No.47429 [View All]
Did you ever realize how easy it is to copybot furniture with all animations included since AVsitter is OpenSource?
That's maybe just relevant for OpenSim people or people who want to share something with 10 friends, but
1. Open your furniture like it would be a box
2. Copybot all the animations with the same name
3. copy the AVpos notecard.
4. Upload everything
5. Drop the animations and the AVpos notecard inside the furniture
6. Drop the AVsitter scripts inside
And done, completely working furniture, already SetUp.
In SecondLife, it won't be worth it, because the upload costs will be a fortune, but for people in OpenSim, this opens so many possibilities of getting nice things fast.
It surprises me that it is still hard to find good furniture with animations in OpenSim, if AVsitter is OpenSource for 10 months now already.
13 posts and 1 image reply omitted. Click [Open thread] to view. ____________________________
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No.47447
>>47446
I can give you the popular Nerenzo Cuddle Bubble with all animations and AVpos Notecard if you want, you can then play with it as much as you like.
That includes 300 animations.
Just have to find a good hosting service.
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No.47448
>>47447
That sounds amazing, thanks a ton!
Yeah hosting is the problem isn't it? Maybe Megaupload and split the rar in parts?
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No.47449
>>47448
I uploaded it to mega.nz
https://mega.nz/#F!WOJhEYCQ!SOt32CItIGPJMjgk-Nj7ZA
There is a Paper Cranes Folder, thats a simple mesh with 6 textures, you can test uploading mesh with that, it's such a simple mesh that it shouldn't fail.
Then there is a Cuddle Bubble Mesh folder with the Cuddle Bubble mesh and lots of textures for it.
And then a folder with the Animations of the Cuddle Bubble and a AVpos.txt file, thats the AVpos Notecard.
Download the folders with right-click->Download->ZIP.
If you would want to upload the Cuddle Bubble with all it's animations, it would work like that:
1. Upload the mesh with Build->Upload->Mesh with the "Include Textures" checkbox checked on the third tab. Follow the advices on http://opensimulator.org/wiki/How_To_Upload_Mesh if it fails (it can silently fail, then it just takes forever).
2. Check the item inworld and make sure that the pillows in the middle of the bubble are the root prim (should be already the case)
3. Upload all 300 animations with Build->Upload->BulkUpload
4. Put all of them inside the bubble
5. Make a AVpos Notecard and copy the text from AVpos.txt over there
6. Get the AVSitter scripts (on OpenSim you can find them on https://opensimworld.com/hop/80064-The-Conglomerate)
7. Copy the [AV]sitA + [AV]sitB scripts inside TWO times, so you have: [AV]sitA, [AV]sitB, [AV]sitA 1, [AV]sitB 1
8. If you want to adjust poses also [AV]adjuster script and [AV]helper object and read https://avsitter.com
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No.47451
well the anim rips seem to work fine
but why is every mesh i grab super fucked?
all parts collapsing in on themselves or spread far apart and flattened
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No.47452
>>47451
idk what that is, but i guess that you are trying to export rigged mesh clothing / body parts?
Complicated rigged mesh looks like that, the linked parts "snap" to your bones when you wear it.
But when you export it, the rigging will be gone and you have to rig it yourself or use some tool to get the rigging out of the cache (there is an super easy application for that, but i don't have it myself, because i am not doing clothing).
If this thing isn't rigged, then it is maybe a mix of mesh and old prims? Then you don't see the old prims, or you see them and the LI is super fucking high, and uploading will most likely fail.
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No.47453
>>47452
the one made by zero? can't find a link for it anywhere anymore
so i guess now i have to figure out how to get avastar
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No.47454
>>47453
idk who made it or how it was called, i am a scripter most of the time (which is comfy, because there is not much competition) and upload things when i need something for my own sim that nobody else already uploaded.
A friend of mine who did rip whole mesh bodies told me once that he is using some easy tool that someone posted in goonsquad for rigging and that he isn't fucking around with rigging it himself.
I can ask him next time i talk to him, but i think that this super secret tool for kool kids is well hidden behind some paywall or just given from friends to other friends.
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No.47455
>>47454
that's the one. it wasn't made by zero, it was just distributed. it rips the xml data on the rigging out of the cache. it's called MESHES or something
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No.47456
>>47455
I will ask if i can get it and share it.
