No.13343 [Last50 Posts]
____________________________
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No.13346
Didn't notice we were over the bump limit.
JUST
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No.13347
tryin to do more bodies, so i did atlas, an absoloutely yuge lad
also i hid his hands because fuck
his torso looks hella wack, but I think his legs look okay
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No.13348
>>13347
Consider using a sketchy brush underlayer and using the brush you're using now to refine an ink layer above it
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No.13349
>>13348
That is kinda what i Did, i just didn't really have any super fantastic reference to go off of
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No.13350
>>13349
not to make excuses mind you, i'm just still learning the ropes with the human body
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No.13351
>>13349
I think the mega file in the sticky has Arnold Schwarzeneggar's Encyclopedia of Modern Bodybuilding, which should give you some good visual information to go off for future reference. Probably not that pose specifically but plenty of Teenage Mutant Ninja Turtle-looking-ass-niggas with their arms being held over their head and so on. Keep practicing!
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No.13353
What do you look for in reference images? I'm just starting out and not sure what to look for. Are ones like these any good?
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No.13355
>>13353
Depends on what you're using the reference for for the most part
Painting and color study? You'll want strong directional lighting and colorful drapery (if applicable)
Drawing study? You'll want legible forms and anatomical details.
In either case you want your images to be high enough resolution that they can pretty much fill your entire screen.
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No.13359
>>13353
Personally I just look for ones that I think just look "gud", whether it's because of the model, pose, or something else that caught my eye.
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No.13360
>>13353
Big ol tiddies first and foremost. Nice landmarks like ribcage, collarbones, vagina bones etc. If looking for practice pose or gestures.
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No.13361
>>13353
Depth and easy to make out shapes is usually what i look for. Those are fine for reference just dont stick to looking at naked girls too long.
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No.13363
>>13355
I'm going for drawing study.
>>13360
I never thought of landmarks. Thanks!
>>13361
Yeah I don't plan to. I want to be able to draw most things.
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No.13366
Reposting from other thread since nobody saw it, probably.
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No.13367
>>13360
>vagina bones
Beg pardon
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No.13369
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No.13373
>>13369
Ohhh, so that's what those things are called.
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No.13395
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No.13431
How to do more "dynamic" poses? Mine are often stiff, although copying from photos doesn't seem to help much since they usually don't have "movement". Should I study from cartoons?
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No.13432
>>13431
Look into the concept of line-of-action. Something I definitely need to work on myself now that I know my anatomy from the neck down pretty well
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No.13434
>>13395
I feel like the torso is a bit long.
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No.13466
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No.13467
>>13466
you start with a sphere for heads and then cut off the sides. you never flatten the sphere on the sides where the ear is placed and it dictates where the jaw/cheek line meet up. This is why your faces look off.
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No.13495
Hello
just looking for feedback
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No.13526
>already attempted to teach him how to break shit down into shapes to varying degress of success
>he's slow to understand certain things like gesture and putting some force into his lines despite the countless resources I threw at him
>trying to teach this kid how to draw fast, tight and loose
>but anon, tight and loose are opposites!
What advice do I give him, especially on his markmaking?
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No.13558
>>13526
Does he have any Actual drawings?
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No.13559
>>13558
Of course not. Every youtube tutorial told me you have to do mindless busywork before you can even attempt to actually draw anything.
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No.13560
>>13526
>>13559
Tell him to draw stuff he likes otherwise he'll burn out.
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No.13561
>>13559
Practice makes perfect anon, just tell him to try drawing what he wants to draw, look at it, see what's wrong, and then draw it again, and eventually he'll git good
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No.13563
>>13560
Oh, no - he rigidly and unquestioningly follows me, down to the point where he might not do it if he doesn't have exactly what he supposedly needs, which sorta flies in the face of being loose and free with it. While this means he's willing to do copious amounts of busywork, I want him to learn to break stuff down into shapes and not have such shoddy linework.
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No.13564
>>13563
Wait, image doubleposted.
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No.13565
>>13563
Ok, but how copious are we talking here, and if it isn't working is it really the right thing to be getting him to do?
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No.13566
>>13565
I had him do over two fucking thousand lines in an attempt to train his muscle memory into drawing straight lines. I don't think I could've said it any clearer, but for some reason, his lines are still as shaky as ever.
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No.13567
>>13566
is he using his wrist or his elbow/shoulder
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No.13568
>>13567
He never said, though which should he start with, elbow?
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No.13569
>>13568
REALLY long lines should be shoulder, elbow works for long lines, and the wrist should be used for detailing
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No.13570
>>13569
Fair, but how do I help him draw more consistent and straighter lines? They're all frayed and hairy.
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No.13571
>>13570
like I said, using the shoulder or elbow, go in one fast motion instead of tiny little ones with the wrist, it helps keep lines solid and smooth
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No.13572
>>13571
I'm sure he's done that.
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No.13573
>>13572
Is that blood near the bottom?
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No.13574
>>13573
What'dya mean, the faint orange marks? Doubt it.
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No.13575
>>13573
Punishment for imperfect lines.
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No.13576
>>13572
How big is this paper? Are you sure he's not using the shoulder for lines which are too short? Because those lines are god awful
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No.13577
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No.13578
>>13566
Maybe ease up a little, let him do something he's more comfortable with, but can still practice doing lines. If you just make him grind practice he's probably going to get frustrated and stop learning, even if you make him do the practice.
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No.13579
Do you think slapping his fingers with a ruler every time he shows me these screwed up lines is affecting his performance?
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No.13580
>>13579
I'd have more questions as to why you are assaulting a random child
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No.13581
>>13580
He's not a random child: he's his student. When he took him as a teacher he fully gave anon the right to assault him.
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No.13582
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No.13583
>>13579
the way he seems to be doing lines is by going over them multiple times, tell them to do it once and only once
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No.13586
>>13578
Fair, though what would be the next thing to try and teach him? Kid's desperate to make me proud.
>>13581
Hah, good thing I can't slap over an internet connection.
>>13583
I told him to do that just like how I was told to do them earlier when I started.
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No.13587
>>13586
That I couldn't tell you, and it isn't super important what you have him draw either, the idea is to trick him into feeling more confident and receptive and to learn.
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No.13588
>>13587
Confidence I can try, but the poor dude tears himself down so much that it's almost fruitless to try.
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No.13617
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No.13623
>>13572
You might have broke him, maybe wait like, a week or two to reboot
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No.13624
I've finally drawn something with linework that doesn't actively make me ill. I'm still shit, but I feel less shit than before
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No.13628
>>13617
underrated bost
>>13624
looks pretty good fella, I'm sure this experiment will help you reverse-engineer the work of some of the many artists that make use of a limited color/value range. It's pretty impressive what many people are able to accomplish with very few colors + a gradation/airbrush
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No.13641
First time posting here on /loomis/, so I figure I'll get over my aversion to publicly sharing stuff. Hello, Anons.
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No.13646
>>13628
Thanks, I'm really glad you brought up that type of art because that's what I want my art-style to be. The values feel pretty off though also I forgot the stick cast shadow on the torso, goddammit
>>13641
Hello and keep up the practice bruv
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No.13665
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No.13668
>>13665
Consider practicing observational drawing with simpler subjects like cups, spoons and so on. Use "plumb lines" to see where you might be off in your visual measurements. Keep practicing!
