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File: 526bcb2f7f63a8b⋯.jpg (62.18 KB,463x758,463:758,33f2f83a5454158256762ecb0c….jpg)

 No.13329 [Last50 Posts]

Welcome to the Sonic The Hedgehog General. Here we discuss all things Sonic!

/sthg/ #25 - Clobber Edition

>Sonic News<

SXSW Sonic panel planned for March 16

https://schedule.sxsw.com/2019/events/PP102317

Team Sonic Racing OST - Frozen Junkyard

https://www.youtube.com/watch?v=m7OjPRW1jUs

Sonic Mania Adventures Papercraft Shorts

https://twitter.com/sonic_hedgehog/status/1086024824357453824

https://twitter.com/sonic_hedgehog/status/1096134691650846721

Mania devs create new development studio called Evening Star

https://www.gameinformer.com/2019/02/11/sonic-mania-developers-form-new-studio-called-evening-star

>General Interest Links<

General Link Compilation

https://pastebin.com/gSsdpUB5

Sonic Film News

https://pastebin.com/r2iZ0yFm

/sthg/'s Refurbished Drawfag Booru

http://sthg.booru.org/

Event/Video Streaming Site

https://cytu.be/r/sthg

/sthg/ Bumper Engine Latest Release

https://mega.nz/#!Wd1FXBTY!KWJFIn3rTMUkLhiVYdWiV5SXulh6FCAEAi3b9sQxrZQ

Previous Zone: >>12712

____________________________
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 No.13330

fast

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 No.13332

>>13330

This is my first General Thread, did I do good?

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 No.13333

File: 275236ac975094a⋯.jpg (607.75 KB,700x700,1:1,47304086_p0_master1200.jpg)

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 No.13334

>>13333

I honestly didn't notice till you pointed it out

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 No.13335

File: c0d7b8580593c05⋯.jpg (257.78 KB,376x473,376:473,1536379310641.jpg)

>>13333

Im sorry

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 No.13336

File: 9663f6d151eccb3⋯.jpg (96.27 KB,644x644,1:1,C0-_RuxUoAAV32M.jpg)

>>13334

Yeah, it's tricky, I've almost missed it before. But it's no biggie, thanks for baking.

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 No.13337

File: c2db5d34ec25d17⋯.png (204.25 KB,624x510,104:85,1428531060892.png)

>>13336

you replied to the wrong Anon

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 No.13338

File: 419be84099c08c6⋯.png (69.75 KB,471x503,471:503,419be84099c08c69ad86bd3696….png)

>>13337

no bully

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 No.13339

File: 6c3d969df7be35d⋯.png (678.83 KB,500x840,25:42,2.png)

>mfw I just realized I planned my vacations for the same week of SXSW and I'm gonna miss the news and the speedup here

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 No.13340

>>13339

if it makes you feel better, there's probably a large chance we get nothing of value from SXSW and it's just TSR footage we've already seen and an announcement for the storymode we already know exists

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 No.13341

File: 6af628d9afc14d5⋯.jpg (49.33 KB,672x960,7:10,51600656_10161436307840367….jpg)

File: fb21a4b74b0ae96⋯.jpg (35.82 KB,495x960,33:64,51689214_10161436308030367….jpg)

>>13339

Thats very unfortunate

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 No.13342

>>13340

Movie trailer is going to drop and we gonna go fast at the very least.

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 No.13343

>>13342

>Movie trailer gonna drop

I shudder to think what's gonna be in it

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 No.13344

>>13343

Just need to get it over with. Rip off the bandaid.

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 No.13345

>>13343

Don't get me wrong, me too, but it's always fun to be in happenings.

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 No.13346

File: 6891ca640ec1b89⋯.png (347.82 KB,875x1087,875:1087,1427121898150.png)

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 No.13347

>>13340

>rumors about a new cartoon start doing the rounds

>cartoons chick is at SXSW

what if a new cartoon is announced? I can't remember her talking about any other thing every time they've had her in public.

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 No.13348

>>13347

What would a new cartoon even be?

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 No.13349

>>13348

Mania Adventures 2

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 No.13350

>>13348

I can see a Mania Adventures Season 2 with Sonic, Tails, Amy, Mighty, Ray, Metal, Eggman & Knuckles being announced, or a new Modern Sonic cartoon.

Personally speaking, I'd love both but given how popular the Mania stuff has been, I can see SEGA continuing to ride that particular train.

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 No.13351

>>13350

I would love a Modern cartoon series, but Mania Adventures is probably easier and cheaper to make since there's no voices.

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 No.13352

YouTube embed. Click thumbnail to play.

>>13350

I’m pretty sure it’s either canned or in development hell, but here’s what you might want:

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 No.13353

Good morning slowpokes.

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 No.13354

File: c79906db5eb19bf⋯.jpg (12.57 KB,323x182,323:182,1541266665626.jpg)

>>13352

Huh. Actually looks pretty neat

>pretty sure it's either canned or in development hell

O-oh

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 No.13355

>>13353

Morning, anon

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 No.13356

>>13352

The creator is working on Sonic Legacy, so she probably thought that she'd get her name out there and then get to work on it

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 No.13357

Have you ever rage quit a Sonic game?

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 No.13358

>>13357

I somehow made it through Sonic 06 and ShTH.

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 No.13359

File: f98bf1c5d6ba12b⋯.jpg (100.48 KB,637x878,637:878,dasx5u-16e8cef1-97d7-475d-….jpg)

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 No.13360

>>13357

just once but I came back a day later. I got way too frustrated with that one fight in Sonic Battle when you're Knuckles and fighting three Guard Robots at once

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 No.13361

>>13357

I didn't ragequit, but playing Hydrocity in Sonic Mania Tails got an air bubble when I was underwater & was 1 second away from dying causing me to die.

I had to pause the game for a couple of minutes.

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 No.13362

If there is nothing for modern Sonic announced at SXSW, I think he might be dead or getting phased out

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 No.13363

File: b6fe5505e763224⋯.png (229.21 KB,800x600,4:3,1487117799601.png)

>>13357

Rage quitting at a video game? Haha, no, who would do something like that haha.

Yes, twice I think, one with Heroes and one with SA2. I think both were on heavily rail-oriented levels. I'd have to look the levels up to remember which ones they were and at what points it was, but you guys could probably guess them anyway.

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 No.13364

File: 15ef86e8d59d76e⋯.png (103.71 KB,458x319,458:319,1455417392275.png)

File: ecd8beb850068e2⋯.png (46.3 KB,139x165,139:165,laugh2.png)

>>13361

>Tails got an air bubble when I was underwater & was 1 second away from dying causing me to die

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 No.13365

File: 716e2b056b8323d⋯.jpg (113.17 KB,640x748,160:187,pouts.jpg)

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 No.13366

>>13357

not really, unless you count when I was really little.

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 No.13367

>>13362

I was the first to panic about that with Boom but right now I don't think they have any reason to do it. Even if it's not doing so well, it's still a franchise that they can whore out and get a decent amount of money from, and currently I see no reason for them to give that up.

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 No.13368

>>13362

Forces was like one year old right? And TSR is literally still happening.

I really don't understand where did all this forced mentality where a series has to be talked about 24/7 to stay relevant anymore. Like, I wish I was still in 1996 playing Sonic 3K and still have the idea Sonic was still a thing after 3+ years when SA1 and 2 happened. I don't get it, is this just common for every franchise now?

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 No.13369

>>13368

Modernfags have a victim complex. Ignore them.

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 No.13370

>>13368

People tend to worry too much about where the series is heading, tbh.

I remember SEGA mentioning at last years SXSW that the current plan is pretty much: Modern & Classic are gonna be their own series with a respective branch getting a title every couple of years or so.

Besides, there's more money to be made appealing to both Classic & Modern fans.

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 No.13371

>>13370

That isn't a doomsday scenario but it is absolutely a sign that SEGA has no idea how to fix Sonic.

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 No.13372

>>13368

I think we're still used to having more frequent game releases. That no longer being the case brings a lot more uncertainty, made worse because the franchise is not in a good spot and we don't know where it's headed. I also think the fanbase is structured in a way that expects the series to be talked 24/7 and things being as dead as they are now doesn't help.

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 No.13373

>>13368

Forces hasn't been mentioned since its release and Sega is barely advertising TSR outside of Japan which doesn't make sense because Japan doesn't care about Sonic. It's good that they're trying to increase the series' popularity there but if they're going to ignore the West it's kind of alarming

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 No.13374

>>13372

That's probably the case. I mean yeah Forces hasn't been mentioned a whole lot since release, but that's pretty much because of its reception since similar treatment was given to Lost World after it got mediocre reviews.

TSR's lack of advertising could be cause for concern, but I imagine that has something to due with how it was getting some pretty mixed reception of its own pre-delay. And there's a chance that they haven't fixed much of it, but we'll see

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 No.13375

>>13374

my biggest fear with TSR is that it somehow turns out really good, like 8+/10 good but it sells like garbage because the lack of advertising and it being released so close to CTR. Then Sega will get the idea that delaying games to fix them up is pointless and we'll never break the cycle

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 No.13376

>>13352

I personally want deeper stories but this looked a bit too much like a soap opera. Nonetheless I'm not one to complain of having more fan animations out there, that's always awesome.

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 No.13377

File: afc6631b2f979aa⋯.jpg (37.86 KB,616x383,616:383,kek.jpg)

https://twitter.com/sonic_hedgehog/status/1100219799722909696

kek

Also, it is was Ohshima's birthday, you did wish him a happy birthday didn't you /sthg/?

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 No.13378

>>13377

I still remember Ohshima posting the little OC he made in Forces. It was a kinda cute one.

Either way, happy birthday to based Ohshima!

>>13375

That's fair, but I think word about games tend to travel pretty fast these days. Who knows, if TSR turns out to be great that word could spread & ramp up its sales?

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 No.13379

>>13357

Lost World at the last Zavok boss fight. Took me over a year before I went back and finished it.

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 No.13380

>>13363

Rail levels around those times were really sketchy, so I don't blame ya.

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 No.13381

>>13363

>heavily rail-oriented levels

Rail Canyon?

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 No.13382

Not really news, but THQ held an AMA on /v/ yesterday and it turns out Sega has the rights to distribute the Advance trilogy rather than them despite the their labeling. Hope I can find an archive of that thread since it fell off and journo sites, ResetERA, and the other /v/ made a huge fuss over it-I wonder how many know the board owner was also the one who originally leaked Mania as the "12 game overs guy".

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 No.13383

>>13382

>SEGA has the rights to distribute the Advance trilogy

Well, I suppose it makes sense given the few years THQ was out of business.

That being said, this does make me wonder why they never bothered re-releasing those games.

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 No.13384

>>13383

They did… in Japan.

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 No.13385

File: b1a5c1e90c978ff⋯.jpg (73.87 KB,479x431,479:431,1504642431595.jpg)

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 No.13386

>>13383

A bigger reason is it being a GBA game. Not to my knowledge, but are there ported GBA games at this point in time? I'd imagine at best it would have to go to Nintendo's hardware, but then again, Lost World was meant to be Nintendo exclusive yet they still rereleased it on PC for some reason…

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 No.13387

>>13382

>THQ held an AMA on /v/

Holy shit, at first I thought you meant 4/v/ and I was surprised but that place has been becoming more and more mainstream, but it was actually here?! No way!

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 No.13388

>>13387

Yeah, that's actually pretty damn cool.

Although I imagine it couldn't have gone well

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 No.13389

https://web.archive.org/web/20190227221154/https://kotaku.com/anyone-for-sonic-the-hedgehog-lego-1832912457

After LEGO Dimensions, I'm surprised we haven't gotten a LEGO Sonic set, yet.

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 No.13396

>>13386

The Advance games were put on the Wii U Japanese e-shop.

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 No.13397

File: 2be3c63c4ad25c6⋯.png (43.6 KB,279x287,279:287,nom.png)

>>13382

So much stuff to read.

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 No.13398

New IDW Sonic storytimed in >>13390

This new issue made me think, what would Eggman even do with himself if he ever beat Sonic?

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 No.13403

>>13398

It'd probably depend on what beating Sonic means exactly.

>try some new science stuff for a while

>get bored

>get frustrated with his situation, becoming increasingly angry and depressed

>blame Sonic for being defeated

>trash a base full of robots out of anger

>get angry at Sonic

>proceed to devise a way to undo what he did to Sonic so that he's able to express his anger to him personally

>get too focused and fuck things up, allowing Sonic to escape and revert things back to normal

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 No.13405

>>13398

I feel like Eggman would just prefer him to be a prisoner forever and watch his accomplishments. I feel like a big goal for Eggman should be to try and break Sonic's spirit,

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 No.13406

File: 496f67885af22fe⋯.jpg (88.75 KB,928x740,232:185,DANPhmSUwAAXbZI.jpg)

File: 143c2e077e8b93b⋯.jpg (40.15 KB,551x476,551:476,DANPiHQVYAA_mdO.jpg)

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 No.13407

>>13406

How would lil' Metal even consume glue?

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 No.13408

>>13407

Put it in the chest turbine.

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 No.13409

File: 4ba1c857ff09304⋯.gif (1006.45 KB,128x240,8:15,4ba1c857ff093041b4951e27f3….gif)

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 No.13410

File: 308aa74a315ff39⋯.jpg (104.88 KB,941x850,941:850,sonic_shrug_by_shadowlux10….jpg)

>>13352

>I’m pretty sure it’s either canned or in development hell

Yep, you're right, It's as good as gone…

Last summer, the author's hard drive with "literally everything" on it got bricked, and he spent too much time and money on this project already to simply start back at square one:

http://hydrocity.zone/cancelation/

<So yeah, sorry guys, but it's never happening in your lifetime.

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 No.13411

>>13410

>the author's hard drive with "literally everything" on it got bricked

Jesus that always fucking sucks. Always back your stuff up, folks

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 No.13412

>>13377

>>13378

Thanks for reminding me, wished him happy birthday a few days ago. Almost 12 years since I got 06 and I never would have imagined its OST would be used by Bolsonaro, or, just about anything that had had happened in the 2010's, really. Such as:

https://archive.fo/iAKft#selection-16079.0-16165.75

https://archive.fo/mTR5S#selection-25647.0-25703.28

Thanks, Reinhard

Bonus:

https://archive.fo/mTR5S#selection-15655.0-15747.32

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 No.13413

>>13396

Oh and the 1st Advance had an NGage port in the west as "Sonic Now", which is often forgotten for reasons that are obvious to anyone who knew what the NGage was

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 No.13414

>>13412

What a ride. I need to keep reading this shit today, I haven't had much time these last few days.

