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File: a3fa1864df3662a⋯.jpg (1.82 KB,125x71,125:71,1491403660628s.jpg)

 No.309774 [Last50 Posts]

The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu

https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu

https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu

https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4

>Call of Cthulhu 7e

https://www.sendspace.com/file/8gje9p

Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

____________________________
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 No.309803

File: d38fa15be11cb30⋯.jpg (153.34 KB,493x353,493:353,d38fa15be11cb300cd009e6743….jpg)

>>309774

Im interested, lets gets some stuff going.

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 No.309882

File: 9b41e6697a6b1e1⋯.webm (5.91 MB,640x360,16:9,The_Gate_WIP_7_10_09ct.webm)

Let's get this show on the road.

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 No.309884

YouTube embed. Click thumbnail to play.

>>309882

A cryptozoologist talks about her encounters with skinwalkers.

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 No.309886

File: 37ce846fdebaa9a⋯.webm (11.66 MB,1280x720,16:9,entry 4.webm)

>>309884

Don't take your eyes off the road.

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 No.309888

>>309882

Yeah, that's how I look when I get to go home after working overtime.

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 No.309892

YouTube embed. Click thumbnail to play.

>>309886

he never really worked for me. The suit just seems too proper.

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 No.309907

File: 0d9bb9c4d27a225⋯.jpg (147.67 KB,1024x676,256:169,1493578194056.jpg)

>>309888

Nice Trips.

Anyone playing Pulp Cthulhu?

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 No.309908

The new Numenera rulesets and bestiary has some pretty cosmic-horror-y shit in it if you want to go look at it.

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 No.309910

YouTube embed. Click thumbnail to play.

>>309907

I don't know anything about Pulp Cthulhu. Tell me about it.

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 No.309915

>>309910

It is this new-ish setting for CoC 7th Ed, it allows player to be stronger and have dumber adventures, albeit the death is still there. It is nice to have a non-edgy horror-troped setting, even if you won't use it all the time.

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 No.309916

File: 4627d543064728b⋯.jpg (314.73 KB,800x560,10:7,Ug3-7G4dyZY3cqMCEVCZlD-zxV….jpg)

Anyone played Colonial Gothic? Are the Rules good?

Sage for doublepost.

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 No.310009

File: f67c4a95ac30d4a⋯.jpg (38.22 KB,440x240,11:6,worms.jpg)

>>309915

That doesn't sound like my kind of Call of Cthulhu, but good for those who like it.

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 No.310022

File: 87e8c321efb7e06⋯.png (Spoiler Image,62.9 KB,250x250,1:1,Guess Who.png)

Don't click the image just yet, because I need to to prove a point.

Making horror work is simple if you follow the advice of show, don't tell. For roleplaying the more apt version would be describe, don't name. For example, here's what you do when you describe:

>The creature has noticed you. While humanoid in build it resembles a demented puppet more than an actual human. Its round white body has several tumors over it that are meant to pass for shoulders and hips. From these fleshy growths spring spindly limbs that should not be able to carry its weight, yet they do. The things that are meant to pass for arms have thin, bony elbows and end in a pair of oversized white claws. The fingers sprout from it in a way that no human fingers do, tipping out in thick growths twice as wide as the base. They have no nails: instead there are fleshy grabbing pads on the inside. Its legs are just as thin as the arms, with a facsimile of human knees dividing up the legs. Instead of feet the thing as a pair of… growths resembling pointed shoes, carrying nothing like toes or claws. Its rotund head is adorned with two similar growths, resembling hair as designed by someone who only had hair described to them. More fleshy growths adorn its cheek, pulling its mouth into a smile. But it is not a smile. Its large white eyes have tiny pinpricks of pupils in them, looking at you with an empty and dead stare. "Myyyy…" it mutters hoarsely as it approaches you. You take a step back, trying to get away from this thing, but you bump into something. "Myyyy…" Turning around you see nothing there, but as you try to move you feel like you've run into an invisible wall. "Myyyyyyyy…" You desperately try to find a way around, but you run into another wall. And another. Trying to stay away from the creature you feel nothing but walls surrounding you and that thing. You realize to your horror that you're boxed in. "MyyyyyyyyYYYY!" The creature is upon you.

Now click the image and compare that to this:

You encounter a Mr. Mime, who uses Barrier to keep you from escaping.

Which one's better? The more descriptive one of course, because it makes you feel, not see.

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 No.310048

>>310022

Well done, anon.

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 No.310053

File: 52b05c75a00e554⋯.jpg (42.6 KB,820x820,1:1,tmp_8248-52b05c75a00e554f9….jpg)

>>310022

Reading this makes me very happy, anon. Thank you.

>one of my players encountered a couple of Mime Jrs in the mountains

>both of them freeze and look at him with trepedation

>they both start slouching like he does and the player can feel something fuzzy at the back of his brain

>he looks at them closer

>wait a minute, it's just some dude and his girlfriend, why are they all the way out here?

>he tries to talk to them

>they don't speak back because they're fucking mimes

>he nearly walks back down the mountain and goes home before I mercifully have one of them fuck up and drop the disguise

Psychic mimes are great and should be included in more games.

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 No.310058

>>309886

Requesting the webm of those mexican dudes dealing with the creepy old witch standing outside their screen door. It was popular around the time of the exodus

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 No.310072

File: 4bb9b6d54b6294c⋯.jpg (498 KB,1100x613,1100:613,mcpharlin-0151_1200.jpg)

>>310022

That was actually some quality GMing description anon, keep the good work.

>>310009

I see it as a way to appeal to the more D&D minded lads, the good thing it is an expansion rather than the main game. Speaking of that, did you play 7th Ed? I heard it is too pulpy but I did like it, albeit my experience with the 6th was limited.

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 No.310087

>>310072

No, I haven't even seen 7th ed. I'm curious as to what they might have changed.

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 No.311021

File: 52a5384a95896fd⋯.png (Spoiler Image,48.35 KB,250x250,1:1,Who's that Pokémon.png)

>>310048

>>310053

>>310072

Aw shucks, thanks anons. Here, have another one:

>You try another door. It's locked as well. You run down the hall while risking another look over your shoulder. It is still following you. It is skinny, way too skinny. Despite its delicate appearance it keeps up with you effortlessly. It walks, but the legs should not be able to move the thing that fast. They are thin, very thin, almost twiglike in appearance. It was no feet either; the legs end in points that would not allow it to stand. But not only does it maintain balance, it remains upright and moving. Despite its speed you do not hear the sound of footsteps coming from it. It does not look like the legs actually touch the floor: it is almost as if it is floating, staying away from the vulgar base earth as this horrifying angelical being moves across it. More worrying is the pale white skin that hangs around its lower body, making a horrifying and inhuman flapping noise as it moves. If it is skin of course: it could very well be flesh or some kind of hair. Its arms were equally thin and long, almost tentacle-like with no visible joints on them. Instead of the pale skin they are of a natural green color. That is, the kind of nature that would have you die of exposure and exhaustion inside of it. Instead of hands it has that look like three talons growing from each hand in a set of thumbless appendages. It still uses them as if they were akin to hands; with gestures of them doors slam shut, windows bar themselves and direct you in one possible direction. The same green grows around its head, covering part of its pair of way too large eyes. It almost looks like hair, but it also looks like something had attached itself to the creature's head, which was supported by a neck that is way too thin for a skull of that size. You cannot see a mouth on the creature, but you do hear it speak. Or at least you think you do. Stop running. This will help you. Well screw that; you already emptied your gun at the thing but it just caught the bullets with its mind. You're not even sure if you can kill the thing without taking it by surprise. It looks like someone at least tried it: an unnatural crimson growth stuck out of it as if someone had driven a blade through its back. The fact that the creature seems unimpeded by this, not to mention alive, kind of hints at the grim fate of whoever tried that. You make your way into a room. It's a dead end. You turn around but the creature is already there. The door shuts behind it. An invisible force pushes you against the wall behind you. You try to kick and scream, but you lost control over your body. The creature draws near. This will make it all better. you hear the creature say, but still you can see no mouth, even form this close. It places its appendages against the sides of your head. Your body stays where it is, but you can feel your mind fall.

