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Art, Animation, Agony
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Moved to 8chan.moe/loomis

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File: 2d6f26f60a27633⋯.png (596.56 KB,604x614,302:307,12412513.png)

 No.6209 [View All]

Long time ago /fur/ used to have weekly threads where everyone drew something based on a theme, with each week having a new theme, and it didn't matter what you drew as long as it was somehow related.

Would you guys be interested of doing something similar? Are there even enough drawfags here to do something like it?

255 posts and 159 image replies omitted. Click [Open thread] to view. ____________________________
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 No.9585

File: b9cccddcfb97552⋯.png (550.38 KB,747x1054,747:1054,VideoGames.png)

>>9518

I tried emulating Kirkbride and his sketches, but it ended up too messy. I really need to work on my perspective too.

>>9515

Holly shit, this is great.

>>9398

Perspective is very good on the handle and the trigger, but the cylinder is a little bit off. Holster should also probably hang closer to the leg.

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 No.9586

>>9585

God, I always get a hard on for anything Morrowind related.

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 No.9587

File: 40e17912ae76c92⋯.png (320.54 KB,750x767,750:767,clean_up_your_room.png)

Shit. Couldn't think of anything and then I dicked around and forgot about it until I came here late. Buuuuut, I like how this was turning out and think I'll finish later, so I stopped before I made it impossible to refine and ink with some hastily applied HB linework.

>>9576

Giana?

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 No.9588

>>9587

>Captain N(word)

My nigga

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 No.9589

File: 43d38dd702f143e⋯.png (173.93 KB,600x600,1:1,week30.png)

Next theme:

TRACKS

24th of JUNE

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 No.9658

File: 246aa797ed77fdf⋯.png (139.25 KB,600x455,120:91,tracks.png)

You can see where I gave up.

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 No.9662

File: 0e0afa0a56bcf86⋯.png (195.36 KB,1050x1520,105:152,Track.png)

>>9589

My another last minute submission.

>>9658

This is really good

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 No.9663

File: bbb3a544d3d562d⋯.png (78.89 KB,600x600,1:1,week31.png)

Next theme:

SPACESHIP

1st of JULY

>>9662

I like the overall anatomy and posing here.

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 No.9712

File: 76370bdbcbff4f9⋯.png (4.41 KB,481x323,481:323,hover-ufo-color.png)

>>9663

/hover/ approves

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 No.9713

File: 5ba80703dc3a75f⋯.png (219.21 KB,800x555,160:111,shinitai.png)

>>9663

New weakness discovered: spaceships and machines in general.

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 No.9715

File: aa997e16419c57f⋯.jpg (688.36 KB,1500x1500,1:1,yuok.jpg)

File: a4041745ee78e8b⋯.jpg (839.03 KB,2200x2000,11:10,invitation.jpg)

>>9663

I started redrawing one that I did last month, but Im not going to finish it. The pyramid spaceship is heaven from the images that I posted here >>9337

The girl is meant to be Yukiko Okada, I think I captured her likeness well enough the first time I drew this picture and I really couldnt manage that this time which is why I have left the face blank for now. The anatomy is a lot better, but the pose is worse and doesnt capture the spirit that Im going for.

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 No.9717

File: d8d7b6614666a02⋯.png (32.33 KB,750x523,750:523,Spaceship.png)

Spaceship

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 No.9720

File: 4ab3a84af655c4b⋯.png (229.74 KB,1037x1436,1037:1436,Space Ship.png)

>>9663

An early spaceship design for the comic I am making as a practice and for my own amusement.

It's off-topic. but I've been trying to make it resemble a woman laying down and floating in water. Is it too obvious? I've been also thinking of eliminating the halo and making 'wings' bigger and flatter, since this spaceship should be capable of atmospheric flight as well.

>>9663

>I like the overall anatomy and posing here.

Thanks. Female anatomy is something I've been focusing on lately, and it finally starts paying off.

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 No.9721

>>9720

I noticed the woman thing immediately, but I'm also a porn-addled degenerate, so don't take me as a representative slice of viewers. Except as much as you expect them to be ones as well.

