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File: dd0776098929821⋯.jpg (89.51 KB,670x1192,335:596,mystic_mobius_2___of_summo….jpg)

 No.19114 [View All]

Welcome to the Sonic the Hedgehog General! Here we discuss all things Sonic!

/sthg/ #34 - Mystic Mog Edition

>Sonic News<

Mario & Sonic at the Olympic Games: Tokyo 2020 is out now on Nintendo Switch!

Sonic The Hedgehog: The Movie set to release on February 14

IDW Sonic Issue #25 delayed to February 5th

Early screenings for the movie to begin on February 8th:

https://advancescreenings.com/movie/sonic_the_hedgehog

Sonic the Hedgehog 2 Special Remix - Under Ground Zone By Tee Lopes and Jun Senoue

https://www.youtube.com/watch?v=0DLJnh84c3U

Chao In Space Animation Released

https://www.youtube.com/watch?v=69zTLvF8ajc

Sonic X Season 3 to finally air in Japan:

http://www.tssznews.com/2019/11/13/sonic-xs-metarex-saga-to-finally-air-in-japan/

Sega Animation director hints at more game tie-in shorts

https://twitter.com/TailsChannel/status/1187131938936623106?s=20

New IDW Sonic mini-series confirmed after Tangle & Whisper is finished.

http://www.tssznews.com/2019/10/04/idw-publishing-20-years-and-beyond-panel-news/

IDW Sonic Annual 2020 Covers revealed

https://www.previewsworld.com/Catalog/JAN200720

New Sonic Movie trailer, intl. version including more footage

https://youtu.be/szby7ZHLnkA

https://youtu.be/HndtTDvr-iE

>General Interest Links<

General link compilation

https://pastebin.com/iu99Tb2s

/sthg/ booru

http://sthg.booru.org

/sthg/ cytube

https://cytu.be/r/sthg

IDW Comics

https://mega.nz/#F!65oBCaoQ!8lkn8JebzaZensDJbLxDeg

Previous Zone: >>18561

549 postsand285 image repliesomitted. Click reply to view. ____________________________
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 No.19716

Morning /fast/!

In good news, I'll storytime IDW #25 in just a few minutes

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 No.19726

>>19716

Here's the storytime: >>19717

Would've finished it earlier, but the fucking site was messing up on me

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 No.19727

>>19726

Thanks anon!

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 No.19728

File: fc8279df7d9efca⋯.gif (Spoiler Image,2.28 MB,418x474,209:237,1581548869325.gif)

File: 7d7c3d81ef69818⋯.gif (Spoiler Image,220.89 KB,205x210,41:42,3b0d59ad6f0116513264abdf5e….gif)

Hey /fast/

Dance time. Also movie spoilers if you don't want to look.

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 No.19729

>>19728

That pixel Sonic is really good but shame they forgot his shoe buckles

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 No.19730

>>19728

I really hate that hedgehog

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 No.19732

>>19710

>>19709

I agree that the level design is not so good up above but I actually liked what I saw on land. Also agree about the air dash, definitely needs to be improved specially if the idea is to use it repeatedly.

>vine tracks that suddenly have holes in them with no time to react unless you've memorized them

What's the difference with every other endless pit or hole in 2D Sonic?

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 No.19734

File: 028e3be3357da7a⋯.jpg (156.85 KB,1024x768,4:3,storytiems2.jpg)

>>19726

Thanks for the storytime anon!

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 No.19738

File: e3c68e6c8e2056f⋯.jpg (2.68 MB,2091x1875,697:625,1491790141463.jpg)

Mean to post >>19735 here instead of the other thread.

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 No.19746

>>19738

I wouldn't say nervous about the movie itself, tbh. At most, it seems like it's gonna be a harmless kids film with an added novelty of seeing Sonic on the big screen.

The only concern I may have is how SEGA will capitalize on the momentum this movie could give the series

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 No.19747

YouTube embed. Click thumbnail to play.

March Sonic Channel wallpaper hint!

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 No.19748

https://twitter.com/sonic20th/status/1228144328696004610?s=20

>Translated from Japanese by

While waiting for Sonic to go on an adventure, Emmy is eager to make sweets on the second floor of a bakery in Spagonia. Chocolate bar made with heart will surely taste wonderful. Did the tip help you …?

