No.15456 [Last50 Posts]
Old thread: >>13343
A thread for people of all skill levels to dump their works-in-progress and studies
Draw shit. Draw it a lot. Git gud. Maybe
Northern Kentucky University Drawing Database - Marc Leone "the Basics" Playlist:
https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S
3-D Models:
https://pastebin.com/9VgmQQPk
Live Figure Models:
http://www.onairvideo.com/
Random Poses (3D Models):
http://www.posemaniacs.com/
Books etc.:
https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw
____________________________
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Post last edited at
No.15459
Form studies and over-stylized faces. Still have much to learn. Apologies for the horizontal portraiture
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No.15460
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No.15463
I'll post mine tonight if I don't forget since I'll have to use my scanner. Just posting this to get the pph up
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No.15496
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No.15498
How do i make this drawing safe for a kids forum? What to remove/add and why?
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No.15499
>>15496
good work, cute grill too
>>15498
just erase the character and what is left will be appropriate for all ages
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No.15502
>>15496
oh yeah and another thing-for your last perspective piece there you may have noticed how skewed and narrow your "buildings" are, it's important to note that one of your horizontal vanishing points in two or three point will often be well off the page itself. Definitely experiment with using an off-page landmark in your environment to aim at
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No.15504
>>15498
It bothers me that you might actually be this retarded.
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No.15506
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No.15507
>>15504
Instead of being an ass why not be helpful?
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No.15508
>>15504
Nevermind. Thank you so much
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No.15514
/co/-tier bimbos in anatomically dubious poses interests me. I think despite my extended break I haven't lost much of what little I'd worked for, so that's something to be happy about at the very least.
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No.15516
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No.15518
Practicing perspective and composition with 3 three peoples.
Are the pose, emotions readable? Are the composition "attractive"?
Crit me /loomis/.
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No.15519
>>15518
The scene is in a bedroom, with two of them on it and last one sitting at the floor.
character based on all the babes on jump king.
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No.15520
<reposting, clean and define
Practicing perspective and composition with 3 three peoples.
Are the pose, emotions readable? Are the composition "attractive"?
Crit me /loomis/.
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No.15521
>>15520
I'm kind of trying to wrap my head around it. I think it's pretty readable for the most part; is it right? Considering the extent that we're seeing the top plane/shoulder girdle of the girl in front which looks to be more or less level with the mattress I'm not sure. In either case you don't appear to be too far off but might want to take a closer look there. Also you might want to engage the girl in the front more. Maybe have her looking and smiling at one of the other girls or at the viewer instead of having her staring off into space at nothing.
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No.15539
Practicing legs, even though I don't know how to.
>>15520
There's no reason you shouldn't be able to make that work.
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No.15542
Cyoobs + trying/failing to use pen and ink
>>15539
You seem to have a pretty good understanding of forms, have you tried practicing anatomy?
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No.15543
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No.15552
I tried. We can't all draw interpretive dancing waterballoon people as deftly as Hogarth.
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No.15553
>>15552
Fixed a few measurement errors and tried to bring out the forms more
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No.15554
>>15543
>>15542
Anatomy is like the least important skill, at least for me. I can use a reference for anatomy, but I can't make it look good without perspective and form. Perspective I have zero skill in.
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No.15555
>>15554
I meant foreshadowing. Rusty on my art gaming.
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No.15558
>>15555
(It's foreshortening fella)
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No.15559
Think I just overcome drawing retarded looking lolis.
>>15558
I had both words in my mind, and of course I said the wrong one.
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No.15560
Son of a bitch I made the head too small. No erasing in watercolor.
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No.15561
>>15560
It is a bit small but the likeness is more or less there. I wouldn't worry too much about it.
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No.15562
>>15560
I think it looks quite nice nonetheless. You could probably frame it and sell it for like 50 bucks to some hipsters at a popup craft market. Maybe more even, it's astound what they charge for just decent earthenware.
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No.15567
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No.15568
>>15560
There's more wrong to the picture, but the head is the focus point. I'd say it would be wise to start with it first.
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No.15570
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No.15571
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No.15573
>>15520
Cleaning and change the pose the girl in the front, cause I'm bad at perspective. Is it looking better?
