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File: e3a442ecd27c225⋯.jpg (147.95 KB,512x512,1:1,avsitter.jpg)

 No.47429 [Last50 Posts]

Did you ever realize how easy it is to copybot furniture with all animations included since AVsitter is OpenSource?

That's maybe just relevant for OpenSim people or people who want to share something with 10 friends, but

1. Open your furniture like it would be a box

2. Copybot all the animations with the same name

3. copy the AVpos notecard.

4. Upload everything

5. Drop the animations and the AVpos notecard inside the furniture

6. Drop the AVsitter scripts inside

And done, completely working furniture, already SetUp.

In SecondLife, it won't be worth it, because the upload costs will be a fortune, but for people in OpenSim, this opens so many possibilities of getting nice things fast.

It surprises me that it is still hard to find good furniture with animations in OpenSim, if AVsitter is OpenSource for 10 months now already.

____________________________
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 No.47430

>OpenSim

Go the back to OpenSim.

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 No.47433

>>47430

Keep paying 30$ per month for a 1/4th sim, while i have 16 times that size for free :^)

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 No.47434

>>47433

and nothing to use it for

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 No.47435

>>47433

I don't rent land. I just want you to go back to OpenSim and stop shitting up the place.

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 No.47437

File: 54e5cf36216158e⋯.jpg (23.34 KB,300x300,1:1,wojak.jpg)

>>47434

Delete this!

I can copybot anything i want.

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 No.47438

it's definitely not worth the price and risk when the item is still sold in SL but that could be really useful to be able to share stuff that you can't get anymore like NFZ bump boxes for example

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 No.47439

>>47438

It depends on the size of the community you want to share it with and the cost of the item that you copybot.

If the item has 200 animations, you pay 2k uploading costs + maybe 200 for the mesh. Lets say the item costs 500 on the marketplace, you have to share the costs with at least 5 people and you are cheaper.

But saving money is maybe not the only reason why you would want to do that.

If you upload it yourself, you have Full Perm items and you can take those animations and put it in any furniture that you like.

Ever bought BDSM furniture? The items in the best shops start at 1.5k. And BDSM people love to modify their stuff.

If i would be part of any major BDSM community of people that i trust, i would totally start do that.

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 No.47441

if someone will tell me where to get a legit copybot I would help put stuff on opensim

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 No.47442

>>47441

Here:

https://bitbucket.org/asdfgResident/pyrokitty/downloads/

Install that Firestorm, you can then just right click ->More->More->SaveAs->Collada/Backup on objects.

If it is a mesh, use Collada, if it is a old prim, use Backup.

If a item has both, mesh and old prims, unlink them and link just the mesh prims together and save those as Collada and the other things as backup.

You can uploade them again in Build->Upload->Archive for Backup and Build->Upload->Mesh for Collada.

http://opensimulator.org/wiki/How_To_Upload_Mesh

Here is the mesh upload window explained.

When you are comfortable with that, you can try to upload and add Animations. Thats very easy, thanks to AVsitter, but it takes some time, because you have to save alll few hundred animations of the specific object.

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 No.47443

>>47442

thanks. I have some pretty expensive furniture and huds. I will try to rip all I can

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 No.47444

>>47443

It's not possible to rip scripts, btw.

That's why AVsitter going OpenSource is such a game changer.

You can always just check out Afes and Adachi and other places like that on OpenSim to see some small collection of what other people already got.

https://opensimworld.com/hop/78340-Afes

https://opensimworld.com/hop/77281-Adachi

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 No.47445

>>47444

eh I was speaking about the animations in the HUD anyway. I'm not the greatest coder and I haven't looked at opensims language yet but I bet I can figure it out

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 No.47446

Anyone got an archive of animations they're willing to share?

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 No.47447

>>47446

I can give you the popular Nerenzo Cuddle Bubble with all animations and AVpos Notecard if you want, you can then play with it as much as you like.

That includes 300 animations.

Just have to find a good hosting service.

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 No.47448

>>47447

That sounds amazing, thanks a ton!