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 No.13415

>>13413

>Sonic Now

Huh, I always thought it was just called Sonic N

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 No.13416

>>13415

It is. I don't know where "Sonic Now" comes from.

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 No.13417

YouTube embed. Click thumbnail to play.

>>13416

I have to imagine this was probably the highest rated N-Gage title

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 No.13419

>>13416

It was an embarrassing typo, I thought I only put down "N", too.

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 No.13420

YouTube embed. Click thumbnail to play.

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 No.13421

File: a7ff55d46961578⋯.png (136.27 KB,500x523,500:523,1438357213809.png)

>>13406

I really like that handwriting

I want to hold the hand that wrote it.

>>13407

Glue funnel in oil inlet.

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 No.13422

YouTube embed. Click thumbnail to play.

>SEGA: Rember Night of the Werehog?! Nah, me either, so lets make a live action movie because that's what fans want and is easier to do anyways!

>GameFreak: Hold my beer

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 No.13423

>>13422

The music was way over the top for what was going on, lol.

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 No.13424

>>13422

>another weird pokemon movie

At least the protagonist wasn't niggerized this time.

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 No.13425

>>13424

this movie is based on the anime so of course everyone is going to be white except Brock. The pikachu movie isn't tied to any specific game/anime so they can do whatever they want with the characters. And it's not like nonwhite people don't exist in the Pokemon world so it's not really a problem

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 No.13426

File: e0ad19697d535c4⋯.png (65.03 KB,226x185,226:185,1435060011493.png)

>>13412

I can't go to any Sonic twitter without seeing mentions of THQ's Q&A here, not once painted in a positive light.

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 No.13427

File: bca9aa5abea9f67⋯.png (1.29 MB,3500x3500,1:1,no sleep.png)

File: 779d60d4a6a327f⋯.png (363.29 KB,2000x1405,400:281,1413704495725.png)

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 No.13428

>>13382

>I wonder how many know the board owner was also the one who originally leaked Mania as the "12 game overs guy".

4/v/?

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 No.13429

>>13426

I heard the Q&A was a bit of a shitshow, which isn't too shocking to me. Should probably read those links soon.

>>13428

This /v/ actually. Right before Mania came out, the owner of /v/ leaked the game, but he got 12 game overs throughout his playthrough which was pretty hilarious.

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 No.13430

File: 71cd71b45b0b96e⋯.jpg (26.01 KB,750x650,15:13,DyXqH87W0AEw-LJ.jpg)

>>13424

>the protagonist wasn't niggerized

wat.

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 No.13431

File: 462b53bfd08e64c⋯.jpg (132.06 KB,728x1024,91:128,vW69f4X.jpg)

Look at how jacked Terios was

Is there anyway to give Sonic characters muscle or abs that doesn't look kinda offputting?

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 No.13432

File: f46c174074c93ba⋯.jpg (102.76 KB,1154x692,577:346,epic_meme_by_taylormeowery….jpg)

>>13431

Either go with Boom Knuckles or just go with 06 proportions and accept Modern Sonic looks less like a cartoon hedgehog and moreso a furry.

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 No.13433

File: 80cba1ec3b33d18⋯.jpg (59.55 KB,550x550,1:1,6195478_sd.jpg)

>>13425

>The pikachu movie isn't tied to any specific game

seriously?

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 No.13434

>>13433

Detective Chaotix game when, SEGA?

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 No.13435

File: 7b6c69686e830d4⋯.jpg (109.32 KB,1200x1020,20:17,D0gmepyX4AAE0L8.jpg)

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 No.13436

File: fb9e5c9bad9d8f9⋯.png (308.68 KB,700x586,350:293,1471278862628.png)

>>13431

There is not.

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 No.13437

>>13435

I need more of these two

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 No.13438

File: f8fc723e6f60871⋯.jpg (154.27 KB,546x712,273:356,f8f.jpg)

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 No.13439

>>13437

He isn't a real hedgehog you know.

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 No.13440

>>13438

There's something about that kind of Eggman/Metal dynamic that I really enjoy

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 No.13441

>>13439

It's not nice to post lies, anon.

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 No.13442

File: 022e5e4b214c276⋯.jpg (83.74 KB,1000x864,125:108,D0kn8r6VYAEK8W-.jpg)

Today's Hoshino's birthday! Go wish him a happy birthday! Here's something Ohshima drew for his, which was also this week.

God dammit, their last names are so confusing.

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 No.13443

>>13442

Nice! Hopefully Hoshino has a good birthday

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 No.13444

>>13442

Hope he’s having a nice birthday. He’s been with Sonic Team for quite a long time.

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 No.13445

Is there any word on whether the SXSW panel will be streamed?

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 No.13446

>>13445

To my knowledge nothing has been said yet, but I imagine someone will stream it if any of the official Sonic YT won't.

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 No.13447

>>13445

>>13446

Someone at the event usually has a stream set up if they can't officially do it. Regardless, anything shown I imagine will be immediately put up on YouTube.

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 No.13449

File: b34834aae47b7ff⋯.png (167.24 KB,380x418,10:11,SONIC A FAT.PNG)

How did Sonic lose so much weight when he became Modern?

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 No.13450

>>13449

He just grew and thinned out. His metabolism must’ve kicked into high gear.

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 No.13452

File: 44850e1f3f21cdc⋯.jpg (140.89 KB,717x464,717:464,d92639j-b6fdbbc1-5836-41ad….jpg)

>>13450

All that running probably helped from Amy , too.

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 No.13453

>>13452

Fuck, meant to put all that running from Amy probably helped

Ruined my own damn post

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 No.13454

File: 8f332f71f84fa14⋯.png (432.68 KB,600x1913,600:1913,1428793652008.png)

>>13329

Matilda was cute.

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 No.13455

File: 5b719ee284725bd⋯.png (487.13 KB,680x383,680:383,1473906822006.png)

What are you fags doing this weekend?

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 No.13456

>>13455

Probably try out Sonic Rush, after all these years of not playing it

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 No.13458

>>13455

Playing lots of video games!

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 No.13459

>>13452

Funny, I was gonna say that originally.

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 No.13462

>>13455

making an attempt to learn lowpoly modeling. a lot harder than I thought

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 No.13463

File: 9eda13c6f654c6e⋯.png (300.9 KB,408x428,102:107,nani.png)

>>13462

>lowpoly modeling

God-speed, anon

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 No.13464

>>13462

I don't think I'll ever understand what people's fascination with this is.

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 No.13465

>>13464

same reason for a lot of things: nostalgia

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 No.13466

File: ef108ca049b7d96⋯.jpg (91.07 KB,1200x778,600:389,D0rvwLjXgAAisfi.jpg)

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 No.13467

File: 2e9a1f610f00954⋯.gif (1.99 MB,400x300,4:3,1413753739900.gif)

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 No.13468

>>13467

>>13466

Crazy Amy always looks cute

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 No.13469

File: 274118a943ae2e6⋯.jpg (97.43 KB,1200x1135,240:227,D0r7BfLX4AEfrqg.jpg)

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 No.13470

>>13464

Aesthetic. Lowpoly 3D has a surreal, dreamlike quality to it. It encourages your mind to fill in missing details.

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 No.13471

File: 4183333cc268cac⋯.gif (542.36 KB,640x480,4:3,himsonic_by_hyperchaotix-d….gif)

File: 0998103178dd993⋯.gif (1.14 MB,500x500,1:1,tumblr_okdtz7TXwv1w1kerio1….gif)

File: 455b9cd8c38ea40⋯.png (1.06 MB,1280x900,64:45,1480802132861.png)

File: a60d1bbb310e3fc⋯.gif (7.25 MB,400x400,1:1,GQfQ5yx.gif)

>>13470

Basically this. Not saying it should replace the current 3D Sonic models or anything they should be replaced with the stuff they used in Unleashed, but low-poly models have a nice aesthetic to them that I've always found charming.

Plus, they can look pretty cute at times.

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 No.13472

Do y'all plan on buying TSR?

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 No.13473

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 No.13474

>>13472

Depending on how the final version of the game turns out

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 No.13475

No…

Because to sum up the game in short:

"It's SSASR: Transformed, but downgraded and shameless."

This is just a cash grab, the only thing I expect is that it will have at most 60% on Metacritic. Anything more than that means I lose the bet.

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 No.13476

>>13475

I forgot this:

>>13472

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 No.13477

File: 5b120d53a335e07⋯.png (379.21 KB,624x590,312:295,1425243471807.png)

>>13472

I can't say that I do… Not that interested in racing games and this one specifically looks rather lame.

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 No.13478

>>13475

I wish more people acted like this with Forces.

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 No.13479

File: f16da48a555c50f⋯.png (108.53 KB,912x309,304:103,ClipboardImage.png)

ten years

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 No.13480

YouTube embed. Click thumbnail to play.

>>13479

Not a great title in terms of gameplay, but when it comes to writing & atmosphere Black Knight has remained one of my guilty pleasures when it comes to Sonic.

Its soundtrack was pretty sweet, too

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 No.13481

>>13472

Not currently. I only play Transformed because friends play it, and they only got it because it went cheap for $5 and there really isn't a great alternative kart game for PC.

They don't like Sonic either, so I doubt I can convince them to buy it for $40

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 No.13482

>>13475

I think it'll be in the 75% range. The actual racing seems fine and that's the meat of the game. I do imagine a ton of reviews saying moving to a Sonic-only roster was a poor choice and guaranteed they'll shit on the story mode.

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 No.13484

File: 596a17277e961f4⋯.jpg (240.18 KB,2048x1536,4:3,D0ce5NYUwAEdlx-.jpg)

File: 534ee04b38ee145⋯.jpg (695.84 KB,2048x2048,1:1,D0XPiHSXQAIkVir.jpg)

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 No.13485

>>13484

>Silver Chao

That's adorable

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 No.13486

YouTube embed. Click thumbnail to play.

Post songs (original or remixed) from other games that sound like they could be in a Sonic game

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 No.13487

YouTube embed. Click thumbnail to play.

>>13486

Kinda cheating, but this absolutely could've been in a Sonic R sequel or something.

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 No.13488

>>13487

Yeah, has a very Sonic R + Riders vibe to it.

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 No.13489

File: b27ba1d60894032⋯.jpg (20.47 KB,257x329,257:329,1470780925973.jpg)

>>13487

>Metropolis Street Racer

Mi man

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 No.13490

>>13487

Here's the full soundtrack

>>>/mu/99280

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 No.13491

>>13490

Awesome. Thanks, anon!

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 No.13492

File: 25a091c39370074⋯.mp4 (7.42 MB,1280x720,16:9,tsr.mp4)

File: 259fe0d728e9f69⋯.jpg (245.58 KB,800x600,4:3,tumblr_nbdrgoF3J51st27xbo2….jpg)

This video contains some snippets of TSR tunes that haven't been released yet. Bretty good.

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 No.13493

>>13492

Damn, sweet

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 No.13494

>>13492

Some nice sounding stuff.

>that second pic

How good is Sonic at playing guitar?

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 No.13495

File: ffdd9334dce75e8⋯.jpg (3.97 MB,3070x2652,1535:1326,20190303_214146.jpg)

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 No.13496

File: 005b20a9583d9e9⋯.png (606.13 KB,705x876,235:292,46204693_big_p16.png)

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 No.13497

>>13495

cheer up lil hog

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 No.13498

File: 6855d95ed239c94⋯.gif (305.22 KB,450x338,225:169,rocking.gif)

>>13494

>How good is Sonic at playing guitar?

He rocks

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 No.13499

>>13498

Sonic's hands are too big for that guitar.

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 No.13500

File: 62bc783693b6b94⋯.jpg (15.56 KB,300x224,75:56,1510009492197.jpg)

>>13492

>Dat Eggman SA1 theme on 3

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 No.13503

File: 293de57823df2f3⋯.jpg (124.49 KB,1199x725,1199:725,D008nbPUcAAJevx.jpg)

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 No.13504

>>13503

Cute. I wonder if all the Sonic characters have their own Chao

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 No.13506

File: 8fffa1f114981c6⋯.png (1.27 MB,1080x1080,1:1,AAAAAAAAAAAAA.png)

https://twitter.com/tssznews/status/1102705749124358144

AAAAAAAAAAAAAAAAA!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!

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 No.13507

File: 2e3c8b50b790b18⋯.jpg (20.89 KB,486x476,243:238,yikes.jpg)

>>13506

Dear sweet Jesus, why?

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 No.13508

https://twitter.com/tssznews/status/1102709164898508801

>It's real

Jesus Christ. This film is fucking D.O.A

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 No.13509

File: 4b6f57347c20e56⋯.png (43.87 KB,188x164,47:41,gloves.png)

His gloves are fur.

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 No.13510

File: 909fc0cc689e9db⋯.png (49.61 KB,145x164,145:164,come again.png)

File: 92396c0865fbfd6⋯.png (112 KB,400x400,1:1,61337303_p19.png)

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 No.13511

File: a25ba95deae5692⋯.jpg (178.92 KB,1024x1024,1:1,D02Zh9SX0AEJkeG.jpg)

File: c029cd8cfe745ac⋯.jpg (9.66 KB,200x278,100:139,1381264713851.jpg)

>not a hog

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 No.13512

>>13509

>gloves are just a texture

This gets more lazy by the second.

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 No.13513

>>13506

They better be fake or change this poo now!

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 No.13514

https://twitter.com/tssznews/status/1102714259576889345?s=20

>Movie Sonic, Classic Sonic, Modern Sonic, Animation Sonic

>Animation Sonic

Oh boy

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 No.13515

File: 227eb0f25a13205⋯.jpg (6.76 KB,588x83,588:83,help.jpg)

File: 23c67d0348c35ca⋯.jpg (42.66 KB,300x490,30:49,1434140751096.jpg)

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 No.13516

>>13514

>yet another fucking multiple-pillar approach

SEGA, just stop. Stop. Please, stop. STOP. WHAT THE FUCK, STOP.