Should I post this in drawthread rather than here?
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No.15574
>>15573
It's fine here-and it's looking great, good job
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No.15582
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No.15583
Trying to get used to drawing on my iPad so I can hang out with the family on Sundays and be semi-productive.
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No.15584
>>15583
Way too high res; I definitely need to figure that sh*t out.
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No.15611
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No.15612
>>15570
Nice foreshortening/perspective
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No.15628
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No.15630
>>15628
Your vanishing points are too close to one another, and that's making shapes that should be rectangles rectangles look more like trapezoids in perspective. You might want to do some still life stuff with square objects to see how their angles behave with perspective.
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No.15632
>>15456
I keep misseeing that thumbnail as a really buff demon rather than muscle reference.
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No.15634
>>15632
>DOOM theme intensifies
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No.15636
Gestures + a lil perspective
>>15632
I can kinda see it
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No.15642
YouTube embed. Click thumbnail to play. I wonder what anime guys learned from Hogarth books if any? I see a resemblance with JoJo and Hajime heh
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No.15644
>>15642
The Jojo guy took a lot of inspiration for his poses from Bernini.
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No.15645
>>15642
>>15644
And classical sculpture in general.
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No.15646
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No.15670
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No.15672
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No.15679
>>15636
You really ought to focus more on overlapping form in your figures. These videos illustrate the idea pretty well.
https://www.youtube.com/watch?v=s1BmW_d9680
https://www.youtube.com/watch?v=irWRFOI7IV8
>>15672
I think you could take more care with the silhouettes. Some of those poses could read more clearly without really changing their feel, mainly weapons and limbs that could be moved just a little way from the body or turned at a different angle.
I don't know any resources for pose design, but this video has some good examples of how to approach it more communicatively.
https://www.youtube.com/watch?v=1EJSAm6OFOs
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No.15682
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No.15683
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No.15687
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No.15695
how's this look?
i'm trying to make my main character for a comic i'm planning, it's very winter themed, but i feel like my design is very flat and lacking and i'm not sure how to add to it
also, how's my perspective work? it's kinda poo poo in my opinion
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No.15701
>>15695
Character's right leg needs the most work. It looks like it is much shorter than the left one. For it to get that 'high' it either must be quite far back or bend at the knee. You drawing does not indicate either. If this would be due to perspective, right half of the body would be at least a little bit smaller than the right one. If this is due to how leg is bent, feet should be bent at the toes with heel off the imaginary ground.
As to design itself, it's not too bad but a bit plain. He looks like snake eyes from GI Joe in fur-lined coat.
>flat
One way to avoid that in my experience, is to start out with a figure and then put clothes on it. Make sure to remember about perspective and that your drawing is anatomically correct. Using reference helps a lot, especially if you do not have basics down yet. Other than that, you need to study fabrics a bit I struggle with them too, but that's something to worry about later. Perspective and general anatomy (figure construction, you do not need to worry about every minor muscle) should be your priorities.
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No.15703
>>15695
I think the design is kind of cool but the drawing itself is lacking in a few ways, yeah.
Perspective: This piece isn't really expressing much by way of form in general and in some cases is actively working against it. The arms and sword being purposely turned so that they're parallel with the viewer being a strong example. Nothing to be ashamed of, it's a logical compromise when you don't have that sort of skill built up yet, but there's also the shoes/feet among other things. Keep practicing!
Anatomy:
As a rule the smaller the character's head is to the rest of the body (with the "Loomis default" being 4 heads for the upper body and 4 heads for the lower body-already somewhat exaggerated) the stronger or more "heroic" they'll appear as long as it's within the realm of believability (here's looking at you, Bayonetta/Games Workshop). Your character is about 5 heads tall with a big, thick head so he looks a little off-balanced.
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No.15720
I fucking hate being an artist.
I'm at the point where it's like you can never just "draw what you want", no, you constantly have to be trying this, trying that, you have to draw pelvic muscles, you have to do gesturing, you have to figure out lighting. Why are you drawing hot girls with big boobs? Don't you know you're supposed to be drawing a bunch of disembodied torsos and learning the exact position of abdominal and anterior muscles?