Yeah hosting is the problem isn't it? Maybe Megaupload and split the rar in parts?

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 No.47449

>>47448

I uploaded it to mega.nz

https://mega.nz/#F!WOJhEYCQ!SOt32CItIGPJMjgk-Nj7ZA

There is a Paper Cranes Folder, thats a simple mesh with 6 textures, you can test uploading mesh with that, it's such a simple mesh that it shouldn't fail.

Then there is a Cuddle Bubble Mesh folder with the Cuddle Bubble mesh and lots of textures for it.

And then a folder with the Animations of the Cuddle Bubble and a AVpos.txt file, thats the AVpos Notecard.

Download the folders with right-click->Download->ZIP.

If you would want to upload the Cuddle Bubble with all it's animations, it would work like that:

1. Upload the mesh with Build->Upload->Mesh with the "Include Textures" checkbox checked on the third tab. Follow the advices on http://opensimulator.org/wiki/How_To_Upload_Mesh if it fails (it can silently fail, then it just takes forever).

2. Check the item inworld and make sure that the pillows in the middle of the bubble are the root prim (should be already the case)

3. Upload all 300 animations with Build->Upload->BulkUpload

4. Put all of them inside the bubble

5. Make a AVpos Notecard and copy the text from AVpos.txt over there

6. Get the AVSitter scripts (on OpenSim you can find them on https://opensimworld.com/hop/80064-The-Conglomerate)

7. Copy the [AV]sitA + [AV]sitB scripts inside TWO times, so you have: [AV]sitA, [AV]sitB, [AV]sitA 1, [AV]sitB 1

8. If you want to adjust poses also [AV]adjuster script and [AV]helper object and read https://avsitter.com

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 No.47451

File: 9ccbcd78159e191⋯.jpg (17.21 KB,339x324,113:108,dafuk.jpg)

well the anim rips seem to work fine

but why is every mesh i grab super fucked?

all parts collapsing in on themselves or spread far apart and flattened

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 No.47452

>>47451

idk what that is, but i guess that you are trying to export rigged mesh clothing / body parts?

Complicated rigged mesh looks like that, the linked parts "snap" to your bones when you wear it.

But when you export it, the rigging will be gone and you have to rig it yourself or use some tool to get the rigging out of the cache (there is an super easy application for that, but i don't have it myself, because i am not doing clothing).

If this thing isn't rigged, then it is maybe a mix of mesh and old prims? Then you don't see the old prims, or you see them and the LI is super fucking high, and uploading will most likely fail.

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 No.47453

>>47452

the one made by zero? can't find a link for it anywhere anymore

so i guess now i have to figure out how to get avastar

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 No.47454

>>47453

idk who made it or how it was called, i am a scripter most of the time (which is comfy, because there is not much competition) and upload things when i need something for my own sim that nobody else already uploaded.

A friend of mine who did rip whole mesh bodies told me once that he is using some easy tool that someone posted in goonsquad for rigging and that he isn't fucking around with rigging it himself.

I can ask him next time i talk to him, but i think that this super secret tool for kool kids is well hidden behind some paywall or just given from friends to other friends.

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 No.47455

>>47454

that's the one. it wasn't made by zero, it was just distributed. it rips the xml data on the rigging out of the cache. it's called MESHES or something

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 No.47456

>>47455

I will ask if i can get it and share it.

Ripping things is getting easier and easier once you are used to it. Today i did a 140 prim house, with mesh, prim and sculpted prim mixed and it worked really well. Had to upload it in 3 parts (mesh parts, prim and sculpted and again a small number of mesh parts that got weird in the first upload), but it was fast.

And there are always those little tricks that you just have to find out.

Like if something isn't a really big landscaping object, the Lowest LOD value should always be 0. If it will never be looked at from far away (like if it is in a house), you can set Lower LOD value to 0 too and the Medium LOD should be high.

And if the shape is complex, "Analyze" the physics from one of the Lowest LODs.

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 No.47457

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 No.47458

>>47456

Do you know how to rip 3d models from websites? Like say the 3d previewer on Bad Dragons website? I need to know how to do that for very particular reasons.

