No.12424 [View All]
Praying for a Nuclear Winter Edition
Previous Thread: >>10455
265 posts and 180 image replies omitted. Click [Open thread] to view. ____________________________
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No.13422
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No.13425
>>13421
I gotta say, they're really well drawn, I love every detail in them.
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No.13426
>>13421
Very appealing mushrooms.
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No.13427
>>13412
>>13418
>she doesn't have any wrists. Just a big ass forearm-hand with fingers
liek dis?
>>13420
Nice little cartoon characters you got there, bud.
>>13421
You do good crayon work. Are these, like, Crayola, or fancy adult artist fancy-pants crayons?
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No.13428
>>13427
You're too good heh.
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No.13429
YouTube embed. Click thumbnail to play. >>13427
G-d I want to breed her spacepussy
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No.13436
>>13427
They are regular school crayons. But according to a friend, these are good.
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No.13437
The 2nd picture I drew yesterday. Had some trouble with layers. Not even gonna bother finishing the last one. Just going to get some practice before posting again. One thing to note is that her fingers are too fat to use the gun. In the future I think I'm going to make it wrist-mounted like XCOM.
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No.13444
>>13436
Ah, we call those colored pencils in Burgerland.
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No.13454
>>13422
>>13425
>>13426
>>13427
Thank you all
I finished coloring the last mushroom. I already have the complete set.
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No.13462
I know I said I wouldn't be posting in awhile, but I tried something new. I tried to paint something without doing a sketch first, and I think it came out pretty good. The outlines are fugged because I did it all on one layer with a white background and didn't consider why that might be a problem.
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No.13464
>>13462
reposting with better outlines.
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No.13471
I drew 3 dinosaurs, not much to say there, what do you think?
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No.13472
>>13454
That colorful style reminds me a bit of some highly-detailed kids' books about gnomes living in the forest I used to read when I was young.
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No.13473
>>13471
>>13425
I think it's good that you're drawing their legs instead of stopping at the torso.
Have you thought about using those characters in a comic of some sorts or making them interact?
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No.13474
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No.13475
>>13473
Yes, all these characters I've drawn for comics back in the day, and I'm looking to make more in the future with my current skills.
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No.13476
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No.13477
>>13474
You should add some music to it.
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No.13483
>>13477
And make it an animatic.
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No.13487
Today I started working on two new drawings, but until now I only have the skeletons.
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No.13488
>>13487
Lookin' good. I know this is a dead bort and all, but for future reference wouldn't this go in the practice thread?
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No.13504
Working on a webcomic currently, this is one proof of concept out of many that I'm working on, trying to see what I can do.
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No.13505
>>13504
Goddammit, I posted the unfinished version. Sorry.
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No.13508
Something I was working on and never finished
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No.13510
Been a while since I dropped stuff. Actually been getting commissions and making some art for some people trying to rewrite and recreate some Weebshit Series from the ground up.
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No.13518
I've finished my first comic, what do you guys think? Any input?
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No.13520
>>13518
Here's another one, what do you think?
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No.13521
>>13518
>>13520
These work as a proof of concept but there doesnt seem to be much of a punchline to either comic. The idea that the characters are demonic and have such mundane interactions with each other doesnt sit well with me.
Keep in mind youre working in a digital form and you can format it however you want without the need for awkward sized panels. You can do pure vertical panels so that you can just scroll through and that might be easier to work with.
the most important thing if you want to get better though is that you just keep making them
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No.13522
>>13521
Not him, but I don't mind the perceived lack of punchline at all (although I myself feel like there are punchlines). They feel more like a way to characterize the characters.
>You can do pure vertical panels so that you can just scroll through and that might be easier to work with.
They kinda feel like 4komas, don't they?
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No.13523
>>13522
Oh shit you're right. Maybe try formatting then like 4komas
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No.13524
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No.13527
>>13524
It's just a pseudonym I've used for years, long story.
>>13521
>>13522
Yeah, it's hard to come up with plot ideas early on, so these are just for the sake of characterization as to establish characters. Also about the panel layout, I thought they'd be a tad chaotic as to fit in with the style of the comic, but I'm always up for new ways to format the comics. Thanks for the input.
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No.13531
>>13527
Unless I'm reading the joke wrong, (hesh is lonely because he's an asshole) mirroring the final panels let's the dialouge read better.
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No.13532
>>13531
Yeah I thought about that when it was too late, thank you so much for the edit, I was gonna do it myself eventually, but I got caught up in the next comic.
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No.13534
>>13532
Don't do the red text on a red/orange fire; it makes it nearly illegibly
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No.13536
>>13532
I didn't know Soulja-Anon lurked here.
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No.13542
Here's my latest comic, a bit edgier than the last one. But only because I couldn't think of any good ideas.
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No.13545
>>13542
Shouldn't hell be full of n👆ggers?
real nibba craft-honing suggestion: li'l bro's design should have an obvious (not drastic) difference from the MC's. I get that he has a usually pleasant expression and he's holding something here, but it would help in the future to not confuse them from one panel to the next.
ALSO - NEW THREAD WHEN?
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No.13546
>>13545
Head shape, body shape, horn length, horn style, slight change in tone all seem like pretty good options.
Making older specimens more angular and have a more extreme aspect ratio in body parts is a pretty classic approach. Head taking up less of the whole body, and facial features taking up less of the head, too. In the same vein, younger creatures could be more rounded, both in outline and in width-to-height ratio of the torso and head, and could have larger heads when compared to the rest of the body.
Horns seem like a good candidate for personality. Shorter, rounder, plumper, less pointy but otherwise pristine and clean versus longer, thinner, angled and unkempt.
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No.13550
>>13545
>Shouldn't hell be full of n👆ggers?
They have a strict no n👆ggers policy
> li'l bro's design should have an obvious (not drastic) difference from the MC's.
Yeah, I feel like they're a bit too similar.
>>13546
That's what I'm trying with the younger brother, he's clearly shorter, same with his horns, although it may be hard to tell sometimes.
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No.13553
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No.13555
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No.13556
Let's see if this one fairs better, I'm making at least one comic everyday trying to get a feel of what this is about. Also taking notes from all of your ideas in order to improve.
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No.13585
>>13556
The text blends a little in the darker areas of the background. With different screen settings/brightness it might blend a lot. Maybe implement word balloons.
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No.13590
>>13402
Like the figure on the right, they're cute.
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No.13591
Me IRL in a few months time
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No.13592
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No.13640
>>13556
Good job on the facial expressions, maybe try using some more color on your characters or trying to add an actual background to create some depth. I love the mspaint jagged edges, tkmiz uses that a bit
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No.16752
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