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No.13672
>>13665
Fix that divot & lump in her ribcage below her breast. It's a much straighter line.
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No.13674
>>13672
yeah I noticed that right after I uploaded, made it way too visible
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No.13681
How shunned is tracing? For example, if I were to trace a reference image for the basic shapes but then add everything else on top of that freehand, would that be wrong? Or would it be obvious that tracing was done?
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No.13684
>>13681
If you don't have the skill to draw those basic shapes the drawing is going to look very jarring, and people who know about drawing will be able to tell what you traced. If you can make it work, well good for you, but just make sure you're not using these tracings as a crutch for your lack of skill.
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No.13688
>>13681
The hard part is the basic shapes, so you're skipping the thing people struggle with and go to the thing most people tend to naturally be decent at.
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No.13689
>>13526
Advice? Stop having him do useless exercises…
>>13566
My god, you're just torturing the poor dude.
These line exercise memes are useless. If he makes a scratchy line, just have him take an eraser and clean it up for god's sake! The important thing is getting the right line in the right place, how they do it doesn't matter, they can easily figure it out on their on if you just teach them to raise their personal standard of what a straight line is.
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No.13691
>>13668
I'm ok with how this turned out, there's probably (definitely) a lot more I could do, but it's kind of a really basic pose to work with. I like second pic more just because of how much more detail there was to begin with.
Also my scanner kind of sucks and makes everything lighter than it should be
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No.13692
>>13563
It looks kinda cute when he actually draws something
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No.13694
>>13691
The hair has no volume, the hand doesn't make sense, you butchered the proportions of the face, the neck looks like it's sunken into the body and that crotch just doesn't work.
I don't think you should be drawing the figure, instead you should focus on your fundamentals like perspective and proportion. Learn how to draw the bones and muscles attached to the figure too.
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No.13695
>>13694
Any books/guides that you know of that would help with doing so?
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No.13696
>>13695
Give Scott Robertson's How To Draw or Joseph Damelio's Perspective Drawing Handbook a shot. In the sticky, click on the hub and then there should be MEGA link with a gorillion books, the books I told you about are on the perspective folder. I don't mean just read them, DRAW as much as you can from the book, even if it seems dumb or boring. Fundamentals don't seem like they'll do anything for your art at first, but stick with it for a while and I promise you'll see such a jump in quality that you'll be kicking yourself for not practicing fundamentals first.
After that or if you get bored and feel like doing something else Proko has a great playlist on anatomy in his Youtube channel. Same thing with the books, don't just watch: DRAW as much as possible. https://www.youtube.com/watch?v=pDgyQjNFVQk&list=PLtG4P3lq8RHFBeVaruf2JjyQmZJH4__Zv
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No.13697
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No.13704
Forgot some forearm muscles.
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No.13735
Does this way of drawing hair look cool?
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No.13736
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No.13738
>>13735
looks pretty alright
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No.13811
I still exist. Just haven't had a chance to practice much, lately.
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No.13812
>>13735
the highlights/rendering dont make sense and the top of the head has way more hair than that unless this intentionally trying to make it some 50 year old with super thin top hair compared to the sides.
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No.13815
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No.13816
>>13815
Yeah. Foreshortening is fucking brutal, though.
Any general advice on the subject? Or am I already "doing fine, and only really practice will help me" at this point?
Like, I know I could stand to lay in more gestural stuff, to work off of. I think I've become much more rigid in construction and flow to the poses.
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No.13819
Any update on the student you John K'd
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No.13823
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No.13824
>>13816
Look for those overlapping forms caused by the landmarks there, see how the form of the top of the pelvis and bottom of the abdomen kind of wraps into the belly button there that goes on to overlap the form of the bottom of the ribs. Note that the bottom of his pecs are kind of forming an arch with a "m"-shaped contour.
When looking at a picture like this try and consider those geometric "mannequin" shapes and try and fuse that with your understanding of the anatomy.
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No.13829
>>13824
Alright, I'll keep these in mind. I was thinking that thinking in terms like that, would limit my ability to create stuff like this in invention, but I see what you're getting at.
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No.13835
>>13823
the dude that had to draw like 6000 lines
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No.13844
Sometimes you might find it's easier to draw thing
Than to learn concept
always do it yes
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No.13846
>>13844
Draw thing good indeed
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No.13876
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No.13885
I kept the advice I got, in mind. Attempted to be less rigid, in this, and focus more on basic shapes (the pectorals' "M" came to mind, in particular.)
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No.13896
>>13876
Those are some appealing faces.
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No.13905
>>13431
Notice how the pose of the picture on the right flows, nothing is a straight line. c-curves, s-curves and all that. that is not to say draw everything with curves, straight lines are super helpful in constructing anatomy, but you can often loosen the anatomy in favor of gesture. Do bunch of gesture drawings where everything flows, when you're comfortable about doing that, start adding anatomy back into it, while still retaining the gesture.
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No.13907
>>13704
Very nice construction, I wish I can have lines that neat.
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No.13909
Sketching differently today. I'm trying to find the balance between gestural and construction. I did at least realize that I'd been fucking up by thinking of the body as a bunch of separate things, instead of one big thing.
>>13907
Eh, things are pretty easy to get clean, if you break them down into polygons. It's organic shit that's hard to break down and think of clearly.
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No.13910
Pretty much all I do at this point is practice, hardly create any finished pieces anymore but hopefully the practice will pay off soon
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No.13912
>>13910
Are you me?
>gains will pay off any day now
>*continues to never draw except some half-assed study
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No.13913
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No.13922
I'm finally starting to see my gains.
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No.13937
>>13922
Good. Keep it up and you'll see even more.
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No.13939
>>13913
Study muscles and skellingtons fella, but don't stop willingly drawing from the position of ignorance or you'll end up studying yourself into stagnation like the rest of us
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No.13940
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No.13941
>>13940
Pretty good, with the exception of the head projecting from the body mass just a smidge too far and the arm on our right the negative space is nearly spot on
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No.13955
>>13941
Thanks. I'm paying more attention to negative space, though the results are mixed. I think I've gone too long looking at it piece by piece, instead of cohesively.
I got a lot wrong on this one, but I like that. I'm going to try it again tomorrow, since this one was really difficult.
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No.13958
>>13955
You're gonna make it with that attitude anon
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No.13966
After my ceremonial "several months of inactivity" I'd like to get back to it again
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No.13967
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No.13968
>>13966
lookin good, make sure to keep visual proportions in mind
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No.13972
testing to see if editing the pic keeps it from rotating (doubt it but w/e)
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No.13974
>>13972
Hey, it actually worked; nice
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No.13975
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No.13981
Please provide feedback, anons. First real attempt at drawing an animal.
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No.13982
>>13981
The ears seem a little small but maybe that's just the angle of the photo. The shin on the back leg shouldn't have that divot, back legs usually one continuous curve from hip to foot. Good job on the front legs.
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No.13984
>>13981
>>13982
My reference photo for, well, reference.
