

But you wouldn't be able to afford one without kidnapping other ones. Plus I was thinking of having some kind of "pedo ranking" on the underground pedo sites, where you would earn points from producing cp, renting out your lolis, etc. And once you're at a certain point more options would be available (like buying/selling lolis). Or maybe they'd be available earlier, but the lower levels would result in a chance of it being an FBI informant?

Also I briefly thought of re-working the car-pathing system to include speed and direction in its configuration space, but that seemed to take a long time and produce really weird paths... (pic related)

So what should I get for the demo? A complete kidnapping-to-rape play path? Like patrolling adults to avoid, lolis to kidnap, and some rape scenarios?

Right now the adults notice and report you to the cops, and cops chase (badly). And there's a sex scene but not really any graphical components. There's not much logic for once you get the lolis into the cell. How important is that to you guys compared to the kidnapping or rape parts? More? Less?

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8e89e2  No.28965

I think so far it seems good! I think the pedo ranking is a great idea! Like you said about the progression Maybe you would also unlock diffrent sights that pay higher but your lolis have to be trained more? Or also like special training(Piss fetish rape fetish ETC) I'm really liking where this is going!

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18ed90  No.28970

So it`s a pedophile simulator. You know it'll never sell, right?

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6889cb  No.28977

File: 029a657970d2d88⋯.png (32.52 KB, 768x256, 3:1, 315158f4084f11ac9bdaac87a9….png)

>>28970

>sell

>he makes games purely for money

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8e89e2  No.28980

99.99%sure the game will be free...

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8ca2df  No.28981

File: 77abe1727c25957⋯.gif (1023.31 KB, 489x377, 489:377, doctor_new.gif)

File: fc693b474ddf195⋯.png (Spoiler Image, 8.3 KB, 378x190, 189:95, comparison.png)

Alright. I tried making my own popup art for when she spreads her legs. It's beside each other in one of the pics. I think the body looks fine but I tried modifying the artist's face to have it turn towards the player and it looks kinda derpy. I wish the artist would return (it's been like a year....) or I could get another one. I could probably leave all the town art the same (or do my own again), but just have someone do the splash/popup screens like this...

Excuse the error at the end. I forgot I was in the middle of adding another path which I never finished, and after running into issues trying to record it like 3 other times I'm too lazy to record it again just so you can see the chest-rubbing dialogue.

Tech shit if anyone cares:

I am deciding to go more heavily into behaviour trees. Before I had a State pattern for NPC states, then some of those had behavior trees. I think I'll just mostly rely on behavior trees since they handle resumption of activities so much nicer, as well as prioritization. Only problem I find is they're annoying to debug relative to code. I do have a little visual debugger though which helps.

Also fixed a bunch or random shit like text no longer splits in the middle of words (it now prematurely inserts a newline), and a some other random stuff like that. It should also not cause lines to start with a space because of splits like it used to. I have no idea what's up with that one part though during the spread legs part of the gif - I'll have to look into that or just shrink the message.

Overall mostly been working with the dialogue scripting. Also fixed the line-of-sight code.

>>28980

>>28977

>>28970

Gee, it's almost as if I haven't been releasing the full source code with every single demo or anything...

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76128b  No.28988

>>28977

>that image

Where is your game?

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b0309b  No.29001

Does anyone have a download link for the latest build? The link that was posted doesn't work anymore.

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8ca2df  No.29004

File: 8ddd75a835140c0⋯.gif (3.88 MB, 489x377, 489:377, follow2.gif)

Okay, so I implemented arousal, orgasm, etc. The player (and loli) can gain experience in various sexual acts by doing them more, and ther's some cooldowns on it. So you can't just spam the same sex scenario over and over. There's a per-sex act (ie vaginal, oral, etc) cooldown and a per-scenario cooldown. They both go down as time goes on. There will be some textual differences too, ie you might see "Your hand shakes as you reach down and rub her cunny" vs "Your hand confidently glides over her clitoris, teasing her" + the higher your skill, the easier it will be to make her orgasm. Same for her. "She wraps her lips around your cock and runs her tongue around the tip" vs "She leans over and licks it once, unsure of what you meant". There's a per-act experience as well as a dom-vs-sub experience. Acts do impact others, so anal sex will have a big carry-over from vaginal, and blowjobs/handjobs will have carry-over, etc.

I also extended the dialogue by swapping away from the state-based pattern to putting dialgue into a behavior tree. I also made it so that dialogue nodes can trigger the dialogue node to run a situation-specific subtree. In this gif you see when you ask her to take her clothes off outside, she refuses. But after you tell her to follow you to somewhere where you can, she then runs a subtree that follows the player / initiates dialogue / does checks if you're inside, etc.

So yeah, enjoy this gif of molesting a little Hawaiian girl. Leilani Ka'uakai sure enjoyed your little game of doctor. (yes that ending is temporary and a joke - I will make her ask what happened, but I will make a serious explanation)

>>29001

I'll release a new unofficial demo soon. You're really not missing out on much, as the game was (and still is) quite incomplete and buggy. Just wait.

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5a6a78  No.29005

>>29004

Could you release the source code as well please?

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8ca2df  No.29007

File: c2d2f777512b958⋯.png (138.24 KB, 640x480, 4:3, redhead slaughter.png)

>>29005

>>29001

Here's the July(?) 2015 0.2 demo with source code:

https://a.cocaine.ninja/qlmvvp.zip

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5a6a78  No.29008

>>29007

That's pretty old...

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8e89e2  No.29009

Well it is the latest version.

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8ca2df  No.29011

File: 7a04c77f190d5c3⋯.png (Spoiler Image, 5.5 KB, 256x192, 4:3, blush.png)

File: 83f6d7a76f6adf7⋯.gif (Spoiler Image, 3.7 MB, 489x377, 489:377, middle schoolers.gif)

Okay well there. I tried making the spread legs picture better but it's probably still shit.

Also finally gave the middleschoolers a popup. There's no spread leg pic though.

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66fb21  No.29016

>>29007

Is this windows only? or is there some linux or mac support?

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8ca2df  No.29017

File: fd7abf1e8ef936b⋯.png (Spoiler Image, 8.6 KB, 512x192, 8:3, on all fours.png)

More art. I think this should be enough for the demo? Both spread legs / all fours are very versatile.

>>29016

The. .exe is a Windows binary, but the full source code is included so you can compile it on Linux/Mac (it works on both, sorry for the lack of a makefile. also there were a couple very minor (like 1 character, or etc) changes you might have to do depending on which linux compiler you're using)

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2d5e37  No.29018

I like the premise OP but its riddled with bugs.

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ac1267  No.29026

>>29017

I think it really depends on how much you want to invest in art and how important it is to the game. If you release a good, complex, feature-rich demo with art that isn't that good, you might (emphasis on that) also attract some artists to help you out. I wouldn't mind placeholder graphics.

Personally, I'm just dying to see a release and am glad you're working on it still.

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8ca2df  No.29058

File: a1ae4436ea0dc04⋯.png (152.31 KB, 1564x1740, 391:435, message block coroutine.png)

File: 8db33b930a96d7b⋯.png (97.62 KB, 1212x1531, 1212:1531, order naked.png)

File: a784c1b55e3d8d4⋯.png (304.36 KB, 1300x3096, 325:774, prop list.png)

File: fdce4f3aef67f7a⋯.gif (1.72 MB, 489x377, 489:377, school interior.gif)

* Made it possible to inline dialogue forks within a single dialogue outcome (to reduce boilerplate files needed for short, self-contained forks. this picture is pushing it a bit for the extent I'd like them to be used - anything this big or later should actually be in separate files and using the attributes{} block matching stuff to / requirements {} fork on.

* Made message{} block run asynch(lock-step like a coroutine with the main thread) to allow you to place stuff like setClothesOn(Panties, false) within a message chain and have it happen in that order.

* Schools! You can enter schools again, and instead of being an empty black vortex like last demo, they're actually decorated inside and have multiple levels now, gif related

* Lolis are registered in a specific school (the one with the closest untaken desk right now) and have their own specific desk in a classroom. So instead of standing inside the middle of the school-vortex like in last demo, they standby their very own desk. I'll have them do an animation of them working once that's drawn later, and going to the washrooms if they have to go, etc. (which could be an opportunity for kidnapping! or just watching the cuties pee...)

* Various loliscript stuff (like weighted choosing), and improved building editor. I guess players don't care, but anyone who wants to create scenarios/dialogue will!

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c42265  No.29064

File: a20936fe50357f5⋯.jpg (61.84 KB, 640x480, 4:3, a20936fe50357f524844859119….jpg)

>>29058

I am Monitoring your progress.

keep up the good work!

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ac1267  No.29071

>>29058

Progress! Nice; can't wait until the next release.

I saw a spelling error in the second image, line 82 ("petiete").

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da69f0  No.29146

>>29026

>genetics define skin and hair color

>all characters are virtually the same sans hairdo and color palette swap

I'm pretty sure you didn't overlook this, just putting this here just in case

>>29026

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c42265  No.29209

links are dead

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8e89e2  No.29218

Still going good?

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8b7ab7  No.29286

no updates for nearly 2 months. I'm actually worried that he might have been jailed or something.

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61c3a5  No.29287

>>29146

Doing palette-swaps can be done entirely in code and you can specify the swaps once and it magically works for every single sprite.

Doing facial features/etc requires a fuckload of art work for every single animation, pose, etc.

>>29071

Fixed.

>>29209

Yes

>>29218

No. There's been some setbacks. rip my devtime.

>>29286

I'm not dead. Also it's only been 1 1/2 months. And I posted updates on other sites ~1 month ago. I've just been busy as fuck with life. 60+ hour weeks + other responsibilities outside of that that I have to take care of.

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c5fbfd  No.29298

>>29287

Any chance that you could release the latest code in git and let others contribute and help?

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152363  No.29341

>>29287

>And I posted updates on other sites ~1 month ago

Could you post some links please? I'm curious.

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4ed2d5  No.29344

File: e2cd4163641ab02⋯.jpeg (6.22 KB, 225x225, 1:1, sad face.jpeg)

Would anyone mind posting another link all the ones on here are dead.

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57ef72  No.29352

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4ed2d5  No.29355

>>29352

The file is password protected do you have it?

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57ef72  No.29357

Oh shit i'm sorry bout that! Here:

DKXGATFULMFA

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4ed2d5  No.29359

>>29357

Thanks alot man that worked. But it's still sad it turns out that it isn't a win 32 program.

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799517  No.29405

how do you change the resolution on this puppy? At current settings I could fit about 15 of these sprites on a dime.

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0e894e  No.29408

>>29405

F4 switches resolution. At least currently - I don't remember if those old demos had it or not.

>>29359

...Are you on Windows XP? In 2017? Because I know that on Win XP and before it won't run and gives that error since I didn't compile it with XP compatibility mode. If so, get a new OS.... it's 16 years old now. And if not, please tell me more about your computer.

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799517  No.29409

>>29408

Hmm, I tried it but it doesn't seem to do anything.

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e395b9  No.29411

Where can I download this?

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e395b9  No.29412

>>29411

jk srry guise!!!!! <3 fund it sillly meeeee hahaha randumb

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f9c6a7  No.29413

>And I posted updates on other sites ~1 month ago

Links on this sites pls?

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3deb99  No.29419

>>29408

How do I make it fullscreen?

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3deb99  No.29420

>>29408

How do I make it fullscreen? Also it has no sound and I don't know how to close the inventory once it's open.

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db6900  No.29423

File: 26af5032146307b⋯.gif (98.74 KB, 640x360, 16:9, 1503697643510.gif)

>>26682

September 1st Checkup!

Did OP stop developing?

Or is Real Life™ happening?

Can OP give a status update?

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2f12cf  No.29460

>>29409

I guess it's only in the current version not in the demos, then.

>>29413

On 4chan mostly. ie /jp/'s OC/Drawthreads. /d/'s /dgg/ /d/ game generals. /vg/'s AGDG.

>>29419

>>29420

There's no sound in the game yet. There's also no fullscreen beyond setting the window to maximized.

>>29423

There's still intermittent development. There's not a lot of time when you've got other responsibilities (working 40-60 hrs/week + other personal stuff). I did work on it a bit about a week ago. I scrapped most of the old dialogue from the 0.2 demo since half of it was just a joke/filler. I started writing a more serious sex scene to go along with the image from >>29017

I don't think you'll ever have to worry about me stopping development entirely - but development can certainly slow down or temporarily stop.

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317451  No.29501

>>29460

ETA on new Demo?

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4ec753  No.29508

Mate, you're damn hard to find, but boy i'm glad i found your den.

Bookmarked this thread,i'll wait for the next demo/updates/anything!

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b489c7  No.29526

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acefa1  No.29528

does anyone have a link to the lastest build?

would love to try it out

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2f12cf  No.29531

File: eff63ce157bd5f5⋯.gif (Spoiler Image, 1.71 MB, 494x367, 494:367, ugly orgasm face.gif)

File: a5b0850ba4fc4c1⋯.gif (Spoiler Image, 334.19 KB, 489x377, 489:377, on all fours for b.gif)

File: f469ee23305e0a6⋯.gif (Spoiler Image, 2.5 MB, 489x377, 489:377, doctor for b.gif)

Well, some status updates:

* Cop AI is back in and is now using behavior trees instead of some hacky state stuff

* Lolis can changes faces (1st pic related) in the pop-ups.

* Started work on a suspicion system where certain areas (schools, girls bathrooms, etc) are more suspicious. However, while there is a system for that, none of the NPCs react to it yet. Later on I'll make them pay attention and if their suspicion of you goes over certain thresholds, they'll follow you, confront you, etc.

* Re-enabled car collisions and made them kinda not shit, sorta.

* Bunch of refactoring that you guys don't care about. Also some bug fixes.

* Fixed car camera + made the player-driven car gravitate towards the center of the lane, depending on your angle (dot products are so useful... just take the dot of car dir + road dir and use that as the multiple)

Also I noticed an... interested bug.

When pregnant, semen would never be removed from the womb, so if you creampied a girl a bunch while she was pregnant, she might have liters of semen in there, so she would instantly get pregnant the next time she ovulated.

>>29501

Let's go with December.

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5a1353  No.29539

File: 244c234154c64dc⋯.jpg (88.38 KB, 558x600, 93:100, 1465286603995.jpg)

>>29531

>so if you creampied a girl a bunch while she was pregnant, she might have liters of semen in there, so she would instantly get pregnant the next time she ovulated

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2f12cf  No.29541

File: d9547dd7064ac0e⋯.png (9.55 KB, 768x192, 4:1, sprite12_strip3.png)

Okay since people complained about the spread-legs faces in >>29531 I spent tonight re-doing them. Also I'm thinking of adding in a smaller version of the pics for like a kindergarten type. so you have kindergartner, elementary-schooler, then middle-schooler. pic related.

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d72c00  No.29543

File: 839513cc353328b⋯.png (2.26 MB, 2112x4672, 33:73, lolisim.PNG)

>>29541

Hey lolidev, Can't believe I have the chance to speak to you. First of all, I'm a great fan, and I find your work to be amazing. Although lolis aren't my biggest kink, I apreciate the autism/vision and love you place into your project. As others have said, and I say it as a regular player, it really gives that DF feel to me

Found you time ago thanks to pic related, I found on half chan, but I had no idea if it was real, or you kept working on the game. I was really surprised to find you here.

I would love if you (or anyone) could find time to link me to those threads in 4chan were you give explanations on the game's mechanics, like in pic related

I also have many ideas and positive critics about the game, which I'd gladly post if you want to hear them

That's all, continue with your great work, and don't push you over about the development stops, I prefer to wait, if the end product is gonna be your best, than having a rushed, badly done thing to play, and I think many think the same

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df9a96  No.29544

File: 2972a99205906dd⋯.png (3.99 KB, 220x98, 110:49, loli.png)

File: bcd5cbbd54370a7⋯.jpg (45.04 KB, 574x182, 41:13, d37hme5.jpg)

>>29541

Your eyes still wander a bit. Also I think the head would look less disconnected if you removed the line under the chin.

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98d8cc  No.29546

>>29544

Wow, you saved that poor loli's face.

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d72c00  No.29568

hey lolidev, what tools do you use to code and art the game?

engine, editing ones, etc.?

Really interested

great job btw

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2f12cf  No.29572

File: 2ba6550584df7ee⋯.png (Spoiler Image, 10.13 KB, 768x192, 4:1, sprite12_strip3.png)

>>29543

Those threads have long-since 404'd. The one in that screencap was a thread on /sci/ about "Mathematics and science in videogames".

For places I will post intermittent updates before posting here (since I prefer to clump updates here instead of spamming a million single posts about minor shit) you could check out the AGDG threads on /vg/, or the /dgg/ threads on /d/. And if there is one up, the OC/drawthreads on /jp/.

>>29544

Thanks. I incorporated that change into the pictures.

>>29568

For editing the code/debugging/etc, I use Visual Studio (C++). For editing the loliscript files I use Notepad++ (have written a custom syntax highlight for the loliscript language if anyone wants to help me write more loliscript dialogue).

For editing levels/etc there's an in-game (only available in the debug builds though in a menu) editor for creating and modifying the building interiors.

The engine I wrote myself. It uses the SFML library (https://sfml-dev.org/) for rendering/input/etc. I use json11 (https://github.com/dropbox/json11) for the JSON parsing, which I use to store most data (item configurations, house levels, etc). This should make it fairly modder-friendly.

For art I use the sprite editor in Game Maker since that's what I'm used to. Although it would be nice if I used something that supported layers...

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d72c00  No.29575

>>29572

thanks for the answers

btw, I was reading through the genetical stuff, and I was thinking that this game, other than already being a mgs and a good racing game, could be a good eugenics fuck simulator, but then some questions started to pop out

Do you, the player, have genoma? Can you decide it anyway or is it always gonna be random?

Are more expansions on genetic stuff being planned?(pls say so)

Will you be able to efectively remarry your offspring, or make certain loli/futa brothers fuck and have genetically mutated offspring? Genetical fucking ups, basically

Could there be a variable for twins being born?

Those were solely genetical stuff

Will you be able to have solid relationships with adults (see= grown lolis/fucked up adults) and introduce them to your life, and have them help you/have threesomes and stuff? (This is also very important to my interests

thanks

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2f12cf  No.29577

>>29575

Warning: I'm really trying to control the scope, as much as it might seem like I'm not.

>Do you, the player, have genoma? Can you decide it anyway or is it always gonna be random?

Right now it's randomly taken from the Caucasian gene pool. I might allow you to change which pool it is later.

>Will you be able to efectively remarry your offspring, or make certain loli/futa brothers fuck and have genetically mutated offspring? Genetical fucking ups, basically

Okay so I was planning on having genetic fuck-ups caused from inbreeding.

I had one idea for an approach:

Say each of these genes has a p chance of having the recessive allele.

Then you have a p^2 chance in the wild of getting it in both your parents, thus having it expressed.

Take a Bernoulli trial of this over the 10 genes.

What if we want to keep it at or below 5?

That's a chance of (1 - p^2)^10 + (10 C 1)p^2(1 - p^2)^9 + (10 C 2)p^4(1 - p^2)^8 + (10 C 3)p^6(1 - p^2)^7 + (10 C 4)p^8(1 - p^2)^6

For p=0.5, ie a 25% chance (since both parents must have it) in the wild per gene,

that's 98.02% chance of having 5 or fewer of these 10 genes = 2% chance of having bad genes expressed.

but what if you're fucking your own daughter?

You have an expected value of 2.5 'bad' genes yourself that are expressed.

Then once we look at all the ones you have from only 1 parent, which should be 5 on each side.

That's basically a 25% of you being fucked if when you reproduce it ends up giving the same chromosome it gave your daughter, and she also gave that one instead of the mother's.

In that case then the genes will match up and you'll get an expected 5 of them being bad.

Actually scratch that, that's probably not how I want to model it...

how about like... more genes, and not doing a count, and just relying on there being a low chance of there being both parents having it in the wild?

