0746c3 No.26553
So I have actual experience with coding in multiple languages, but for games I mainly use Construct 2 for development due to simplicity, etc, etc. I have my own minor problems with it, but I'm gonna be taking on a larger project soon, so I'm wondering if learning godot would be a better choice.
Note that I took a quick look at the docs before, and it looked a little complicated, so I passed on learning it...
____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0746c3 No.26565
>>26553
>So I have actual experience with coding in multiple languages, but for games I mainly use Construct 2 for development due to simplicity
>Note that I took a quick look at the docs before, and it looked a little complicated, so I passed on learning it...
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0746c3 No.26578
>>26565
By complicated I meant there was just too much words. I could figure it out if I actually decided to put my mind to it. (Looking back I realize that wasn't clear at all in my original post, sorry)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0746c3 No.26585
>>26578
>ablooablooabloo too many words spoonfeed me ;_;
>"coding experience" is most likely ruby and rpg maker
kill yourself my man
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0746c3 No.26648
Godot's documentation is very incomplete but they're working on fixing it. The language itself (GDScript) is basically Python, which is about as simple as it can get.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0746c3 No.26649
>>26553
Tell us about Construct 2. Is it harder or easier than game maker?
Have you worked in game editors like Wwrcraft and Starcraft in order to compare the pseudocode? Sorry if I'm hijacking the thread.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0746c3 No.26660
>>26648
I might just wait until they have decent documentation then. I've heard its a powerful tool but I can't stand incomplete documentation. I think I'll just pass then, for now.
>>26649
>Tell us about Construct 2. Is it harder or easier than game maker?
It's really simple. Easier than game maker, no coding required. Pretty much drag and drop-tier. The main reason I got into it was because it's made to look similar to Visual Studio, which was what I used at the time before I knew /tech/ was a thing. I'd recommended it for short and small projects but not a whole lot above that.
>game editors like W[a]rcraft and Starcraft
Nope. I wasn't aware they had game editors...?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0746c3 No.27401
>>26660
The documentation has come far.
Is it possible to export construct in another language?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
05146d No.33560
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
105ec5 No.33601
Godot is bredy gud. Learning it myself atm, gdscript is a lot like python but it also has visual scripting. and there's more tutorials being put on youtube every day.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
573702 No.33603
>>33601
Just a shame that the 3.x versions are not that toaster friendly.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
240686 No.34383
Godot is by far one of the easiest game engines to use, plus there are tonnes of resources on JewTube and Joogle. Definitely recommend it, its also rather fast for prototyping and getting something 2D/3D working from the ground up
You just have to wrap your head around how the node structures/hierarchies work.
There are a whole bunch of sample projects within its online repository
Also you can check this Github repo out for a bunch of nice tools and plugins people have developed for Godot.
https://github.com/godotengine/awesome-godot
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c81637 No.34388
Been looking into Godot. Think I'll start using it for my projects. Don't know why. I think it's because I want something new for myself.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.