Thank you for your advice. The ears are definitely too small. I can see the room for improvement in my legs as well. I also want the patience to make better fur.
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No.13986
>>13984
An easy way of adding texture is with the outline. Though the image is low res and the cat has short, smooth fur, you can see fuzziness in some areas like the chest, knees, butt, underside of the tail, and tips of the ears. Making the outline fuzzy in some places like that would add more of a furred look.
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No.13989
>>13972
you could also just take a screenshot (Win + PrintScreen) and work from that
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No.13994
>>13981
it looks like you drew from a picture of a cat without any construction or thought behind muscles and how the anatomy of the cat works.
for example, you connected the outside edge on the left to the foreground front leg. it should connect to the front leg in the background. there is only a slight curvature/hint of the foreground leg leading up to the neck/outer edge.
this is a common issue with a lot of people drawing - they dont construct, they draw what they see and as they go. you should, at the very least, map a basic skeleton of the animal that you will put muscle/fur onto. basic proportions before you lay any major sizes. like with humans, look to the head for the cat to judge other parts. compare the thigh bulge you have in the back with the siz eof hte cat head. they are roughly the same size in the reference. the thigh part is at least twice the size of hte head you drew. the front legs relative to the head are about the same size from that elbow-like joint near the torso to the ground. your leg lengths are over twice the size of the head.
Even if you are just referencing hte image, you should note the sizes of major parts like this. you could easily make a big circle for the ribcage/torso of the cat. this can be the starting size going forward and you judge headsize and legs and os on based on how large you drew the torso. stick figure skeletons of the cat are very basic and you can correct the proportions there.
it turned out well for what you did. but id look a little into construction, which applies to drawing any animal.
https://www.sketchbook.com/blog/how-to-draw-cats-step-by-step-guide/
this is a decent step by step guide. you can reference cats and try to apply the various steps of construction - joints into some muscle masses and then details. as you get better, you can skip earlier steps and wing it a little. i dont expect you to measure exact proportions, but take your pencil and make a box the cat will fit in. usually ends up height being top of the head and ground and length being snout/chest to the bum (ignore the tail for this). then just make a rough circle for the head and torso and hips all relative to each other and the box you drew.
ultimately, it feels like you drew a line around the entire outline of the cat and constantly stopping to look at the picture to draw roughly what you are seeing instead of constructing the cat and capturing hte pose while using hte reference for details like fur patterns, etc.
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No.13996
>>13994
Yea, that's not too far from how I tackled it. I was doing the basic techniques I learned in NDRSB and other books. I do construction when I draw sometimes, but mostly for people. I'm not as familiar with animal anatomy yet, but the things you posted will help with cats. I'm not particularly invested in drawing one animal over any other though, I just want to master the ones that I'm most likely to need to draw.
Thank you for giving me such detailed feedback. I will try to improve and post more here later.
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No.13997
I tried this again. A bit of the first attempt is visible in the bottom left (did it in HB), and that was just trying to break the photo down into simpler polygonal forms. But I can still catch myself drawing what I think I see, instead of what I actually see.
I'm readjusting how I think about this kind of stuff. I'm not always going to be lucky enough to have people point out my mistakes, so it's better I make the effort to figure this all out, and then readjust my process with feedback.
>>13958
Thanks. It's difficult keeping this up, given I've got a dayjob (that lately I've been getting back home later, from, albeit for reasonable reasons.) But I'm keeping it up. Honestly it's easier than I expected, given I do enjoy doing this stuff. It's just starting it that's the hardest part.
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No.13998
>>13996
its not really about anatomy though. just recognizing the basic shapes of what you want to draw. it applies to everything. take this cityscape - you need to just identify some basic starting points and the rectangles/arches/circles/etc and scale everything relative to those 'landmark' starting points. guns are just a bunch of cubes and you can draw any gun once you realize this.
by learning to construct things from the basic forms, you learn to construct just about anything. you arent learning to draw cats - you can now draw lions, tigers, dogs, wolves, horses and any other 4 legged mammal. they'll have different length legs and muzzles, but you know how to identify the 'landmarks', like head, ribcage and hips. hopefully you dont look at that as a cat tutorial. its exactly how you would look at any other animal or even buildings.
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No.14023
How the fuck do you make water reflections in acrylic. Damn it.
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No.14044
I've been working through the Charles Bargue course, thought I might as well post my progress on plate 3. I want to finish the other 3 drawings on plate 3, and then I'm going to do portraits "on my own" from some other reference images. so i can prove that I least learned something
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No.14054
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No.14055
how do i practice away the crippling depression and hopelessness
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No.14056
>>14023
That's pretty colorful. Wish I knew more about acrylics, I only deal with monochrome geometrical shapes.
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No.14057
>>14056
The source image I was given has definitely had the saturation cranked up. Normies really seem to love that sort of thing though.
Acrylic paint goes on the canvas transparent and dries extremely fast. Good at building up lots of layers quickly, but blending out smooth gradients and soft edges is impossible without special blending goop added in.
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No.14058
Did a profile from a reference photo after doing the Bargue stuff, I'm quite pleased with how it turned out. Criticisms encouraged.
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No.14059
>>14058
Post the reference photo, but the at first glance, the eye is to big, the nose and upper lip lack form (look to flat on the page), chin is to big. I like the contours and flow of the forhead through the far brow and into the nasal bridge. Tip of the nose is to big.
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No.14061
>>14059
Oh whoops, it completely slipped my mind. Looking back at it now, I'm also noticing that the eye is angled upwards slightly, in addition to being too large. I think the underlying issue is that I didn't set up my plumb lines very accurately, and I started adding details too soon, instead of completing a sketch with simplified contours before going back and adding details.
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No.14062
Not sure if this is the right thread for this, but I'm looking for anons who know Blender for a site project.
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No.14063
>>14061
It was a good effort, your eye will develop with practice and time.
>>14062
You may have better luck finding blender users asking in the /agdg/ thread on /v/
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No.14064
>>14062
There is no thread that's the right thread for a pro bono request tbh fella.
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No.14076
>>14063
I'll keep that in mind
>>14064
>pro bono
>tbh fella
Could've just not posted and saved everyone the trouble.
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No.14078
Lighting's ass in this ref but I mainly wanted to see if I could work with the smile lines, and messed up a bunch of other things in the process like the head angle, breast, clavicle. Darkening the right iris too much makes her look to the side as opposed to the camera too. Forest for the trees stuff
I'll use the entire page next time so I have more room for error with the eyes in particular
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No.14079
>>14078
I think its a cute drawing. The eyes are tbh what I like the most, they're not like in the reference but they look warm and fuzzy. Add just a little to the eyebrows and shading to the eye on the left, because the one on the right is larger/darker.
It looks like her mouth is closed in your drawing, and she has big cartoony lips and the white that is supposed to be teeth looks like a big highlight on the lips - but it looks kinda good that way.
I think the biggest thing to me is that the shoulders in your drawing makes her look a bit more masculine, maybe its because you made her hips more narrow (more narrow hips when drawing a female - how does that happen???) so the ratio is different.
