No.13329 [Last50 Posts]
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No.13330
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No.13332
>>13330
This is my first General Thread, did I do good?
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No.13333
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No.13334
>>13333
I honestly didn't notice till you pointed it out
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No.13335
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No.13336
>>13334
Yeah, it's tricky, I've almost missed it before. But it's no biggie, thanks for baking.
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No.13337
>>13336
you replied to the wrong Anon
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No.13338
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No.13339
>mfw I just realized I planned my vacations for the same week of SXSW and I'm gonna miss the news and the speedup here
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No.13340
>>13339
if it makes you feel better, there's probably a large chance we get nothing of value from SXSW and it's just TSR footage we've already seen and an announcement for the storymode we already know exists
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No.13341
>>13339
Thats very unfortunate
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No.13342
>>13340
Movie trailer is going to drop and we gonna go fast at the very least.
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No.13343
>>13342
>Movie trailer gonna drop
I shudder to think what's gonna be in it
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No.13344
>>13343
Just need to get it over with. Rip off the bandaid.
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No.13345
>>13343
Don't get me wrong, me too, but it's always fun to be in happenings.
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No.13346
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No.13347
>>13340
>rumors about a new cartoon start doing the rounds
>cartoons chick is at SXSW
what if a new cartoon is announced? I can't remember her talking about any other thing every time they've had her in public.
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No.13348
>>13347
What would a new cartoon even be?
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No.13349
>>13348
Mania Adventures 2
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No.13350
>>13348
I can see a Mania Adventures Season 2 with Sonic, Tails, Amy, Mighty, Ray, Metal, Eggman & Knuckles being announced, or a new Modern Sonic cartoon.
Personally speaking, I'd love both but given how popular the Mania stuff has been, I can see SEGA continuing to ride that particular train.
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No.13351
>>13350
I would love a Modern cartoon series, but Mania Adventures is probably easier and cheaper to make since there's no voices.
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No.13352
YouTube embed. Click thumbnail to play. >>13350
I’m pretty sure it’s either canned or in development hell, but here’s what you might want:
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No.13353
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No.13354
>>13352
Huh. Actually looks pretty neat
>pretty sure it's either canned or in development hell
O-oh
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No.13355
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No.13356
>>13352
The creator is working on Sonic Legacy, so she probably thought that she'd get her name out there and then get to work on it
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No.13357
Have you ever rage quit a Sonic game?
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No.13358
>>13357
I somehow made it through Sonic 06 and ShTH.
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No.13359
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No.13360
>>13357
just once but I came back a day later. I got way too frustrated with that one fight in Sonic Battle when you're Knuckles and fighting three Guard Robots at once
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No.13361
>>13357
I didn't ragequit, but playing Hydrocity in Sonic Mania Tails got an air bubble when I was underwater & was 1 second away from dying causing me to die.
I had to pause the game for a couple of minutes.
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No.13362
If there is nothing for modern Sonic announced at SXSW, I think he might be dead or getting phased out
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No.13363
>>13357
Rage quitting at a video game? Haha, no, who would do something like that haha.
Yes, twice I think, one with Heroes and one with SA2. I think both were on heavily rail-oriented levels. I'd have to look the levels up to remember which ones they were and at what points it was, but you guys could probably guess them anyway.
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No.13364
>>13361
>Tails got an air bubble when I was underwater & was 1 second away from dying causing me to die
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No.13365
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No.13366
>>13357
not really, unless you count when I was really little.
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No.13367
>>13362
I was the first to panic about that with Boom but right now I don't think they have any reason to do it. Even if it's not doing so well, it's still a franchise that they can whore out and get a decent amount of money from, and currently I see no reason for them to give that up.
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No.13368
>>13362
Forces was like one year old right? And TSR is literally still happening.
I really don't understand where did all this forced mentality where a series has to be talked about 24/7 to stay relevant anymore. Like, I wish I was still in 1996 playing Sonic 3K and still have the idea Sonic was still a thing after 3+ years when SA1 and 2 happened. I don't get it, is this just common for every franchise now?
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No.13369
>>13368
Modernfags have a victim complex. Ignore them.
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No.13370
>>13368
People tend to worry too much about where the series is heading, tbh.
I remember SEGA mentioning at last years SXSW that the current plan is pretty much: Modern & Classic are gonna be their own series with a respective branch getting a title every couple of years or so.
Besides, there's more money to be made appealing to both Classic & Modern fans.
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No.13371
>>13370
That isn't a doomsday scenario but it is absolutely a sign that SEGA has no idea how to fix Sonic.
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No.13372
>>13368
I think we're still used to having more frequent game releases. That no longer being the case brings a lot more uncertainty, made worse because the franchise is not in a good spot and we don't know where it's headed. I also think the fanbase is structured in a way that expects the series to be talked 24/7 and things being as dead as they are now doesn't help.
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No.13373
>>13368
Forces hasn't been mentioned since its release and Sega is barely advertising TSR outside of Japan which doesn't make sense because Japan doesn't care about Sonic. It's good that they're trying to increase the series' popularity there but if they're going to ignore the West it's kind of alarming
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No.13374
>>13372
That's probably the case. I mean yeah Forces hasn't been mentioned a whole lot since release, but that's pretty much because of its reception since similar treatment was given to Lost World after it got mediocre reviews.
TSR's lack of advertising could be cause for concern, but I imagine that has something to due with how it was getting some pretty mixed reception of its own pre-delay. And there's a chance that they haven't fixed much of it, but we'll see
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No.13375
>>13374
my biggest fear with TSR is that it somehow turns out really good, like 8+/10 good but it sells like garbage because the lack of advertising and it being released so close to CTR. Then Sega will get the idea that delaying games to fix them up is pointless and we'll never break the cycle
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No.13376
>>13352
I personally want deeper stories but this looked a bit too much like a soap opera. Nonetheless I'm not one to complain of having more fan animations out there, that's always awesome.
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No.13377
https://twitter.com/sonic_hedgehog/status/1100219799722909696
kek
Also, it is was Ohshima's birthday, you did wish him a happy birthday didn't you /sthg/?
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No.13378
>>13377
I still remember Ohshima posting the little OC he made in Forces. It was a kinda cute one.
Either way, happy birthday to based Ohshima!
>>13375
That's fair, but I think word about games tend to travel pretty fast these days. Who knows, if TSR turns out to be great that word could spread & ramp up its sales?
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No.13379
>>13357
Lost World at the last Zavok boss fight. Took me over a year before I went back and finished it.
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No.13380
>>13363
Rail levels around those times were really sketchy, so I don't blame ya.
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No.13381
>>13363
>heavily rail-oriented levels
Rail Canyon?
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No.13382
Not really news, but THQ held an AMA on /v/ yesterday and it turns out Sega has the rights to distribute the Advance trilogy rather than them despite the their labeling. Hope I can find an archive of that thread since it fell off and journo sites, ResetERA, and the other /v/ made a huge fuss over it-I wonder how many know the board owner was also the one who originally leaked Mania as the "12 game overs guy".
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No.13383
>>13382
>SEGA has the rights to distribute the Advance trilogy
Well, I suppose it makes sense given the few years THQ was out of business.
That being said, this does make me wonder why they never bothered re-releasing those games.
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No.13384
>>13383
They did… in Japan.
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No.13385
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No.13386
>>13383
A bigger reason is it being a GBA game. Not to my knowledge, but are there ported GBA games at this point in time? I'd imagine at best it would have to go to Nintendo's hardware, but then again, Lost World was meant to be Nintendo exclusive yet they still rereleased it on PC for some reason…
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No.13387
>>13382
>THQ held an AMA on /v/
Holy shit, at first I thought you meant 4/v/ and I was surprised but that place has been becoming more and more mainstream, but it was actually here?! No way!
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No.13388
>>13387
Yeah, that's actually pretty damn cool.
Although I imagine it couldn't have gone well
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No.13389
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No.13396
>>13386
The Advance games were put on the Wii U Japanese e-shop.
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No.13397
>>13382
So much stuff to read.
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No.13398
New IDW Sonic storytimed in >>13390
This new issue made me think, what would Eggman even do with himself if he ever beat Sonic?
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No.13403
>>13398
It'd probably depend on what beating Sonic means exactly.
>try some new science stuff for a while
>get bored
>get frustrated with his situation, becoming increasingly angry and depressed
>blame Sonic for being defeated
>trash a base full of robots out of anger
>get angry at Sonic
>proceed to devise a way to undo what he did to Sonic so that he's able to express his anger to him personally
>get too focused and fuck things up, allowing Sonic to escape and revert things back to normal
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No.13405
>>13398
I feel like Eggman would just prefer him to be a prisoner forever and watch his accomplishments. I feel like a big goal for Eggman should be to try and break Sonic's spirit,
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No.13406
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No.13407
>>13406
How would lil' Metal even consume glue?
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No.13408
>>13407
Put it in the chest turbine.
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No.13409
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No.13410
>>13352
>I’m pretty sure it’s either canned or in development hell
Yep, you're right, It's as good as gone…
Last summer, the author's hard drive with "literally everything" on it got bricked, and he spent too much time and money on this project already to simply start back at square one:
http://hydrocity.zone/cancelation/
<So yeah, sorry guys, but it's never happening in your lifetime.
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No.13411
>>13410
>the author's hard drive with "literally everything" on it got bricked
Jesus that always fucking sucks. Always back your stuff up, folks
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No.13412
>>13377
>>13378
Thanks for reminding me, wished him happy birthday a few days ago. Almost 12 years since I got 06 and I never would have imagined its OST would be used by Bolsonaro, or, just about anything that had had happened in the 2010's, really. Such as:
https://archive.fo/iAKft#selection-16079.0-16165.75
https://archive.fo/mTR5S#selection-25647.0-25703.28
Thanks, Reinhard
Bonus:
https://archive.fo/mTR5S#selection-15655.0-15747.32
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No.13413
>>13396
Oh and the 1st Advance had an NGage port in the west as "Sonic Now", which is often forgotten for reasons that are obvious to anyone who knew what the NGage was
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No.13414
>>13412
What a ride. I need to keep reading this shit today, I haven't had much time these last few days.
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No.13415
>>13413
>Sonic Now
Huh, I always thought it was just called Sonic N
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No.13416
>>13415
It is. I don't know where "Sonic Now" comes from.
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No.13417
YouTube embed. Click thumbnail to play. >>13416
I have to imagine this was probably the highest rated N-Gage title
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No.13419
>>13416
It was an embarrassing typo, I thought I only put down "N", too.
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No.13420
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.13421
>>13406
I really like that handwriting
I want to hold the hand that wrote it.
>>13407
Glue funnel in oil inlet.
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No.13422
YouTube embed. Click thumbnail to play. >SEGA: Rember Night of the Werehog?! Nah, me either, so lets make a live action movie because that's what fans want and is easier to do anyways!
>GameFreak: Hold my beer
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No.13423
>>13422
The music was way over the top for what was going on, lol.