This one's a bit easier, but can still be rather horrifying.

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 No.311027

>>310053

What is a mime?

And do you lads saw the new Sigil & Sign thing? You will play as cultists albeit the system seems to be shitty

Anyone here played or GM'ed as cultist on CoC?

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 No.311029

>>311021

Was that Hypnosis?

Also, you could've gone into how its "voice" sounds.

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 No.311034

>>309882

Source?

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 No.311270

>>311034

That's it. It was supposed to be made into a full-length movie, but never got further than that clip.

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 No.311275

File: b55524747a304d6⋯.jpg (6.5 KB,225x225,1:1,no tears only sorrow.jpg)

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 No.311379

YouTube embed. Click thumbnail to play.

If you want dark ambient music for your campaigns, check out this guy's channel.

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 No.311383

>>311379

>Cryo Chamber

Patrician taste my nigga

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 No.316934

File: 0d456736d52df70⋯.jpg (153.63 KB,933x846,311:282,1414163567839-3.jpg)

Lets get the spook show on the road.

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 No.316939

>>316934

…Drain the ocean and kill everything in it.

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 No.316941

File: 623c4638cbd25ca⋯.webm (2.87 MB,1280x720,16:9,1413963884231.webm)

>>316939

What makes you think you're safe on land either?

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 No.316942

File: eaec6c552ae55da⋯.jpg (83.95 KB,1399x1045,1399:1045,01.jpg)

File: 81560a411673522⋯.jpg (62.97 KB,504x514,252:257,02.jpg)

File: 0dc45bf0e11748d⋯.jpg (52.96 KB,604x428,151:107,03.jpg)

>>316941

Nowhere's safe.

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 No.316944

File: d3b00eac25d9934⋯.jpg (112.73 KB,570x574,285:287,01.jpg)

File: 183db48010cd28a⋯.jpg (116.65 KB,620x808,155:202,02.jpg)

File: 1ca3d58cd294aec⋯.jpg (516.75 KB,718x1275,718:1275,03.jpg)

File: 4afd9095f6facdd⋯.png (52.48 KB,965x610,193:122,04.png)

File: 05d2bb7915ccf22⋯.png (1.18 MB,1026x2655,114:295,05.png)

>>316942

And you don't need supernatural horrors.

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 No.316953

File: 220e833566021dc⋯.jpg (191.61 KB,525x488,525:488,1435703427494.jpg)

>>316941

>>316942

>>316944

Fuck this. I'm ascending to a reality that isn't terrible.

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 No.316963

>>311021

>you'll never be rape-chased by a female gardevoir

Why even live?…

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 No.316969

File: c273f7891b8d44b⋯.webm (1.91 MB,640x640,1:1,Suitwalkers.webm)

>>316944

They do make things all the more interesting though.

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 No.316977

>>316934

Was ist das?

Anyone have Skinwalker stories?

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 No.316980

>>316941

That's pretty cute.

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 No.316981

File: 1c39694d4c244e5⋯.jpg (220.06 KB,666x666,1:1,1429710844599-1.jpg)

>>316934

Can I communicate with the worm? Will the worm give me advice and emotional support?

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 No.316985

File: 4ddc0f5336feee3⋯.jpg (99.41 KB,350x368,175:184,rsz_amigara.jpg)

File: d4df7d4518041ce⋯.jpg (237.37 KB,499x771,499:771,junji ito 001.jpg)

File: b141e842c246dd0⋯.jpg (376.38 KB,994x1400,71:100,junji ito 002.jpg)

This manga is one of the creepiest things I have ever read.

Uzumaki

http://www.mangareader.net/uzumaki

All the stories are about how the spiral shape is evil and starts twisting the world up, literally. That probably doesn't sound scary but it is real good. I browsed it for a moment then accidentally killed the whole book in one sitting. To borrow a phrase from Lovecraft, it's some unwholesome geometry.

Then I got my hands on everything Junji Ito. Here's a couple more:

The Enigma of Amigara Fault

http://imgur.com/gallery/ZNSaq

Army of One

http://imgur.com/gallery/juapW

Gyo

http://ww1.mangafever.me/Read1/Gyo_1_1#gohere

His stories are so fucking weird and off that they creep me out. I'd steal shamelessly from this guy if I was doing any kind of horror game.

To quote from this guy → https://www.pastemagazine.com/articles/2015/06/13-extremely-disturbing-junji-ito-panels.html

>Ito characters are frequently given a choice: resist the encroaching horror or accept the inevitability of a grisly end.

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 No.317006

File: d8cd748864e7edc⋯.jpg (258.85 KB,800x1198,400:599,008.jpg)

>>316977

IIRC it was a promo pic for a Halo game or something.

>>316985

>Junji Ito

Mein Neger.

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 No.317007

>>317006

>IIRC it was a promo pic for a Halo game or something.

Cold Fear.

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 No.317079

YouTube embed. Click thumbnail to play.

Any love for a Christmas with Cthulhu game?

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 No.317081

YouTube embed. Click thumbnail to play.

>>317079

Or CoC the Musical?

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 No.318026

File: a1e9a4c600d3746⋯.png (389.52 KB,1639x4848,1639:4848,01.png)

File: 99f91abd8e59681⋯.png (132.44 KB,1095x2059,1095:2059,02.png)

File: 506d822b030fb97⋯.png (135.25 KB,1578x1781,1578:1781,03.png)

File: 196f162122c9033⋯.png (149.34 KB,1553x1843,1553:1843,04.png)

>>316953

You can't escape.

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 No.318028

>>318026

What the fuck kind of stories are these? Did I not pay attention one day and did the megacorps become real? We truly cyberpunk now?

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 No.318036

>>318028

>now

We've been cyberpunk for at least 10 years, now.

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 No.318037

>>318028

>What the fuck kind of stories are these?

Made up stories.

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 No.318135

File: 33a83653bfa7ab1⋯.jpg (56.73 KB,565x800,113:160,dog chicken.jpg)

>>318037

Anon, how well insulated is your bubble? How large is your social network? I, a yound lad from a incredibly rural state, have heard of this sort of shit going down through one to two degrees of connection. If the middle class is degenerate enough to watch and enjoy "Bill Nye Saves the World" or accept transsexuals as well adjusted, imagine what a woman with unlimited budget and without naysayers will do.

Thinking back on it I'm pretty sure my dad got job offers for a similar field of work when he was driving limos. I have no reason to doubt these stories, as he witnessed the tail end of George Bush's daughter's delinquent phase. Drove one of the sisters to the family sea side estate. Bitched and moaned the entire way, kept asking if there was any wine in the limo, calling her friends to complain about life. He felt a strong urge to slap her and tell her whats what. After just an hour and a half talk with grandma Bush she came a totally different person. Prim, proper, polite.

It isn't hard for me to imagine a girl that never got slapped into shape funding these Gomorrahs.

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 No.318234

>>318135

>grandma Bush slapped some sense into her bitchy grandaughter

At least someone in that family is doing right.

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 No.319197

File: da798ebb9c2c42f⋯.jpg (4.83 MB,1600x10000,4:25,3f988f9bf1754e535a1c273306….jpg)

Have some material.

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 No.319208

>>319197

CYOA stuff is not really wanted on this board.

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 No.319286

>>319208

Normally I'd agree, but a lot of the stuff in that is actually kinda neat.

I'm definitely stealing "high five hands"

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 No.319399

File: df139dfbe2ca944⋯.jpg (84.12 KB,300x388,75:97,300px-Tales_of_the_Caribbe….jpg)

Is this out yet?

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 No.321909

YouTube embed. Click thumbnail to play.

I prefer this animations version of Lovecraft's story, more ominous and vague in my opinion.

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 No.321939

File: 4e0ae8bd471fbc7⋯.jpg (385.92 KB,1920x1773,640:591,c0646cc1ea43435bc57deeb6f3….jpg)

>>321909

Vague? It flat out gives a visual of the monsters rather than leaving it to imagination as the story does.

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 No.321942

Anon working on the Elder God-ified YuGiOh write up:

>>309669

Apart from having to correct myself and write it as I go along, is it Cthulu-y?