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 No.13517

>>13514

>Boom confirmed dead

The fuck is an animation Sonic

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 No.13518

File: 7be20ba9aecf8c7⋯.png (207.2 KB,521x498,521:498,satanexpand.png)

https://twitter.com/MistysMisties/status/1102715542002155522?s=09

>Chill & Lickable

>Lickable

CRASHING THIS FRANCHISE

WITH NO SURVIVORS

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 No.13519

YouTube embed. Click thumbnail to play.
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 No.13520

File: ee4b101f39ceb38⋯.jpg (15.54 KB,154x154,1:1,sally.jpg)

>>13518

>Lickable

Fucking what?

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 No.13521

This is the page of the firm and the original URL where this was found

https://www.hcassociates.com/2019/03/sonic-boom/

What the fuck does this have to do with Sonic Boom?

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 No.13522

File: 706af668eb976cd⋯.jpg (94.7 KB,353x918,353:918,Mc1eUrLX.jpg)

File: af576539484c712⋯.png (579.96 KB,591x627,197:209,1503192989596.png)

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 No.13523

File: b2507fac5e2be86⋯.png (230.23 KB,309x351,103:117,letitgettome.png)

>>13522

Fucking terrifying

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 No.13524

File: cb6f59202c43a2b⋯.jpg (248.46 KB,1600x1080,40:27,D02YN0iWwAEouTb.jpg)

>>13506

Slightly bigger and with more stuff.

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 No.13525

File: 8cc06a3441643d5⋯.png (561.51 KB,1781x696,1781:696,0b209e51edce3e8066a07d02b2….png)

>>13524

>>13522

>>13506

Y'know, it wouldn't be so bad if he had bigger shoes, hands, and less toned legs

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 No.13526

>>13506

I hate this. I hate being a Sonic fan.

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 No.13527

File: cf5aa707152c62e⋯.png (294.43 KB,586x460,293:230,D024U0TWkAAN_Sq.png)

Kek.

>>13525

Don't forget about the eyes and gloves. And everything else.

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 No.13528

>>13527

Poor Naka

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 No.13529

File: 2ee8b2c26516fa4⋯.jpg (32.22 KB,1701x271,1701:271,junichi.jpg)

Ouch.

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 No.13530

>>13529

I wonder what must be going through the minds of people like Ohshima right now

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 No.13531

File: b968963261360b2⋯.png (261.52 KB,516x405,172:135,kill (4).png)

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 No.13532

>>13530

>thank god I got out of sega

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 No.13533

File: 7dc89eb0cc89171⋯.png (229.44 KB,517x461,517:461,silver surfer.PNG)

>>13526

It's so painful.

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 No.13534

File: 0fee0dd2270d37b⋯.jpg (19.13 KB,210x240,7:8,ace-bunny-loonatics-unleas….jpg)

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 No.13535

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 No.13536

>>13535

I wonder if Ken realizes that's not a good thing

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 No.13537

File: 18f6a6b94132863⋯.jpg (84.3 KB,610x878,305:439,kek.jpg)

>>13535

Am I the only one that's getting an error that the page does not exist? There was this tweet retweeted in that profile thought:

https://twitter.com/KenPenders/status/1102731557008158720

He obviously would be none the wiser until everything blew up in his face, but the responses are pretty funny.

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 No.13538

File: e0424b080b4f8c3⋯.jpg (35.27 KB,625x307,625:307,jk.jpg)

File: b840188d9aca7e3⋯.jpg (46.66 KB,386x242,193:121,bwahahaha.jpg)

Jesus Christ.

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 No.13539

File: 4e0afbf67d227c3⋯.png (107.46 KB,456x316,114:79,all smiles.png)

>>13538

Fucking lol

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 No.13540

File: d2478e91a330313⋯.png (464.99 KB,618x434,309:217,Ecce-Homo.png)

>>13538

My god, it's true. This film is the equivalent of the Ecce Mono.

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 No.13541

I really can’t wait to see how Iizuka spins his thoughts on the design. Somebody’s gonna ask him at some point.

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 No.13542

>>13541

I can totally see Iizuka just ignoring it for as long as possible

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 No.13543

It's interesting that we've gotten other people that are involved or have been involved with the franchise commenting negatively on this. I can't remember this happening before, not even with Boom.

>>13541

It'd be interesting to see what he has to say about this, maybe someone could ask him during SXSW Q&A if they allow one. I wonder if we'll see him distressed during a livestream like that one time during the Boom ordeal.

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 No.13544

>>13543

This whole movie mess really shows how much the fandom overreacted to Sonic Boom.

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 No.13545

>>13544

Not him, but I never really had an issue with the Boom designs, aside from Boom!Sonic's forehead & shoetape

But yeah, this is a pretty unique situation with people that have actually worked on Sonic voicing their displeasure for a product like this.

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 No.13546

>>13544

I don't think it overreacted, it was also something pretty bad.

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 No.13547

>>13544

Boom Sonic is just 06 Sonic with Nathan Drake attire on top. It was just pointless more than bad.

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 No.13548

What would Modern and Classic Sonic think of Movie Sonic?

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 No.13549

File: 85c5f48c833e834⋯.jpg (106.89 KB,1000x800,5:4,D03CIhnX0AAwMm3.jpg)

>>13548

Probably something close to pic related

Source: https://twitter.com/Masked_Bixch/status/1102750985112481792

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 No.13550

>>13357

Eggmanland, ps2 Unleashed.

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 No.13551

File: 0fdea244d61cb8f⋯.jpg (43.38 KB,353x918,353:918,f282005e37680b0175074079ba….jpg)

>Go to /sthg/ booru

>Sees this

No

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 No.13552

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 No.13553

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 No.13554

>>13552

>>13553

For suffering

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 No.13555

File: 841e012964d1903⋯.jpg (27.39 KB,353x918,353:918,AAAHHHHHHHHH.jpg)

>>13554

Speaking of which, I just came across this sin against nature

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 No.13556

>>13554

Objective completed, damn.

>>13555

Kill it with fire. Lots of fire.

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 No.13557

File: bc47c97db612333⋯.png (44.39 KB,780x698,390:349,D02s_jJWoAAr97q.png)

File: 81d00efcc422c93⋯.png (44.4 KB,802x636,401:318,D02tAtpWoAAduHF.png)

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 No.13558

>>13557

I mean, we've seen examples of characters/ideas having to be scrapped because SEGA wouldn't allow it, so I'm confused as to why anyone would think restrictions/mandates/whatever you wanna call it don't exist.

And in regards to IDW, given how it is its own universe but takes a lot of history from the games, I imagine they can't do anything that may contradict past or future titles.

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 No.13559

>>13557

I'm not sure how much insight she would have on the writing side of things. That you can "go crazy" certainly doesn't sound right. I hope leaking this conversation doesn't get her in trouble, it certainly doesn't look good to be in a conversation where you discuss the work of a coworker of yours in those terms.

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 No.13560

File: 984993cdb538580⋯.jpg (84.46 KB,595x1024,595:1024,sonic_movie_another_render….jpg)

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 No.13561

>>13560

That's terrifying

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 No.13562

File: ed3c87d162292d3⋯.mp4 (2.89 MB,640x360,16:9,K2vAuVT_GxK3ARxT.mp4)

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 No.13563

>>13560

What the actual fuck. Who the hell can do this and end up thinking that it looks ok? Why go through the trouble of a redesign for this? Do you think they're doing this on purpose?

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 No.13564

I feel bad for Sonic. Mostly the fans not coping with this the most, while it seems the most the general audience can do is "the design isn't that bad, it's decent enough". Sad.

And things like this just make me wish cartoons just stayed cartoons. It's not about the design at this point, fiction should just stay fiction, when it's about organic life I feel.

https://twitter.com/hyper3d/status/1103320576305721344

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 No.13565

File: bb7b97757abc92a⋯.jpg (383.32 KB,636x798,106:133,1439843762561.jpg)

>>13562

Too real

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 No.13566

File: 4e9ecf38a056c1b⋯.jpg (86.4 KB,642x1200,107:200,4e9.jpg)

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 No.13568

YouTube embed. Click thumbnail to play.

I think it's good idea to post this now, since no one looking up or talking about the details on the movie as everyone goes emotional, forgetting that these are rumors, kek.

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 No.13569

>>13568

>This is how Bernie can still win

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 No.13570

>>13560

The icing on the cake is that this was produced by Marza. I wonder if they all committed sudoku.

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 No.13571

>>13568

This being done by some of the people who did the CGI in Shadow & Marza actually kind of makes things worse, if the rumor is true.

If that's really the design being used for the film, that is a ton of talent going to waste there.

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 No.13573

File: 30926c0e477f183⋯.png (109.81 KB,561x439,561:439,eggplantman.png)

>>13569

>This is how Bernie can still win

>post vaguely related thing

This is the details behind X's campaign and who doing it.

>>13572

It's ok, we can get root beers and burn the Bonfire later as the world craps itself.

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 No.13574

File: bd6080b4db3f2d4⋯.png (7.72 KB,546x566,273:283,facepalm.png)

>>13568

>the writers' background is in porn movies

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 No.13575

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 No.13576

>>13575

Sweet. Here's hoping we get some good news there.

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 No.13577

File: c9f43e022364d8b⋯.jpg (5.42 KB,200x200,1:1,1425685862793.jpg)

>>13576

>Here's hoping we get some good news

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 No.13578

File: fd4fabbc8a20c64⋯.jpg (58.06 KB,566x368,283:184,face.jpg)

>>13577

I know

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 No.13579

File: c75a094935642b0⋯.png (97.96 KB,501x592,501:592,Sonic SXSW Bingo.png)

Place your bets, ladies and gentlemen.

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 No.13580

File: 2d40e8105318a2f⋯.png (203.89 KB,381x339,127:113,t.png)

>>13579

>someone asks about SA3

>actual SA3 announcement

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 No.13581

>>13579

Awesome.

Placing bets on:

>Memes

>Cross-promotions

>More Sonic Adventures

>"Nonono just kidding!"

>Stream issues

Kind of safe, but that's what I see happening.

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 No.13582

File: edeb0c5c5153287⋯.png (237.03 KB,501x592,501:592,happeningbingo.png)

>>13579

I had fun

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 No.13583

>>13582

>>13581

No "WOW IT'S FUCKING NOTHING"? Because that's the first thing I'd bet on, probably just as likely as memes.

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 No.13584

>>13583

Between TSR & the Movie, I can totally see something being announce.

Whether or not it's particularly good remains to be seen.

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 No.13585

>>13583

Well I looked at that like that meant nothing new, but if you meant nothing good?

If nothing Mania happens, yeah, I guess so

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 No.13586

>>13583

>>13585

Yeah I meant that as "nothing new" not "nothing good". It's very likely they'll announce something new, though.

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 No.13587

YouTube embed. Click thumbnail to play.

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 No.13588

File: 86926d39340010a⋯.png (56.07 KB,400x295,80:59,tumblr_orwsgtd0cR1ref5eyo3….png)

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 No.13589

>>13506

Why didn't Elise have that abortion?!

-MugiMikey 2019

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 No.13590

File: d44cfdd5f22e470⋯.png (158.1 KB,400x400,1:1,1FpGAK27_400x400.png)

>>13589

this

>>13522

I just noticed it now, are those fucking Nikes!?

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 No.13591

>>13586

Oh, I thought you meant nothing good, like at every E3.

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 No.13592

>>13590

Yes, also no socks. People have pointed out that there are actually licensed Nike Sonic sneakers that are better designed and they didn't use, but personally I think they would also look weird as hell.

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 No.13593

>>13571

>This being done by some of the people who did the CGI in Shadow & Marza actually kind of makes things worse, if the rumor is true.

Have you watched the video yet?

Not just CGI in shadow but the people who did "Night of Werehog" and most cgi sonic so far.

>If that's really the design being used for the film, that is a ton of talent going to waste there.

Yeah, hopefully there isn't corporate meddling, but i doubt that.

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 No.13594

File: a59c29609bd08f1⋯.jpg (820.8 KB,784x1000,98:125,46221932_p0.jpg)

>>13589

>Why didn't Elise have that abortion?!

rude

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 No.13595

Based Tyson Hesse fixing Paramount's shit in

https://twitter.com/tyson_hesse/status/1103767554424598528

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 No.13596

>>13595

He didn't fix anything or call them out, he just…drew it, unchanged. His eyes might be slightly bigger, but that's it.

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 No.13597

>>13596

Not him, but he also changed the color of the non-blue fur to match how it normally is for Sonic & gave him a smirk that's more befitting the character.

Not that big of a change, but he added some nice little touches to the overall look of Paramount!Sonic

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 No.13598

YouTube embed. Click thumbnail to play.

>aaron, arin, and beard guy hang out in Japan

I honestly have no clue if Arin didn't enjoy himself or is just that dead inside. That Seaside Hill remix better be in the game, though.

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 No.13599

>>13598

>Seaside Hill remix

Hell yeah

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 No.13600

>>13595

I also don't think he really fixed anything. I have to admit that people "fixing" awful redesigns is becoming a pet peeve of mine. Like, I understand why it's appealing to do and why people like doing it, but in the end it feels like it sends a message more like "this is how you should do it / could have done it" instead of one that makes it clear that it's something they should not be doing, and I feel over time that makes people more receptive of them.

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 No.13601

File: 41d973629aa4544⋯.png (174.58 KB,700x451,700:451,41d973629aa4544dcd918c07a3….png)

>>13598

Why would you take a person who doesn't like Sonic to something about Sonic?

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 No.13602

File: 6ddbd5f892408a1⋯.jpg (71.42 KB,640x480,4:3,pussdestroyer.jpg)

>>13600

To me, it mostly depends on how the redesigned look turns out. Say for example, someone complains about a design & does their own spin on it that makes the same mistakes they felt the other design made, I can be a bit annoyed by it. But for the most part, I've always had an interest in seeing people put their own spins on certain things like character design, games, or whatever.

>>13601

Aaron is pretty good friends with Arin IIRC, so he probably just brought him over to Japan to hang out & did this meme video in-between that.

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 No.13603

>>13601

Same reason you send him cupcakes.

