No.2170 [Last50 Posts]
Post the news on anything Sonic, Sega, or Nintendo related. The title says it all
>>853
Previous news thread hit the limit
____________________________
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No.2172
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No.2173
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No.2174
>>2172
That's a bit creepy. I'm sure it appeals to someone's fetish though.
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No.2175
>>2174
yeah, but about any sonic toy can add to someones fetishes
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No.2176
>>2172
The toy looks cute, but:
>Stretch armstrong Sonic
>Not Werehog
Missed. Opportunity.
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No.2177
>>2175
Yeah, but this is very specific. What fetish would a common figure appeal to other than maybe hotglue?
>>2176
Oh shit, you're right. Then again if they did that they would be criticized into oblivion and it wouldn't sell.
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No.2178
>>2177
Fair enough. But still, it was right there.
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No.2179
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No.2180
Eggman shoes for Uk: https://bit ly/2JqJJQh
The Sonic & Eggman shoes are sold out on end clothing's website, but not for puma's
Sonic: https://bit ly/2JwAAJ5
Eggman: https://bit ly/2sNreOT
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No.2181
>>2180
I also have an abundance of photos
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No.2182
This watch was spotted at a Walmart, but no link could be found to the production on their website, so if you want it go and get it.
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No.2183
>>2181
I don't mind the Eggman shoes, but there's something about the Sonic ones that's just off-putting to me.
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No.2184
>>2183
Yeah I know what you mean, but they still have those way past cool rings on the shoelaces
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No.2185
>>2184
True. That is a nice touch.
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No.2188
>>2181
What's your favorite one /fast/?
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No.2189
>>2188
Kinda repeating myself, but between those two, I prefer the Eggman shoes. It screams Egghead more than the Sonic-themed shoes & I dunno why, but it just looks more visually appealing to me than the other pair.
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No.2192
Great job, OP. This new thread totally has purpose and merit in a board without any activity. I wouldn't want my thread to disappear with all the active threads this board has. Good on you.
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No.2194
>>2182
I thought it was a yo-yo at first.
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No.2195
>>2182
That second picture looks so weird. Doesn't even look like a watch much.
>>2194
Have there ever been Sonic yo-yos?
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No.2196
>>2195
>Have there ever been Sonic yo-yos?
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No.2197
>>2181
Another photo has arrived and it's now the box design from Aaron Webber
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No.2201
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No.2202
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No.2203
>>2197
Moar pics of eggman
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No.2204
>>2201
>Only in Japan
Boooo
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No.2206
>>2203
I get the feeling these aren't going to be that popular today but people are going to cream themselves for them in a couple of years.
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No.2207
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No.2208
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No.2209
>>2207
These look nice and aren't that expensive, but how big are they? Couldn't find measurements on the page, which is odd.
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No.2210
>>2209
Fuck, just as I posted this I found the info. It's below the related products and you have to click for the info to show.
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No.2212
Fast & Furious series producer Neal Moritz and Paramount CEO Jim Gianopulos sat down at the Produced By Conference to discuss their thoughts on the industry… including why they want to give Sega’s animated hero, Sonic the Hedgehog, a movie.
>With James Marsden and Tika Sumpter attached to star in the live-action/animated hybrid, “Sonic the Hedgehog” will be the first film made as part of the first-look deal between Paramount and Moritz’s Original Films banner, which will start next year.
>The pitch to make a Sonic movie first came to Moritz several years ago during his partnership with Sony and was won over by the enthusiasm of the team that wanted to make it.
>“I thirst for a project with a director that has a clear vision of what he wants to make, and I can just clear the road for him,” Moritz explained at the annual event hosted by the Producers Guild of America. “But when one of the execs from my company came in with this really passionate young guy… he was so persuasive to me about his knowledge and passion for why he wants to make this movie.”
>Moritz continued, “What we’re trying to do with Sonic is make a movie about a small-town police officer and Sonic at a time when they are both desperately in need of a friend, and we hope that this theme is friendship is what gives the film its heart and makes it prosper.”
>After Sony let the film rights lapse, Paramount picked up the project in October, five months into Gianopulos’ reign as the studio’s new CEO. After Moritz pitched the Sonic project with a three-minute test scene, Gianopulos said that he saw potential in the “quasi-juvenile delinquent” hedgehog.
>“It was just instantly engaging and you could see where it was going… what they were trying to do thematically,” he said.
>“Sonic the Hedgehog” is part of a slate Gianopulos hopes will help Paramount rebound after years languishing at the box office charts. After leading all Hollywood studios in box office revenue in 2010 and 2011, Paramount lost Marvel Studios to Disney and, since then, has never finished better than sixth in revenue share and only once in the last six years grossed more than $1 billion domestically.
>But this spring, Gianopulos’ Paramount got its first box office win with “A Quiet Place,” which became Paramount’s biggest domestic hit in nearly two years with $184 million. Gianopulos says he’s looking for a balance between “safer” releases and ambitious risks with his studio’s release slate.
>“We look at the general trends and see what people are interested in, but then we ask, ‘What’s the original spin on that?'” he said. “If you are looking at things that are working today and are thinking, “Oh, let’s do more of that … by that time you release, the audience has moved on.”
https://www.thewrap.com/jim-gianopulos-sonic-the-hedgehog-paramount-comeback/
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No.2213
>>2212
>What we’re trying to do with Sonic is make a movie about a small-town police officer and Sonic at a time when they are both desperately in need of a friend
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No.2214
>>2212
Really not liking the sound of this.
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No.2216
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No.2218
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No.2220
>>2216
Is there a schedule somewhere?
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No.2221
Jesus fuck, they invited him again? Is he bribing them or something?
That reminds me, I haven't heard anything of Penders in months. What is he up to? Did he finally release anything?
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No.2224
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No.2228
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No.2229
>>2228
Btw it's not much of a teaser
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No.2230
>>2229
Not too surprising in that regard.
I imagine we'll be seeing a new trailer later this week for the game.
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No.2233
>>2224
As far as we knew, wasn't it cancelled? I always thought season 2 was going to be the end of the show, so this isn't surprising in the least.
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No.2234
>>2230
Expectations for the trailer/reveal? Could be a good topic for a bingo card.
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No.2235
YouTube embed. Click thumbnail to play. E3 2018's Team Sonic Racing trailer has just been released.
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No.2236
>>2233
There was never any official confirmation and there still technically isn't, but it's very likely the show and probably Sonic Boom as a brand is over.
>>2235
So happy to hear Crush 40 again.
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No.2237
>>2235
>trailer starts, music begins playing
Okay this could be goo-
>THE TRAILER CONTAINS NON-GAMEPLAY FOOTAGE
Oh.
But God damn Sonic really fucking works in animations. Shit is gorgeous. Why does the movie have to be live action why why why
Also loving the blue hedgehog x black hedgehog competition. That will never get old.
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No.2244
>>2235
>Crush 40 is back
I'm so happy right now.
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No.2245
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No.2247
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No.2248
>>2247
>They're actually selling a Sonic Toaster
The fucking madmen
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No.2249
>>2247
God dammit I can't believe out of all the cool thing they can do they actually fuck around with memes like Sanic and this.
But it's pretty cool that they were able to do a sort of crowdfund on their shop. Still previous point applies, however.