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 No.321961

File: d32f09b5dd607b2⋯.png (574.33 KB,1160x2600,29:65,Nyaruko 1.png)

File: 0c0605d940dcc05⋯.png (551.01 KB,992x1948,248:487,Nyaruko 2.png)

File: 14988ad4916b2c2⋯.png (517.5 KB,1055x2166,1055:2166,Nyaruko 3.png)

File: 69e84fdca7c232b⋯.png (460.31 KB,1070x1866,535:933,Nyaruko 4.png)

File: 55ac13b4201fd2a⋯.png (704.79 KB,1002x2369,1002:2369,Nyaruko 5.png)

>>309774

The anime itself is pretty much yog-sothothery, if you think about it.

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 No.321962

File: f27a9dcc57b2de0⋯.png (622.87 KB,1897x1590,1897:1590,Nyaruko 6.png)

File: 9296f6a0dbaa84e⋯.png (882.65 KB,1580x2420,79:121,Nyaruko 7.png)

File: 6714ad0f4ae1326⋯.png (475.16 KB,1349x1689,1349:1689,Nyaruko 8.png)

File: dbb3139cf42e4c2⋯.png (675.81 KB,1896x1665,632:555,Nyaruko 9.png)

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 No.321963

>>321909

>>321939

Claymation is inherently freaky. But I have to concede that they should have left more to the viewer's imagination.

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 No.321987

>>321961

>>321962

Outer Gods bless you. Now I don't need to keep bumping that one thread in /a/.

>>321942

Yes. More toward the hopeful fight found in The Dunwich Horror than some of the bleaker stories, though there's plenty of madness and terror to be found.

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 No.321994

YouTube embed. Click thumbnail to play.

>>321961

>>321962

And the intro is catchy AF. Look up the full one if you can.

And using some elder god/RPG stuff.

> San Chi Pinch.

> Sanity Points Pinch.

> Sanity Points low/critical.

> Cosmiku Horrah somehow being a play on words of "deep love".

>>321987

>Yes. More toward the hopeful fight found in The Dunwich Horror than some of the bleaker stories, though there's plenty of madness and terror to be found.

The manga was originally pretty dark, but got lighter with the card game being more focused on.

Also- FUCK the Dunwich Horror. Hated fighting that fuck in Mansions of Madness.

> Let's just deal with a boss that almost one-shots you while the fucking forest burns down!

And yeah, I'm aiming to write big monsters as bosses. Not that these sort of campaigns shouldn't build up sanity loss via what player characters find and read.

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 No.322813

File: bed1af5cf133bdf⋯.mp4 (3.08 MB,480x360,4:3,carol of the old ones.mp4)

>>309774

Images and visual media in general do not give justice to cosmic horror. You can't contain such dread in shape and form without diminishing it.

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 No.322819

File: f2a2624934c8ad7⋯.jpg (51.22 KB,800x707,800:707,1448212965896-1.jpg)

File: d3f1313cf8e95f6⋯.png (2.78 MB,1500x1500,1:1,0lXNaBn.png)

File: f12c3c36fa5fe3c⋯.jpg (64.51 KB,640x462,320:231,Niggurath.jpg)

File: 6f30c20ea10939c⋯.jpg (113.8 KB,1000x658,500:329,Cthulrise.jpg)

File: 271a0618e11aef3⋯.jpg (194.51 KB,1024x742,512:371,cthulhu_mythos___chaugnar_….jpg)

>>322813

The unsettling weirdness can still come through.

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 No.322824

>>322819

that is kind of a big problem with a lot of people in general when it comes to lovecraft. You can show them a shoggoth or something and they just go, "that isn't scary." but they never really put themselves mentally into a situation where they deal with one face to face.

People need to get some proper perspective when encountering anything, in any game, and any genre.

Technically I can just approach any horror or dire situation in an apathetic way, because I know it isn't real. But you need to make it real in your mind.

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 No.322888

File: 75a8beff4128f37⋯.jpg (86.44 KB,900x625,36:25,cthulhu__rex_by_ashere-d3c….jpg)

Does /tg/ have any stories from the table to tell? I don't have the time right now, but I can stop by in a few days and relay a few spooky Call of Cthulhu stories if you like.

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 No.322890

File: 3e4b5c9967afb6b⋯.jpg (107.54 KB,400x400,1:1,best wizard.jpg)

>>322824

What you need to do is let them hear and know that the nameless monster is near without telling them what it is. Keep it vague and maybe have them find the remains of its last meal before it decides to attack them from the shadows with a long tendril covered in mouthed suckers.

I once had the players get pursued by a hag who abducted and ate children in a Call of Cthulhu game. They never actually saw her because she attacked them with her long, rope-like, fingers that ended in venomous snakes. She would always take control of people and have them write messages to the players in blood, and hide under the muck of the swamp she lived in to pursue them.

The game ended up finishing when they found the hag's beating heart inside of a mason jar in a cave and they never even stopped to look at her corpse on there way out. That in my opinion was a good example of horror in a Call of Cthulhu game, even if the players goofed around and did stupid shit.

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 No.322892

>>322890

Yeah. I am just referring to players actually not getting into the moment with their imaginations.

You can do everything right, but if the players don't place themselves in the right mindset and the correct perspective then they won't react.

It is a 2 way street. They need to do their part. Personally, if I don't put myself into the correct mindset as the player, then there is literally nothing you can say that would give any sense of urgency or creepiness.

I am just talking about those people that approach any sort of fictional horror from their perspective in the real world instead of trying to put themselves in the shoes of someone actually witnessing those things.

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 No.322940

File: 8a7be0a8881cafc⋯.jpg (8.23 KB,178x178,1:1,5922171 _d146c9be8db44b1a1….jpg)

>>322888

Plz do

Also, can I get a link to the CoC trove?

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 No.322979

YouTube embed. Click thumbnail to play.
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 No.322984

File: a932c488db358e2⋯.png (329.57 KB,993x3266,993:3266,ctulhu.png)

>>322888

Checked

By all means, please do!

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 No.324591

File: 8131b5c28ef30f0⋯.jpg (Spoiler Image,840.84 KB,1992x3424,249:428,The Man Who Goofed The Wor….jpg)

I have seen the face of fear. Do not click if you intend to sleep tonight.

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 No.324641

File: 44dc79de25a9cc6⋯.jpeg (174.37 KB,610x887,610:887,The-Void-UK-Poster-610x88….jpeg)

File: baa1b961bb4755b⋯.jpg (197.54 KB,616x910,44:65,the-void-poster-cosmic-hor….jpg)

File: faa47f52d5e93dd⋯.jpg (108.23 KB,503x755,503:755,The-Void-Poster-02.jpg)

File: 614e8b9f2d65852⋯.jpg (81.41 KB,445x671,445:671,The-Void-Poster-01.jpg)

File: 4a19e3c4e83c6c0⋯.mp4 (4.67 MB,640x360,16:9,The Void - UK Trailer #2 -….mp4)

I’d recommend the quite recent film ‘The Void’ to everyone who loves John Carpenter’s ‘The Thing’. The practical effects work is top notch – some of the best effects I have seen in a horror film in ages. The weakest part of the film is sadly the characters, and the clichéed characters types. Still, it is well worth a watch, even if only for the beautiful effects work & Lovecraftian themes. It is perhaps the most Lovecraftian horror film that is not directly based on a Lovecraft story since the aforementioned ‘The Thing’.

Also, something from my own commonplace book, where I write down interesting facts, story ideas, character ideas, &c.:

The Aestivation hypothesis – A theory put forth to explain the Fermi question (‘Where are they?’ referring to extraterrestrial life). It theorises that alien life is ‘sleeping’, awaiting a remote future when it is more favourable to exploit the resources of the universe.