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 No.13604

>>13600

I don't think that matters because no one liked Paramount anyways. Not to be disrespectful, but people have been doing this for as long as creation existed, because someone "Does something" to piss someone off, and as a result "Something better" comes out from it, even if it wasn't directly spite, which most people aren't doing it out of pure rage. The people posting better redesigns on halfchan are acting more hostile than the people actually doing the drawings themselves.

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 No.13605

File: 46d42e55f3d6224⋯.jpg (3.26 KB,125x120,25:24,1490519652828.jpg)

>>13601

I don't know. And it makes me angry.

I do not understand why Aaron continues to bring Arin along for Sonic-related things, as if he's ever going to be nicer to Sonic games. Aaron is only encouraging Arin's continued tarnishing of the brand. If your dog shits on the floor, and you give him bacon in response, he's going to keep shitting on the floor.

Any social media expert will tell you that what Aaron is doing is wrong, and that he should be promoting e-celebs who are actual Sonic fans like JonTron, Somecallmejohnny, cobanermani, StephenKnux, Balenaproductions. But instead, Aaron chooses the man who is the source of 70% of blind hatred for this franchise on the internet.

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 No.13606

File: aeedae3e8847b87⋯.png (231.54 KB,308x275,28:25,1420852643503.png)

>>13598

I saw the tweet and was grossed out and haven't watched the video yet, gonna do it in a sec, I want to see if I can compress it into a webm somehow.

>Sega of America, Inc. paid for Arin Hansen's and Jirar Khalil's trip to Tokyo, Japan

>this shit was paid by your vidya money

Holy fucking shit fuck Sega.

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 No.13607

>>13605

To play devil's advocate: Games like Sonic Mania have been able to succeed/become critical successes, despite the usual stuff about Sonic being said & the people who are usually drawn to the "Sonic was never good" meme vids that go on places like YouTube, are usually people who were never Sonic fans to begin with.

I don't know what's really gained by using Arin Hanson on stuff like their official social media pages, but I do think it's a bit much to say that people like Game Grumps have hurt the brand more than say, some of the disappointing games SEGA's released.

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 No.13608

>>13602

Yeah, it can be fun when it's a fan related thing but right now it feels like everything's up in the air and Sega's coming up with redesigns and shitty decisions like it's nothing and it doesn't feel like a fun thing anymore.

>>13604

>I don't think that matters because no one liked Paramount anyways

I don't know if it's just people being ironic but I've seen people saying they did or that it wasn't that bad, and I always see people bargaining (like mentioning that with some changes it wouldn't be so bad) instead of telling the company to unconditionally shove it.

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 No.13609

>>13605

>JonTron

Wouldn't work because people hate him for political reasons now. Same reason people threw a stick about him being a VA in A Hat in Time.

But I agree with the rest.

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 No.13610

>>13609

>Wouldn't work because people hate him for political reasons now. Same reason people threw a stick about him being a VA in A Hat in Time.

That is an extremely vocal minority. May I remind you how his first video after an 11 month drought has 12mil views, right now? Jontron is really fucking popular, no matter how loudly tumblr cries about him.

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 No.13611

File: 02769b56a95c03e⋯.jpg (723.29 KB,1920x1200,8:5,027.jpg)

>>13608

I imagine there's some people who genuinely like the design, but this point:

>mentioning that with some changes it wouldn't be so bad

is kinda odd to me. I mean, yeah it would be better with some changes, but those lack of said changes is kind of why it's been catching so much flak.

Well, on a more positive note I was thinking back to the Sonic Mania release trailer & the reaction the fanbase had to it & I've been wondering: What was some of the happiest moments you've had in the Sonic fandom? Whether it was seeing a certain moment happen in a game/comic/tv show, or a certain announcement or whatever.

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 No.13612

>>13608

People like to be contrarian, for good or bad content, it's just how humans act. Or really, "adults" act. Back when everyone in my age group (millennials) was teenagers, hugboxing and circlejecking was the biggest shit and fuck me do I hate that more than I hate the contrarian posting we got now. Nothing's more shitty to me than faking happiness. At least cope with bad shit instead of trying to 100% lap it up. It could be handled a little better now imo, but I'm less annoyed by forced outrage than forced circlejerking.

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 No.13613

File: f56531a91e542df⋯.jpg (39 KB,391x625,391:625,qt2.jpg)

File: e8c284f9cfd1a80⋯.png (46.08 KB,157x149,157:149,1469310026993.png)

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 No.13614

>>13610

Not him, but I can't see SEGA being ok with right-winged opinions being associated with their company mascot aimed at the younger demographic.

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 No.13615

>>13610

Fair point. I'm kinda glad that's the case, actually.

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 No.13616

File: c5ac72199aee2dc⋯.jpg (215.83 KB,881x693,881:693,1517450444346.jpg)

>>13611

> What was some of the happiest moments you've had in the Sonic fandom?

In the Sonic fandom? As much as it's been starting to make me sad about Sonic Team's quality control, fans making quality fan games, even if they most of the time don't become full projects, makes me feel better wanting to be a game designer and gives me something to enjoy where Sonic Team couldn't.

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 No.13617

>>13598

Man, they were so awkward in this

>after being in the Tokyo Game Show

>after playing a demo of the game they were brought there to shill

>what did you guys think?

>silence

>it's really loud ha ha

Song wasn't completely bad.

With all the buzz around Sega's new HQ it would have been a lot more fun to just do a more traditional video showing more of it than this.

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 No.13618

File: 9ab689294f7a629⋯.png (124.22 KB,429x436,429:436,This is what Amy Rose actu….png)

>>13610

This may sound weird, but I'd kinda like for Aaron to use the name brand & exposure Sonic already has to shine a spotlight on fans & content creators that could use a bigger fanbase. People like somecallmejohnny already gets some views, but being an official Sonic stream with Aaron Webber for example, could give him some really good exposure as opposed to JonTron, who's already super popular. Besides tumblr's ded, it's all about Newgrounds now.

>>13616

That's pretty cool, yeah. Seeing projects like the Hero/Ring/Bumper Engine come to life & progress to the point that people are making stuff in it finished or unfinished has been amazing & some of them (like Islands & Utopia) have some really huge potential if they ever reach completion.

>makes me feel better wanting to be a game designer

Tell me about it. I've been saving up money for a while now to get a good computer so I can mess around in at least one of those fan engines for a fan project of my own that I'd love to try. I should probably find that Google Drive that had all the museum project assets, too.

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 No.13619

>>13605

>If your dog shits on the floor, and you give him bacon in response, he's going to keep shitting on the floor.

I guess putting videos of his dog shitting on the floor on Youtube makes it justifiable to him. Or maybe he doesn't really care about the brand anymore and since he can get away with it he just does it.

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 No.13620

File: d77652ecbc44368⋯.webm (8.25 MB,640x360,16:9,fu.webm)

File: 922b6ddd2d1d718⋯.jpg (79.9 KB,640x479,640:479,1426909192103.jpg)

>>13611

>I was thinking back to the Sonic Mania release trailer & the reaction

Luckily we can relive it!

>What was some of the happiest moments you've had in the Sonic fandom?

The Anniversary Party stream and the reveal of Forces at the end of it was awesome for me. I mean, they played it really well, I didn't know what was going to happen with Modern before that and I really thought the party had ended with no announcement for the bigger rat and then they came up with the surprise announcement. Classic in the trailer was a deal breaker for some but I wasn't caring about that at the moment, and the reaction from people only encouraged me to be more hyped. Posting in /sthg/ throughout all the stream was awesome as well, they were a nice couple of fast threads. Shame how that turned out huh.

Other than that, buying Sonic garbage has brought me happiness too a few times.

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 No.13621

>>13620

How can something be so cringeworthy and so glorious at the same time?

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 No.13622

YouTube embed. Click thumbnail to play.

I think this song describes Modern Sonic's situation quite well.

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 No.13623

File: c9fae4e84348559⋯.jpg (21.16 KB,372x260,93:65,1445753918362.jpg)

>>13622

>la sad song

we have gone through with crap like sonic 06, a bad movie is the least of our problems.

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 No.13624

>>13623

To be fair, that doesn't really make things any better.

I mean, we're still waiting to see how this Sonic Pillar Team stuff gonna turn out & what the new main Japan team that's gonna be working on Modern Sonic gonna turn out.

We've been through worse, but there's definitely some unanswered questions about the series right now.

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 No.13625

>>13623

I think a terrible movie is much, much worse than a terrible game.

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 No.13626

>>13623

>>13625

This. A whole lot more people are going to see this other than Sonic fans or video game fans, and for many people it will be their first exposure to the franchise.

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 No.13627

>>13626

Given the history of Sonic & how long it's been around, I imagine most people have at least heard of the series & know that this movie is its own thing.

That being said, this film will be a massively wasted opportunity.

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 No.13628

File: 388c5312e203b5d⋯.png (64.43 KB,855x753,285:251,1507238258063.png)

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 No.13629

>>13628

Das cute

RIP /mmg/

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 No.13630

File: 52bd04ee77c152c⋯.png (2.41 MB,2896x4096,181:256,52bd04ee77c152c5039fde8966….png)

>>13629

Last I heard there were some Mega Man announcements that made them come back, I'm guessing they died again after that?

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 No.13631

>>13630

More or less, yeah

They live on in a Discord, but the general is kill.

New Sonic/MegaMan crossover comic when?

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 No.13632

>>13631

>They live on in a Discord

Ouch.

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 No.13633

>>13631

>They live on in a Discord

With a crazy admin, I might add.

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 No.13634

>>13633

The internet can make people a bit crazy

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 No.13635

>>13625

>>13626

Well then we should have never got anything because all video game movies are dogshit, even Ratchet and Clank

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 No.13636

>>13635

The first MK movie was okay

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 No.13637

>>13635

It's that kind of attitude that makes people say Sonic should die and that it was never good. Hope and wishful thinking is all we have to hold onto.

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 No.13638

>>13637

Are you saying we should hold on to what-if?

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 No.13639

>>13637

No, video games should just stay games like they were meant to be. That's where they are best at, and comics only work because they are noncanon to the source mataial after the fact, since most complain it isn't like X now 20 years latter.

it's litearlly in moviefag history video game movies just suck. A bad Sonic movie was just going to be that, a bad Sonic movie, weirther it was going to be animated or not. The reason it's a worse thing for Sonic is because of his bad games since 2006, if that shit never happened the bad movie wouldn't be associate with the rest of the series like with Mario when his movie happened 20 years ago.

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 No.13640

File: 61475b7f95afe29⋯.png (1.89 MB,1337x1366,1337:1366,sonic think.png)

Sometimes I think Shadow is somebody's self-insert character.

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 No.13641

>>13624

>To be fair, that doesn't really make things any better.

I'm not saying it is better, i'm saying we have been shot before, we can get shot again and still be fine, it crappy and painful but we will still be fine.

>>13625

>I think a terrible movie is much, much worse than a terrible game.

Yes, just look at the bad assassin's creed movie that everyone remembers and damage the franchise, unlike the forgotten game unity, how could they ever recover!

>>13627

>this film will be a massively wasted opportunity.

Most likely this.

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 No.13642

>>13640

On one hand, he shares a lot of features that self-insert characters have with his powers, being seemingly immortal, having an incredibly confusing & complicated backstory, etc.

But these days he's just a moody douche who just spends most of his days brooding in-between adventures. He's weird.

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 No.13643

File: 0d9f670e8c1de06⋯.jpg (21.38 KB,163x163,1:1,1489911461906.jpg)

>>13639

There is literally, positively, objectively, no fucking reason why a video game movie can't work. The only reason they don't is because nobody in the film industry actually plays video games. Even if they did, it would only be on a casual "ignore the cutscenes and have brainless fun for an hour or so" level.

Obviously adapting a game to the screen would be problematic, but Sonic has a wide cast of characters, a bevvy of settings to choose from, and entire lexicons of lore to pull from. If you can't adapt it…just do your own thing. It's not that difficult. You have your setting, you have your designs, you have your hero, you have your villain, you have your supporting cast. JUST WRITE A FUCKING STORY.

One of these days, someone who grew up playing video games and giving a shit about their narratives, characters and lore will either produce or write a film adapting it to the big screen.

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 No.13645

File: fdd6cdad3a2253a⋯.gif (2.4 MB,250x188,125:94,1506901073891.gif)

>>13643

>no fucking reason why a video game movie can't work. The only reason they don't is because nobody in the film industry actually plays video games. Even if they did, it would only be on a casual "ignore the cutscenes and have brainless fun for an hour or so" level.

So exactly why a video game movie can't work.

Detective Pikachu is the prime example of a video game company having a lot of control over their product, and it's still going to be "brainless fun" because that's all movies are good for. Fiction isn't a big thing anymore, look at the state of American entertainment. Kids would rather listen to some e-celebs opinion instead of playing games or reading a book. Imagination right now is legit dying out. It's unsure if we just because A.I in the future, but right now, kids don't care about how fantastic a movie about a cartoon character could be, so how on earth can it truly be "good" in the biggest sense of the word? Was Sonic's movie ever going to hit hard in kids hearts like the Toy Story movie did for the first time? Hell no. Is the Mario movie going to be the best movie ever because Mario is the Disney of gaming? Hell no, his shit is likely going to be boring, brainless fun like all other cartoon movies at best. Ratchet and Clank might have some fantastic visuals, but so does his remastered game. What's the appeal? Back in the 90s/2000s, movies was leaps and bounds ahead in visuals than anything ever created. But now, really any game could emulate the fantasy of visuals in interactive form. So what's the appeal now? Story? No one knows what Sonic is anymore, all of what he was are all nearly irrealant. Sure you could retell something used in his past, but what would it do to make the movie wrothwhile? With the current design of Sonic, either just play the game version/read the comic version of whatever the movie is stealing plots from, or see an infearior version of old content. If it's new content created just for the movie, will it revolutize story telling? Doubt it, so what makes watching this worth it? Cringe factor? Maybe, but we just had other shitshows like the Emoji movie, so why not just watch that? At least the designs isn't eyerape like realistic Sonic.

