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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: bbb176c025f27ca⋯.jpg (604.88 KB,2500x1201,2500:1201,header-island-bats.jpg)

de0959 No.33261

https://en.m.wikipedia.org/wiki/Human_echolocation

I don't mean stuff like areas lighting up when you throw an object against a wall, but somehow managing to replicate the feeling that humans with echolocation actually experience, is it feasible or is it impossible for non blind people?

Also some interesting blog on how echolocation works, it's a fiction blog mostly http://planetfuraha.blogspot.com/2012/07/echolocation-sound-choice.html?m=1

Not an actual dev by the way, thought this board might be a nice place for discussion.

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2bdc8b No.33263

File: 5c384cb431a79c1⋯.png (362.69 KB,649x611,649:611,Kim_Jong-un_disgusted.png)

>>33261

Wouldn't /ideaguy/ be a better to discuss thi-?

>en.MOBILE.wikipedia

Smartphone users should be shot.

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de0959 No.33264

>>33263

Welp thanks, will try that instead.

I have a PC but i felt like making this thread by phone idk mane

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5e8b14 No.33270

YouTube embed. Click thumbnail to play.

Unsure if this is what you'd have in mind, but I remember ages ago I tried to keep up with independent game development and heard of something called Devil's Tuning Fork. Everything's completely invisible until you hit it with a sound wave.

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ca25b0 No.33354

>>33261

I think they actually did an experiment with uni students which forced them to develop rudimentary echolocation.

But considering the amount of effort it takes to develop as an actual skill the best you could do is some kind of 'trainer' that's only playable with headphones.

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babfc1 No.33355

>>33261

Short answer: yes it can.

I think it's pretty interesting idea - to make a game smh like daredevil. That a guy would lose its eyesight and have to learn to see with echolocation and tactile senses. And to the end of the have he become superhuman. It would be interesting for dude to be able to see through car and identify engine, but unable to see through glass because the room is soundproof.

But to actually implement it you need advanced 3d knowledge. And I barely can make some point and clicks with Godot.

P.S.: O.P. is ideaguy.

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575ed4 No.33374

YouTube embed. Click thumbnail to play.

>>33261

Also check out Scanner Sombre by Introversion. Apparently a good game that didn't sell too well.

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b06a1f No.33596

File: a594a2c015ef878⋯.gif (3.86 MB,751x514,751:514,diluvion.gif)

Have the character send out regular clicks to see where they're going, with the option of the player hold a button to make the clicks faster if they need more accuracy or a more solid image of a passageway

also during combat/risky places it speeds up but during attacks/dodges the clicks are paused for that brief moment due to the body focusing on other actions so you have to carefully time that tradeoff of attack but loss of sight briefly

Diluvion had a system that visually could be copied for that echolocation effect

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6e0edc No.33975

>>33261

>is it impossible for non blind people?

Yes.

The reason is that non-blind people literally have not formed the neural connections necessary for echolocation to be used. And the only way to form those connections is to force yourself to navigate by sound alone, which forces your brain to make those connections to better enhance your auditory senses to compensate for lack of sight.

The only way I can think of is to actually find someone who used to be blind, who has also developed a usable form of echolocation and interview them directly and ask of their ability to echolocate has diminished after being able to see.

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656026 No.34209

YouTube embed. Click thumbnail to play.

>>33975

What nigger, there are clickers designed for blind people to use to navigate.

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