* The Aestivation hypothesis: popular outline and FAQ | Andart II: http://archive.is/hlQIV

* That is not dead which can eternal lie: the aestivation hypothesis for resolving Fermi's paradox: https://arxiv.org/abs/1705.03394

Jamesian ghost-stories – According to M. R. James, the story must “put the reader into the position of saying to himself,'‘If I’m not very careful, something of this kind may happened to me!’”. He also perfected the technique of narrating supernatural events thru implication & suggestion, letting the reader fill in the blanks, & focusing on the mundane details of his settings & characters in order to throw the horrific & bizarre elements into greater relief. “Two ingredients most valuable in the concocting of a ghost story are, to me, the atmosphere and the nicely managed crescendo. … Let us, then, be introduced to the actors in a placid way; let us see them going about going about their ordinary business, undisturbed by foreboding, pleased with their surroundings; and into this calm environment let the ominous thing put out its head, unobtrusively at first, and then more insistently, until it holds the stage.” & “Since the things which the ghost can effectively do are very limited in number, ranging about death and madness and the discovery of secrets, the setting seems to me all important, since in it there is the greatest opportunity for variety.”“Setting or environment, then, is to me a principal point, and the more readily appreciable the setting is to the ordinary reader the better. The other essential is that our ghost should make himself felt by gradual stirrings diffusing an atmosphere of uneasiness before the final flash or stab at horror.” & “Roughly speaking, the ghost should be a contemporary of the seer.”“But there are exceptions to every rule. … And in any case there must be ordinary level-headed modern persons – Horatios – on the scene, such as the detective needs his Watson or his Hastings to play the part of the lay observer.”

Essays by M. R. James:

Ghosts – Treat them Gently!: http://archive.is/zZnjm

Stories I Have Tried To Write: https://archive.is/CCCxg

“For where the older stock ghosts were pale and stately, and apprehended chiefly through the sense of sight, the average James ghost is lean, dwarfish, and hairy — a sluggish, hellish, night-abomination midway betwixt beast and man — and usually touched before it is seen.”

— “Supernatural Horror in Literature” by H. P. Lovecraft: http://www.hplovecraft.com/writings/texts/essays/shil.aspx

Fans of Lovecraft’s monsters will probably enjoy M. R. James’ ‘The Treasure of Abbot Thomas’ the most, along with ‘Count Magnus’. All of James’ stories are well worth a read though IMO.

Ghost stories of an antiquary - M. R. James: https://archive.org/details/ghoststoriesana00jamegoog

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 No.324644

YouTube embed. Click thumbnail to play.

>>324641

>Jamesian Horror

You know, I got strongly reminded of a Samurai Jack episode with how this concept was described. The scene with the family in particular.

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 No.324653

File: 026322d5b447e21⋯.jpg (227.7 KB,824x660,206:165,O-Whistle-and-Ill-Come-to-….jpg)

>>324644

Neat!

At first I suspected it would be like ‘Martin’s Close’, with the ghost hiding in the cupboard, then rushing out and out of sight. The windows & doors disappearing reminded me of James’ ‘Number 13’.

The tea-scene was indeed unsettling for a cartoon.

The ending was a bit ambiguous though, Jack stated that he couldn’t save her family, yet they meet & embrace before cutting to end credits.

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 No.324662

>>324653

I interpreted that as him saving their souls.

It's somewhat amusing to me how a purebred action cartoon can pull off classic and genuinely disquieting horror better than a hundred "spooky" episodes in its brethren before or since.

Oh, by the way, the Beast/Demon's design reminds me of a classic horror film: Curse of the Demon, I think it was called. Ever seen that one? Kinda cheesy monster suit/puppet, eerie sound and atmosphere.

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 No.324665

>>324653

>>324662

You're both overthinking it. It's very obvious that Jack THOUGHT he couldn't/didn't save them. So he was apologizing for that. But then the next moment it's shown that they were saved after Jack slew the demon. Happy ending.

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 No.324704

File: 59077a4f9d3ac51⋯.jpg (352.53 KB,1600x1237,1600:1237,002-anamza.jpg)

>>324662

>>324665

Huh…

I assumed they (the family) were all dead, but that their spirits had been set free when Jack destroyed the daemon. Unless the daemon kept the girl alive to lure in visitors it could kill, it seems weird the little girl could stay alive & even get out of the house without the daemon letting her.

>>324662

Night of the Demon! Based on MRJ’s ‘Casting the Runes’.

I’ve been meaning to check it out for a while, but I couldn’t find a torrent with any seeders.

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 No.324733

>>324704

Right, that's the one. You might also want to watch Suspiria for some visceral Italian spooks.

I'm beginning to see this thread turning towards other older and nonconventional horror media in addition to Lovecraftian. I like it. Broadens our scope a little. Speaking of that, though, any of you read The Great God Pan?

>>324665

Yeah, overthinking is kinda my thing.

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 No.324816

>>324704

I've seen it! Its in full on daily motion

http://www.dailymotion.com/video/x1xd6p8

I found it via the band Wo Fat, they sample part of it their album "The Conjuring"

https://youtu.be/0yCzN7pPQHE

Its a great movie.

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 No.325007

File: 7a814885525024d⋯.jpg (374.42 KB,880x1034,40:47,880x0_p196ckgguu1dci10ta1t….jpg)

File: 507886259c886cc⋯.jpg (107.11 KB,572x803,52:73,Stuart Gordon’s Castle Fre….jpg)

>>324816

The film was very entertaining. There is something but these older horror films that sets them apart from recent horror.

I had a look at the runes in the film to see what it said, being very interested in runes, but sadly it is just a hodgepodge of runes, apparently the Anglo-Saxon runes – along with one or two runes that I don’t recognize at all.

Two Lovecraftian horror films that don’t get nearly enough love:

The Haunted Palace from 1963 starring Vincent Price, Lon Chaney Jr. & Debra Paget, directed by Roger Corman. This is apparently the first feature-length film based on a Lovecraft story (‘The Case of Charles Dexter Ward’ with a hint of ‘The Shadow Over Innsmouth’). Great atmosphere and Vincent is amazing as always.

Castle Freak from 1995, starring Jeffrey Combs & Barbara Crampton, directed by Stuart Gordon. This is arguably the best horror film from the ’90s. A very dark and bleak film that is (very) loosely based on HPL’s ‘The Outsider’. Great performances, and amazing make-up effects on the titular ‘freak’.

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 No.325286

>>325007

Oh yeah. I have got to get my mitts on these now.

Say, you like movies with supernatural takes on the undead? Try The Laughing Dead, which gives us gruesome Mesoamerican zombies bent on continuing the rituals of their kind in life.

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 No.325860

Come to think of it, doesn't Mango and Anime tap into the Lovecraftian at times? For instance, the horrific works of Junji Ito.

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 No.325868

File: f3f9cf216c69598⋯.jpg (53.17 KB,1280x720,16:9,The Crawling Chaos.jpg)

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 No.325872

File: 383df904367babc⋯.jpg (108.65 KB,407x405,407:405,Advicememe - DMCat is not ….jpg)

>>325868

…NNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO…

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 No.325894

File: cfddf4adfae2b28⋯.jpg (171.74 KB,800x600,4:3,deusex[1].jpg)

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 No.327521

File: d9e140b25441d57⋯.jpg (4.17 MB,2299x1661,209:151,laughingdead.jpg)

>>324662

Looked up ‘Night of the Demon’ on MovieChat (which has backups of IMDb’s forums), and it turns out there are two cuts of the film: ‘Night of the Demon’ is the title of the English cut, and ‘Curse of the Demon’, which is 13 minutes shorter, is the name of the American cut.

>>325286

>The Laughing Dead

Wish I could find a torrent with seeders for this – it looks cool, and the guy who did the special effects on ‘Re-Animator’ & ‘From Beyond’ also worked on ‘The Laughing Dead’.

Probably won’t be easy finding a DVD/VHS of this either…

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 No.327524

I'm looking for Russel's Guide to Interdimensional Creatures. Does anyone have that sweet stuff?

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 No.329758

What other unconventional/weird horror fi;ms have you bunch come across?

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 No.329760

File: 9b824d926807a6f⋯.png (115.56 KB,480x258,80:43,1485968767160.png)

>>325894

>deusex[1].jpg

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 No.330954

Come to think of it, how many anime and mango besides Uzumaki have a Lovecraftian premise?

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 No.330955

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 No.330963

>>330955

That's not a Lovecraftian premise you dubsman smartass.

