>>19399
I've been playing a good deal of it. Anything in particular you'd like to know about it?
My overall experience has been quite positive as I find the core gameplay loop to be solid. It's not as faithful to the tabletop as they were trying to sell it as early on but it gets by well enough. They tried to make taking lighter mechs worthwhile with the initiative system and failed, there is no reason to take light mechs, ever. You are limited to a lance of 4 always. Contracts have decent enough variation though it will all largely boil down to 'blow everything up then maybe go stand somewhere'. The 'story' missions tend to be more fun and interesting, longer but easier than regular contract work and pay ridiculous amounts of money so until all that gets sorted out you won't have much reason to leave the area. Sound effects are great, pilot voice acting isn't. Their cinematic camera for combat can be turned off, I find it's nice when it works and really off putting when it fucks up. No save scumming during a battle though you're free to try and redo the mission but it will reroll what enemies you'll be facing. The color scheme picker is rather limited sadly but you can still meme up your forces in green and purple.
If you are worried about SJW infection than you're out of luck because it is pretty drenched in it when it comes to the story. Oh and while the mercenary gameplay of looking for contracts and scraping up enough money to buy shit is great, rather than letting this extend to what dropships you can deploy with you are instead handed a magical fairly lostech ship that you upgrade instead. Not only that but you get it very early on and recover the wreck where it had crashed into a goddamn moon and been picked clean by pirates but a wunderkid hajiibgineer gets it flying in a few days no problem.
I'd pay money for an expansion pack that lets me just free roam across the inner sphere and pick a great house to work for.