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 No.9722

File: 37a7c3773001ce0⋯.png (412.98 KB,1037x1436,1037:1436,63a147c9-9b27-495a-9dbf-f4….png)

>>9720

Not too obvious imo.

As for spaceships in general, you'll have to consider a few things as i go into autistic rambling.

First, you should consider what is the intended purpose and class of the ship? Ships intended for exploration will have to have a smaller to medium cargo hold, small quarters, medium space for fuel, and some basic defensive and offensive systems. Capital or ferry ships usually have large cargo/quarters area, extensive fuel reserves and defensive and offensive equipment.

Spaceships are usually more cleanly shaped form to not waste internal space. Your ship looks like a light attack ship or a shuttle. For an example irl, a spaceship is more like a warship. Self sufficient. Your spaceship seems like an "aircraft". It doesn't seem to have that much space for fuel, a large quarters for crew, a cargo hold, and too busy internal systems. It seems designed with a base it could relatively quickly return to refuel/rearm, which is usually the case with light attackers kept by stations or capital ships, and/or shuttles. It would be sufficient for in system travel, but it should experience issues during extended trips (could be a plotpoint, actually)

If you want atmospheric flight, you'll have to consider actual wings and the method of landings and takeoffs. With your ship, either a grippen like or an x27 like wing setup is more fitting, with the large wings in the back and the smaller ones front. As for landing and taking off, you could either leave it and have it land like an airplane, draw some thrusters on the bottom for a vertical takeoff.

You'll also need to consider landing gears and the actual entrance to the ship.

For the landing gear, you could extend them or make the halo turn like pic related before landing (though that would be a constant hazard), or as you said, remove it.

As for the entrances to the ship, you'll have to consider the type. Light attack ships may have a planelike setup, with the cockpit glass raising, while a shuttle and or normal ship may have a commercial airline setup, or a lowerable ramp to move cargo.

If your ship will ever sail out from under the watchful eye of whatever policing force is in your target universe, they'll also need weaponry and defense systems. If you are taking the attack ship route, you might have built in guns near the cockpit or under the wings, though consider other options as all have drawbacks (weapon could explode if hit near the cockpit vs losing a wing could mean also losing a weapon)

The feet are neat in a way that they could pretty easily be used for cooling (given internal systems are present), and for the belly button, instead of just it being on you could turn it into a rotateable camera system, so that it serves a purpose, with the pilot/s being able to take a gander in 360 if need be (like being chased, or just in general due to the forward facing cockpit). Might be a weakpoint that you want to modify with armor or shield in general though. (pr have as a weakness for the story for dramatic purposes)

Anyway, pretty alright in my opinion if it's for a simple comic, but depending on the level you want to achieve with it, it might need a few things added.

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 No.9724

>>9712

But does /strek/? I wanna make Swolecard proud.

>>9713

>New weakness discovered:

Every time I draw something I don't usually.

>>9715

You could have had the swoosh dip out of frame lower right and come back up under her if you wanted to keep the same momentum as the first image.

>>9720

> I've been trying to make it resemble a woman laying down and floating in water. Is it too obvious?

No more obvious than the ship from Battle Beyond the Stars.

> I've been also thinking of eliminating the halo and making 'wings' bigger and flatter, since this spaceship should be capable of atmospheric flight as well.

It depends on size and what level the technology is at. A ship with the power output and tech for interstellar travel probably doesn't need wings for lift in atmosphere. I feel that atmosphere-capable craft just need to be aerodynamic to minimize drag and heat build-up. Smaller craft, like fighters or planet hoppers that stay in-system would probably be better served by more traditional wings and control surfaces.

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 No.9726

File: dfaa57406421283⋯.png (378.84 KB,600x600,1:1,week32.png)

Next theme:

'MURICA

8th of JULY

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 No.9734

Gonna try and cram the last 8 themes into one image

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 No.9735

File: de60e97cbc8d1a6⋯.jpg (59.83 KB,616x691,616:691,Untitled-2.jpg)

>>9734

>and then I forget my image

Experimenting with some foreshortening on this one.