Yeah, I think that is simpler and would also have a 25% chance for each recessive shitgene of having your daughter have it being expressed. I'd just need to have enough genes that you almost definitely have at least 1 recessive one, while having the probability be low so that in the wild someone having both parents have it is unlikely.

>Could there be a variable for twins being born?

There could be. It's not in now, but it wouldn't be hard to add.

>Will you be able to have solid relationships with adults

The plan right now is to not have you be able to form relationships with adults in the wild (yes, I know there could be situations like dating single moms... but I'm trying to control scope).

For once the lolis grow older, the plan right now to control scope is to largely have them just stick around as breeding cows/sex slaves with more limited dialogue. I really don't want the scope of the game to explode and have it be released in 2042 instead of 2023. A woman/loli threesome could be added though, but right now the NPC interactions are 2 person only for now. I do, too, find the idea of fucking a little girl with a pedo woman (especially her mom) incredibly arousing.

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d72c00  No.29586

>>29577

I can respect trying to control the growth of your game, it means you have vision over what you want, but there are good ideas about what your game could be, and as you said, dating/having sex with adults can get you to amazing situations

But honestly, as long you are the coder and you compromise to add a lot more dialogue options, I'll keep waiting for the game >>29577

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b3b19e  No.29589

>>29017

Well, I got the version 0.2 to compile under mac os.

I had to make a bunch of changes to make it compile. It started, but then a few more changes to make generate work.

Essentially had to apply a trim to each line read from a file for the generate process. Additionally fixed nationalityDir creation

in NationalityDatabase::loadNationality

Lots of rough edges of course.

Not going to muck around with it much more until next release. Don't want to fix what has already been fixed.

Not going to post the make file I used/created unless there is interest, cause whomever uses it will have to make changes to code. After next release I will see about posting an updated make file.

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b3b19e  No.29590

>>29589

hmm should mad it clearer I am not lolidev just some anon who made simloli compile and run on a mac. if lolidev wants change set I will figure something out. probably a diff set on pastebin.I would be willing to do some bug hunting, but only on recent code.

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e3e3e6  No.29598

is there anyway of downloading the game without Winar or whatever that program is? sorry Im a poorfag.

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2f12cf  No.29599

>>29589

Yeah I'm aware of some of the fixes people had to do to get it to work under unix.

It was submitted to a demo day which had a tight deadline, which is why I hadn't tested it on other OS's like I had planned.

Next release should be smoother on other OS's since I can't post on a demo day, since itch.io deleted/banned my account anyway for posting the demo.

>>29598

It's a zip... and what does being a poorfag have to do with anything? Your OS should come with the ability to unzip files unless you're on Windows 98 or before, and even then you can use 7zip, etc for free.

Although either way, the download is not up since the host went down, and the demo is now so outdated that I don't feel it's worth it to reupload. I'll post a new demo by the end of the year.

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c935e1  No.29603

>>29598

>paying for Winrar

It's practically a meme that no one bothers buying it because you can just download the software's trial version and keep using it even after the trial expires.

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2f12cf  No.29614

File: 71a4d5cc03ef9a5⋯.gif (Spoiler Image, 647.11 KB, 503x373, 503:373, nsfw gallery.gif)

File: 768c82585752667⋯.gif (Spoiler Image, 375.93 KB, 503x373, 503:373, old swaps.gif)

File: 948488921b63ea8⋯.gif (Spoiler Image, 912.27 KB, 503x373, 503:373, new swaps.gif)

Spent a few hours changing all the colour palettes. Here's the before / after (2nd / 3rd images). 1st image is one showing off the other 2 poses.

If you notice any weirdness int he palette still, please say something - especially if you have specific colours that you think would look better.

The main difference being that before the lips/blush was the same colour on all skin tones, and now it's changed. Plus some just had wonky other colours, and some were simply temporary copies of other (ie hazel was green, light blue/grey were blue, etc).

I guess now I'll work on palette swaps for the clothes, then I guess I'll be done with graphical work for a while hopefully.

Then after that...

maybe back to the stealth/suspicion mechanics?

plus I need to do some bug-fixing as well, like the part where lolis path through interior walls ie in >>29058

(since if I turn on interior collisions with th em they can't escape certain places - it's probably something to do with stairs or doors)

Then at some point I'll need to resume work on the dialogue scenes for sex, and also general dialogue. I still have that reverse-doctor scene only half-implemented.

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564237  No.29617

>>29614

Where can i Download this?

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df9a96  No.29618

File: 65dc8c2c0062a37⋯.png (649 B, 119x47, 119:47, scientific term.png)

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64e010  No.29622

>>29617

There's a demo from a couple years ago, but the download is dead.

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d72c00  No.29647

>>29614

I know it's placeholder art, but I think I have some constructive critic

>Orgasm and moan faces are off, Too bimbo like

>Boobs on middle schooler could be bigger, and she would have pubes, but I guess that comes in the future, as well as types of vaginas(?), and different constitutions(?)

>south asian skintone is poo-like, and mediterraneans are more white, that aside, great variety

>lateral view orgasm face is also off in the sense that it's too close to the limits of the face

>consider creating custom loli types and be able to name them, you'll be able to show us the differences faster and easier, and people'll love the power of designing types of lolies, also memes and trading lolies (but that's probably when there's more customization available

That said, it all keeps the job done, and as you said, you'll probably won't have to tackle graphical aspects for some time

But honestly, consider if not now, start looking for someone available to art the game in the short future

Eye candy is truly the thing that best gives the things this game intends to give, along with good writing, something you already seem to have yourself

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24007e  No.29648

>>29647

I like the designing loli's idea, but if the dev implements that I think it should only be in a cheat mode, or after a pregnancy mechanic.

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e19a10  No.29650

well the dev said there would be genetics... so it probably won't be part of the pregnancy mechanic...

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d6a686  No.29651

Hay Dev, Can you explain bit more on the technical side of the pool generation, i understand that it use some sort of markov chines to generate the pool.

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d72c00  No.29653

>>29648

I was thinking more of a type of multiplayer mode

When players get too powerful/famous in the deepweb, they would be able to buy/sell lolies

This includes both buying extremely precise looking lolies generated by the game for the player (the more precise, exponentially more money), and player obtained lolies being sold for certain reasons (training to do certain abilities tasks that take time, to be cuter and/or sluttier, etc.)

Not only this gives a newly found and refreshing middle/late middle game, but actually serves as roleplaying conecting with actual people on the deep web

sadly, it probably means too much work for what it's worth, but I really liked that

adds cool concepts and depth

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d72c00  No.29654

>>29653

and yeah, lots of grinding and effort to get to that point in the game (money, mainly), but it would open a whole new type of gameplay

it'd would also mean you could get arrested easier, as you are in constant risk of being taken by the feds

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564237  No.29657

>>29647

Yeh im hoping for better tiddies on the teenie

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2f12cf  No.29659

File: ddb4f932cc81be2⋯.png (9.13 KB, 256x192, 4:3, handjob_blowjob_portraits.png)

File: 8efa481dd039c2c⋯.gif (1.7 MB, 503x373, 503:373, morning walk to school.gif)

File: 77db5e563467eb9⋯.gif (1.77 MB, 503x373, 503:373, debug draw.gif)

File: 40ad13fd176776a⋯.png (76.7 KB, 512x384, 4:3, small-sprites-dress-hair-u….png)

Well I edited the talking sprite so I can use it for a handjob/blowjob scene (ie in the incomplete "reverse" playing-doctor route (loli playing doctor, possible light femdom)). Could use it for a generic blowjob scene too.

(1st) pic related.

Also extended the small (game world, not portraits) sprites to finally support all the hair combos (before they only did pigtails). Also gave the elementary schooler a school uniform sprite / the middle schooler the dress. So now it's {dress, kindergarten outfit} for kindergartners (age 4-7.5), {dress, kindergarten outfit, school uniform} for elementary schoolers (7.5-11.5) and {dress, school uniform} for middle schoolers (11.5-*) (* is 13 or 14, dunno which to use as loli-cutoff before they're adults).

(and yes I know kindergarten doesn't last until you're 7.5, but I just wanted to split the lolis up into 3 age groups so I conveniently called them those things. would be dumb to have a specific art for 1 year, then use the elementary one for 5-6 years)

(4th) pic related for those.

Oh, and as you can see, I also implemented colour-swaps for outfits. So you get different colours. There was (limited) support for this in the old demo, but that was when it was everything (clothes, face, hair, body, etc) in a single sprite, so I needed to change some things. Also now everything is external in some JSON files sharing a unified "colour swap" syntax similar to the genetics stuff (also external). You can see it visible in the 4th pic.

Also random sprite clean-up. And bug fixes.

Most importantly, I fixed the pathing issues mentioned in >>29614 which was a big blocker! Now they can walk around nicely indoors. Before the pathing was fucked so as a temporary work-around I disabled path-calculation collisions indoors. Now it's enabled! No more walking through walls like in >>29058 !

Pic (2nd one) related, lolis now entering school correctly!

Which was all thanks to me adding in some debug options to show the implicit NPC path graph grid indoors + the 'portals' (stairs, doors, things that transfer you between levels, since my pathfinding system can path between multiple levels, even intermediate ones). 3rd pic shows it if anyone is interested.

>>29647

>placeholder art

>mfw it's not

fuck

>>29651

What are you talking about with pool? The only thing I use markov for is for concept-associations. Gene pool? That's just a table with the recessive vs dominant probability for each gene.

>>29653

..multiplayer? There's no plan for any kind of multiplayer, especially not online. I did consider having a loli trading website though. You can see it in >>28077 (mockup pic) and >>28958 (idea discussed further)

>>29657

Better in which way? Bigger? Different shape? I should point out that the middle school sprite is used for girls aged 11.5-13 mostly. They're not going to be significant tits. or is it more of a shape issue? (I did clean up that weird colouring in the spread-legs pose that shows up more with darker skin tones though)

And be clear when you talk about which pose they're in. Do they need improvement in both poses? Or only the standing or only spread-legs?

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1d0af3  No.29660

>>29659

New download anytime soon?

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d72c00  No.29661

>>29659

>I did consider having a loli trading website though.

well, that's enough for me anyways, the other anons being conected was mainly roleplay, but my other idea stands, paying for ultradetailed lolis (aspect, education, personality, abilities, etc.), and paying big bucks the more detailed they are

>Better in which way? Bigger? Different shape?

not him, but tbh, types of boobs should vary a lot more

Pussies are fairly identical, the very idea of this game implies that, but at certain ages, kids develop, and they do in different ways, and more the more time it passes, so at 13 years old, you find kids with huge, firm, round cow tits (this reminds me, allow the player to put estrogen on the public water system of the city, pls) which are overdeveloped for their age, and girls with really pointy, conic tits (to each their own)

All this babble of mine to say that tits should be more varied, and bigger/smaller too.

Fuck, if you put all this under genetic load of each loli, you'll make me a happy man, Im one of the anons who wanted an eugenics loli breeding simulator

> for girls aged 11.5-13 mostly

It's your game, and your intentions are the only thing that's gonna decide how the game'll turn out, but consider upping the age to 14-15 max, or at least making sprites for older people, I think I'm not the only one who'd like that

>Do they need improvement in both poses? Or only the standing or only spread-legs?

Boobs look kinda off to me probably because of what I wrote before, that there are only three differences in sprites for boobs for now

On a side note related to the question. Remember what some guy posted about eyes having to point somewhere, instead of being always set in a thousand yard stare

Pussies work similarly dude. The doggy-style sprite looks real funny because the vagina is always pointing towards the player unnaturally, like she is twisting her body to face you

>>29660

told several times in the thread dude, he said at christmas he would post a demo

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aa3a11  No.29663

>>29659

>placeholder art

>mfw it's not

>fuck

The art is really bad. If I was you I wouldn't spend much time on the art, especially the large sprites/scenes because they look really bad.

Due to the crude art I assumed all the dirty stuff would be a combination of tiny sprites and detailed text/dialog, imo I think that would be much better than having these crudely drawn scenes.

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bb9d49  No.29665

>>29663

it's not that bad..?

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d72c00  No.29667

it's ot that good either

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c83ca0  No.29678

>>29663

>>29667

I would prefer a visual representation than not.

The art is perfectly fine, specially considering how many variables would be required.

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32bff3  No.29681

>>29660

I already said in >>29599 that I"ll release one by the end of the year. Likely in December.

And yes, I know I said that last year.

>>29661

>upping the age to 14-15

You'll be able to fuck >13, but they're just the "adults". ie your interaction with them will be very limited, and mostly relegated to rape-meat/breeding cows. I'll probably only do 1 scene for them too (probably doggystyle to minimize art). And less outfits. because they're not the focus, I don't want to be drawing every outfit in 4+ body sizes. 3 is bad enough.

>>29663

What if I just put in an option to disable them? When it was just the small sprites, I had far more people complaining about that. "I can't fap to 20x20 sprites!", etc.

>>29680

I started typing out a serious response but after responding to a few points I'm pretty sure this is just a joke.

In case it's not: No to most of that stuff since the bang:buck ratio is incredibly low and I need to control scope.

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8bd065  No.29682

>>29681

nono noo wait wait waat no im being sincerly honest i mean it honestly consider it the potential is there

just find time on your own time

heck u can even go for an unreleased demo or a better sequel copy and paste just idk adding additional polished textures and layers and further well thought out dialogs like youve done ect.. idk it could even be released as a rare side demo before a special edition version idk its a thought of what can innovate anything of the imagination..

just with those additions or anything similarities can really help influence games to go above and beyond the typical limitation of average expectancy yours holds true to pushing the bar of limits further. dont give up on this man were rooting for you

- good cheers bro

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8bd065  No.29683

= __=)

i know youre busy

but dont get lazy nigga

add dem ideas that shit

would make this game infamous

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32bff3  No.29713

File: c7932d39781fbd3⋯.gif (Spoiler Image, 2.11 MB, 503x373, 503:373, reverse doctor.gif)

I've finished up the main core of the "reverse doctor" scene, where the (bossy) loli will want to be the doctor instead of the patient. The submissive lolis will be fine with being the patient.

There's a lot of dialogue you don't see here, ie when she has better BJ/handjob skills.

Got a cum-layer now too!

Now I just need to add in I guess "explanation" dialogue for the cum or something.

What do you guys think?

Oh, and at some point I'll add smiling/frowning/etc faces so her face will change with the dialogue rather than just open/closed mouth for bj vs handjob scene.

Right now the loli/player arousal/orgasm levels are hidden, but you might see dialogue differences depending on it (ie for the loli there's big differences in how she reacts depending on her arousal levels, but that plays more into the regular doctor route where you rub her pussy/chest/etc).

Should I keep it like that? Have a bar somewhere?

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999f8b  No.29715

File: c0670dbefe5aabb⋯.png (240.45 KB, 387x490, 387:490, Shoko.png)

>>29713

Keep it like that or just add some lines of how the player feel before doing some choice, so he have a idea of how aroused he is. I dont feel that a bar would fit in a game like that.

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283e24  No.29738

File: e133a82a3e5dd05⋯.png (86.96 KB, 200x250, 4:5, e13.png)

>>29663

>The art is really bad

I think it looks fine

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a110da  No.29741

File: ca8ed78a07796b3⋯.png (9.19 KB, 238x313, 238:313, 1422218730120754073.png)

File: a3df3455e640577⋯.webm (3.83 MB, 320x240, 4:3, CHLOSTA.webm)

Dobre guwno, papiesz grałby jak pojebany

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a110da  No.29742

File: 2b3b90e2758bb21⋯.png (75.12 KB, 226x278, 113:139, 1427220475243.png)

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3183f4  No.29761

>>26686

>2nd gif

is this Grand Theft Loli?

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10b099  No.29765

I realize this has been asked before but where can I download this? I went through every link I could find on this page and found nothing.

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9a8371  No.29766

>>29765

Is it that hard to read the thread or use ctrl+F?

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46014f  No.29777

>>29765

Dev said he would release a demo by the end of the year.

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65ad81  No.29791

>>29681

>What if I just put in an option to disable them?

That would be brilliant. I imagine it wouldn't be much more than a single boolean so if you could add that before the December build I'd be eternally grateful.

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6fe6eb  No.29796

question

is this available for download or no lol

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46014f  No.29797

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32bff3  No.29798

File: 34ac400cdb197a2⋯.gif (2.67 MB, 503x373, 503:373, trick or treat brooms.gif)

File: b20337383eef9dc⋯.png (593.79 KB, 3034x1744, 1517:872, dialogue_graph_3.png)

File: 26414e8d0a9d67d⋯.gif (2.7 MB, 503x373, 503:373, flailing while dragged.gif)

File: e4e4f1d059ad876⋯.png (43.74 KB, 733x674, 733:674, graph_clustering.png)

Okay some updates:

1st pic: I added in Halloween just for shits and giggles. It's just the walking sprites though - when you talk to them they appear naked since I didn't draw big portrait art for them yet lol.

2nd pic: Decided to refactor the conversation flow into a more " conversational topic" hub approach.

3rd pic:Added in dragging animations / ability to drag lolis (before you just carried around them and it was dumb). Also before anyone mentions it - the flailing was just enabled there. if you chloroform them in the final game it will make them stay in the 1st frame. I just wanted to show the animation and didn't have a non-chloroform grab option in dialogue at the time.

Other progress:

just wrote some graph-partitioning algorithms(4th pic) to allow the breaking of lolis into groups based on who is friends with who (since I keep a weighted digraph for NPC-NPC relationships with arc-weights in [-1, 1] where -1 is hates their guys and 1 is absolutely adores them).

Also wrote a good portion of the push-over-and-rape scene as well as a bunch of other dialogue adjustments/refactoring/etc.

>>29765

>>29777

>>29797

Also the (over a year old!) pre-alpha-0.2 is in the mega link: >>29352 (not my post - someone else reuploaded it). But yeah for the new version wait until December.

>>29796

That question has been answered like 20 times in the thread.... I don't mean to be rude, but asking repeatedly is just making the thread hit bumplimit sooner, which makes it so that people following the link have a higher probability for the thread to have 404'd since they found it.

>>29791

Just added that in to the menu for you (the other options right now are resolution scale (1x, 2x, 3x...), blood on/off, and metric vs imperial in menus. I hope you're happy. It defaults to on though.

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681d9b  No.29800

Hey I really like the game that your making and I have a couple feedback and questions

I think the whole breeding and genetic aspect of this game is extremely hot and why I started following this. Being able to kidnap a girl then rape and eventually breed her with another daughter, which you can raise and rape and breed again is really this games selling point. You should really spend a lot of time working on or emphasizing this feature.

Suggestion

I think there should be a function where girls you kidnap and breed a daughter with become so broken or come to love their abductor like stockholm syndrome that they help the man train their daughter they made with him into becoming another breeding bitch. Being able to raise your own harem of little girls with the girls becoming pedo mommies of their own and indoctrinating their girls into this life would be amazing. I was thinking of this doujinshi series as inspiration

https://hitomi.la/galleries/1086007.html

https://hitomi.la/galleries/1048614.html

Just some suggestions, if you have a way for us to donate, I would love to help support this get made. Keep up the good work =)

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df50d6  No.29801

Questions

I know you said you would add interacting with pedo women or mothers as a function (which I find incredibly hot) but how are you planning on actually inputting? I think their should be a relation system where if it reaches high enough, they join you or give access to their kids to you. I think if they join your house, they can act as your pedo mistress who looks after and manages your harem (ex. keeping them in line, indoctrinating them, helping rape them, assist when their giving birth etc,) what do you think?

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828c04  No.29802

anyone got a download for the version with the debug menu working, as I am too a lazy of an anon to do it myself.

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283e24  No.29806

>>29798

>metric vs imperial setting

Thanks for this mate

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0aea90  No.29807

Just added (partial) gamepad support because why not, SFML supports it....

>>29801

>I know you said you would add interacting with pedo women or mothers as a function

What? I said having a pedo woman sidekick would be something I wasn't going to do because I'm trying to control the scope so that I actually finish the main game.

Trust me, pedo women make my dick diamiond-hard, but I don't plan on having them into the game since not many women are pedo, and it would be too weird to find out which women are (likely only 1 per town...). And multi-NPC scenes/interactions are just difficult and balloon out in scope in general.