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No.14080
>>14079
Thanks for the feedback. I actually fussed with it too much since I posted so now she has bushier eyebrows (not that I'm opposed) and some other issues, but overall it was fun.
>more narrow hips when drawing a female - how does that happen???
Wow, I totally missed that. I was focused on negative space/shapes during the initial sketch and I didn't plumb that area a second time once I thought I got it right.
I think her mouth would have really benefited from a bit of exploratory drawing off to the side, so that's another thing I can study with going forward.
Finally, I realized I haven't made it a habit to actively flip my work during the process yet, so this seems as good a reason as any to start.
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No.14081
>>14078
>>14080
Really not bad. The proportions of her face are a bit different in the reference photo, but that might partly be a function of you changing the direction she's looking.
I agree with the other anon's critique of the waist/shoulders.
Overall still very good work! Thank you for showing us.
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No.14098
Rubbish camera but the drawing is nothing good anyway. Tried drawing reference weeks ago then did the shading (with charcoal pencil over graphite, JUST) today. All the practice I've done lately.
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No.14107
>>13981
After drawing this I tried to take nice construction tutorial anon's feedback to heart and I tried a different cat from a different angle. I know the facial proportions still need work, but the body came out fairly close to what I wanted. I spent more time on the fur, too.
>>14098
The eye sockets and cheeks are somewhat off from the reference. I like the shading a lot though. Not a bad face overall IMO, but as you can see I'm not the best myself so take my opinions with a grain of salt.
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No.14108
i'm gay and retarded and can't draw bodies, send help
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No.14109
>>14108
I find it really helpful to:
1) Draw the basic skeletal structure first. It helps you judge where the rest should go. Rib cage, hips, collar bones, etc., are all great reference points to use to keep things proportional.
2) Draw each body part on its own until you're comfortable with them. I have pages and pages of sketches that are just hands. Hands laying flat, flipping you off, grabbing stuff, high fiving, you name it. I do the same thing with eyes, feet, and even breasts. I'm almost afraid to show some people my sketchbook for fear that they'll flip straight to a page of disembodied titties.
Are you using any reference images?
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No.14110
>>14109
i'm using reference images, but i'm not the best at staying focused on ugly people, which most models for art usually are, in my experience
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No.14111
I did this sketch of a black bird, but I'm not super happy with how the shading turned out. It was my first attempt, so if anyone has any tips or resources for shading I would appreciate that. I'll also look for some on my own so nobody has to spoonfeed me of course.
Sidenote: if anyone can identify the bird, I would appreciate that. The reference image was just uploaded as a nature photo with no other information included.
>>14109
>disembodied titties
I feel a little sympathy for porn artists now, since they must have sketchbooks just full of disembodied, erect penises and have no way to explain that to a family member who wants to see their sketchbooks.
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No.14113
>>14111
If you followed the contour of each feather more closely it would've helped. Just have to slow down and take more time.
>bird ID
Looks like a crested myna bird.
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No.14116
>>14113
>crested myna
that's the spice, thanks anon
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No.14118
>>14111
Looks promising. You got the basic likeness, paying attention to what you were doing. Drawing has that beginners vibe because of using one (hard) pencil more than anything wrong with what you intended. Make life easier with a 3b and 6b as well as your hb. Might seem patronising but using good pencils and a range of pencil grades didn't occur to me for ages. Over than that, practicing shading basic forms and objects like still life stuff and get simpler things looking convincingly 3d will help you draw more of what you want to better. And of course keep at building observational skill and getting used to drawing.
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No.14119
>>14118
>Drawing has that beginners vibe because of using one (hard) pencil more than anything wrong with what you intended
yeah I used a 2H for most of it and then only switched to a 2B more of as an afterthought.
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No.14124
I did some basic negative space practice today. I like how it came out, though there's a lot of room for improvement.
I tried a bunch of different cartoony eyes. I'm not sure what I wanted or expected but they're not it yet.
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No.14125
>>14124
Basic perspective needed fren, in the same way that knowledge of anatomy might inform you of the reason behind subtle shapes and forms on the human body a little rudimentary understanding of perspective will help you make that chair look fleek af in any future attempts you make.
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No.14126
>>14125
I'm working with a perspective plane and incorporating new techniques into my practice at a pace that feels good. I think improvement will come. I would welcome any resources or instructional material that you might recommend outside of what's been established in stickies, etc.
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No.14127
>>14125
>>14124
>>14126
Oh, wait, I should explain: it was not modeled after a full sized chair. It's a kid sized chair, think 2 - 5 years old or thereabouts. I chose it for portability to bring to wherever I'm drawing, and it is somewhat broken. That might be making the perspective look more off than it is, or maybe I'm happier with my work than I should be. I can get a picture for reference tomorrow if anyone cares. Sage for double post.
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No.14135
>>14127
You explain too much. Less words the better.
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No.14143
Eh, I'm still not really digging where I'm at, with faces. At the very least I want to be able to invent, like this.
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No.14144
Question, is this construction alright?
I'm frankly not sure what to do when i first sketch an idea
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No.14145
>>14144
The only thing close to construction here would be the desk or table; everything else appears more or less flat fella. Read like the first ten pages of Fun With a Pencil famalam. That's not to say that laying down a flat scribble is any less valid than construction-in fact that's something that tends to precede it.
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No.14149
>>14144
Make 9 squares on your page. Make random poses with basic shapes from different angles. Try to get the chest and hips in place and then put the head and limbs on those. The chest doesnt bend nor do hips. Add a spine to connect them. adjust the spacing between them or pose as needed. then add the rest based on the size you drew these pieces for proportions.
attached image is showing design for dynamic poses, but see how simple they started? thats what you want. in fact, id go simpler than this and these would be drawing over top of handful of thumbnails i thought looked okay.
so for your man at a desk, youd want one in pose you have, one from behind, one with him bend over the desk, one birdseye, one over his shoulder, one profile, one straight on, one from the page with the pen and his hand huge/touching the 'front' of the page fisheye type view, etc. You just want a bunch of random concepts in thumbnail form like second attached image. same bedroom, very simple lines and shapes, but all different angles and perspectives.
decide on couple and add little more detail and refine them. then pick the best one and do a full drawing of it. once youve decided on that, you can lay out guidelines and perspective grid if necessary or just do a quick mannequin lightly and toss a rough desk in to draw over with harder lines.
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No.14150
>>14144
I'm an absolute professional. Listen to me.
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No.14159
>>14150
>>14149
>>14145
This better?
My proportions are probably all fucked up, i don't draw torsos and the rest of the body attached to the head very often
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No.14160
>>14159
her boobs look like a butt kek
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No.14173
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No.14174
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No.14180
>>14159
Anyone got anything on this?
i'm not sure what to do more on
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No.14181
Did a study of a few ears, gonna move onto lips next I think.
What's a good resource for finding reference photos of specific subjects, like just ears or noses for example? The hub has plenty of links for full body shots, but I was having a hard time finding decent close-ups of what I wanted and from different angles. If anyone can point me towards I good resource, I'd appreciate it.
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No.14183
>>14181
I just use google images and filter for photos larger than 2mb and adjust search terms as needed. If photo is good, i check its link to see if its a reference site or has more similar images. Way eadier and faster and more consistant than the dozens of supposed art and reference sites.