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 No.331292

So, I had a weird dream last night. Seemed that I was playing a movie or vidya which combined the Cthulhu Mythos… with Gundam. Fights between man-machines and horrendous tentacled monstrosities, hideous human hybrids born from fertility cults, and human ships/vehicles powering through space with unnatural corpse-light blazing from their portholes/visors. Eventually, the main cult faction splinters, forming a dangerous fleet-based group called The Highest Comfort.

Does it have legs, /tg/?

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 No.331715

File: c402de10059c3f1⋯.jpg (72.76 KB,844x477,844:477,Suddenly Last Summer1959.JPG)

Suddenly, Last Summer is a wonderfully Lovecraftian movie and not in the tentacle demon sense either.

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 No.332445

>>309882

Why is it about lanky humanoids that makes them so damn unsettling?

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 No.333074

File: 5df8d836b9117d4⋯.jpg (71.07 KB,855x631,855:631,14947594_974172199377673_6….jpg)

File: 09f285ad637cb79⋯.jpg (326.8 KB,664x1000,83:125,595574040d81e54a4e3eca45bc….jpg)

>>316944

Is that first image one of Ed Gein's trophies?

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 No.333161

>>333074

What's that first pic from? It looks familiar.

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 No.333172

>>333074

Ed Gein…maitre'd at Canal Bar?

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 No.333181

>>309886

I hate slenderman with a passion solely because he shit up /x/ for 3 solid fucking years.

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 No.333198

>>333181

Fuck slenderman, remember smiledog? There was at least a year worth of arguing over what the "real" smiledog picture was, with fucking everyone saying that the original picture was a fake. It was infinitely frustrating to me at the time.

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 No.334420

File: b80d5c985f0650a⋯.jpg (215.27 KB,667x1000,667:1000,1346108472146.jpg)

Thinking of making a lovecraftian pirate oneshot.

What would YOU love to see in a pirate play session?

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 No.334435

>>334420

Some shit combat, and boarding.

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 No.334440

>>334420

Treasurrrrre, yar! What has the soul of a heathen god connected to it.

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 No.334450

>>333181

Slenderman was one of those meme moments that got too big for it's own good and started bringing in the cancer who wanted to be part of things. Slenderman was /x/'s Chanology, in other words.

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 No.334451

>>334420

When can we join your one shot?

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 No.334560

File: 09cce184ccca4f7⋯.jpg (18.54 KB,350x282,175:141,dcb8778f484275443a0df9a602….jpg)

File: ada5eb09d3e5609⋯.jpg (2.12 MB,1478x2278,739:1139,Moby_Dick_Sienkiewicz_6075….jpg)

File: 0f61e74084761f1⋯.jpg (75.06 KB,640x360,16:9,130502174938-ctw-intv-hist….jpg)

>>334420

Ominous, storm-wracked atmosphere like in the beginning of Treasure Island. Pirate superstitions that might contain a kernel of truth, or might just be the product of fear. The terror of the vast, vast ocean and the open sky. Cannibal islanders with heathen gods. Men driven mad at sea.

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 No.335553

>>311275

https://www.youtube.com/watch?v=yqyQmecxub4

5 months too late but it was totally continued.

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 No.338459

http://fairfieldproject.wikidot.com/nyarlathotep-discussion Well now.

>SO! Here's my question. If that little kid in "At Your Door" can have his mind's eye opened, what about the players? If satori or gnosis or whatever are achievable in CoC, what is the effect, and what's the mechanic? I've been considering a limited crossover with Kult—I kind of like the Mental Balance thing vs SAN, and it allows for Enlightenment both through descending into darkness (a la Steven Alzis) and through Ascension into light (which ought to be just as terrible, in its own way). Not that I want the players to become "as gods". But gaining some insight into the true nature of the universe, and gaining some limited powers thereby, could be interesting.

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 No.338465

>>338459

The end result of such a path should be godhood, at least to Noden's level. "The Crawling Chaos" has the last inhabitants of Earth appear as classical gods crossed slightly with angels of the Old Testament manner, ambivalent at worst and beneficient in nature.

I love that tale for so many reasons. First, darkness is reduced to its most malignant, vaguest, and dangerous form. Erosion, entropy, manifest. Secondly it shows light victorious, if only in retreat, and a complete victory over those mind swapping time jumping beetle bastards. Humanity prevails.

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 No.339136

>>309774

So lets say you had to run a campaign abd you can't use Lovecraft's kind of eldritch horror so you have ti use something like SH, SOMA, Oculus or Ligotti.

What wouldbyou do and who would you use?

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 No.339151

File: 0e9bad684d67241⋯.pdf (1.17 MB,Derie_Polygraph.pdf)

>>339136

Derie's Polygraph has some interesting alternate mythos options.

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 No.339154

>>339151

Yeah, if it was me, I'd probably run something Ligotti esque or something like The Secret of Ventriloquism.

New drug hits the street that has led to people ceasing to be/ending up in horrible situations as they use it and turn into the very epitome of their desires and dreams, their animal brains' wants and their rational mind's obsessions destroying every part of their body, mind and soul and turning them into these things.

The Investigators would have to figure out what is causing this, where is it coming from and how to stop it.

Could also do a really fun game using some of the monsters from Book of Unremitting Horror. In particular the Murder Birds from the Ocean Game look really interesting.

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 No.339165

>>339151

Those are some quality plothooks for CoC. Any more of this ilk?

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 No.339266

File: e7e295e5092debb⋯.jpg (2.1 MB,3507x2480,3507:2480,213.jpg)

>>335553

Oh shit, thanks for that link.

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 No.339299

File: 7e9458f9322fad3⋯.jpg (149.04 KB,720x960,3:4,mouthofmadness.jpg)

>>324641

Going to have to check that out, thanks for the extra details.

I hope everyone ITT has seen 'In the Mouth of Madness'

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 No.339359

>>330954

Hellstar Remina.

Most of Ito's work.

Berserk/Pulla Magica Madoka, somewhat.

Anime/manga do not lend themselves well to horror however because otakus hate that and they especially hate something as cold and chilling as existential horror. In fact, I don't think existential horror ever really hit Japan like it did the West. Likely due to their culture.

The main problem with Lovecraftian horror is that it is highly opposite to the Japanese concept of Fighting Spirit. The Japanese only really get Lovecraftian if you look into things like Noroi: The Curse, Occult, Cult, The Ring movies and The Grudge movies.

Anything to do with kegare, araya-shiki, tatarigami or onryo is pretty Lovecraftian tho. Especially if you tie in the abortion/bastard connection kegare has with unwanted/abandoned humans that were an accident and are hated by their creators.

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 No.339361

>>339359

Oh shit, Evangelion is good tho. Pretty Lovecraftian towards the end too.

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 No.339366

File: 652f8dabcbb7635⋯.jpg (259.77 KB,683x1024,683:1024,southboundposter2.jpg)

>>339299

>In the Mouth of Madness

Hell yeah nigga, great movie. Also check out Reanimator and From Beyond if you haven't, for something similarly Lovecraftian.

Another suggestion, go check out Southbound.

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 No.339500

File: b259cf9b722d6ff⋯.jpg (193 KB,850x829,850:829,Drives me to drink.jpg)

>>335553

>It just turns into a PSA with high production values at the end

Way to leave on a sour fucking note there. Still I liked the looks of it all so credit where it's due. Would have made a nice movie, using the meeting as a framing device and cutting to action/examinations when they're discussed.

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 No.339518

File: 2f08335b227ba50⋯.png (279.61 KB,637x267,637:267,ClipboardImage.png)

>>335553

>Don't take illegal meds our you'll get shot by Tau space marines from Appleseed

alright

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 No.339654

YouTube embed. Click thumbnail to play.

>>339165

I might have to dig out his forum posts and blog to see if he did another compilation (dude is active on the Yog.Sothoth forums).

And since we are going on about Lovecraftian media, here is The Curse of Yig.

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 No.339730

File: a462bf93d167e7c⋯.webm (717.19 KB,640x358,320:179,Absolute anger.webm)

Everything I dislike about """the Mythos""" starts with August Derleth.

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 No.339731

YouTube embed. Click thumbnail to play.

