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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 48973bb47b9c09a⋯.jpg (61.22 KB, 512x512, 1:1, uw_logo.jpg)

4d8f08  No.32403[Last 50 Posts]

UW is a tactical shooter with waifus.

Posting progress and answering questions and stuff.

Harsh critiques are welcome!

twitter : https://twitter.com/unwargame

____________________________
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4d8f08  No.32404

File: 105da04714bf76f⋯.webm (1.49 MB, 861x481, 861:481, WorldmapToProcgenTransiti….webm)

progress

scene transition from worldmap to procedural combat level.

loading screen covering procgen progress as well.

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d1778e  No.32409

File: 8df4f7e17098eb1⋯.png (1.1 MB, 1679x893, 1679:893, ClipboardImage.png)

copied from the deleted thread:

you can play our last demo(duque.itch.io/uw) to get a better idea of what kind of game it is.

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4d8f08  No.32410

File: 4325d6506e40c5e⋯.webm (15.86 MB, 1280x720, 16:9, iYSyaXFe3sLN_UWtrailer.webm)

here's uploadable trailer(WIP) thanks to our friendly friend!

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4d8f08  No.32414

File: 4c4ba61a00762e8⋯.webm (2.34 MB, 815x508, 815:508, MiniMapClickToFocus2.webm)

minimap functionality added. you can click on the minimap to focus your view.

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4d8f08  No.32417

Synching worldmap unit info to combatmap.

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4d8f08  No.32418

File: 330df8d46636694⋯.webm (1.14 MB, 815x508, 815:508, worldmapPartyToCombatSync.webm)

>>32417

forgot to attach this

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c595ee  No.32420

Looks interesting. The bad artstyle is kind of endearing in my opinion, reminds me of "Happy Wars".

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4d8f08  No.32422

File: 0ade776bac8de83⋯.webm (840.65 KB, 720x486, 40:27, AimAnimationFix.webm)

>>32420

Thanks!

Do you mean 2D or 3D artstyle(or both)?

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527651  No.32423

>>32422

Not him, but IMO the heads and some hips are too big. They are like the mother in "The Incredibles". And the feet are too small.

The 2D art is OK, though. But they don't say too much about the characters.

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527651  No.32425

>>32422

The 3D faces are generic, too.

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4d8f08  No.32427

>>32423

>>32425

I'll take notes and let the artist know of them. Thanks for the detailed input!

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4d8f08  No.32428

File: 9668cde59f6e057⋯.webm (2.95 MB, 1193x667, 1193:667, AccuracyFormula.webm)

Accuracy calculation based on distance.

I took reference from XCOM, nothing complex except a target behind cover gets a big bonus.

Static object like this red barrels are easy to hit.

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4d8f08  No.32430

File: 21e1e5393de16b1⋯.jpg (316.75 KB, 1474x718, 737:359, bamp.jpg)

bamp

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8f7f40  No.32433

Why are the animes fighting non-animes? I'd rather play anime on anime violence than participate in a world where anime is real and murders real people. Unless there are non-anime grunts on both sides

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116d1c  No.32443

File: 66437f917bd3377⋯.png (140.29 KB, 677x671, 677:671, ClipboardImage.png)

File: 88d47f21d6f77ae⋯.png (922.15 KB, 1600x1600, 1:1, ClipboardImage.png)

File: 826b8f8c0dfc8f2⋯.png (210.23 KB, 550x586, 275:293, ClipboardImage.png)

File: 5fd9aab4d87f368⋯.png (30.28 KB, 105x213, 35:71, ClipboardImage.png)

File: 0ecf5a06e5e8439⋯.mp4 (1.12 MB, 600x520, 15:13, DeivtFbU0AAk5lq[1].mp4)

>>32410

looks good

>>32420

>The bad artstyle

there seem to be three different artstyles in the game: manga art in the VN cutscenes and inventory screen, chibi during loading and in camp and 3D chibified in-game.

While I fand all of them good, perhaps it would be better to stay with just two or stick to one? I'd vote for the VN style because it does feel unique.

But I would discardthe chibi stuff or just keep it for loading.

>>32433

>Why are the animes fighting non-animes?