Being artistically inclined is a fucking constant existential nightmare, especially if you're someone with autism like me who learns really slowly.
…so anyways, uh, how's my pose guys. I'm trying to figure out how to make her look really tall since she's a large lady.
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No.15724
>>15720
I like the belly fold.
I think her calves are too short and her feet too big. Generally making the limbs longer and shrinking the head, hands and feet proportionally will make characters look taller. Works like that in real life too, take it from a guy who's 6'7. I haven't really measured, but I'd say I'm approximately nine heads by proportion. Compare that to her who looks about eight heads to me, and she doesn't really come across as very much above average height.
The pose is a little off balance, like she's about to fall to her right. I would erase her lower legs, place the feet where you want them first, then draw the calves in between. Frankly both of them have issues and any change you make to either would still look off. Try drawing some perspective lines to help with placement.
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No.15725
>>15724
Actually, maybe her left leg is taking the weight and her right leg is too long by comparison. I'm having some trouble telling, but something's a bit wonky either way.
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No.15727
>>15724
>>15725
The "belly fold" is just a construction line I forgot to fully erase. She's actually a muscular woman with hard abs.
And the reason the calves are short is because I was trying to do some foreshortening since this is a top-down perspective and I wanted to attempt to show her legs going way down to the ground, but I'm not sure how well it conveys that.
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No.15728
>>15724
>>15725
>>15727
Here, I tried some more extreme perspective skewing to give you a sense of what I'm going for. I don't think it looks too bad but she is more squat than I'd like her to look because it is supposed to be a giantess pic and she's supposed to be miles tall, yes I know I'm a degenerate, shut up.
Her physique is supposed to be more in line with a really tall long-legged amazon, but I'm not sure how well I'm conveying that. She does seem to have a shorter physique than I'd like her to have.
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No.15730
>>15720
>>15728
Holy shit she's a stocky-looking woman.
If you want her to look taller, it might be easiest to just have a frame of reference beside her.
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No.15732
>>15730
Yeah that's the exact opposite reaction I'm going for. I want the pic to give a sense of "holy shit she's a big lady" but I'm not sure how to give it that sense. I tried the extreme perspective skewing but it's obviously not coming across very well for you to give that kind of reaction.
So, is this better?
If not, how do I convey that she is really, REALLY big?
I'm trying to do a high-angle perspective kinda thing.
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No.15737
>>15720
You can create that impression by making everyone/everything else around her relatively smaller, or by changing up the camera angle so the viewer is "looking up" at her
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No.15756
>>15732
Oh wait, you're that guy?
lol no thx no more advice for you
>>15737
Please at least have the courtesy to spoiler your furry porn, anon
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No.15757
How do I make my stuff not shit?
I had to do some layer effect magic to make the lines visible due to shit camera.
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No.15758
>>15757
Drawing something vaguely finished would be a start, and drawing more in general. You're doing yourself a disservice by omitting the legs if that's something you're bad at. You seem to have a pretty good eye for depth and proportion though, from what I can tell.
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No.15759
Starting to do ellipses and anatomy
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No.15760
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No.15762
>>15756
>those green stink lines
Oh shit that's the brapper-fapper isn't it? Yeah don't help him lol
>furry porn
There is nothing inherently sexual about that pic, wow get your mind out of the gutter.
>>15757
This >>15758
Why are you stopping?
>>15759
>>15760
good sh*t n*gga
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No.15763
>>15762
>>15758
When I try doing gesture I spend too much time trying to refine it and it looks like complete shit. The only way I can fix that is by forcing myself to do 60 second gestures, but then I can't finish it.
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No.15764
YouTube embed. Click thumbnail to play. >>15763
That's dum, just draw instead of imposing arbitrary rules on yourself you goof. If you can't draw fast enough that suggests perhaps you shouldn't bother to be doing that sort of thing (yet). Do complete figure studies allowing yourself five or even ten minutes and replace the gesture stuff with coordination exercises like this guy is doing >>15759
point-to-point lines, constrained ellipses etc. (a lot of handy suggestions are in the Scott Robertson "How to Draw" book) and careful studies. It's not fun but I owe doing that sort of thing to exhaustion myself for why my freehand line work is faster and stronger than it has any right to be for an artist of my otherwise mediocre level. There's nothing wrong with using a gesture session as a warmup to loosen up your head and hand-but if you're not giving yourself enough time to get something reasonably complete out you might as well not be doing anything at all, redart! Give yourself enough time.