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No.14185
>>14180
>>14159
It's still more of a scribble. I see a ribcage and pelvis in the blue, but are you feeling them as 3D objects, brah?
Why are your lines so short and scratchy? Have a little more confidence in expressive lines at this stage
>My proportions are probably all fucked up
They're not helping. Very unfeminine.
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No.14187
A bit more scribbly, since I wanted to test something out.
Turns out that keeping my right eye closed, while drawing, led to better measurements while drawing.
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No.14188
>>14185
Do construction lines and sketch lines have to be smooth and nice? they're just set up for an idea, so why would they need to be slick?
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No.14193
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No.14197
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No.14200
>>14188
< I had more typed out here telling you how I construct bodies, but I think I just sounded like a pretentious faggot who thought his way was the only way and the best. I don't want to be that guy. I barely know what I'm doing.
Pic related is how I construct lady-broads. From the waist up, anyway. Below is kinda wonky; ignore. I darkened the pencils for ease of viewing, I'd still be trying to keep the lines light as I finished the construction (not that it matters working digital). The next step would be to tighten up the lines and get details right, like redrawing the hands a hundred times.
When I'm doing more cartoony characters, I'll construct off a line of action and a bean shape.
>Do construction lines and sketch lines have to be smooth and nice?
No. I said confidence. Get a curve down in one stroke. If the first line isn't right, go over it again.
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No.14202
Went for a bigger drawing with this one and just aimed for a good likeness and accurate shapes.
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No.14203
>>14202
What stands out the most to me is it looks like her tits start way lower than they should because of how you did the shading.
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No.14207
>>14200
this better?
my failures of anatomy aside
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No.14208
>>14207
Hey, this actually looks like a human being
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No.14210
>>14207
>>14208
>this better?
Yes.
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No.14237
Gay retard here, aside from straight up repetition, what's a good way to improve my portions and anatomy?
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No.14243
>>14237
The landmark measurement method is the most effective I'm aware of (i.e. measuring distances between by number of [x] lengths), knowing how negative space and plumb lines work helps as well when drawing from observation.
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No.14257
switched to ClipStudioPaint yesterday, my old program was sucking farts
also, more body stuff
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No.14260
Some eyes I drew for practice. I know the other features on the bottom one aren't great, but I added them on as an afterthought for the fuck of it. I have not yet spent significant time on ears.
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No.14261
>>14260
Now try drawing them from other angles.
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No.14262
>>14260
Eyelashes font grow out of the eye and are noticeably below the eyeball on the bottom.
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No.14268
Trying to understand construction & perspective
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No.14275
What do I need to study, to improve my faces?
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No.14277
>>14275
A lot of times with faces you might want to let the measuring conventions you may be familiar with from Loomis, the Reilly abstraction or so on inform what you're doing (like, knowing how the features might line up given the angle of the face and head) but treat the act of drawing itself more like a still life and look to traditional measuring techniques like negative space and plumb lines to record everything correctly.
You could go for a completely constructive approach as well of course but in some ways that might over complicate things when the subject has loose skin and the like.
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No.14278
doing make stuff, is this construction still good or do i gotta obtain a different outline with dudes
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No.14281
>>14278
Use a sketch-style brush like a "pencil" or "charcoal" that lets you make light restatements. The brush you're using is for linework. Also you should study other artists constructions instead of trying to come up with one yourself when you haven't done anatomy studies yet (also, do some anatomy studies bubbi).
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No.14282
>>14281
aight, will do chieferino
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No.14283
>>14281
Doesnt matter what brush you start with. You just make new layer and adjust opacity.
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No.14295
Here's my current WIP. Been drawing it at work.
Didn't have much of an idea what to draw at first so this one's pretty much all improvisation.
I need to practice drawing faster and just getting them done. This half baked shit will probably stay as a WIP for months and take me a dozen hours of active drawing to complete.
If anyone knows good strats to get fast I'd appreciate it.
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No.14297
>>14295
obliques look weird. like too vertical for ribcage muscles that should be coming around the torso, not straight down it. feet are way too small. hand on stomach similarly undersized.
if you want to get fast quick, simply practice. take a stop watch and do figure/gesture drawing for 30 seconds, 2 minutes, 5 minutes. mannequins are good, too. just draw same one over and over for a page. use guidelines so not much erasing until you master it. tracing lines/drawing over lines and shapes you want to master helps. the subtle s- or c-curves that most human drawings employ - simply take a jaw line or arm muscle or whatever and trace that line. then do 10 to 20 passes over it trying to stay on the line perfectly with no wobble or drifting off it.
you want muscle memory. animators that need to draw fast and move project to project almost always have to trace non-stop. they generally take the models and character guidelines that (hairstyles, eye type, other key features) and trace it hundreds of times at start of a project. after this initiation/project start, they then begin doing actual animation and their own drawings. the point is to develop the muscle memory.
another option is using references. all artists use references. and by this, i mean they generally trace them to make their mannequin. even fashion industry use this technique and they generally do 9 to 12 head high drawings - they adjust the proportions as they basically trace the pose they want. this is a key technique to using references never shown or taught by people. they keep telling you to use references or make mannequin dummies and never how to actively use them. https://youtu.be/i8CSKor2GNw - this video shows how to make a fashion croquis/mannequin. anatomy has key landmarks. you know this, people say it, but no one really explains much beyond that. watch how these key points stay in place while extending necks or legs to get these exaggerated fashion models. if you were to sit down and draw out the poses and work on getting 10 head models on your own, it would take forever. using references, you can easily adjust your models and make poses you want and then add details. you could make fashion croquis for batman or spiderman by just adding their costume without trying to map out an 11 head model - just find a random spiderman pose and find landmarks and adjust your mannequin while basically tracing it. this is how actual art is done all the time. most youtube artists draw over images or paint over them and slightly adjust for whatever they are drawing. thats how you get faster.
another is understanding proportion and angles of references. draw on the reference the ribcage, hips, joints, etc. look for 90 degree and 45 degree angles, etc. see where foot is relative elbow or however the pose is arranged.
https://www.youtube.com/watch?v=40QtOvehXsg
this video has some proportion and angles relative to what i'm saying and she goes through the rough sketching from the reference. this is how you would set up your pose quicker and get faster. quicker its done, quicker you can start details.
https://www.youtube.com/watch?v=gX7uFHshHDk - this is another that shows you how to use the mannequin/croquis models you make. most practice making them, but never actively use them to do anything or forget all about constructive drawing after theyve "mastered it" (aka drew a dozen or so and moved on to anime girls).
https://www.youtube.com/watch?v=O3-t9buV17s - this one shows how to adjust a croquis, like extending the neck or making more dynamic pose. very simple and easy instead of erasing dozens of time. this maintains proportions and lets you adjust very easily. another use of the mannequins people dont learn from most youtube videos or online learning. fixing your pose shouldnt be constant erasing and trying til it works. you can get it during construction with little work if you do it right.
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No.14301
>>14297
Thanks for the info! I'll watch those vids at work tomorrow. I really should get into the rhythm of using references an using construction lines more often, but erasing is painful to me fsr.