Nothing about this movie was going to be anymore more than "decent" which wouldn't have matter much at that point. I'd rather just have a decent game than a decent movie because all this would do is case more preferences in this completely fractored fanbase to the point it might as well be bad like it is now so people can avoid another thing that isn't Classic/Modern/Adventure/SatAM/Archie/etc. There's just too many fucking differences in Sonic for me to care what this movie could have been with better direction, that falling under "video game movies are always bad" makes me cope better instead of having hope for this movie to begin with. I rather we go back to just ONE identity of Sonic before making movies about yet another Sonic that isn't the one we all grew up with. Mario get's all the fucking luck, and I'm fed up.

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 No.13646

File: 5ff456896a5238f⋯.gif (1.22 MB,400x225,16:9,ded.gif)

>>13645

I agree with a lot of the general points you're making here, but I'd also be a liar if I said that a fully animated 1-hour 30 minute Sonic movie done by Marza wouldn't have interested me.

Especially after the great work they've done in Night of the Werehog & Unleashed

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 No.13647

>>13646

I'm almost positive that Night of the Werehog was used as the original pitch for the Sonic film.

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 No.13648

File: 30d7df86219b1a2⋯.jpg (12.92 KB,179x246,179:246,fc3904e79b62f02b051e703b7f….jpg)

>Sonic Team now defunct

>Boom S3 never

>Sonic Movie is like a slow-moving trainwreck

>Team Sonic Racing looks mediocre

And now IDW is facing critical financial losses.

https://icv2.com/articles/news/view/42602/idw-ceo-out-chairman-largest-stockholder-takes-role

Red alert. All hands to battle stations.

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 No.13649

>>13648

>Sonic Team now defunct

Well someone can correct me if I'm wrong but it's actually SEGA CS2 being absorbed into SEGA CS3. IIRC, the Sonic Team studio itself was absorbed into CS2 way back in 2009.

That IDW news sounds troubling, tho.

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 No.13650

>>13649

Meant to say: Sonic Team, as most people know it, hasn't been a real studio since 2009 after the releases of Unleashed/Black Knight & exists as a brand name these days after getting absorbed into SEGA CS2.

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 No.13651

>>13648

>And now IDW is facing critical financial losses.

God dammit, last thing we needed. Brace for another hiatus?

>The company has been battling losses as it invests in TV programming

Now who does this remind me of.

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 No.13652

Looks like SEGA is removing Denuvo from Sonic Mania.

https://steamcommunity.com/app/584400/discussions/0/1836811737977650742/

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 No.13653

>>13652

>SEGA is removing Denuvo from Sonic Mania

About damn time.

>People in that thread saying they haven't played Mania yet because of Denuvo

They couldn't have gotten the console version? Or pirate it?

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 No.13654

So there was an AMA for the film on le reddit. I won't link but

>Sonic floss dances after [a major car chase scene] and kids ate that shit up.

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 No.13655

>>13654

>Sonic floss dances

Sounds horrible, but people have been known to lie about that kind of stuff before so I'll wait & see on that one.

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 No.13656

>>13654

It's just deprived and fogyish enough to be true.

It's the anti-smoking ads all over again…

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 No.13657

File: 34c4aa51a02b760⋯.jpg (24.22 KB,552x291,184:97,1505193382081.jpg)

>>13654

I honestly would be surprise this would actually make it in the movie when this has been a thing for not to long and the movie was worked on for years for this to be added in.

But then again, I've already seen quite a few kids cartoons that just started airing around the time flossing happens and it still ended up having it in a episode regardless

Internet culture is dead. It's just real life culture now, any tread is global, not just something from one part of the planet. Remember it took quite a while before Smart Phones was forced into cartoons? Now memes hit cartoons near instantly when they are made. I'm tired. I guess I'm just too old for this world now.

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 No.13658

>>13656

>>13655

I want to believe it's fake, but his comments seem realistic enough (unfinished CGI, no friends, some product placement, leaked render is altered somewhat, he praises the movie multiple times) and they also line up with some things we know from IMDb, like there being a bar fight.

>>13657

Considering flossing became a viral meme in 2017 and filming didn't wrap until October last year, it's perfectly plausible.

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 No.13659

>>13652

Finally, god damn. Now the question is should I buy it after this long?

>>13653

I haven't played it either.

>>13654

It's funny because every new thing we learn about this movie just reaffirms what we previously thought about it being terrible. Like, what the fuck are you doing, at least previously with games they tried to show the good side of things and if people complained they were told some things would be fixed for the release (which every time was bullshit of course, but still), they're not even trying this time.

>kids ate that shit up

They said the same thing about Boom and here we are.

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 No.13660

>>13659

Really? Damn

Mania's a pretty awesome game, one of the better Sonic titles to come out in a long while.

Go ahead & play it, anon.

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 No.13661

>>13659

Well, kids DID love Boom. It's just that CN mistreated it and tossed it on a channel kids don't give a shit about, because it's not TTGO. Ratings were solid otherwise.

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 No.13662

http://www.tssznews.com/2019/03/08/the-3-sonic-renders-that-have-leaked-are-not-the-final-designs/

This is like the 3rd design we've seen that was authentic but not final. Can they not just make up their fucking minds? I'm convinced Paramount is in full damage control now.

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 No.13663

File: 7779f3ec441e7b1⋯.png (236.85 KB,900x670,90:67,12d77531297a5c091b9c4be11e….png)

>>13662

>full damage control

>Can they not just make up their fucking minds

i'm sure they did, the designs we have right now is just a leftover from when sony was making the movie, the one with James Martin was literally a photoshop by sony.

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 No.13664

YouTube embed. Click thumbnail to play.

>>13662

Someone on halfchan said those images could be outdated, back when the trailer was show behind close doors and was before the first teaser image officially revealed was shown. People likely had that image on hold because they didn't want to get caught leaking info, but when the website leaked happened they posted it in the mist of the confusion I bet. Basically, I think the real one is pic related, since this is the most cleanest version out of all of them.

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 No.13665

File: 74e8ea9e6b4c976⋯.jpg (94.36 KB,353x918,353:918,1551745094948.jpg)

>>13664

>Pic related

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 No.13666

>>13664

>>13665

No, appearly it's not that one either. Or at least, close to that one.

They are saying those leaks are outdated from when SONY was pitching the movie before Paramount took over. So it's like the one with Sonic on the cop car, and thus, outdated. The fact that this could be SONY's take on Sonic, whether or not this is an early design used in the first place, makes me feel even worse for what the design could be by Paramounts…

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 No.13667

>>13663

>the one with James Martin

the one with Chris Pratt*

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 No.13668

File: a8fbd14b019093c⋯.jpg (24.6 KB,597x250,597:250,tw.jpg)

File: 1c271923160054b⋯.jpg (667.38 KB,1536x2048,3:4,D1H3k3qU4AE2l9Z.jpg)

wat

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 No.13669

>>13668

Naisu. Car customization already makes it one step over transformed.

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 No.13670

>>13662

>>13664

So we’re back to the teaser poster. Good lord, we might be getting beady eyes.

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 No.13671

>>13662

What a clusterfuck. Supposedly they had confirmed the renders with other Paramount employees or something before they initially posted them so one would assume they knew what they were talking about then, but I guess not. In any case, the different designs are close enough to each other to get a good idea of what they were going for and what the final design is going to look like.

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 No.13672

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 No.13673

>>13668

Oh hey, nice!

Sure would be lovely if SEGA would actually promote the fucking game for once

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 No.13674

File: e61b3834840f0d0⋯.jpg (279.38 KB,1051x1280,1051:1280,An Eggstrodinary King.jpg)

Have you praised the greatest man in existence, today?

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 No.13675

File: 07a4e7585dc3c7f⋯.jpg (74.64 KB,277x256,277:256,1515112320771.jpg)

>>13674

Always & forever, the best lad.

Eggman game when?

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 No.13676

>>13674

Yes, I always remember to tell Snively how great he is and how he doesn't need Eggman.

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 No.13677

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 No.13678

File: 2a2c2e1d3d5ba87⋯.png (110.12 KB,128x199,128:199,1354423886916.png)

>>13676

>her balloon is slightly shaped like a heart

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 No.13679

>>13678

Meant to quote >>13677

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 No.13680

File: ec2d9460c90ebb3⋯.gif (307.76 KB,500x400,5:4,tumblr_p2jm0old1Z1w4gf3xo1….gif)

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 No.13681

>>13680

I hope he dreams of becoming Silver.

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 No.13682

File: fb0496e9c9849c1⋯.jpg (249.8 KB,752x1063,752:1063,fb0.jpg)

>>13668

Took me a minute to find the customised car. TSR went from a "no" to "maybe I'll get it super cheap down the line just to try it". If the customization turns out to be more advanced, then I'll definitely consider getting it after a small price cut

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 No.13683

>>13682

It really is starting to bother me how this game isn't being advertised more. If we knew this sooner, maybe more people would have been interested on it.

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 No.13684

>>13681

But that would be a nightmare.

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 No.13685

>>13683

>>13682

I'm pretty sure it's not going to be their little take on ModNation Racers.

I mean, this is SEGA we're talking about, the kings of underwhelming releases.

It's still a big fat NO for me even after everything, unless they go full Online Appeal and include a Track Editor close to the one we had in ModNation Racers…

At least that would be the only thing that would get me into the "maybe if it's cheap" bar…

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 No.13686

>>13682

Sonics are so cute

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 No.13687

In case anyone here cares about Sonic the comic: https://www.youtube.com/watch?v=x49mYgakD7w

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 No.13688

>>13684

Well I didn't have a good night so why should he?

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 No.13689

File: 09a11771a042e21⋯.png (145.02 KB,605x482,605:482,1383329074352.png)

>Snively

>great

>couldn't get his family's love

>lost the game

>couldn't protect his girl

>couldn't even carry out his master plan once everything reset

Snively is nothing but failure after failure. The only accomplishment he ever had was kill-stealing the first Robotnik from Sonic.

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 No.13690

>>13689

R-rude

>>13687

I've never read a whole lot of STC, but this is pretty nice. Thanks for posting, anon.

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 No.13691

>>13686

But which Sonic is the cutest?

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 No.13692

File: 7754079b38cc96f⋯.png (Spoiler Image,304.79 KB,600x567,200:189,1543288612090.png)

>>13691

The blind, pink one

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 No.13693

It's high time /sthg/ or /fast/ put aside their differences and stopped being toxic long enough to make a damn fangame. We need to start taking this franchise into our own hands. Hell, let's make SA3. Let's fucking do it.

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 No.13694

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 No.13695

>>13694

That's an engine. And a couple of people have made levels in it, but not actual full games.

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 No.13696

>>13695

It's the first step

Now it's your turn to make the rest of the game

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 No.13697

>>13693

I'd love to do it, but in order for a fangame to be made you'll need a team & someone to organize the entire project together.

Do we have anyone willing to take charge for what would be a massive project like this?

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 No.13698

File: adb847d43415180⋯.jpg (46.99 KB,131x169,131:169,BRAIN DAMAGED.jpg)

>>13697

Here I am, the ideas guy, ready for work

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 No.13699

File: 41de8fc4f1ae438⋯.png (Spoiler Image,177.41 KB,235x330,47:66,949c2a119f78531c862bf5245d….png)

>>13698

Alrighty then: Now, we need a group of people capable of operating under one cohesive vision as well as folks who can create the needed resources for a project of this level.

Any of the assorted fan engines out there provides a good blueprint for gameplay but we need modelers, artists, people who can code etc. to help make these ideas reality.

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 No.13700

>>13699

I know multiple people who are Sonic fans and are skilled in those areas, except programming and coding. That would undoubtedly be the hardest part.

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 No.13701

File: 0a6ed8c19bed735⋯.jpg (46.81 KB,640x1138,320:569,pouting flatty.jpg)

>>13700

>I know multiple people who are Sonic fans and are skilled in those areas

Sweet!

>except programming and coding

Fuck. Well, there's a ton of Sonic fans who have played around in some of the fan engines created & I'm sure there's folks who've worked on fan projects before that's not hard to get a hold of.

This is the biggest hurdle in getting something like this off the ground, but it can possibly be done.

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 No.13702

File: adb0886df6d679d⋯.png (2 MB,2352x2328,98:97,Vex color.png)

>>13699

I do art. Kinda. How could my autistic ability to draw sonic characters help?

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 No.13703

File: eb3491255da1bad⋯.png (228.47 KB,503x457,503:457,1497406852177.png)

>>13701

We have to try.

What would Christian Whitehead do if he were here right now?

He'd make a plan and he'd follow through, that's what Christian Whitehead'd do!

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 No.13704

>>13702

It would provide a lot of help, actually.

Concept art, character art, that's incredibly important in figuring out how we'd want a fangame to turn out.

>>13703

Kek

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 No.13705

File: ab42bab17e64146⋯.gif (383.54 KB,240x240,1:1,1550126321211.gif)

Count me in if anything ever happens then

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 No.13706

File: 8b92429df02be97⋯.jpg (40.06 KB,640x330,64:33,186nk4.jpg)

>>13705

Good to hear, anon.

I dunno if anyone's gonna take this anywhere but it could absolutely use all the help it can get.

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 No.13707

>>13703

When Christian Whitehead traveled to Sega of America,

he revitalized the franchise just by pitching Mania.

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 No.13708

https://twitter.com/SPEEPSHighway/status/1104267229951156224

In terms of character models, SA2 or SA1?

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 No.13709

I'd love to see something made with the Utopia engine. That's the kind of gameplay I want from a sonic game, momentum based in 3D, less homing attacks and lightdashes.

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 No.13710

File: e1e9102ad1d5c9c⋯.jpg (115.47 KB,1050x1200,7:8,ADVENTURE.jpg)

>>13708

SA, not DX

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 No.13711

>>13709

Nobody is going to be able to agree on what they want, which is going to be the biggest issue when it comes to this.

Personally I want something more modern and boost-like. I know /sthg/ despises the idea of Sonic having an accelerator (because either they equate that to a run button, even though it isn't, or they are uncomfortable to the idea of movement not being totally controlled with the analog stick, even though Spyro does the same goddamn thing) but I truly think that is the ideal way to be able to control Sonic.

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 No.13712

>>13711

Tru dat.