Ripping things is getting easier and easier once you are used to it. Today i did a 140 prim house, with mesh, prim and sculpted prim mixed and it worked really well. Had to upload it in 3 parts (mesh parts, prim and sculpted and again a small number of mesh parts that got weird in the first upload), but it was fast.
And there are always those little tricks that you just have to find out.
Like if something isn't a really big landscaping object, the Lowest LOD value should always be 0. If it will never be looked at from far away (like if it is in a house), you can set Lower LOD value to 0 too and the Medium LOD should be high.
And if the shape is complex, "Analyze" the physics from one of the Lowest LODs.
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No.47457
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No.47458
>>47456
Do you know how to rip 3d models from websites? Like say the 3d previewer on Bad Dragons website? I need to know how to do that for very particular reasons.
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No.47459
>>47458
Those websites work with three.js
You can use the Firefox Developer Tools and open the network tab while you load the page and you will see that it loads a .obj file somewhere, you can right-click->open in new tab and it will download it.
Import it in Blender -> Export it as dae -> Import it in SL.
I tried it and it worked immediately without having to modify anything.
Problem is that i didn't get the texture of it yet, i was able to get some bump map, but not the actual texture.
I did not spend too much time with it, so you might inspect their page a little more and find out where the texture is hiding.
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No.47460
>>47457
thank you very much
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No.47461
>>47459
>Problem is that i didn't get the texture of it yet, i was able to get some bump map, but not the actual texture.
Found out that textures are generated and not files, so you will have to make your own one or keep it one-color.
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No.47462
>>47459
Any way to get this to work on Sketchfab?
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No.47465
still no good :(
even following MESHES instructions the rigging is not preserved, everything's still in a heap
but i will still try to upload animations to opensim
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No.47466
>>47465
You will just know if you wear them.
They will look like a cluster fuck on uploading and rezzing, but they will snap to your rig and look nice when you wear them.
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No.47467
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No.47469
>>47459
Oh my god I love you
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No.47470
>>47466
i did notice that the model looked just fine when imported in to blender
but for some reason they won't upload. freezes at calculating costs every time, every rip.
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No.47471
>>47470
Thats most likely because of Physics shit. It's try and error. You have to choose some LOD on the physics tab and let it Analyze first.
Here are some hints on physics and weight
http://opensimulator.org/wiki/How_To_Upload_Mesh
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No.47472
>>47467
I tried ninjaripper once but my feeble brain couldn't wrap my head around it.
Help an idiot out?
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No.47473
>>47471
looks like it just analyzes forever as well
i don't think it's gonna work out for me D:
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No.47474
>>47473
Try setting Lowest LOD to 0 and on the physics tab select Level of Detail Lowest and click Analyze.
This has to be very fast (the Analyze Button says Analyze again when it is done).
And when that is done, try Calculating again.
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No.47475
>>47474
that did work, it analyzed and uploaded.
it's still a clusterfuck with no rigging tho :(
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No.47476
also since we're speaking of animations i notice loverslab has a whole lot of free animation downloads but they're all in hkx format.
so far all attempts to convert to something usable in SL have failed but i'm gonna keep looking :\
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No.47477
>>47475
There is a checkbox "include skin weight" on the Upload options tab. Did you check that? That needs to be checked for rigged mesh.
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No.47481
>>47477
progress! now the rigging is there, but i think it only uploaded the lowest lod model or something...
the body looks strange, like it's missing vertices
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No.47484
>>47481
nvm, i notice it's also like that in blender. i think i just need to try ripping it again. i'll try again tomorrow!
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No.47486
>>47484
The selected thing in pic related is SLink male and the thing to its right is Maitreya Lara.
Both are successfully uploaded, totally functional and look perfect when you wear them.
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No.47489
https://mega.nz/#F!HwgW0LyD!zZV8cXIXMqZ-IOysdvPvig
Link with copybot viewers + tool to add riging to exported stuff, probably wont work with bento though
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No.47490
>>47486
only one thing i have ripped so far will allow me to include skin weight
even though i know the other things are definitely rigged and i did nothing different
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No.47491
>>47490
and now they do?
i think i remember reading you have to be fast sometimes, maybe thats what is happening
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No.47507
where tf do i even need to make an account to get on scararium grid and foundation grid? i've made about 4 so far and it still won't let me login with firestorm :\
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No.47508
>>47507
i finally got on afes, it was empty.
foundation won't let me login even tho i can on their site just fine so no adachi
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No.47512
>>47507
Its hypergrid, you can make an account on any grid, like osgrid, and just tp there.