I agree the hands and feet are far too small but I initially drew them too big and overcompensated lol. And looking at the torso it is a bit fucked. I'll fix it in a bit. Might just post update pics every once and a while.
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No.14307
>>14297
This is awful advice.
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No.14352
Been doing some studies, how's these look?
I know it's kinda redundant without the reference image but still
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No.14354
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No.14360
>>14352
Seems like her hips come up too far and her chin is at an odd angle relative to the rest of her facial features. The eyes, neck, and collar bone came out alright IMO.
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No.14367
>>13623
That may very well be, though his computer got borked and he's been off for 2 weeks.
>>13689
>The important thing is getting the right line in the right place, how they do it doesn't matter, they can easily figure it out on their on if you just teach them to raise their personal standard of what a straight line is.
First part is what I tried to do! Raising his personal standard of "straight line" is somewhat tricky since he's already unconfident on his prowess. I figured that I was doing something fucked and wanted to switch to something else, but I didn't know what at the time.
I'm already considering having him just ditch the linework and get to 3D forms and flow instead, but I also wanna know what to say to make it all "click" together, that line of advice that'll get him to stop worrying about the quality of his work and shift his focus onto something else.
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No.14378
>>14367
Just have him correct his line with an eraser.
>I also wanna know what to say to make it all "click" together, that line of advice that'll get him to stop worrying about the quality of his work
You want him to care about the quality of his drawings…
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No.14380
>>14378
>You want him to care about the quality of his drawings…
That's funny, because last thing I remembered it was about trying to practice as much and get as many out as you could - "the master has failed more than the novice has tried" and all that.
He's been offline for quite a bit, so i'll wait for him to return when his computer's better.
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No.14381
>>14380
Perfect practice makes perfect work, shit practice makes trash work
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No.14382
>>14381
That makes sense I guess, which is why I had him do all those cylinders and blocks. I wish I could get back to him so he could learn more, but hopefully he'll come back as a pro.
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No.14388
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No.14393
Practice from earlier, fucked up a few things for sure
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No.14412
>>14393
that's some dang good Practice anon.
If i can ask a question how do you draw the knee. every time I try It always come out looking lumpy and weird.
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No.14414
>>14412
Bruh don't ask me about knees, I'm fucking awful with anything leg related generally. The way I do it I suppose is a sort of diamond or square shape, I'd say yours are more accurate than mine honestly
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No.14415
Hand doesn't hurt, time to draw more.
>>14412
Draw more, you'll start to feel the shape of the knees, and so much more, while understanding that knees are the very least of your problems.
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No.14447
Why does my shit feel so broken?
It's like I'm missing muscles or some shit on the "completed" drawing.
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No.14449
>>14447
I just wanted to do this, don't take it seriously. Anyway you just lost a lot of information when you translated it from your form, and also your first picture doesn't show the actual form, a lot of it your brain fills in the gaps. Especially on the right arm with all the lines everywhere.
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No.14450
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No.14451
>>14450
Kind of aesthetic tho
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No.14462
I'm going through Drawing on the Right Side of the Brain.
First three drawings.
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No.14477
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No.14481
Think I improved, or just the brush I found looks good.
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No.14482
Decided to give this thing a whirl.
Not super comfortable doing a line-drawing in digital but it turned out alright. I'm very tempted to spend an hour or so on this just to correct all the small lines and shapes until they click into place perfectly but I have to go to bed soon. Tried to keep it somewhat simple and clean. Also attached a pic of the early block-in just for fun.
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No.14483
>>14482
>>14477
based
>>14450
based, just a couple of angles to mind like the ear and the area near the part in the hair closest to the face
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Post last edited at
No.14493
Been drawing/sketching heavily since about 2006. Tried and failed at liberal art school as a young /b/tard and shitposter. Never considered sketching shitposts in my daily sketchbook. They were always so serious.
Have a tired Gremlin. I have other stuff if I can get a constructive criticism of them.
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No.14496
Even better brush.
>>14493
I could give some second perspectives.
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No.14497
some recent drawings
the first two are kinda memey fan arts of Mr Pumpkinface, Martian Magazine, Stonetoss and Yoloswagstudios
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No.14501
>>14497
>ywn have a furry namedrop you in a freestyle rap about cum
Why even live?
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No.14504
>>14501
lmao, I did another yolo one.
thought this shit up in the shower and thought it would be a good test drawing something with a slight low angle
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No.14517
Fucked around with some kind of alt midna
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No.14522
>study leg anatomy to make a goat girl leg
>simplification looks good enough
>trace and clean it
>it looks like complete shit
What did I fuck up?
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No.14527
>>14522
Perspective and foreshortening
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No.14530
Sketching, experimenting with brushes.
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No.14531
>>14522
try making the hair more hairy, put shine and stuff on it, because right now it's just like a black void
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No.14532
So I was just in the neighborhood, and thought I'd take a look here. I've been drawing since I was 4, but in my 20's, my time practicing literally tanked when my self-esteem truly died. Now I'm lucky to ever be motivated to draw. I've only just scratched the surface of using my whole arm to draw. I've always been influenced by Hiroyuki Imashi's chaotic style. Of course, I can tell when I draw, my limbs are either too long, or too short, and my posture in general is stiff. I think I have a decent idea of general body structure, but I barely ever measure by heads, and just try to eyeball it. I can get clean and concise lines, if I really focus. But otherwise, I'm totally sketchy. Yeah, I could try and use subjects, but I'm trying not to push myself too much, lest I never wanna draw for another decade.
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No.14533
>>14530
Lookin' good, particularly in the thumbnail. Those values are off the chain nigga
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No.14534
>>14532
You can say you're influenced by another artist's style but until you develop your hand, your eyes and your formal understanding that they may have you won't be able to express that influence and you might come to hate yourself for it.
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No.14535
>>14534
Well, in that case, I mean I'm influenced by him very lightly. It's what made me brave enough try more dynamic poses and perspective. Though I'm not very good at it, of course.
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No.14552
Still going through Right Side, but even just reading about thought processes, is getting me to learn stuff.
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No.14556
Could use some help, trying to do a top angled perspective but having trouble getting these proportions right, and tips or advise would be greatly appreciated.
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No.14568
I've had enough of pretending colour doesn't exist, so I did some figure painting today. I guess I can call it that. I feel like I'm missing the point though, just mindlessly copying what I see.
Do you usually time yourself for stuff like this? I feel like it makes me rush things and lose focus, but if I don't I tend to get stuck on details.
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No.14569
>>14556
Pretty confident that most people drawing at such a difficult angle will be observing from direct reference. In Loomis' FDFAIW book he has some tips for foreshortening that involve constraining the forms in a perspective rectangle but it's not something I'm confident I could apply myself.
>>14568
I don't think timing yourself is really necessary when it comes to color in particular. After spending a lot of time doing "speed drawings" and so on my verdict is that they have a use depending on what field you're interested in and they're quite cathartic to do but I think that taking your time and being fucking disciplined is essential as well. Doing nothing but sketches and gestures and the like has given me an extreme psychological aversion to finishing anything.