These soldiers still look like anime but the girls are a bit too chibi I think. The dev said he likes Valkiria Chronicles and they managed to have properly proportioned characters. Then again, the moefication used to go even deeper

On the other hand, the top down view might not be well suited for amore realistic style.

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4d8f08  No.32451

File: 07a0c819578a40a⋯.webm (643.75 KB, 986x406, 17:7, Perlin-chan.webm)

Progress in terrain generation.

Using fractal perlin noise to generate terrain heightmap.

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4d8f08  No.32452

>>32433

I like the mix, but I get it's personal taste.

>>32443

Thanks!

We're redoing art with a new artist now, so hopefully new one is better and more consistent.

There are limits to how much we can change so currently focusing on characters.

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4d8f08  No.32455

File: ac6555e941d5160⋯.mp4 (1.05 MB, 1508x796, 377:199, proc-gen.mp4)

more progress in terrain generation.

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4d8f08  No.32459

File: 921f439c2b98a0a⋯.jpg (463.09 KB, 1587x887, 1587:887, hill.jpg)

testing new terrain generation in action

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116d1c  No.32460

>>32459

how's the performance with the grass?

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4d8f08  No.32462

File: 0225317a98af667⋯.webm (1.46 MB, 966x631, 966:631, output.webm)

>>32460

it's pretty good considering how dense the terrain is with vegetation. Runs smooth on my potato.

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4d8f08  No.32471

File: 5c0b95518ff97f6⋯.webm (1.28 MB, 1174x545, 1174:545, LoadingSceneOptimization.webm)

preloading scenes so switching between scenes is much faster(instead of loading & unloading scene everytime)

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4d8f08  No.32472

File: 3eeff0d391915f3⋯.webm (3.14 MB, 786x598, 393:299, ArmorTesting2.webm)

Ballistic armor testing~

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9f7dae  No.32475

Looks very cute. Reminds me of Valkyria Chronicles

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4d8f08  No.32477

File: 383029823f3c675⋯.webm (1.89 MB, 359x319, 359:319, HelenaHairHelmet.webm)

>>32475

Thanks! Valkyria Chronicles series is a big inspiration for UW.

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4d8f08  No.32483

File: 288176ece9f11cb⋯.webm (1.59 MB, 1051x588, 1051:588, WorldmapToSquadMenu.webm)

worldmap to squad view transition and back

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4d8f08  No.32484

File: acd755654e6eb1a⋯.png (742.52 KB, 1295x751, 1295:751, metalBand.png)

name this band

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4d8f08  No.32486

File: 089d2c778cce7ca⋯.webm (11.71 MB, 908x510, 454:255, Whiteboxing2.webm)

Whitebox testing some levels

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4d8f08  No.32499

File: 6a72c3ed36479c0⋯.png (1.85 MB, 1507x883, 1507:883, Decal.png)

New decal system that can support countless decals & much faster than the old one.

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4d8f08  No.32500

File: a287d4e2ebebc81⋯.webm (4.99 MB, 1168x653, 1168:653, MoveMode.webm)

Movement mode selection(+UI).

It's a switch between "Hold position" & "Move at will".

You can see they search for covered position first.

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c22ffa  No.32504

>>32404

I feel like a short fade from/to black after/before the loading screen would make the transition a bit less harsh.

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d116db  No.32505

File: 58b7e38074f4586⋯.jpg (127.05 KB, 1024x768, 4:3, cirno_bullying_frog.jpg)

>>32484

Death Korps of Krieg? Why is the one left-handed? Why do two have pistols? I get the middle guy, though, but why the girl on the right?

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449c3d  No.32514

Fuck this looks good

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4d8f08  No.32516

File: 39d65f8ad36b714⋯.webm (3.32 MB, 917x514, 917:514, Gotem.webm)

>>32504

put it in my task list, thanks for the suggestion!

>>32505

Katya's left handed cause she's the unique snowflake of the squad. also,

>the girl on the right

>girl

>>32514

Thanks!