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No.2250
>>2249
Yeah, I wish that they did some Sonic merch that wasn't based off of a meme, but at the very least a Sonic Toaster seems like a more regular piece of merch than say, a Sanic shirt in an actual game.
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No.2251
>>2245
I think even fans can make better sanics than those.
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No.2252
>>2247
Realistically, how much do they think this will sell?
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No.2253
>>2252
Honestly, I wouldn't be surprised if they hit the 1,000 number.
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No.2254
>>2252
I'm honestly surprised they got so many people to pledge so soon. But, in time the number could grow higher, fan will probably want it since it's cheap and kind of cool.
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No.2258
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No.2259
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No.2260
>Paramount Pictures is budgeting upwards of $7-million for a film shoot later this year that will set a computer-generated hedgehog with supersonic speed loose on the streets of Ladysmith. The animation/live-action Sonic the Hedgehog movie brings the video game icon created by Sega in the early 90s to the big screen and is anticipated to be in theaters November 19 this year.
>“We searched all over B.C. and have chosen Ladysmith as our hero town for our movie,” said Abraham Fraser, the location manager for the film. Filming will take place starting in mid-September for somewhere in the range of eight to 11 days along First Avenue, between Roberts Street and Gatacre Street. “For the majority of our filming we would require to close the block entirely…with the hopes of doing intermittent traffic control,” Fraser said, adding how there would be upwards of six days of shooting overnight. The movie’s plot is about a small town coming together to help the sheriff save Sonic – a blue anthropomorphic hedgehog that can reach the speed of sound – from the government chasing after him. “I think it will really bring the town together,” said Fraser of the high budget film featuring Ladysmith’s historic downtown.
>Sonic the Hedgehog will be the feature film directorial debut for Jeff Fowler, who received an Oscar nod for Best Director in the Best Short Film, Animated Category in 2015 for Gopher Broke. He also did the visual effects for Spike Jonze’s Where the Wild Things Are. It was announced late last month that actor James Marsden would also join the cast. Starring alongside Marsden will be Tika Sumpter, who played Michelle Robinson in a romantic drama that recounts the first date between the former first lady and president Barack Obama.
>As part of the Sonic the Hedgehog shoot, Bayview Framing is set to become the police station in the movie and the Top Drawer Consignment store next door will be transformed into a donut shop. Other arrangements are being worked on with local businesses that also might agree to have their storefronts temporarily changed. The Sonic film has budgeted $300,000 for any loss of business and recouping costs would involve filling out a form available through the Creative BC website. “I certainly don’t feel that any small business should be funding any feature film and so if they’re losing money we have to compensate them for that,” Fraser said. He’s met with about 80 per cent of the downtown businesses and called the majority of discussions “very positive.” “Paramount can’t really afford that negative publicity. I don’t live on the island, but I have in the past, and I still look at all of B.C. as my backyard,” Fraser said, later adding “we certainly don’t want to walk away from the town with anyone feeling disgruntled.”
>Upwards of 150 crew members are coming from Vancouver for the shoot and will be staying in local hotels, meaning the economic spin off has the potential to be huge for Ladysmith and the surrounding area. The Sonic the Hedgehog movie also plans to shop local for food and other supplies as well as hire as many people from the Island as possible to fill everything from security to production assistant positions. Vancouver Island North Film Commission’s (INFilm) Joan Miller said the decision to pick Ladysmith as the ‘hero town’ in the movie was a creative one that also benefits neighbouring communities. “It’s a creative decision but what’s nice about this is that there are other locations that are benefiting from this,” Miller said. “The fact that we could put a bigger package together for them and we could find more than just one location was a real bonus as well so we are now doing our best to expand our services and support…”
>One of those other locations is along Hwy. 19 between Qualicum Beach and Courtenay where a chase scene could be shot involving a pickup truck. Discussions are underway between the municipality, Comox Valley Regional District and provincial government. Back here in Ladysmith, the largest unknown to be hammered out in the coming weeks will be where all the production vehicles involved with the film will be parked. “Our big hair (and) makeup crews will be well off site,” Abraham said, suggesting Transfer Beach as a potential option being explored. Other vehicles must be all kept on level ground meaning thoroughfares such as Roberts Street and Gatacre will be clear of the work trucks and generators.
>“It’s a high budget, live action, CGI… this is not a Sci-Fi Network, independent, or Hallmark (Channel) movie production,” Stone said. “This is Paramount and it’s a big budget holiday action, family adventure type of movie.”
https://www.ladysmithchronicle.com/news/paramount-budgets-7m-for-sonic-the-hedgehog-movie-shoot-in-hero-town-ladysmith/
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No.2261
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.2262
>>2260
I still can't believe this film is gonna happen.
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No.2263
>>2260
>The movie’s plot is about a small town coming together to help the sheriff save Sonic
I will never stop asking just why.
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No.2264
>>2261
Have you ever gotten the feeling that Johnny does coke?
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No.2265
>>2264
Gotta keep that energy up somehow.
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No.2270
>>2265
S-Sonic wouldn't approve of that!
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No.2276
Cybrid101 from Tails' Channel has managed to speak with screenwriter Patrick Casey regarding Sonic's design in the Sonic the Hedgehog film.
>TC: Will Sonic look weird and freaky like in that fan film or will he look the same way he does in the CGI game cutscenes?
<Casey: Neither. Sonic will have a new design that's still Sonic but a little more realistic.
>TC: Will Sonic be the main focus of the movie?
<Casey: Sonic is the main character; that was very important to us.
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No.2277
>>2276
>Neither. Sonic will have a new design that's still Sonic but a little more realistic
I don't have enough reaction images for this.
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No.2287
Someone apparently leaked an old 2016 draft of the script from Forces.
Original script: https://pastebin.com/kcEWtVR2
Translated script: https://pastebin.com/vDubsVhN
The leaker also mentioned that apparently Ian Flynn had written a script himself but it was ultimately not used because this one had already started being recorded. This was denied by Ian afterwards, so take it as you will.
Apparently there are some notes on the script from some AW guy which might be Webber, mentioning how some things in the script were retarded, which ultimately fell on deaf years.
I think this also confirms (or at least supports) some other things that I don't remember if they were already confirmed or not (Forces being originally called Wars and Gadget being originally called Buddy, which were both mentioned in a previous leak in 2016).
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No.2288
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No.2289
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No.2291
>>2287
Well, fuck.
This is pretty interesting to read, especially shit like Sonic being scheduled for execution & Tails practically being suicidal.
Makes me really wonder about the full development story of this game.
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No.2292
>>2291
Just like with pretty much every Sonic game, I'm sure not everyone believes the same but everyone believes there's a lot that wasn't told about its development
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No.2295
Team Sonic Racing news:
Amy, Big & Chao's have been confirmed as Team Rose.
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No.2296
Amy Rose, Chao, and Big the Cat have all been confirmed as Team Rose for Team Sonic Racing.
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No.2297
Sonic Forces Original Soundtrack: The Vinyl Cutz comes out July 31, 2018 in Japan.
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No.2298
>>2296
Like, it's nice that Chao are back in some respect but am I the only one that thinks it's kind of weird that they're a part of Team Rose?
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No.2300
>>2297
As someone collecting vinyl, I am happy. Even if I'm not the biggest fan of Forces's soundtrack.