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No.14573
>>14569
I cant find any good reference photos for this position, do you have a link for that book?
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No.14574
>>14573
You might be able to find a suitable reference on croquis cafe (onairvideo.com - I think), otherwise the sticky/pinned post at the top of the board has a link to the resource hub and mega folder which have some figure reference photographs as well as books.
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No.14585
Slightly less mindless, but still basically just copying. Not sure how to deal with that.
I tried to paint the light as procedurally as possible with the 4th though, I think it worked pretty well.
>>14569
I won't mind the time too much then. And I've practiced along the same lines, so I think I get the psychological aversion thing.
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No.14595
I drew this dude slanted and shit, any recommendations to better understand the male form?
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No.14596
>>14585
Keep it up fella
>>14595
You've got to understand form in general first before you get selective with it fella, keep workin'!
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No.14612
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No.14616
I don't have a pen tablet.
(repost: >>>/animu/106523 )
But I got far enough cleaning a sketch on lined paper by mouse. How much of a fool's journey is it to try and do line art by mouse? The other two images are my random shit.
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No.14635
This took way too long. I think I need to revisit the fundamentals, everything looks kind of off.
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No.14639
the dress was black so i just made it red
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No.14664
Trying to get into perspectives. although I still can't draw sufficiently straight lines
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No.14665
>>14664
Cross and top look twisted. Could be accurate to reference, but the upshot angle makes it hard to tell whats up there and it makes whole thing look off to me.
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No.14684
>>14635
You've to the likeness right tbh,
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No.14687
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No.14694
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No.14704
>Early Drawfag in Training
Any tips on improving this shitshow?
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No.14713
Working on adding details. Bottom right is a literal masterpiece.
>>14704
I'd say work on fundamentals, or focus on a smaller parts of the body, if those are gesture drawings from a reference, just keep doing it.
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No.14714
Working on adding details. Bottom right is a literal masterpiece.
>>14704
I'd say work on fundamentals, or focus on a smaller parts of the body, if those are gesture drawings from a reference, just keep doing it.
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No.14718
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No.14728
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No.14730
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No.14731
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No.14743
Becoming a based standing pose lord.
>>14730
That torso study is impressive hard work. Hope you're actually taking sometime to actually do it without references, and try remember everything from just memory, or else I feel it's pointless.
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No.14747
>>14730
Very nice work
source on those models pls
>>14743
Most painters and illustrators use reference if not directly then indirectly (interpretatively might be a better word) pretty much every piece. If you're animating that's different though; I will say that his Hampton-style anatomy studies do imply that he's trying to commit that to memory at any rate.
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No.14749
>>14747
>Most painters and illustrators use reference if not directly then indirectly pretty much every piece.
No shit, seeing a reference helps you remember everything you've already learnt about that subject. My point is, you can't learn anything from putting body parts in boxes. You have to recall what you've just did from your head, or your brain will assume it's trash data.
>I will say that his Hampton-style anatomy studies do imply that he's trying to commit that to memory at any rate.
At a very slow pointless rate. Having a whole post of images from references, implies he's not attempting to learn anything, but replicate what he sees.
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No.14753
>>14747
>>14749
I'm one anon that also thinks doing things without reference after using is beneficial, but I don't know exactly the rate we should be doing things like that.
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No.14757
>>14753
You should be doing it like you would, with remembering anything else .
You recall something an hour after you do it, it's stuck there for a week, you recall it the day after, it's there for a month. Keep recalling it, and you've actually gained a new tool forever.
And you don't always need to draw, just traveling through the memory in your head will help.
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No.14776
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No.14780
>>14728
why does he have crackhead eyes
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No.14837
>>14780
In most of his forms in that movie he was pretty bug-eyed/crackhead faced. Especially when he starts mutating.
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No.14839
Also posting some older sketches i've done, would like some critiques. Been a /monster/-poster for a while.
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No.14843
>>14839
I don't understand what the goddess is doing. Is she flying? What's that thing under her feet? What's going on with her arms? Is she smiling? She looks sort of like she's about to fall asleep.
I like the naga, though again, her pose is unclear. Why are her arms bent that way? Why does she seem like she's looking in the opposite direction of where her left arm is pointing?
Both these drawings are very stiff, the poses are awkward. The goddess could have could have both arms raised in the air, touching her hair, or her breasts, or one arm resting on her hips and the other pointing in front of her (towards her worshipper?). The naga, I don't know, it depends on what kind of character you want to give her.
The plant girl doesn't look like a plant at all. I had no idea what she was until I read the filename. The leaves on her right hand look more like flames, and her left arm… I don't know what I'm looking at. The base where the legs should be is a mess too, what are all those lines? I suggest starting from scratch with this one, using a photo of a plant as a reference and adding some human elements to it.
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No.14917
A table. I still screwed up some of the relative angles/measurements, but I think I'm improving.
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No.14920
>>14917
You got the form okay, but there's some perspective fuckery going on in the pic. With very geometric forms like tables, you should always keep in mind where the horizon line would be when making your lines.
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No.14922
>>14843
Thank you buddy. I only got around to rereading this. Will be working on some more sketches tonight. I initially tried to make a torso that was coming out of a plant but I'll look around for topiary and related before I try drawing a plant-girl/dryad.
With the goddess I was going from a figure but I knew It might be a bit off. no need to bump no new art yet.
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No.14928
>>14920
the third picture is still fucked up
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No.14931
Learning legs, realized my brain has been normalizing, and not learning, thanks to my loobros.
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No.14934
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No.14940
I didn't draw an anime today. Instead I did some practice. Also I did some hands.
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No.14943
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No.14985
absolute newfag at drawing, this is the first sketch I did purely from memory without any reference
what should I focus on
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No.14987
>>14985
Observation (plumb lines, negative/positive space, comparative measurement techniques) first, then Perspective/Construction
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No.14990
>>14987
could you elaborate a bit more on what those mean?
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No.14992
>>14990
Observational drawing involves contours and spatial relationships and perspective/construction are the creation of the illusion of solidity and depth through the breaking down of complex shapes in space into more rudimentary ones.
Do the first two or three exercises in "Drawing on the Right Side of the Brain" and then consider dropping that for "Fun With a Pencil". The NKU Marc Leone "Basics" videos in the resource hub are a good place to start as well.
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No.15111
Strange that I draw better with my off hand, and that I still don't know how to draw a simplified shoulder.
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No.15112
>>15111
>off hand
Is this WoW?
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No.15117
I've been drawing on and off since about january and im finally able to look at my shitty little sketches and not want to tear them to shreds. Its not good but i feel like its presentable to me atleast. Any advice?
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No.15119
Starting Figure Drawing For All It's Worth.
Hope I can stick with it.
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No.15121
>>15117
keep observing, look up the common hatching methods and why they're used/why they work. Use the lines to accentuate the 3-Dimensional form rather than simply going straight across or in random directions. Not bad though, good work
>>15119
Not terrible reproductions; note that in your front-facing fella his head/neck is JUST a tad further to the right from center (we're talking pixels over here). You're so close, but very nearly every single thing from the left of the center line is very slightly THICKer than that which is on the right. Overall pretty good though.