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No.13424
>>13422
>another weird pokemon movie
At least the protagonist wasn't niggerized this time.
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No.13425
>>13424
this movie is based on the anime so of course everyone is going to be white except Brock. The pikachu movie isn't tied to any specific game/anime so they can do whatever they want with the characters. And it's not like nonwhite people don't exist in the Pokemon world so it's not really a problem
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No.13426
>>13412
I can't go to any Sonic twitter without seeing mentions of THQ's Q&A here, not once painted in a positive light.
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No.13427
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No.13428
>>13382
>I wonder how many know the board owner was also the one who originally leaked Mania as the "12 game overs guy".
4/v/?
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No.13429
>>13426
I heard the Q&A was a bit of a shitshow, which isn't too shocking to me. Should probably read those links soon.
>>13428
This /v/ actually. Right before Mania came out, the owner of /v/ leaked the game, but he got 12 game overs throughout his playthrough which was pretty hilarious.
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No.13430
>>13424
>the protagonist wasn't niggerized
wat.
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No.13431
Look at how jacked Terios was
Is there anyway to give Sonic characters muscle or abs that doesn't look kinda offputting?
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No.13432
>>13431
Either go with Boom Knuckles or just go with 06 proportions and accept Modern Sonic looks less like a cartoon hedgehog and moreso a furry.
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No.13433
>>13425
>The pikachu movie isn't tied to any specific game
seriously?
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No.13434
>>13433
Detective Chaotix game when, SEGA?
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No.13435
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No.13436
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No.13437
>>13435
I need more of these two
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No.13438
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No.13439
>>13437
He isn't a real hedgehog you know.
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No.13440
>>13438
There's something about that kind of Eggman/Metal dynamic that I really enjoy
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No.13441
>>13439
It's not nice to post lies, anon.
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No.13442
Today's Hoshino's birthday! Go wish him a happy birthday! Here's something Ohshima drew for his, which was also this week.
God dammit, their last names are so confusing.
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No.13443
>>13442
Nice! Hopefully Hoshino has a good birthday
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No.13444
>>13442
Hope he’s having a nice birthday. He’s been with Sonic Team for quite a long time.
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No.13445
Is there any word on whether the SXSW panel will be streamed?
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No.13446
>>13445
To my knowledge nothing has been said yet, but I imagine someone will stream it if any of the official Sonic YT won't.
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No.13447
>>13445
>>13446
Someone at the event usually has a stream set up if they can't officially do it. Regardless, anything shown I imagine will be immediately put up on YouTube.
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No.13449
How did Sonic lose so much weight when he became Modern?
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No.13450
>>13449
He just grew and thinned out. His metabolism must’ve kicked into high gear.
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No.13452
>>13450
All that running probably helped from Amy , too.
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No.13453
>>13452
Fuck, meant to put all that running from Amy probably helped
Ruined my own damn post
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No.13454
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No.13455
What are you fags doing this weekend?
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No.13456
>>13455
Probably try out Sonic Rush, after all these years of not playing it
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No.13458
>>13455
Playing lots of video games!
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No.13459
>>13452
Funny, I was gonna say that originally.
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No.13462
>>13455
making an attempt to learn lowpoly modeling. a lot harder than I thought
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No.13463
>>13462
>lowpoly modeling
God-speed, anon
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No.13464
>>13462
I don't think I'll ever understand what people's fascination with this is.
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No.13465
>>13464
same reason for a lot of things: nostalgia
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No.13466
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No.13467
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No.13468
>>13467
>>13466
Crazy Amy always looks cute
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No.13469
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No.13470
>>13464
Aesthetic. Lowpoly 3D has a surreal, dreamlike quality to it. It encourages your mind to fill in missing details.
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No.13471
>>13470
Basically this. Not saying it should replace the current 3D Sonic models or anything they should be replaced with the stuff they used in Unleashed, but low-poly models have a nice aesthetic to them that I've always found charming.
Plus, they can look pretty cute at times.
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No.13472
Do y'all plan on buying TSR?
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No.13473
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No.13474
>>13472
Depending on how the final version of the game turns out
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No.13475
No…
Because to sum up the game in short:
"It's SSASR: Transformed, but downgraded and shameless."
This is just a cash grab, the only thing I expect is that it will have at most 60% on Metacritic. Anything more than that means I lose the bet.
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No.13476
>>13475
I forgot this:
>>13472
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No.13477
>>13472
I can't say that I do… Not that interested in racing games and this one specifically looks rather lame.
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No.13478
>>13475
I wish more people acted like this with Forces.
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No.13479
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No.13480
YouTube embed. Click thumbnail to play. >>13479
Not a great title in terms of gameplay, but when it comes to writing & atmosphere Black Knight has remained one of my guilty pleasures when it comes to Sonic.
Its soundtrack was pretty sweet, too
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No.13481
>>13472
Not currently. I only play Transformed because friends play it, and they only got it because it went cheap for $5 and there really isn't a great alternative kart game for PC.
They don't like Sonic either, so I doubt I can convince them to buy it for $40
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No.13482
>>13475
I think it'll be in the 75% range. The actual racing seems fine and that's the meat of the game. I do imagine a ton of reviews saying moving to a Sonic-only roster was a poor choice and guaranteed they'll shit on the story mode.
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No.13484
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No.13485
>>13484
>Silver Chao
That's adorable
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No.13486
YouTube embed. Click thumbnail to play. Post songs (original or remixed) from other games that sound like they could be in a Sonic game
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No.13487
YouTube embed. Click thumbnail to play. >>13486
Kinda cheating, but this absolutely could've been in a Sonic R sequel or something.
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No.13488
>>13487
Yeah, has a very Sonic R + Riders vibe to it.
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No.13489
>>13487
>Metropolis Street Racer
Mi man
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No.13490
>>13487
Here's the full soundtrack
>>>/mu/99280
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No.13491
>>13490
Awesome. Thanks, anon!
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No.13492
This video contains some snippets of TSR tunes that haven't been released yet. Bretty good.
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No.13493
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No.13494
>>13492
Some nice sounding stuff.
>that second pic
How good is Sonic at playing guitar?
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No.13495
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No.13496
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No.13497
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No.13498
>>13494
>How good is Sonic at playing guitar?
He rocks
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No.13499
>>13498
Sonic's hands are too big for that guitar.
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No.13500
>>13492
>Dat Eggman SA1 theme on 3
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No.13503
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No.13504
>>13503
Cute. I wonder if all the Sonic characters have their own Chao
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No.13506
https://twitter.com/tssznews/status/1102705749124358144
AAAAAAAAAAAAAAAAA!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!
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No.13507
>>13506
Dear sweet Jesus, why?
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No.13508
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No.13509
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No.13510
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No.13511
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No.13512
>>13509
>gloves are just a texture
This gets more lazy by the second.
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No.13513
>>13506
They better be fake or change this poo now!
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No.13514
https://twitter.com/tssznews/status/1102714259576889345?s=20
>Movie Sonic, Classic Sonic, Modern Sonic, Animation Sonic
>Animation Sonic
Oh boy
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No.13515
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No.13516
>>13514
>yet another fucking multiple-pillar approach
SEGA, just stop. Stop. Please, stop. STOP. WHAT THE FUCK, STOP.
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No.13517
>>13514
>Boom confirmed dead
The fuck is an animation Sonic
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No.13518
https://twitter.com/MistysMisties/status/1102715542002155522?s=09
>Chill & Lickable
>Lickable
CRASHING THIS FRANCHISE
WITH NO SURVIVORS
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No.13519
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.13520
>>13518
>Lickable
Fucking what?
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No.13521
This is the page of the firm and the original URL where this was found
https://www.hcassociates.com/2019/03/sonic-boom/
What the fuck does this have to do with Sonic Boom?
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No.13522
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No.13523
>>13522
Fucking terrifying
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No.13524
>>13506
Slightly bigger and with more stuff.
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No.13525
>>13524
>>13522
>>13506
Y'know, it wouldn't be so bad if he had bigger shoes, hands, and less toned legs
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No.13526
>>13506
I hate this. I hate being a Sonic fan.
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No.13527
Kek.
>>13525
Don't forget about the eyes and gloves. And everything else.
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No.13528
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No.13529
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No.13530
>>13529
I wonder what must be going through the minds of people like Ohshima right now
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No.13531
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No.13532
>>13530
>thank god I got out of sega
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No.13533
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No.13534
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No.13535
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No.13536
>>13535
I wonder if Ken realizes that's not a good thing
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No.13537
>>13535
Am I the only one that's getting an error that the page does not exist? There was this tweet retweeted in that profile thought:
https://twitter.com/KenPenders/status/1102731557008158720
He obviously would be none the wiser until everything blew up in his face, but the responses are pretty funny.
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No.13538
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No.13539
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No.13540
>>13538
My god, it's true. This film is the equivalent of the Ecce Mono.
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No.13541
I really can’t wait to see how Iizuka spins his thoughts on the design. Somebody’s gonna ask him at some point.
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No.13542
>>13541
I can totally see Iizuka just ignoring it for as long as possible
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No.13543
It's interesting that we've gotten other people that are involved or have been involved with the franchise commenting negatively on this. I can't remember this happening before, not even with Boom.
>>13541
It'd be interesting to see what he has to say about this, maybe someone could ask him during SXSW Q&A if they allow one. I wonder if we'll see him distressed during a livestream like that one time during the Boom ordeal.
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No.13544
>>13543
This whole movie mess really shows how much the fandom overreacted to Sonic Boom.
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No.13545
>>13544
Not him, but I never really had an issue with the Boom designs, aside from Boom!Sonic's forehead & shoetape
But yeah, this is a pretty unique situation with people that have actually worked on Sonic voicing their displeasure for a product like this.
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No.13546
>>13544
I don't think it overreacted, it was also something pretty bad.
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No.13547
>>13544
Boom Sonic is just 06 Sonic with Nathan Drake attire on top. It was just pointless more than bad.
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No.13548
What would Modern and Classic Sonic think of Movie Sonic?
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No.13549
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No.13550
>>13357
Eggmanland, ps2 Unleashed.
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No.13551
>Go to /sthg/ booru
>Sees this
No
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No.13552
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No.13553
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No.13554
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No.13555
>>13554
Speaking of which, I just came across this sin against nature
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No.13556
>>13554
Objective completed, damn.
>>13555
Kill it with fire. Lots of fire.
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No.13557
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No.13558
>>13557
I mean, we've seen examples of characters/ideas having to be scrapped because SEGA wouldn't allow it, so I'm confused as to why anyone would think restrictions/mandates/whatever you wanna call it don't exist.
And in regards to IDW, given how it is its own universe but takes a lot of history from the games, I imagine they can't do anything that may contradict past or future titles.
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No.13559
>>13557
I'm not sure how much insight she would have on the writing side of things. That you can "go crazy" certainly doesn't sound right. I hope leaking this conversation doesn't get her in trouble, it certainly doesn't look good to be in a conversation where you discuss the work of a coworker of yours in those terms.