Today is Valentine's Day. I hope you all have a sweet day ★ [Channel staff]

#Amy#Chip#Big

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 No.19749

File: dd9cc85f1ab66fd⋯.jpg (193.84 KB,1440x810,16:9,EQjoj8pUcAAKs6l.jpg)

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 No.19750

File: 5afb45a14a22d18⋯.jpg (79.67 KB,400x715,80:143,1501962726082.jpg)

Did they put some more gas into the server yet?

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 No.19751

>>19747

>>19749

So I guess Amy will be the Sonic Channel character this month. Very lovely art, tbh

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 No.19752

>>19751

Indeed! I'd love to know who's the artist for these.

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 No.19753

>>19751

Fitting for Velentine’s Day. Will the new thread be based on that theme or the movie?

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 No.19755

>>19732

I'd say either one would work, but a Sonic movie themed thread would probably be more fitting.

Also, this is a thing now: https://twitter.com/sonicjpnews/status/1228318320094568448?s=21

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 No.19756

>>19753

I'd prefer Valentine's day themed but I'd be lying if I said the movie is not tglhe biggest event.

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 No.19757

File: ef706f786e16986⋯.jpg (31.76 KB,219x333,73:111,1415408233115.jpg)

new thread when

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 No.19758

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 No.19759

File: 9b406091089713a⋯.jpg (59.38 KB,640x480,4:3,I'mokaywiththis.jpg)

>>19755

That's going to be sweet! I'm kind of excited, I love everything about JP Sonic. I'm happy the JP side is starting to ramp up their social media presence since it allows for a nice flow of cool stuff like the UhSuhLah pics from the Marza account and the new pictures we've been getting from Sonic's account and this new livestream too!

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 No.19760

File: ba1ab2a1e3b0c54⋯.webm (13.29 MB,1280x720,16:9,cutscene.webm)

The cutscenes in Forces actually look pretty good. I never liked how they looked in Generations.

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 No.19761

>>19760

Generations only had 3 cutscenes.

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 No.19762

>>19761

Its a lot more than 3, i don't know what game you played but generations had cutscenes all over the place.

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 No.19763

File: 0c1200726fe8c2c⋯.jpg (362.28 KB,2547x1282,2547:1282,1554907221129.jpg)

Good morning fast!

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 No.19764

YouTube embed. Click thumbnail to play.

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 No.19765

>>19763

Good afternoon, anon!

So has anyone here gone to see the Sonic Movie, yet?

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 No.19766

>>19763

Morning anon. Damn, that's a nice render. If it wasn't kind of blurry I would have thought it was real.

>>19765

I haven't but if you want to post about it I don't mind.

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 No.19767

File: 6258b721413fb49⋯.png (522.98 KB,500x1000,1:2,illegal repost.png)

cream is cute

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 No.19768

>>19760

>I never liked how they looked in Generations.

It helps that in Forces, they aren't just in empty white space or generic Windows XP field.

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 No.19769

File: bb3f85824c29633⋯.png (417.85 KB,690x770,69:77,65c3f9f2gy1gbx3gxvudkj20u0….png)

File: 4e0ef9a86bf78d2⋯.png (388.85 KB,690x535,138:107,65c3f9f2gy1gbx3gy8mlsj212p….png)

File: 507d4a8243f9e68⋯.jpg (228.17 KB,2048x956,512:239,EQ0hegbUYAI9HTJ.jpg)

Sonic movie concept art!

New thread tomorrow

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 No.19771

File: 41caea9526dd479⋯.png (103.6 KB,610x794,305:397,rj.png)

>>19769

raptor jesus?

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 No.19772

File: 26f9cfde61f1d3d⋯.gif (140.96 KB,540x540,1:1,499c4204-7838-47e1-b631-98….gif)

>>19765

I just came back from watching it.

I have to admit that I had low expectations, but I came out more than satisfied with it. I think it has some pacing problems, and there's so many things that could have been expanded much more, but besides that it was a fun experience, and I'm glad I went to see it on the theater.

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 No.19773

>>19771

Apparently, this was supposed to be a villain in the movie that got scrapped.

Why? I dunno, other than the fact that maybe studio changing caused some things in he film to get dropped.

