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/agdg/ - Amateur Game Development General

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File: 790f052a520174e⋯.jpg (354.68 KB,2000x1000,2:1,H2x1_WiiUVC_HarvestMoon64.jpg)

475f65 No.33751

How do you build Farming sim like Harvest Moon and Stardew Valley, but simplify it into text game?

____________________________
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6ab3df No.33758

You just do.

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6b5cfb No.33759

Why though? Just git gud and learn to make a real game instead.

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46a75d No.33900

>>33751

>Harvest Moon and Stardew Valley

>but simplify it into text

You literally get a Visual Novel

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77ae3f No.33925

rec me a text game i don't think i've finished one

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16bfd8 No.33929

>>33751

Text as in Dwarf Fortress or as in Zork?

The former: Do the same as you'd do with any other game, but represent entities with ASCII-symbols instead of graphics. Probably both easier and more sensible for this type of thing.

The latter: Write general descriptions of rooms and associate certain states with certain words.

For example:

You're on a field. There's [$PLANT] growing here. It seems to be [$HEALTH_STATE]. It's [$HARVEST_TIMER]. Look into how Evennia represents rooms and stuff for an in-depth example.

>>33925

Zork.

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33c2d2 No.33951

I want to build a text-game but more closely related to a MUD. Basically I want to create something people will play so there's fun player interactions like in HellMOO. Can someone give me ideas in terms of gameplay and things this game would need to have to maintain a small but active playerbase?

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