The focus will be on directly interacting with lolis yourself (talking, kidnapping).

Once that's done I'll consider all this minor side-things, but I've already wasted too much time doing stuff like that so I really need to focus on the core of the game.

Trust me, I've already considered all that(I can't understate how much pedo women turn me on), and while it would be nice, it's just not worth it right now.

Same goes for having the lolis go out and kidnap other lolis for you/etc.

For the time being there are zero plans to introduce other NPCs that help you kidnap.

>>29800

Stockholm syndrome is planned, but having them act to kidnap other girls is not at all, due to reasons I've said multiple times in the thread.

Same goes for threesomes/etc unless the interaction is very scripted/streamlined. Like maybe you could talk to them and order them to practice on other lolis, thus increasing their

I don't mean to be rude when replying to anyone's suggestions for ideas, but I'm just trying to be pragmatic about it and am trying to control scope. If I try and implement everything the game will never ever be finished and will turn into a giant mess. Controlling scope is essential to video game development. I've already wasted too much time due to not controlling scope in the past.

> if you have a way for us to donate, I would love to help support this get made

I don't right now. I've just been doing all this for free. I guess if I look at all the hours spent on it I could've made like six-figures worth of money programming other stuff in that time, but this is more fun. I'm not doing it for the money. (I do have a regular full-time job though)

But a lot of people have asked about this. I might consider putting up a bitcoin donation wallet once bitcoin stabilizes (since paypal/patreon are absolutely out of the question). Maybe if I get enough I could commission some art since everyone loves to complain about the art I have now.

>>29806

All the calculations are done in metric, it's just at the UI-level that it converts to imperial.

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233e95  No.29809

>>29807

>All the calculations are done in metric, it's just at the UI-level that it converts to imperial

I'm a brainlet do you mind explaining that further?

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aba9ef  No.29811

File: 6ce51b9c20b7f4f⋯.png (146.82 KB, 265x318, 5:6, 1453766063521.png)

>>29809

All the math is done with the metric system. It's just when it's actually displayed is it converted to the imperial system.

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dcf59e  No.29817

Will it be possible for us to add custom pictures or images for the girls? I ask because in your early reveal pictures in the this thread, you posted the picture of those 2 girls so i thought this game would be using real pictures, however seeing how your doing your own art, I thought it would be nice if their was just a option or moddability to add our own loli pictures, thx, lovin this games development so far

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0327ae  No.29818

File: fc568c58ae53d84⋯.gif (1.28 MB, 510x516, 85:86, 1482112616318.gif)

Cant wait till december for the next release.

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01dafe  No.29819

mind if you tell me what engine you're developing this on?

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0aea90  No.29820

File: e3e216a59a3709d⋯.png (10.87 KB, 512x384, 4:3, hud submenus.png)

File: bad0a81c634528b⋯.gif (351.29 KB, 503x373, 503:373, actionchooser.gif)

File: 38d523282e5f3dc⋯.png (30.7 KB, 504x810, 28:45, metric conversion.png)

Well I started implementing that binding/usage menu googum was suggesting. Here it is.

It was basically since I figured there would probably be too many actions a player might expect to do to have them be dedicated.

I could also have a contextual one that only shows actions you can currently perform (ie grabbing won't show up if there's no NPC in front of you)

The reason I was putting in that Bind Switch rather than just Bind Use, was I wanted to have some kind of visual identification for what you were going to do. The idea I had was a 'currently equipped action', and hitting the button you bound to a switch would swap the current action to that action, which would change the icon in the bottom left corner of the screen. Then some dedicated 'perform action' button like R or F could be used to do the current action. To bind in the menu you basically press any button (mouse, gamepad, keyboard, etc) that isn't bound to a FIXED action (ie walking, sprinting, etc) - all buttons you had bound to other things *through this menu* can still be overridden.

Someone else suggested that what should happen is when you tap once on an action it should pop up just a text (maybe change that icon?) but then the next time it should use it.

If the player has not too many abilities at a time then I could display them all small in the bottom of the screen, too. Like numbers 1-0 could be hotkey slots and then it would always show those in small icons at the bottom.

Or maybe this menu should only be for switching to an ability only, then have like ctrl+<button> bind switching to the current ability to <button>?

Any thoughts/ideas?

>>29809

...what? It just means that in the code all the variables are in metric. Like int heightInCentimeters; etc

then when it comes to actually displaying the numbers in the graphics part, it then does a conversion to feet/inches and displays those on the screen. Like pic related (if you know code).

When the game code sees 110, it thinks 110cm, but then if the user wants imperial it converts that to 3'7" to show to the user in the menu code, otherwise it shows 110cm.

Like what >>29811 said (I started typing replies here before he posted - I tend to not type a whole post at once so I can batch together a bunch of stuff instead of making the thread hit the bumplimit faster by posting lots of tiny stuff - I usually post the intermitent stuff on other places like /hgg/'s devthread, and halfchannel's /jp/ OC thread + /vg/'s AGDG threads.

>>29817

All art files are external so you could easily edit the lolis yourself if you wanted to, although right now it would be more of a REPLACE the lolis rather than ADD custom lolis, since all kindergartner(ish, ie 4-7.5) use same art, then all 7.5-11.5 use same art, then all 11.5-14 use same art.

>you posted the picture of those 2 girls

Are you talking about Annie C and her friend in >>26686 ? Or about the white/brown girls in >>29659 ?

The latter is the current elementary and middleschool portraits for the handjob/blowjob wearing the school uniform/dress respectively. Those are what you see in-game like in >>29713

>>29819

Already been answered:

>>29568

>>29572

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831987  No.29821

I was talking about Annie C and her friend, I thought those pictures were going to be incorporated when I first saw this project like a year ago,

And yeah I was thinking of replacing the lolis with custom pics, if there are different poses for every situation like blowjob or having sex, we can replace or edit those too right?

Im asking because the common complaint or bitching that ppl do against ur game (even though they're not contributing anything) is the art so I think if that was moddable, all those complaints would disappear

Finally, sorry to bombard with u questions, will there be art for the lolis being pregnant (like when their late in pregnancy, their bellies are swollen?) and giving birth? Other games like free cities pregmod just have a generic text event but having art accompaning it would make it much more immersive and awesome, thx and keep up the good work

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0aea90  No.29822

File: 35e8ac77f88603f⋯.gif (732.88 KB, 632x472, 79:59, impregnation.gif)

>>29821

>I was talking about Annie C and her friend

No that picture I just posted as a joke since I realized Visual Studio (my IDE/code editor) can

>if that was moddable, all those complaints would disappear

No, it won't. It's always been moddable graphics-wise. But no one complaining will put in effort to make better art in the first place. I mean good luck getting art for every pose. And if you do - why not just send me the art so I can make it the default?

> will there be art for the lolis being pregnant (like when their late in pregnancy, their bellies are swollen?)

Probably. In the old demo with the old art I had pregnancy art. See pic related. I might cheap-out though by making it so they can only be naked (well, in panties) if pregnant, since I really, really don't want to make pregnant versions of every single animation/pose/etc. Or maybe make a single "pregnant woman dress" for them to wear.

>and giving birth?

No, I don't intend to make art for that.

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b046d6  No.29823

File: 78c5e5f16266706⋯.jpg (679.54 KB, 1920x1080, 16:9, 1480289145383.jpg)

>>29352

seems to be the only working download and it's password protected! Mind giving us the password senpai?

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5cd5b4  No.29824

>>29823

DKXGATFULMFA

It was 2 posts down.

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c2a753  No.29825

>>29820

maybe dont have consume as using something, i expected your character to just start downing a bottle of chloroform

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831987  No.29827

If the lolis reach a certain level of arousal or horniness, will they approach to ask if you can fuck or rape them? I think that once they reach a certain level of breaking in, they'll learn to love and crave the abuse xD, great game btw

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408ceb  No.29832

>>29822

>that gif

>stranger-kun

>bern laudert

>w-what's a rapist? it's one of those people who sing really fast?

>that super-acelerated pregnancy

You are a man of culture and my nigga on many levels, my dude

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0aea90  No.29835

File: 37b6c69c94d356b⋯.gif (1.99 MB, 503x373, 503:373, maybe I shouldnt have thow….gif)

File: 44cdabc4a8662a6⋯.gif (2.22 MB, 503x373, 503:373, items gamepad.gif)

File: af80cde4bce9687⋯.gif (1.33 MB, 496x374, 248:187, hunger.gif)

Progress:

Items now show up in action-chooser as icons, and you can drop/throw them and pick them up.

Also, controller/gamepad support is a lot better. Now the menus and the action-chooser and dialogue/etc can be controlled entirely without a mouse.

But an issue:

Well I got it to bind your uses to a button, and I thought of making it so that like if you have it bound to X, then pressing X once will set the current action to the action, then any additional presses will perform the action on the nearest valid target.

But then I thought, I have this neat little contextual action thing that searches for nearby things to interact with (items on ground, cars, etc) and lets you hit Tab to toggle through them and E to use them (on KB controls).

So I decided to also make it generate contextual action callouts for those...

Turns out it's pretty derpy to have them both in the same system since I kept throwing cans while trying to pick them up, etc lol.

Should I have two contextual callouts? Say, R for contextual ability (based on the last used one - or maybe even let it keep track of the last few used ones?, and keep E for the non-ability ones? (ie picking stuff up, entering cars, etc.)

I mean I guess I could always just change the priority (would be piss-easy) and have it order the callouts so item pick-ups come first then NCP talk then cars, then finally actions... but then I'm sure that would be annoying when you're trying to perform the action instead of picking things up.

Or maybe I should keep that, but then have R force-use on the nearest target (similar to when you hit "Perform" in the action chooser menu), and then keep the contextual action performing as a lowest-priority thing for the press-E contextual general interaction?

>>29825

>i expected your character to just start downing a bottle of chloroform

That was exactly the intent.

>>29827

Yeah, if they're horny they'll ask the player for sex. They also ask him for food if they're hungry, pic related (3rd pic)

>>29832

All of that is actually removed or going to be removed and replaced with more 'serious' content. I mean I could keep the sing relaly fast line in there, and let you give Bern Laurent as fake name, but the stranger-kun is going away.

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831987  No.29838

hey for your final point, remember these are five year olds were raping, not grown women, they shouldn't be speaking in proper or grownup english, even though some of the lines felt silly like whats a rapist?, they make sense from the perspective of a little girl, don't feel the need to ax all funny lines because their funny or awkward, it actually can help with the realism for a lack of a better word

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5442ac  No.29842

File: 79ba83c5780894f⋯.jpg (57.62 KB, 669x633, 223:211, Yamateee.JPG)

>>29835Could you post a download link with the update?

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aee753  No.29891

>>29835

My suggestion for your context menus/buttons

Perhaps something similar to WoW. That is, you have a hot bar(or more) and you can move actions to that bar from "player actions" list and inventory. Actions bars can have key bindings. ie(1,2,3 ..0)

E.g. actions like "grab loli", "enter car", "pickup stuff", or "inventory candy"

If action bar item needs a target, but no target available, action is greyed out. Inventory: candy: could be like give candy to 'target' if they are close, throw at them if far. else throw in front of player. Or something like chloroform can't be used until close, so player can set target(loli Suzy) wait for the right moment, move up hit "chloroform", then "grab loli", and go.

More complicated then what you are suggesting at the moment. But allows for user choosable priorities. And also means you (as developer) don't have to figure out what action at any given time should be priority.

>>29842

The dev has said that there is a planned posting of the updated game before end of year.

That being said it would be cool if the game could be on github. But somehow, I don't think that will happen.

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0aea90  No.29898

File: 2146da449b9d4b9⋯.gif (3.53 MB, 503x373, 503:373, progress dial.gif)

File: c7e29db070771d3⋯.gif (3.27 MB, 503x373, 503:373, running to adults.gif)

File: 9a73c72c4dedec4⋯.gif (2.16 MB, 503x373, 503:373, running to adults 2.gif)

(1st pic)

I added a little progress dial for actions that aren't instant. (I'll make tying up with rope like this but with a longer delay - so you're doing a risk analysis thing. tying her up = she can't struggle as much, but it takes a while (like 15 seconds?) to tie her up)

Also she didn't piss herself from being scared when you chloroformed her, that's just a bug where as soon as a loli goes into a different state besides the normal one, they suddenly get a functioning bladder, so their incredibly full bladder (since there are no toilets yet) instantly makes them piss their pants.

Also got rid of that "Perform / Bind Use / Bind Switch" terminal level of the action chooser - instead you simply hit GUI accept (A-button on controller, space, enter, etc) to perform it, and any non-bound key to bind it to that key. And what I have is that Use and Switch are kind of the same now. Press the button once to simply switch to it, then again to use it. Soon I'll change the HUD in the bottom left to show what the selected action is.

(2nd / 3rd pics)

But it looked kind of silly, so I made the lolis react as well to crimes being committed. They'll run away from the player and scream ("Aaaah!", "Help!" etc), then once they're far away they'll run to the nearest adult and tell them about all the crimes they witnessed.

Once I fix the noise system I'll make the kidnapping make noise, which will make the other lolis who didn't notice turn around so they can see the crime.

I guess I could make it based on personality, so some lolis would just cower in fear instead.

>>29891

>That is, you have a hot bar(or more) and you can move actions to that bar from "player actions" list and inventory. Actions bars can have key bindings. ie(1,2,3 ..0)

With how it is, it basically has unlimited (depending on how many unbound keys your keyboard/mouse/gamepad/etc have) things that act like this.

>If action bar item needs a target, but no target available, action is greyed out.

I was going to make it pop up 'no target' or something above the player's head or somewhere if he tries to do it. Also the thing in the bottom left of the screen, when I make that show the currently trying-to-use ability I can easily grey it out.

>so player can set target(loli Suzy) wait for the right moment, move up hit "chloroform", then "grab loli", and go.

Wait, binding it to a specific loli?

I should point out that what you see in >>29835 is only when using the kind of 'generic actions'. I will definitely put use-current-ability stuff to the lowest priority among those, since you can simply just press the button you bound it to again to force-use it on the nearest target.

Maybe I should just keep it as-is then see what kind of feedback people give after the demo? That way I don't waste dev-time without any actual feedback from people actually using it, and then I'll use my time until December on other stuff.

>That being said it would be cool if the game could be on github. But somehow, I don't think that will happen.

I have a PRIVATE git repo somewhere less SJW than github, since I can't imagine it staying up long on github.

>>29842

Read the thread. I've said numerous times that I'm going to release the demo in December. If you REALLY want a non-polished development build try joining #agdc on rizon (IRC) and maybe I can hook you up with something in private. I don't want to release a buggy development-build before the actual demo in December though. I'd rather have like a week just to polish/QA/etc it in December before releasing so I don't get a repeat of certain issues when I released the 0.2 demo.

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7701ed  No.29910

I just wanted to say that I really like your game.

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48c631  No.29915

the fuck is this shit

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56844d  No.29916

>>29898

I'm really looking forward to your next release.

> I have a PRIVATE git repo somewhere less SJW than github, since I can't imagine it staying up long on github.

http://gitgud.io/ is what I use, along with most other similar developers.

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993d6b  No.29922

Why don't you make a patreon? there are more loli projects on there.

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c56c27  No.29924

File: 628d5d08c3bb3d8⋯.jpg (65.92 KB, 336x409, 336:409, Blank _44f971758b43dd46992….jpg)

So are shotas and traps completely out of the question for future updates? Even if they're 100% optional?

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03f15f  No.29925

>>29922

Patreon has been lately terminating accounts with visually NSFW Loli content

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a87531  No.29933

>>29924

>Sim Loli

mmmmmm

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5d34d7  No.29934

>>29933

It really makes you think.

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831987  No.29935

Once you breed a girl and she has a baby, what does the baby look like in terms of the art graphic? Is there age progression in that terms? Because I know you planned a genetic system for inbreeding but if like you raped a dark skin girl and your light skin, does the baby's skin color get chosen based on that (like a mix between lightskin and dark skin) or is it kind of random? Because it would kind of break immersion if you bred a white girl but a black girl came out and vice versa

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0aea90  No.29937

File: 601ae8ccdd7625e⋯.gif (2.8 MB, 503x373, 503:373, dumpsters.gif)

File: 6082091644da457⋯.gif (3.16 MB, 503x373, 503:373, candy trail.gif)

File: 536df75c9b44be0⋯.gif (2.52 MB, 503x373, 503:373, panties strip.gif)

File: 8a4e6249b16aa68⋯.gif (269.73 KB, 503x373, 503:373, thighhighs.gif)

Some progress:

1) Added in socks. Added in different colours of underwear. Also underwear in the overworld sprites. (3rd and 4th pics)

2) Did a bunch of AI refactoring. Cops react quicker now (sometimes they would keep patrolling until they reached their target even if a player walked past them dragging a loli)

3) Added in dumpsters (1st pic related)

4) Added in dropping/throwing candy to lure lolis (2nd pic related)

5) Made paths generate from the doors of houses to the sidewalk (it uses pathfinding, so it will go around trees/other obstacles, not just go straight - but it does go straight otherwise if nothing is in the way)

6) Added a switch-case and then a choice-options construct to loliscript:


msg("Rape her?")
c = fork("Yes", "No")
if (c == 0)
{
msg("She is too tight")
msg("Police come and arrest you for attempted rape")
}
else
{
msg("You avoid jail")
}

became


msg("Rape her?")
switch (fork("Yes", "No"))
{
case 0
msg("She is too tight")
msg("Police come and arrest you for attempted rape")
case 1
msg("You avoid jail")
}

and finally


choice "Rape her?"
{
option "Yes"
msg("She is too tight")
msg("Police come and arrest you for attempted rape")
option "No"
msg("You avoid jail")
}

which should make it more user-friendly to write small branching dialogue inside a single message block. For choices that are bigger (ie not just a couple lines) or ones that are options from many places, you should still definitely be using a separate scenario file though. This is just for small choices that don't have an effect on flow besides different messages / maybe some variables being set.

I've got the whole weekend ahead of me, so let's hope I can get even more stuff done. I'm planning on working on 2 areas this weekend:

a) town generation

b) post-kidnapping loli AI (ie wander cell, do stuff with objects in cell, etc)

>>29935

>does the baby's skin color get chosen based on that (like a mix between lightskin and dark skin) or is it kind of random?

It's based on genetics... You can see the effects of the 5 skin-tone genes in the OP image (the first one). The big/bright bars indicate that the dominant allele is expressed, and the dim smaller one is the recessive one. You only need 1 of the 2 from a parent for it to be expressed. There is some randomness there - when you take the mother's genetic contribution to a gene, it could be from her father or it could be from her mother with a 50/50 chance. Same for the father's contribution. If the dad has Aa and the mother has aa for a gene then the child is either getting Aa, Aa, aa or aa. If they have AA and aa then the possibilities are Aa, Aa, Aa, Aa. It uses a mendelian genetic system (although some traits are impacted by multiple genes. For example hair colour has 5 genes that affect it. 4 contribute to darkness. It just takes a count of how many of them are dominant. If you have none you get platinum blonde if you have 1 you get either blonde or goldenblonde depending on which of the 4 you had, if you have 2 you get light brown or light brown grey-ish. if you have 3 you get dark brown, and if you have all 4 you get black. However, if you have the red hair gene you get light red if you have 0 of the dark ones, and red if you have 1-2 of them (and no red hair if 3-4).

Eyes uses this: http://genetics.thetech.org/ask/ask316 and has Herc2/Gey genes to decide between green/blue/brown. I added 2 further genes which slightly impact colour. One that just changes lightness. This can make it go from blue -> lightblue. There's also one for collagen levels which switches between brown<->dark brown, hazel<->green and {blue/light blue}<->grey (ie it blocks out part of the colour, since this is what makes eyes grey irl).

>what does the baby look like in terms of the art graphic? Right now? She will look like a kindergartner since I don't have baby art. Later on I'll have art for baby crawling (but that's it - I want to limit interaction with them when they're that young). The only age progression visually *right now* is the bracketing of lolis into [4, 7.5), [7.5, 11.5), [11.5, 14)... although more like [11.5, inf) and (-inf, 7.5] since I don't have code to make them turn into adults yet when they hit 14.