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No.2301
>>2300
Post pics of collection.
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No.2303
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No.2304
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No.2305
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No.2306
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No.2307
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No.2308
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No.2309
>>2303
This looks cool. Can I read this if I haven't read any of the previous issues?
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No.2310
>>2309
This is a fine starting point, but I'd recommend reading the previous 5 issues. 2, 4 & 5 especially were great.
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No.2311
>>2310
I actually read the first one now that I remember, and I wasn't impressed in the least. Were those any better? Did they tone down the thing with the rookies and Sonic? Where can I read them?
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No.2312
>>2311
#2, 4 & 5 were much, much better & you don't see much of the rookies now.
As for where to read them, you can go on readcomiconline.to
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No.2313
>>2296
Imagine all the Chao dialog.
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No.2314
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No.2315
apparently this genesis logo will be changed depending on what region you come from.
either Mega Drive or Genesis
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No.2317
Jim Carrey is in negotiations with Sega and Paramount Pictures to star in the Sonic the Hedgehog film as Robotnik.
https://deadline.com/2018/06/jim-carrey-sonic-the-hedgehog-villain-robotnik-1202419887/
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No.2318
>>2313
>inb4 Chao are the best characters because there is no dialog
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No.2319
>>2317
So who do you think will play Sonic? Are you ready to see a nigger play Shadow?
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No.2321
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No.2323
>get home
>spam is gone
feels good man.
>>2317
There were some doubts at one point about whether he was going to be portraying Eggman or just voicing him. Apparently it's the former. I can't think of how anyone could think this is even remotely okay.
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No.2330
They should just get a real hedgehog to portray Sonic in the movie.
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No.2331
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No.2363
Apparently this is a thing now. IDW 1000 pieces puzzle from the Hesse comic cover.
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No.2364
>>2363
Why didn't Archie really try to do merch?
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No.2365
>>2364
I'd be really surprised if they had any rights for that. I don't think Sega would have allowed them to do anything other than what they usually did.
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No.2371
Sonic the Hedgehog is attending San Diego Comic Con 2018 at Sonic the Hedgehog's Way Past Cool Panel on July 19 from 2-3 PM PST.
>Sonic The Hedgehog has raced back into comics, bringing old enemies and new friends along for the ride. IDW editors Joe Hughes and David Mariotte, artist Evan Stanley, Sega licensing specialist Michael Cisneros, director of product development Austin Keys, and head of Sonic team Takashi Iizuka discuss comics and upcoming games, make some surprise announcements, and more!
https://comiccon2018.sched.com/event/FQn5/sonic-the-hedgehogs-way-past-cool-panel?iframe=no&w=680&sidebar=no&bg=no
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No.2374
>>2371
>Iizuka
>in comic panel
>surprise announcement
>we're making a second comic
>it's centered exclusively on wisps
>you rike it?
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No.2414
>>2374
rike it? i rove it!
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No.2415
>>2323
this movie is going to bomb so hard. i still can't believe this is real and that it's being fucked up this hard
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No.2416
>>2415
Will it? I mean, no doubts it's going to be an abomination, but it's apparently going to have a few stars in its cast so…
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No.2417
>>2416
from the start this should have just been a full CGI movie from the bros who've been making Sonic's pre-rendered cutscenes
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No.2418
>>2417
I think we can all agree with that. It's even more infuriating when those guys are actually making the CGI part of the movie. It was so close to having a chance of being good, but they just had to go full retarded didn't they?
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No.2419
>>2418
at least we'll always have the opening to Unleashed.
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No.2421
>>2419
S-sonic leave that chao alone!
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No.2472
SHIT NIGGER, MANIA PLUS BROKE STREET DATE
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No.2479
This letter was apparently delivered to people living in the neighborhood where the Sonic movie is being filmed.
http://www.tssznews.com/2018/07/14/new-sonic-movie-logo-casino-night-alternative-title-discovered-hedgehog-films-inc-helping-with-production/
So apparently we get a logo and a title (Casino Night) for the movie, which may or may not change for the release.
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No.2484
>>2479
"Sonic the Hedgehog: Casino Night" is merely a working title. The actual title for the film is merely "Sonic", as shown in that letter and this article:
https://www.vancouverislandfreedaily.com/entertainment/scenes-for-sonic-the-hedgehog-movie-set-to-be-filmed-on-highway-19-next-fall/
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No.2486
>>2484
>actual title
I find it a bit hard to believe that's going to be the actual title as shown on theaters. It sounds really lacking.
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No.2494
A new variant cover for issue #7 by ABT has been revealed along with the main cover and a variant cover for issue #8 by Evan Stanley and Matt Herms. In addition, a variant cover for issue #10, the second issue in the Battle for Angel Island arc, by Nathalie Fourdraine has been revealed.
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No.2495
New hero Whisper the Wolf debuts in issue #8 with a brand-new variable Wispon!
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No.2496
A Team Sonic Racing prequel comic is coming this October, written by Caleb Goellner and illustrated by ABT. The plot has Sonic and friends racing to fight Eggman while actually racing on an "alien planet."
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No.2497
Pretty meh panel tbh. Nothing really surprising.
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No.2499
>>2496
>Caleb Goellner
Don't know the guy but at least we get more ABT art.
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No.2501
Q&A:
>"Why was this the right time for Team Sonic Racing?"
<"We wanted something different after traditional mainline releases like Forces and Mania."
>"Is Chao Garden ever considered for Modern Sonic games?"
<Iizuka loves Chao as it was his idea originally, he doesn't want to just halfheartedly thrown them in a game. It's possible in the future if the context is right.
>Will we see new characters in Team Sonic Racing?
<Iizuka says you might run into one in the Team Adventure mode.
>Will we see Mighty, Ray, or the Hooligans in any Modern Sonic games?
<Hard no. Maybe Classic Sonic games, though.
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No.2502
YouTube embed. Click thumbnail to play. A new clip of Team Sonic Racing has been revealed, showing Big racing in an ice stage.
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No.2504
Just to reiterate once more, the Hooligans (and any other Classic-exclusive characters) will not be in any Modern Sonic games or current IDW comics.
https://twitter.com/sonicstadium/status/1020065086646439936
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No.2506
Alan Denton (writer, creative consultant, and story editor for Sonic Boom) will be signing free Sonic Boom prints and giving away free goodies at the Maddox Productions booth (booth #3917) on July 21 from 12-1 PM PST.
https://twitter.com/AlanTheWriter/status/1019354513369526272
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No.2508
>>2501
Was Chao actually his idea?
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No.2511
>>2508
Yes. Iizuka was the director for both Adventure games.
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No.2512
>>2504
Well that's a bummer.
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No.2513
Shit, I have so much going on that I completely forgot about the panel, so thanks for posting these. Seems like it was for the best though, since… what was the surprise they were teasing again?
>>2494
I hate Fourdraine's art.
>>2496
>The plot has Sonic and friends racing to fight Eggman while actually racing on an "alien planet."
I wonder if this is going to make any sense.
>>2504
God dammit, Team Hooligan was pretty fucking cool in Archie. Why do they have to fuck everything up with retarded policies such as this hard separation between Classic and Modern universes which they completely forget about whenever it suits them anyway?