You have to paste the URL of the sim in the Find Box on the Wold Map.
This one has some Full Perm copybotted Furry stuff:
sacrarium24.ru:8002:The Golden River new
Also the first logins and tps are low as fuck.
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No.47513
>>47512
i visited.
anywhere that has bodies? i want to be able to save and reup them to sl
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No.47516
>>47429
....
MLPV2 was open source for years. Basically the poseball version of AvSitter before AvSitter was even a thing.
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No.47519
>>47516
But nobody is using it anymore.
>>47513
I think The Golden River has all public available copybotted bodies.
There aren't so many Furries in OpenSim, so if you don't want to build your own awesome big land or to use it as your testing ground, it will be a disappointment.
Here, have a picture of the Maitreya Mainstore (80 - 90% of their items are already copied).
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No.47520
>>47519
don't think they have the asthetic which is too bad. the whole reason I tried this stuff is cuz I wanted a free asthetic haha
all right so which grid is best to get a region on? I want a huge prim allowance. scararium charges $15 a month, fuck that
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No.47522
>>47519
>But nobody is using it anymore.
Kinda besides the point, don't you think?
The OP and some of the follow up comments make it sound like there's never been open source furniture scripts before.
AvSitter isn't a "game changer", it's just the most up to date option.
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No.47524
>>47520
>don't think they have the asthetic
hmm, i will have to ask, because i thought that it saw it somewhere
>so which grid is best to get a region on?
Most people run their own sims on their own PC or rent some server. Afaik there are grids that give regions away for free, but you always have to expect them to suddenly close. It's easy to make backups, but it is still annoying to change grid.
Here is how you would set up an own region running on your own PC connecting to osgrid:
https://forums.osgrid.org/viewtopic.php?f=14&t=2082
>>47522
It's more about how copying of a configuration notecard makes things 100 times easier.
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No.47570
>>47457
I just tried this SLMeshes application with a rigged mesh shirt and it worked immediately and i could upload it.
It's just missing the textures, but i bet that thats just some checkbox that i didn't check and that i cant find.
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No.47666
>>47489
I'm trying to get the fitmesh rip thing to work but I keep getting this error. If I ignore it the file won't show up in the locked area.
Any tips on what to do?
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No.47668
>>47666
Okay, so I fixed that problem, but now the cache won't load in the ripper if I'm assuming the squares are check boxes
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No.47669
>>47668
It's strange, it will only read the cache occasionally on parts
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No.47670
>>47669
Well, it just doesn't seem to be working at all now. I've got an "Error: Material of model is not a subset of reference model" on upload
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No.47750
>>47670
>Error: Material of model is not a subset of reference model
You can try to upload it with a different older viewer. This error is just viewer related.
Some popular copybotters use the 4 year old onlook viewer. Its based on singularity and it can't view bento, but it is good just for uploading.
Strange upload errors are most of the time viewer related.
Sometimes you have to upload with an old as fuck viewer, sometimes you have to use the most recent one (like if the model changes and fixes joint positions of the rig - petitie bodies in example).
>>47669
You can fix that by either clearing your cache and doing everything all over again, or you login with your regular Firestorm, make sure that you can see the thing that you want to get, and select the regular Firestorm cache in the SL-Meshes application.
The viewer that is exporting the XML does not have to be the same viewer that is providing the cache files.
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No.50037
I am buying furniture online
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No.50038
I prefer to buy furniture online as well and this time I payed attention to a great resource https://italian-interiors.com/shop/Dining/Dining+Tables/8+seats with 8 seater dining tables, which is a perfect solution for my famiily. I prefer rather a modern design. Embrace contemporary style with a sleek, minimalist dining table. Featuring clean lines and often crafted from materials like glass, metal, or acrylic, these tables create an air of sophistication and spaciousness, ideal for modern apartments or open-plan dining areas.
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