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4d8f08  No.32519

File: 82825a4eb1b69d9⋯.webm (1.92 MB, 971x544, 971:544, EnemyAlert3.webm)

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4d8f08  No.32527

File: 4cf708e1c9d53e6⋯.webm (1013.97 KB, 1025x573, 1025:573, boom.webm)

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4d8f08  No.32531

File: 556047065b930b6⋯.jpg (91.77 KB, 900x739, 900:739, Avdas.jpg)

Unconventional Warfare v0.4 is out!

There's probably alot of bugs so please let me know if you find any and what you think about it!

https://duque.itch.io/uw

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28d848  No.32566

Can you do Linux builds? Or is that not possible with your toolchain?

I know it's a small market, but still

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4d8f08  No.32577

>>32566

I might be able to build for Linux but I wouldn't be able to test since I don't have Linux machine... I'm sorry ; _ ;

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28d848  No.32603

>>32577

I'd be willing to test, if that makes any difference.

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4d8f08  No.32652

File: ab85a5b01543eaa⋯.webm (7.14 MB, 978x545, 978:545, SuppressionProto_6.webm)

suppression system inspired by brothers in arms series.

making improvements based on some really good feedback I've got from the demo day.

>>32603

let me try to see if building on is possible at all. if it is, I'll post a link to the linux build here.

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4d8f08  No.32654

>>32603

I was able to build it. Please try it and let me know if it works.

https://drive.google.com/open?id=174qjMzvztbm7j8Cb96HYWs_55ZGK-WQs

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4d8f08  No.32656

File: 8d03f45845b71ad⋯.png (2.41 MB, 1611x893, 1611:893, 9cd441316d9c2aae.png)

started to apply new shader to environments as well.

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047a5e  No.32683

already posted in this thread saying basically the same thing that I'm about to say but fuck this looks really good, I would play the fuck out of this

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047a5e  No.32684

>>32683

also are you cunts from /k/? I tried to make a /k/ game once, what a nightmare lmao.

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4d8f08  No.32727

File: 74aaea44abcb4d4⋯.webm (1.7 MB, 1047x586, 1047:586, Grass4.webm)

>>32684

nah I don't think so? at least I'm not. I go there for gun info/inspiration tho.

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4d8f08  No.32728

File: 2b15003fa09a792⋯.webm (1.83 MB, 773x480, 773:480, Grass9_Tank.webm)

worked on some grass physics and tank track trails lately.

Also been working on improving AI but no visible changes yet on that part.

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259efc  No.32784

>>32484

One man 4 dwarfs. game looks good anon.

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271974  No.32828

File: 4c393422c234969⋯.jpg (30.07 KB, 460x276, 5:3, r9hjR.jpg)

>>32403

Not bad. Not bad at all.

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4d8f08  No.33044

File: 47e96f7ab711454⋯.webm (2.26 MB, 569x415, 569:415, Zuhra_New_Face.webm)

File: def1716794f4b53⋯.jpg (229.48 KB, 1025x564, 1025:564, squid.jpg)

>>32784

>>32828

Thank you, anons. you're very kind.

Progress : New character head models + facial animations are in.

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4d8f08  No.33167

File: ae7db80261550c3⋯.webm (2.26 MB, 689x434, 689:434, DestructionOptimized.webm)

optimized destruction system

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4d8f08  No.33168

File: 05d64b4a382c340⋯.webm (6.3 MB, 800x440, 20:11, Campfire.webm)

camp mechanic

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4d8f08  No.33169

File: 29d46998099e72c⋯.webm (4.26 MB, 869x484, 79:44, DiggingTrench.webm)

trenches

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4d8f08  No.33247

File: 38edcaa1a657d6c⋯.webm (5.62 MB, 842x465, 842:465, CampDefense.webm)

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d1baf8  No.33262

Holy shit batman, this is the kind of game i've been wanting to come around. It really looks fan-fucking-tastic so far.

I'll totally follow this and slap some dingo dollars down. I can't believe I haven't seen posts about this outside of /agdg/ It looks real killer so far.

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4d8f08  No.33545

File: dff813327fc6a1f⋯.webm (3.36 MB, 1117x610, 1117:610, MG2.webm)

>>33262

Thanks, anon.

That means alot. Sorry for the late reply.

Been pretty busy making good progress and setting up patreon page for the first time.