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No.2519
>>2513
> Why do they have to fuck everything up with retarded policies such as this hard separation between Classic and Modern universes which they completely forget about whenever it suits them anyway?
Probably to ensure that the comic only contains game relevant "main" characters and OCs, largely because the comics are just adverts for Sonic games. Ensuring that characters that have only appeared in games have major roles and comic OCs as side characters that are only comic relevant. It's probably to ensure some level of focus within the comic and not branch out too far into "forgotten" character territory, at least that's how I think Sega and or Sonic Team thinks of it.
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No.2524
>>2513
The big surprise was the reveal of Whisper's design, apparently.
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No.2529
>>2513
>I hate Fourdraine's art.
I like her artstyle and think it's cute but it's not very fitting for a comic book cover. I also hate how her version of Modern Sonic looks like Classic Sonic
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No.2573
James Marsden is getting ready to film the Sonic the Hedgehog movie as Officer Tom Wachowski after arriving in Vancouver, Canada.
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No.2574
With a Metascore of 90 on Nintendo Switch, Sonic Mania Plus is now the highest-rated Sonic game in 25 years, eclipsing every Sonic game in critical acclaim.
http://www.metacritic.com/game/switch/sonic-mania-plus
https://twitter.com/sonic_hedgehog/status/1021819651746029569
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No.2575
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No.2576
>>2574
Congrats Maniacs.
That's a cute porcupine right there.
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No.2577
>>2573
I'm sure this is going to go well.
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No.2593
Sumo Digital, the developers of the All-Stars series, is doing a presentation on the development of Team Sonic Racing at EGX 2018.
>Designers from Sumo Digital are to present the latest updates on Team Sonic Racing during a developer session at EGX 2018. Join Richard Acherki, Peter Harries and Ben Wilson from Sumo Digital’s Nottingham studio for a look under the hood of the highly anticipated kart racer. Combining the best elements of arcade and fast-paced competitive racing, the designers will show how they make the player feel part of a team, showcase key Team Actions and reveal their inspiration.
It takes place in Birmingham, England on September 21 at 4 AM BST, 8 PM PDT, 9 PM MDT, and 11 PM EDT.
https://www.twitch.tv/egx
https://www.egx.net/egx/news/find-out-the-latest-on-team-sonic-racing-at-egx-2018
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No.2594
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No.2595
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No.2596
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No.2597
>>2593
>It takes place in Birmingham, England on September 21 at 4 AM BST, 8 PM PDT, 9 PM MDT, and 11 PM EDT.
B-but that's two months from now!
>>2594
What if she stars as Amy?
>>2596
I find that thing pretty creepy.
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No.2623
>>2595
Meme merch will always be a mistake
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No.2624
>>2623
Tell that to meme man.
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No.2625
>>2623
Tell that to the thousand odd people who bought a fucking toaster.
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No.2626
The final logo for the Sonic the Hedgehog film has been revealed.
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No.2627
>>2626
Looks unimpressive, but nothing too bad.
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No.2628
>>2627
>>2626
Isn't it also the same one we already knew?
Does this mean the movie isn't going to have any kind of subtitle or something like that?
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No.2631
>>2628
It's just called "Sonic"
The working title was Sonic the Hedgehog: Casino Night.
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No.2632
>>2631
Yup. Can't help but wonder how Casino Night is gonna look if it actually shows up in the movie.
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No.2634
>>2631
I still think it's going to look awkward as hell if it's going to show in the billboards just as "Sonic".
>>2632
Maybe Casino Night is an analogy of the movie being a gamble and a cash grab.
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No.2636
>>2632
Maybe Tom is a gambler.
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No.2637
>>2636
Kek, that would be hilarious.
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No.2638
Is it just going to be Sonic and Eggman in this movie? You'd think they'd at least put in a few of his friends to make some extra autismbux off of this fanbase, but no.
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No.2645
>>2638
We don't really know yet. It wouldn't surprise me if it's just Sonic and Eggman, but it would be a waste.
At least we wouldn't have to see a Hollywood dumbed down Knuckles, though.
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No.2646
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No.2647
>>2638
It doesn't sound like Hollywood cares about Sonic, so they'll care much less about his friends. They probably think the less stuff from Sonic this has the better it'll do.
>>2646
So this is anon.
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No.2648
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No.2649
>>2646
Yes hello this is /fast/
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No.2654
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No.2655
>>2647
There are people working on the movie that have prior experience with Sonic.
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No.2656
>>2655
Are they in charge of who shows up in the movie, though?
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No.2657
>>2655
There are people from Marza too but as far as I know they are only on the CG side while the more general aspects of the movie are overseen by the studio that produces it, and with the news of Eggman being a live actor I don't think they give a crap about Sanic. This would also be in line with how Hollywood usually treats licensed properties.
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No.2667
Filming and production for the Sonic the Hedgehog movie has just begun today! Wish Sega, Paramount Pictures, and Blur Studios luck!
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No.2676
>>2667
What are the chances we could get some pictures of that?
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No.2745
>>2676
Here's one for you. The town the movie takes place in is called Green Hills!
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No.2747
>>2745
>Green Hill
We can't escape it.
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No.2748
>>2745
>green hills
>not green hill
one job.
But yes, keep the pics coming.
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No.2751
>>2748
I will when more come.
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No.2752
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No.2755
>>2745
I'm having a lot of trouble imagining Sonic the fucking Hedgehog showing up on a set so realistic without him looking out of place as hell.
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No.2761
>>2755
Sonic's always looked a bit out of place in the human world, but it will be moreso with actual humans this time.
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No.2762
>>2761
Yeah, maybe, but the generally cartoony art style of the games helped make him not clash with how everything else looked, unlike here. The options are for them to live with that, which would be awful, or change Sonic to not look so out of place, which would be awful. They should have come up with something that worked with the property that they were working with, not against it, but that would have required them to care in the first place.
tl;dr: everything is awful
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No.2763
>>2762
Yeah, it's gonna be hard to pull this off with any decency. I just hope it's not as bad as Sonic in that one fanfilm.
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No.2768
>>2762
>something that worked with the property that they were working with
Such as?
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No.2770
I don't have any new photos, but I do have some new locations for you guys. In addition to Ladysmith, the Sonic the Hedgehog movie is also being filmed at Vancouver, Coquitlam, Burnaby, and New York City.
https://604now.com/movies-filming-in-vancouver-july/
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No.2771
>>2770
Huh. Wonder what those locations are gonna be used for.
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No.2774
Team Sonic Racing is coming to iOS and Android from Sega Hardlight (Sonic Dash, Sonic Dash 2: Sonic Boom, Sonic Forces: Speed Battle) as Sonic Racing.
https://twitter.com/TailsChannel/status/1025081137880870912
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No.2778
>>2768
Such as a fully animated movie instead of a live action one.
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No.2779
>>2770
>New York City
Empire City is going to make an appearance in the movie?
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No.2830
>>2779
I can see them trying to make a reference from different eras of Sonic's history, so it's not too out of the equation.
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No.2831
>>2779
>>2830
Maybe Station Square?
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No.2833
>>2831
Hmm.
I suppose it's possible.
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No.2843
>>2831
I'm not that familiar with NY but I would think NY is much more densely populated than Station Square. Station Square was mostly short buildings if I remember correctly… with a fucking jungle a train station away, lol.
