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File: 1469725288082.png (694.22 KB,512x288,16:9,key.png)

 No.14766

http://animatorexpo.com/theater/

http://www.patlabor-reboot.jp/

really creative name there. it's being shown alongside re-screenings of other works from Japan's Animator Expo in October, so I'm guessing it's a one-shot short film.

Familiar names in the staff list include Hideaki Anno as a producer, Kenji Kawai as the composer, and Kazunori Ito working on the script. Of course, Yutaka Izubuchi is on mechanical design.

New names are Naoyuki Asano as the character designer and animation director, and Yasuhiro Yoshiura as the director and scriptwriter. Not sure what Asano has worked on, but Yoshiura is the creator of Patema Inverted.

Koichi Yamadera and Megumi Hayashibara are listed in the cast.

>3DCG

honestly to be expected in this day and age. doesn't look horrendous, but doesn't look amazing either. pretty run-of-the-mill.

>old Ingram design instead of one based on live-action

I think they want to ignore everything about the live-action series right now lmao

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 No.14767

forgot to add that I think the second point of the old Ingram design is a good thing because the live-action series was booty

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 No.14768

File: 1469726670797-0.png (54.26 KB,749x434,107:62,are you fucking kidding me.png)

File: 1469726670797-1.jpg (11.69 KB,344x315,344:315,RAGE.jpg)

>3D

For what purpose?

If it's a one-shot short then you'd think they'd be able to spare some coin and actually get a proper fucking budget to hire decent animators.

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 No.14769

The animation looked a lot less awful than I expected.

I wonder what other established IPs will have shorts if they've done this and Gridman.

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 No.14770

File: 1469731146778.jpg (50.88 KB,1280x720,16:9,1460659343776.jpg)

>3DCG

WEW FUCKING LAD That said it's not as bad as I was expecting and I fucking hate anime CG.

>Kenji Kawai

Nice, but is Oshii involved in this at all?

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 No.14771

>>14770

I don't see his name in the staff list, unfortunately.

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 No.14772

File: 1469732342277-0.webm (1.12 MB,640x360,16:9,1448194816363.webm)

File: 1469732342277-1.gif (1.54 MB,190x300,19:30,1414897320925.gif)

>>14771

I didn't either so I thought I'd ask. Welp, into the trash it goes then.

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 No.14773

File: 1469732557247.png (302.98 KB,800x450,16:9,WHY DIDN'T YOU TRASH IT.png)

>>14772

You should have put it in the trash the second you saw it was 3DCG.

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 No.14774

File: 1469732846699.jpg (296.81 KB,1680x914,840:457,Patlabor2HGJ.jpg)

>>14773

Because Patlabor is generally great. I liked the first two Rebuilds and could somewhat tolerate the CG. But without Oshii it just won't feel right. Not like anything Oshii has done will ever come close to his earlier stuff anyway, but I'd still like to see him.

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 No.14775

>>14774

hopefully it won't be too far off since Ito is still working on the script.

I just hope it's not too dramatic with Yoshiura's involvement.

live-action patlabor was pretty ass based on the first ep alone but at least they tried to keep some of the comedic elements.

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 No.14776

File: 1469734992798.png (796.23 KB,960x720,4:3,(G_P) Patlabor OVA 01(x264….png)

>>14775

I just always really enjoyed Oshii's visual direction, especially in his earlier works. Things Like Gosenzo-sama Banbanzai! and The Red Spectacles are incredibly enjoyable because of it. I think everyone should see them.

https://www.youtube.com/watch?v=XbwoUerTyKg

https://www.youtube.com/watch?v=2q9mR1G36KU

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 No.14777

Took a closer look at the DVD/BD info. The movie itself is 10 minutes with 30 minutes of bonus footage. Probably interviews and making-of stuff.

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 No.14778

File: 1469739578722.jpg (37.5 KB,225x350,9:14,1466143125077.jpg)

>>14777

Doesn't really sound like much of a reboot does it?

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 No.14779

>>14778

The Japs aren't really good at naming stuff.

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 No.14780

File: 1469740270430.png (216.46 KB,636x480,53:40,1462535395214.png)

>>14779

I suppose not.

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 No.14795

File: 1469925619544-0.jpg (40.28 KB,600x524,150:131,CeuUXL1WIAAuoz-.jpg)

File: 1469925619544-1.png (351.7 KB,600x470,60:47,B_7ua6ZUgAAnqFt.png)

>>14766

>3DCG

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 No.14802

>>14795

Has there been any mecha shows recently that weren't 3DCG?

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 No.14811

>>14802

Iron Blooded Orphans

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 No.14814

>>14811

well the ships were 3DCG, even if the suits weren't

Gundam in general usually doesn't have 3DCG mobile suits, exceptions being Unicorn and The Origin. Build Fighters and Thunderbolt I think are the only ones recent where noticeable 3D models were absent or traced over completely.

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 No.14838

File: 1470313343454-0.jpg (211 KB,850x1168,425:584,0o1OAKw.jpg)

File: 1470313343455-1.gif (996.85 KB,500x269,500:269,tumblr_mkhovpE31n1qzqnxxo1….gif)

I'm ecstatic. just happy Patlabor isn't dead and buried.

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 No.14852

>>14802

Regalia. Though now they're redoing it because they're not satisfied with it or something like that

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 No.15089

>>14838

Is a shitty 3DGC short really enough to confirm it's not dead?

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 No.15093

File: f986a1c4fc60cd4⋯.jpg (110.33 KB,411x600,137:200,1346705454541.jpg)

File: 3b7854754cd8ebe⋯.png (455.51 KB,594x465,198:155,1380090054727.png)

File: a9c44e51a6018b1⋯.gif (1.95 MB,500x317,500:317,tumblr_n8t1jucu5F1s5oxc0o1….gif)

>>15089

yes!

no

:(

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