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No.13560
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No.13561
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No.13562
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No.13563
>>13560
What the actual fuck. Who the hell can do this and end up thinking that it looks ok? Why go through the trouble of a redesign for this? Do you think they're doing this on purpose?
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No.13564
I feel bad for Sonic. Mostly the fans not coping with this the most, while it seems the most the general audience can do is "the design isn't that bad, it's decent enough". Sad.
And things like this just make me wish cartoons just stayed cartoons. It's not about the design at this point, fiction should just stay fiction, when it's about organic life I feel.
https://twitter.com/hyper3d/status/1103320576305721344
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No.13565
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No.13566
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No.13568
YouTube embed. Click thumbnail to play. I think it's good idea to post this now, since no one looking up or talking about the details on the movie as everyone goes emotional, forgetting that these are rumors, kek.
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No.13569
>>13568
>This is how Bernie can still win
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No.13570
>>13560
The icing on the cake is that this was produced by Marza. I wonder if they all committed sudoku.
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No.13571
>>13568
This being done by some of the people who did the CGI in Shadow & Marza actually kind of makes things worse, if the rumor is true.
If that's really the design being used for the film, that is a ton of talent going to waste there.
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No.13573
>>13569
>This is how Bernie can still win
>post vaguely related thing
This is the details behind X's campaign and who doing it.
>>13572
It's ok, we can get root beers and burn the Bonfire later as the world craps itself.
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No.13574
>>13568
>the writers' background is in porn movies
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No.13575
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No.13576
>>13575
Sweet. Here's hoping we get some good news there.
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No.13577
>>13576
>Here's hoping we get some good news
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No.13578
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No.13579
Place your bets, ladies and gentlemen.
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No.13580
>>13579
>someone asks about SA3
>actual SA3 announcement
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No.13581
>>13579
Awesome.
Placing bets on:
>Memes
>Cross-promotions
>More Sonic Adventures
>"Nonono just kidding!"
>Stream issues
Kind of safe, but that's what I see happening.
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No.13582
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No.13583
>>13582
>>13581
No "WOW IT'S FUCKING NOTHING"? Because that's the first thing I'd bet on, probably just as likely as memes.
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No.13584
>>13583
Between TSR & the Movie, I can totally see something being announce.
Whether or not it's particularly good remains to be seen.
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No.13585
>>13583
Well I looked at that like that meant nothing new, but if you meant nothing good?
If nothing Mania happens, yeah, I guess so
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No.13586
>>13583
>>13585
Yeah I meant that as "nothing new" not "nothing good". It's very likely they'll announce something new, though.
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No.13587
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.13588
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No.13589
>>13506
Why didn't Elise have that abortion?!
-MugiMikey 2019
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No.13590
>>13589
this
>>13522
I just noticed it now, are those fucking Nikes!?
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No.13591
>>13586
Oh, I thought you meant nothing good, like at every E3.
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No.13592
>>13590
Yes, also no socks. People have pointed out that there are actually licensed Nike Sonic sneakers that are better designed and they didn't use, but personally I think they would also look weird as hell.
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No.13593
>>13571
>This being done by some of the people who did the CGI in Shadow & Marza actually kind of makes things worse, if the rumor is true.
Have you watched the video yet?
Not just CGI in shadow but the people who did "Night of Werehog" and most cgi sonic so far.
>If that's really the design being used for the film, that is a ton of talent going to waste there.
Yeah, hopefully there isn't corporate meddling, but i doubt that.
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No.13594
>>13589
>Why didn't Elise have that abortion?!
rude
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No.13595
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No.13596
>>13595
He didn't fix anything or call them out, he just…drew it, unchanged. His eyes might be slightly bigger, but that's it.
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No.13597
>>13596
Not him, but he also changed the color of the non-blue fur to match how it normally is for Sonic & gave him a smirk that's more befitting the character.
Not that big of a change, but he added some nice little touches to the overall look of Paramount!Sonic
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No.13598
YouTube embed. Click thumbnail to play. >aaron, arin, and beard guy hang out in Japan
I honestly have no clue if Arin didn't enjoy himself or is just that dead inside. That Seaside Hill remix better be in the game, though.
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No.13599
>>13598
>Seaside Hill remix
Hell yeah
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No.13600
>>13595
I also don't think he really fixed anything. I have to admit that people "fixing" awful redesigns is becoming a pet peeve of mine. Like, I understand why it's appealing to do and why people like doing it, but in the end it feels like it sends a message more like "this is how you should do it / could have done it" instead of one that makes it clear that it's something they should not be doing, and I feel over time that makes people more receptive of them.
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No.13601
>>13598
Why would you take a person who doesn't like Sonic to something about Sonic?
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No.13602
>>13600
To me, it mostly depends on how the redesigned look turns out. Say for example, someone complains about a design & does their own spin on it that makes the same mistakes they felt the other design made, I can be a bit annoyed by it. But for the most part, I've always had an interest in seeing people put their own spins on certain things like character design, games, or whatever.
>>13601
Aaron is pretty good friends with Arin IIRC, so he probably just brought him over to Japan to hang out & did this meme video in-between that.
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No.13603
>>13601
Same reason you send him cupcakes.
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No.13604
>>13600
I don't think that matters because no one liked Paramount anyways. Not to be disrespectful, but people have been doing this for as long as creation existed, because someone "Does something" to piss someone off, and as a result "Something better" comes out from it, even if it wasn't directly spite, which most people aren't doing it out of pure rage. The people posting better redesigns on halfchan are acting more hostile than the people actually doing the drawings themselves.
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No.13605
>>13601
I don't know. And it makes me angry.
I do not understand why Aaron continues to bring Arin along for Sonic-related things, as if he's ever going to be nicer to Sonic games. Aaron is only encouraging Arin's continued tarnishing of the brand. If your dog shits on the floor, and you give him bacon in response, he's going to keep shitting on the floor.
Any social media expert will tell you that what Aaron is doing is wrong, and that he should be promoting e-celebs who are actual Sonic fans like JonTron, Somecallmejohnny, cobanermani, StephenKnux, Balenaproductions. But instead, Aaron chooses the man who is the source of 70% of blind hatred for this franchise on the internet.
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No.13606
>>13598
I saw the tweet and was grossed out and haven't watched the video yet, gonna do it in a sec, I want to see if I can compress it into a webm somehow.
>Sega of America, Inc. paid for Arin Hansen's and Jirar Khalil's trip to Tokyo, Japan
>this shit was paid by your vidya money
Holy fucking shit fuck Sega.
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No.13607
>>13605
To play devil's advocate: Games like Sonic Mania have been able to succeed/become critical successes, despite the usual stuff about Sonic being said & the people who are usually drawn to the "Sonic was never good" meme vids that go on places like YouTube, are usually people who were never Sonic fans to begin with.
I don't know what's really gained by using Arin Hanson on stuff like their official social media pages, but I do think it's a bit much to say that people like Game Grumps have hurt the brand more than say, some of the disappointing games SEGA's released.
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No.13608
>>13602
Yeah, it can be fun when it's a fan related thing but right now it feels like everything's up in the air and Sega's coming up with redesigns and shitty decisions like it's nothing and it doesn't feel like a fun thing anymore.
>>13604
>I don't think that matters because no one liked Paramount anyways
I don't know if it's just people being ironic but I've seen people saying they did or that it wasn't that bad, and I always see people bargaining (like mentioning that with some changes it wouldn't be so bad) instead of telling the company to unconditionally shove it.
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No.13609
>>13605
>JonTron
Wouldn't work because people hate him for political reasons now. Same reason people threw a stick about him being a VA in A Hat in Time.
But I agree with the rest.
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No.13610
>>13609
>Wouldn't work because people hate him for political reasons now. Same reason people threw a stick about him being a VA in A Hat in Time.
That is an extremely vocal minority. May I remind you how his first video after an 11 month drought has 12mil views, right now? Jontron is really fucking popular, no matter how loudly tumblr cries about him.
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No.13611
>>13608
I imagine there's some people who genuinely like the design, but this point:
>mentioning that with some changes it wouldn't be so bad
is kinda odd to me. I mean, yeah it would be better with some changes, but those lack of said changes is kind of why it's been catching so much flak.
Well, on a more positive note I was thinking back to the Sonic Mania release trailer & the reaction the fanbase had to it & I've been wondering: What was some of the happiest moments you've had in the Sonic fandom? Whether it was seeing a certain moment happen in a game/comic/tv show, or a certain announcement or whatever.
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No.13612
>>13608
People like to be contrarian, for good or bad content, it's just how humans act. Or really, "adults" act. Back when everyone in my age group (millennials) was teenagers, hugboxing and circlejecking was the biggest shit and fuck me do I hate that more than I hate the contrarian posting we got now. Nothing's more shitty to me than faking happiness. At least cope with bad shit instead of trying to 100% lap it up. It could be handled a little better now imo, but I'm less annoyed by forced outrage than forced circlejerking.
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No.13613
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No.13614
>>13610
Not him, but I can't see SEGA being ok with right-winged opinions being associated with their company mascot aimed at the younger demographic.
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No.13615
>>13610
Fair point. I'm kinda glad that's the case, actually.
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No.13616
>>13611
> What was some of the happiest moments you've had in the Sonic fandom?
In the Sonic fandom? As much as it's been starting to make me sad about Sonic Team's quality control, fans making quality fan games, even if they most of the time don't become full projects, makes me feel better wanting to be a game designer and gives me something to enjoy where Sonic Team couldn't.
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No.13617
>>13598
Man, they were so awkward in this
>after being in the Tokyo Game Show
>after playing a demo of the game they were brought there to shill
>what did you guys think?
>silence
>it's really loud ha ha
Song wasn't completely bad.
With all the buzz around Sega's new HQ it would have been a lot more fun to just do a more traditional video showing more of it than this.
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No.13618
>>13610
This may sound weird, but I'd kinda like for Aaron to use the name brand & exposure Sonic already has to shine a spotlight on fans & content creators that could use a bigger fanbase. People like somecallmejohnny already gets some views, but being an official Sonic stream with Aaron Webber for example, could give him some really good exposure as opposed to JonTron, who's already super popular. Besides tumblr's ded, it's all about Newgrounds now.
>>13616
That's pretty cool, yeah. Seeing projects like the Hero/Ring/Bumper Engine come to life & progress to the point that people are making stuff in it finished or unfinished has been amazing & some of them (like Islands & Utopia) have some really huge potential if they ever reach completion.
>makes me feel better wanting to be a game designer
Tell me about it. I've been saving up money for a while now to get a good computer so I can mess around in at least one of those fan engines for a fan project of my own that I'd love to try. I should probably find that Google Drive that had all the museum project assets, too.
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No.13619
>>13605
>If your dog shits on the floor, and you give him bacon in response, he's going to keep shitting on the floor.