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No.2846
>>2843
Probably, but I still feel like they're more likely to reference Station Square than Empire City.
Though there's always the chance they may not reference any Sonic location for NY.
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No.2849
>>2846
I suppose it's possible, but after Green Hills, I kinda got a feeling that they're gonna make a reference to a stage for each location.
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No.2852
>>2846
I agree with both statements. I was just saying that first thing that comes to my mind in terms of stages when someone says NY is Empire City.
>>2849
What are the chances they try to make a reference and botch it?
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No.2862
>>2852
>What are the chances they try to make a reference and botch it
Oh, that's inevitable. It's just a question of what they fuck up.
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No.2975
Sega has formally announced their line-up for Gamescom 2018 from August 21-25.
>Team Sonic Racing, developed by award-winning studio Sumo Digital, is the ultimate arcade and fast-paced competitive style racing experience, featuring your favourite characters from across the Sonic universe. Visitors to the stand will have the opportunity to race on an all new track, Ice Mountain, and experience two brand-new playable teams.
<Creative Assembly’s Total War
>Three Kingdoms will also showcase never-seen-before content and consumers will get the chance to go hands-on with the game for the very first time. Players will witness an exclusive look at the exotic lands of ancient China in a campaign map flythrough before being thrust into the midst of a night-time ambush battle. Sun Jian’s army, led by Sun Ren and Sun Quan, must defend against waves of incoming heroes and warriors or choose to make a break for freedom.
>Football Manager 2019 will make its Gamescom debut this year as an official partner of the Bundesliga, with an activation that will put football fans in the firing line for questioning from renowned ESPN Football Journalist, Raphael Honigstein. After they’ve been grilled, they’ll get to line-up in front of a Football Manager themed step and repeat for an authentic Football Manager photo and leave with a Football Manager notebook. A must have for would-be managers! The game itself will not be playable.
>Valkyria Chronicles 4
>Fist of the North Star: Lost Paradise
>Persona 3 Dancing in the Moonlight and Persona 5 Dancing in the Starlight
http://www.gamasutra.com/view/pressreleases/323795/Football_Manager_2019_Makes_Gamescom_Debut_as_SEGA_Announces_Lineup_for_2018_Show.php
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No.2977
>>2975
>experience two brand-new playable teams
What if there's a Wisp team? I mean, there's a Chao team after all.
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No.2979
>>2977
That's a character, not a team.
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No.2987
YouTube embed. Click thumbnail to play. A brief look at Team Sonic Racing's mechanics.
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No.2988
Jim Carrey has officially been confirmed to play Dr. Robotnik in the Sonic the Hedgehog film.
>"It will be live-action," says Carrey about the character.
<How will the stand-up-of-a-thousand-faces create him?
>"Magic!" shouted Carrey to the TCA crowd, “mixed with desperation."
https://deadline.com/2018/08/jim-carrey-donald-trump-showtime-kidding-sonice-the-hedgehog-1202441345/
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No.2989
>>2988
>Magic mixed with desperation
Sounds…interesting, to say the least.
I imagine that Carrey will be the highlight of the film, if nothing else.
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No.2991
>>2988
This is going to be fucking awful.
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No.3025
New information has just been revealed for Super Smash Bros. Ultimate! Green Hill and Windy Hill are back once again, and the Sonic the Hedgehog series has 20 songs. In addition, we get a closer look at what Knuckles does.
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No.3026
>>3025
>20 Sonic themes
I wonder if they'll add something from Mania or Forces in.
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No.3027
>>3025
Shadow's an echo, isn't he?
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No.3028
>>2987
Is it just me or some of the lines sound like they are from different VAs (for the same characters)?
I hope they don't go full retard with the teamwork shit. God I hate when they do that and it sounds like they will yet again.
>>3025
>the Sonic the Hedgehog series has 20 songs
Not into Smash, how many did it have the last couple of times?
>>3026
>I wonder if they'll add something from Mania
Doubt it, they seem serious about separating the two franchises but who the hell knows at this point. They'll probably want to put stuff from Forces given that it's the last game and they seem stupidly proud of it for some reason.
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No.3030
>>3028
>Assuming all of the music from Smash 4 are coming back and none are from Brawl, that's 14 returning songs, with 6 new ones.
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No.3037
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No.3038
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No.3039
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No.3045
>>2987
/r/ing Big this is fine pic. Maybe have him with his car on fire.
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No.3055
Adam Pally (Iron Man 3) and Neal McDonough (Captain America: The First Avenger, Agent Carter) have signed on to star in the Sonic the Hedgehog film. Adam Pally plays a police officer in the Green Hills Police Department, while Neal McDonough's role is unknown as of yet.
We also have a new plot summary for the film:
>Tom is a small-town cop from South Dakota who ends up going on a road trip to San Francisco with Sonic the Hedgehog as they race against the evil Dr. Robotnik to recover Sonic’s rings.
http://collider.com/sonic-the-hedgehog-movie-adam-pally-neal-mcdonough/
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No.3059
>>3037
How did the rest of the fanbase react to this?
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No.3061
>>3059
I think a lot of people just aren't familiar with him, so there wasn't much of a reaction.
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No.3063
>>3061
Yeah, but I was expecting some sort of reaction or analysis doomsaying would have been fun too about them replacing Sonic's VA.
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No.3065
>>3063
Some people did think about Roger getting replaced, but I guess most dismissed it ever happening, given that he's probably too expensive.
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No.3342
Team Vector has just been announced for Team Sonic Racing, featuring Silver as Speed, Blaze as Technique, and Vector as Power!
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No.3345
Team Sonic Racing has also been nominated for two categories in the Gamescom 2018 Awards: Best Casual Game next to Life is Strange 2 and Persona 5: Dancing in Starlight, and Best Racing Game next to F1 2018 and Forza Horizon 4.
http://archive.is/lBtNH
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No.3346
Shenmue I & II has ceased its usage of Denuvo, possibly meaning that Sega is done putting Denuvo in their PC games.
https://steamdb.info/app/758330/history/
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No.3348
Some screenshots of Team Sonic Racing's Ice Mountain.
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No.3349
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No.3350
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No.3351
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No.3352
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No.3356
>>3348
>>3349
>>3350
>>3351
>>3352
It's probably just my general love of ice stages coming through, but I really like the look of this. It's not as graphically impressive as previous Sonic games, but I still like the look of it.
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No.3366
>>3346
>possibly meaning that Sega is done putting Denuvo in their PC games.
NO WAY
PLEASE MAKE IT TRUE
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No.3368
>>3348
>>3349
>>3350
>>3351
>>3352
… Do these look really empty and barren to anyone else?
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No.3374
>>3342
Vector is with Silver and Blaze? Why? Outside of Forces when has he even met them?
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No.3377
>>3374
I think they just made a mix of the most popular characters that they had left, no fucks given.
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No.3399
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No.3586
Team Sonic Racing has just won the award for Best Casual Game at the Gamescom 2018 Awards, beating both Life is Strange 2 and Persona 5: Dancing in Starlight.
https://twitter.com/SumoDigitalLtd/status/1031893795271368706
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No.3587
Team Sonic Racing is also available to play on the PlayStation 4 at Gamescom. Planet Wisp and Ice Mountain are selectable courses, and Team Sonic, Team Dark, Team Rose, and Team Vector are all in the game.