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No.15769
>>15757
>>15763
One thing I've found very useful is to either zoom out or step back a good distance when working on something. It helps keep you on track, focusing on the big forms, big impression, overall proportions and gesture by keeping it all in-view at the same time. Then when you want to do details, by painting them from a distance or zoomed out, you always make sure you draw them in relation to the whole pic, unlike zooming in where you easily loose track of the overall impression. You find a lot of older paintings done this way, where the artist steps back between each brushstroke to view the pic and subject as a whole at the same time.
Pic related, a sketch Imade zoomed out to the point where I could cover the image with my hand on the screen.
(sorry about watermark namefagging, just didn't feel like saving a different copy to post here)
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No.15773
Drawing is a trip uncle funkle
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No.15774
How's this look?
I drew planes of the face w/ reference and then went from there to make this
give me ya gritigues
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No.15775
>>15774
The ear looks like a shorthand interpretation as does the hair. Use reference MOAR and if you're going to insist on using an inking brush to do sketches you should observe the work of some of the high level artists that do that sort of thing-like the "Framed Ink" guy Marcos something. Keep it up
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No.15776
>>15775
Yeah, I sketched with pencil and then went over it with pen, good to thanks for the info on the ink guy
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No.15780
why is it when i draw heads on bodies they look weird?
anyone got and advice?
they always seem small or weird to me, even when i measure things
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No.15782
>>15764
I already do line exercises, it's actually drawing stuff that fucks me. Here's some gestures without time constraints.
I keep fucking up and focusing on the small details without being rushed by the 60 seconds, even when zoomed out line >>15769 said, which leads to proportion fuck ups.
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No.15785
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No.15798
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No.15803
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No.15831
Look at my stupid watercolor sketches.
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No.15832
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No.15833
>>15831
Why does this site shit itself so often?
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No.15836
>>15833
I have no idea, i tried to poast some sketches i made and it exploded
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No.15837
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No.15850
>literally never practice or study at any point in my life
>make maybe 4-8 drawings a year
>somehow my art has significantly improved to the point where I think it looks decent
Anons explain
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No.15852
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No.15853
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No.15854
>>15850
>>15853
Have you consumed or seen many art during that period?
That could be explained thusly.
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No.15856
>>15853
That's actually pretty cute. Draw more fgt
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No.15870
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No.15916
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No.15925
>hurr durr Anon, just deliberate practice!
I keep hearing Anons recommending deliberate practice.
But what EXACTLY do you do to practice that way? What's your practice routine, what exercises do you do and how do you check yourself to see if you're getting any better?
Or is it just another parroted advice that nobody here actually follows?
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No.15928
>>15925
>But what EXACTLY do you do to practice that way?
Study and draw from real life, or look for better artists and study and draw their works.
>how do you check yourself to see if you're getting any better?
Look at your work from months back and compare it with what you're doing right now.
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No.15929
>>15925
>what exercises do you do
There are examples of deliberate practice in all of the practice threads.
Practice can range from spatial observation exercises such as paying special attention to negative/positive shapes, plumb lines etc. when recreating an observed image, hand-eye coordination exercises like drawing point to point straight lines or symmetrical freehand ellipses, color/values studies where you take note of hue, saturation, value as well as hard and soft edges while recreating an observed image or perspective exercises where you investigate how to interpret a primitive shape's appearance as it recedes or expands into space.
>how do you check yourself to see if you're getting any better?
By comparing newer work to older work over long stretches of time.
>Or is it just another parroted advice that nobody here actually follows?
You're posting in one practice thread among many with hundreds of posts therein, what the hell do you think? If you believe you can improve without doing any of this stuff, then by all means just start making your masterpieces now and stop procratinating.