>>29924

If an artist and writer want to do the work for me, they can go ahead. I just don't want to double the art effort and also increase writing effort for something I don't care about and isn't the intended subject of the game. It's called Sim LOLI after all.

>>29922

>>29925

I am not going to link my personal info to it either.

>>29915

Exactly what it looks like: A loli kidnapping game.

>>29910

Thanks.

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831987  No.29938

I agree with having limited interactions with the baby as penetration will be too damaging or unrealistic even for game, however just the options to fondle, molest, or have the baby suck your cock or feed her cum with a bottle instead of milk will still be a good option for the player to have, the baby being a completely non interactable non factor npc would kind suck, and not in the good way lol

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233e95  No.29939

File: 593a026e85ead65⋯.jpg (49.54 KB, 600x820, 30:41, 02f.jpg)

>>29938

>baby rape

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cf1d68  No.29940

>>29937

Can't wait to play the update!

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6b2127  No.29941

>>29898

>that's just a bug where as soon as a loli goes into a different state besides the normal one, they suddenly get a functioning bladder

This was fixed?

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0327ae  No.29945

File: 69dc7106a24ac06⋯.jpg (40.13 KB, 500x456, 125:114, 1507421051276.jpg)

>>29938

Thats one of the most disgusting things I've read in a while... yet I got a boner.

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831987  No.29948

>>2>>29945

Thats why your here right, to kidnap/capture and breed your own loli harem with intergenerational incest, if you weren't as disgusting as us you wouldn't be on this board discussing it

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0aea90  No.29955

File: 7483ed7d0f77725⋯.gif (692.13 KB, 503x373, 503:373, training bras.gif)

File: 302bed24a1c75f7⋯.gif (133.88 KB, 503x373, 503:373, custom binds.gif)

File: a7038b7b283892f⋯.gif (3.8 MB, 503x373, 503:373, toilets.gif)

File: cde7e9ce9269d8a⋯.gif (2.18 MB, 503x373, 503:373, omorashi.gif)

Progress:

1) bras (1st pic related - adjusted the standing-up pose's bra to make it more in line with the body since this gif though)

2) control rebind menu (2nd pic) + gamepad configuration menu

3) lolis go to toilets now to go pee. (3rd gif)

Which resulted in an amusing bug:

I was adding in toilets and getting lolis to go to the toilet if they need to go....

they just go to the nearest toilet

Wanna know where that is for the girls in the houses near you?

Inside the player's rape dungeon. The school has the only other toilets - the other houses I didn't put in bathrooms (yet).

So all these lolis just ran into his basement.

You don't even need to kidnap them, just install a toilet and it attracts lolis like bears to honey!

I'm going to tweak the pathfinding weights so that any house that isn't their house or the school has a high weight so they won't just run into random people's houses like that.

The reason I had to walk close to them is I have a (temporary debug) ability where if you walk near girls it fills their bladders so I can test this code. The other one ran to go find an adult once I grabbed her flailing friend in the basement.

4th pic is of them being unable to get to the toilet in time.

>>29945

>>29938

>>29939

Consider it extremely low priority, you sick nepiophiles! Toddlers are higher priority, though, but still low. I'll probably have the option to like cum on her cunny, etc, but only very limited interaction.

>>29941

It was 'fixed' in that the current AI state just doesn't go pee. For it to be truly 'fixed' I need to make the lolis go pee in the overworld. I'm not even sure if it even counts as a bug. Just an (un)fortunate fact of adding in bladders and wetting before adding in toilets.

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831987  No.29957

=( at the very least give us the option for blowjob and feeding cum to the baby, if only that we will be happy, don't leave us hanging based dev please

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0aea90  No.29960

File: 98cec214103565c⋯.gif (Spoiler Image, 4.16 MB, 503x373, 503:373, baby blowjob.gif)

>>29957

I hope you know that there's a special place in hell for you.

And no, I'm not talking about unbaptized babies.

Also I'm going to fix that bug where the player's orgasm meter doesn't get reset when you cum, but I it was helpful in recording this gif so I left it in for the gif.

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831987  No.29961

I hope you know theres a special place in heaven for you, I really like where your heading with this,

I mean if your making a loli kidnap dungeon simulator, why hold back?

And just to clarify, what do you mean unbaptized babies?

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0aea90  No.29962

>>29961

I figured that someone would have interpreted "there's a special place in hell for you." as a joke about unbaptized babies going to hell, thus it being a perfect 'special place in hell' for nepiophiles, so I decided to append that to the statement to clarify that it's not what I meant.

My intent was that you should burn in the eternal fires of hell for wanting to feed a baby your semen, not that I want you to be surrounded by unbaptized babies.

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831987  No.29963

Ahh thats what it meant, clever joke, would not have minded it in its original format, My idea of unbaptized babies was 100% different from where you were going with it,

Still your gif is exactly what I was hoping the development would go, the crawling animation looks superb and well made, kudos to your hard work,

Im guessing the crawling animation is only for babies, once they reach (4 -7.5), they should be able to stand and walk,

Also I know you said you don't want to do any more art for the babies, but if you ever considered it, I think all you would have to do is shrink the body size a bit more and make the hair a lot shorter and you have the perfect art to go along with the gif, Anyhoo, cant wait for your dec demo release, look forward to it then, your doing the lords work

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831987  No.29965

also you should add animations for the guy sprite and the baby for either the blowjob and sex so their not just awkwardly standing beside each other while the text is going on, at the end of the day this is a sex game for people to stroke too so we shouldn't forget the intended purpose of the game

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e1c3cd  No.29969

File: 3f5af2f67a14036⋯.jpeg (9.01 KB, 261x193, 261:193, images-5.jpeg)

>>29960

>that gif

Lolidev you spoil us

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831987  No.29971

>>29969

based dev is based

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4b61b6  No.29974

>>27071

just found this game today. can someone help me pls i can't seem to start the game after generating the map. always crashes. i have no idea how to code shit tho just saying lol

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831987  No.29978

the dev is planning a release in dec. your playing a older alpha version, wait for the very release next month

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e03ea4  No.29979

>>29960

Will this game have any sound

whatsoever?

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831987  No.29982

Rather than music, sound effects would be more desirable in this game, if there were some basic sounds effects in the interactions with the lolis, then it would help the game not feel a bit static or lifeless, but again this could make the scope of the game too large enough as it is, I feel sound is not a priority on the first release but can be added later, for simple music, you can just play any song in the background rather than incoporate it into the game

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d29861  No.29985

sorry for being a total faggot, but does anyone have a link to a text game on some dude's asstr profile where you run a day care or something? the link to such was posted in a previous simloli thread and it was good shit

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0aea90  No.29987

File: d9a2dd3d55efa43⋯.gif (2.15 MB, 503x373, 503:373, all in one place.gif)

File: 6a42494f0566fd8⋯.gif (317.83 KB, 503x373, 503:373, new towngen.gif)

File: 6297b9916138f9d⋯.gif (96.5 KB, 503x373, 503:373, fetish menu.gif)

File: b97706b8a9484bf⋯.gif (1.29 MB, 503x373, 503:373, diverse player options.gif)

Progress:

1) Added in more house interiors (2 of them) + added toilets to the smaller ones to fix the issue in >>29955 where they waltz into the player's rape dungeon to go pee.

2) Updated town generation so it's less boring

3) Added in a menu to enable/disable certain fetish content after people complained about the BABYFUCK BABYFUCK ITS AWWWRIGHT!

4) You can now select the gene pool for the main character. This is not just a cosmetic effect either.

>>29971

>>29965

>>29963

>>29961

>>29982

Please condense your posts in the future - this thread is about to hit the bumplimit, so I will have to make a new one soon. It is much better to make 1 big post than 3 small ones. That way the thread stays up for longer, since once you hit 300 (unless they recently changed the board settings) it won't bump.

>>29979

The 0.3 pre-alpha demo will not have any sound. I will have minimal sound later on, but it is not a priority.

>>29974

Well that demo is so old that I don't even know if it's worthwhile to get you to try and figure out why it's doing that. It's likely whatever is causing it to crash won't happen in the new build just due to how much shit has changed.

>>29985

Kindergarten manager:

https://allthefallen.ninja/forum/index.php?threads/kindergarten-manager.4313/

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408ceb  No.29990

>>29987

excellent and very interesting additions

specially

>floor tiles

man of culture, my nigga

watching the map generating gif, I ended up looking at the edges of the city and something came to mind

If you ever decide to make cities bigger, or many, you could place bus stations on the edge of the cities to be able to travel to other, bigger ones

Like, the scenery seems like the suburbs of a normal american city of 1995, right?

well, In a city, there might be many interesting things for the player, think about it

Again, awesome job fam, mirin that progress

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408ceb  No.30004

>>29987

Honestly, this game is lacking fun stuff, it's completely secondary, but I'd like to see what kind of achievements you could put on this game

Don't get me wrong, the dialogs until now are gold, but it would be cool to have more conversations, and funnier

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7701ed  No.30035

>>30004

I just want to molest little 2D girls

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0aea90  No.30036

File: 7d8b996693a9d11⋯.gif (3.76 MB, 503x364, 503:364, depth fixed.gif)

File: 8e7af8c82a30130⋯.png (206.17 KB, 1568x1041, 1568:1041, vs profiler.png)

File: 49dc6e3b13f39bd⋯.png (8.08 KB, 672x671, 672:671, vagcirc.png)

File: 3f3bf01eda6c9ff⋯.gif (3.76 MB, 503x364, 503:364, underground plantaiton exp….gif)

Okay so I haven't posted much here since most of the progress I've made has been bugfixes (general issues, issues with the dungeon editing UI, etc), so that doesn't really generate any interesting pictures to post, and as I said before I like to post once I have 4 progress pictures. I spent a looong time debugging some crash issue that only occurred in release builds, but it's fixed now. It was super painful since it occurred in a templated class which was included in my Scene/Entity classes, so basically everywhere indirectly, so any changes led to long recompilation times... that sure as hell didn't help debugging.

Also, I spent a day or so profiling the game and optimizing it. It was running at about double the fps (200-250 vs 400-500 or so) after the changes.

>>29990

I had thought about other cities before. Both in set pieces (ie drive south for a mexican-type town), and in just ones where you can drive if you're caught and start over (with as many lolis as you can fit in your van) in a new city.

>In a city, there might be many interesting things for the playe

And all those things explode the scope by 100x.

Trust me, you want me to add as few features as possible if you want the game done this century. It's a common issue in gamedev to let scope creep (ie adding too many features) destroy projects. I suffered a little from this at the start, but I've been trying to reel it in and focus just on what is absolutely important.

>>30004

I thought about achievements before. I'm pretty sure I mentioned them here before, or at least these two ideas: "Rape the rainbow: fuck one of every skin tone" (or eye/hair too, counted separately, not each possible combination) and "Josef Fritzl: Impregnate your own daughter" (or could be something involving growing your rape dungeon past a certain point).

>Honestly, this game is lacking fun stuff

I hope that once the stealth mechanics get more solidified, this will change.

>>30035

May you rot in jail!

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1b4dd8  No.30040

Well, is already December, any release date?, this game is going to come out on Christmas?

Ps: I'm just waiting for a lot of dialogue on interactions, I love that in games.

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d8be85  No.30049

>>30036

Estimate on when the demo for December will be up for download?

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408ceb  No.30053

>>30036

progress is progress, no matter if it generates pretty pictures, it's still there

You have said many times, and I can only agree with you on the scope. I'm no game dev. but I know how much can a project get nasty if you keep trying to add stuff to it when you are building it

Still, even if you are not initially thinking about implementing, and if you dont mind, I'll keep giving suggestions on what cool shit could be done with the game, because it's good to have feedback and have people add onto an idea

that said, given the game's pretty cool driving mechanics, consider arranging run outs from the police in a car/van if they catch you doing illegal stuff

Would be funny to throw the lolis you like the least out of the car just so you could go faster and slow the cops

>I hope that once the stealth mechanics get more solidified, this will change.

Then I have zero complaints on your work for now, Im hoping for the december update so I can have some laughs

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408ceb  No.30054

>>30036

w-where do you get stuff like the third picture?

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0aea90  No.30055

>>30040

>>30049

I keep saying: Christmas (give or take a day or so). Although honestly I'm getting really burnt out. I've been spending the majority of my free time on the game for the past few months, and I've busted out a lot of the fun things to implement. And now, at least for the demo, it's mostly things I don't particularly want to work on. I'm getting kinda depressed/demotivated the past few days. I think after the demo I'll probably go work on other stuff for a month before coming back to the game since I need a break.

This is what's on my plate for the demo, but I don't know if it'll all get done:

* Run through dialogue and make small-talk make sense.

* Make lolis remember their cell?

* Dialogue stuff: Post-orgasm explanation. Block middleschoolers from doctor route. Ask name only when don't know it. Floor years.

* [BUG] Clicking off-screen or in certain places in the Add Room option in the dungeon editor crashes. Also it lets you place rooms where you shouldn't.

* Add in day-advancing in 1-30-365 day increments.

* Re-add in pregnancy/birth. (Lacks art, but code mostly there)

* Make lolis react to being raped/etc. Maybe set a flag? That way they don't forget about it 5 minutes later (once they're done reporting you to the police).

* Maybe some preliminary training dialogue?

>>30054

I created it in R (a statistical package, but also good for making simple plots, graphs, histograms, etc). it's based off of a made-up formula that I created based on reading research about adults (a good source is here: https://academic.oup.com/humrep/article/21/6/1618/724374 but I looked at other sources too), but a lot of it was honestly just tweaking things until they seemed 'right', especially for younger girls, since I (obviously) couldn't get proper data on that, unlike things like urine flow rate, which the US government is more than happy to provide. (http://www.nlm.nih.gov/medlineplus/ency/article/003325.htm), height/weight (http://www.halls.md/on/girls-weight-w.htm), or bladder capacity (https://www.brennerchildrens.org/Pediatric-Urology/HPT/How-Much-Should-a-Bladder-Hold.htm)

>>30053

I'm honestly trying to (at least for now) demphasize the cars since they were causing some issues (AI having trouble driving them). That's why I've turned off cop cars and NPC cars, at least for the demo.

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f49898  No.30056

Hey don't feel too burnt out or depressed over the game, I have been following the development of this game for over a year so you have a lot of dedicated fans even though they haven't played the game yet, I think what ur doing is ambitious so of course its gonna take some time, take as much as you need to rest after the release and then add more content later, I am excited at the heights this game could actually go to, no one has really ever made this kind of game this complex and taboo before,

A couple suggestions:

- I don't know if its already in the game but adding a label or marker that denotes a loli as your daughter as opposed to one you kidnapped so you can keep track of your growing harem, kind of like a family tree if possible but doesn't have to be in this release

- when you select the loli and the two options "change clothes" and "mate" pop up, add a third option to "view/look at loli" and have it so when you select that option, you can see a custom loli image that a player chose for that loli, I think this can make the player more invested in a certain loli so their just not repeating familiar faces, I think that can add a level of immersion for the player who doesn't only want to be stuck with the artwork you put in (despite how good it is considering your limited resources),

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4e148a  No.30058

>>30056

>I have been following the development of this game

Now that is some dedication.

He has to take deep breathes and maintain a malleable vision of the final product.Anything to improve on the game. This and FoBS are the only hope for the future of hentai games.

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4e148a  No.30059

>>30058

>*for over a year

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408ceb  No.30063

>>30056

>>30058

same brah, I remember finding that screencap of the game on 4chan some years ago, and thinking: Man, that guy sure is special. Then I found this thread by pure chance, and I've been digging the idea since

Honestly, and I know this is an unpopular opinion, the fetish holds a smaller role to me than the autism or the fun potential the game has, but it's still an interesting porn niche

I dont mean it as an insult or anything, think that the game's premise is so good, it even atracts non pedos

As that anon said, chill brah, I am more than happy to get that demo, which'll be good by itself, take as much time to refill the devin' battery and keep making a good idea come true

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408ceb  No.30064

>>30055

also. sorry for not including it in the previous post, but I just remembered

I'm the DF fan, and I am really spoiled by toady's last update, so I was meaning to ask you if you could make a complete list of everything added to the demo, to post with the download link, when you do, like the improvements, bug fixes and so

Btw, If you want something to unwind while you take that month off, I suggest you actually try that game. It has been updated after a year and a half of devving and it's free

You will surely get the spirit of coding again after realizing what that mad-man is triying to acomplish (in terms of scope), and will get some ideas for the game. and if not, you'll have a lot of fun for sure

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408ceb  No.30065

>>30058

>FoBS

made me google it, what does that kind of simple shit got to do for the future of hentai games?

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8a835d  No.30066

I was bored and couldn't sleep, so I wrote some fanfiction. Enjoy!

https://pastebin.com/0xA8tpaQ

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408ceb  No.30068

>>30058

next time just take some opiates

how can I report you so you dont write any more cringy shit?

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0aea90  No.30069

>>30004

>>29990

>>30053

>>30054

>>30065

>>30064

>>30063

You should probably stop posting 2-3 posts in a row repeatedly. There's a delete functionality if you need to append immediately after posting.

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0327ae  No.30076

[S O O N]

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408ceb  No.30107

>>30069

I apologize, I actually did remember stuff just after I posted it

how do you even delete comments, btw?

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7e43da  No.30113

gibe game

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18929d  No.30117

>>30055

you should make a post on atf im sure someone would love to try and help out to take some work load off you

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7d6cf3  No.30132

>>29680

where do i get more of this?

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8443dc  No.30134

File: ca8009be9917b9b⋯.png (Spoiler Image, 12.82 KB, 512x384, 4:3, pregnant.png)

Okay, demo's here, blah blah blah.

https://waa.ai/sim-loli-pre-alpha-0.3-demo.7z

It's not as polished as I thought it would be, and there's content missing that I thought would get in, but alas I ran out of time. Merry Christmas, you lolicons!

I might hotfix if there's bad bugs that are easy to fix (the link here should still work, I can update where it points to).

There is pregnancy added at the last minute. That is the only way to get toddlers ie >>29960

>>30107

Click the arrow on the top left of your post then hit delete.

>>30117

I think there's already a post on ATF, although it wasn't me. I don't remember if it was ATF or some other forum, but it was also horribly inaccurate (said it was an RPG maker game, etc...)

The retards also thought that the girls from >>26686 were used in the game and then started bad-mouthing the game saying they wouldn't play a game that used pictures of real girls and acting all high and mighty. (the picture is literally just a random image from when /hebe/ existed and I realized Visual Studio worked as web-browser when I accidentally dragged an image to it)

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27b635  No.30135

File: 21301900d38456e⋯.jpg (45.74 KB, 500x313, 500:313, Not sure.jpg)

>>30134

>2mb

Is it really the demo?

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8443dc  No.30136

>>30135

Yes? The previous demo was only 1472KB in a 7zip and that was with static linking. There's no audio and all the graphics are PNG. Once you unzip it it should be bigger. There's also the full source code in there as well (in /src/)

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c22b0c  No.30137

>>30134

My antivirus blocks it, can anyone confirm safe?

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8443dc  No.30138

>>30137

The website or the actual .exe? It probably blocks any zip or executable from an known source. If you want to compile it yourself you're more than welcome to, there's the full source code there as well as some links to the dependencies.

Either that or it's just an issue of the host getting (temporarily) blacklisted, which often happens to pomf clones, since anyone can upload without an account. So some asshat uploads something bad then the entire domain gets flagged by an AV for a while until the owner of the website comes and gets it removed from the blacklist.

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c22b0c  No.30139

>>30138

Yeah, seems to have just been the website. Paused protection and downloaded, then scanned and it saw no threats.

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f69d19  No.30140

>>30134

Thank you. I've been waiting since last December for this!

Also, regarding the mouse click bug, I think it is registering the release part of a click as an input as well. When I hold the click down the interface moves one step and then when I release it does so again.

>>30132

The artist goes by Natas_01, Natis_01, or N01 when he draws loli stuff. His real name is John Blackhorse.

