No.309774 [View All]
The oldest and strongest emotion of mankind is yog-sothothery thread
Basic tools for doom™
>Call of Cthulhu
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu
>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg
>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4
>Call of Cthulhu 7e
https://www.sendspace.com/file/8gje9p
Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.
Scary Images are welcome.
152 posts and 88 image replies omitted. Click [Open thread] to view. ____________________________
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No.361090
>>361087
It's good shit, shame it costs $100 per minute to license.
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No.361245
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No.362670
>>340314
Do we want to have a good old /tg/-/x/ thread about weird dreams and occult shit that can be used for horror campaigns?
To get the ball rolling, what urban myth would work great for a quick game?
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No.362713
>>318026
I imagine this is what it must be like to be inquisitors on a daemon planet of Nurgle…
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No.364270
>>327521
Any luck finding and/or watching these?
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No.364299
>>318026
Oh God this copypasta…
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No.364300
>>318037
Never stop believing, anon…
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No.364301
YouTube embed. Click thumbnail to play. >>319197
>comfydark
Founded!
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No.364369
>>318028
This really isn't that surprising anon. You have a lot of money, your daughter gets spoiled on that money and she decides that she knows best what to do with it so runs off, except everyone knows you have a daughter and you can't just say she's gone missing, and what help will the police be?
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No.364698
sfdebris.com/videos/films/quatermassxperiment.php
Anyone else give this series of films (or better yet, the television/radio dramas which preceded them) a watch?
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No.366416
YouTube embed. Click thumbnail to play. >>340564
It was in the pale garden of Zais;
The mist-shrouded gardens of Zais,
Where blossoms the white naphalot,
The redolent herald of midnight.
There slumber the still lakes of crystal,
And streamlets that flow without murm'ring;
Smooth streamlets from caverns of Kathos
Where broodth the calm spirits of twilight.
And over the lakes and the streamlets
Are bridges of pure alabaster,
White bridges all cunningly carven
With figures of fairies and daemons.
Here glimmer strange suns and strange planets,
And strange is the crescent Bnapis
That sets 'yond the ivy-grown ramparts
Where thicken the dusk of the evening.
Here fall the white vapours of Yabon;
And here in the swirl of vapours
I saw the divine Nathicana;
The garlanded, white Nathicana;
The slow-eyed, red-lipped Nathicana;
The silver-voiced, sweet Nathicana;
The pale-rob'd, belov'd Nathicana
And ever was she my beloved,
From ages when time was unfashioned
Now anything fashion'd but Yabon.
And here dwelt we ever and ever,
The innocent children of Zais,
At peace in the paths and the arbours,
White-crowned with the blest nephalote.
How oft would we float in the twilight
O'er flow'r-cover'd pastures and hillsides
All white with the lowly astalthon;
The lowly yet lovely astalthon,
And dream in a world made of dreaming
The dreams that are fairer than Aidenn;
Bright dreams that are truer than reason!
…
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No.366417
>>366416
…
So dreamed and so lov'd we thro' ages,
Till came the cursed season of Dzannin;
The daemon-damn'd season of Dzannin;
When red shone the suns and the planets,
And red leamed the crescent Banapis,
And red fell the vapours of Yabon.
Then redden'd the blossoms and streamlets
And lakes that lay under the bridges,
And even the calm alabaster
glowed pink with uncanny reflections
Till all the carv'd fairies and daemons
Leer'd redly from the backgrounds of shadow.
Now redden'd my vision, and madly
I strove to peer thro' the dense curtain
And glimpsed the divine Nathicana;
The pure, ever-pale Nathicana;
The lov'd, the unchang'd Nathicana.
But vortex on vortex of madness
Beclouded my labouring vision;
My damnable, reddening vision
That built a new world for my seeing;
A new world of redness and darkness,
A horrible coma call'd living
So now in this coma call'd living
I view the bright phantons of beauty;
The false hollow phantoms of beauty
That cloak all the evils of Dzannin.
I view them with infinite longing,
So like do they seem to my lov'd one:
Yet foul for their eyes shines their evil;
Their cruel and pitiless evil,
More evil than Thaphron and Latgoz,
Twice ill fro its gorgeous concealment.
…
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No.366419
>>366417
And only in slumbers of midnight
Appears the lost maid Nathicana,
The pallid, the pure Nathicana
Who fades at the glance of the dreamer.
Again and again do I seek her;
I woo with deep draughts of Plathotis,
Deep draughts brew'd in wine of Astarte
And strengthen'd with tears of long weeping.