I guess putting videos of his dog shitting on the floor on Youtube makes it justifiable to him. Or maybe he doesn't really care about the brand anymore and since he can get away with it he just does it.
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No.13620
>>13611
>I was thinking back to the Sonic Mania release trailer & the reaction
Luckily we can relive it!
>What was some of the happiest moments you've had in the Sonic fandom?
The Anniversary Party stream and the reveal of Forces at the end of it was awesome for me. I mean, they played it really well, I didn't know what was going to happen with Modern before that and I really thought the party had ended with no announcement for the bigger rat and then they came up with the surprise announcement. Classic in the trailer was a deal breaker for some but I wasn't caring about that at the moment, and the reaction from people only encouraged me to be more hyped. Posting in /sthg/ throughout all the stream was awesome as well, they were a nice couple of fast threads. Shame how that turned out huh.
Other than that, buying Sonic garbage has brought me happiness too a few times.
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No.13621
>>13620
How can something be so cringeworthy and so glorious at the same time?
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No.13622
YouTube embed. Click thumbnail to play. I think this song describes Modern Sonic's situation quite well.
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No.13623
>>13622
>la sad song
we have gone through with crap like sonic 06, a bad movie is the least of our problems.
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No.13624
>>13623
To be fair, that doesn't really make things any better.
I mean, we're still waiting to see how this Sonic Pillar Team stuff gonna turn out & what the new main Japan team that's gonna be working on Modern Sonic gonna turn out.
We've been through worse, but there's definitely some unanswered questions about the series right now.
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No.13625
>>13623
I think a terrible movie is much, much worse than a terrible game.
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No.13626
>>13623
>>13625
This. A whole lot more people are going to see this other than Sonic fans or video game fans, and for many people it will be their first exposure to the franchise.
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No.13627
>>13626
Given the history of Sonic & how long it's been around, I imagine most people have at least heard of the series & know that this movie is its own thing.
That being said, this film will be a massively wasted opportunity.
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No.13628
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No.13629
>>13628
Das cute
RIP /mmg/
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No.13630
>>13629
Last I heard there were some Mega Man announcements that made them come back, I'm guessing they died again after that?
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No.13631
>>13630
More or less, yeah
They live on in a Discord, but the general is kill.
New Sonic/MegaMan crossover comic when?
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No.13632
>>13631
>They live on in a Discord
Ouch.
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No.13633
>>13631
>They live on in a Discord
With a crazy admin, I might add.
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No.13634
>>13633
The internet can make people a bit crazy
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No.13635
>>13625
>>13626
Well then we should have never got anything because all video game movies are dogshit, even Ratchet and Clank
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No.13636
>>13635
The first MK movie was okay
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No.13637
>>13635
It's that kind of attitude that makes people say Sonic should die and that it was never good. Hope and wishful thinking is all we have to hold onto.
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No.13638
>>13637
Are you saying we should hold on to what-if?
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No.13639
>>13637
No, video games should just stay games like they were meant to be. That's where they are best at, and comics only work because they are noncanon to the source mataial after the fact, since most complain it isn't like X now 20 years latter.
it's litearlly in moviefag history video game movies just suck. A bad Sonic movie was just going to be that, a bad Sonic movie, weirther it was going to be animated or not. The reason it's a worse thing for Sonic is because of his bad games since 2006, if that shit never happened the bad movie wouldn't be associate with the rest of the series like with Mario when his movie happened 20 years ago.
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No.13640
Sometimes I think Shadow is somebody's self-insert character.
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No.13641
>>13624
>To be fair, that doesn't really make things any better.
I'm not saying it is better, i'm saying we have been shot before, we can get shot again and still be fine, it crappy and painful but we will still be fine.
>>13625
>I think a terrible movie is much, much worse than a terrible game.
Yes, just look at the bad assassin's creed movie that everyone remembers and damage the franchise, unlike the forgotten game unity, how could they ever recover!
>>13627
>this film will be a massively wasted opportunity.
Most likely this.
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No.13642
>>13640
On one hand, he shares a lot of features that self-insert characters have with his powers, being seemingly immortal, having an incredibly confusing & complicated backstory, etc.
But these days he's just a moody douche who just spends most of his days brooding in-between adventures. He's weird.
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No.13643
>>13639
There is literally, positively, objectively, no fucking reason why a video game movie can't work. The only reason they don't is because nobody in the film industry actually plays video games. Even if they did, it would only be on a casual "ignore the cutscenes and have brainless fun for an hour or so" level.
Obviously adapting a game to the screen would be problematic, but Sonic has a wide cast of characters, a bevvy of settings to choose from, and entire lexicons of lore to pull from. If you can't adapt it…just do your own thing. It's not that difficult. You have your setting, you have your designs, you have your hero, you have your villain, you have your supporting cast. JUST WRITE A FUCKING STORY.
One of these days, someone who grew up playing video games and giving a shit about their narratives, characters and lore will either produce or write a film adapting it to the big screen.
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No.13645
>>13643
>no fucking reason why a video game movie can't work. The only reason they don't is because nobody in the film industry actually plays video games. Even if they did, it would only be on a casual "ignore the cutscenes and have brainless fun for an hour or so" level.
So exactly why a video game movie can't work.
Detective Pikachu is the prime example of a video game company having a lot of control over their product, and it's still going to be "brainless fun" because that's all movies are good for. Fiction isn't a big thing anymore, look at the state of American entertainment. Kids would rather listen to some e-celebs opinion instead of playing games or reading a book. Imagination right now is legit dying out. It's unsure if we just because A.I in the future, but right now, kids don't care about how fantastic a movie about a cartoon character could be, so how on earth can it truly be "good" in the biggest sense of the word? Was Sonic's movie ever going to hit hard in kids hearts like the Toy Story movie did for the first time? Hell no. Is the Mario movie going to be the best movie ever because Mario is the Disney of gaming? Hell no, his shit is likely going to be boring, brainless fun like all other cartoon movies at best. Ratchet and Clank might have some fantastic visuals, but so does his remastered game. What's the appeal? Back in the 90s/2000s, movies was leaps and bounds ahead in visuals than anything ever created. But now, really any game could emulate the fantasy of visuals in interactive form. So what's the appeal now? Story? No one knows what Sonic is anymore, all of what he was are all nearly irrealant. Sure you could retell something used in his past, but what would it do to make the movie wrothwhile? With the current design of Sonic, either just play the game version/read the comic version of whatever the movie is stealing plots from, or see an infearior version of old content. If it's new content created just for the movie, will it revolutize story telling? Doubt it, so what makes watching this worth it? Cringe factor? Maybe, but we just had other shitshows like the Emoji movie, so why not just watch that? At least the designs isn't eyerape like realistic Sonic.
Nothing about this movie was going to be anymore more than "decent" which wouldn't have matter much at that point. I'd rather just have a decent game than a decent movie because all this would do is case more preferences in this completely fractored fanbase to the point it might as well be bad like it is now so people can avoid another thing that isn't Classic/Modern/Adventure/SatAM/Archie/etc. There's just too many fucking differences in Sonic for me to care what this movie could have been with better direction, that falling under "video game movies are always bad" makes me cope better instead of having hope for this movie to begin with. I rather we go back to just ONE identity of Sonic before making movies about yet another Sonic that isn't the one we all grew up with. Mario get's all the fucking luck, and I'm fed up.
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No.13646
>>13645
I agree with a lot of the general points you're making here, but I'd also be a liar if I said that a fully animated 1-hour 30 minute Sonic movie done by Marza wouldn't have interested me.
Especially after the great work they've done in Night of the Werehog & Unleashed
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No.13647
>>13646
I'm almost positive that Night of the Werehog was used as the original pitch for the Sonic film.
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No.13648
>Sonic Team now defunct
>Boom S3 never
>Sonic Movie is like a slow-moving trainwreck
>Team Sonic Racing looks mediocre
And now IDW is facing critical financial losses.
https://icv2.com/articles/news/view/42602/idw-ceo-out-chairman-largest-stockholder-takes-role
Red alert. All hands to battle stations.
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No.13649
>>13648
>Sonic Team now defunct
Well someone can correct me if I'm wrong but it's actually SEGA CS2 being absorbed into SEGA CS3. IIRC, the Sonic Team studio itself was absorbed into CS2 way back in 2009.
That IDW news sounds troubling, tho.
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No.13650
>>13649
Meant to say: Sonic Team, as most people know it, hasn't been a real studio since 2009 after the releases of Unleashed/Black Knight & exists as a brand name these days after getting absorbed into SEGA CS2.
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No.13651
>>13648
>And now IDW is facing critical financial losses.
God dammit, last thing we needed. Brace for another hiatus?
>The company has been battling losses as it invests in TV programming
Now who does this remind me of.
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No.13652
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No.13653
>>13652
>SEGA is removing Denuvo from Sonic Mania
About damn time.
>People in that thread saying they haven't played Mania yet because of Denuvo
They couldn't have gotten the console version? Or pirate it?
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No.13654
So there was an AMA for the film on le reddit. I won't link but
>Sonic floss dances after [a major car chase scene] and kids ate that shit up.
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No.13655
>>13654
>Sonic floss dances
Sounds horrible, but people have been known to lie about that kind of stuff before so I'll wait & see on that one.
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No.13656
>>13654
It's just deprived and fogyish enough to be true.
It's the anti-smoking ads all over again…
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No.13657
>>13654
I honestly would be surprise this would actually make it in the movie when this has been a thing for not to long and the movie was worked on for years for this to be added in.
But then again, I've already seen quite a few kids cartoons that just started airing around the time flossing happens and it still ended up having it in a episode regardless
Internet culture is dead. It's just real life culture now, any tread is global, not just something from one part of the planet. Remember it took quite a while before Smart Phones was forced into cartoons? Now memes hit cartoons near instantly when they are made. I'm tired. I guess I'm just too old for this world now.
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No.13658
>>13656
>>13655
I want to believe it's fake, but his comments seem realistic enough (unfinished CGI, no friends, some product placement, leaked render is altered somewhat, he praises the movie multiple times) and they also line up with some things we know from IMDb, like there being a bar fight.
>>13657
Considering flossing became a viral meme in 2017 and filming didn't wrap until October last year, it's perfectly plausible.
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No.13659
>>13652
Finally, god damn. Now the question is should I buy it after this long?
>>13653
I haven't played it either.
>>13654
It's funny because every new thing we learn about this movie just reaffirms what we previously thought about it being terrible. Like, what the fuck are you doing, at least previously with games they tried to show the good side of things and if people complained they were told some things would be fixed for the release (which every time was bullshit of course, but still), they're not even trying this time.
>kids ate that shit up
They said the same thing about Boom and here we are.
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No.13660
>>13659
Really? Damn
Mania's a pretty awesome game, one of the better Sonic titles to come out in a long while.
Go ahead & play it, anon.