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914da9  No.30141

i Downloaded the game and for some reason all the text is upside down. pls help.

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664811  No.30142

>>30134

after downloading and trying to run i got a missing msvcp140.dll error

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46280b  No.30143

>>30134

You are so awesome!

I've been trying to compile it on linux, but haven't succeeded yet, but see the changes that I've made I've pushed the code to here: https://gitgud.io/Stuffedgame/SimLoli

Just let me know and I'll add you to it with full permissions etc

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dbf583  No.30144

>>30142

>msvcp140.dll error

Jesus... fucking c++ is fucking garbage mate...

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664811  No.30145

>>30144

know a way to fix it?

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408ceb  No.30146

>>30134

>from when /hebe/ existed

haven't read that in a long time, what happened to it?

also, when extracting, the rar gives 532 errors, not that I can play it anyway, because I didn't realize Im 32 bits, and the game is 64

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1b4dd8  No.30147

awesome!! best christmas present this year. thanks a bunch! works for me fine for now, just played around a few min with it for now. bitch girl i took home and played doctor with was a snatch doe XD i give her a nice orgasm and let her go and next morning the whole frecking fbi squad is putting holes into me XC

one thing i didnt figure out yet doe is where i can get doors from? i didnt see them in the objects menu.

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ffe4b9  No.30150

File: 84f85851bb1ff6b⋯.png (93.88 KB, 866x900, 433:450, oneyng's face when he make….png)

>>30144

>>30142

>>30145

>>30149

Jeez, just google the problem. It's like a 10 second search. You need to download the Microsoft Visual C++ Redistributable Package from Microsoft's official website. Just google Visual C++ Redistributable and download it from the first result. That's all.

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8443dc  No.30155

File: ae892b714ac56e2⋯.png (4.18 KB, 228x187, 228:187, recap (4).png)

https://waa.ai/sim-loli-pre-alpha-0.3.1-demo.7z

Fuck, I just realized that I am not spawning adults... I'm gonna update the download with that. Also put more info in the readme

>>30144

>>30145

>>30142

>>30149

I forgot about that being a thing entirely.

https://www.visualstudio.com/downloads/

go to https://www.visualstudio.com/downloads/ and download the "Microsoft Visual C++ Redistributable for Visual Studio 2017" at the very bottom (under "Other Tools ands Frameworks").

(literally googling it would give you a million links telling you how to fix it though, since it's a common issue when people don't provide the MSVC++ redistributable dll but don't statically link).

I provided the (hopefully correct) dll in the updated demo. If that doesn't work, try downloading from the VS website.

>>30146

It's a 32-bit executable.

Anon, you aren't on Windows XP still, are you? It's time to upgrade.

Anyway, I built it with Windows XP compatability mode enabled in the 0.3.1 link. I hope this works. And I hope it doesn't lead to any other issues...

>>30147

They're in the far right tab, for adding rooms. You can only add them to a room which as exactly a 1 tile thing leading to the main hallway. ie like in the underground plantation expansion.gif of >>30036

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810504  No.30156

>>30150

>Visual C++ Redistributable

Literally 30+ packages

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d08531  No.30159

>>30155

it kinda runs laggy

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8443dc  No.30160

File: fffd4654c715d3a⋯.gif (3.57 MB, 503x364, 503:364, advancing time.gif)

Also if anyone is trying to make babies, here is how to get to the timeskip menu.

>>30159

Is it consistent, or 30/30 but then a few random lag spikes? I'm noticing lag spikes in release right now, but oddly I wasn't getting them 2 weeks ago when I was profiling (uncapped fps would be from 300-500fps).

I'm not sure what is causing them but I can look into it later. It seems to happen mostly just at first (first minute of gameplay) for me, which I am assuming has to do with pathfinding calculation, but oddly those are done on a separate thread... or at least should be.

What are you running it on? (OS, specs, etc)

Maybe try generating again until you get a small-sized town?

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d08531  No.30161

>>30160

never went above 20/30. Will drop to seven and shit in the menu as well as playing.

Windows7, 16Gb ram, Geforce 980 and i7-5820k

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8443dc  No.30162

Welp, realized I forgot to set the rape flag.

Add 'loli:setFlag("raped")' to line 7 (or anywhere in that block) of resources/dlg/force/rape/push_over.dlg if you want to. I'll add that to the next hotfix, but 1 line for something non-crashy can wait.

All it will do is cause her to become afraid of you though... was a last-second addition to prevent her from talking happily to you after you rape her.

>>30161

That's bizarre. I'm on Windows 7 with a 9 year old computer and it runs totally fine, although i have AMD GPU - maybe it's some weird driver shit? Can anyone else with an nvidia or AMD card give some insight? Are you running the 0.3 or the 0.3.1 version?

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ffe4b9  No.30163

>>30155

Hey man, great work on the demo. I found a bug that causes the game to crash when you try to cum in the vagina of a girl that can't get pregnant.

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233e95  No.30164

>>30155

>VCRUNTIME140.dll was not found

>inb4 google it

i did and everything i tried has failed

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d08531  No.30165

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d08531  No.30166

>>30165

just tried .3 and get the same results

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46280b  No.30167

>>30155

I've been making some fixes in my branch - could you start integrating them into yours please?

https://gitgud.io/Stuffedgame/SimLoli

I fixed the Makefile, I added in json11 so you don't need to download the two files, etc.

btw, you just added a typo:

resources/dlg/force/rape/insert_anal.dlg

-title "Stick it in her pooper"

+title "Stick it in her poopsr"

You're missing #include <limits> in various places, etc

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46280b  No.30168

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ffe4b9  No.30169

>>30163

Found another bug that crashes/freezes the game. It occurs when you end a conversation with a girl that has no clothes to put on by clicking on ,,Alright, that's dealt with now.''. So basically the town lolis work fine but the ones born in captivity without clothing don't.

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b3f87f  No.30170

>>30167

404 error

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8443dc  No.30171

>>30163

Are you sure that's the cause? There's a random bug when creating text that causes some opengl error. Check failedasserts.txt, does it say something about failing to create some rendertexture? Can't get pregnant as in already pregnant? Or is too young? Or what?

>>30167

That was fixed but I guess I put the wrong loliscript files into the 0.3.1 build...

>>30168

>>30167

The repo is private I think? Doesn't work and wants me to sign in.

>>30169

Is that actually the cause, or is it the rendertexture failing? Can you repro it?

>>30164

Weird, I'm not sure what to say. You might have to compile it yourself.

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44d2fc  No.30172

>>30155

First link works, but Windows 10 is giving me shit. Saying a virus is in the file. Guessing that isn't supposed to happen. Like the work you're doing here. help appreciated

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ffe4b9  No.30173

>>30171

Can't get pregnant as in too young to get pregnant. Also, the only thing in failedasserts is this:

>Error (Runtime interpreter error: Can't evaluate 'loli:sexAbilityOr(1)' because 'sexAbilityOr' was not found in scope 'loli') on line number 817 in file ialogue\DialogueGUI.cpp

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8443dc  No.30174

>>30172

is it the file itself, or just the host (see >>30138 )

Is it saying actually a virus or just the generic 'this COULD be malicious' warning that it gives for any executable not from a verified source?

If you don't trust it, you could compile it yourself. The full source code is in the /src/ directory.

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44d2fc  No.30175

>>30174

File itself. .zip

Saying 'a virus was detected'

I'll do what I can, basically just want to see this demo for myself. But, I'm not really not the coding type.

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233e95  No.30176

>>30171

>Weird, I'm not sure what to say You might have to compile it yourself

wut? i tried running it on my laptop and got the same error and when i added the dlls i got (0xc000007b) error im starting to think it has to to with windshit10 but unsure

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44d2fc  No.30177

>>30176

Might be. Windows Defendtard had some shit about it, but not my more trusted antivirus. Idk.

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233e95  No.30178

>>30177

i had no problem getting past the antivirus part i just allowed the file but that fucking error is unfixable

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44d2fc  No.30179

>>30178

I'll try allowing the file, Hopefully that error will clear up.

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ffe4b9  No.30180

>>30173

>>30173

Also, I reproduced the no clothes freeze. Some lolis that are born in captivity have panties assigned on birth and some don't. Those without the panties, and thus without any clothing at all, skip past the dialog of letting them wear things straight to the ,,Alright, that's dealt with now.' option. Clicking on it in those circumstances will always freeze my game.

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44d2fc  No.30181

>>30179

Getting weird error. Try allowing file, and Windows says it can't find the file. Not in downloads. Error code 0x80508023 is what I get from windows defender. Halp.

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8443dc  No.30182

Weird, I don't even know if it's an nvidia thing. I got someone on an nvidia card to play it and no lag, so I'm not sure why >>30161 is having issues, since his computer specs are far, far better than the other machines that are running it fine. Maybe it's a nvidia on Win7 thing? The two that had nvidia and ran without any lag at all were also Windows 10.

So so far...

nvidia/win10 (2 samples) = fine

amd/win7 (2 samples) = fine

nvidia/win7 (1 sample) = horrific lag

integrated/win10 (1 sample) = fine

Can anyone else on different setups tell me if it runs fine or if it's super laggy?

>>30173

Thanks I'll look into it and will hopefully fix it with the next batch of fixes for the 0.3.2 hotfix, probably in the next couple days.

>>30172

>>30177

Can I see the exact thing it's saying? I find it weird that it would call it definitely a virus, but I can 100% expect it to say it could be a virus just due to the fact it's a random executable you downloaded from a random website.

>>30176

>>30178

I just tested it on Windows 10 and it seems to work, at least for me, but I also have Visual Studio installed on that machine. You sure you downloaded and installed the distributable from the microsoft/visual studio website? It also runs silky-smooth on that machine (a ~4 year old laptop with i3 and integrated graphics, win 10).

Did you download the x86 or the x64 one?

>>30180

Okay thanks I'll look into it.

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44d2fc  No.30183

>>30182

Mainly saying "Virus Detected" Labelled as a Trojan. But, my other antivirus sees nothing. So it's likely a false alarm. I'll try the Visual Studio you mentioned as well. But the file is another problem. It isn't showing up in downloads due to Defender.

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44d2fc  No.30184

>>30183

Rather, the false detection prevented the file from showing up. Can't even allow the file.

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233e95  No.30185

>>30182

>sure you downloaded and installed the distributable from the microsoft/visual studio website

Yep

>Did you download the x86 or the x64 one?

X64

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8443dc  No.30186

>>30185

Try the x86 one. The game is compiled 32 bits (x86) executable not 64-bit (so that people on 32bit OS can still run it, plus there's not much of a reason to build for 64bit anyway in this kind of program).

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233e95  No.30187

>>30186

Thanks mate that fixed it

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46280b  No.30188

>>30182

I fixed the permissions - my bad.

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44d2fc  No.30189

>>30184

Ok. Here's what I got.

The following error occurred: Error code 0x80508023. The program could not find the malware and other potentially unwanted software on this computer.

Category: Trojan

Description: This program is dangerous and executes commands from an attacker.

Recommended action: Remove this software immediately.

Trojan:Win32/Azden.A!cl

That's what I have, I can't allow the file. It simply does not show up in downloads. Hope you can help.

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8443dc  No.30190

>>30189

I honestly don't know. I tried googling it and it seemed to commonly (since October) be a false positive in a few other games. Or at least that's what a lot of the top results were. Maybe it's something about opengl drivers triggering it? Fuck if I know.

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6d34c4  No.30191

I'm getting an "Error (please put an empty msg("") call after unused forks for now until this is fixed.) on line number 830 in file ialogue\DialogueGUI.cpp" every time ejaculation is supposed to happen and the game crashes

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44d2fc  No.30192

>>30190

Yep. I'll see what I can do, but I think I'm in a real shitstorm here. Thanks for the help, and hope the game goes well. It's showing promise.

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44d2fc  No.30193

>>30192

Maybe another link would help. Idk, i'm pullin' at straws.

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8443dc  No.30194

>>30191

Which scene? There's like 4+ places you can ejaculate. Playing doctor (where she wants to be doctor)? Rape (push over)? post-captive get-on-all-fours? toddler scene? I need to know which dialogue (loliscript) file to look into.

In hindsight I should have made that error output which dialogue file that occurred in... I guess I'll do that so in the future it will be easier to diagnose when other people hit it (since when it gets hit locally for me I can just look in the debugger).

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6d34c4  No.30195

>>30194

Scene where you just undress a girl in your house and go for it.

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8443dc  No.30196

File: 7a8edb0ea9d8b12⋯.png (53.36 KB, 1168x778, 584:389, thrust fix.png)

>>30193

Try the one in >>30168 which presumably StuffedAnon simply mirrored (along with his changes to code, but that shouldn't be relevant to someone just wanting to run the game).

>>30195

Thanks. I just fixed that bug locally. I'll put it in with the 0.3.2 hotfix in the next day or two along with the other small crashes I can fix in the meantime. I think I just forgot to finish that part of it since I was in a rush adding that scene last night for the demo.

If you want a local fix just add:


m "You flood her womb with your hot semen"

(or whatever string, doesn't matter, as long as it's something)

to line 29 (doesn't matter if it's before or after the nakadashi(), as long as it's in that option) of resources/dlg/captivity/doggy/thrust.dlg (it's like a text file, open it in your editor). No need to recompile, since it's just loliscript, an interpreted language. Pic related.

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44d2fc  No.30197

>>30196

Works. Thx.

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6d34c4  No.30198

>>30196

Did this but simply pulling out after that part also causes a crash

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9959b8  No.30199

did the game always crash after you die and have to restart? also i noticed that if you die in a car you wont really die till you leave the car

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82ef3d  No.30200

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8443dc  No.30201

File: 7387b40d2cc6c2a⋯.png (Spoiler Image, 13.07 KB, 512x384, 4:3, cum on back.png)

>>30198

Fixed. in captivity/doggy/cum_on_body.dlg change "penetrating" to "inserted". The scene was kinda rushes since I wanted to get the demo done for Christmas Eve so I didn't really have it QA'd... Fix will be incorporated into 0.3.2 but you can just change that one string (in the requirements on line 2) locally to fix it until then. At least these are all loliscript crashes and not C++ ones, so no need to compile...

I'll clean up the scene in general for the 0.3.2

>>30199

Yes. it's in the README as a known bug.

>>30200

¯\(°_o)/¯

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17f9d8  No.30202

>>30201

>Yes. it's in the README as a known bug.

please be patient i have autism

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d08531  No.30203

>>30182

nvidia/win7 here

Just restarted my pc and it seems to be working better so far. I have 29/30-30/30 for the most part with an occasional lag spike.

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408ceb  No.30204

>>30155

>Anon, you aren't on Windows XP still, are you?

n-no, shut up

Good thinking about making it 32 bit valid, but I still get like 1.5k errors when unzipping it, and all files are o bytes

might be completely my fault, I dunno, but do you have any idea why that could be?

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8443dc  No.30205

>>30204

>Good thinking about making it 32 bit valid, but I still get like 1.5k errors when unzipping it, and all files are o bytes

What are you using to unzip it?

>>30203

Well that's good that it mostly resolved itself, but that's still weird, especially since your specs were way higher than most of what I tried it on. I hope it isn't happening to too many others.

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408ceb  No.30206

>>30205

>What are you using to unzip it?

plain old winrar man, that's why it's so weird, seems I'm the only one with the problem

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dfdd1c  No.30208

some misspellings in the toddler dialogue

>she starts to stick

>she bitter taste

>flooded with your hot stick cum

it also seems that rope doesn't work and when you enter a vehicle the "press e to get in remains on the screen" and you're right about them being broken they seem to move foreword slowly while you're driving one even if you're not touching the keys minor problems im aware but problems none the less another thing is if you cum in/on a loli and later ask her to get on all fours/etc the cum is still there this also happens when you cum somewhere else and is happening with the toddlers to

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ebfd75  No.30209

>>30208

another thing, why cant you fug the pregnant lolis?

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d08531  No.30210

>>30205

sometimes it will skip some dialog. Mostly the "mom told me not to" straight to the "but you seem nice".

Also is the dungeon editor (still) fucked.

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8443dc  No.30211

>>30209

Art requirements. I didn't want to draw all 4 stages of pregnancy for the other poses. Later on I'll allow some form of lewd with them, but for the demo, especially considering how late I added in pregnancy to the demo, it's like that just to avoid doing too much art.

>>30208

I just cleaned up the toddler dialogue a bit (the stuff you pointed out + a few other minor things).

>it also seems that rope doesn't work

Rope doesn't do anything, oops. It's simply not implemented - I told a guy who offered to do some art to make art of a girl tied up then he never did and I forgot about it.

>when you enter a vehicle the "press e to get in remains on the screen"

I thought I fixed this... but evidently not. Maybe I fucked up a merge or something. I'll look into it and (re)fix it if it's simple for the demo, and otherwise add it to the todo list.

>if you cum in/on a loli and later ask her to get on all fours/etc the cum is still there this also happens when you cum somewhere else and is happening with the toddlers to

This is known and I'm not even sure I'd call it a bug. It happens with blood too. It'll be there forever, except in a couple events where she wipes it off. I'll add in some way to get rid of it later (shower? time?).

>>30210

>sometimes it will skip some dialog. Mostly the "mom told me not to" straight to the "but you seem nice".

WIth mouse controls? I'm aware of this, it was mentioned before. I'll look into it later. As a temporary fix just use the keyboard (or gamepad) controls.

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82ef3d  No.30212

Hey dev, I just wanted to let you know that you're a degenerate pervert. Keep up the good work.

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46280b  No.30213

>>30211

There's a missing 'typename' here:

src/Utility/FutureCompilerStuff/Apply.hpp

- return detail::call_impl<std::remove_reference<R>::type, F, Tuple, 0 == std::tuple_size<ttype>::value, std::tuple_size<ttype>::value>::call(f, std::forward<Tuple>(t));

+ return detail::call_impl<typename std::remove_reference<R>::type, F, Tuple, 0 == std::tuple_size<ttype>::value, std::tuple_size<ttype>::value>::call(f, std::forward<Tuple>(t));

I mention it because I'm confused how this compiles for you currently - whether maybe you have some local fixes or something?

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ebfd75  No.30214

>>30211

>>30211

> I'll add in some way to get rid of it later (shower? time?).

time would be great as my problem is it makes no sense for a loli/tot to still have cum/blood on/in them (especially in the mouth) hours/minutes after you fugged them however showers are also good as it allowes the player to not have to wait (possible in the shower sex but not required)

>Art requirements

fair point

>4 stages

ACKCHYUALLY pregnancy has 3 stages

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8443dc  No.30215

Fixed up some more bugs (dialogue files again...) that someone else found. Might put up a 0.3.2 later today or maybe tomorrow with all these crash fixes (almost all in dialogue files...)

>>30213

Probably since I was using MSVC++ not GCC. There's always shit that compile sin one but not the other.

>>30214

4 graphical stages. You could break it up into however many graphical stages since it's a continuous process.

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ebfd75  No.30216

>>30215

>graphical stages

i am brainlet what the hell is a graphical stage google is not telling me much

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82ef3d  No.30217

>>30213

Work on your game, stuffedanon.

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64f5d3  No.30218

File: 29e95215a801405⋯.png (125.83 KB, 1088x876, 272:219, Captura de pantalla.png)

I just want to say that the game (v0.3.1) works without mayor problems on wine v2.22 with vcrun2010 installed with wine tricks, at least on mac

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ebfd75  No.30219

>>30215

i was also wondering if this game will ever allow saving in the future builds?

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46280b  No.30220

>>30215

Woohoo, it now compiles and runs on linux. Could you pull in my changes please? I've put all my changes in a single commit, for easy viewing:

https://gitgud.io/Stuffedgame/SimLoli/commit/6e086be6f1491a60081042a2f26b241879417047

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46280b  No.30221

btw, if you compile with warnings, there's quite a few. Some look a bit serious.

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8443dc  No.30222

>>30141

Issue with SFML, but I had a way to fix it... weird that it's not working. Is it ALL text? Can you be more specific? Menus? Dialogue?