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No.3588
Brave Wave Production's Sonic Adventure, Sonic Adventure 2, and Panzer Dragoon Saga vinyls are available at Gamescom 2018 at the Black Screen Records booth in Hall 5.1 Booth C83.
https://twitter.com/BraveWaveMusic/status/1031792455123759104
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No.3628
>>3588
Has anyone tried these? Do they sound any different from the rest of the releases?
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No.3636
>>3628
Senoue mentions in an interview in the SA1 vinyl lyrics book that he brought in the original analog tapes and DAT masters to their studio for mastering and cutting. Dunno if it makes a big difference or not from the other releases.
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No.3651
>>3636
Well, not quite the answer I was looking for but that's interesting to know. How did he get those tapes? I would have thought they would have been Sega's property. I wonder if they've suffered any degradation. As far as I know, magnetic tapes degrade over time, and these are over 20 years old.
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No.3652
>>3651
I mean, he was the main composer and sound director for those games, I think. Plus he still works at SEGA/Wavemaster, I assume he has access to them.
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No.3653
>>3652
Given the way Sega handled things back then you can't blame me for thinking they might have been destroyed or sold to some sketchy insurance company or something.
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No.3663
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No.3673
>>3653
I wonder if Jun himself kept them.
>>3663
Man, I don't know what to make of TSR's dialog
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No.3674
>>3663
I sure hope I can turn dialogue off or this shit is going to be unbearable.
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No.3678
>>3674
They gotta be smart enough to include the option or at least a voice audio slider.
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No.3692
>>3674
After Boom I have no idea how they can trip yet again on the same stone.
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No.3696
New info about Team Sonic Racing has come out. First, the exact configuration of Team Vector. While Vector is Power as always, Blaze is Speed and Silver is Technique. Team Sonic Racing's story will be told in Rush/Colors DS/Generations 3DS-like sections of static dialogue with models on top. In addition, we've also found about, Dodonpa, a mysterious tanuki who is the focus of Team Sonic Racing.
>Who is Dodonpa?
>Dodonpa is the central character of the story and is the enigmatic host organizing the race of this work. He is a short chubby tank and his ride resembles an Egg Mobile. It seems that he has sent an Grand Prix race invite to Sonic and friends seeking racers, but for what purpose is a mystery. Dodonpa gives a warm impression from his appearance and speech mannerism, His identity is hidden… Please enjoy the final product.
We also have confirmation that Ice Mountain plays a Cool Edge remix, meaning that the track is in Holoska from Sonic Unleashed.
http://greenyvertekins.tumblr.com/post/177277548279/my-translation-of-the-paragraph-under-dodonpa
https://twitter.com/SonicWindBlue/status/1032184590490853376
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No.3697
>>3696
>Spagonia track
>Cool Edge remix
Little more Unleashed love, wonder if SEGA is listening to the fans who have been pushing for Unleashed lately.
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No.3698
New pictures have come out of Market Street, a course that takes place in Spagonia from Sonic Unleashed.
(1/2)
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No.3699
>>3697
Still hoping we'll one day get Unleashed ported to PC.
But I am at least looking forward to these remixses, even if the game is looking a tad lackluster.
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No.3700
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No.3702
>>3699
I'm really hoping for a port one day too. The RPCS3 emulator also seems to be making some steady improvements with Unleashed, if SEGA doesn't do it, we should eventually be able to play it with that.
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No.3705
>>3702
Oh yeah, I heard something about that.
What's the latest progress on it?
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No.3707
>>3696
>tanuki
Damn, I thought he was a cheetah or some other similar feline.
>>3698
>>3696
I'm not going to complain about them revisiting Unleashed but it is weird that they're redoing past stages yet again. I can imagine the rest of the fanbase throwing a fit over this. From the pics the similarities between the original stage and this one seem much more shallow than I'd like, unfortunately.
>>3699
Did you see the Unleashed port "hoax" over twitter?
I'm not sure how well an Unleashed port would fare, but I'd definitely like to give it a play on PC.
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No.3708
>>3707
>"hoax"
>""
Anon, that was a parody account. You're delusional if you think Aaron made a parody account himself just to 4th-dimensionally tease us with an Unleashed PC port.
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No.3711
>>3708
That's not what I meant with the quotes, calm down, lol. I mean to say it wasn't quite a hoax since people just took the bait from a fake account.
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No.3712
>>3707
>Did you see the Unleashed port "hoax" over twitter?
Heh, reminds me of how someone today tried to pull a similar hoax with Jet (of all fucking characters) being pre-order DLC for TSR.
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No.3713
>>3712
I remember hearing that rumor a few days ago somewhere but as far as I remember it was left as "more information coming" or something like that. I did think it was weird as fuck.
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No.3714
YouTube embed. Click thumbnail to play. >>3705
Latest video they put up.
A look at forum posts says there's still a good amount of issues and performance is still struggling, so it's not really playable yet.
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No.3716
>>3712
Jet's not really an odd choice. It's a racing game based around teams and Jet has one. Honestly, I'm a little shocked they most likely aren't part of it, the Riders series is likely dead for good so it would make sense to transfer them over into another racing game.
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No.3718
>>3714
HOLY FUCK NO WAY
Not that anon but I didn't even ask because I never imagined it could have come this far! Holy shit the last time I checked out the project there were specific builds for particular games and you had all sorts of graphical glitches so if I would have had to bet I would have said they would barely get other games to boot today but look at that! Is it 60fps what I'm seeing when it ruins fluid? Motherfucker you got me so excited.
So now for the reality check… I'm going to have to fork like $1000 on a processor to run this decently aren't I?
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No.3725
>>3718
It's apparently rendering at 4K too.
>So now for the reality check… I'm going to have to fork like $1000 on a processor to run this decently aren't I?
I have no clue. I haven't done too much research about it outside of their little update videos nor given it a shot myself yet.
Regardless, it's still very promising and nice to see them able to make a good bit of progress this fast.
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No.3726
YouTube embed. Click thumbnail to play. Even more information on Team Sonic Racing has come with IGN's interview with Derek Littlewood, the design director of the game.
>What made you and your team want to focus making a racing game around [the Team] mechanic?
<When we started doing it, obviously the idea of a cooperative racing game was not really a thing. These days, it almost feels like its becoming a genre of its own. The initial idea came from Iizuka-san at Sega, who's the head of all things Sonic at Sega. He had an idea that he wanted to explore. He wanted the ability to play a racing game with his children; they're not as good at games as he is, and he wanted to have a racing game where he could still have a positive experience with them.
<I understand that; playing games with people who don't spend their lives playing games like we do. It's nice to be able to play games with them and still be able to have fun with them. And when you play Team Sonic Racing, you can play the game together, play as a team, and win as a team, so it becomes a really positive experience for you.
>Are the characters' teams pre-selected, or does everybody get to choose their own character?
<We have a range of different modes in the game. In the Team Adventure mode, which is a succession of different types of events, races, and challenges with a light story wrapped around it, the teams are set, because the story is about those teams.
<In all other modes, in particular when you play online, you can select whichever character you want and you can mix and match teams however you want. So, if you want a team of all the hedgehogs, then you can have Sonic, Shadow, and Silver. You can also have all the same character, so if you want a team that is Big three times, then you can have a team entirely of Bigs.