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 No.9736

File: 561897132c1b9da⋯.png (465.56 KB,1280x720,16:9,4c48f571-acc6-47a0-b643-23….png)

Probably done to death already.

>>9734

I'm content with the last two.

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 No.9737

File: d6ee6910dc7027c⋯.jpg (81.8 KB,689x863,689:863,Untitled-3.jpg)

Time to accessorize. I really don't know how the heckin' fr*ck to portray that rear leg.

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 No.9738

File: 3b9db5ef5136108⋯.jpg (98.8 KB,1024x776,128:97,Untitled-4.jpg)

I don't know what I'm doing (besides derailing this poor thread with my WIPs tbh). Maybe I should take this to the draw thread and stop spamming

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 No.9739

File: 8ac7fd4fe8c25a9⋯.jpg (80.95 KB,689x863,689:863,28yrh8sh2.jpg)

>>9738

>Experimenting with some foreshortening on this one.

> I really don't know how the heckin' fr*ck to portray that rear leg.

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 No.9742

File: 75f2f64dfb2450c⋯.jpg (120.62 KB,855x515,171:103,Untitled-5.jpg)

>>9739

Thanks. Not sure, it's a tough one. Seems like there's a lot of different places it cold be given the position of the front leg, but if nothing else the knee definitely has to come down because it looks like it's made of rubber at the moment. I'll have to try and make that arm look better too, certainly. It looks too much like it's just a smol arm in profile.

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 No.9801

File: 9c992efb829eafe⋯.png (70.65 KB,650x753,650:753,Murica_L_650.png)

She's got a lot of hair. I hate hands.Third thing.

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 No.9803

>>9801

>reveal your secrets, burger

I love it. Her mouth is at a smidge too steep of an angle relative to her eyes and nose but maybe that was intentional.

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 No.9805

File: 6a2cf9d22c0b37d⋯.jpg (88.24 KB,600x600,1:1,week33.jpg)

Next theme:

WIZARD

15th of JULY

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 No.9808

>>9803

They were supposed to be pursed and crooked, from trying to hold back the emotion, but they ended up a little too symmetrical. Say Lavee

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 No.9872

>>9722

might be a bit late to the thread, but my only itty bitty critique on the design is that the thruster makes it look like a medieval bucket helm on a lady. Were I to not have read that you wanted to design it similar in form to a female arching her back, I may not have suspected that the design was intentional were it not for the tits

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 No.9891

File: 73f866f329fd8c8⋯.png (196.8 KB,650x830,65:83,wizard.png)

Chicken Wizard

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 No.9892

>>9891

Awesome pics. Great size. Look thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakn' huge, solid, thick and tight you can get. Thanks for the motivation.

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 No.9897

File: db6d3b29f51b3c6⋯.png (124.02 KB,600x600,1:1,week34.png)

Next theme:

DOGS

22nd of JULY

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 No.9898

>>9897

That's good. I like it "Ruff" XD

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 No.9946

File: 05fc77806ace87a⋯.png (249.91 KB,650x740,65:74,dog.png)

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 No.9948

>>9946

That's adorable

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 No.9949

File: b9d0e359b7b8dc2⋯.png (614.58 KB,894x894,1:1,Untitled-124.png)

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 No.9955

File: 0c19e278f173f35⋯.jpg (639.95 KB,2000x2000,1:1,New canvas.jpg)

hack doggos

they were going to be wizard doggos but I dont have time

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 No.9956

File: c9eef70f5f2c45d⋯.png (2.19 MB,1939x1806,277:258,dog.png)

File: eeff9b372df932e⋯.png (1.44 MB,1731x1335,577:445,wizard.png)

File: ad0354168a09348⋯.png (2.98 MB,2899x2470,223:190,space ship 2.png)

>>9897

Sketch for this and the last week.

Thank you everyone of the feedback on the star ship. I made some changes to it, but did not finish the redesign yet.