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4d8f08  No.33546

File: da4c4bd5644a4e8⋯.jpg (163.63 KB, 959x516, 959:516, Twitter.jpg)

We're live on Patreon.

Shilling out as much as I can without hurting much of the development.

Please check it out :

patreon.com/UnWar

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4d8f08  No.33554

File: 6e65577667ab121⋯.png (375.72 KB, 615x450, 41:30, MaidWeightTransfer.png)

File: a290adacc3af552⋯.png (336.76 KB, 465x441, 155:147, MaidWeightTransfer2.png)

Swappable maid outfit WIP

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6e15eb  No.33557

File: a936309e4a9000b⋯.png (3.2 MB, 1920x1080, 16:9, some stuff.png)

Tried the 0.4.52 build on Linux using Wine 4.0, needs DXVK (otherwise only UI is visible). It's playable, only downside is this visual bug.

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4d8f08  No.33569

>>33557

that's some weird bug, hopefully we'll be able to support linux and other OS properly in the future. Maybe I could untested Linus & OS X builds in the next release, I'll look into it.

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4d8f08  No.33570

File: 2d2d7670bb3e3d8⋯.webm (3.33 MB, 798x561, 266:187, MV_GUNS2.webm)

File: c9be2541134bb3d⋯.webm (2.2 MB, 983x556, 983:556, MV_GUNS.webm)

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a0d14b  No.33572

File: 1293869a3424433⋯.png (103.7 KB, 245x434, 35:62, systemd.png)

>>33569

I have also tried build posted in >>32654 - it starts, but the screen is all pink and I can only hear sound. So using Win build + Wine/DXVK yields better result.

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badf7c  No.33579

>boring waifus

>no gameplay

NOT

GONNA

MAKE IT

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a672e3  No.33585

File: 8af11d03e8e5cf9⋯.png (138.44 KB, 225x320, 45:64, ClipboardImage.png)

File: e5b5d1300cd8011⋯.png (5.46 MB, 1600x2277, 1600:2277, ClipboardImage.png)

Would this happened to be inspired by this manga "Groundless"? It kinda has the same feel with the impromptu militia units roughly trained and the scarcity of equipment and resources.

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4fd6e2  No.33599

File: 097e5485af9c80b⋯.jpg (79.08 KB, 594x489, 198:163, its good.jpg)

Tried the v0.4.56 Linux build, runs fine and the graphics are as they should be.

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27588e  No.33654

>>33554

My dream of commanding a platoon of heavy assault maids has never seemed so close at hand

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4c5d5e  No.33738

Fix the story telling and make the controls more clear.

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4d8f08  No.33834

File: 827d5a6240504c0⋯.jpg (343.74 KB, 1600x1117, 1600:1117, Bonniebiov2.jpg)

>>33579

I don't deny lack of gameplay, gotta add more to be fun and will do exactly that.

I like the waifus we have though, there's more coming, too.

>>33585

Groundless, Youjo Senki, Black Lagoon, Marginal Operation, Pumpkin Scissors and more. I'm a big animu and mango fan and inspired by all of them.

>>33599

Awesome to hear that and thanks for telling me that. I will make sure to include Linux build from here and on.

>>33738

The demo story is something that was made in a day or two and we're working on the proper story which will take some time. Will improve controls as well.

Do you have any specific part of controls you'd like to see improved?

>>33654

We share the same dream, anon

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548229  No.33835

>>33834

I want to Bone the Bonnie

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4d8f08  No.33862

File: 37012f80fadb4d8⋯.webm (3.26 MB, 599x501, 599:501, SkirtTest2.webm)

>>33835

who doesn't?

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c1c6e6  No.33864

>>33862

Yaaas das hot

what tech you guys use for cloth physics? We use a script my brother found, but it is really bad

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d1778e  No.33870

>>33834

absolute qt

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4d8f08  No.33875

File: fc3d8ff299fdb32⋯.jpg (345.25 KB, 2048x914, 1024:457, D592qnkU0AENFhv.jpg)

>>33864

I know that feel man, I've spent alot of time using many methods from my own code to some free assets, but finally settled with Obi Cloths. Got it during a sale and works nicely as you can see.

I recommend it.

>>33870

tyty!

