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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 1461688077594.png (7.58 KB,200x72,25:9,Godot_(game_engine)_logo.s….png)

0746c3 No.26553

So I have actual experience with coding in multiple languages, but for games I mainly use Construct 2 for development due to simplicity, etc, etc. I have my own minor problems with it, but I'm gonna be taking on a larger project soon, so I'm wondering if learning godot would be a better choice.

Note that I took a quick look at the docs before, and it looked a little complicated, so I passed on learning it...

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0746c3 No.26565

>>26553

>So I have actual experience with coding in multiple languages, but for games I mainly use Construct 2 for development due to simplicity

>Note that I took a quick look at the docs before, and it looked a little complicated, so I passed on learning it...

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0746c3 No.26578

>>26565

By complicated I meant there was just too much words. I could figure it out if I actually decided to put my mind to it. (Looking back I realize that wasn't clear at all in my original post, sorry)

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0746c3 No.26585

>>26578

>ablooablooabloo too many words spoonfeed me ;_;

>"coding experience" is most likely ruby and rpg maker

kill yourself my man

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0746c3 No.26648

Godot's documentation is very incomplete but they're working on fixing it. The language itself (GDScript) is basically Python, which is about as simple as it can get.

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0746c3 No.26649

>>26553

Tell us about Construct 2. Is it harder or easier than game maker?

Have you worked in game editors like Wwrcraft and Starcraft in order to compare the pseudocode? Sorry if I'm hijacking the thread.

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0746c3 No.26660

>>26648

I might just wait until they have decent documentation then. I've heard its a powerful tool but I can't stand incomplete documentation. I think I'll just pass then, for now.

>>26649

>Tell us about Construct 2. Is it harder or easier than game maker?

It's really simple. Easier than game maker, no coding required. Pretty much drag and drop-tier. The main reason I got into it was because it's made to look similar to Visual Studio, which was what I used at the time before I knew /tech/ was a thing. I'd recommended it for short and small projects but not a whole lot above that.

>game editors like W[a]rcraft and Starcraft

Nope. I wasn't aware they had game editors...?

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0746c3 No.27401

>>26660

The documentation has come far.

Is it possible to export construct in another language?

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05146d No.33560

bump

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105ec5 No.33601

Godot is bredy gud. Learning it myself atm, gdscript is a lot like python but it also has visual scripting. and there's more tutorials being put on youtube every day.

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573702 No.33603

>>33601

Just a shame that the 3.x versions are not that toaster friendly.

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240686 No.34383

Godot is by far one of the easiest game engines to use, plus there are tonnes of resources on JewTube and Joogle. Definitely recommend it, its also rather fast for prototyping and getting something 2D/3D working from the ground up

You just have to wrap your head around how the node structures/hierarchies work.

There are a whole bunch of sample projects within its online repository

Also you can check this Github repo out for a bunch of nice tools and plugins people have developed for Godot.

https://github.com/godotengine/awesome-godot

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c81637 No.34388

Been looking into Godot. Think I'll start using it for my projects. Don't know why. I think it's because I want something new for myself.

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