Realistically the idea of practice isn't controversial. However painters, animators, comic artists and all other visual artists have different means by which they're liable to achieve their specific goals through it.
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No.15933
More crease practice. I think they're a bit too busy
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No.15934
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No.15935
>>15933
They are a little busy. You could cut out half of them on a simple drawing like this.
>>15925
This thread is full of what others consider practice; look at it. I don't know that I'd listen to anyone who tells you you have to practice in a specific, deliberate way.
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No.15936
>>15925
Practice means drawing something and looking at it and seeing what's wrong with it, you do that enough times and eventually you'll not be as-shit
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No.15937
>>15934
If you're at a level you're comfortable with or are just plain talented perhaps from years of "practice" through the enjoyable creation of actual work there's nothing wrong with that approach either-and in many ways can be superior for the hobbyist than those that take up the trade later in life and burn out practicing. As long as you don't end up like mr. Culexus or that guy that draws pokemon characters at the same middle school level for the past 20 years you have nothing to be ashamed of or insecure about honestly.
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No.15940
>>15870
I'm loving your diligence, but I question how much you're getting out of drawing cubes outside any context. I would use them to construct objects, or develop them into more complex forms with bevels and cutouts, maybe fuse multiple forms together or have them interact with each other.
If you're following some particular practice regime it's probably fine, but don't get too comfortable drawing simple things. That's how you stagnate.
>>15933
Good observation, but (sorry for assuming) try to describe what is physically happening to the fabric rather than making a 1-1 copy. What forces are acting on it, and how is it responding to them?
There's some stuff on drapery in Bridgman's guide to drawing p.318 that everyone seems to be referencing. Alternatively this guy made a pretty good breakdown of it.
https://www.youtube.com/watch?v=S1eR1rcPlHc>>15870
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No.15943
I feel like a huge gay retard asking this but when someone refers to a "Head" of measurement, do they mean the ENTIRE HEAD (including hair) or the SKULL, because whenever i try to recreate something from loomis i'm never quite sure what is meant, on the image i drew a rough outline of both the skull and the "Head". If this is explained in the book at some point and I just missed it I guess i'm retarded but my semantic autism is giving me issues on what is meant
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No.15945
>>15943
Yeah, they mean the skull. On the waist width part, you're supposed to turn the skull horizontally
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No.15946
>>15945
ah, thank you, that clears it up immensely
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No.15947
noodling around with loomis mannikens
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No.15955
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No.15961
>>15756
>>15762
What guy? What are you guys talking about?
Think you've got me mistaken for someone else.
Anyone care to help critique this? I think it looks okay but I want another opinion.
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No.15964
>>15961
Psychojosh, right?
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No.15987
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No.16006
>>15987
lookin breddy good anon, very good depth
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No.16008
I really fudged the body perspective on the second one
>>16006
Thanks, anon
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No.16019
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No.16023
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No.16027
>>16023
Would you mind scaling the largest dimension of your images down to something in the 1-2k range like >>16019 and >>15961
This site is pretty slow and I often just give up checking out your posts after clicking on the image because it takes so long to pull from the server.
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No.16028
>>16027
Just to clarify, I mean scale the entire image down such that the largest dimension does not exceed 2k.
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No.16029
>>16028
I agree, it would be nice. It's a shame that 8gag doesn't format big images into a more viewer-friendly form like some other imageboards I've seen do.
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No.16030
>>16027
>>16028
My mistake, I'll be more aware of that from now on.
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No.16043
>>16030
No worries; thanks I appreciate it.
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No.16049
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No.16052
>>16049
First the bad: her legs look comically short and somewhat malformed with the one being roughly half the thickness of the other. Having her hat go off the like Doug Dimmadome from Fairly Oddparents seems like a dubious composition choice. Her lower lip is jutting out like the crocodile from All Dogs Go to Heaven.
You did an okay job with the upper body, it seems to be mostly intact; keep in mind the relative length of the elbow in the "canon", in your image her upper arm is so long it extends down to her crotch (which would itself be near where her knees would otherwise be), when normally that's about where the hands begin. Use a reference and correct the lower half of her body and you'll be well on your way. Keep workin'
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No.16053
>>16052
cheers, yeah, i pretty much did it from total imagination, with no reference, which i know is not the best when learning, though i will take into account what you said
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No.16055
>>16053
It's okay. With any given subject there will always be lots of blind spots that will look silly until you've done them enough to be able to intuitively know why something looks wrong and keep yourself from making those errors to begin with.