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c1c6e6  No.33881

>>33875

We tried obi before, i don't remember why we switched from it...

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4c5d5e  No.33888

>>33834

stealth.

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4d8f08  No.33905

File: 0added3a5d154fc⋯.webm (1011.57 KB, 1004x502, 2:1, FoWComingBackSoon2.webm)

File: bbfffe5b6fe6eb5⋯.webm (1.13 MB, 1004x881, 1004:881, FoWComingBackSoon.webm)

>>33888

Stealth is definitely gonna be in there.

Sneaking around enemies and taking em down one by one without getting detected.

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4d8f08  No.33907

File: c2ac06e69233e07⋯.webm (1.23 MB, 776x584, 97:73, BonnieDance.webm)

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507c98  No.33909

File: 0a864d1c308108c⋯.jpg (80.59 KB, 508x720, 127:180, 1413796617524.jpg)

>>33570

>>33905

>>33907

Interesting, looks better than 99% of what was shown at E3 this year. Keep it up.

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4c5d5e  No.33919

>>33905

Felt like it was supposed to be in already from the demo.

The tank part mission felt like there was supposed to be some way in besides busting in through the front but sadly there wasn't.

Maybe there was a hole in the fence. Maybe I could cut one. Maybe I could climb it.

Maybe I could place an explosive off in the distance to draw guards away from the entrance. Maybe I could bribe a guard to let us in at some back entrance.

Take someone important hostage. Maybe I can knife them. Maybe I can Sync up with other characters to take out more than one at once. Maybe one them gets too stressed out and misses their shot.

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82b8c1  No.33922

>>33907

Can you taunt the enemy?

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e661c4  No.34137

File: 5c02bc94574bad6⋯.webm (3.98 MB, 798x598, 399:299, M3Grant Track Physics.webm)

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e661c4  No.34138

File: 8cbd0ba1b614b08⋯.webm (1.9 MB, 588x435, 196:145, Sniper Rifle.webm)

File: a5a85da2b2badf7⋯.webm (1.21 MB, 747x523, 747:523, ZH29 2.webm)

File: dbf21a57dfdacd9⋯.webm (3.07 MB, 798x598, 399:299, Presa Girls.webm)

new weapons added

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2c5837  No.34139

>>34137

that's pretty impressive

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7f35d5  No.34237

File: a739b0e40993d1c⋯.png (224.16 KB, 585x459, 65:51, 01.png)

File: ce3f63454f4167e⋯.png (380.38 KB, 584x1149, 584:1149, 02.png)

If you are really gonna do it, I wish you luck dealing with the reddit cancer community

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8f284d  No.34238

Found this the other day and tried the demo. Game concept is extremely good and I will be buying the full release when it's out. Keep it up, yesdev.

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e661c4  No.34239

File: b9731e43a40f8c3⋯.webm (2.9 MB, 950x534, 475:267, Explosives.webm)

>>34237

thanks, yeah, reddit is scary so we'll be careful and extra "professional" there I think.

>>34238

Thank you so much. We'll ganbarimasu.

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e661c4  No.34240

File: 7a141ea73edd95d⋯.png (930.63 KB, 1024x576, 16:9, cb5efd607d51baafda54fe2fd1….png)

We're preparing to launch Kickstarter soon after 2+ years of development. Hoping to use the fund to make the contents that we envision and release the game in a year, since we're deving with little to almost no fund.

Please subscribe if it interests you.

https://www.kickstarter.com/projects/1611326065/unconventional-warfare-a-waifu-real-time-strategy-war-game

https://twitter.com/UnWarGame

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7f35d5  No.34242

File: 7062263769d360a⋯.gif (3.89 MB, 480x270, 16:9, star citizen.gif)

>>34240

Don't let it overwhelm you and only promise things you can actually complete in a reasonable time without running out of money you get from people.

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3eab88  No.34256

>>34240

Is there a non-Steam demo?

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21892b  No.34258

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d790a1  No.34262

>waifus

>ugly ass racially ambiguous SJWbait dykes

I love it when a game makes it as clear as possible from the beginning that I should avoid it. Thanks OP.

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7e5dbc  No.34266

Good luck bros

but that trailer song was horrible

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