>>321963

>Claymation is inherently freaky

True.

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 No.339779

>>339730

Is it the concept of good & evil he brought in, or is there more to it than that?

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 No.339856

>>319197

none of these are lovecraftian, eldritch or scary in the least, god damn it this is just a spooky pasta grab bag.

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 No.340034

>>324641

Just watched this, was a really good movie. If you know Lovecraftian stuff, you'll definitely guess a fair amount of the plot but watching it play out is rewarding. It felt really similar to an RPG campaign, actually. The plot gets started really quickly and the exposition is clunky in the beginning but I prefer that to having to watch boring shit about 'happier times'.

>>339366

My nig. Haven't seen From Beyond yet, will have to check it out.

The Stranger Things meme is annoying and the show is fine but I'm hoping we'll get some more Lovecraft-type media out of the craze and people aren't just all carried away by the relentless advertising. 80's seems like a popular time period for this genre. Wish they would do a more 1920's type of movie. Pretty clear what Lovecraft had been inspired by, Materialistic Atheism was on the rise along with the occult and directly after WW1.

Taking two parts of discordant ideals and jamming them together can generate some awesome horror. In this case, it's the 'reaching the beyond' along with 'humanity isn't hardly a blip'. It's like an uncanny valley for settings.

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 No.340314

YouTube embed. Click thumbnail to play.

So, anyone suffer from something like this? A friend of mine did, and he had a tentacled skull staring him down.

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 No.340362

>>340314

I still get sleep paralysis if I try sleeping with my the back of my head on a pillow. Yes you essentially hallucinate to the max. Many times I see dark tentacles at the corner of my vision. Even hearing is affected since one time I've had the the music from my computer get cut off and I was left with a deafening tone for the entire night.

FYI sleep paralysis and sleeping with your eyes open are practically the same thing.

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 No.340370

>>340314

Sleep paralysis tends to happen when you're really stressed out, ussually when you know there's like a time limit to your stuff (such as finishing a project that's due in hours or studying for an important test).

I've had them many times. There are different kinds of sleep paralysis, most of them are mild to spooky (such as the one that guy had) but the incubus type is fucking horrifying.

The name's due to a bunch of facts:

First because you feel a dreadful presence in your room, looking at you as you're paralized on your bed.

Second because you hear and see a horrible figure (which is literally a physical embodiment of your fears, so it ain't that good to look at).

And third because youphysically feel something pressing against your chest and taking the breathe out of you

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 No.340384

>>340314

A while ago, yeah. Essentially when you're so stressed out and tired, your brain does some stupid shit and you start dreaming while awake. So you get hallucinations which pretty much feel like reality to you.

Similar shit is when you have vivid dreams (I don't know the proper name), where you pretty much are aware what's going on, but are utterly unable to change shit. Where you're stuck inside a dream, but somehow feel completely awake. Combine that shit with stress, and you get insane horror scenarios (one I had involved a New England cannibal cult, which pretty much sacrificed people on a daily basis to some earth god in an elaborate play, or finding a tree which grew on a mountain of undying corpses, or more recently, being forced to dig through my own flesh unless I want to be thrown into a deep fryer like some girl with my death being broadcast over the internet).

>>340370

Pretty much what I had. Except it wasn't so much a figure, as a giant floating ball made from metallic insects that screeched and ate color.

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 No.340387

YouTube embed. Click thumbnail to play.

>>340384

>Except it wasn't so much a figure, as a giant floating ball made from metallic insects that screeched and ate color.

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 No.340423

>>340387

The most interesting part is that since then, whenever I spot an insect in my dreams, shit gets insane. It's kinda like a red-flag for "stuff's about to get horrific, get your ass ready".

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 No.340462

File: 9ce459c3b883718⋯.jpg (333.8 KB,1920x1080,16:9,9ce459c3b88371823807c280a4….jpg)

>>340384

>thrown in the deep fryer like some grill

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 No.340555

>>340462

Yeah, it goes from horrifying to stupid real quick.

The best part about the whole experience though, is that I had enough material to create some sort of my own dream mythos, with a couple of cults and shit. So now, whenever I get to running a modern horror campaign (with some postapocalyptic shit thrown in) I use stuff from there.

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 No.340563

>>339779

Not the anon you are replying to but for me, yes.

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 No.340564

File: 08d734e4b049d32⋯.jpg (70.47 KB,510x649,510:649,she is a shoggoth.jpg)

>>325868

>>325894

EXTRA-DIMENSIONAL HORRORS DO NOT REAL

YOUR WAIFU DOES NOT EXIST

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 No.340567

>>340564

What the fuck was with his jaw/mouth area anyway? it's like his teeth are constantly trying to escape from his lower lip. Or he's got a mouth full of tobacco or something.

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 No.340621

Does anyone have a download for the Delta Green: Handler's guide pdf that was released today?

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 No.340640

Haven't watched this yet myself, but found it while searching for Cosmic Horror movies.

The Last Wave - An Australian lawyer is tasked to defend a group of aboriginals accused of mudering one of their own. But he starts to encounter weird and unexplainable things along the way.

98% on RT, 7.2 on IMDB. Read a recommendation that noted that ST Joshi called it his favorite Lovecraftian Horror film of all time

Heres a link to watch the stream:

http://putlocker.io/watch/QvM6Epx2-the-last-wave.html

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 No.340706

Anyone have the Masks of Nyarlathotep Companion PDF from the recent Kickstarter campaign? Would love it to run the classic adventure with my group but I'm not spending $60 on a pdf

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 No.341327

File: 9f5e9bab51c7b8a⋯.png (857.09 KB,679x879,679:879,DGeldersign.png)

So, the Delta Green Handler's Guide includes a souped-up version of the Elder Sign which can drain the POW of [a significant portion of] Unnatural creatures up to 100m, and drains Willpower up to 10km away.

The POW drain is ultimately lethal to anything except an honest-to-Azathoth Great Old One if uninterrupted, and even the WP drain will eventually banish/destroy most forms of nasties. Oh, and all rituals automatically fail within that 10km radius.

The investigator or agent wishing to take advantage of this ritual may perform it for the low, low price of 100 POW. 2 POW must come from the caster, but the rest may be harvested from human sacrifices over a 24-hour period. Sanity cost is 1d10, plus whatever the keeper feels appropriate for mass murder.

Even acknowledging the obvious personal costs, loss of life, and other practical challenges inherent in this ritual, it's still an alarmingly effective countermeasure against the Mythos, as-written. I wouldn't be surprised if an agent, or even a cell of agents, decided that it was worth the costs. A human averages 10 POW (according to the Agent's Handbook), but as one of my players pointed out, you could potentially minimize or even eliminate the loss of innocent life by using captured cultists in your sacrifice (as they tend towards higher-than-average POW).

So, /tg/, let's suppose that a particularly unscrupulous and single-minded cell of Delta Green agents (or any anti-Mythos organisation, conceivably) came into possession of a copy of this ritual and decided to attempt to use it to the greatest effect possible. You've got a 100m radius area acting like a psychic blender to most GOO-aligned mythos entities that happen to be trapped within it, and a 10km radius area total in which any residing mythos entities will be forced to relocate, retaliate or perish/disappear in a matter of days.

Leave it in the middle of a major population center (conventionally guarded from sabotage by human cultists and similar threats, of course), and you've already effectively designated a zone free from many forms of unnatural infestation (with the probable exceptions of ghouls, most aliens, and whatever else the Keeper decides is exempt). If you had the manpower and the determination, you could even string a few of these together, or keep them in transit to discourage most uglies from settling down in any one place for too long.

Obviously, any competent Keeper will find plenty of ways to punish any Delta Green agents who rely too much on rituals and magic, and sooner or later you're going to attract some really unwanted attention, but all that aside, how would a rogue DG cell or other party best make use of one or more of these overcharged Elder Signs in order to strike back at the darkness?

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 No.341337

>>341327

I'd use that as a villain, not for the party. Sure, the anti-nasties effect is very potent but you're still looking at… what, two dozen human sacrifices to fuck with magic? That's the kind of shit Delta Green tries to prevent.