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No.16071
>>15964
Who?
>>15961
Sure, sorry. Also would like critique on a new pic I'm doing.
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No.16078
>>16071
>macro fart porn
nigga what the fuck are you doing
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No.16080
>>16071
Listen, you cannot seriously come here and expect us to help you with this weird fetish porn. You seem completely oblivious to the kind of audience /loomis/ has. Go to gurochan and ask for help there.
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No.16081
>>16078
>fart porn
>fart
I don't see it, isn't that just a macro dragging her ass to the ground? Kinda like how dogs do to scratch an itch.
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No.16082
>>16078
She isnt farting. What the fuck are you talking about
Shes just dragging her butt like a bear.
I saw the request you're talking about in /v/ but this isnt that
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No.16086
Does anyone mind if they can critic on my art?
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No.16087
YouTube embed. Click thumbnail to play. >>16086
Lots of excessive lines. Not really much to critique here, just keep studying and drawing, you're on the right track with the repetition.
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No.16099
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No.16100
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No.16104
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No.16108
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No.16109
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No.16138
>>16109
>>16108
>>16104
>>16099
>>16100
Good stuff honestly man just please export them at a smaller heckin' size for fug's sake heh
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No.16144
I recently did a study of the bones of the hand. I'm new at this, so I'm not sure if I'm studying effectively. Funnily enough, since I did this drawing, I've been paying more attention to the metacarpal bones when I draw a hand, so I guess at least I learned something from this.
Now I'll try to do the same with the muscles of the hand.
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No.16146
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No.16147
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No.16148
>0% experience
>Laptop touchpad
Pretty surprised I managed this tbh.
KEEEEEEEEEEEEEEEEEEEEEEEK
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No.16212
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No.16214
one more, fugging servers
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No.16215
>>16212
Good stuff, really liking some of these poses
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No.16229
I want to do something with these poses, but I'm drawing blanks
>>16215
Danke.
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No.16372
Capturing a likeness from this angle is really tough. Not entirely certain I was successful here but I don't think it looks too uncanny at least
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No.16374
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No.16377
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No.16380
>>16374
I think the thicker line around her inboard tid helped define it's volume a little better.
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No.16386
Lost her dumb balancing pole and made her a baller instead
https://www.youtube.com/watch?v=QVvUbBHd7Zg
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No.16387
I started drawing again and I haven't drawn much in many years.
My drawings never looked exactly right and so I decided to start from the very beginning, by drawing skeletons. After a few sketches, I started looking for some photographs to draw from because the skull did not match what I was taught. My high school teacher taught us that heads are always a circle and that eyes are always in the middle. What I had found was that the upper skull is like a circle that intersects the jaw bone circle, with the middle of the head being the cheek bone. While I would always sketch, fix, erase, sketch some more, and make everything fit, I didn't put much thought into this since I don't draw often. Now it just really dawned on me that the earliest art teachers I had taught me wrong and this carried over through time. There was so much from high school I had to unlearn, and now I find that even my art teachers gave me bad information. I just always assumed that these "rules and laws" of art were accurate because she was an art teacher. My biggest mistake was not practicing from photographs.
For accurate proportions, the skeleton in the middle was traced from my computer monitor, and then I was doodling around it as I thought about the structure itself. The side of the head drawing was based off a random picture.
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No.16388
>>16387
I'm glad you're back on the drawing train, but skeletons are not the beginning unfortunately. The beginning is understanding and being able to accurately recreate visual spatial relationships through mental tools like plumb lines, the concepts of negative/positive space, trapped shapes and so on. From there it's linear perspective (simple shape primitives-usually boxes to start-drawn with the aid of a perspective grid) which helps with the concept of "construction" and you then apply to other subjects. Skeletal and muscular anatomy, come a little later on.