I'm just a drawfag tho, wouldn't know how to program either of those. Wouldn't mind helping any of those gameplay directions though

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 No.13713

File: b78bd3ccc0d3688⋯.jpg (25.51 KB,332x332,1:1,1509174329852.jpg)

>>13693

Hmm, if for real, how should we start? I think it would just be best to take the most liked and objectively considered best elements of SA1/2/06 and roll with it (no pun intended). Personally, I think as long as the engine used is easy to add shit to it and understandable to use, if we:

>Take Sonic's gameplay in SA1/2 as the core gameplay and add to it whenever possible for other characters to feel different

>Make the plot a retelling of Season 3 of Sonic X

>Remaster Chao Garden with tons more content and features

>Online multiplayer mode

And most of all, just make it more simple than complex, it should be doable with a decent enough sized team.

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 No.13714

Why don't you guys start this off by giving this "idea" a separate thread?

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 No.13715

>>13713

As long as we don't add any fan character I guess it could work.

By the way, if you want it to be more simple, the plot should be simpler too. I'm not saying sonic 1 simple but, yeah.

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 No.13716

File: 03d5fe147a4eb4c⋯.png (463.37 KB,659x851,659:851,DzZxYblX0AANiOF.png)

>>13708

WOW. What even IS SA2's problem anymore? There's so many fuck ups with the overall look of that game it's boggling my mind so much now. Amy, if you also add in the non crossed eyes of the Battle version, looks really cute and hot.

*Cough*, anyways, to answer your question, why not just a mix of both in HD?

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 No.13717

>>13714

Sure, why not? If we wanna go anywhere with this thing, it's gonna need a proper platform for it all.

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 No.13718

>>13715

>the plot should be simpler too.

Yeah, I'd imagine. I think if you just think about Season 3's key points to the story and just abridged it down to their key elements, that should get the job done enough. I'd have to rewatch it again to remember it all though, but I guess it's possible with a little effort.

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 No.13719

File: 960459ec646b2b3⋯.jpg (83.09 KB,900x738,50:41,1491271651789.jpg)

>>13714

Why? It's Sonic discussion in the Sonic discussion thread. We never get to talk about anything, and we're slow as molasses.

>>13713

>Make the plot a retelling of Season 3 of Sonic X

>>13715

>>13718

>the plot should be simpler too

Wouldn't it make more sense to retell Sonic 06? I mean, that is what SA3 was originally supposed to be and it is a more natural followup on SA2 with another hedgehog and higher stakes. Just maybe nix a bunch of stuff about Elise or Mephiles. Simplify it to where it doesn't lose the stakes, depth or emotion but disregards the unnecessary, pretentious crap.

>Take Sonic's gameplay in SA1/2 as the core gameplay and add to it whenever possible for other characters to feel different

Believe it or not, I actually appreciate how 06 treats characters other than the main trio and think it's better than what SA1 and SA2 did. Most of the time, characters like Tails or Knuckles are relegated either to their own side-stories and missions unnecessary to complete the game, or very short segments within the trio's levels that lets them be involved but not enough to disrupt the flow or fun you had with the other gameplay.

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 No.13720

>>13719

No human main or secondary characters, please. As a background for the world they're fine, but we don't need an Elise 2. And nerf time travel, that's a one way ticket to plot holes.

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 No.13721

>>13711

I actually think Sonic Islands had a really good idea of Sonic maintaining his momentum allowing him to achieve Boost-like fast at his top speed. One of the reasons why I've been hyped about that.

>>13713

>add to it whenever possible for other characters to feel different

This actually brings me to a question: How would you take that SA1/2 Sonic gameplay style & add to it for say, Tails or Knuckles?

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 No.13722

>>13720

>but we don't need an Elise 2.

I've thought about this stuff for years about how 06 could've been written. Here's what we do: replace Elise with Blaze, and give her an active role (possibly playable) instead of the typical damsel in distress bullshit. Explore more of her royalty status, and even better, use the Flames of Disaster stuff to explain how she gets her powers.

>And nerf time travel, that's a one way ticket to plot holes.

Do you mean nerf, or nix? Because it definitely needs a nerf with more rules in place to prevent plot holes, and stop them from time-travelling at will. That part is bullshit. But you can't have Silver without time travel, so it should still exist. X-Men: Days of Future Past has a good model for how time travel would work. As in nobody can actually travel between past and future, they just project a version of themselves there and snap back if something pulls them away. The Time Stones would be an interesting way to make this happen. It's what the Archie series did, after all, and it's stupid how the Chaos Emeralds seem to do basically anything the plot requires them to do.

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 No.13723

>Wouldn't it make more sense to retell Sonic 06?

Eh…Maybe, but unlike the Metarex saga, 06 has a lot of baggage that comes from what that game forced on between Sonic and his "admirer". At least in Sonic X it was straight forward "find the emeralds, but in space" with some romance between Tails and Cosmo but it wasn't as heavily focused on, kinda up until the end. If anything the Metarex Saga is like a Sonic version of Gurren Lagann. But by all means, we could try something else. I just wanted to add in another element tied to the Adventure days is all.

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 No.13724

We need a writefag for this

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 No.13725

>>13721

This actually brings me to a question: How would you take that SA1/2 Sonic gameplay style & add to it for say, Tails or Knuckles?

Well, ideally like in all the other 2D games, make them like Sonic but with unique differences. Yeah I get this could be boring to most people, but Mania Plus' Encode is kinda what I wish Heroes was more like instead of structure having team members being how to progress the level by default instead of to explore locations you couldn't access unless you used the right character for extra goodies or secret routes through the level. In fact I actually think Sonic would do great keeping the Sonic Advance 3 approach to have two characters during play at all times, like Forces kinda did with the OC and Sonic. It was one of the most liked styles of play in Forces iirc to most people too.

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 No.13726

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 No.13727

YouTube embed. Click thumbnail to play.

Hope you all have a lovely Saturday night!

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 No.13728

>>13727

You too, anon!

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 No.13729

>>13725

I think, for a 3D game, the standard "Sonic but with a different ability" schtick would not only be boring but difficult to execute. The large and complex levels with like 10 different paths for each character would be overwhelmingly difficult if not impossible to represent in 3D.

It'd be more worthwhile to give each character their own gameplay style not unlike what previous SA games did, and give them their own uniquely designed levels. And if you want to have a giant Sonic level with a bunch of different paths that all use different abilities…just give Sonic those abilities. Let him dig with a yellow wisp. Let him fly with a jetpack. Let him smash walls with a souped up spindash. Really, what is the appeal in having every character being able to go through the same stage? That would raise so many questions that don't need to be asked, limit how expansive the level design can be, and what it accomplishes isn't really worth it to be honest.

Imagine if Mario Odyssey had Peach be playable and she was required to get some moons. She would break some challenging segments while others might be impossible, because the game was designed entirely around one character and his limitations. Plus it's annoying to have some things locked behind characters you might not enjoy playing as. Donkey Kong 64 does that, and it's excruciating.

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 No.13730

File: fb6534fb36001e5⋯.png (3.29 KB,209x182,209:182,1516997273740.png)

>>13729

Well, although you do have some points as to what could go wrong, the difference here wouldn't be to make these different places "Mandatory" because god forbid this isn't already the issue that's been plaguing 3D Sonic since SA1 or anything like that… But what makes the classics/advance/rush/etc work so well with this formula is how each character gives you a personal way to play the game how you want under the "standard" core gameplay. E.g, Smash Bros. Many playable characters with 90% of them having unique moves and different behaviors, all under a similar "rule" of overall gameplay.

The problem with DK64 was the MAIN reason collectathon died out as a genre for so long, with one of them simply being on a system with a framerate of 12FPS…. Like with Tootie over Kazooie, these games having so much to do, so much backtracking, just to beat the game, gets very tedious for a lot of people. However, this very same element still exists in some games that has literal world wide appeal, called Minecraft. The trick to making this formula work with more people to make it feel fun, is that the steps to the final goal need to be FUN too, otherwise it feels like a chore, or a job. One of my favorite games as a child, Rayman 2, was like this to me, and why Rayman 3 later on has a sweet spot for me because it's linear by comparison, but shorter. Both can work, but modern games can afford to condense the more open ended game more for convenient sake and still feel fun (see A Hat in Time)

Basically, it's not about making Sonic all do these things because it's easier, because it's simply not a factor. Smash has clone fighters with differences only down to character skin (Daisy, Dark Samus, Chrom) and I'll be the first one to pick Daisy over Peach in a heart beat because she's better to me, like some would say about Shadow over Sonic, or Cream over Tails or something. In todays world, there is no bloody way "skin" characters would be hard to make. That's the appeal many games roll with, and Sonic can do the same, it's basically like picking "Sonic but can fly, Sonic but can glide, Sonic but can use Chaos Powers" on the menu screen but given it's own character model for it instead. I mean, if you have to think about it, why would this be hard when the OC in Sonic Forces basically does exactly what I'm asking for? You get one based gameplay style with a different wispon to give yourself a different ability for a different run on a level. All of them gets you to the end of the stage the all the same, but you can do so in different ways via different routes, like in the classic styled games. I remember seeing so many fans wishing it was Tails that used the Wispon instead of some OC because they want the old cast to be playable again, and they are right. Sonic, much like Mario, can work just fine with other characters that play kinda like Mario does, as long as the changes aren't MANDATORY to beat a level, or the overall game, just a way to get you to play the game in a slightly different way. It worked in the past to the point people ask for these elements to come back again, why should it not come back when other series get around the problems to make it still work?

Sorry for the long post, I just wanted to explain it although I'm half asleep right now so apologies if I said something confusing. Much better than halfchans text limit desu….

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 No.13731

File: 0dc07d622d5f8e9⋯.png (19.09 KB,105x124,105:124,1490307782531.png)

>>13730

>E.g, Smash Bros. Many playable characters with 90% of them having unique moves and different behaviors, all under a similar "rule" of overall gameplay.

That's a fighting game. Obviously they're all going to have the same controls and the same type of gameplay. Ask yourself: why is it so rare for 3D platformers to have alternate playable characters? Why did Super Mario 3D World's level design and mechanics take a hit in comparison to Galaxy or other 3D Mario games? There must be a reason. Something MUST be getting sacrificed when implementing alternate characters.

>"Sonic but can fly, Sonic but can glide, Sonic but can use Chaos Powers"

And why would you use Sonic in comparison to those? Sure you can go faster and maybe it's more rewarding to get good at him as opposed to Tails, but it's defeating the purpose of having challenge in your game if Tails or Knuckles can just fly over everything. In 2D, they will eventually hit a wall, but you don't have that solution in 3D, unless you seriously gimp the level design to accomodate every single one of those abilities, and that's going to limit what you can let Sonic do. Think about it: the reason Sonic 3 and Mania have such great level design for Sonic is because you can only go through those levels as Sonic. So the levels are designed SPECIFICALLY around his strengths and weaknesses. Knuckles has almost entirely different layouts, with only a few instances of even being allowed to go onto Sonic's path. And when he does, it's awkward. There's some jumps he can just barely make. Sure there's Tails, but Tails only exists for two reasons: an easy mode (in a time when difficulty options were uncommon) and cheap co-op (which doesn't work when you can quickly scroll each other off the screen). Having the former be the case would be a very archaic design choice.

>Smash has clone fighters with differences only down to character skin (Daisy, Dark Samus, Chrom) and I'll be the first one to pick Daisy over Peach in a heart beat because she's better to me, like some would say about Shadow over Sonic, or Cream over Tails or something.

Smash gets away with that because it's fucking Smash. Fighting games that use licensed characters are going to put "rule of cool" over anything else. Getting to play as your favorite characters is half the fun, regardless of anything unique they bring to the table. Soulcalibur II HD has Heihachi Mishima and Spawn, two characters that add far more variety and unique mechanics than Link, but nobody gives a shit about them. The Gamecube version has fucking LINK. Thus, it's the better version. You can't compete with that. 1/2

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 No.13732

>>13730

>>13731

>In todays world, there is no bloody way "skin" characters would be hard to make. That's the appeal many games roll with, and Sonic can do the same.

The appeal many games roll with today is "cosmetics". Being able to customize your character any way you want with a variety of different outfits. And I support Sonic having that, but not in the form of different characters. I just don't see it as anything other than a waste of resources only a small niche would actually care about.

I keep imagining this Sonic game with a bunch of different characters with their own unique campaign, with unique storylines and level designs and mechanics and assets and music and cutscenes and animations and voice clips, and it just seems unrealistic. But if they're just alternate costumes with slightly different gameplay, then it not only seems like a waste, but it also asks questions that don't need to be asked.

Let's say we decide to play as Amy in Sonic's campaign, once unlocked. What happens? Are the rules for getting an A rank different because of the different stats or mechanics? Does every character have their own A rank? Do you get something special for getting an A rank with every character? That would be really tedious if so, kinda like getting a gold flagpole with all 5 characters in 3D World. If there's a cutscene midway through or a boss, does the dialogue change? Do the camera angles/framing or animation change in a cutscene to account for different heights? Does the plot take into account these characters being playable at all? There would be a pretty weird disconnect if Sonic and Tails were in a cutscene, but when the boss starts you're playing as Amy. What happens if the character you're playing as is also an NPC? Does the NPC change to someone else or will it be a clone? Does the dialogue change when you talk to them? Would the game's difficulty be tied to these characters? Do you have to rescue Amy first, do you just talk to her and she joins your journey, or is she unlocked completely outside the story? What would this mean for Team Rose? Would it just not exist? What if Amy had her own campaign? Or is she just in modes outside the story? Wouldn't EVERY player need a good reason for wanting to play as Amy as opposed to Sonic, or vice-versa? Would there be a section in a level that encourages you to use Amy, making you sorry you picked Sonic in the first place? How would she be balanced for multiplayer, or online leaderboards? Could she be available in co-op? Could she follow Sonic like Tails? Or would Tails follow her? If there's co-op, does she have an ability she can use with Sonic like how Tails carries Sonic in the air? That would kill any idea for a boss like Marble Garden's where Tails carries him, unless he just shows up out of nowhere like when playing as Sonic alone, which would still require its own animations.

These are not things you want to deal with when you're under a deadline, and you have a budget, and you have a team that may not feel like putting all of this shit in. And that's something I think many fangame idea guys struggle with: the concept of limits. 2/2

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 No.13733

>And why would you use Sonic in comparison to those?

Sonic's Drop Dash and Insta Shield + Elemental shields. Those are near perfect counters to any argument for using Sonic.

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 No.13734

>>13733

Meant to link >>13731. I don't agree to both of the two of you all the way, but just wanted to point that out.