>What kind of cooperative mechanisms can we find in this game?
<There's a range of Team Actions that you can perform. One of them is a Slingshot. You'll see teammates will leave a yellow trail behind them. If you sit in that for a little bit, you can charge up a boost and use that to get the edge on the opposition.
<There's a move called Skim Boost; you play these sorts of games, you get spun out by an item, you're sat there waiting to speed back up, and it's a bit frustrating. In this game, if a teammate skims past you, they can catapult you back into speed and get you back into the action.
<You can also swap items with each other, so if you've got an item and you're at the front of the pack, but you notice you've got a teammate back in 12th really struggling, you can pass them an item and when you pass it to them, it transforms into something more powerful. There's lots of opportunities for looking out for ways to help your teammate, and it doesn't matter where they are on the track; regardless of their position on the track, there's always something team-based you can do to help them out.
>Can your teammate just take your item? Is it like an item bank for your whole team, or is it something where you give them your item?
<You have to offer and they have to request it. I can see you'd be a bit frustrated if people kept swiping your items from you.
>What kind of items can we expect?
<We've based the items in the game all around the Wisps from the Sonic games. Many of them will be familiar from previous Sonic games; the Blue Cube, the Orange Rocket, the Crimson Eagle (which is a homing rocket), the Black Bomb, and a few of the more-powerful ones like the Gray Quake and Ivory Lightning.
<We've also got a little easter-eggy item in there for Sonic fans which actually isn't a Wisp but is the Invincibility item. It pops up every so often and in certain tracks, there's certain high-skill areas you can get to where you can get the Invincibility pick-up. We're also introducing new Wisps to the Sonic universe as well, which has been quite exciting; we've been working with Sonic Team in Japan to get approval for the concepts of those, so that's been an exciting thing to do, as well.
Interview starts @4:42:53
(1/2)
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No.3727
>>3726
>Are all the maps adaptations of Sonic levels that we've seen before?
<The game has 21 tracks in it, in total, and that's split into 7 Zones, and the Zones are picked from games throughout Sonic history, so we do go way back. I think the earliest is probably some tracks from Sonic 3, but we've gotten through Sonic's history. The locations are new, but they're all based on these classic Sonic locations, and again, for the fans, there's some easter eggs in there and nice things that I think they'll be discovering after we launch.
<Something we found coming to making a pure Sonic game generally is that there's just so much history there; there's so much to be explored and so much for us to understand as well, about what things are appropriate in the Sonic universe and what things aren't. It's very much a true Sonic game.
>I'm noticing on the left side, there's no real ranking; the teams are ranked together. How does that work?
<At the end of the race, you get scores for individual positions. That is totaled up for your team, and the team with the highest score wins. Those rankings at the side are representing the real-time updates to those rankings. Basically, the way to win the game is to make sure that everyone on your team finishes in as high a position as possible. You can play it like a lone wolf and go off and try to finish first, but if you're not helping your teammates, then they're struggling to finish. You're not gonna win as a team. So what you have to do is you have to be using actions in the game to help your teammates constantly to help them finish in as high a position as possible.
>When you're choosing your character, is the kart part of the character, or do you also choose a kart?
<Yes, the kart is part of the character. We haven't gone deep on how this works yet, since we're saving this for a future date, but we do have a customization system in the game that allows you to customize both the performance of your vehicle and the appearance of it. There's hundreds of thousands of combinations of these, and it allows you to really fine-tune your character. I'm a Tails player; I love playing as Tails. I like to customize him with slightly better speed and things like that to give me the edge in races, but yes, there's lots and lots of room for fine-tuning your particular performance and the appearance of your car. We've had people ask where's the transformation from the previous game, and we don't have the transformation system anymore, but what we have is the customization system, which, I think when you start getting into it, has at least as much depth as that, if not more.
(2/3)
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No.3728
>>3726
>>3727
>You mentioned earlier about playing games with people who are much better than you and not really having a very good time. Since it is a team game, is there anything in here to accommodate maybe playing a racer with somebody who isn't as good and help them still have fun?
<The Team Adventure mode is like a training experience, there's tutorials that run through it, and over the course of the Team Adventure mode, you go from having races that are just 3v3 to races up to the full 12-racer experience. You can play through that Team Adventure mode with up to 3 players in split-screen, and as a result, you can take these sort of people through that training experience and be there with them, helping them to learn the rules of the game. When those guys have been through it, you can take those experiences online and you can actually mix split-screen play with online play in the game, and that for me is the best way to play it; you and two friends sat on the sofa playing split-screen playing against players across the world. That's the best of it for me.
>Does each character handle the same or differently Are some characters maybe slower but can go through grass, for example.
<We have 3 types of characters in the game: there's Speed-type characters (Sonic and Shadow) who have the highest top speed, they're a little heavier with the handling, and their acceleration isn't as good; there's Technique characters who have higher acceleration and are more nimble; and then there's Power characters like Knuckles and Omega who are the bruisers of the pack. They can bash their way through the racers, but they're quite slow to get going. Each of those types of characters also have their own special ability in a race: Power characters can blast through hazards without suffering a penalty to their speed; there's certain tracks where these are set up so they can even bash through walls to find special routes. Technique characters can go across grass; you don't lose any speed when you're passing across that as a Technique character. And when you do a drift with Speed characters, if you do up to a level 2 drift, you get a Radial Burst which knocks projectiles out of the sky. So if you're drifting and you've got a Rocket coming in, you do a Radial Burst and it knocks it out. So they have not only their own handling but also their own abilities, which means that every single track has a different optimal route for a different character.
(3/3)
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No.3729
>>3727
Only 7 zones? That feels a bit low.
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No.3730
>>3726
I can't wait for everyone to only ever use an all Knuckles team online
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No.3733
>>3726
>>3727
This game had Iizuka written all over it but it's still nice to have confirmation. I wish instead of designing things based on his need and his wants, he would be able to get his head out of his ass and see what the customers wants.
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No.3774
>>3728
>you can actually mix split-screen play with online play in the game, and that for me is the best way to play it; you and two friends sat on the sofa playing split-screen playing against players across the world.
that actually sounds pretty fun
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No.3778
>>3730
>Team of 3 best boys
I'd be for it, tbh.
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No.3779
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No.3780
>>3700
>Chao in Space 3D
I like that this joke is still going on.
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No.3781
>>3779
Knuckles, Knuckles & Knuckles of course.
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No.3787
>>3700
I want a Shadow giant balloon.
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No.3791
>>3787
What would you do with it?
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No.3798
>>3696
Some more info from Famitsu:
>Experience the Adventure as a Team
<In “Team Adventure” mode, you’ll play through an original story centered around characters from the Sonic universe. To progress through Team Adventure mode, the player will have to clear various stages such as the last-man-standing Survival Race and the Ring Challenge, in which players will race to collect rings. Progressing through the story will also unlock new playable characters and customizable parts for the player’s vehicle!
>Producer’s Comment: What Kind of Mode Is It?
<Team Adventure is a simple story mode in which you progress the story through racing. The world map is separated into chapters, and by clearing Challenge Missions such as Survival Race, Ring Challenge, Grand Prix, and regular Team Races one by one, you can progress through the story. You can change the difficulty level, too, so it’s perfectly suited for beginners to practice as well!
