YouTube embed. Click thumbnail to play. b8c381 No.27895
Am I the only one who finds videos/pictures of a game engine just starting out comfy as fuck? Or just examples of how to do stuff floating in space. Something about them motivates me to continue on my game.
Hell even things like janky-ass ports of games onto mobile platforms have a similar charm.
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b8c381 No.27896
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b8c381 No.27897
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b8c381 No.27898
As you can tell by accidentally name fagging when I meant to make a subject, I don't make threads often.
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b8c381 No.27914
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b8c381 No.27942
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b8c381 No.27948
YouTube embed. Click thumbnail to play. you can see some things of my game engine in its really early stages here, if you want
http://ika.neocities.org/sigma_engine.html
I have all the really early builds of it up online, if you want to play them.
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b8c381 No.28071
>>27914
Never ever post here ever again.
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b8c381 No.28093
>>27914
>>27942
>>28071
Whats wrong with source?
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b8c381 No.28095
>>28093
Posting one of the same 3 old images and then spamming the thread is an epic /4gdg/ meme.
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b8c381 No.28103
>>27914
This truly is horrible. I seriously can't imagine anyone actually looked at it and thought "Yeah, this is really shaping up."
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b8c381 No.28108
>>27914
Why would someone make this
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b8c381 No.28129
>>27948
Man, what an awesome bug. Would make a great level aesthetic for walking around inside an operating system.
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b8c381 No.28141
>>28129
it happens because the video system tries to restart and unloads the world textures, but never loads new ones in, so it just starts reading in textures from the HUD.
its still in the game as far as i know, i liked it so much that i left it in
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b8c381 No.28496
>>28103
the first stages of creating a source map is to create blocky shapes without texturing or any detail.
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b8c381 No.28858
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cd2b14 No.29031
heres something i was working on
if only it was 1999 it would still be relevant.
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0b5014 No.29490
>>29031
when did we first had bump mapping in vidya? I keep thinking it was around 2000
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5ba8a5 No.29712
>>29490
I think it was sometime around when DOOM 3 was released. I remember looking at the DOOM 3 and thinking it was photo relastic
>>29031
https://www.youtube.com/watch?v=dOw5XCuRhBw
video related is how far I got with this game. Like all my projects I couldn't finish it. its just way too much work and not enough motivation and incentive to get it done.
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e7db07 No.29805
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995102 No.29870
YouTube embed. Click thumbnail to play. I like this shit as well.
Here's an old demo for Penumbra's engine.
They also released the source:
https://github.com/FrictionalGames/HPL1Engine
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8b4933 No.33780
>>27895
I like panoramic firstperson view games like Darkness Within.
You can even see lint & kernels float in sunrays inside a room and the ambient adds alot.
soundfiles: http://pc.joshw.info/d/Darkness%20Within%20-%20In%20Pursuit%20of%20Loath%20Nolder%20(2007-11-06)(Zoetrope)(Lighthouse)%5bPC%5d.7z
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f17f3d No.33801
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1f9184 No.34014
YouTube embed. Click thumbnail to play. >nobody has posted this yet
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d9929e No.34083
Invidious embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
33bf8b No.34208
>>27895
I just really like 90s game engines in general. Like, the first engines which had proper 3d and polys, but didn't have all the modern stuff like shaders, bump mapping, etc. Games had to compensate for the plain appearance by just being fun to play. All the graphical improvements apart from maybe lighting and shadows are just eyecandy which don't really improve the gameplay. I got nothing against the fancy new shit if it's available, but I wish they prioritized the gameplay a bit more.
Maybe I'm a huge autist or something but in older games also it's easier for me to mentally process what's going on. I play a modern game like Shogun 2 and there's fucking a million different shaders and animations playing at once. Fucks with my head.
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7720a5 No.34215
>>34083
Isn't that something Notch is working on?
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