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/m/ - Mecha & Tokusatsu

The blessed machine

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File: 0cb3f93eec57957⋯.png (58.72 KB,706x690,353:345,HELL HOUND.png)

 No.19796

Could you all help me come up with a mecha design? It needs to be able to go into outer space, look military looking, made in modern day but comes off futuristic. It's for a video game I'm making called Hell Hound.

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 No.19797

That image looks like it was made in MS paint

Do you have any basic concept art?

Try drawing limbs, arms, torsos, etc.

Try looking up the first Armored Core. It sounds like the perfect inspiration for the exact design you're looking for.

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 No.19798

It was made in MS Paint, tbh it looks better minimized. I don't really have any concept art right now that I can use. I'll try to work on drawing something traditionally or something.

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 No.19799

File: 4a9b10a22e6276d⋯.jpg (339.19 KB,1920x1080,16:9,PL-01.jpg)

File: efe5e36b8710260⋯.jpg (125.65 KB,900x360,5:2,b-2.jpg)

>>19798

I pointed it out because the font. The edges look screwed up, try using GIMP or Photoshop when adding in the fonts.

Always, what kind of aesthetic will you be aiming for? Something like these?

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 No.19800

>>19799

>Always

*Anyways

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 No.19804

>>19796

>It needs to be able to go into outer space, look military looking, made in modern day but comes off futuristic

Literally take a jet fighter, a space shuttle and an attack helicopter this one may be optional, mix their designs into one, slap legs, head and arms onto that have design fitting thr base and advance with the overall design and proportions until you are satisfied.

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 No.19805

>>19804

>arms that have design fitting the base onto it

Fixed.

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 No.20273

>>19804

That concept sounds interesting

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 No.20274

>>19799

Yes I want the aesthetic to appear a little like that.

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 No.20275

>>20274

Have you made any progress in the last 6 months? You still haven't said anything about your game yet.

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 No.20286

>>20275

I have been trying to look for concepts and ideas for creatures and mechas for a long time, I want to do this before I do anything with the story.

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