I yearn for the gardens of Zais;
The lovely, lost garden of Zais
Where blossoms the white nephalot,
The redolent herald of midnight.
The last potent draught am I brewing;
A draught that the daemons delight in;
A draught that will banish the redness;
The horrible coma call'd living.
Soon, soon, if I fail not in brewing,
The redness and madness will vanish,
And deep in the worm-people'd darkness
Will rot the base chains that have bound me.
Once more shall the gardens of Zais
Dawn white on my long-tortur'd vision,
And there midst the vapours of Yabon
Will stand the divine Nathicana;
The deathless, restor'd Nathicana
Whose like is not met with in living.
Howard Phillips Lovecraft: Nathicana
4D > 3DPD
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No.367949
>>309774
Anyone know any sites where I can get the new DEG Night at the Opera pdf? I'm also missing the star chamber, the last equation and khal ghatji or whatever
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No.368237
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No.368681
>>309916
>>322819
>>322888
>>334420
Got anymore weird creatures like this?
>>324591
Too scary.
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No.368707
>>318026
I'd actually really like to work in something like that, would be quite the adventure
>>358169
Why wouldn't they be?
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No.368731
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No.369884
Just ran The Haunting with a new group last week. 4 friends as PC and me as keeper. First time playing CoC; we've only ever played D&D. Was the best session we've ever had.
Anyway, recently I've come into possesion of a few scenario pdf files. Including, (6e)Edge of Darkness, Deadlights, and Star on the shore. Been thinking about running Edge of Darkness but skimming through the book it doesn't seem all that great. The go to a cabin, have a scuffle with a hobo, do ritual, monster can't really fuck with you, there's a zombie. Idk, am I missing something?
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No.369925
>>368681
You know I've seen enough Cthulhu and Lovecraft shit that I don't really see that stuff as weird anymore. So far the crab people who don't show up on cameras manage to still be mysterious but it's just not really doing it for me otherwise on the weirdness scale.
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No.369937
I just want to play as an eldrich horror but good.
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No.370105
>>369925
I think the issue is that octopus face and similar tentacled horrors still seem somewhat natural. Lovecraftian horrors should look more like a horrible photoshop edit, except in real life. The universe suddenly glitches out, and you're standing there looking at an exception reality threw up in your face. A thing that should not be.
If you want a good (arguably) depiction of what Lovecraftian horrors should look like, take a peak at Carpenter's "In the Mouth of Madness" movie. Where the tentacle monsters are what happens when humans come near the unspeakable entities from the Dark before God made Light - or in this case, they just read the Elder Evil's fanfiction which is so vile they become abominations against nature.
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No.370135
>>369937
Perfectly doable the overarching theme of Lovecraft's works is that you don't ultimately really matter, but at the same time neither does anything else including the Elder Gods. The malevolence everything exudes towards Humanity goes against this theme quite a bit, Cthulhu's stuff hates Humans purely because they're in the way.
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No.370163
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No.370182
>>370163
Probably missing the point here, but this is some shit I hate. So many people that emulate Lovecraft's style miss the point completely and just slap tentacles and octopodes onto everything because they think that's scary or they've only ever heard of Cthulhu. Lovecraft was about the unknown, and things being so beyond the scope of humanity that they're scary by virtue of the immense scale or implication of them. The nautical themes was just a style choice because the ocean is vast, inhospitable, unexplored (especially in his time), and scary. Boiling it down to "tentacles are weird and freaky ew" is what idiots who miss the point do, it's the most surface level interpretation possible, and boiling his own writings down to that is insulting.
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No.370227
>>370163
He's not wrong, I'd be scared of an octopus too if I heard about them for the first time as an adult.
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No.370233
>>370182
yeah you're overthinking it; the oversimplification IS the joke
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No.370234
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No.370237
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.370302
>>370233
Or maybe the artist was just that fucking retarded.
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No.374933
So. How do you work Jamesian horror into a tabletop session?
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No.374937
>>370237
I remember reading somewhere that Satan in that scene was originally God, but muh Christian values prevented them from airing it as God being malevolent.
Either way, I always find it an interesting video to watch from time to time.
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No.374938
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No.374985
I have been slowly building up my cthulhu wars collection. I have all the factions, the azathoth expansion, and the great old one pack one. What is everyone's favorite factions?
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No.375139
>>374938
Funny, I just got finished listening to the radio broadcasts. Yes, I would say the TPV is mechanically induced Lovecraftian realization of the full scope of the universe and true insignificance of man. Kind of spooky hows its used as a device of execution but thats almost what you would expect a cult/forbidden idol to do to someone tampering with what they shouldnt be.
