The Last Night has been hit hard by SJW clique shilling, as well as aGG and other cancer that is killing the industry. For whatever reason, the publisher has thrown the dev under the bus and the dev has been forced to apologize.
WE DO NOT STAND FOR THIS
We said three years ago that this is the kind of bullshit we don't want around anymore. Creators should not be forced to censor their games, or have their hard work destroyed before it has a chance to succeed because of ideological gatekeepers. Regardless of the dev's and publisher's reactions, we all can agree, that THIS is what we stand against. This pressure, this bullying, this kind of inquisition. They wanted to kill The Last Night,
NOW THEY FACE THE FIRST DAWN
For any operation to be successful, we need goals, objectives. We seem to agree on the following overall,
>We must push back against the central clique members who start these inquisitions
>We must push back against the media who enable them to continue said inquisitions
>We must support devs who are willing to fight through the witch hunts, and aid the ones who cannot
>In the end, we want vidya to be a place where creators are free to make the games they want to
But how do we accomplish this? Simply put, we divide things into the short-term and the long-term.
SHORT-TERM
First, we gather all of the evidence we can about The Last Night's media blitz. We need to make it clear, the only reason this game is under any pressure is because the creators didn't toe the line of an ideological clique that they never asked to be involved with. This means gathering info on every outlet and author, every blue check that retweeted the articles/smearjob, and uncover other things, like the person behind the @Justgamesonly22 account, or anyone who said dumbPost too long. Click here to view the full text.
Post last edited at 06/13/17 (Tue) 02:08:24