No.4385 [View All]
Post the news on anything Sonic, Sega, or Nintendo related. The title says it all
Previous Thread: >>2170
89 posts and 34 image replies omitted. Click [Open thread] to view. ____________________________
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No.10553
>>10184
I'm still having trouble picturing Jim Carrey as Dr.Robotnik
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No.11337
>>10184
>SONIC WUZ HERE
>WE WUZ KANGS
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No.11944
Concept art for the new Frozen Junkyard stage in Team Sonic Racing, featuring an icy racetrack with Death Egg Robot sentinels from Sonic Forces. A new extended and remixed music track not from Team Sonic Racing is also set to arrive next Thursday on January 31.
http://sonicthehedgehog.tumblr.com/post/182117335108/concept-art-of-the-new-frozen-junkyard-level
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No.11954
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No.11964
>>11944
>next Thursday
>January 31.
are you from the future
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No.11970
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No.12073
Guys I think I fucked up and it might come out on the 24th. Don't know for sure, though.
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No.13895
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No.13899
>>13895
SEGA doing another Sonic Mania sale is pretty cool, especially now that Denuvo's finally gone.
Out of curiosity, has Denuvo been removed from Sonic Forces yet?
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No.13900
>>13899
>Out of curiosity, has Denuvo been removed from Sonic Forces yet?
Nope.
https://store.steampowered.com/app/637100/Sonic_Forces/
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No.13901
>>13900
Pfft. Disappointing, but not surprising unfortunately.
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No.13906
>>13900
Why would they remove it from one game but not the other?
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No.13925
YouTube embed. Click thumbnail to play. New customization features have been revealed for Team Sonic Racing.
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No.13926
YouTube embed. Click thumbnail to play. Bingo Highway is confirmed for Team Sonic Racing, with a remix by Jun Senoue and chiptune artist TORIENA.
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No.13927
>>13926
>>13925
Is this from the panel?
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No.13928
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No.13929
YouTube embed. Click thumbnail to play. A new remix of the Theme of Knuckles from Sonic Mania Adventures by Tee Lopes and Jun Senoue has come out.
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No.13931
The B cover for IDW Sonic #16 by Jonathan Gray has been revealed.
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No.13932
>>13931
Nice.
Sorta reminds me of some of those old Archie covers
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No.13935
You can purchase the Sonic Barrel of Doom Mug, Team Sonic Racing Froggy T-Shirt, Team Sonic Racing Exclusive T-Shirt, and Team Sonic Racing Enamel Pin on the Sega Shop.
NA/SA: https://shop.sega.com/collections/sonic-the-hedgehog
UK: https://segashop.co.uk/collections/sonic
Please keep in mind that the Team Sonic Racing Exclusive T-Shirt and Team Sonic Racing Enamel Pin are bundled together in the Team Sonic Racing Bundle for UK consumers.
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No.13939
Team Sonic Racing Original Soundtrack: Maximum Overdrive releases on Spotify day one.
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No.13941
YouTube embed. Click thumbnail to play. The first part of the two-part Team Sonic Racing: Overdrive animation has been released.
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No.13954
>>13935
The tees are very nice, just wish they highlighted the characters a bit better in the TSR one since it's just too busy to tell at a glance otherwise.
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No.14339
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No.14341
>>14339
It's looking much better than before, isn't it? But with the gameplay we've seen I think it's actually not going to be very good.
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No.14343
>>14341
Doesn't look lie it's gonna be as good as Transformed, but at least the game does look like it's improved compared to where it was a few months ago.
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No.15490
Takashi Iizuka, head of Sonic Team and Vice President of Product Development, has taken part in an interview with LADbible, a news website. While most of the interview is standard, there are some notable quotes from Iizuka himself.
<On Team Sonic Racing's collaborative approach
>"We've had games like Overwatch and Splatoon for a while now, where it's really more of a team versus a team, more than everybody for themselves. It's that "team versus team" essence that I wanted to inject into a racing title, because really, racing games up until now have been about the individual; quite single-player focused. And by adding teamwork, you can advance what a racing title is and advance the genre."