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No.375558
>>374937
Meh. You've seen one JRPG, you've seen that "twist" all you need to.
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No.386944
Since Halloween is coming, and considering how /tg/ is slow as shitty molasses, can we get some scary monsters and ideas going on?
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No.386952
>>319197
Stole this for my fall semester game using Ops and Tactics, thanks guy.
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No.399993
My investigator recently acquired the spell Contact Winged One and my GM has generously informed me it's just another name for an Elder Thing. Which lead me to the question: What possible use might an investigator have for this spell? What could possibly compel an Elder Thing to give any kind of useful information and what information could one even ask for? Come dig me and my buddies out and in exchange I'll tell you all about Cthulhu?
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No.400001
>>309774
Does anyone have Sandy Peterson’s Cthulhu Mythos for 5e I want to take the effects of the GOO there and transfer them to CoC rules.
Also if anyone got Terror Australiais recent that would be fun too.
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No.410678
asking again in case someone here can answer: how's standalone delta green compared to CoC supplement delta green? which one is better? is the standalone version any good?
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No.410689
>>410678
I've played several campaigns of Delta Green and I can give you a quick rundown of some pros and cons:
PROS
>Very easy and quick to make characters
>Flexible to make characters especially if you opt to use custom occupations
>Autofire and explosives rules uses quick and interesting percentage lethality system.(pass Is instakill on most humans, fail still does 2d10 damage)
>Bond system pretty cool where you use friends and connections for financial assistance and sanity buffer at expense to those connections, eventually develop them with fellow Agents which can be a bad thing
CONS
>Game seems a little less developed than CoC, no distinction of things like credit rating
>no luck system which I really like
>barely any stuff for it save handler gm book and some supplements which i haven't been to thrilled with
>combat system is kind of ass, though I have this problem with CoC to and run a lot of house rules. (Example granularity is lacking such as everything is a medium pistol etc etc, armor rules are terrible etc etc)
>Setting justification for agent involvement is kind of unreasonable I'm my opinion. (So I'm risking my livelihood, my sanity, and my health because it's the right thing to do?) Especially in the context of a modern, unheroic setting, seems kind of so dark that I question why anyone would sign up for this shit.
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No.410694
>>410689
>Setting justification for agent involvement is kind of unreasonable I'm my opinion. (So I'm risking my livelihood, my sanity, and my health because it's the right thing to do?) Especially in the context of a modern, unheroic setting, seems kind of so dark that I question why anyone would sign up for this shit.
Did you miss the part where they kill everyone involved if they didn't help cover it up?
polite sage btw
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No.410713
>>410694
>it specifically talks about how many of the agents are personally motivated to carry out their functions based on personal ethos; particularly those belonging to the old guard or cowboy faction.
For a game that attempts to ground itself in gritty reality, and other worldly terror, it just really rustles my autism that the only thing either Delta Green offers are overbearing coercion or expectation that you are 'such a good guy.' I personally run it with the Old Guard being limited in assets but can provide access to lots of cash through investments both legal or otherwise, and official delta green getting access to unlisted equipment coopted by all sorts of departments.
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No.411197
>>410713
>the Old Guard being limited in assets but can provide access to lots of cash through investments both legal or otherwise, and official delta green getting access to unlisted equipment co-opted by all sorts of departments.
I like this, I am stealing this if I ever run delta green
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No.411221
>>411197
Yeah, I also like to give my players some sort of incentive other than threats of murder or blacklisting. I like to use the MICE concept in spycraft which gets assets on board by either the application of Money, Ideology, Coercion, or Ego; basically asking players as to what would most likely what factors would motivate the player characters to join Delta Green. I've home ruled some benefits and drawbacks of what methodology got them involved with the organization.
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No.414974
>>339654
Necromancing just to comment on how awful this actress is, just blankly reading lines that are meaningless to her, oblivious to any sense of intonation or emotion, let alone an understanding of what the words even mean. 3/10 Middle School Drama class tier.
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No.418742
>>310009
>>309915
Pulp is nice for campaign play. While it's technically written for dumber, pulpier adventures, a lot of Keepers use it as a way to make long-term campaigns more possible. I'm personally using it for Masks, but running the campaign as it's written with the themes and such of Classic, just so my players aren't losing characters every other session.
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No.418743
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No.418744
>>324641
>the void
fucking patrician taste dude, movie is awesome. i like that a lot of what's actually going on is up to the viewer to decide. reminds me a lot of CoC honestly, where players will pretty much never get the full story of what's happened
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