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 No.47459

File: 996a601564eac95⋯.png (251.8 KB,1157x940,1157:940,mesh-network-tab.png)

File: f0a87fcd44dfb68⋯.png (2.29 MB,1565x1395,313:279,mesh-network-upload.png)

>>47458

Those websites work with three.js

You can use the Firefox Developer Tools and open the network tab while you load the page and you will see that it loads a .obj file somewhere, you can right-click->open in new tab and it will download it.

Import it in Blender -> Export it as dae -> Import it in SL.

I tried it and it worked immediately without having to modify anything.

Problem is that i didn't get the texture of it yet, i was able to get some bump map, but not the actual texture.

I did not spend too much time with it, so you might inspect their page a little more and find out where the texture is hiding.

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 No.47460

>>47457

thank you very much

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 No.47461

>>47459

>Problem is that i didn't get the texture of it yet, i was able to get some bump map, but not the actual texture.

Found out that textures are generated and not files, so you will have to make your own one or keep it one-color.

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 No.47462

>>47459

Any way to get this to work on Sketchfab?

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 No.47465

still no good :(

even following MESHES instructions the rigging is not preserved, everything's still in a heap

but i will still try to upload animations to opensim

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 No.47466

>>47465

You will just know if you wear them.

They will look like a cluster fuck on uploading and rezzing, but they will snap to your rig and look nice when you wear them.

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 No.47467

>>47462

theres this thing called ninja-ripper

http://cgig.ru/en/2017/01/ninja-ripper-and-web-ripping-en/

and this addon to make it work with blender instead of just 3DSmax

https://github.com/Akaito/blender-ninjaripper-importer

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 No.47469

>>47459

Oh my god I love you

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 No.47470

>>47466

i did notice that the model looked just fine when imported in to blender

but for some reason they won't upload. freezes at calculating costs every time, every rip.

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 No.47471

>>47470

Thats most likely because of Physics shit. It's try and error. You have to choose some LOD on the physics tab and let it Analyze first.

Here are some hints on physics and weight

http://opensimulator.org/wiki/How_To_Upload_Mesh

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 No.47472

>>47467

I tried ninjaripper once but my feeble brain couldn't wrap my head around it.

Help an idiot out?

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 No.47473

>>47471

looks like it just analyzes forever as well

i don't think it's gonna work out for me D:

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 No.47474

>>47473

Try setting Lowest LOD to 0 and on the physics tab select Level of Detail Lowest and click Analyze.

This has to be very fast (the Analyze Button says Analyze again when it is done).

And when that is done, try Calculating again.

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 No.47475

>>47474

that did work, it analyzed and uploaded.

it's still a clusterfuck with no rigging tho :(

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 No.47476

also since we're speaking of animations i notice loverslab has a whole lot of free animation downloads but they're all in hkx format.

so far all attempts to convert to something usable in SL have failed but i'm gonna keep looking :\

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 No.47477

>>47475

There is a checkbox "include skin weight" on the Upload options tab. Did you check that? That needs to be checked for rigged mesh.

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 No.47481

>>47477

progress! now the rigging is there, but i think it only uploaded the lowest lod model or something...

the body looks strange, like it's missing vertices

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 No.47484

>>47481

nvm, i notice it's also like that in blender. i think i just need to try ripping it again. i'll try again tomorrow!

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 No.47486

File: 223d97b3ce8b899⋯.png (985.85 KB,1072x649,1072:649,mesh-bodies.png)

>>47484

The selected thing in pic related is SLink male and the thing to its right is Maitreya Lara.

Both are successfully uploaded, totally functional and look perfect when you wear them.