>>30173

Fixed that error, but that shouldn't happen when you cum in girls (happens during handjob scene). I'm just going to assume that you were cumming during the doggy post-kidnapping thing and it's the one fixed in >>30196

>>30220

Will do.

>>30218

>without major problems

>FPS: 12/30

>>30219

Yes, there's a half-implemented save/load functionality but I disabled it for the demo since it only saved/loaded certain things. Future demos will have it if it is working by then.

>>30216

I just mean breaking up pregnancy into different sprites.. Like at what point you decide to make the stomach look bigger. In real life it happens constantly as it slowly gets bigger, but with sprites you can't really do that so you instead break up the 9 months into a few chunks where you update the size of the stomach/how she looks.

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46280b  No.30223

>>30222

I think I know what I'm getting major lag - sometimes:

DrawableAnimation::isDone

doesn't return true for a long time. What is the 'repeat' flag here?

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8443dc  No.30224

>>30223

Are you sure? It should call render the same amount of times regardless of it it returns true or false. It's just usually used for animations where when isDone() happens it will reset to the 1st frame.

repeat here is just whether the animation should cycle back to the 1st frame or stay on the terminal one. the render should still only get called once per frame per animation

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8443dc  No.30225

File: 0fd1561875e4606⋯.png (Spoiler Image, 13.57 KB, 377x182, 29:14, sufficiently puffy censore….png)

https://waa.ai/sim-loli-pre-alpha-0.3.2-demo.zip

Okay well here's 0.3.2 I guess.

StuffedAnon can you confirm that is still compiles from here? I think I merged everything. I'll look into the double-click-on-menus bug some other time (tomorrow?) but these fixes should be enough until then (most of the ones brought up so far)>

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63e81c  No.30226

File: 2a489adbd70182f⋯.png (75.91 KB, 1028x756, 257:189, Screenshot (22).v1.png)

>>30225

i notice when i grab a loli the behind view has an xray effect showing the lolis naked back weather they are clothed or not pic explains better then i can this only happens when i drag them backwards

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8443dc  No.30227

>>30226

Yeah that's been 'fixed' (ie I got rid of the sprite :^) ) in 0.3.2, hasn't it? It's just a depth issue. It used to work properly - once the more important shit is sorted out I'll look into the changes since the point in time where it works so I can see why it fucks up now.

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46280b  No.30228

>>30225

Compiled great, with just one small fix needed to the Makefile:

https://gitgud.io/Stuffedgame/SimLoli/commit/7542d82060fe03d757fa495efd1052c4c004779e

Btw, I have store linux and windows executable there too, for anyone who needs them.

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233e95  No.30229

when i wake a loli she just walks off instead of staying for the rest of the dialogue weather it be the one about the cloths or the one where it says "i think thats enough for now"

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233e95  No.30230

>>30229

another thing is the chloroform just decides to stop working at times

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f534af  No.30233

noticed a bug where the lolis will talk while they sleep if you strip them during it

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f534af  No.30234

>>30233

also noticed a bug where if you pull out and then cum inside the pussy you're able to cum instantly the next time you interact with that loli however it restarts and you'll have to do it again if you cum any other way it only works with the pussy and it has to be the pullout creampie

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82ef3d  No.30235

Hey sim loli dev, is there a bitcoin miner in 0.3.1? Because I noticed that after I tried to close it that it was still running in the background with absurd CPU and GPU usage.

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914da9  No.30236

It is not the text thats upside down its the choices.

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8e2dfa  No.30237

So, i have a pretty bad bug. When dialogue portraits turned on game goes mad, skipping text and crashing when i try cumming

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46280b  No.30238

>>30225

I made a fix for the double-click-on-menus bug, in my branch.

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46280b  No.30240

>>30225

I ran in it callgrind to track down the slowness. NPC::moveTowardsTarget is responsive for 95% of the run time. Half of this is calling:

if (it->second.grid && (temp = it->second.grid->findFirst(bBox)))

anything you can do about this?

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f2e39b  No.30241

>>30235

I think it's just because the game is in an unstable alpha version and things like these are bound to happen. Also, there's "virus" detections in all versions of the game: 0.3.0, 0.3.1 and 0.3.2. So it wouldn't be a new addition.

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408ceb  No.30242

>>30205

Im the anon with the unzipping problem

its fixed in 0.3.2, but I cant go to the microsoft page because this is a pirated OS, but that's just my thing

Out of pure curiosity I went to

>data\nationalities\

to check out the names and surnames for my nationality, and I have to say that you put the same names for spanish and italian, and the spanish ones are not really typical

Wanted to know if I can just put names there in the txt and they'll be used in the game? And if you want me to give a list of proper spanish names?

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8443dc  No.30244

>>30230

It's on a timer, if that's what you're referring to. It lasts for ~1 minute of real time.

>>30234

I noticed this last night as well while testing some other fixes. It's an easy fix anyway.

>>30233

>>30229

Yeah the sleep stuff was almost entirely overlooked. I actually forgot you could even interact with them in their sleep, so it hasn't been touched in a while...

>>30235

There's no miner. I don't even use btc, although plenty of people have asked if I do so they could donate to the game. Just force-close it. How did you try and close it? What OS are you on?

>>30237

When you try cumming anywhere? Only in certain scenes? And this only happens when portraits are turned on? I need a bit more information. Also what does 'goes mad' mean? Because the skipping text thing I'm pretty sure has nothing to do with portraits and everything to do with mouse input double-counting (I'm pretty sure I fixed this before, but maybe I only fixed it on other menus and it was a case-by-case fix where I was switching released/pressed? or delaying the creation of the next thing until the next frame?)

>>30240

Across all threads or just for the main thread? Collision detection (of which findFirst is one) is going to take up a lot of runtime since that is probably the biggest computational aspect of the game. It could probably be 'fixed' by simply removing collisions entirely for off-screen NPCs, but that might lead to issues when they come on-screen again and are somehow inside of things.

>>30242

Yeah, I used a zip instead of a 7z for 0.3.2 mostly because you couldn't open it, and I assumed that was why (ie old-ass win xp version of WinRAR).

>the spanish ones are not really typical

Well it's whatever Google turned up in 2015 or whenever i did that. It could be a regional or generational thing too. I've looked up actual statistics for the country I'm from and looked at the names and seen a bunch I haven't seen (or not that often) as well. Although some of the names I took from some pinpal site since I couldn't find anything else, so the sample sizes were small there though, but I think I only had to do that for non-european nationalities since I recall finding all the European ones on wikipedia (or maybe just surnames?).

>Wanted to know if I can just put names there in the txt and they'll be used in the game?

Yeah, you can edit those and they will be what the game uses. You can even add in new nationalities. Just go into one of the existing nationality groups (ie /mediterranean/, /asian/, /pacific/, etc), create a folder, then add that folder name to the index.txt.

>And if you want me to give a list of proper spanish names?

As long as you can show that they are from proper statistics, sure.

>>30238

I don't see it. Also is that commit about preventing the player from interacting with the menu while generating even necessary? It's not on a separate thread (although I have considered it. that is why it's kinda unresponsive during generation). It just re-calls the draw during generation (yeah, kinda hacky).

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8443dc  No.30246

>>30240

>>30244

If you haven't already, #define SL_MULTITHREADED

I probably should've mentioned that but I wasn't even thinking about it. That will make it so that pathfinding (which is the thing that takes up 95% of collision-checking usually) gets calculated on several other cores asynchronously (NPCs just stand there while path is calculating, but game continues).

Collision check calls from the main thread only accounted for a small amount of time when I last profiled it, so what I said before about not doing it when off-screen probably won't have much of an impact.

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472e6f  No.30247

How long till the full version? I usually like to wait till the game is completed since Demos always leave me aching.

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8443dc  No.30248

>>30235

Okay, I don't know what is this causing it but it's happening for me too. I was wondering why my computer was slowing down and noticed there were 2 sim-loli-pre-alpha-0.3.2.exes running. I don't know how to reliably replicate the bug though. I keep trying to close it at different stages but it doesn't seem to happen, but it definitely happened before...

Do you remember how you closed it? Was it with the X-button, or did you exit through the main menu?

If I had to guess, I would probably think it has something to do with closing it with the x-button, since then the other threads (pathfinding) would be active still. And if it's from the menu then they definitely wouldn't be. But I could be wrong - that is just my guess. If anyone can replicate it that would help in figuring out why it happens.

>>30247

Well, I usually say 2023 is the planned release year. Partially out of jest, but partially as a realistic date.

It's not a story-driven game or anything though, so hopefully it won't be as bad as playing some other demo to an eroge.

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f95434  No.30249

>>30246

You should convince StuffedAnon to write scenes for your game lolidev.

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64f5d3  No.30250

>>30222

>without major problems

>FPS: 12/30

well it did not crashed so it's something

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8e2dfa  No.30253

>>30237

>>30244

So i read through tread, and basically skipping text is that mouse input double-counting. I will describe it more particulary tommorow (on 27th i mean) and other bugs i spotted too. Maybe it even will be game footage cuz english not for me

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8443dc  No.30254

>>30253

>So i read through tread, and basically skipping text is that mouse input double-counting.

Yes, I'm aware of what is causing it, it just needs to be fixed. It's most likely since when you click on a button it creates the next button... which then immediately consumes that input too. I fixed it in another menu as mentioned before but I don't remember if I made a delay between things or if I made it consume the button or what.

>>30249

Anyone is more than welcome to help out with dialogue scenes, since there's a lot of that to do, and I definitely can't do that alone.

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472e6f  No.30255

File: 1971329d91ed721⋯.gif (262.45 KB, 520x360, 13:9, 298914e46eaf6892f34b06b412….gif)

>NTR

Dropped. Hope the game never gets finished, faggot. Cuckchan is the place for you.

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8443dc  No.30256

File: c3ed9e71b5b87d4⋯.gif (2.65 MB, 503x364, 503:364, fully stocked pantry.gif)

>>30255

What? If people want to ensure they'll most likely not get any loli cunny themselves, let them do it. Did you even try the option?

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46280b  No.30257

>>30244

>I don't see it. Also is that commit about preventing the player from interacting with the menu while generating even necessary?

Yes, because if you click 'Generate' and then click 'Start' or 'Back' before the Generate has finished, it crashes.

I also fixed some other crashes, and a fixed a bug with the player cumming multiple times:

https://gitgud.io/Stuffedgame/SimLoli/commits/master

I'm sure we can get the collision detection to be faster. What is this IntrusiveMultiList ? What is it doing exactly?

And yes, I'm looking at all threads.

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408ceb  No.30258

>>30244

>As long as you can show that they are from proper statistics, sure.

I mean, I'll look up stuff if I have to, but I can tell you already that emma is not a spanish name, for example, stuff like that

Can't speak for other nationalities, but I can surely pull of a common list of names and surnames

There's also that other thing.

Spanish people have two surnames, the first one being the first of the father, and the second one being the first of the mother

Don't think you'd care enough to even contemplate adding that somehow in the game, but it's a common preconception that we share the same type of naming as americans, for example

That said, I love how you can add that stuff without having to know how to mod the game

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8443dc  No.30259

File: dbb3c5930c6859d⋯.png (145.65 KB, 2156x1314, 1078:657, todo.png)

>>30257

>What is this IntrusiveMultiList ? What is it doing exactly?

IntrusiveMultiList is scheduled to get optimized already. Is it taking up that much time?

It's basically an intrusive linked list where you can store things in multiple non-owning intrusive lists. I plan on removing the std::map look-up from iteration though since it's pretty dumb to have. Don't worry about it, it'll get faster soon. It was only like 3% of runtime when I profiled it, and while that's more than it should be, I didn't think it was worth bothering until after I released the demo. I think i also used it as a temporary thing for the reference thing I was gonna use mentioned in the todo list.

I guess I should show you the full todo list.

But yeah don't worry about either of those, I'll get them optimized/implemented soon.

>I'm sure we can get the collision detection to be faster.

It's already optimized quite a bit. I've got a tiered structure where you can be in 3 structures:

1) list. slow to query, but fast to iterate and simple

2) quad-tree. good for things that move somewhat but not too fast and need efficient querying

3) grid system. meant for non-moving structures and is constant-time querying.

I was already planning on doing a special case of querying StaticGeometry on the Grid to precompute it and make it a bool grid rather than having a grid of lists so there would be less indirection. This would probably be faster since after town-generation there's very little StaticGeometry creation, and when there is, the local area around it could be re-computed.

I also had partially(?) implemented a caching pathgrid thing that caches walkability checks for pathfinding. (see: Pathing/RealTimeCachedPathGrid).

Also, for daily routines later on I will pre-compute certain routes (ie house to school, etc) to alleviate the random spikes.

Another consideration I had was to tier the pathing system where for low-priority there could be something where the NPC simply paths to the nearest sidewalk, then paths from the target to the nearest sidewalk, then computes a path between those two sidewalks (which would be very cheap since that is an extremely limited graph if you limit yourself to the sidewalks). This does limit you though a bit in terms of heuristics and where people can walk, but for a lot of pathing it would be good enough for most cases (ie not during panic, etc).

>>30258

I guess if some other nationalities turn out to have a similar surname thing I could do that but to be honest I don't think it's worth coding in logic like that just for one nationality out of a bunch of them.

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8443dc  No.30261

>>30260

I don't think anyone's actually enabled it, since no one's mentioned the mode...

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36a122  No.30262

File: 982490348f2997f⋯.png (148.92 KB, 1077x1217, 1077:1217, YOU.png)

>>30255

>he's bitching about something in the game that's completely optional and can even be turned off

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408ceb  No.30263

>>30259

>it's worth coding in logic like that just for one nationality out of a bunch of them.

I actually understand you

The only kind of cool reason for adding basic names and surnames systems would be to keep track of bloodline lolies, and to roleplay some 'dinasty erasing' pedo by fucking, I dunno, royal lolies or stuff like that, and have their offspring be a common plebeian

Sounds weird, but If you can add nationalities and their aspect/genetic code, people will roleplay stuff like that, if a person can mod buildings so certain lolies live in palaces, it's almost guaranteed

obviously, mid-jokes aside, the naming system is more of a thing that slightly broke my inmersion, just that

Tho many european countries have that, or different naming conventions. Donte get me started on arabians or so

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d08531  No.30265

So what is there to do in the new demo?

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82ef3d  No.30266

File: df180a5228e18ff⋯.jpg (70.33 KB, 420x599, 420:599, shrug.jpg)

>>30248

>Do you remember how you closed it? Was it with the X-button, or did you exit through the main menu?

I used Alt+F4.

Maybe have a secondary thread that just checks if the main thread has been killed once every minute or two, and kills everything if it has?

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8443dc  No.30267

>>30265

Talk to lolis, play doctor with lolis, rape lolis, grab/chloroform lolis and bring them back to your house for more sex. Impregnate lolis, fuck the toddlers once they're born. Strip lolis. Run over lolis. Get shot by cops. Run over cops. Cum on lolis. Give lolis candy. Throw candy/cans to distract lolis. Watch lolis go to school or the park.

>>30266

Seems like a hacky solution...

Does it happen 100% of the time you alt-F4 close it?

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a27959  No.30268

>>30262

What are you guys talking about? There are pedophile NPCs too?

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82ef3d  No.30269

File: 4c47b6fcaf1cbfa⋯.png (113.79 KB, 526x326, 263:163, 6838d46981a66c37bb87937a01….png)

>>30267

>Seems like a hacky solution

Fair enough, I'm not the programmer here.

>Does it happen 100% of the time you alt-F4 close it?

Probably about 50/50

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8443dc  No.30270

>>30268

The NTR option you find in the menus. See >>29987

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408ceb  No.30271

seeing how floor tiles is there as a meme reference to that guy from 4chan /v/ , I assumed it was a joke

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8443dc  No.30272

>>30271

The floor tiles option doesn't do anything, but the others (rape, toddler, NTR) do. Well, the omorashi doesn't (yet, but it will).

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a27959  No.30273

>>30270

I haven't played the demo. What does it do in game?

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408ceb  No.30274

>>30272

what does ntr toggle then

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46280b  No.30275

>>30259

>IntrusiveMultiList is scheduled to get optimized already. Is it taking up that much time?

Yep - 70% of my CPU according to callgrind

> removing the std::map look-up from iteration

Cool - that is what takes up the vast majority of the time. the .at(list) call

> It was only like 3% of runtime when I profiled it

I don't know why there is a difference. Something is going on. I get around 1-3fps.

> 3) grid system. meant for non-moving structures and is constant-time querying.

It doesn't appear to be constant-time. I saw your comment, but this is what takes 95% of the time. Something is going wrong there for me.

I think there's a bug somewhere. Not sure where though. I think it would be a good start to bring the number of compile warnings down to zero. There are hundreds of warnings.

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82ef3d  No.30276

Hey dev(s), when I pick up a loli and try to take her anywhere, my framerate goes down and my CPU usage goes up until the game is completely frozen and I need to force close it.

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8443dc  No.30277

File: 827d32bdb9f9e0f⋯.png (139.62 KB, 1222x1132, 611:566, intrusivemultilist.png)

>>30275

>It doesn't appear to be constant-time

Approximately constant. It just does some gridding of the scene then stores a list of entities that are within each grid tile.

It depends how big of a region you're querying the scene for. It's O(k + wh) if you have n objects and you're querying a size wh space and there are n total points, of which k are in that w by h subspace. For the purpose of what I'm using it for (w/h are usually 1 and k is usually 1-2, but n is very large) it is constant.

>There are hundreds of warnings.

If you disable the int/float cast ones it should drop down by a tonne.

>I don't know why there is a difference. Something is going on. I get around 1-3fps.

Maybe your compile options are inserting a fuck-tonne of debug STL iterator checks or something? I get low FPS like that in debug builds, but release is several hundred FPS.

Okay I ran it again and it's more than it was before (but I think that's because when I last profiled I optimized a bunch of other functions, so now they're taking up a higher % relative).

But yeah 6% (not 3%... but still nowhere near 70%) to the intrusive list (the call below it is just contained within it) and that map look-up is what I'm going to optimize away anyway.

Also keep in mind most of this is happening on the pathing thread(s) anyway, so this shouldn't impact performance in the main thread.

Is calgrind inserting some memory-profiling related stuff in when you profile for CPU time too? Those could be taking up time as well. Are you profiling a debug build, or one built with -O3?

>>30274

>>30273

Find out yourself.

>>30276

More info please. OS? Does it happen as soon as you grab her? Does it happen with both chloroform and grabbing? Is this reproducible? Does it happen with and without other NPCs watching?

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46280b  No.30278

I pushed a fix for adding SL_MULTITHREADED to my branch:

https://gitgud.io/Stuffedgame/SimLoli

Specifically I had to disable checking the keyboard input outside the main loop.

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46280b  No.30279

>>30277

Btw is this logic correct:

src/Town/Generation/PathGenUtil.cpp:49:43: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses]

(masks.at(x, y) == northeastwestsouth && (masks.at(x + 1, y + 1) && masks.at(x - 1, y - 1)) || (masks.at(x + 1, y - 1) && masks.at(x - 1, y + 1))))

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82ef3d  No.30280

>>30277

>OS?

Windows 10 x86-64

>Does it happen as soon as you grab her?

Noticeable but minor impact when you first grab her, with it getting worse and worse the longer you hold her.

>Does it happen with both chloroform and grabbing?

Didn't try chloroform, not sure.

>Is this reproducible?

Happened all four times I tried it so yes, but it's a small sample size.

>Does it happen with and without other NPCs watching?

Not sure, sorry.

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8443dc  No.30281

>>30279

I think it should be:


(masks.at(x, y) == northeastwestsouth && ((masks.at(x + 1, y + 1) && masks.at(x - 1, y - 1)) || (masks.at(x + 1, y - 1) && masks.at(x - 1, y + 1)))))

but I wrote it in 2014 I think so I'm not 100% sure what my logic for declumping was.

ie

a && ((b && c) || (d && e))

which I guess is slightly different than what it was getting due to precedence. I'm pretty sure I just forgot to block off the entire rest, but it evidently didn't seem to matter much, but that's probably just due to it being a relatively rare case, and one where it doesn't really matter too much, since it would only impact how paths look in parks. but I guess that's good that it was found.