>>9721

Well, comic has decent amount of cheesecake worked in, so make of that what you will. I don't think I will be posing it any time soon.

>>9724

>No more obvious than the ship from Battle Beyond the Stars.

Dammit, it a bit too obvious then.

>>9722

It is supposed to be a semi-luxury 'racing' ship capable of short interstellar travel, converted into a 'dog-fighter ship' with small to medium cargo hold. Pirates would use a bunch of them would swarm the larger shit, disable it, and then crew on another boarding ship would move in to loot.

Idea for the weapons was that they are hidden, and would only be deployed for combat.

>>9872

Thruster/engine design was to kind of conceal the whole woman thing a bit. Other option was to just not have a 'head'

>>9946

It's pretty cute.

>>9949

And this is pretty slick.

>>9955

Good stuff. Brown dog is a little too cartoon compared to the other too, which bothers me a little bit for some reason.

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 No.9957

File: 9dc650f5cde75c0⋯.png (269.68 KB,600x600,1:1,week35.png)

Next theme:

EARTH

29th of JULY

This should do it for the thread. Assuming we hit the bump limit, new thread will be made next week.

>>9956

Nice wizard.

>Dammit, it a bit too obvious then.

Not as obvious might have been better phrasing, heh.

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 No.9992

File: 3354d3859a06738⋯.png (47.39 KB,650x719,650:719,EarthManJames.png)

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 No.9993

>>9992

That looks sick; good work

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 No.9998

File: e9fa662c5298cc1⋯.png (1.2 MB,999x1467,111:163,Earthy Texture Practice.png)

>>9957

Decided to use this week to practice on my ground textures.

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 No.9999

>>9998

That looks really nice, man. Good work.

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 No.10007

File: 47a0ff23ade2e3c⋯.png (187.1 KB,859x660,859:660,Earth_Cleaned.png)

>>9957

This week's silly submission. It does not really make sense to have an astronaut just float by himself in space, but I could not figure out any other way to get the message across. Having him look from a shuttle would not have been straightforward enough.

>Not as obvious might have been better phrasing, heh.

It was supposed to be 'It's a bit too obvious then,' but I am a scatter-brained faggot who needs to double check all comments to make sure everything is correct. I was in a rush and forgot to do it. That's also the reason why I ended up uploading sketches that were not cleaned up.

>>9992

This is really good. I wish I would have thought of drawing Jim.

>>9998

This is really good too. What kind of game are you working on?

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 No.10009

>>10007

No, duder, I understood you. I should have said "not as obvious" instead of "no more obvious." 'Cause it's not.

You think you're the only scatter-brained faggot around here? smh

That's a pretty good turtle, btw. And the astronaut's got a nice angle and dynamic pose. Looks like a man just floatin' in space, realisin' his crazy inbred cousin-uncle was right.

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 No.10010

>>10007

Forget about the Earth being flat, it's actually a turtle.

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 No.10011

File: e6b96a2b3fdfd2b⋯.png (52.82 KB,600x600,1:1,week36.png)

Next theme:

JAR

5th of AUGUST

(Thread's past bump, but I'll let it drop some before starting the new one.)

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 No.10059

File: b469f3111787a00⋯.jpg (429.67 KB,1400x1200,7:6,Nmmmmew canvas.jpg)

>>10011

Jar jar?

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 No.10064

File: 66ff2e801960442⋯.png (101.68 KB,430x585,86:117,Jar-Head.png)

>>10011

My submission.

>>10059

That's a one scary Jar Jar.

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 No.10067

File: 5b75109ee88483f⋯.png (54.51 KB,600x600,1:1,Jar-Jar_inna_JAR_jar.png)

>>10059

Jiminy crickets, how horrifying. Mesa do loves mesa sum Jar-Jar, though.

Sometimes when I’m making the weekly image, I’ll make a version with a more involved joke that I ultimately don’t use so as to not ad any undue influence or squash someone’s idea by having “already done it.” (pic related)

>>10064

You got some nice subtle pencil texturing going on there.

>>10037 new thread

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