>>19772

Glad to hear you liked it, anon!

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 No.19774

File: 52cda3876aa90f4⋯.jpg (610.48 KB,2531x1264,2531:1264,1554907094502.jpg)

File: 7a7f072d116d4a2⋯.jpg (512.97 KB,2540x1295,508:259,1554906963488.jpg)

File: 850db53ad8f812c⋯.jpg (493.52 KB,2542x1247,2542:1247,1554906839455.jpg)

>>19766

I don't remember where I got these from, but yeah, they look nice.

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 No.19775

File: 0493ffc6a660759⋯.webm (14.82 MB,1280x720,16:9,sunset.webm)

Played Sunset Heights yesterday, it brought me back to when we first saw this stage in SXSW years ago. It was kinda sad, that point was when I finally accepted that Forces was not going to deliver. Between the speed and how much is going on the screen the webm comes out awful and eats through the whole filesize, lol. Sonic's air control is so weird in this game, Modern controls way too loosely and Classic is too unpredictable because of the opposite basically, he stops too fast so you can't calculate well where he's going to land. Similar experience to what someone else had recently I think.

>>19760

On the other hand, these micro cutscenes that last only a handful of seconds and sometimes cut out to a completely different locations or continue in the chat screen are annoying and feel cheap as hell.

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 No.19776

>>19774

From the filename it looks like halfchan.

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 No.19777

File: 94365ff2d10c987⋯.png (509.29 KB,500x1000,1:2,illegal edit.png)

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 No.19778

YouTube embed. Click thumbnail to play.

So this is a thing

>>19774

Those are some great renders

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 No.19779

>>19778

very impressive for a fan game. It's good to see people putting actual full levels out instead of just engines with one single test environment. And they even did cutscenes with voice acting. It's a lot of effort

Still, that camera needs a lot of work. And there are a lot of sections where Sonic's movement just looks awkward like when he's running on walls or making turns while running without boosting. It's still a really great start though. I hope it continues to get polished

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 No.19780

>>19779

Yeah. Personally I'd put some of the mess-ups down to the Sonic Infinity Engine being unfinished but I'll give credit to the guy for working around some of the problems.

Between this, Sonic Islands & that Sonic Adventure Chronicles fangame, there's some real cool stuff coming down the pipeline for 3D Sonic fangames.

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 No.19781

https://pastebin.com/itvTaqPv

Okay so for some dumb reason, this site isn't allowing me to make the thread rn.

So if an anon luckier than me can do it, here's the updated OP I was planning on using. You can add anything I might be missing

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 No.19782

>>19778

I'm always happy to see fangames pop up and it seems like a lot of work went into this one but the intro though impressive feels like it's missing a bit of quality assurance and the level seems to be designed in a way that's makes it impossible to keep your motion which doesn't look very fun. Also the camera doesn't look very good.

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 No.19783

>>19778

Gameplay looks decent enough, and the amount of work that went into it is obviously impressive, but a lot of the level design from the second act looks very much like it's going for big without thinking about how it plays. There's a lot of big empty spaces of nothing except a trail of rings you're seemingly expected to light dash to speed through the big nothing. It also lacks a lot of player direction, and I had a hard time seeing where exactly the player was expected to go.

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 No.19784

>>19775

>Similar experience to what someone else had recently I think.

Present. Yeah like I said, it's baffling how when he moves through the air in 2D it somehow is both better than classic Sonic but also too loose for those small platforms in 2D sections. Plus something else I found out while playing this, if you let go of your analog stick he stops on a dime… But if you direct his movement it carries? It's fucking offputing.

Forces biggest issue for me is not the tone, it's the gameplay, how it just feels like it's a hodgepodge of ever type of Sonic gameplay in all of his eras fighting for dominance at the same time.

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 No.19786

File: 5d8a9e32e7dc2a7⋯.png (148.06 KB,658x600,329:300,1475e2dbf66670e8b26debfb01….png)

>>19769

raptor jesus doesn't look anything like the sonics.

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 No.19788

>>19778

One of these days a 3D fangame's gonna come out and knock it out of the park, putting Sonic Team to shame. I just know it.

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 No.19790

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 No.19794

>>19790

thanks for baking!

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