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 No.13735

>>13733

That's nice, but does it beat being able to fly over everything and potentially getting an easy A rank? I don't think so.

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 No.13736

https://twitter.com/tssznews/status/1104629430788517888?s=19

STRAP IN, BOYS

IT'S GONNA BE ONE HELL OF A RIDE

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 No.13737

>>13735

If you're a causla scub or just bad at games I guess? I mean even SMW did this and people liked it there too.

But longterm Mario fans claim SMB3 is better because of the challenge, So basically playing Tails just means you're a causal, and for the most part, that's Tails point in the first place. He's the little brother player for Sonic.

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 No.13738

>>13736

I'd be surprised to see a new competitor enter the market, but whatever. I don't mind if SEGA takes part, but I would only hope there's no exclusivity.

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 No.13739

>>13694

Can somebody fork it on GitHub or something?

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 No.13740

>>13739

Like what, post it on GitHub?

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 No.13741

>>13740

¯\_(ツ)_/¯

It can be GitLab, or ModDB, as long as it's easily accessible.

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 No.13742

>>13741

Uhhh, I suppose that can be done.

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 No.13743

>>13742

I'm just saying, a MEGA link is not enough for something as sophisticated as this…

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 No.13744

>>13742

Then again, there's a chance it might be Taken Down for Copyright on Git sites, maybe GameJolt as well for good measure…

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 No.13745

File: 7db0e7355ff50af⋯.jpg (1.24 MB,5000x5000,1:1,shutterstock_133871897.jpg)

You know what just got into my head?

Does any of these fan engines have a Cutscene Maker?

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 No.13746

>>13744

Cutscene Maker?

Not in the Sonic engines, but I imagine something can be done with those & the cutscene creator stuff that exists.

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 No.13747

File: 684b9f13a2d1c7d⋯.png (101.26 KB,900x600,3:2,file_3372_my_sonic_adventu….png)

Sooo… how's that fangame coming along?

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 No.13748

>>13745

>>13746

SFM would be the easiest thing to do, but that would mean scenes are pre-rendered.

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 No.13749

>>13736

I have a bad feeling about this if true.

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 No.13750

>>13736

DOES THIS MEAN DREAMCAST 2: GOOGLE

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 No.13751

>>13748

>but that would mean scenes are pre-rendered

I suppose that's a reasonable compromise, if it's the only way it can get done.

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 No.13752

>>13745

What about something more simple, like what the ds games have

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 No.13753

>>13751

Well, it would also mean scenes could potentially look less pretty than in-game visuals since the Source engine is much less powerful than Unreal Engine 4 or Unity, even with the high-poly textures and models SFM allows.

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 No.13754

File: a58af865a3bdd7e⋯.png (79.67 KB,233x245,233:245,thinking.png)

>>13753

Hmm. Shit, you're right.

Would something like >>13752 be a bit more feasible in that case?

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 No.13755

>>13745

What about 2d animation

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 No.13756

>>13755

What, like the stuff from Sonic CD or Mania?

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 No.13757

>>13754

Feasible, but quite cheap. Even the DS games had 3D cutscenes here and there.

>>13755

That would be ungodly expensive, with an odd disconnect between cutscenes and gameplay.

SFM could potentially still work depending on how stylized the game is, or we could figure out how 3D cutscenes in Unity/UE4 work.

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 No.13758

YouTube embed. Click thumbnail to play.

This may be an useless small stage thingy, but I think it looks nice and is worth sharing.

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 No.13759

YouTube embed. Click thumbnail to play.

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 No.13760

>>13757

Is there any way to make 3D cutscenes in those engines work well for fangame projects?

>>13758

Looks beautiful

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 No.13761

File: 99f0f9196cddbca⋯.jpg (42.81 KB,430x371,430:371,3916414.jpg)

>>13758

>Didn't think much of it other than it looked pretty with the Unreal lighting engine

>Then it revealed it was ported into the Infinite Engine

…If only the fucker got the 360 loop physics finished before quiting the project, I would be feeling more hyped than pain…

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 No.13762

>>13758

I love the little expressions of Sonic.

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 No.13763

>>13691

The broody spinehog of course.

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 No.13764

>>13691

The one of the metal variety.

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 No.13765

File: 35e4c8d13989507⋯.jpg (Spoiler Image,96.06 KB,370x305,74:61,a8380bd9980478be60e4281573….jpg)

>>13691

The mentally deranged one

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 No.13767

YouTube embed. Click thumbnail to play.

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 No.13769

>>13767

Nice graphics, neat engine, awful level

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 No.13770

>>13769

That's the thing with a lot of fan levels I see. The actual level design is horrible.

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 No.13771

File: 77a2402d2441477⋯.jpg (27.41 KB,232x315,232:315,4154506-pork.jpg)

>>13770

Welp, it sure is more than what I can do for sure. I still can't get my head around unity.

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 No.13772

>>13771

Have you tried Unreal? THanks to AHiT, I was quite able to learn how to tinker with Inifity better than Bumper Engine.

>>13769

>>13770

The problem comes from the fact it's like a remixing of a stage port from another game. Infinity isn't a hard rip of Boost gameplay from previous games, it's entirely made from the ground up with a lot of changes to it that level design needs to be adapted for. People need to realize level design is pointless with shitty controls, but great controls is useless without compatible level design.

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 No.13774

>>13772

Never tried unreal, though I'm not sure my cardboard box of a computer could handle it properly

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 No.13777

>>13774

Yeah, I think you'd need a real powerful PC for Unreal

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 No.13778

https://noclip.website/

This is a neat website, it has Sonic Mania's 3D models and you can take a look at them.

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 No.13779

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 No.13780

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 No.13781

>>13778

Neat. Even when it's low poly, I love how the models of the characters running has this wiggling effect going on with them.

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 No.13782

File: a0a0c494de81949⋯.gif (187.47 KB,413x333,413:333,1491347754933.gif)

>>13779

>>13780

What if the movie doesn't actually exist and it's just the Spongebob Lost Episode for 90 minutes?

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 No.13783

File: cefd5a81571662b⋯.jpg (66.36 KB,277x256,277:256,07a4e7585dc3c7f4e99fd32323….jpg)

>>13782

Actually I would prefer that, yeah

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 No.13784

>>13782

Of course it exists, after all, we're all destined to suffer.

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 No.13785

>>13780

>>13779

Everything regarding this movie is so bizarre

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 No.13786

>>13778

The Monarch Robot one when you see it all at once, makes it look like the Eggman Robot from 3K but repurposed into looking like the Heavy King, which seems to hint back when the story was originally about the Heavies taking control over the Eggman Empire.

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 No.13787

>>13786

Was the phantom ruby tie-in-to-forces thing a last minute change?

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 No.13788

>>13787

I find it hard to tell. The fact the titanic monarch doesn't actually do anything suggests yes, but then there's the fact that the whole plot seems to hinge around the ruby, and that the final boss theme has elements of Fist Bump in it.

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 No.13789

>>13787

>>13788

It was mostly last minute enough to be likely done during Forces development. Enough time to add it to the game, but not enough to make it clearly thought though. The inconsistencies on how the PR work next to Forces' take on it, plus how Encore and Adventures worked with it, makes it questionable.

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 No.13795

File: 9508bd677d1a732⋯.jpg (43.49 KB,813x599,813:599,wakesup.jpg)

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 No.13796

File: 4046c57d5c60ba9⋯.jpg (154.73 KB,900x900,1:1,kisspng-sonic-forces-sonic….jpg)

>ywn have an adorable kitty gf

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 No.13797

File: 700f8f9c408c8fa⋯.gif (1.18 MB,2160x2160,1:1,1552371828165.gif)

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 No.13798

>>13797

Woah, nice

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 No.13799

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 No.13800

>>13797

That is quite mesmerizing to look at.

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 No.13801

File: 45a3bb13b2e9fff⋯.jpg (341.44 KB,1440x900,8:5,5bc17149f25e3.jpg)

I just had a thought. In Sonic Forces, they should have named the first level Emerald Hill, and I don't understand why they didn't.

Chemical Plant, Metropolis, and the Death Egg are in the game, so Emerald Hill Zone would have fit in perfectly.

Just say the game takes place on Westside Island.

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 No.13802

YouTube embed. Click thumbnail to play.

Reminder, we can make a difference. Even if we, as an individual, make not have the skills to make a game via programing, artsy skills, music, etc. Go find examples out there and let SEGA know about them. Let SEGA hear the fans want to help make Sonic great again.

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 No.13803

>>13801

Sega doesn't care about continuity or canon anymore.

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 No.13805

>>13703

>>13707

>>13802

When Christian Whitehead was in the woods (finding Mighty and Ray!),

he gave his magical fire shield so they could save the daaay!

So what would Christian Whitehead do if he were here today?

I'm sure he'd make a game or two, that's what Christian Whitehead'd do.

I wrote a giant treatment/document for what my personal ideal Sonic game would be and why I think it'd work, but beyond being an idea guy I have no skills

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 No.13806

>>13805

>spoiler

Really? I'd be interested in seeing that

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 No.13807

File: 889aaa20123d5a1⋯.jpg (49.78 KB,236x402,118:201,Vector_(Sonic_the_Comic).jpg)

Maybe it's not such a bad idea to make a fangame thread

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 No.13809

>>13806

I kinda don't want to show it, for several reasons.

>Seems kinda pompous, like "this is my idea and it's better than all of yours and fuck you if you don't follow it"

>would seem like "wow I'm so good at game design look at how smart I am despite how I can't program, draw or any real skills that actually matter"

>goes against many, many ideals held by /sthg/ and /fast/

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 No.13810

>>13809

It has sonadow innit, eh

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 No.13811

>>13807

We kinda do already, but I guess you mean one for actually making one, a 8chan Sonic game.

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 No.13813

>>13812

I did it, if anyone cares about talking about it

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 No.13821

>>13809

>>goes against many, many ideals held by /sthg/ and /fast/

Son of a bitch, you put your donut steel in it didn't you.

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 No.13840

>>13810

He said it goes against many ideals held by /sthg/, anon

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 No.13845

>>13840

Sonic was slow?

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 No.13847

So according to this, the TSR OST is gonna have 3 CDs!

https://twitter.com/ysm225/status/1105710203423461377

Pretty big for a spinoff title

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 No.13848

>>13802

>save Modern Sonic

The fastest and easiest way to do that is to make a 2D game that appeals to Modern fans. Why it has to be 3D is beyond me

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 No.13852

>>13848

Most likely answer is because Modern has been 3D for the most part, and most Modern fans grew up in a 3D era gaming experience, and see 2D like adults can see when indie devs make games with an 8-bit style.

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 No.13856

>>13848

>>13852

Sometimes I wonder where Sonic would be as a franchise had Sonic Unleashed, Colors, and Generations been completely 2D platforms, instead of having both

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 No.13863

>>13847

Wonder if they'll put out a vinyl too.

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 No.13866

YouTube embed. Click thumbnail to play.

the.real.sonic.the.hedgehog.the.movie.1080p.mp4

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 No.13867

File: 3393a71a9993eea⋯.mp4 (8.15 MB,1280x720,16:9,x5wTVm7oVPvBkfTQ.mp4)

>>13866

that is amazing biography of sanicman

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 No.13870

>>13866

T-thanks for the nighmare, anon

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 No.13872

File: 1782f2bcb59c874⋯.jpg (264.27 KB,986x1263,986:1263,IMG_20190314_005750.jpg)

No no no no no no no

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 No.13873

YouTube embed. Click thumbnail to play.

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 No.13874

>>13872

It's a meme, but I wonder how the other characters would look if they were in the movie.

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 No.13878

>>13872

>tails only has one tail in the movie

>"we felt tails needed some slight adjustments to adapt him to live action and to make him more relatable to kids"

Kek. I bet Knuckles would have ears too. What other ridiculous changes to the characters can you think of?

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 No.13879

File: 0d2c601651017af⋯.png (358.98 KB,735x1087,735:1087,Rouge.png)

>>13878

>What other ridiculous changes to the characters can you think of?

Not sure I wanna go down that particular rabbit hole…

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 No.13880

>>13879

>we gave her a flat chest and made her body completely white, because come on!

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 No.13882

I'm curious /fast/, what franchise would you guys like to see Sonic cross over with in the near future?

Can be for anything, crossover game, comic, whatever.

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 No.13891

>>13880

Alternatively

>we turned her completely human and cast her with a live actress as a catwoman knock-off.

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 No.13892

File: ca0d18e12624b51⋯.png (554.36 KB,855x759,285:253,1547424577289.png)

>>13882

With this chad.

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 No.13893

>>13892

Careful, anon. Any wish involving Rayman is liable to get monkey-pawed into a Rabbids crossover.

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 No.13894

File: 34ea6e83b89d61f⋯.png (Spoiler Image,231.71 KB,523x294,523:294,1543124144193.png)

>>13893

But Rayman wasn't in Kingdom Battle, Mario was. So this means Rayman is easy picking for teaming up with Sonic.

The good thing is, it already happened

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 No.13898

>>13892

A Rayman title would be interesting, but >>13893

brings up a solid counterpoint.

Kinda surprised SEGA hasn't tried to do a Rabbids/Sonic crossover, now that I think about it.

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 No.13907

>>13878

They could always make tails a human to make him more relatable to kids, right?

do kids want relatability when watching movies with walking talking furry creatures

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 No.13908

File: 18d107bf308a9f7⋯.png (196.62 KB,750x650,15:13,4165.png)

What are you guys and gals doing on this fine Friday?

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 No.13909

File: 07f6bdcfa6a198d⋯.png (339.84 KB,320x476,80:119,be7f0dc13d98423b8462fef3ae….png)

>>13908

Gråtrunka

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 No.13910

>>13908

Gonna listen to some Crush 40 while lamenting that TSR is probably gonna be their last game

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 No.13911

>>13908

My luggage.

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 No.13914

>>13908

I just bought the dreamcast collection on steam, so I'll probably play some of those.

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 No.13915

>>13909

>Gråtrunka

To what?

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 No.13917

>>13915

Ken Penders

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 No.13920

>>13908

I like the slight bluish tinge they gave Shadow in SA2. Makes him look kind of velvety.