<On Mania
>Iizuka-san feels that Mania was a vital turning point for the Sonic series, after a string of less-than-satisfactory releases that rather peaked, in terms of wretchedness, with 2014's Sonic Boom: Rise of Lyric.
>"That was made for a TV show first and foremost, and a lot of the show's own animation team took the lead on the look of that game. I didn't really have a lot of control of that project. [But] post-Mania, I feel the character and the games have really turned a corner towards where we want it all to go."
<On the Sonic the Hedgehog movie
>"It's not a SEGA movie – we're not making it, or anything – and I'm only an advisor, really. But I do get shown things, and the [movie team] asks for my opinion. I'm also listening to what the fans are saying, and I'll feed that back to the director – he and the producers are very interested in receiving that feedback. At the end of the day, it's up to the team at Paramount to make something successful, but we're all looking forward to seeing the finished movie."
<On Nights
"So right now, Sonic is my main focus, but at some point, I'd love to return to Nights, as that was such a big part of my career. Sonic is very important to me, but Nights is very important to me, too. I really enjoy the game, so maybe in the future I can bring Nights back to people."
http://www.ladbible.com/technology/gaming-in-conversation-with-team-sonic-racing-producer-takashi-iizuka-20190430
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No.15492
>>15490
Well I do hope mania is an actual turning point, and we start getting good games both in 2D and 3D
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No.15494
>>15490
Well here's hoping they actually mean it.
Sonic Mania being the turnaround where the series finally starts delivering in both 2D & 3D would be incredibly exciting, but we've heard similar statements from SEGA before.
And this interview more or less confirms the thoughts people have had that SEGA has next to no involvement with the movie.
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No.15500
>>15490
>Vice President of Product Development
Oh wow, is that a new title for Iizuka? Is that for all of Sega or just for Sonic?
>Team Sonic Racing comes out for the expected platforms on 21 May, and might not be the only Sonic game we see in 2019. Perhaps it's a quirk of translation - Iizuka-san speaks Japanese, I don't, so we converse through a very helpful middleman - but he makes a reference to there being Sonic titles, plural, in development right now.
I feel like he was mentioning the same thing he said at the SXSW panel, but on the other hand I can't help but wonder if there was more to the interview than that and he really did imply whatever they're developing is going to come out later this year.
>Sonic Boom: Rise of Lyric.
>I didn't really have a lot of control of that project
Who did then?
>post-Mania, I feel the character and the games have really turned a corner towards where we want it all to go
What does that mean for Modern? I hope it doesn't mean more games in the direction of Forces, but then again what else could he mean?
>"It's not a SEGA movie – we're not making it, or anything – and I'm only an advisor, really
Didn't he say in a previous interview that he was supervising the movie? I'm sure I remember him making it sound like he had a lot more control over it before.
>At the end of the day, it's up to the team at Paramount to make something successful
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No.15812
Some new voice actors have emerged for certain characters in Team Sonic Racing. While the game's credits don't say who is who, an anonymous source close to the game's production has thankfully notified TSSZ of the voice actors' roles.
Knuckles has went from
>Travis Willingham
to
>Dave Mitchell
Omochao and Blaze have went from
>Laura Bailey
to
>Erica Lindbeck
Omega has went from
>Vic Mignogna
to
>Aaron LaPlante
Silver has went from
>Quinton Flynn
to
>Bryce Papenbrook
Zavok has went from
>Travis Willingham
to
>Patrick Seitz
No word on whether these changes are permanent or exclusive to TSR.
http://www.tssznews.com/2019/05/17/knuckles-omochao-silver-blaze-omega-zavok-have-new-vas/
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No.15852
>>15500
>Who did then?
The devs at Big Red Button, Bob Rafei and Stephen Frost?