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No.13661
>>13659
Well, kids DID love Boom. It's just that CN mistreated it and tossed it on a channel kids don't give a shit about, because it's not TTGO. Ratings were solid otherwise.
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No.13662
http://www.tssznews.com/2019/03/08/the-3-sonic-renders-that-have-leaked-are-not-the-final-designs/
This is like the 3rd design we've seen that was authentic but not final. Can they not just make up their fucking minds? I'm convinced Paramount is in full damage control now.
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No.13663
>>13662
>full damage control
>Can they not just make up their fucking minds
i'm sure they did, the designs we have right now is just a leftover from when sony was making the movie, the one with James Martin was literally a photoshop by sony.
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No.13664
YouTube embed. Click thumbnail to play. >>13662
Someone on halfchan said those images could be outdated, back when the trailer was show behind close doors and was before the first teaser image officially revealed was shown. People likely had that image on hold because they didn't want to get caught leaking info, but when the website leaked happened they posted it in the mist of the confusion I bet. Basically, I think the real one is pic related, since this is the most cleanest version out of all of them.
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No.13665
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No.13666
>>13664
>>13665
No, appearly it's not that one either. Or at least, close to that one.
They are saying those leaks are outdated from when SONY was pitching the movie before Paramount took over. So it's like the one with Sonic on the cop car, and thus, outdated. The fact that this could be SONY's take on Sonic, whether or not this is an early design used in the first place, makes me feel even worse for what the design could be by Paramounts…
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No.13667
>>13663
>the one with James Martin
the one with Chris Pratt*
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No.13668
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No.13669
>>13668
Naisu. Car customization already makes it one step over transformed.
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No.13670
>>13662
>>13664
So we’re back to the teaser poster. Good lord, we might be getting beady eyes.
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No.13671
>>13662
What a clusterfuck. Supposedly they had confirmed the renders with other Paramount employees or something before they initially posted them so one would assume they knew what they were talking about then, but I guess not. In any case, the different designs are close enough to each other to get a good idea of what they were going for and what the final design is going to look like.
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No.13672
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No.13673
>>13668
Oh hey, nice!
Sure would be lovely if SEGA would actually promote the fucking game for once
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No.13674
Have you praised the greatest man in existence, today?
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No.13675
>>13674
Always & forever, the best lad.
Eggman game when?
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No.13676
>>13674
Yes, I always remember to tell Snively how great he is and how he doesn't need Eggman.
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No.13677
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No.13678
>>13676
>her balloon is slightly shaped like a heart
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No.13679
>>13678
Meant to quote >>13677
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No.13680
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No.13681
>>13680
I hope he dreams of becoming Silver.
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No.13682
>>13668
Took me a minute to find the customised car. TSR went from a "no" to "maybe I'll get it super cheap down the line just to try it". If the customization turns out to be more advanced, then I'll definitely consider getting it after a small price cut
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No.13683
>>13682
It really is starting to bother me how this game isn't being advertised more. If we knew this sooner, maybe more people would have been interested on it.
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No.13684
>>13681
But that would be a nightmare.
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No.13685
>>13683
>>13682
I'm pretty sure it's not going to be their little take on ModNation Racers.
I mean, this is SEGA we're talking about, the kings of underwhelming releases.
It's still a big fat NO for me even after everything, unless they go full Online Appeal and include a Track Editor close to the one we had in ModNation Racers…
At least that would be the only thing that would get me into the "maybe if it's cheap" bar…
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No.13686
>>13682
Sonics are so cute
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No.13687
In case anyone here cares about Sonic the comic: https://www.youtube.com/watch?v=x49mYgakD7w
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No.13688
>>13684
Well I didn't have a good night so why should he?
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No.13689
>Snively
>great
>couldn't get his family's love
>lost the game
>couldn't protect his girl
>couldn't even carry out his master plan once everything reset
Snively is nothing but failure after failure. The only accomplishment he ever had was kill-stealing the first Robotnik from Sonic.
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No.13690
>>13689
R-rude
>>13687
I've never read a whole lot of STC, but this is pretty nice. Thanks for posting, anon.
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No.13691
>>13686
But which Sonic is the cutest?
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No.13692
>>13691
The blind, pink one
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No.13693
It's high time /sthg/ or /fast/ put aside their differences and stopped being toxic long enough to make a damn fangame. We need to start taking this franchise into our own hands. Hell, let's make SA3. Let's fucking do it.
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No.13694
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No.13695
>>13694
That's an engine. And a couple of people have made levels in it, but not actual full games.
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No.13696
>>13695
It's the first step
Now it's your turn to make the rest of the game
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No.13697
>>13693
I'd love to do it, but in order for a fangame to be made you'll need a team & someone to organize the entire project together.
Do we have anyone willing to take charge for what would be a massive project like this?
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No.13698
>>13697
Here I am, the ideas guy, ready for work
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No.13699
>>13698
Alrighty then: Now, we need a group of people capable of operating under one cohesive vision as well as folks who can create the needed resources for a project of this level.
Any of the assorted fan engines out there provides a good blueprint for gameplay but we need modelers, artists, people who can code etc. to help make these ideas reality.
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No.13700
>>13699
I know multiple people who are Sonic fans and are skilled in those areas, except programming and coding. That would undoubtedly be the hardest part.
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No.13701
>>13700
>I know multiple people who are Sonic fans and are skilled in those areas
Sweet!
>except programming and coding
Fuck. Well, there's a ton of Sonic fans who have played around in some of the fan engines created & I'm sure there's folks who've worked on fan projects before that's not hard to get a hold of.
This is the biggest hurdle in getting something like this off the ground, but it can possibly be done.
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No.13702
>>13699
I do art. Kinda. How could my autistic ability to draw sonic characters help?
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No.13703
>>13701
We have to try.
What would Christian Whitehead do if he were here right now?
He'd make a plan and he'd follow through, that's what Christian Whitehead'd do!
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No.13704
>>13702
It would provide a lot of help, actually.
Concept art, character art, that's incredibly important in figuring out how we'd want a fangame to turn out.
>>13703
Kek
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No.13705
Count me in if anything ever happens then
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No.13706
>>13705
Good to hear, anon.
I dunno if anyone's gonna take this anywhere but it could absolutely use all the help it can get.
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No.13707
>>13703
When Christian Whitehead traveled to Sega of America,
he revitalized the franchise just by pitching Mania.
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No.13708
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No.13709
I'd love to see something made with the Utopia engine. That's the kind of gameplay I want from a sonic game, momentum based in 3D, less homing attacks and lightdashes.
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No.13710
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No.13711
>>13709
Nobody is going to be able to agree on what they want, which is going to be the biggest issue when it comes to this.
Personally I want something more modern and boost-like. I know /sthg/ despises the idea of Sonic having an accelerator (because either they equate that to a run button, even though it isn't, or they are uncomfortable to the idea of movement not being totally controlled with the analog stick, even though Spyro does the same goddamn thing) but I truly think that is the ideal way to be able to control Sonic.
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No.13712
>>13711
Tru dat.
I'm just a drawfag tho, wouldn't know how to program either of those. Wouldn't mind helping any of those gameplay directions though
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No.13713
>>13693
Hmm, if for real, how should we start? I think it would just be best to take the most liked and objectively considered best elements of SA1/2/06 and roll with it (no pun intended). Personally, I think as long as the engine used is easy to add shit to it and understandable to use, if we:
>Take Sonic's gameplay in SA1/2 as the core gameplay and add to it whenever possible for other characters to feel different
>Make the plot a retelling of Season 3 of Sonic X
>Remaster Chao Garden with tons more content and features
>Online multiplayer mode
And most of all, just make it more simple than complex, it should be doable with a decent enough sized team.
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No.13714
Why don't you guys start this off by giving this "idea" a separate thread?
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No.13715
>>13713
As long as we don't add any fan character I guess it could work.
By the way, if you want it to be more simple, the plot should be simpler too. I'm not saying sonic 1 simple but, yeah.
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No.13716
>>13708
WOW. What even IS SA2's problem anymore? There's so many fuck ups with the overall look of that game it's boggling my mind so much now. Amy, if you also add in the non crossed eyes of the Battle version, looks really cute and hot.
*Cough*, anyways, to answer your question, why not just a mix of both in HD?
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No.13717
>>13714
Sure, why not? If we wanna go anywhere with this thing, it's gonna need a proper platform for it all.
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No.13718
>>13715
>the plot should be simpler too.
Yeah, I'd imagine. I think if you just think about Season 3's key points to the story and just abridged it down to their key elements, that should get the job done enough. I'd have to rewatch it again to remember it all though, but I guess it's possible with a little effort.
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No.13719
>>13714
Why? It's Sonic discussion in the Sonic discussion thread. We never get to talk about anything, and we're slow as molasses.
>>13713
>Make the plot a retelling of Season 3 of Sonic X
>>13715
>>13718
>the plot should be simpler too
Wouldn't it make more sense to retell Sonic 06? I mean, that is what SA3 was originally supposed to be and it is a more natural followup on SA2 with another hedgehog and higher stakes. Just maybe nix a bunch of stuff about Elise or Mephiles. Simplify it to where it doesn't lose the stakes, depth or emotion but disregards the unnecessary, pretentious crap.
>Take Sonic's gameplay in SA1/2 as the core gameplay and add to it whenever possible for other characters to feel different
Believe it or not, I actually appreciate how 06 treats characters other than the main trio and think it's better than what SA1 and SA2 did. Most of the time, characters like Tails or Knuckles are relegated either to their own side-stories and missions unnecessary to complete the game, or very short segments within the trio's levels that lets them be involved but not enough to disrupt the flow or fun you had with the other gameplay.
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No.13720
>>13719
No human main or secondary characters, please. As a background for the world they're fine, but we don't need an Elise 2. And nerf time travel, that's a one way ticket to plot holes.
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No.13721
>>13711
I actually think Sonic Islands had a really good idea of Sonic maintaining his momentum allowing him to achieve Boost-like fast at his top speed. One of the reasons why I've been hyped about that.
>>13713
>add to it whenever possible for other characters to feel different
This actually brings me to a question: How would you take that SA1/2 Sonic gameplay style & add to it for say, Tails or Knuckles?
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No.13722
>>13720
>but we don't need an Elise 2.
I've thought about this stuff for years about how 06 could've been written. Here's what we do: replace Elise with Blaze, and give her an active role (possibly playable) instead of the typical damsel in distress bullshit. Explore more of her royalty status, and even better, use the Flames of Disaster stuff to explain how she gets her powers.
>And nerf time travel, that's a one way ticket to plot holes.
Do you mean nerf, or nix? Because it definitely needs a nerf with more rules in place to prevent plot holes, and stop them from time-travelling at will. That part is bullshit. But you can't have Silver without time travel, so it should still exist. X-Men: Days of Future Past has a good model for how time travel would work. As in nobody can actually travel between past and future, they just project a version of themselves there and snap back if something pulls them away. The Time Stones would be an interesting way to make this happen. It's what the Archie series did, after all, and it's stupid how the Chaos Emeralds seem to do basically anything the plot requires them to do.