Don't get me wrong, you're doing a good job here through these observations of yours and you are-if not deliberately-learning things related to those subjects I've mentioned earlier simply through your drawing attempts. Any flat drawing you do, intentionally or not, you are intuitively using plumb lines and attempting to observe and record spatial relationships, the thing is you can learn these concepts and make better use of them faster when you know what they're called and what to look for.
Keep it up!
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No.16413
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No.16420
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No.16428
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No.16429
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No.16434
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No.16436
tensor fascia latae, how do they work?
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No.16442
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No.16476
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No.16481
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No.16482
>>16481
Make sure to find a few of the brushes you like and arrange them in their own tab or whatever heh
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No.16484
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No.16485
Don't know why I procrastinated on finishing the rough-rough copy of a comic concept
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No.16493
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No.16496
>>15757
Study of the second image.
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No.16500
Took longer than it should
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No.16502
>>16500
Looks good. Maybe darkening the shaded area would be better? Increasing the contrast.
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No.16547
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No.16548
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No.16549
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No.16550
>>16549
>>16548
>>16547
>>16548
I feel like I'm seeing some improvement here and there. Slow and steady.
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No.16600
can I get help with this piece of shit
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No.16602
>>16600
Whoah mama, that's a hard angle. I don't think you'd be able to see her PUSSY like that from it but I'm not sure.
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No.16603
>>16600
I'll take a crack at it when I get home-in the meantime consider looking at direct reference from sources like the "HYPER ANGLE" pose book
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No.16606
>>16603
(I think it go without saying but I became a bit indisposed, smdh I'll hyu tomorrow n*gga)
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No.16615
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No.16616
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No.16617
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No.16618
>>16600
While this isn't a particularly successful attempt I guess I would just suggest to try and clearly define the separation between the torso and the hips; as-is it kind of looks like her logs are just wedged into the rest of her upper body.
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No.16706
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No.16707
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No.16708
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No.16714
>>16708
>>16706
>>16707
Looking good, keep it up King
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No.16725
i'm trying to get back in shape :)
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No.16730
>>16725
Not too shabby. Don't use ruled paper tho for fug's sake tbhfella
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No.16738
>>16730
tnx.
ruled paper, sometimes we have to work with what we got :)
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No.16739
>>16738
I think using ruled paper is okay when practicing only, unless you're a psychopath.
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No.16741
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No.16744
YouTube embed. Click thumbnail to play. >>16741
Not bad; the hand seems slightly disembodied somehow. Try putting your hand in that position with your wrist at hairline-level or so in the mirror and see if you notice any interesting discrepancies. When I do it, my shoulder has to be raised a bit and my elbow is just below my jaw and there are a few other things.
I think if I could make one specific observation though, the hand is pretty big-normally your palm to your fingertips relative to the skull extends from the bottom of the jaw to a little over the brow line with an average sized hand. In this picture she could grip her own head like Kareem Abdul Jabar grips a B-ball in his mighty phalanges
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No.16751
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No.16759
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No.16775
>>16759
whoops, forgot the chin line :)
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No.16776
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No.16777
>>16751
had to soften this one
>>16741
>>16744
I intended that hand to be hers from the start, but later decided to make it the viewers after I realized the proprtions were off and I didn't want to redraw it. I did alter the drawing after, lightening the eyes and lips, but it's not worth reposting. Thanks for the feed back. Wish more were drawing.
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No.16780
>>16777
Significant improvement in both the image and the post number
>Wish more were drawing.
I think current events have made us collectively even more dead inside than usual. I'm planning on getting back into it shortly. A lot of us have been drawing in the Drawpile at the end of the week-if you have a tablet and you want to goof around with us it'd definitely be something you may want to consider
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No.16810
Finally stopped procrastinating and put effort into something. Used a random 4 color palette to practice blending. But at this point I’m just smearing mud around so I gave up. Can’t wait for this goddamned virus to fuck off already so I can go back to painting nature stuff with all of my grandma friends.
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No.16811
>>16810
A fine attempt but yeah it's definitely one of those things you need to do a lot. There are a lot of techniques and tools to learn. High level furry artists are, as one might expect, usually quite good at "indicating" fur in such a way where each individual strand isn't recorded but is somehow aptly implied-might be something to look into. Your drawing is okay but his legs are slightly too long and the (visual) elevation of his rear legs is reversed with the "front rear" foot being a little above its counterpart.
