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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

YouTube embed. Click thumbnail to play.

b8c381  No.27895

Am I the only one who finds videos/pictures of a game engine just starting out comfy as fuck? Or just examples of how to do stuff floating in space. Something about them motivates me to continue on my game.

Hell even things like janky-ass ports of games onto mobile platforms have a similar charm.

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b8c381  No.27896

File: 6c25a01f627a513⋯.png (64.51 KB, 680x635, 136:127, 4ZARq.png)

File: 15754001e2404e5⋯.png (22.54 KB, 1040x806, 40:31, 1rstTry.png)

File: 034326bd910f9a7⋯.png (180.47 KB, 1280x640, 2:1, 687474703a2f2f66696c65732e….png)

File: 36f2390a6c14ae2⋯.png (556.65 KB, 640x480, 4:3, 1452923909361.png)

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b8c381  No.27897

File: 214213c6faa3798⋯.jpg (88.38 KB, 1406x848, 703:424, sample_scene_pyramid_shado….jpg)

File: 6f63e61c6e12a8a⋯.png (127.84 KB, 870x261, 10:3, TKCZamO.png)

File: 5b9ed5bcc7d358a⋯.png (235.72 KB, 525x350, 3:2, nEi5D.png)

File: a0aacae7b6a79db⋯.png (148.38 KB, 280x200, 7:5, city0_thumb.png)

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b8c381  No.27898

As you can tell by accidentally name fagging when I meant to make a subject, I don't make threads often.

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b8c381  No.27914

File: 6455d6e825afcaf⋯.jpg (97.95 KB, 1024x768, 4:3, 1473406043624.jpg)

haha :)

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b8c381  No.27942

>>27914

delete this

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b8c381  No.27948

YouTube embed. Click thumbnail to play.

you can see some things of my game engine in its really early stages here, if you want

http://ika.neocities.org/sigma_engine.html

I have all the really early builds of it up online, if you want to play them.

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b8c381  No.28071

>>27914

Never ever post here ever again.

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b8c381  No.28093

>>27914

>>27942

>>28071

Whats wrong with source?

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b8c381  No.28095

>>28093

Posting one of the same 3 old images and then spamming the thread is an epic /4gdg/ meme.

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b8c381  No.28103

>>27914

This truly is horrible. I seriously can't imagine anyone actually looked at it and thought "Yeah, this is really shaping up."

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b8c381  No.28108

>>27914

Why would someone make this

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b8c381  No.28129

>>27948

Man, what an awesome bug. Would make a great level aesthetic for walking around inside an operating system.

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b8c381  No.28141

>>28129

it happens because the video system tries to restart and unloads the world textures, but never loads new ones in, so it just starts reading in textures from the HUD.

its still in the game as far as i know, i liked it so much that i left it in

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b8c381  No.28496

>>28103

the first stages of creating a source map is to create blocky shapes without texturing or any detail.

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b8c381  No.28858

>>27914

this isn't a game

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cd2b14  No.29031

File: 93979769502fdf1⋯.png (1.25 MB, 1278x716, 639:358, game1.png)

heres something i was working on

if only it was 1999 it would still be relevant.

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0b5014  No.29490

>>29031

when did we first had bump mapping in vidya? I keep thinking it was around 2000

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5ba8a5  No.29712

>>29490

I think it was sometime around when DOOM 3 was released. I remember looking at the DOOM 3 and thinking it was photo relastic

>>29031

https://www.youtube.com/watch?v=dOw5XCuRhBw

video related is how far I got with this game. Like all my projects I couldn't finish it. its just way too much work and not enough motivation and incentive to get it done.

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e7db07  No.29805

>>27948

>he's The One

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995102  No.29870

YouTube embed. Click thumbnail to play.

I like this shit as well.

Here's an old demo for Penumbra's engine.

They also released the source:

https://github.com/FrictionalGames/HPL1Engine

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8b4933  No.33780

>>27895

I like panoramic firstperson view games like Darkness Within.

You can even see lint & kernels float in sunrays inside a room and the ambient adds alot.

soundfiles: http://pc.joshw.info/d/Darkness%20Within%20-%20In%20Pursuit%20of%20Loath%20Nolder%20(2007-11-06)(Zoetrope)(Lighthouse)%5bPC%5d.7z

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f17f3d  No.33801

File: 8831d16a76f66d5⋯.png (366.04 KB, 750x749, 750:749, yukari_boomer.png)

>>27895

>(16)

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1f9184  No.34014

YouTube embed. Click thumbnail to play.

>nobody has posted this yet

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d9929e  No.34083

Invidious embed. Click thumbnail to play.

This looks interesting.

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33bf8b  No.34208

File: 93010e0e9986caa⋯.jpg (86.29 KB, 1024x768, 4:3, thief dark project.jpg)

File: 5a2eccb73095b56⋯.jpg (58.05 KB, 900x675, 4:3, morrowind.jpg)

File: baef9dc483dfccd⋯.png (1.36 MB, 1920x1080, 16:9, forest_temple_entrance_hal….png)

File: aeeb3bc3b2437ca⋯.jpg (267.19 KB, 1920x1080, 16:9, deusex.jpg)

File: fbad37a81a13a55⋯.jpg (81.82 KB, 1024x768, 4:3, mgs1.jpg)

>>27895

I just really like 90s game engines in general. Like, the first engines which had proper 3d and polys, but didn't have all the modern stuff like shaders, bump mapping, etc. Games had to compensate for the plain appearance by just being fun to play. All the graphical improvements apart from maybe lighting and shadows are just eyecandy which don't really improve the gameplay. I got nothing against the fancy new shit if it's available, but I wish they prioritized the gameplay a bit more.

Maybe I'm a huge autist or something but in older games also it's easier for me to mentally process what's going on. I play a modern game like Shogun 2 and there's fucking a million different shaders and animations playing at once. Fucks with my head.

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7720a5  No.34215

>>34083

Isn't that something Notch is working on?

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