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No.13723
>Wouldn't it make more sense to retell Sonic 06?
Eh…Maybe, but unlike the Metarex saga, 06 has a lot of baggage that comes from what that game forced on between Sonic and his "admirer". At least in Sonic X it was straight forward "find the emeralds, but in space" with some romance between Tails and Cosmo but it wasn't as heavily focused on, kinda up until the end. If anything the Metarex Saga is like a Sonic version of Gurren Lagann. But by all means, we could try something else. I just wanted to add in another element tied to the Adventure days is all.
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No.13724
We need a writefag for this
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No.13725
>>13721
This actually brings me to a question: How would you take that SA1/2 Sonic gameplay style & add to it for say, Tails or Knuckles?
Well, ideally like in all the other 2D games, make them like Sonic but with unique differences. Yeah I get this could be boring to most people, but Mania Plus' Encode is kinda what I wish Heroes was more like instead of structure having team members being how to progress the level by default instead of to explore locations you couldn't access unless you used the right character for extra goodies or secret routes through the level. In fact I actually think Sonic would do great keeping the Sonic Advance 3 approach to have two characters during play at all times, like Forces kinda did with the OC and Sonic. It was one of the most liked styles of play in Forces iirc to most people too.
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No.13726
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No.13727
YouTube embed. Click thumbnail to play. Hope you all have a lovely Saturday night!
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No.13728
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No.13729
>>13725
I think, for a 3D game, the standard "Sonic but with a different ability" schtick would not only be boring but difficult to execute. The large and complex levels with like 10 different paths for each character would be overwhelmingly difficult if not impossible to represent in 3D.
It'd be more worthwhile to give each character their own gameplay style not unlike what previous SA games did, and give them their own uniquely designed levels. And if you want to have a giant Sonic level with a bunch of different paths that all use different abilities…just give Sonic those abilities. Let him dig with a yellow wisp. Let him fly with a jetpack. Let him smash walls with a souped up spindash. Really, what is the appeal in having every character being able to go through the same stage? That would raise so many questions that don't need to be asked, limit how expansive the level design can be, and what it accomplishes isn't really worth it to be honest.
Imagine if Mario Odyssey had Peach be playable and she was required to get some moons. She would break some challenging segments while others might be impossible, because the game was designed entirely around one character and his limitations. Plus it's annoying to have some things locked behind characters you might not enjoy playing as. Donkey Kong 64 does that, and it's excruciating.
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No.13730
>>13729
Well, although you do have some points as to what could go wrong, the difference here wouldn't be to make these different places "Mandatory" because god forbid this isn't already the issue that's been plaguing 3D Sonic since SA1 or anything like that… But what makes the classics/advance/rush/etc work so well with this formula is how each character gives you a personal way to play the game how you want under the "standard" core gameplay. E.g, Smash Bros. Many playable characters with 90% of them having unique moves and different behaviors, all under a similar "rule" of overall gameplay.
The problem with DK64 was the MAIN reason collectathon died out as a genre for so long, with one of them simply being on a system with a framerate of 12FPS…. Like with Tootie over Kazooie, these games having so much to do, so much backtracking, just to beat the game, gets very tedious for a lot of people. However, this very same element still exists in some games that has literal world wide appeal, called Minecraft. The trick to making this formula work with more people to make it feel fun, is that the steps to the final goal need to be FUN too, otherwise it feels like a chore, or a job. One of my favorite games as a child, Rayman 2, was like this to me, and why Rayman 3 later on has a sweet spot for me because it's linear by comparison, but shorter. Both can work, but modern games can afford to condense the more open ended game more for convenient sake and still feel fun (see A Hat in Time)
Basically, it's not about making Sonic all do these things because it's easier, because it's simply not a factor. Smash has clone fighters with differences only down to character skin (Daisy, Dark Samus, Chrom) and I'll be the first one to pick Daisy over Peach in a heart beat because she's better to me, like some would say about Shadow over Sonic, or Cream over Tails or something. In todays world, there is no bloody way "skin" characters would be hard to make. That's the appeal many games roll with, and Sonic can do the same, it's basically like picking "Sonic but can fly, Sonic but can glide, Sonic but can use Chaos Powers" on the menu screen but given it's own character model for it instead. I mean, if you have to think about it, why would this be hard when the OC in Sonic Forces basically does exactly what I'm asking for? You get one based gameplay style with a different wispon to give yourself a different ability for a different run on a level. All of them gets you to the end of the stage the all the same, but you can do so in different ways via different routes, like in the classic styled games. I remember seeing so many fans wishing it was Tails that used the Wispon instead of some OC because they want the old cast to be playable again, and they are right. Sonic, much like Mario, can work just fine with other characters that play kinda like Mario does, as long as the changes aren't MANDATORY to beat a level, or the overall game, just a way to get you to play the game in a slightly different way. It worked in the past to the point people ask for these elements to come back again, why should it not come back when other series get around the problems to make it still work?
Sorry for the long post, I just wanted to explain it although I'm half asleep right now so apologies if I said something confusing. Much better than halfchans text limit desu….
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No.13731
>>13730
>E.g, Smash Bros. Many playable characters with 90% of them having unique moves and different behaviors, all under a similar "rule" of overall gameplay.
That's a fighting game. Obviously they're all going to have the same controls and the same type of gameplay. Ask yourself: why is it so rare for 3D platformers to have alternate playable characters? Why did Super Mario 3D World's level design and mechanics take a hit in comparison to Galaxy or other 3D Mario games? There must be a reason. Something MUST be getting sacrificed when implementing alternate characters.
>"Sonic but can fly, Sonic but can glide, Sonic but can use Chaos Powers"
And why would you use Sonic in comparison to those? Sure you can go faster and maybe it's more rewarding to get good at him as opposed to Tails, but it's defeating the purpose of having challenge in your game if Tails or Knuckles can just fly over everything. In 2D, they will eventually hit a wall, but you don't have that solution in 3D, unless you seriously gimp the level design to accomodate every single one of those abilities, and that's going to limit what you can let Sonic do. Think about it: the reason Sonic 3 and Mania have such great level design for Sonic is because you can only go through those levels as Sonic. So the levels are designed SPECIFICALLY around his strengths and weaknesses. Knuckles has almost entirely different layouts, with only a few instances of even being allowed to go onto Sonic's path. And when he does, it's awkward. There's some jumps he can just barely make. Sure there's Tails, but Tails only exists for two reasons: an easy mode (in a time when difficulty options were uncommon) and cheap co-op (which doesn't work when you can quickly scroll each other off the screen). Having the former be the case would be a very archaic design choice.
>Smash has clone fighters with differences only down to character skin (Daisy, Dark Samus, Chrom) and I'll be the first one to pick Daisy over Peach in a heart beat because she's better to me, like some would say about Shadow over Sonic, or Cream over Tails or something.
Smash gets away with that because it's fucking Smash. Fighting games that use licensed characters are going to put "rule of cool" over anything else. Getting to play as your favorite characters is half the fun, regardless of anything unique they bring to the table. Soulcalibur II HD has Heihachi Mishima and Spawn, two characters that add far more variety and unique mechanics than Link, but nobody gives a shit about them. The Gamecube version has fucking LINK. Thus, it's the better version. You can't compete with that. 1/2
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No.13732
>>13730
>>13731
>In todays world, there is no bloody way "skin" characters would be hard to make. That's the appeal many games roll with, and Sonic can do the same.
The appeal many games roll with today is "cosmetics". Being able to customize your character any way you want with a variety of different outfits. And I support Sonic having that, but not in the form of different characters. I just don't see it as anything other than a waste of resources only a small niche would actually care about.
I keep imagining this Sonic game with a bunch of different characters with their own unique campaign, with unique storylines and level designs and mechanics and assets and music and cutscenes and animations and voice clips, and it just seems unrealistic. But if they're just alternate costumes with slightly different gameplay, then it not only seems like a waste, but it also asks questions that don't need to be asked.
Let's say we decide to play as Amy in Sonic's campaign, once unlocked. What happens? Are the rules for getting an A rank different because of the different stats or mechanics? Does every character have their own A rank? Do you get something special for getting an A rank with every character? That would be really tedious if so, kinda like getting a gold flagpole with all 5 characters in 3D World. If there's a cutscene midway through or a boss, does the dialogue change? Do the camera angles/framing or animation change in a cutscene to account for different heights? Does the plot take into account these characters being playable at all? There would be a pretty weird disconnect if Sonic and Tails were in a cutscene, but when the boss starts you're playing as Amy. What happens if the character you're playing as is also an NPC? Does the NPC change to someone else or will it be a clone? Does the dialogue change when you talk to them? Would the game's difficulty be tied to these characters? Do you have to rescue Amy first, do you just talk to her and she joins your journey, or is she unlocked completely outside the story? What would this mean for Team Rose? Would it just not exist? What if Amy had her own campaign? Or is she just in modes outside the story? Wouldn't EVERY player need a good reason for wanting to play as Amy as opposed to Sonic, or vice-versa? Would there be a section in a level that encourages you to use Amy, making you sorry you picked Sonic in the first place? How would she be balanced for multiplayer, or online leaderboards? Could she be available in co-op? Could she follow Sonic like Tails? Or would Tails follow her? If there's co-op, does she have an ability she can use with Sonic like how Tails carries Sonic in the air? That would kill any idea for a boss like Marble Garden's where Tails carries him, unless he just shows up out of nowhere like when playing as Sonic alone, which would still require its own animations.
These are not things you want to deal with when you're under a deadline, and you have a budget, and you have a team that may not feel like putting all of this shit in. And that's something I think many fangame idea guys struggle with: the concept of limits. 2/2
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No.13733
>And why would you use Sonic in comparison to those?
Sonic's Drop Dash and Insta Shield + Elemental shields. Those are near perfect counters to any argument for using Sonic.
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No.13734
>>13733
Meant to link >>13731. I don't agree to both of the two of you all the way, but just wanted to point that out.
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No.13735
>>13733
That's nice, but does it beat being able to fly over everything and potentially getting an easy A rank? I don't think so.
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No.13736
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No.13737
>>13735
If you're a causla scub or just bad at games I guess? I mean even SMW did this and people liked it there too.
But longterm Mario fans claim SMB3 is better because of the challenge, So basically playing Tails just means you're a causal, and for the most part, that's Tails point in the first place. He's the little brother player for Sonic.
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No.13738
>>13736
I'd be surprised to see a new competitor enter the market, but whatever. I don't mind if SEGA takes part, but I would only hope there's no exclusivity.
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No.13739
>>13694
Can somebody fork it on GitHub or something?
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No.13740
>>13739
Like what, post it on GitHub?
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No.13741
>>13740
¯\_(ツ)_/¯
It can be GitLab, or ModDB, as long as it's easily accessible.