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No.16814
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No.16815
YouTube embed. Click thumbnail to play. >>16814
Reminds me of my punk days.
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No.16835
Trying again with a tibetan sand fox, not finished yet. I feel like i’ve fucked up the head somehow, what do you guys think.
>>16811
Apparently the trick to drawing fur is to draw a solid dark under layer and paint brighter clumps on top.
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No.16839
>>16835
I like what you did in the mid section of the fox. That style reminds me of ancient cave paintings. I understand you are trying to achieve something else though.
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No.16849
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No.16863
a little scratching while watching the riots
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No.16873
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No.16876
>>16873
One of your stronger works thus far. The blending is quite nice. It appears her right shoulder and trapezius area is perhaps a bit too long but I could be wrong, she is pulling her left shoulder closer to her center mass after all.
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No.16890
Well, I'm back with more of what could charitably be called "artwork", this time of an MMA fighter, and with COLORS.
In full honesty this most probably looks worse than from several months ago. I've been distracted and unmotivated not going to lie. All I can do it keep at it.
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No.16894
>>16890
We all start somewhere.
You need to practice basic spatial relationships-the basics of the basics. I'll introduce you to an exercise I have a lot of faith in.
Get yourself two pieces of paper, on one piece make about 20-30 "dots" completely randomly on it-don't consciously think about their position at all, just make little marks like you're filling out a multiple choice test-and on the other I want you to try and recreate the position of those dots to the best of your ability. Observe the dots you'd made on the first piece of paper, try and gauge their distance from one another and put a mark down where you think it should be.
Important: This is something I failed to do, but actually trace a few of them along the edges (I'd say no more than five) so you can start your new piece of paper with a couple of 100% accurate marks for context.
When you're done, put the pieces of paper over one another and hold them up to an overhead light to check your accuracy! It will probably not be great at first, just keep trying until you can get them pretty consistent!
Why: Every drawing or painting whether from observation or imagination has tons of spatial relationships that need to be perceived and recorded accurately to get an appealing result. This is easily the simplest exercise I know of to quickly train your eye to be able to see these things with some degree of clarity when you're first starting to learn. Do it a bunch!
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No.16895
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No.16896
>>16895
I don't normally do this, but this one was bugging me. I had to check how off I was. Eyes were spot on and I think it shows. Unfortunately small misses really do make a huge difference.
>>16873
I thank you for the feed back. Her right arm and shoulder are a case of me running out of paper and not being able to render the arm in the reference properly.
Her huge ear however, after checking the reference, is all my fault lol, kicking myself for not catching that.
measure twice and lightly draw once, then measure again
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No.16897
>>16896
>I thank you for the feed back. Her right arm and shoulder are a case of me running out of paper and not being able to render the arm in the reference properly.
>Her huge ear however, after checking the reference, is all my fault lol, kicking myself for not catching that.
meant for >>16876
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No.16911
mouths and chins, why me lol
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No.16912
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No.16929
YouTube embed. Click thumbnail to play. >>16911
Looks pretty good. I was surprised that it still held up pretty well when blown up, the hair is a bit "utilitarian" I think it gets the job done.
>>16912
Keep pushin' it.
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No.17092
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No.17098
That feeling when your camera picks up the drawing as a face :)
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No.17099
The lady is stylized but how should I render her? I can make studies on fundies but for some reason, when I try to apply the knowledge, I hit on the stone wall. I tried looking for references on instagram but none of the photo in her pose looks photogenic with nice balance of light and colours to imitate.
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No.17102
>>17099
I am not sure what program you are using. You could download GIMP for free.
Here is an example of how I play with light sources. Take your image and darken it. Then use something like a Burn/Dodge tool and play around with where you think the light would hit depending on where you want your light source to be. Also draw simple figures. A small (4inch) featureless figure can go a long way.
Keep drawing :)
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No.17103
>>17102
Not him but thanks, you've given multiple good ways to think about some of the ways light might fall on a subject like that.
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