>>30280

Well try chloroforming. I tried grabbing some girls and I wasn't able to reproduce lag any of the times (I held them for about 1-2 minutes each).

Even if 4 is a small sample size, the fact that it happened all 4 times is definitely concerning and indicative that something is up with it. The only thing I can possibly think of is it having something to do with either the noise or the crime system.

How long does it take for the lag to become noticeable? And does it happen when you grab her indoors and outdoors, or only in one of them?

>>30278

Alright, must be an OS-dependent thing since polling for input works in other threads (but opengl calls break horribly) on Windows. I'll keep that in mind for future reference and avoid it.

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286a91  No.30282

It may just be me doing something wrong, but when I download the file from gitgud It downloads the zp as archive.zip and I cant extract it. The fuck am I doing wrong yo?

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286a91  No.30283

>>30282

Forgot to mention, my PC is giving me some bullshit about not having permissions on the admin account.

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46280b  No.30284

>>30281

Fwiw, I double checked and the random pauses that I get go away if I comment out

schoolRoutine->addChild(unique<WalkTo>(unique<DynamicTargetLocator>("school_desk")));

and specifically because of the findShortestPathOnGrid function

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8443dc  No.30285

>>30284

Well yeah, pathing is a lot of the computation (not much else going on), and when you start it's morning so like 100 lolis need to path to school.

As I said in >>30259 I was going to precompute home->school->park->home paths. And also would consider a lower-granularity pathing for less important 'background' type path requests.

That way I could also make some of them start to leave earlier to compensate for longer path times, so that some lolis aren't horrendously late to school.

You'll get another spike of lags around 3pm or so when every single loli paths to the park, but it won't be as bad, since the morning one is combined with every single adult pathing around town too.

>>30282

>>30283

Can you extract the one from >>30225 ?

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46280b  No.30286

I think the exit option ("That's enough for now.") is missing from a lot of the dialog. For example playdoctor/rub_pussy.dlg

I've added it to a couple of places to my branch, but maybe you have a better idea

https://gitgud.io/Stuffedgame/SimLoli/commit/c07e4b08193ac1369575c6cb143c0f64bc6bb0a0

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472e6f  No.30287

File: 7f0ec7cfb6630a0⋯.jpg (53.55 KB, 600x651, 200:217, 7f0ec7cfb6630a0e17b94e606e….jpg)

>>30262

>>30256

Problem is that there is NTR in the first place, dumb fucks.

>Muh optional!

Fuck off. I thought it was something comedic, like I was going to press it to turn it on and something like "there isn't any!" would pop, but nope, it's the same bullshit. I'm tired of western dev cucks for a life time. Hope you burn in hell.

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8443dc  No.30288

>>30287

> I thought it was something comedic, like I was going to press it to turn it on and something like "there isn't any!" would pop, but nope, it's the same bullshit

What do you mean? Did you even check it?

>>30285

I thought about having pressing back (B on controller, A/backspace on keyboard) could bring up a "gotta go!" message or something though, too.

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02c14d  No.30289

can you add a chance for the loli's to get pregnant please

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a57743  No.30290

how does one find the information about menarche inside the demo

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46280b  No.30292

>>30282

You can download the same .exe from my branch:

https://gitgud.io/Stuffedgame/SimLoli

The windows .exe is the original

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1c2558  No.30294

>>30287

Sorry that there are fetishes exist that you don't like.

Need the world to cater to lil babby? babby need lil nappy?

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5d51ef  No.30295

dont know if anyone else experienced this....but i tried editing m dungeon and it was cool.....but then my dungeon just kept spawning bathtubs sometime even in room entrances so i can rap muh lolis in there and even on in the black space

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1c2558  No.30296

Good potential, IMO work on stability before adding another boatload of options.

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46280b  No.30297

>>30285

I pushed a fix to center the Game Over menu item

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408ceb  No.30298

>>30287

tbh, I hate ntr and cucking to the core, but being so assblasted by it in the internet is, even if you yhink it's not, one of the reasons you know see it everywhere

calm yourself, humans have been exploring deviances since they had big cities

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46280b  No.30299

>>30285

I also added a commit to fix some memory leaks in StatementParser and ExpressionParser.

And also a commit to fix some uninitialized memory usage.

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472e6f  No.30300

File: 1706f25c330c791⋯.png (29.21 KB, 1032x800, 129:100, nigger.PNG)

>>30288

>What do you mean? Did you even check it?

Why would I play cuck games. The fact that the option is there and can be toggled simply means shit is there unless proved otherwise. I'd be gladly wrong since the game looks good, but again another good game is ruined by fucking cucks. Oh, and you can be a nigger too or a sandnigger. Disgusting. But muh multiculturalism, am I right?

>>30294

>>30298

Fuck off back to cuckchan, disgusting apologists.

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46280b  No.30301

>>30300

It's ruined because of an option that you can disable? wtf?

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82ef3d  No.30302

>>30301

No, anon. It's ruined because it has an option that is off by default that he needed to go out of his way to enable, thus making you a cuck.

Obviously.

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408ceb  No.30303

>>30300

this game's community isn't big enough to have shitposting , get out

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8443dc  No.30304

File: 87e69f776260b1d⋯.png (Spoiler Image, 3.62 KB, 169x175, 169:175, middleschooler.png)

>>30289

They already do. They need to be old enough though. Try going after middle schoolers. Middleschoolers wear school uniforms/dresses (but never kindergarten outfits) if that helps. They're also the tallest and they're the only ones with breasts when you talk to them. Pic related.

>>30290

In the demo you'll have to guess, but you can be fairly certain the middle school girls hit it. You can also just ask the girls age. If she's 12 or up, chances are she's hit it.

>>30295

There's a bug where certain parts of the menu will click through the menu and also spawn. It's on the list of stuff to fix. From what I can tell it's mostly the scrollbar. As a temporary fix, just use the arrow keys (or wasd) to navigate the item/tile choosing menu up/down and avoid clicking on the scrollbar. You can (or at least should be able to) remove the tubs by right clicking on the tub.

Also arrow keys move the view around when editing stuff.

The dungeon editing didn't get much love for this demo, unfortunately.

>>30297

Thanks.

>>30300

Did you even try playing as a nigger? I made sure it was an accurate simulation, not simply a skin tone change. Just as in life, there is white privilege in this game :)

>>30299

Not entirely surprised about a memory leak there, it's very old code and does everything fairly manually.

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408ceb  No.30307

>>30304

cops chase you easier, or girls naturally distrust you, or something like that?

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d8be85  No.30308

>>30304

So is it just not possible to spread girls that are 10 and up?

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8443dc  No.30310

>>30307

Something like that... similar to the NTR option, it seems people just bitch and bitch without trying either out.

>>30308

Spread? What do you mean? Spread their legs? You can't get older girls to play doctor, if that's what you're asking. Or are you asking if it's possible to make it so that no girls aged 4-9 are created during generation? (maybe spread = spawn to you?)

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5d51ef  No.30311

is there any way to ask girls to follow you? as it is the only way ive found is if they are willing to play doctor but not so trusting they literally just strip right the fuck there. Seems there should be an option to ask them to follow you regardless of their trust to be fucking naked in the middle of a busy highway if thats where you asked

and also why cant we back the fuck out once we've started the doctor thing? its like shit now i got to make her cum before anyone happens to walk by or i get caught just because i was hoping she'd be timid enough to follow me to privacy

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fd7c1b  No.30313

File: cf7a52da31e0133⋯.png (1.39 MB, 1030x1373, 1030:1373, e0d84e6f39e15aab9aed3e9e9e….png)

>>30300

>muh multiculturalism

>cuck games

I thought Pol though video games were degenerate where did you come from?

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5d51ef  No.30314

File: 4ae3d5b5f3b8b47⋯.png (169.35 KB, 1798x769, 1798:769, ECfTt0yJRhaygA-QQv3VEQ.png)

this game doesn't handle time very well does it? caught me 2 girls and started breeding them y forwarding time a year at a time and caught on that they were aging then found out all these girls have been just....standing in the park i assume pissing themselves for like 20 years because they never go home and never go to school

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8443dc  No.30315

>>30311

>is there any way to ask girls to follow you?

As of right now, just through the doctor scene.

>its like shit now i got to make her cum before anyone happens to walk by or i get caught just because i was hoping she'd be timid enough to follow me to privacy

It's kind of amusing when you think about it.. but yeah I can see why that's frustrating. I'll make some back-out way inside there. And add in a 'let's go somewhere else' I guess even if she insta-strips.

>>30314

>standing in the park i assume pissing themselves for like 20 years because they never go home and never go to school

Ahahahahahahaha. That's great.

>this game doesn't handle time very well does it?

Evidently it doesn't, but I'm not surprised. I added in the time advancing menu like a couple days before the demo just so that impregnation/babies could work. It was only very shallowly tested.

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e63f1e  No.30316

>>30277

>Find out yourself.

I use linux, can't play the game

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46280b  No.30317

>>30316

I've put a linux version here: https://gitgud.io/Stuffedgame/SimLoli

"sl" executable. (or compile it yourself)

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8702aa  No.30318

I've been getting problems with playing the game, It freezes randomly on my PC after 4-5 mins, Usually when I finally caught a girl.

And when it does, I have to force close it. Am I the only one having this problem?

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d8be85  No.30320

>>30310

Sorry I meant as in spread their legs without having to resort to rape essentially. Wouldn't mind being able to grope them too.

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8443dc  No.30321

>>30320

You can, but only if you've brought them back to your basement first.

>>30318

Does it freeze during something related to text or menus or dialogue?

Check the failedasserts.txt and see what's there.

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8702aa  No.30322

>>30321

>>>>>Does it freeze during something related to text or menus or dialogue

Yes and no, It occurs randomly even if I was walking around or trying pick another girl.

>>>>Check the failedasserts.txt and see what's there.

found it.

"Failed assertion (render->create(width, height)) on line number 140 in file Graphics\SpriteText.cpp"

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8443dc  No.30323

>>30314

>i assume pissing themselves for like 20 years

I think what happens is that they accrued 20 years of baseline minimal urine levels (like 20ml/hr) but never went to the bathroom, so after you advanced they suddenly had insanely full bladders and then just instantly wet their pants, except it'll take forever for their bladders to empty.

I guess I better add bladder-emptying things into the advancing-time-simulation...

>>30322

This happens to me and one other guy (both of us with AMD graphics card). When I have more time I'll code a fall-back for when the call fails (opengl issues with allocating buffers), but right now there's not much to that can be done.

Are you on an AMD gpu too, or was it just a coincidence?

What are your specs and OS? Both the people who got it were Win 7 AMD gpu.

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8702aa  No.30325

>>30323

Got an AMD gpu and its a win 7 OS.

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8443dc  No.30328

File: 190565c9f050524⋯.png (8.36 KB, 552x99, 184:33, dereference samples.png)

>>30257

>>30275

Well I optimized/rewrote how IntrusiveMultiList works. Now its operator++ is nowhere to be seen (down from 6-7%). The std::map look-up is gone everywhere except when you insert something into a list, which is quite infrequent. The operator* on the iterator is at 3% though, but all that does it dereference 2 pointers and assert something, so I think that's just the sheer volume of it or something. I guess I'll remove those asserts or make them debug-only (I kept the asserts in release mode before though and log them in failedasserts.txt to help track down crashes people get, but I think for this case it isn't of much use, and is unlikely to get hit... but I'm sure I'll curse my past self after I do this once someone does manage to trigger a crash from it and I have nothing to work with.)

I guess another plausible explanation could be that the samples that were being caught in operator++ are now simply being caught in operator* since they occur one after the other usually. But even if that is true in 100% of cases, that's still twice as fast as it was before. But most likely more than that, since I recall there being some other IntrusiveMultiList call being like 1-3% of time besides the operator++.

Either way I'm going to write a better caching layer over everything for StaticGeometry pathing to avoid even this for the pathing case. Since the pathing doesn't care about /which/ geometry is in the area it's checking, just whether or not there are any.

Then after that I'll consider the other optimizations I've had in the back of my head (some are in that todo list) like two-tiered system for sidewalk-based pathing, pre-computing/saving often-used paths, and also offsetting the times they leave so that all like 200 NPCs don't request a path at exactly 7:30am.

>>30325

Anyone getting this crash on anything else? All 3 so far have been Win 7 / AMD GPU, so I feel like there's a pattern there...

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21898c  No.30329

>>30328

Yup. Same crashes, win 7, amd gpu. Haven't been able to do anything in game so far because of it.

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472e6f  No.30331

File: caf52bb8948ba9e⋯.png (127.93 KB, 694x483, 694:483, caf52bb8948ba9ec28e572d089….png)

>>30304

>Did you even try playing as a nigger?

I did. I like the concept, but, sadly, as anything shat by the west, is fucked by trying to appeal to everyone, apparently. I give you that playing it for the laughs it's cool and all, but why the fuck would someone want that in a porn game? There's better ways to make comedy in these games. If the whole NTR shit was a joke, I'd love you, but I wouldn't know, I don't play cuck games.

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8443dc  No.30332

Okay, I for the entirity of EntityGrid::findFirst it's down from 15% in >>30277 to 8% now.

Granted, this is just one (2 minute) sample, and I didn't use the same towngen seed, but I think that's a big enough improvement even without that.

And considering that with StuffedAnon he was having just the IntrusiveMultiList part of it being 70% that should be a huge improvement.

I'm still curious about whether he had some weird debug settings enabled, or what optimization level he was compiling with in order to have it take up so much.

I he's curious too here is the new IntrusiveMultiList.hpp:

http://dpaste.com/0EPXS2H

Let me know how much it impacted performance on your end, since you were getting insane CPU usage for it before...

>>30329

Well I'll have you know that since I am on that set-up as well it'll get fixed eventually. It could even be a SFML issue... I'm not even creating that many sf::RenderTextures anymore.

>>30331

>If the whole NTR shit was a joke, I'd love you, but I wouldn't know, I don't play cuck games.

You just said you tried playing as a nigger though.

For bonus fun: try enabling NTR mode AND playing as a player of African origin at the same time!

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82ef3d  No.30333

>autistic /pol/tard contradicts himself twice in the same sentence

Why am I not surprised?

I don't even know how people this stupid find imageboards. You'd think they'd stick to Facebook.

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fedb7a  No.30334

noticed a small misspelling when you ask a loli her age

>im a whole etc years etc months (missing an and) etc days old

also noticed when you cum on a loli that was facing frontward but attempts to escape making her face backwards it will play the dialog where you cum on her stomach instead of her back another thing is it doesn't seem to matter if you cum on the back or stomach because the cum for some reason is on both sides of the loli the next time you interact with her another thing why can you not fug the pussy's of the younger lolis? (5)(4) (etc) are you planning on adding lube or stretch training to make this possible? ive seen some shit so i know lolis of younger variants are pussy fuckable even toddlers can do anal and vaginal (majority of the time painfully but that only makes it better) believe it or not

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c9c714  No.30335

File: 951cb58925131dd⋯.png (461.94 KB, 1002x1116, 167:186, Screenshot (26).v1.png)

File: 4a62658b3428922⋯.png (466.47 KB, 1005x1233, 335:411, Screenshot (25).v1.png)

>>30334

also small art nitpick, i noticed that some lolis have a small piece of their forehead is missing this also happens to the hat that some lolis wear pics related don't get me wrong its good art my tism is just easily upset, however i can look past it if its not worth ever fixing even as very low priority

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dd1e8c  No.30337

File: 00e6ec2207f6b63⋯.png (15.83 KB, 1531x1177, 1531:1177, Capture.PNG)

Anyone else getting this?

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46280b  No.30338

>>30332

Nice! I had to make some changes. I don't understand what this * is, and gcc didn't understand either:

IntrusiveMultiList<T>::Iterator old(link*);

I compile without any debug settings, on -O3 and without multithreading. When I compile with multithreading, it hides the issue and works fine.

>>30335

The artwork is just pngs. Why not have a go at fixing it? e.g. https://gitgud.io/Stuffedgame/SimLoli/blob/master/resources/img/loli/middle/popups/talking/body/default.png

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46280b  No.30339

>>30332

My changed version to make it compile:

https://gitgud.io/Stuffedgame/SimLoli/raw/2ab05b1db99bce4478e8ccb0c73b1886bef48007/src/Utility/IntrusiveMultiList.hpp

Main thing is to use: "const typename" instead of "typename const" and also to remove that * I didn't understand, add in a bunch of typenames, and remove one typename that shouldn't have been there.

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46280b  No.30340

>>30332

Nice - your patch makes it much smoother in single threaded mode. It's still jittery, but nowhere near as bad. Thanks!

Btw, I'm happy to give you full access to the repo

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46280b  No.30341

File: 30fdb02faa5a405⋯.png (81.3 KB, 1556x1223, 1556:1223, Screenshot_20171229_001447.png)

>>30332

Ah, the children all get stuck trying to all enter the same house, after school ends.

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0f9712  No.30343

Hey, just passing by to say good luck and merry christmas!

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8443dc  No.30344

>>30338

Oh, that's due to VC++ not compiling unused templates, but GCC does (or at least syntax checks them), so I didn't notice that typo. It should be *link not link*. I wouldn't be surprised if some of the other things in it that didn't compile were due to that as well. Although GCC also does have stricter/different rules about typename than VC++ as well.

>>30341

I don't really get it. I had the toilets turned off, so I don't think they're trying to use the toilet there. And they should go back to their own house...

Actually they should be in the park at that time.

I wonder if that happens if there are no parks in the town? There should be, I thought I set a requirement for there to be parks... maybe it thinks there's a park there for some reason?!

I'll have to look into it.

The AI for them is in NPC/Behaviors/LoliBehaviors.cpp on lines 131-196 or so. I haven't changed that in ages though, so I don't think the issue is there...

How long do they stay there for? Do they start going there at 2:30pm?

Hmm, actually... that's weird... the time for the home behvior (maybe I changed this to debug something) is 7:30am-7:30pm, when it should be the opposite.

Try changing line 177 from

homeRoutine->addChild(unique<Not>(unique<CheckTime>(TimeInterval(TimeOfDay(7, 30), hours * 12, TimeInterval::Weekdays))));

to

homeRoutine->addChild(unique<Not>(unique<CheckTime>(TimeInterval(TimeOfDay(19, 30), hours * 12, TimeInterval::Weekdays))));

And see if it impacts anything. My guess, if anything, is for some reason they can't get to the park, so they're falling back on the 'go home' thing... which had the wrong time... but even then I don't know why they would go all to one house, since they all have different homes, and this was working previously.

>>30337

Literally no idea what could be causing that. OS? Specs?

>>30340

I'll get you the other optimizations later today. I'm sick though, have been for the past couple days, so I'm not really working too much/too fast. I don't have a gitgud account, I use a different website for the (private) get repo for the project.

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c687a7  No.30346

>>30334

>why can you not fug the pussy's of the younger lolis?

I was wondering this to

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82ef3d  No.30347

>>30346

wouldn't fit

seriously, there's bones preventing this.

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350c59  No.30348

>>30347

How big is the guys dick? I know for a fact 4 and 5 year Olds can be dicked

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8443dc  No.30349

>>30347

>>30348

>>30346

You can fit into them, but sometimes it requires more force, and also training. There's stretching so if you stretch her (inserting an increasing number of fingers) over time it can slowly go in.

Also, for younger girls, try anal. It's easier for them.

See the chart in >>30036

During the rape scene you have a higher power threshold. You can insert up to 2.5 (starts at 1.5, then 2, then 3) times the size (but above like 1.7? causes blood, and anything above 1 causes some degree of tearing/stretching). During the consensual scene ('get on all fours') you can only do 1.5 though.

>>30334

Oops. Missed your post before.

>also noticed when you cum on a loli that was facing frontward but attempts to escape

Yeah, it just treats it all as 'on_body'. I'll make it on_back/on_stomach later.

Basically any of the lolis you can do anal in the rape scene, but it will cause bleeding. Vaginal is usually out of reach until like 6+ or so even with force.