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No.13742
>>13741
Uhhh, I suppose that can be done.
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No.13743
>>13742
I'm just saying, a MEGA link is not enough for something as sophisticated as this…
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No.13744
>>13742
Then again, there's a chance it might be Taken Down for Copyright on Git sites, maybe GameJolt as well for good measure…
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No.13745
You know what just got into my head?
Does any of these fan engines have a Cutscene Maker?
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No.13746
>>13744
Cutscene Maker?
Not in the Sonic engines, but I imagine something can be done with those & the cutscene creator stuff that exists.
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No.13747
Sooo… how's that fangame coming along?
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No.13748
>>13745
>>13746
SFM would be the easiest thing to do, but that would mean scenes are pre-rendered.
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No.13749
>>13736
I have a bad feeling about this if true.
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No.13750
>>13736
DOES THIS MEAN DREAMCAST 2: GOOGLE
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No.13751
>>13748
>but that would mean scenes are pre-rendered
I suppose that's a reasonable compromise, if it's the only way it can get done.
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No.13752
>>13745
What about something more simple, like what the ds games have
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No.13753
>>13751
Well, it would also mean scenes could potentially look less pretty than in-game visuals since the Source engine is much less powerful than Unreal Engine 4 or Unity, even with the high-poly textures and models SFM allows.
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No.13754
>>13753
Hmm. Shit, you're right.
Would something like >>13752 be a bit more feasible in that case?
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No.13755
>>13745
What about 2d animation
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No.13756
>>13755
What, like the stuff from Sonic CD or Mania?
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No.13757
>>13754
Feasible, but quite cheap. Even the DS games had 3D cutscenes here and there.
>>13755
That would be ungodly expensive, with an odd disconnect between cutscenes and gameplay.
SFM could potentially still work depending on how stylized the game is, or we could figure out how 3D cutscenes in Unity/UE4 work.
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No.13758
YouTube embed. Click thumbnail to play. This may be an useless small stage thingy, but I think it looks nice and is worth sharing.
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No.13759
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.13760
>>13757
Is there any way to make 3D cutscenes in those engines work well for fangame projects?
>>13758
Looks beautiful
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No.13761
>>13758
>Didn't think much of it other than it looked pretty with the Unreal lighting engine
>Then it revealed it was ported into the Infinite Engine
…If only the fucker got the 360 loop physics finished before quiting the project, I would be feeling more hyped than pain…
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No.13762
>>13758
I love the little expressions of Sonic.
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No.13763
>>13691
The broody spinehog of course.
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No.13764
>>13691
The one of the metal variety.
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No.13765
>>13691
The mentally deranged one
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No.13767
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.13769
>>13767
Nice graphics, neat engine, awful level
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No.13770
>>13769
That's the thing with a lot of fan levels I see. The actual level design is horrible.
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No.13771
>>13770
Welp, it sure is more than what I can do for sure. I still can't get my head around unity.
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No.13772
>>13771
Have you tried Unreal? THanks to AHiT, I was quite able to learn how to tinker with Inifity better than Bumper Engine.
>>13769
>>13770
The problem comes from the fact it's like a remixing of a stage port from another game. Infinity isn't a hard rip of Boost gameplay from previous games, it's entirely made from the ground up with a lot of changes to it that level design needs to be adapted for. People need to realize level design is pointless with shitty controls, but great controls is useless without compatible level design.
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No.13774
>>13772
Never tried unreal, though I'm not sure my cardboard box of a computer could handle it properly
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No.13777
>>13774
Yeah, I think you'd need a real powerful PC for Unreal
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No.13778
https://noclip.website/
This is a neat website, it has Sonic Mania's 3D models and you can take a look at them.
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No.13779
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No.13780
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No.13781
>>13778
Neat. Even when it's low poly, I love how the models of the characters running has this wiggling effect going on with them.
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No.13782
>>13779
>>13780
What if the movie doesn't actually exist and it's just the Spongebob Lost Episode for 90 minutes?
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No.13783
>>13782
Actually I would prefer that, yeah
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No.13784
>>13782
Of course it exists, after all, we're all destined to suffer.
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No.13785
>>13780
>>13779
Everything regarding this movie is so bizarre
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No.13786
>>13778
The Monarch Robot one when you see it all at once, makes it look like the Eggman Robot from 3K but repurposed into looking like the Heavy King, which seems to hint back when the story was originally about the Heavies taking control over the Eggman Empire.
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No.13787
>>13786
Was the phantom ruby tie-in-to-forces thing a last minute change?
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No.13788
>>13787
I find it hard to tell. The fact the titanic monarch doesn't actually do anything suggests yes, but then there's the fact that the whole plot seems to hinge around the ruby, and that the final boss theme has elements of Fist Bump in it.
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No.13789
>>13787
>>13788
It was mostly last minute enough to be likely done during Forces development. Enough time to add it to the game, but not enough to make it clearly thought though. The inconsistencies on how the PR work next to Forces' take on it, plus how Encore and Adventures worked with it, makes it questionable.
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No.13795
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No.13796
>ywn have an adorable kitty gf
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No.13797
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No.13798
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No.13799
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No.13800
>>13797
That is quite mesmerizing to look at.
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No.13801
I just had a thought. In Sonic Forces, they should have named the first level Emerald Hill, and I don't understand why they didn't.
Chemical Plant, Metropolis, and the Death Egg are in the game, so Emerald Hill Zone would have fit in perfectly.
Just say the game takes place on Westside Island.
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No.13802
YouTube embed. Click thumbnail to play. Reminder, we can make a difference. Even if we, as an individual, make not have the skills to make a game via programing, artsy skills, music, etc. Go find examples out there and let SEGA know about them. Let SEGA hear the fans want to help make Sonic great again.
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No.13803
>>13801
Sega doesn't care about continuity or canon anymore.
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No.13805
>>13703
>>13707
>>13802
When Christian Whitehead was in the woods (finding Mighty and Ray!),
he gave his magical fire shield so they could save the daaay!
So what would Christian Whitehead do if he were here today?
I'm sure he'd make a game or two, that's what Christian Whitehead'd do.
I wrote a giant treatment/document for what my personal ideal Sonic game would be and why I think it'd work, but beyond being an idea guy I have no skills
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No.13806
>>13805
>spoiler
Really? I'd be interested in seeing that
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No.13807
Maybe it's not such a bad idea to make a fangame thread
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No.13809
>>13806
I kinda don't want to show it, for several reasons.
>Seems kinda pompous, like "this is my idea and it's better than all of yours and fuck you if you don't follow it"
>would seem like "wow I'm so good at game design look at how smart I am despite how I can't program, draw or any real skills that actually matter"
>goes against many, many ideals held by /sthg/ and /fast/
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No.13810
>>13809
It has sonadow innit, eh
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No.13811
>>13807
We kinda do already, but I guess you mean one for actually making one, a 8chan Sonic game.
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No.13813
>>13812
I did it, if anyone cares about talking about it
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No.13821
>>13809
>>goes against many, many ideals held by /sthg/ and /fast/
Son of a bitch, you put your donut steel in it didn't you.
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No.13840
>>13810
He said it goes against many ideals held by /sthg/, anon
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No.13845
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No.13847
So according to this, the TSR OST is gonna have 3 CDs!
https://twitter.com/ysm225/status/1105710203423461377
Pretty big for a spinoff title
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No.13848
>>13802
>save Modern Sonic
The fastest and easiest way to do that is to make a 2D game that appeals to Modern fans. Why it has to be 3D is beyond me
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No.13852
>>13848
Most likely answer is because Modern has been 3D for the most part, and most Modern fans grew up in a 3D era gaming experience, and see 2D like adults can see when indie devs make games with an 8-bit style.
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No.13856
>>13848
>>13852
Sometimes I wonder where Sonic would be as a franchise had Sonic Unleashed, Colors, and Generations been completely 2D platforms, instead of having both
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No.13863
>>13847
Wonder if they'll put out a vinyl too.
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No.13866
YouTube embed. Click thumbnail to play. the.real.sonic.the.hedgehog.the.movie.1080p.mp4
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No.13867
>>13866
that is amazing biography of sanicman
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No.13870
>>13866
T-thanks for the nighmare, anon
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No.13872
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No.13873
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.13874
>>13872
It's a meme, but I wonder how the other characters would look if they were in the movie.
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No.13878
>>13872
>tails only has one tail in the movie
>"we felt tails needed some slight adjustments to adapt him to live action and to make him more relatable to kids"
Kek. I bet Knuckles would have ears too. What other ridiculous changes to the characters can you think of?
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No.13879
>>13878
>What other ridiculous changes to the characters can you think of?
Not sure I wanna go down that particular rabbit hole…
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No.13880
>>13879
>we gave her a flat chest and made her body completely white, because come on!
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No.13882
I'm curious /fast/, what franchise would you guys like to see Sonic cross over with in the near future?
Can be for anything, crossover game, comic, whatever.
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No.13891
>>13880
Alternatively
>we turned her completely human and cast her with a live actress as a catwoman knock-off.
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No.13892
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No.13893
>>13892
Careful, anon. Any wish involving Rayman is liable to get monkey-pawed into a Rabbids crossover.
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No.13894
>>13893
But Rayman wasn't in Kingdom Battle, Mario was. So this means Rayman is easy picking for teaming up with Sonic.
The good thing is, it already happened
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No.13898
>>13892
A Rayman title would be interesting, but >>13893
brings up a solid counterpoint.
Kinda surprised SEGA hasn't tried to do a Rabbids/Sonic crossover, now that I think about it.
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No.13907
>>13878
They could always make tails a human to make him more relatable to kids, right?
do kids want relatability when watching movies with walking talking furry creatures
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No.13908
What are you guys and gals doing on this fine Friday?
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No.13909
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No.13910
>>13908
Gonna listen to some Crush 40 while lamenting that TSR is probably gonna be their last game
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No.13911
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No.13914
>>13908
I just bought the dreamcast collection on steam, so I'll probably play some of those.
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No.13915
>>13909
>Gråtrunka
To what?
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No.13917
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No.13920
>>13908
I like the slight bluish tinge they gave Shadow in SA2. Makes him look kind of velvety.
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No.13922
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No.13923
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No.13924
>>13923
They are probably going to sing happy birthday to him during the panel again aren't they? I always found that quite cringy.
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No.13930
>>13924
It happened, they sang it to him off script with Aaron lampshading that it would be embarrassing.
Other things of note is that it's confirmed that Modern and Classic are two separate Sonics rather than just the same character at different ages. That and production of the next big Sonic game is confirmed to be in production.
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No.13934
>>13930
>next big Sonic game is confirmed to be in production
Oh boy
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No.13936
YouTube embed. Click thumbnail to play. More Mania Adventures remixes. This one is really good.
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No.13937
YouTube embed. Click thumbnail to play. >>13936
Bingo Highway remix for TSR.