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 No.341395

>>341337

>two dozen human sacrifices to fuck with magic?

Since stats average at about ten for an ordinary adult, then it's closer to ten human sacrifices. Potentially fewer, if you can incapacitate some cult members for the purpose (or artists, musicians and authors, apparently, according to the generic NPC reference sheet).

It's still no small deal, of course, and you're right about it being better for a corrupted antagonist, or even the mad scheme of a SAN 0 Delta Green agent. I don't think a party of Delta Green players would take it this far on their own, but it's fun to speculate.

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 No.343507

File: 1928771cf1529e7⋯.jpg (408.99 KB,1600x1263,1600:1263,lSju82z.jpg)

>>340640

Whoa! That is some very high praise from Joshi.

I trust his opinion on everything HPL related more than anyone, so I’ll give that a watch.

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 No.343749

>>319208

what's the problem with cyoas?

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 No.343750

>>343749

They clog up the board with shit that doesn't go anywhere.

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 No.343764

>>341327

Well it says right there that some creatures are attracted to the ritual. Also, all that power has to go somewhere, and it's implied this ritual is due to another creature's patronage.

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 No.346025

YouTube embed. Click thumbnail to play.
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 No.355938

>>334450

Can you believe that sony making a fucking movie now?

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 No.355942

>>318026

Note to Self: Never get into the Merc business.

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 No.357436

Old Gods a shit, Dream Gods a cute, spread the word.

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 No.358169

>>355942

>he thinks those fetish stories are real

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 No.361087

YouTube embed. Click thumbnail to play.

>>309774

This thread needs more atmospheric music.

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 No.361090

>>361087

It's good shit, shame it costs $100 per minute to license.

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 No.361245

File: 837ec859ce12077⋯.jpg (126.99 KB,615x600,41:40,shoggoth.jpg)

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 No.362670

>>340314

Do we want to have a good old /tg/-/x/ thread about weird dreams and occult shit that can be used for horror campaigns?

To get the ball rolling, what urban myth would work great for a quick game?

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 No.362713

>>318026

I imagine this is what it must be like to be inquisitors on a daemon planet of Nurgle…

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 No.364270

>>327521

Any luck finding and/or watching these?

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 No.364299

>>318026

Oh God this copypasta…

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 No.364300

File: e4198761123f28f⋯.gif (977.45 KB,245x245,1:1,oh my sweet summer child.gif)

>>318037

Never stop believing, anon…

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 No.364301

YouTube embed. Click thumbnail to play.

>>319197

>comfydark

Founded!

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 No.364369

>>318028

This really isn't that surprising anon. You have a lot of money, your daughter gets spoiled on that money and she decides that she knows best what to do with it so runs off, except everyone knows you have a daughter and you can't just say she's gone missing, and what help will the police be?

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 No.364698

sfdebris.com/videos/films/quatermassxperiment.php

Anyone else give this series of films (or better yet, the television/radio dramas which preceded them) a watch?

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 No.366416

YouTube embed. Click thumbnail to play.

>>340564

It was in the pale garden of Zais;

The mist-shrouded gardens of Zais,

Where blossoms the white naphalot,

The redolent herald of midnight.

There slumber the still lakes of crystal,

And streamlets that flow without murm'ring;

Smooth streamlets from caverns of Kathos

Where broodth the calm spirits of twilight.

And over the lakes and the streamlets

Are bridges of pure alabaster,

White bridges all cunningly carven

With figures of fairies and daemons.

Here glimmer strange suns and strange planets,

And strange is the crescent Bnapis

That sets 'yond the ivy-grown ramparts

Where thicken the dusk of the evening.

Here fall the white vapours of Yabon;

And here in the swirl of vapours

I saw the divine Nathicana;

The garlanded, white Nathicana;

The slow-eyed, red-lipped Nathicana;

The silver-voiced, sweet Nathicana;

The pale-rob'd, belov'd Nathicana

And ever was she my beloved,

From ages when time was unfashioned

Now anything fashion'd but Yabon.

And here dwelt we ever and ever,

The innocent children of Zais,

At peace in the paths and the arbours,

White-crowned with the blest nephalote.

How oft would we float in the twilight

O'er flow'r-cover'd pastures and hillsides

All white with the lowly astalthon;

The lowly yet lovely astalthon,

And dream in a world made of dreaming

The dreams that are fairer than Aidenn;

Bright dreams that are truer than reason!

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 No.366417

>>366416

So dreamed and so lov'd we thro' ages,

Till came the cursed season of Dzannin;

The daemon-damn'd season of Dzannin;

When red shone the suns and the planets,

And red leamed the crescent Banapis,

And red fell the vapours of Yabon.

Then redden'd the blossoms and streamlets

And lakes that lay under the bridges,

And even the calm alabaster

glowed pink with uncanny reflections

Till all the carv'd fairies and daemons

Leer'd redly from the backgrounds of shadow.

Now redden'd my vision, and madly

I strove to peer thro' the dense curtain

And glimpsed the divine Nathicana;

The pure, ever-pale Nathicana;

The lov'd, the unchang'd Nathicana.

But vortex on vortex of madness

Beclouded my labouring vision;

My damnable, reddening vision

That built a new world for my seeing;

A new world of redness and darkness,

A horrible coma call'd living

So now in this coma call'd living

I view the bright phantons of beauty;

The false hollow phantoms of beauty

That cloak all the evils of Dzannin.

I view them with infinite longing,

So like do they seem to my lov'd one:

Yet foul for their eyes shines their evil;

Their cruel and pitiless evil,

More evil than Thaphron and Latgoz,

Twice ill fro its gorgeous concealment.

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 No.366419

>>366417

And only in slumbers of midnight

Appears the lost maid Nathicana,

The pallid, the pure Nathicana

Who fades at the glance of the dreamer.

Again and again do I seek her;

I woo with deep draughts of Plathotis,

Deep draughts brew'd in wine of Astarte

And strengthen'd with tears of long weeping.

I yearn for the gardens of Zais;

The lovely, lost garden of Zais

Where blossoms the white nephalot,

The redolent herald of midnight.

The last potent draught am I brewing;

A draught that the daemons delight in;

A draught that will banish the redness;

The horrible coma call'd living.

Soon, soon, if I fail not in brewing,

The redness and madness will vanish,

And deep in the worm-people'd darkness

Will rot the base chains that have bound me.

Once more shall the gardens of Zais

Dawn white on my long-tortur'd vision,

And there midst the vapours of Yabon

Will stand the divine Nathicana;

The deathless, restor'd Nathicana

Whose like is not met with in living.

Howard Phillips Lovecraft: Nathicana

4D > 3DPD

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 No.367949

>>309774

Anyone know any sites where I can get the new DEG Night at the Opera pdf? I'm also missing the star chamber, the last equation and khal ghatji or whatever

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 No.368237

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 No.368681

File: 987bad9cd991ed1⋯.jpeg (307.18 KB,600x600,1:1,cthulhu.jpeg)

File: 3df45476fda9b12⋯.jpg (85.57 KB,440x440,1:1,The_Elder_Thing.jpg)

File: fc99b644f85218e⋯.jpg (161.55 KB,600x600,1:1,azathot.jpg)

File: a9bdc47b7aa7b22⋯.jpg (229.16 KB,540x540,1:1,c'thun.jpg)

>>309916

>>322819

>>322888

>>334420

Got anymore weird creatures like this?

>>324591

Too scary.

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 No.368707

>>318026

I'd actually really like to work in something like that, would be quite the adventure

>>358169

Why wouldn't they be?

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 No.368731

>>324591

Yoooo!

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 No.369884

Just ran The Haunting with a new group last week. 4 friends as PC and me as keeper. First time playing CoC; we've only ever played D&D. Was the best session we've ever had.

Anyway, recently I've come into possesion of a few scenario pdf files. Including, (6e)Edge of Darkness, Deadlights, and Star on the shore. Been thinking about running Edge of Darkness but skimming through the book it doesn't seem all that great. The go to a cabin, have a scuffle with a hobo, do ritual, monster can't really fuck with you, there's a zombie. Idk, am I missing something?