>A New Team Reveals Itself: Team Rose!
<A trio whose cuteness is only matched by their cars! Big the Cat makes a long-awaited reappearance in his Froggy buggy! (with a fishing rod attached to the back)
<Members: Amy (Speed), Chao (Technique), Big (Power)
>Mysteries Abound!
>Producer’s Comment: How Much Content is There?
<I can’t really say exactly how much content there is, but I think it’ll take a bit of time to reach the ending. Even after reaching the ending, though, there are special clear conditions for each stage’s challenge. In each stage there are a set number of stars the player can collect by satisfying those conditions – I’d imagine that completely clearing every stage might take a while!
>Dodonpa Appears on the Scene!
>Producer’s Comment: Who is this Dodonpa?
<Dodonpa is a central character in the game’s story; he’s the mysterious sponsor behind the Grand Prix. At first glance, he appears to be a funny-looking, chubby tanuki riding around in what looks like the Egg Mobile! He sent letters inviting Sonic and the others to his Grand Prix hoping to have them on as racers, but his intentions are an absolute mystery. Dodonpa seems like nothing more than a gentle, chatty person – but could that be a façade masking his true personality… I hope you’re looking forward to finding out!
>A New Team Reveals Itself: Team Vector!
<Drawn in by the promise of a large sum of prize money, Vector decided to participate after inviting along his two teammates. Silver’s car’s futuristic aesthetic is pretty awesome-looking!
<Members: Blaze (Speed), Silver (Technique), Vector (Power)
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No.3800
>>3791
Brag on the internet about it.
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No.3801
>>3798
>Progressing through the story will also unlock new playable characters
Interesting. I wonder if this means there are more than 15 characters or you just unlock those 15 by playing through the story.
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No.3815
I wish we got merch like this in the West.
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No.3821
>>3815
That looks lovely. The Amy stamp especially is cute
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No.3824
>>3815
Damn, those are so cute. Why do these make me happy if I would have absolutely no use for them?
But I agree, wish the west got fresh ideas like these for a change.
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No.3855
>>3824
It's so cute & full of life. Damn shame the West can't get this kind of merch.
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No.3862
>>3855
The funniest thing is, this is the same art they've been using since what, SA2?
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No.3863
>>3862
It has been used SO much over the years and it's still being used today, I have no idea why they've never produced more like it.
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No.3979
>>3863
The main thing that bugs me is that they don't make ones for the newer characters.
Why haven't we gotten new art in that style for Infinite, or Sticks?
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No.3981
>>3979
Have they done anything with Infinite at all since Forces released?
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No.3993
>>3981
So far, nah. Outside of some merch, it's like SEGA stopped giving a shit about him.
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No.3998
>>3979
Because they suck
>>3981
Has Sega done anything at all since Forces released? Mania Plus doesn't count.
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No.3999
>>3998
Renders, promotions, and supervision for Team Racing.
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No.4000
>>3999
>Renders
That's Sumo.
>promotions
Okay, I might give you that.
>supervision for Team Racing.
>Sega
>supervision
Anon pls.
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No.4001
YouTube embed. Click thumbnail to play. Streets of Rage 4 has just been announced!
Featuring hand-drawn visuals from the team behind 2017’s gorgeous Wonder Boy: The Dragon’s Trap remake, Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, a fresh story and a gauntlet of dangerous stages with a serious crime problem.
https://www.streets4rage.com
http://www.lizardcube.com/presskit/StreetsofRage4/
https://www.facebook.com/StreetsofRage4
https://twitter.com/Dotemu
https://twitter.com/lizardcube
https://twitter.com/Guard_Crush
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No.4002
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No.4003
>>4001
Holy shit, fucking finally Sega! I'll watch the video and read more when I get home, but this could be great.
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No.4056
Battle for Angel Island Part 3 variant cover by Nathalie Fourdraine.
https://www.youtube.com/watch?v=NNNJsd3q9oM
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No.4074
>>4056
Fucking sweet cover
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No.4077
New information on the Sonic film has come out over the past few days. First, the movie will feature a campfire scene filmed from August 30-31 near Camp Howdy in the Village of Belcarra, Canada. We also have photos of miscellaneous scenes being filmed around Vancouver and a weird object present in the filming of one or more scenes (it's the black and white triangle tent ship thing).
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No.4078
One last thing: despite rumors from 4chan, Dr. Robotnik will, in fact, have a mustache in the film.
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No.4080
>>4078
I thought the concern was that he'd have hair?
Either way, I can't wait to see Jim Carrey in a full-on Eggman costume
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No.4081
>>4080
That was a concern, but it was never established that his haircut was a part of Robotnik's design, and seeing how a drawing by the film's storyboard artist featured Robotnik being bald (and wearing a mustache), I don't think we'll have to worry about them changing his design too much.
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No.4083
>>4078
Why would anyone care about this when he's already confirmed a human?
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No.4087
>>4081
Well, that pic is pretty solid.
Hopefully Jim looks as good in the actual movie.
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No.4106
Despite the film moving to the Internet, Ralph Breaks the Internet will still feature Sonic the Hedgehog in some capacity.
https://twitter.com/_rich_moore/status/1034671539910672384
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No.4115
>>4106
Roger Craig Smith said he'd be in a movie. Maybe he meant that assuming Sonic has a speaking role again.
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No.4116
>>4115
I imagine he'll get another speaking role again.
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No.4135
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No.4188
>>4135
I guess there's another bigger movie releasing the week of the 15th
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No.4189
>>4188
IIRC the new James Bond film comes out around the same time as this film anyways.
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No.4190
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No.4191
>>4189
>>4190
I imagine it still would have had a limited effect because of the different target audiences.
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No.4193
>>4190
Which /sthg/?
Also thanks for the clarification.
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No.4201
>>4193
The one on 4chan. Those dumbasses honestly believe that Paramount is so stupid that they'd intentionally release the Sonic film right next to the 25th James Bond film when they're actually stealing its spot in order to get sightly more holiday sales.
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No.4242
Team Sonic Racing will be playable at Tokyo Game Show 2018 from September 20-23 and open to the public on September 22. In addition, two events by Sega will be held on both September 21 and 22.
>September 21
Series producer/head of Sonic Team Takashi Iizuka and Team Sonic Racing director Shunsuke Kawaharazuka play a Team Sonic Racing demo live at 4-4:30 am on September 21 BST, and on September 20 at 8-8:30 PM PDT, 9-9:30 PM MDT, 10-10:30 PM CDT, and 11-11:30 PM EDT.
>September 22
Takashi Iizuka and TSR's lead composer Jun Senoue talk about Team Sonic Racing on September 22 at 8:20-8:50 AM BST, 12:20-12:50 AM PDT, 1:20-1:50 AM MDT, 2:20-2:50 AM CDT, and 3:20-3:50 AM EDT. At/near the end of the show, Jun Senoue will perform a mini-concert live.
http://sonic.sega.jp/SonicChannel/topics/event/20180831_001694/
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No.4245
>>4242
Wonder if we'll see the final team.
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No.4251
>>4242
It'd be cool if there was a mode to race with one car and several characters.
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No.4325
>>4242
I wonder what the last team members are gonna be if it's Team Eggman.
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No.4393
Thread reached bump limit. New thread at >>4385
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