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No.13938
YouTube embed. Click thumbnail to play. >>13937
Official trailer for customization, with Final Egg remix and a small look at a track featuring some kind of clock tower . Looks really nice. It really seems like everyone working on the game are really putting their all into it, which makes me question why it's barely getting any marketing.
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No.13940
>>13938
TSR is looking better & better, gotta admit.
And yeah, SEGA's complete lack of advertising of the game has been strange because you'd think they would do all they can to promote this kind of stuff.
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No.13942
>>13930
I wonder when they started production on it
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No.13943
>>13938
That was all I needed to see. I'll get this after a small price cut asap. still disappointed about the small roster
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No.13944
>tfw got home too late to watch it
No movie trailer then? Weird.
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No.13945
>>13944
Apparently, that whole thing is up to Paramount instead of SEGA.
And even though I missed the event, I do have the TC video covering the whole thing so I can catch up on what was announced: https://www.youtube.com/watch?v=eI-tBjjgg4g
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No.13946
YouTube embed. Click thumbnail to play. >>13945
Meant to embed, sorry for the brainfart
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No.13947
Twitch embed. Click thumbnail to play. Gonna start watching this so here's the link if anyone else wants it.
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No.13948
>>13947
>TSR Overdrive reveal
>Sonic
He looks kind of off, something about the shading I think
>Tails
Gosh, they made him so cute.
>Shadow
Looks perfectly edgy I guess.
>Bat tits
She looks very nice!
>Chao
>in the animation
This could be really nice. Pls don't fuck it up.
>no dialog
Ouch. Understandable because of the scope, but ouch.
>produced by Kusumoto
Damn, that was close.
>first episode
KEK. Not completely sold on the art but it works for what they are trying to do and the music really sells the whole thing. That was sweet.
>tfw only one more part and that's it
I swear I heard there were 3 parts and not just 2. Feels bad, they were right on the key when they mentioned fans wanting an animation with Modern, at least for me.
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No.13949
>>13947
>Iizuka talking about comic characters
>sonic boom
>TSR OST is 130 tracks long
wat
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No.13950
>>13947
>q&a's first question
faggot
>Mania Adventures took from October to March for the first episode
I realize some of the work they did in that time also contributed to the rest of the episodes, but is it normal for something like that to take so long? They just made some 2 or 3 minutes mute clips, it'd take them forever to make an actual full length animated show, And with the huge amount of anime and cartoons out there, does it actually take as many resources as they mentioned they take? Sometimes it feels like they're being too exaggerated.
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No.13952
>>13950
I think the animation team is nowhere as "veteran" status as all the eastern animations out there is. Even though Mania Adventures and TSRO are nicely done, the comparison to say, Shantae: Half Genie Hero is likely the budget the team is allowed to work with. Just compare Sonic X to this, and I think for something like this, you'd need a far bigger budget and team to make something X tier again. For indies, it's honestly inspiring, just think if cartoons on CN or Nick was like this. I'd honestly wish I could thank the team for pushing so hard to get what they could do done.
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No.13955
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No.13956
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No.13957
>>13882
Billy Hatcher if only because it would mean brining it back from the dead
Animal Crossing
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No.13964
Has anyone gotten into modding with Mania? I feel really dumb than I can't really understand how to do things right…
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No.13969
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No.13970
>>13955
>>13969
More like dumb.
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No.13972
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No.13973
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No.13976
Now we know why chao don't show up that much anymore.
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No.13982
God I can't stop watching this shit
send help please
make sure they bring more animations
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No.13983
>>13982
I am all for us getting shorts of upcoming Sonic games, tbh.
I love stuff like this so much.
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No.13984
Am I the only one that genuinely think Sonic is, slowly but surely, getting better as a series then people are making it out to be? Yeah, Forces happened, it was rushed, and it missed a lot of marks that not only made Boost games like Unleashed Day Time, Colors and Generations work, and, what made the Adventure era fun for story telling, but ultimately, it's nowhere as eyebrow raising, nor as poorly made, whereas the mid 2000s games got, and ultimately, made Sonic into the mess he's became known for since. Then ever since Unleashed, the only thing people hate is the fact it's NOT like the 2000s era anymore. Which, to me, must be the people that grew up on SA1/2 first, and just want that era of style of Sonic, back again. I can also blame Sonic X for this too. But besides that, objectively, Sonic's games are nowhere as poorly made anymore, by comparison to what was coming out in the mid 2000s, and its only on a subjective, nostalgic value, is where the hate for Modern Sonic is current regarded from I think. Boom and the movie shouldn't be indicators of the series quality because they aren't fully SEGA's ideas. Otherwise, we'd have to say Archie, the AoSTH/SatAM and Underground, or those European comics are an indicator of Sonic's quality. Maybe quality control in terms of consistency, sure, but they shouldn't be key elements because many other game series with non game media tend to have never been canon to the original source. Hell, even anime to manga share this difference as well. As kids, we just absorbed it all in and think it should all related together because humans are flawed like this, give or take.
Anyways, I just think seeing >>13982, the effort to make TSR good on its own, even if isn't everyone's cup of tea, is honestly speaks more good for SEGA to me then not. At best, SEGA has Evening Star Studios and Sumo to help make Sonic games, same with Diimps if they can come back. At worse, SEGA is just confused right now, where to take Sonic. I really do hope they stop pandering to the fans at this point, and genuinely start fresh again and move on with new ideas and concepts. No more clinging on to the past. The old fans are actively holding the series back. Generations, Lost World, and Forces, could have been better just being unique (and for Forces, more dev time), instead of wasting the time to make references to Adventure, or add in Classic Sonic again. If we do, someday, get an Adventure remake, let it be one and done. Don't do SA2, or anything after. All you're doing is entitled old "bad" blood back into the series. The direction Tee Lopes, Taxman and Tyson has been doing with Sonic, both Classic and Modern, has proven itself a good direction to take, without it necessarily, feeling like retreaded old ground. With a bit of creativity, and good perspective of what works for Sonic objectively, Sonic can become good again, without relying on his past. It might not ever be "as good" as the 90s, or the 2000s again, but that doesn't matter. As long as he's consistent, and SEGA has faith with their product, Sonic can be good again, for everyone to agree on.
/rant
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No.13985
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No.13986
>>13985
I can never decide if Amy needs a redesign or not. On one hand, her dress is so obviously designed for easy panty shots it's hilarious. But on the other hand, it's fucking cute.
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No.13987
>>13986
Easy fix, just give her Minny Mouse panties.
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No.13988
>>13986
>her dress is so obviously designed for easy panty shots it's hilarious
Would there be a way to prevent that without completely ruling out using skirts on characters?
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No.13989
>>13987
Like these? These are bloomers. Amy's not the type of girl who'd wear bloomers, that's too "sissy".
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No.13990
>>13989
Sissy? Why is that?
Really I only mentioned it because Amy is basically Sonic's Minny Mouse, appearance and inception wise.
>>13988
But really, if I had to say anything, just make the dress smaller (as in not as wide in cone shape) and give her bike shorts.
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No.13991
>>13990
Bloomers are associated with "proper, ladylike" fashion. Like, what your grandmother or great-grandmother would've worn. That they're so frilly and loosely-fitted means they're popular for little girls to wear (or at least they used to. I'm not sure what common fashion is now).
Amy doesn't seem like she'd be into that. She would wear either panties, boyshorts or bike shorts. Her Olympics outfit goes a long way towards fixing the issue.
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No.13992
>>13984
We're definitely not in another dark age like before, but I think what annoys a lot of people is the constant feeling that Sonic can be doing much better than it is right now. Seeing franchises like Mario & Zelda put some of their better titles to date probably has a lot of people scratching their heads as to why Sonic can't reach the same heights in some of his more recent 3D outings.
And personally speaking, while the games are definitely more technically solid than the likes of Secret Rings or 06, I feel like the series should be aiming higher than just being better than that. Games like Mania are a great start overall, but SEGA still has a mountain to climb in regards to getting the Modern games where they need to be.
>>13988
They could give her spandex like her Rio '16 Olympic games attire. Or skirt physics similar to her Winter 2012 skirt.
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No.13993
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No.13994
>>13992
>We're definitely not in another dark age like before, but I think what annoys a lot of people is the constant feeling that Sonic can be doing much better than it is right now.
I understand this, and I get this, and with Mania happened, I can see this being possible. But the issue still is rooted with "what Sonic was" verses "what Sonic can be". Making a solid game is one thing for Sonic Team. But people genuinely are fighting between "Sonic needs to be classic era 100%" or "Sonic needs full SA2 kino to return" with no compromise in between. That's what's holding SEGA back. If they were to move on, start something fresh, and in the end, it was actually good content, would people, the old fans, actually move on with them? Or will they still cry and beg for an SA1 remake/SA3?
Mario and Zelda never hit rock bottom like Sonic has, never. And would never ever in a million years, happen while Nintendo lives up to the standard they have for 50+ years. SEGA, for a lack of a better phrasing, doesn't have jack shit of a chance to be in Nintendo's shoes. They are no where as rich as they ever were when Sonic killed the stock market with Mario, nor do they have any of the talent left to even make a percentage of what was done during the 90s/early 2000s. Literally all of them are gone, with only like Iizuka, Jun Senoue and some others sprinkled in there, still remain, but not in the right seat, if at all anymore. Sonic needs new blood that has the skills, that has the passion. This is why Sonic cannot be what he once was, as of right now. It's been not enough time nor practice from SEGA's behalf, to make something consistent when it comes to Sonic right now. Consider that, only 5 years ago with Sonic Boom Fire and Ice, has Sonic ever gotten actual game delays to make sure games can be as passable as they possibly can. It's happen with Fire and Ice, Mania, and now TSR. And all of them, in varying degrees, has benefited from their delays. Mania would have looked far worse being released 5 months ahead of time, while TSR actually looks like they spent some time making it looks quite serviceable, even without some of the fan favorite content.
Sonic in the 2000s would have been a godsend if they had what Modern Sonic has now, actual time spent to make the games as good as they can be. If SEGA keeps this up, and hire more competent game devs? Sonic might actually get back to his glory days again. But it's taking it's time, and the only thing we could do as fans, is criticize the rightfully bad, but actually support the content that actually tries and we can see the efforts, even if it's not as good as we'd expect, or, what we really wanted from the series.
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No.13995
>>13994
I think it speaks volumes that all we got about the latest Sonic game is that it's "in development". I think they're going to take their time with this one, just to have it ready for the 30th anniversary and knock it out of the park like Generations did. We are currently in a Sonic Renaissance.
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No.13996
>>13995
I really hope so anon. People may cry all they want about nothing new with Sonic, but Sonic needs this. If SEGA really is trying the waiting game for real this time, all we can hope is they truly make good use of it.
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No.13997
>>13996
Oops I meant to bold that, not spoiler. My bad.
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No.14001
>>13993
Great minds think alike
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No.14003
>>13969
You may now bump again:
>>14002
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No.14012
>>14003
Thanks for the new thread!
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