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 No.47489

https://mega.nz/#F!HwgW0LyD!zZV8cXIXMqZ-IOysdvPvig

Link with copybot viewers + tool to add riging to exported stuff, probably wont work with bento though

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 No.47490

>>47486

only one thing i have ripped so far will allow me to include skin weight

even though i know the other things are definitely rigged and i did nothing different

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 No.47491

>>47490

and now they do?

i think i remember reading you have to be fast sometimes, maybe thats what is happening

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 No.47507

where tf do i even need to make an account to get on scararium grid and foundation grid? i've made about 4 so far and it still won't let me login with firestorm :\

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 No.47508

>>47507

i finally got on afes, it was empty.

foundation won't let me login even tho i can on their site just fine so no adachi

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 No.47512

>>47507

Its hypergrid, you can make an account on any grid, like osgrid, and just tp there.

You have to paste the URL of the sim in the Find Box on the Wold Map.

This one has some Full Perm copybotted Furry stuff:

sacrarium24.ru:8002:The Golden River new

Also the first logins and tps are low as fuck.

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 No.47513

>>47512

i visited.

anywhere that has bodies? i want to be able to save and reup them to sl

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 No.47516

>>47429

....

MLPV2 was open source for years. Basically the poseball version of AvSitter before AvSitter was even a thing.

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 No.47519

File: 40e838be52f55e4⋯.png (712.79 KB,1920x1009,1920:1009,maitreya-mainstore_001.png)

>>47516

But nobody is using it anymore.

>>47513

I think The Golden River has all public available copybotted bodies.

There aren't so many Furries in OpenSim, so if you don't want to build your own awesome big land or to use it as your testing ground, it will be a disappointment.

Here, have a picture of the Maitreya Mainstore (80 - 90% of their items are already copied).

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 No.47520

>>47519

don't think they have the asthetic which is too bad. the whole reason I tried this stuff is cuz I wanted a free asthetic haha

all right so which grid is best to get a region on? I want a huge prim allowance. scararium charges $15 a month, fuck that

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 No.47522

>>47519

>But nobody is using it anymore.

Kinda besides the point, don't you think?

The OP and some of the follow up comments make it sound like there's never been open source furniture scripts before.

AvSitter isn't a "game changer", it's just the most up to date option.

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 No.47524

>>47520

>don't think they have the asthetic

hmm, i will have to ask, because i thought that it saw it somewhere

>so which grid is best to get a region on?

Most people run their own sims on their own PC or rent some server. Afaik there are grids that give regions away for free, but you always have to expect them to suddenly close. It's easy to make backups, but it is still annoying to change grid.

Here is how you would set up an own region running on your own PC connecting to osgrid:

https://forums.osgrid.org/viewtopic.php?f=14&t=2082

>>47522

It's more about how copying of a configuration notecard makes things 100 times easier.

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 No.47570

>>47457

I just tried this SLMeshes application with a rigged mesh shirt and it worked immediately and i could upload it.

It's just missing the textures, but i bet that thats just some checkbox that i didn't check and that i cant find.

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 No.47666

File: cee6f21e84876b9⋯.png (32.14 KB,653x559,653:559,MeshesSL_2018-08-16_08-17-….png)

>>47489

I'm trying to get the fitmesh rip thing to work but I keep getting this error. If I ignore it the file won't show up in the locked area.

Any tips on what to do?

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 No.47668

>>47666

Okay, so I fixed that problem, but now the cache won't load in the ripper if I'm assuming the squares are check boxes

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 No.47669

>>47668

It's strange, it will only read the cache occasionally on parts

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 No.47670

>>47669

Well, it just doesn't seem to be working at all now. I've got an "Error: Material of model is not a subset of reference model" on upload

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 No.47750

>>47670

>Error: Material of model is not a subset of reference model

You can try to upload it with a different older viewer. This error is just viewer related.

Some popular copybotters use the 4 year old onlook viewer. Its based on singularity and it can't view bento, but it is good just for uploading.

Strange upload errors are most of the time viewer related.

Sometimes you have to upload with an old as fuck viewer, sometimes you have to use the most recent one (like if the model changes and fixes joint positions of the rig - petitie bodies in example).

>>47669

You can fix that by either clearing your cache and doing everything all over again, or you login with your regular Firestorm, make sure that you can see the thing that you want to get, and select the regular Firestorm cache in the SL-Meshes application.

The viewer that is exporting the XML does not have to be the same viewer that is providing the cache files.

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