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 No.13922

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 No.13923

File: 0e1634e3113069b⋯.jpg (120.76 KB,768x960,4:5,Iizukasan.jpg)

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 No.13924

>>13923

They are probably going to sing happy birthday to him during the panel again aren't they? I always found that quite cringy.

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 No.13930

>>13924

It happened, they sang it to him off script with Aaron lampshading that it would be embarrassing.

Other things of note is that it's confirmed that Modern and Classic are two separate Sonics rather than just the same character at different ages. That and production of the next big Sonic game is confirmed to be in production.

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 No.13934

>>13930

>next big Sonic game is confirmed to be in production

Oh boy

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 No.13936

YouTube embed. Click thumbnail to play.

More Mania Adventures remixes. This one is really good.

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 No.13937

YouTube embed. Click thumbnail to play.

>>13936

Bingo Highway remix for TSR.

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 No.13938

YouTube embed. Click thumbnail to play.

>>13937

Official trailer for customization, with Final Egg remix and a small look at a track featuring some kind of clock tower . Looks really nice. It really seems like everyone working on the game are really putting their all into it, which makes me question why it's barely getting any marketing.

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 No.13940

>>13938

TSR is looking better & better, gotta admit.

And yeah, SEGA's complete lack of advertising of the game has been strange because you'd think they would do all they can to promote this kind of stuff.

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 No.13942

>>13930

I wonder when they started production on it

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 No.13943

File: 47fd08c4cd838c2⋯.jpg (186.88 KB,427x640,427:640,4863676-2854419964-35610.jpg)

>>13938

That was all I needed to see. I'll get this after a small price cut asap. still disappointed about the small roster

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 No.13944

>tfw got home too late to watch it

No movie trailer then? Weird.

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 No.13945

>>13944

Apparently, that whole thing is up to Paramount instead of SEGA.

And even though I missed the event, I do have the TC video covering the whole thing so I can catch up on what was announced: https://www.youtube.com/watch?v=eI-tBjjgg4g

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 No.13946

YouTube embed. Click thumbnail to play.

>>13945

Meant to embed, sorry for the brainfart

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 No.13947

Twitch embed. Click thumbnail to play.

Gonna start watching this so here's the link if anyone else wants it.

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 No.13948

File: d0c9eb7a0057300⋯.png (222.78 KB,768x635,768:635,1.png)

>>13947

>TSR Overdrive reveal

>Sonic

He looks kind of off, something about the shading I think

>Tails

Gosh, they made him so cute.

>Shadow

Looks perfectly edgy I guess.

>Bat tits

She looks very nice!

>Chao

>in the animation

This could be really nice. Pls don't fuck it up.

>no dialog

Ouch. Understandable because of the scope, but ouch.

>produced by Kusumoto

Damn, that was close.

>first episode

KEK. Not completely sold on the art but it works for what they are trying to do and the music really sells the whole thing. That was sweet.

>tfw only one more part and that's it

I swear I heard there were 3 parts and not just 2. Feels bad, they were right on the key when they mentioned fans wanting an animation with Modern, at least for me.

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 No.13949

File: 0be4adc4b48fa79⋯.jpg (44.56 KB,583x700,583:700,Cp072zIUAAIiCYW.jpg)

>>13947

>Iizuka talking about comic characters

>sonic boom

>TSR OST is 130 tracks long

wat

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 No.13950

>>13947

>q&a's first question

faggot

>Mania Adventures took from October to March for the first episode

I realize some of the work they did in that time also contributed to the rest of the episodes, but is it normal for something like that to take so long? They just made some 2 or 3 minutes mute clips, it'd take them forever to make an actual full length animated show, And with the huge amount of anime and cartoons out there, does it actually take as many resources as they mentioned they take? Sometimes it feels like they're being too exaggerated.

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 No.13952

File: 64509fb36676f7e⋯.gif (587.68 KB,540x540,1:1,1545343920535.gif)

>>13950

I think the animation team is nowhere as "veteran" status as all the eastern animations out there is. Even though Mania Adventures and TSRO are nicely done, the comparison to say, Shantae: Half Genie Hero is likely the budget the team is allowed to work with. Just compare Sonic X to this, and I think for something like this, you'd need a far bigger budget and team to make something X tier again. For indies, it's honestly inspiring, just think if cartoons on CN or Nick was like this. I'd honestly wish I could thank the team for pushing so hard to get what they could do done.

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 No.13955

File: e725393db9efe00⋯.png (177.71 KB,1000x872,125:109,bs.png)

bumb

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 No.13956

File: 82b05a8ee93b0bc⋯.png (1.14 MB,1280x720,16:9,Team Sonic Racing Overdriv….png)

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 No.13957

>>13882

Billy Hatcher if only because it would mean brining it back from the dead

Animal Crossing

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 No.13964

Has anyone gotten into modding with Mania? I feel really dumb than I can't really understand how to do things right…

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 No.13969

File: b09a5d94586de87⋯.png (176.15 KB,1000x868,250:217,1463823904314.png)

no more bumb

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 No.13970

>>13955

>>13969

More like dumb.

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 No.13972

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 No.13973

File: c84193d207def32⋯.png (554.76 KB,648x1231,648:1231,1445657015839.png)

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 No.13976

File: eaaf2b22a4ce6e7⋯.webm (1.93 MB,1280x720,16:9,tsr2.webm)

Now we know why chao don't show up that much anymore.

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 No.13982

File: 38a6a94302317f5⋯.webm (3.3 MB,1280x720,16:9,tsr3.webm)

God I can't stop watching this shit

send help please

make sure they bring more animations

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 No.13983

>>13982

I am all for us getting shorts of upcoming Sonic games, tbh.

I love stuff like this so much.

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 No.13984

File: 4c83ef85b76b6df⋯.jpg (86.22 KB,640x480,4:3,4c8.jpg)

Am I the only one that genuinely think Sonic is, slowly but surely, getting better as a series then people are making it out to be? Yeah, Forces happened, it was rushed, and it missed a lot of marks that not only made Boost games like Unleashed Day Time, Colors and Generations work, and, what made the Adventure era fun for story telling, but ultimately, it's nowhere as eyebrow raising, nor as poorly made, whereas the mid 2000s games got, and ultimately, made Sonic into the mess he's became known for since. Then ever since Unleashed, the only thing people hate is the fact it's NOT like the 2000s era anymore. Which, to me, must be the people that grew up on SA1/2 first, and just want that era of style of Sonic, back again. I can also blame Sonic X for this too. But besides that, objectively, Sonic's games are nowhere as poorly made anymore, by comparison to what was coming out in the mid 2000s, and its only on a subjective, nostalgic value, is where the hate for Modern Sonic is current regarded from I think. Boom and the movie shouldn't be indicators of the series quality because they aren't fully SEGA's ideas. Otherwise, we'd have to say Archie, the AoSTH/SatAM and Underground, or those European comics are an indicator of Sonic's quality. Maybe quality control in terms of consistency, sure, but they shouldn't be key elements because many other game series with non game media tend to have never been canon to the original source. Hell, even anime to manga share this difference as well. As kids, we just absorbed it all in and think it should all related together because humans are flawed like this, give or take.

Anyways, I just think seeing >>13982, the effort to make TSR good on its own, even if isn't everyone's cup of tea, is honestly speaks more good for SEGA to me then not. At best, SEGA has Evening Star Studios and Sumo to help make Sonic games, same with Diimps if they can come back. At worse, SEGA is just confused right now, where to take Sonic. I really do hope they stop pandering to the fans at this point, and genuinely start fresh again and move on with new ideas and concepts. No more clinging on to the past. The old fans are actively holding the series back. Generations, Lost World, and Forces, could have been better just being unique (and for Forces, more dev time), instead of wasting the time to make references to Adventure, or add in Classic Sonic again. If we do, someday, get an Adventure remake, let it be one and done. Don't do SA2, or anything after. All you're doing is entitled old "bad" blood back into the series. The direction Tee Lopes, Taxman and Tyson has been doing with Sonic, both Classic and Modern, has proven itself a good direction to take, without it necessarily, feeling like retreaded old ground. With a bit of creativity, and good perspective of what works for Sonic objectively, Sonic can become good again, without relying on his past. It might not ever be "as good" as the 90s, or the 2000s again, but that doesn't matter. As long as he's consistent, and SEGA has faith with their product, Sonic can be good again, for everyone to agree on.

/rant

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 No.13985

File: 7bf56259ceb764b⋯.jpg (121.94 KB,1300x1200,13:12,D10bEWrXQAEw1Nf.jpg)

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 No.13986

>>13985

I can never decide if Amy needs a redesign or not. On one hand, her dress is so obviously designed for easy panty shots it's hilarious. But on the other hand, it's fucking cute.

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 No.13987

>>13986

Easy fix, just give her Minny Mouse panties.

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 No.13988

>>13986

>her dress is so obviously designed for easy panty shots it's hilarious

Would there be a way to prevent that without completely ruling out using skirts on characters?

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 No.13989

File: 615a4218877e7e2⋯.png (303.88 KB,720x522,40:29,ClipboardImage.png)

>>13987

Like these? These are bloomers. Amy's not the type of girl who'd wear bloomers, that's too "sissy".

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 No.13990

>>13989

Sissy? Why is that?

Really I only mentioned it because Amy is basically Sonic's Minny Mouse, appearance and inception wise.

>>13988

But really, if I had to say anything, just make the dress smaller (as in not as wide in cone shape) and give her bike shorts.

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 No.13991

File: 08f32c051a16239⋯.png (435.54 KB,722x1024,361:512,ClipboardImage.png)

>>13990

Bloomers are associated with "proper, ladylike" fashion. Like, what your grandmother or great-grandmother would've worn. That they're so frilly and loosely-fitted means they're popular for little girls to wear (or at least they used to. I'm not sure what common fashion is now).

Amy doesn't seem like she'd be into that. She would wear either panties, boyshorts or bike shorts. Her Olympics outfit goes a long way towards fixing the issue.

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 No.13992

File: 2f2aeaca1703b48⋯.jpg (84.28 KB,1000x1320,25:33,7b0aae735d1662b9d1cfcb4f33….jpg)

File: e22661feb0ad91d⋯.jpg (10.81 KB,166x304,83:152,download.jpg)

>>13984

We're definitely not in another dark age like before, but I think what annoys a lot of people is the constant feeling that Sonic can be doing much better than it is right now. Seeing franchises like Mario & Zelda put some of their better titles to date probably has a lot of people scratching their heads as to why Sonic can't reach the same heights in some of his more recent 3D outings.

And personally speaking, while the games are definitely more technically solid than the likes of Secret Rings or 06, I feel like the series should be aiming higher than just being better than that. Games like Mania are a great start overall, but SEGA still has a mountain to climb in regards to getting the Modern games where they need to be.

>>13988

They could give her spandex like her Rio '16 Olympic games attire. Or skirt physics similar to her Winter 2012 skirt.

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 No.13993

>>13991

>>13992

Olympicsmind

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 No.13994

>>13992

>We're definitely not in another dark age like before, but I think what annoys a lot of people is the constant feeling that Sonic can be doing much better than it is right now.

I understand this, and I get this, and with Mania happened, I can see this being possible. But the issue still is rooted with "what Sonic was" verses "what Sonic can be". Making a solid game is one thing for Sonic Team. But people genuinely are fighting between "Sonic needs to be classic era 100%" or "Sonic needs full SA2 kino to return" with no compromise in between. That's what's holding SEGA back. If they were to move on, start something fresh, and in the end, it was actually good content, would people, the old fans, actually move on with them? Or will they still cry and beg for an SA1 remake/SA3?

Mario and Zelda never hit rock bottom like Sonic has, never. And would never ever in a million years, happen while Nintendo lives up to the standard they have for 50+ years. SEGA, for a lack of a better phrasing, doesn't have jack shit of a chance to be in Nintendo's shoes. They are no where as rich as they ever were when Sonic killed the stock market with Mario, nor do they have any of the talent left to even make a percentage of what was done during the 90s/early 2000s. Literally all of them are gone, with only like Iizuka, Jun Senoue and some others sprinkled in there, still remain, but not in the right seat, if at all anymore. Sonic needs new blood that has the skills, that has the passion. This is why Sonic cannot be what he once was, as of right now. It's been not enough time nor practice from SEGA's behalf, to make something consistent when it comes to Sonic right now. Consider that, only 5 years ago with Sonic Boom Fire and Ice, has Sonic ever gotten actual game delays to make sure games can be as passable as they possibly can. It's happen with Fire and Ice, Mania, and now TSR. And all of them, in varying degrees, has benefited from their delays. Mania would have looked far worse being released 5 months ahead of time, while TSR actually looks like they spent some time making it looks quite serviceable, even without some of the fan favorite content.

Sonic in the 2000s would have been a godsend if they had what Modern Sonic has now, actual time spent to make the games as good as they can be. If SEGA keeps this up, and hire more competent game devs? Sonic might actually get back to his glory days again. But it's taking it's time, and the only thing we could do as fans, is criticize the rightfully bad, but actually support the content that actually tries and we can see the efforts, even if it's not as good as we'd expect, or, what we really wanted from the series.

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 No.13995

>>13994

I think it speaks volumes that all we got about the latest Sonic game is that it's "in development". I think they're going to take their time with this one, just to have it ready for the 30th anniversary and knock it out of the park like Generations did. We are currently in a Sonic Renaissance.

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 No.13996

File: b21bbd00739a508⋯.jpg (92.9 KB,1080x1080,1:1,1551070504505.jpg)

>>13995

I really hope so anon. People may cry all they want about nothing new with Sonic, but Sonic needs this. If SEGA really is trying the waiting game for real this time, all we can hope is they truly make good use of it.

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 No.13997

File: 6a8d4118a6b1a20⋯.png (144.94 KB,621x336,207:112,1552879080078.png)

>>13996

Oops I meant to bold that, not spoiler. My bad.

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 No.14001

>>13993

Great minds think alike

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 No.14003

>>13969

You may now bump again:

>>14002

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 No.14012

File: dde98d70d2e99e8⋯.jpg (Spoiler Image,77.55 KB,1289x798,1289:798,1501382902499.jpg)

File: beb480e350bcf50⋯.jpg (Spoiler Image,57.62 KB,1289x798,1289:798,1501388064487.jpg)

>>14003

Thanks for the new thread!

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