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 No.369925

>>368681

You know I've seen enough Cthulhu and Lovecraft shit that I don't really see that stuff as weird anymore. So far the crab people who don't show up on cameras manage to still be mysterious but it's just not really doing it for me otherwise on the weirdness scale.

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 No.369937

I just want to play as an eldrich horror but good.

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 No.370105

File: f2bf2072201132b⋯.gif (7.91 MB,793x437,793:437,elmo wut r u doin.gif)

>>369925

I think the issue is that octopus face and similar tentacled horrors still seem somewhat natural. Lovecraftian horrors should look more like a horrible photoshop edit, except in real life. The universe suddenly glitches out, and you're standing there looking at an exception reality threw up in your face. A thing that should not be.

If you want a good (arguably) depiction of what Lovecraftian horrors should look like, take a peak at Carpenter's "In the Mouth of Madness" movie. Where the tentacle monsters are what happens when humans come near the unspeakable entities from the Dark before God made Light - or in this case, they just read the Elder Evil's fanfiction which is so vile they become abominations against nature.

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 No.370135

>>369937

Perfectly doable the overarching theme of Lovecraft's works is that you don't ultimately really matter, but at the same time neither does anything else including the Elder Gods. The malevolence everything exudes towards Humanity goes against this theme quite a bit, Cthulhu's stuff hates Humans purely because they're in the way.

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 No.370163

File: 3b380668e3c3336⋯.png (108.81 KB,540x789,180:263,lovecraft.png)

obligatory post

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 No.370182

>>370163

Probably missing the point here, but this is some shit I hate. So many people that emulate Lovecraft's style miss the point completely and just slap tentacles and octopodes onto everything because they think that's scary or they've only ever heard of Cthulhu. Lovecraft was about the unknown, and things being so beyond the scope of humanity that they're scary by virtue of the immense scale or implication of them. The nautical themes was just a style choice because the ocean is vast, inhospitable, unexplored (especially in his time), and scary. Boiling it down to "tentacles are weird and freaky ew" is what idiots who miss the point do, it's the most surface level interpretation possible, and boiling his own writings down to that is insulting.

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 No.370227

>>370163

He's not wrong, I'd be scared of an octopus too if I heard about them for the first time as an adult.

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 No.370233

>>370182

yeah you're overthinking it; the oversimplification IS the joke

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 No.370234

>>369937

So… Nodens?

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 No.370237

YouTube embed. Click thumbnail to play.
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 No.370302

>>370233

Or maybe the artist was just that fucking retarded.

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 No.374933

So. How do you work Jamesian horror into a tabletop session?

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 No.374937

>>370237

I remember reading somewhere that Satan in that scene was originally God, but muh Christian values prevented them from airing it as God being malevolent.

Either way, I always find it an interesting video to watch from time to time.

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 No.374938

Is the Total Perspective Vortex Cosmic Horror?

http://hitchhikers.wikia.com/wiki/Total_Perspective_Vortex

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 No.374985

I have been slowly building up my cthulhu wars collection. I have all the factions, the azathoth expansion, and the great old one pack one. What is everyone's favorite factions?

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 No.375139

>>374938

Funny, I just got finished listening to the radio broadcasts. Yes, I would say the TPV is mechanically induced Lovecraftian realization of the full scope of the universe and true insignificance of man. Kind of spooky hows its used as a device of execution but thats almost what you would expect a cult/forbidden idol to do to someone tampering with what they shouldnt be.

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 No.375558

>>374937

Meh. You've seen one JRPG, you've seen that "twist" all you need to.

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 No.386944

Since Halloween is coming, and considering how /tg/ is slow as shitty molasses, can we get some scary monsters and ideas going on?

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 No.386952

File: 63cf45282558d5c⋯.jpg (122.07 KB,1280x1354,640:677,63cf45282558d5c8601a2f5261….jpg)

>>319197

Stole this for my fall semester game using Ops and Tactics, thanks guy.

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 No.399993

My investigator recently acquired the spell Contact Winged One and my GM has generously informed me it's just another name for an Elder Thing. Which lead me to the question: What possible use might an investigator have for this spell? What could possibly compel an Elder Thing to give any kind of useful information and what information could one even ask for? Come dig me and my buddies out and in exchange I'll tell you all about Cthulhu?

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 No.400001

>>309774

Does anyone have Sandy Peterson’s Cthulhu Mythos for 5e I want to take the effects of the GOO there and transfer them to CoC rules.

Also if anyone got Terror Australiais recent that would be fun too.

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 No.410678

File: 57b6928690e40a6⋯.jpg (237.24 KB,1028x1495,1028:1495,2ebc1c4b78a413345e1384ce9b….jpg)

asking again in case someone here can answer: how's standalone delta green compared to CoC supplement delta green? which one is better? is the standalone version any good?

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 No.410689

>>410678

I've played several campaigns of Delta Green and I can give you a quick rundown of some pros and cons:

PROS

>Very easy and quick to make characters

>Flexible to make characters especially if you opt to use custom occupations

>Autofire and explosives rules uses quick and interesting percentage lethality system.(pass Is instakill on most humans, fail still does 2d10 damage)

>Bond system pretty cool where you use friends and connections for financial assistance and sanity buffer at expense to those connections, eventually develop them with fellow Agents which can be a bad thing

CONS

>Game seems a little less developed than CoC, no distinction of things like credit rating

>no luck system which I really like

>barely any stuff for it save handler gm book and some supplements which i haven't been to thrilled with

>combat system is kind of ass, though I have this problem with CoC to and run a lot of house rules. (Example granularity is lacking such as everything is a medium pistol etc etc, armor rules are terrible etc etc)

>Setting justification for agent involvement is kind of unreasonable I'm my opinion. (So I'm risking my livelihood, my sanity, and my health because it's the right thing to do?) Especially in the context of a modern, unheroic setting, seems kind of so dark that I question why anyone would sign up for this shit.

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 No.410694

>>410689

>Setting justification for agent involvement is kind of unreasonable I'm my opinion. (So I'm risking my livelihood, my sanity, and my health because it's the right thing to do?) Especially in the context of a modern, unheroic setting, seems kind of so dark that I question why anyone would sign up for this shit.

Did you miss the part where they kill everyone involved if they didn't help cover it up?

polite sage btw

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 No.410713

>>410694

>it specifically talks about how many of the agents are personally motivated to carry out their functions based on personal ethos; particularly those belonging to the old guard or cowboy faction.

For a game that attempts to ground itself in gritty reality, and other worldly terror, it just really rustles my autism that the only thing either Delta Green offers are overbearing coercion or expectation that you are 'such a good guy.' I personally run it with the Old Guard being limited in assets but can provide access to lots of cash through investments both legal or otherwise, and official delta green getting access to unlisted equipment coopted by all sorts of departments.

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 No.411197

>>410713

>the Old Guard being limited in assets but can provide access to lots of cash through investments both legal or otherwise, and official delta green getting access to unlisted equipment co-opted by all sorts of departments.

I like this, I am stealing this if I ever run delta green

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 No.411221

>>411197

Yeah, I also like to give my players some sort of incentive other than threats of murder or blacklisting. I like to use the MICE concept in spycraft which gets assets on board by either the application of Money, Ideology, Coercion, or Ego; basically asking players as to what would most likely what factors would motivate the player characters to join Delta Green. I've home ruled some benefits and drawbacks of what methodology got them involved with the organization.

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 No.414974

>>339654

Necromancing just to comment on how awful this actress is, just blankly reading lines that are meaningless to her, oblivious to any sense of intonation or emotion, let alone an understanding of what the words even mean. 3/10 Middle School Drama class tier.

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 No.418742

>>310009

>>309915

Pulp is nice for campaign play. While it's technically written for dumber, pulpier adventures, a lot of Keepers use it as a way to make long-term campaigns more possible. I'm personally using it for Masks, but running the campaign as it's written with the themes and such of Classic, just so my players aren't losing characters every other session.

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 No.418743

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 No.418744

>>324641

>the void

fucking patrician taste dude, movie is awesome. i like that a lot of what's actually going on is up to the viewer to decide. reminds me a lot of CoC honestly, where players will pretty much never get the full story of what's happened

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