>>18786
>3. Single ace heroes in overpowered robots don't win the fights, the battles, the campaigns, the wars. Only trusty technology, good command, leadership and teamwork does.
>>18790
Yeah, again your player characters should be one part of a greater war machine.
If they were regular Infantry, that'd make them something alongs the lines of a 3/4-man Fireteam, but since we're using Giant Robots it's probably going to be a Platoon of 3/4 MECHA.
Your Player Characters are probably going to be the sole Operators and Pilots of said machines, likely starting at the rank of Sergeant, while you as the Game Master will have to act as all the Non-Player Character roles as the rest of the Company (The Military Unit the PCs Operate under) as well as managing everything else.
>As the "sci-fi" part that has "mecha" in itself is being here most likely for action, awesomeness and aesthetics, I recommend to focus on the "underwhelming military setting" part to answer your question.
Well I disagree about it being "Underwhelming."
Sure, plenty of Military Science Fiction is how incredibly boring it is to be in the Space Army, but that's because ACTUAL Military life is 60% Waiting for shit to happen, 39% Hurrying to get to said shit, and 1% Action.
You have to remember OP is trying to run a GAME, thus epic heroic feats of martial prowess and strategic importance are going to be an occurrence.