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No.15122
>>15121
Not him but it looks like he's done it at some points, like on the beaks where they wrap around the forms, which is nice. But I agree on the random lines in the body, though they seem to work value-wise and looking at the thumbnail.
>>15117
Maybe take more time to draw these lines and consider them (where they start, end, how curved they are…). I like to visualize the forms while doing it (or maybe it's doing it that helps me visualize the forms?)
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No.15123
>>15121
Wah. I can't believe I spent so long staring at that and missed it… but I didn't see it at all until you pointed it out.
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No.15124
I think fasting, gave me a galaxy brain for a moment, because I like what I'm looking at.
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No.15126
>>15124
It looks good. How long did you fast for?
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No.15127
>>15126
24 hours, but I'm gonna do it daily for a while.
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No.15128
>>15127
That's cool. I've heard it has lots of benefits.
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No.15140
Halp, how do I do angry yelling face?
I think that because I'm taking a naturist style I can't make an exaggerated angry face but the scared face looks okay.
What references could I use for beginners expressive realism?
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No.15143
>>15140
You have the right idea but for one thing the actual eyeball and lid take up a fraction of the eyesocket. You will have to draw from direct referential observation to capture any kind of extreme emotion at your level. The face and neck combined have well over a dozen muscles that leave an impression on the form and whose emphasis or omission can all lend weight to whatever emotion you desire to convey
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No.15146
>>15143
BTW, is it normal if I can't draw. I mean I've been burned out before but that was in paper when I had a lot of material existence worries and was hunched over the paper blocking my own light.
Meaning I'll only draw for 40-90 minutes at best every other day.
Ever since I got my cheap Wacom I've been going at it for 2 hours every day and 5 hours each day of the weekend and I'm not feeling tired or frustrated so I don't know if I'm burnt out.
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No.15148
>>15146
You're not burnt out if you don't feel burnt out, but if you feel like you're pushing it consider taking a breather before it happens. Psychological burn out is a major gains goblin
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No.15161
Does anybody here know how to draw like this, even on digital formats like Krita? My tiny artbrain cannot for the love of me decide how to go about doing a style like this.
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No.15162
Guides/books would be appreciated.
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No.15163
>>15162
I love that guy's style. Looks like an ink wash/waterbrush pen or whatever for the big shaded areas. I don't know-I'm probably way off. The first one is digital and you can see the specific brush shape he's using kinda.
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No.15164
>>15161
>>15162
>>15163
I was thinking wet on wet watercolor for the third one and watercolor in a spray bottle for the second one, but ink wash seems to be more likely. Characters were almost certainly protected from pigment and water with masking liquid and finished last.
First image is digital. Looks like a mix of different brushes, sponge, smear, and possibly some custom brushes.
I painted very little ages ago and I only use digital to touch up my ink or pieces, so take this with a grain of salt.
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No.15165
>>15163
>>15164
I see, but any guides/tutorials on how to draw like that?
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No.15166
>>15165
Not that I know of, I don't know too much about techniques in general but you could try looking for "ink wash" or "waterbrush pen" tutorials on youtube
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No.15210
drew some ladies with reference
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No.15213
YouTube embed. Click thumbnail to play. >>15210
Alright bud, now draw like six million more but try and observe the gestalt better instead of just drawing the outlines-it's a good start though. Use the observational drawing skills and techniques; find it there and lead it back home.
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No.15222
>>14730
newfag here. are those digital?
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No.15228
>>15222
Yeah, digital. It's pretty easy to tell artificial texture from the real thing when you know what to look for.
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No.15232
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No.15233
>>15232
You're close-but consider the fact that we can see her p*ssy so prominently like that: the front plane of her pelvis "block" is actually much more vertical and we wouldn't be seeing quite as much of that top plane.
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No.15250
So many weak points to stamp out.
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No.15365
I guess I'm due for a bullying. I'll repost something I posted earlier on julay since apparently it's dead now as much as I dislike glowkun.
Also, a friend already pointed out that I added an extra leaf to the jewelweed.
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No.15368
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No.15377
>>15368
>anyone here?
Yeah men, we're here; just be patient it's a slow board.
As for your drawings: your biggest problem are proportions. I highly recommend reading "Keys to Drawing". It's a great book. To draw realisticly from life or photos you need a lot of measuring: like comparing where middle of your subject is to where middle of your page is, length of your face to the length of your nose and so on. The other technique is to look for negative spaces, which is also great. You focus on the silhouette of your subject and try to copy shape that's made by the background of this silhouette - it's kinda hard to explain.
Both of those techniques are explained in detail in the book I mentioned - check it out!
Also gif related.
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No.15378
>>15368
>>15377
>>anyone here?
>Yeah men, we're here; just be patient
Nvm, it looks like this thread hit the bump limit so nobody noticed your post.
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No.15380
>>15377
Okay, thank you for the advice. I will find a copy of Keys to Drawing and start working through it. I'm a bit surprised it's not in the hub, but oh well. Also, thanks for the gif, that's a good way to tell where my mistakes are.
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No.15389
>>15380
Actually it is in the hub I'm just a simpleton who doesn't look carefully through the mega links
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No.15391
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No.15392
Any advice for a cheap drawing board that works with Linux?
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No.15408
>>15392
I'm using a 2 in 1 laptop: lenovo x230t.
It's an old laptop that I got for less than a 100$, and yet it's great! It's a marvellous, big (12,5") drawing tablet with a screen.
I HIGHLY recommend getting a tablet with a screen; you just get shit done faster than when drawing on your regular drawing tablet without a screen. And this laptop is the cheapest one I found.
Krita on Ubuntu works just fine on this machine, but I'll admit my tests weren't very extensive - I quickly switched back to Windows because I really need Adobe software.
Lenovo x230 is recommended by /g/ on 4chan as well, if that means anything to you. Mostly because you can upgrade it easily. You can add shitload of RAM.
That being said, there are some drawbacks as well:
- it's no longer produced and getting a used laptop in a good shape could be difficult
- stylus don't work that great near edges of the screen, but you can get used to drawing in the center
- graphic card is kinda rubbish by today's standards. It's definitely good enough for drawing, but you won't do much of 3d rendering or texturing on it. You won't play any recent games on it either, but I guess that's a good thing.
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No.15426
Excuse me but I'm new to this thread, and I was wondering if anyone could critiq
ue me on my anatomy studies I did from references?
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No.15453
>>15426
I'm not sure what picture or whose work you're using for reference as several things don't look quite right; one thing I think Hogarth does very well and is a reason I recommend him a lot despite how controversial it is to do so is that he creates a clear delineation between the forms of the muscles even if they're much more subtle in real life. This makes them simpler to follow and much more three dimensional, however they are NOT to be taken literally so his material I consider more supplemental.
I think if you're very new to drawing in general you might want to set anatomy off to the side for a little while and try and build up those observational drawing skills first.
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No.15454
>>15453
This references were made from Anatomy and sculptors, so far I'm fairly moderate in drawing, do you mind if I show you a couple of pieces I made over the years?
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No.15455
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No.15458
>>15454
>>15455
This thread isn't "bumping" anymore so feel free to post in the new one here: >>15456
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