Could go anywhere after Mania. By that I hope he means that they'll overhaul the alternate character gameplay in addition to the booster scripting, physics, and general level design philosophies,but they could just as easily double down on the 2.5D route without doing anything meaningful.
>>15500
Not sure. Maybe he was referring to when Van Robichaux held the reigns during that point in production, but it's long since changed now.
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No.16398
Phantasy Star Online 2 makes its Western debut on Xbox One and PC in Spring 2020.
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No.17436
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No.17572
The Sega Hardlight Twitter recently posted a 'Mural' of what seems to be a bird, my guess is toward it being new surfer costume for the Babylon Rogues.
In other News, SEGA of Japan has trademarked “Nights Dream Wheel”
https://twitter.com/megavisionsmag/status/1153777176040398849
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No.17573
>>17572
>In other News, SEGA of Japan has trademarked “Nights Dream Wheel”
So… how would you feel if Iizuka/Sonic Team was working on a new Nights game?
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No.17574
>>17573
I'd be pretty okay with it, because it's something else for them to do than a boost sonic game or PuyoPuyo.
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No.17576
>>17573
It all depends, tbh. I think Iizuka or someone in SEGA talked about wanting to do a new NIGHTS title, so I would actually be interested in seeing how they pull it off.
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No.17577
>>17572
>dream wheel
inb4 it's a pachinko game
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No.17588
The Sonic Movie account on twitter has changed its description to reveal its new planned release, but yet the background image still tells us of its original release. Perhaps something might happen then or perhaps the person who runs the account is lazy.
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No.17592
>>17588
>March 2020
I thought the new release date was February 2020
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No.17593
>>17592
I honestly don't know at this point, but everything points toward another delay, unless the movie account says something about it.
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No.17594
>>17593
Everything we get lately gets delayed, the comics, TSR, the movie. It's gonna be shocking if the next game doesn't.
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No.17610
2 new enamel pins were released of IDW original characters Tangle & Whisper quite earlier during comic con, but are now in the store for pre-order for their official release on the 30th. Another thing to note from this is that it is the first piece of merch released of Whisper.
https://shop.sega.com/collections/pins-patches/products/sonic-the-hedgehog-sdcc-whisper-enamel-pin
https://shop.sega.com/collections/pins-patches/products/sonic-the-hedgehog-sdcc-tangle-enamel-pin
The Sonic Crossover with the Cartoon Network show, "OK K.O.! Let's Be Heroes" had a promo aired that showed some new footage, which can be elaborated on more in this article: https://www.sonicstadium.org/2019/07/check-out-more-footage-of-sonic-and-tails-in-ok-k-o/
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No.17611
>>17610
Roger's great at being cocky. So much meta humor. I hope they don't fuck over Tails in this, though, that would suck, but unfortunately that's looking somewhat likely now.
How long are the episodes in this show normally??
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No.17613
>>17611
Oh, and Colleen is fucking great in this.
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No.17616
>>17611
>>17613
>How long are the episodes in this show normally??
I think around 15 minutes, but since its a special it'll be 30 minutes. both including commercials
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No.17618
>>17616
Nice, that's pretty long! Boom was only 10 (not counting commercials) if I remember correctly.
I don't think other characters will show up given that Sonic is a guest, but what do you think?
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No.17620
>>17618
I forgot to type that I think its 30 minutes
>I don't think other characters will show up given that Sonic is a guest, but what do you think?
My money goes toward eggman being in it, because the villain of the show is a fellow inventor. I can't think of any other characters appearing as both K.O. are adventurous fellows, and both Dendy (K.O.'s best friend) and Tails are very tech savvy. Not many characters come to mind to fit within this show unless they're in the background.
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No.17625
>>17620
> both K.O. are adventurous fellows
meant to say both Sonic and K.O.
Also the Sonic Movie twitter account changed the description to say the February release. My guess is that the people running the account got it mixed up with some other regions release
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