You can always just rub your dick on the pussy instead.

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276285  No.30350

File: e8a9f8fb82f6a41⋯.jpg (24.54 KB, 600x600, 1:1, C_bLq2LVYAAsTme.jpg)

>>30348

So to fug the younger lolis (4) (5) (im not sure what the youngest age for a loli is in this game excluding toddlers) I have to strech them first? If so good job lolidev as this is how it's done irl (obviously?) I figured they were just unpussyfuckable no matter what you did

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92fa8f  No.30352

File: 2856ab19eaba224⋯.jpg (112.75 KB, 1080x843, 360:281, 285.jpg)

>>30272

>omorashi doesn't (yet, but it will)

when do you think it will be added? just thinking about it makes my dick diamonds

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3fb8f4  No.30353

>>30349

there seems to be an invisible wall around park fountains whats that all about?

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48000e  No.30354

Is there a way to compile it on Windows? It seems odd that something that seems to have been made for Windows first only has compiling instructions for Linux. I'm just trying to update one of the files.

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3fb8f4  No.30355

small dialogue mistake when you're cumming inside a loli

>you put your hands on her shoulder

should be

<you put your hands on her shoulders

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917a1d  No.30356

>>30355

another thing i noticed is grabbing a toddler seems to reset their diaper

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21898c  No.30357

File: b1ca3d5a4c2c54c⋯.jpg (107.9 KB, 1024x768, 4:3, No parks.jpg)

File: 675f8a4cfed31b6⋯.jpg (104.28 KB, 1024x768, 4:3, noparks.jpg)

File: 41aa13f75241e98⋯.png (36.79 KB, 1023x769, 1023:769, save as no parks.png)

>>30344

>parks

I think something went wrong there. They don't seem to be generating.

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9acdc7  No.30358

File: 3371de1f74996a4⋯.png (29.23 KB, 612x623, 612:623, I'll tell you what.png)

>>30314

>That pic

Fucking kek

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f877db  No.30359

File: a7073f5cae3c588⋯.png (26.79 KB, 849x315, 283:105, Taskmgr_2017-12-29_07-46-4….png)

Deep concern.

It's not even open on my taskbar.

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8443dc  No.30360

>>30359

See:

>>30235

>>30244

and other posts.

Just force-kill it. It doesn't seem to happen if you exit out through the menu, or at least the only person that was able to reproduce it was closing the game with Alt-F4 instead of through the menu. I'm not sure if using the X-button on the window can cause that to happen too.

>>30357

There's parks in all 3 of those (1 each), they're just not the full-sized ones. I'll look into it though, as it should be generating 1 big one too...

>>30355

Fixed

>>30356

Reset how?

>>30353

It uses rectangular collision boxes. That sprite will get replaced eventually anyway, it's a leftover from the 0.2 pre-alpha era.

>>30354

It's usually only the linux autists that want to compile it. For Windows it'll basically be the same thing anyway, but without a makefile. Just make sure you link SFML (instructions on the sfml website) and compile all the cpp files. There's nothing out of the ordinary going on.

>>30352

Well they already wet themselves as you can see from >>30314 and >>29955

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5d51ef  No.30361

>>30360

happened to me too....when you use the "grab" action after taking the diaper off then they get the diaper back on

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d8be85  No.30363

Hey dev the games seems to drop frames a lot when you have the loli play as the doctor. Only happens to me when I try to get her to jerk me off or suck me.

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d8be85  No.30364

Is there a way to have sex with the lolis in missionary without having to rape them? Seems all I have available is doggy style

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8443dc  No.30365

>>30361

Okay, I see what's causing it. I'll fix it.

I assume when you grab them they also turn into big girls temporarily?

I didn't really think anyone would grab babies so I didn't bother making art for it... (also middle schoolers and kindergartners both use the elementary schooler's art for being dragged).

>>30363

That's.. weird. I'll look into it though.

>>30364

Right now, no. I threw together that consensual scene the day I released the demo so I didn't have time to put in more features. It's the same reason for no anal.

Expect both anal and missionary in the consensual scene in the 0.4 demo among other stuff (kissing, licking nipples, etc)

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f69d19  No.30371

File: 6014a16e39eaa23⋯.jpg (615.27 KB, 960x1080, 8:9, Arararagi Doushio.jpg)

>>30365

>kissing

Gonna need some headpatting, cuddling, and hand holding too.

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5d51ef  No.30372

>>30365

>I assume when you grab them they also turn into big girls temporarily?

not for me the just disappeared temporarily (i assume you meant while being grabbed)

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238d9b  No.30375

Fun already. Can't wait for moar.

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d8be85  No.30376

Found a bug for when you lure a loli into your basement using the play doctor option. They end up freezing and you can't talk to them anymore not to mention that I slept for 1 day and they kept pissing nonstop.

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8443dc  No.30377

>>30372

Right, yeah, that's what would happen. I forgot I only have the 'default to elementary resources but with offsets' for the portraits, not the small ones.

>>30375

What aspects were fun? I feel like there's not much of a 'fun' gameplay feedback loop right now since it's mostly just the architecture that I will build upon in right now, and the stealth gameplay isn't really too done.

>>30376

Yeah, the piss bug is since when you advance time it fills their bladder with some minimal amount, but then it never gets removed during the advancing, so they just start wetting right there since suddenly their bladder has litres of piss. At least that is what happens if you simulate for like months or years. For 1 day it shouldn't add too much, but it might be enough for the smaller lolis to insta-wet, but you shouldn't get huge puddles like in >>30314

>Found a bug for when you lure a loli into your basement using the play doctor option. They end up freezing and you can't talk to them anymore

Do you need to do anything additional, or simply just lure them down there? I was able to lure a girl down there any continue to interact with her.

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7f1ddd  No.30378

ok so my fps remains between 0/30 to 6/30 making this game virtually unplayable

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1b4dd8  No.30379

Consensual anal sex for the next build?

I love make the girls cum, but the anal sex is only raping.

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757850  No.30380

File: 985fb73263b817c⋯.png (61.9 KB, 300x438, 50:73, 1359535049292.png)

>>30379

>consent

Pffffttt

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d8be85  No.30381

>>30377

I asked her to play doctor in public and then lured her into my basement and she just froze and I wasn't able to talk to her, the option appeared but when I pressed E nothing happens.

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33602d  No.30383

File: 45ccab9219ca83b⋯.gif (1.76 MB, 219x186, 73:62, 1436749465576.gif)

>1990s Des Moines pedophile simulator

I can't believe I'm just now hearing about this. It'll get me added on about 12 different government lists, but I'm sure it'll be worth playing.

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5442ac  No.30385

>>29798

Yo since its the end of the year

can we have the updated version

ALSO

HAPPII NEW YEAR DESU

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8443dc  No.30388

>>30378

I'm gonna need more information. What OS? What are your specs? Is it a high-end nvidia build? For some reason (No fucking clue) 2 other people with high-end nvidia Win 7 builds had intense lag like that.

>>30379

Already answered. See >>30365

>>30385

Sorry, I ended up getting pretty sick on the 27th and I haven't been feeling well, so I wasn't able to get a lot of the fixes/optimizations I wanted done. maybe a couple more days.

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516ac7  No.30390

I am getting lots of these in gcc 5.4.0

src/Parsing/Binding/AutomaticFunctionWrapping.hpp:157:9: error: could not convert ‘args’ from ‘const sl::ls::Arguments’ to ‘std::tuple<const sl::ls::Arguments&>’

How do you create the tuple?

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516ac7  No.30391

Change line 157 to

return std::make_tuple(args);

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516ac7  No.30392

src/Engine/GUI/WidgetList.hpp:178:16: error: ‘size’ is not a member of ‘std’

const int n = std::size(container);

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516ac7  No.30393

src/Parsing/Binding/AutomaticFunctionWrapping.hpp:100:26: error: no matching function for call to ‘apply(int (* const&)(int, int), const std::tuple<int, int>&)’

return Value(std::apply(f, args));

src/Parsing/Binding/AutomaticFunctionWrapping.hpp:100:26: error: no matching function for call to ‘apply(const sl::ls::sepplesToLoliscript(const Class*, Return (Class::*)(Args ...) const)::<lambda(const sl::ls::Arguments&)> [with Class = sl::test::Foo; Return = float; Args = {float}]::<lambda(float)>&, const std::tuple<float>&)’

src/Parsing/Binding/AutomaticFunctionWrapping.hpp:100:26: error: no matching function for call to ‘apply(const sl::test::IdentityValue&, const std::tuple<sl::ls::Value>&)’

src/Parsing/Binding/Bindings.cpp:83:3: required from here

src/Parsing/Binding/AutomaticFunctionWrapping.hpp:107:19: error: no matching function for call to ‘apply(const sl::ls::Bindings::Bindings()::<lambda(const sl::ls::Arguments&)>&, const std::tuple<const sl::ls::Arguments&>&)’

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516ac7  No.30394

g++ 7.2.0 compiles the source code with no errors.

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516ac7  No.30395

Program received signal SIGSEGV, Segmentation fault.

sl::ls::Parameters::size (this=0x4) at src/Parsing/Binding/Parameters.cpp:26

26 return expressions.size();

src/Parsing/Binding/Arguments.cpp:23

src/Parsing/Binding/Bindings.cpp:306

src/NPC/Dialogue/Scenario.cpp:76

at /usr/include/c++/7/bits/invoke.h:60

at /usr/include/c++/7/bits/invoke.h:95

at /usr/include/c++/7/tuple:1662

at /usr/include/c++/7/tuple:1671

at src/Parsing/Binding/AutomaticFunctionWrapping.hpp:107

at src/Parsing/Binding/AutomaticFunctionWrapping.hpp:215

at /usr/include/c++/7/bits/std_function.h:302

at /usr/include/c++/7/bits/std_function.h:706

at src/Parsing/Binding/Bindings.cpp:226

at src/Parsing/SyntaxTree/Statements/Proc.cpp:17

at src/Parsing/SyntaxTree/Statements/Block.cpp:19

at src/NPC/Dialogue/Outcome.cpp:56

at src/NPC/Dialogue/Scenario.cpp:115

at src/Tests/DialogueLintTest.hpp:76

at src/Tests/TestRunner.cpp:41

at src/Tests/TestRunner.cpp:63

at src/main.cpp:18

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46280b  No.30396

>>30395

Are you using my version where I fix it for linux?

https://gitgud.io/Stuffedgame/SimLoli

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516ac7  No.30397

I got it to work by removing the ASSERT line in main (I know, I know).

I was using a git clone from yesterday, so yes, you may have already fixed all issues.

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7f1ddd  No.30399

>>30388

In response to the low FPS, all I know how to answer is that I got Windows 10 and a HP laptop. I'm not good with computer hardware or graphics and whatnot, so my case my be fucked (and it ain't like your fault or anything just that would be the case in general). I also did happen to look all around this thread and I can't tell if there's like a general way to at least attempt to fix it but I've tried and I just cannot seem to be able to do it, but in my defense I don't really know what to do anyway lol. Thanks anyway though, I hope you can still help or the answer will pop up somewhere in this thread

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7f1ddd  No.30400

>>30399

Another thing, a lot of the options and dialogue selections become upside down. I didn't look around the thread yet for an answer but I just thought I'd throw that in too. I'll look around the thread now though

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0820bd  No.30401

>>30378

>>30388

i was having intense lag on my nvidia 710M (lowest quality card of 7th gen for laptop) fixed it by using my integrated graphic chipset from my CPU (i7-3632QM not really one of the best of it's gen too)

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516ac7  No.30402

Removing the assert just makes the game crash when you first interact with a girl.

(adults do work, and tell you they are busy or to be careful)

I'll do a more detailed report later.

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516ac7  No.30403

Unrelated crash when in game, back to menu and new game

#0 0x00007ffff79ad5a6 in sf::RenderTarget::draw(sf::Drawable const&, sf::RenderStates const&) () from /usr/lib/x86_64-linux-gnu/libsfml-graphics.so.2.4

#1 0x0000555555749961 in sl::RenderTarget::render (

this=this@entry=0x7fffffffd6d8) at src/Engine/Graphics/RenderTarget.cpp:93

#2 0x000055555561bf82 in sl::Scene::drawEntities (

this=this@entry=0x55555a90d050, target=..., bBox=..., dtp=...)

at src/Engine/Scene.cpp:704

#3 0x00005555555ddb45 in sl::Town::onDraw (this=0x55555a90d050, target=...)

at src/Town/Town.cpp:211

#4 0x0000555555627a62 in sl::AbstractScene::draw (this=<optimized out>,

target=...) at src/Engine/AbstractScene.cpp:110

#5 0x00005555555cdaf3 in sl::World::onDraw (this=<optimized out>, target=...)

at src/Town/World.cpp:339

#6 0x0000555555627a62 in sl::AbstractScene::draw (this=<optimized out>,

target=...) at src/Engine/AbstractScene.cpp:110

#7 0x000055555560c5e9 in sl::Game::redraw (this=this@entry=0x7fffffffc1e0)

at src/Engine/Game.cpp:525

#8 0x000055555560e2ab in sl::Game::run (this=0x7fffffffc1e0)

at src/Engine/Game.cpp:403

#9 0x0000555555578205 in main () at src/main.cpp:19

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516ac7  No.30404

Null pointer when pressing E on girl

Thread 92 "sl-debug" received signal SIGSEGV, Segmentation fault.

[Cambiando a Thread 0x7fffe9502700 (LWP 3101)]

sl::ls::Parameters::getParameter (this=0x3, context=..., parameterIndex=parameterIndex@entry=0) at src/Parsing/Binding/Parameters.cpp:20

20 ASSERT(parameterIndex >= 0 && parameterIndex < expressions.size());

(gdb) backtrace

#0 sl::ls::Parameters::getParameter (this=0x3, context=..., parameterIndex=parameterIndex@entry=0) at src/Parsing/Binding/Parameters.cpp:20

#1 0x000055555577be9b in sl::ls::Arguments::operator[] (this=this@entry=0x7fffe95016f0, index=index@entry=0) at src/Parsing/Binding/Arguments.cpp:18

#2 0x00005555557eef23 in sl::DialogueGUI::<lambda(const sl::ls::Arguments&)>::operator()(const sl::ls::Arguments &) const (__closure=0x555562ae1390,

args=...) at src/NPC/Dialogue/DialogueGUI.cpp:347

#3 0x00005555557ef0ef in std::invoke_impl<void, const sl::DialogueGUI::DialogueGUI(sl::ls::Bindings&, const sl::Rect<int>&, sl::NPC&, sl::PlayerStats&)::<lambda(const sl::ls::Arguments&)>&, const sl::ls::Arguments&> (f=...) at /usr/include/c++/7/bits/invoke.h:60

#4 std::invoke<const sl::DialogueGUI::DialogueGUI(sl::ls::Bindings&, const sl::Rect<int>&, sl::NPC&, sl::PlayerStats&)::<lambda(const sl::ls::Arguments&)>&, const sl::ls::Arguments&> (fn=...) at /usr/include/c++/7/bits/invoke.h:95

#5 std::apply_impl<const sl::DialogueGUI::DialogueGUI(sl::ls::Bindings&, const sl::Rect<int>&, sl::NPC&, sl::PlayerStats&)::<lambda(const sl::ls::Arguments&)>&, const std::tuple<const sl::ls::Arguments&>&, 0> (t=..., __f=...) at /usr/include/c++/7/tuple:1662

#6 std::apply<const sl::DialogueGUI::DialogueGUI(sl::ls::Bindings&, const sl::Rect<int>&, sl::NPC&, sl::PlayerStats&)::<lambda(const sl::ls::Arguments&)>&, const std::tuple<const sl::ls::Arguments&>&> (t=..., f=...) at /usr/include/c++/7/tuple:1671

#7 sl::ls::afw::CallToValue<void>::operator()<sl::DialogueGUI::DialogueGUI(sl::ls::Bindings&, const sl::Rect<int>&, sl::NPC&, sl::PlayerStats&)::<lambda(const sl::ls::Arguments&)>, std::tuple<const sl::ls::Arguments&> > (args=..., f=..., this=<optimized out>)

at src/Parsing/Binding/AutomaticFunctionWrapping.hpp:107

#8 sl::ls::<lambda(const sl::ls::Arguments&)>::operator() (args=..., __closure=<optimized out>) at src/Parsing/Binding/AutomaticFunctionWrapping.hpp:215

#9 std::_Function_handler<sl::ls::Value(const sl::ls::Arguments&), sl::ls::sepplesToLoliscript(F) [with F = sl::DialogueGUI::DialogueGUI(sl::ls::Bindings&, const sl::Rect<int>&, sl::NPC&, sl::PlayerStats&)::<lambda(const sl::ls::Arguments&)>]::<lambda(const sl::ls::Arguments&)> >::_M_invoke(const std::_Any_data &, const sl::ls::Arguments &) (functor=..., args#0=...) at /usr/include/c++/7/bits/std_function.h:302

#10 0x0000555555778152 in std::function<sl::ls::Value (sl::ls::Arguments const&)>::operator()(sl::ls::Arguments const&) const (

this=this@entry=0x555562ae1390, __args#0=...) at /usr/include/c++/7/bits/std_function.h:706

#11 0x0000555555772f75 in sl::ls::Bindings::evaluateFunction (this=0x7fffffffc320, scope="local", name="msg", parameters=...)

at src/Parsing/Binding/Bindings.cpp:226

#12 0x0000555555848ebc in sl::ls::Proc::execute (this=<optimized out>, context=...) at src/Parsing/SyntaxTree/Statements/Proc.cpp:17

#13 0x000055555584911a in sl::ls::Block::execute (this=<optimized out>, context=...) at src/Parsing/SyntaxTree/Statements/Block.cpp:19

#14 0x00005555557ee253 in sl::DialogueGUI::<lambda()>::operator()(void) const (__closure=0x5555575ad038) at src/NPC/Dialogue/DialogueGUI.cpp:813

#15 0x00005555557ee839 in std::invoke_impl<void, sl::DialogueGUI::runScenario(std::unique_ptr<const sl::Scenario>)::<lambda()> > (f=<optimized out>)

at /usr/include/c++/7/bits/invoke.h:60

#16 std::invoke<sl::DialogueGUI::runScenario(std::unique_ptr<const sl::Scenario>)::<lambda()> > (fn=<optimized out>)

at /usr/include/c++/7/bits/invoke.h:95

#17 std::thread::_Invoker<std::tuple<sl::DialogueGUI::runScenario(std::unique_ptr<const sl::Scenario>)::<lambda()> > >::_M_invoke<0> (

this=<optimized out>) at /usr/include/c++/7/thread:234

#18 std::thread::_Invoker<std::tuple<sl::DialogueGUI::runScenario(std::unique_ptr<const sl::Scenario>)::<lambda()> > >::operator() (this=<optimized out>)

at /usr/include/c++/7/thread:243

#19 std::thread::_State_impl<std::thread::_Invoker<std::tuple<sl::DialogueGUI::runScenario(std::unique_ptr<const sl::Scenario>)::<lambda()> > > >::_M_run(void) (this=<optimized out>) at /usr/include/c++/7/thread:186

#20 0x00007ffff72800ff in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6

#21 0x00007ffff75516ba in start_thread (arg=0x7fffe9502700) at pthread_create.c:333

#22 0x00007ffff69e13dd in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:109

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46280b  No.30405

>>30404

This is a clean git checkout of my repo?

You didn't try to change any of the dialog or something like that?

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46280b  No.30406

>>30404

Oh, make sure you remove that std::make_tuple change you might have made. That was wrong :-)

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516ac7  No.30407

I undid all my changes (removed make tuple and re-enabled the assert in main), made clean and recompiled.

No crash on assert and I could start a conversation with a girl.

Sorry for the noise!

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46280b  No.30408

>>30407

Neat.

Fwiw, the cause was that std::make_tuple.

If you make it:

return std::tie(args);

then that would have worked. It's something to do with return references rather than copies. To be honest, it's pretty suspicious code.

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4f4b84  No.30409

im getting a vcruntime140.dll error? any fix?

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46280b  No.30410