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File: a7179419ad710f6⋯.jpg (67.73 KB,473x650,473:650,Forsaken.jpg)

 No.414147

>Big source of pdfs for RPG

https://www.mediafire.com/folder/2lf1663yv21q3/WarCraft

>Big source of overall lore

https://drive.google.com/file/d/0B9ikGrAkCkx3SUducW5sdjJEaXM/view

Thread Debate: How would YOU reboot the setting?

____________________________
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 No.414151

>>414147

Sylvanas dies, Lich King takes her place as Undead faction.

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 No.414152

File: 24a0c3eb0402a5e⋯.jpg (1.73 MB,1223x1617,1223:1617,pcgamer4.jpg)

File: dfcc4768243b838⋯.png (10 KB,508x118,254:59,dfcc4768243b838358a28ace6d….png)

Reposting what I did last thread since it might be handy here:

https://wow.gamepedia.com/Warcraft_III_evolution_guide

https://forums.scrollsoflore.com/showthread.php?p=1624079#post1624079

>According to Staats' words in the diary, Metzen's original idea for the Forsaken was not that they were exactly undead, it was that they were recently plagued humans battling for survival. This immediately brought to my mind an old Forsaken concept done by Metzen where a Forsaken appeared less like a zombie or some sort of undead and more like a human infected with leprosy, with a mask and shreds of cloth hiding all his skin.

>And recently, Staats confirmed on Twitter that Metzen indeed did not want them to be undead, but people infected with the Plague shunned by their society. Interestingly this even fits more with the originally given justification for the Forsaken joining the Horde; that the shaman (who at the time belonged solely to the Horde) could stop, even though not revert, the devastating effects of the Plague

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 No.414153

File: 389af5ef5a3e535⋯.jpg (142.56 KB,1024x789,1024:789,389af5ef5a3e5354871b83b136….jpg)

File: 60733e44b96be66⋯.png (593.7 KB,904x504,113:63,Art of Warcraft Night Elve….png)

File: 0391750e5c748d3⋯.jpg (301.15 KB,1280x981,1280:981,1280px-Wc3-tauren-lore-ful….jpg)

>>414152

>Humans have undergone a less flattering shift since Tides of Darkness. Victory over the Horde has turned them into surly, edgy overlords who squabble amongst themselves for the spoils of their conquest. Their treachery and deviousness have almost placed them on a lower moral level than the once-despised orcs.

From the WC3 preview.

Here's an interview on the man who spearheaded RoC's The Culling:

http://pretzel-lectern.blogspot.com/2016/05/behind-warcraft-iii-interview-with.html

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 No.414301

Alright, I sat down and wrote down some core bits on how I'd do a reboot that goes all the way back to WC1. Make the universe coherent. Still keep iconic elements like the Space Goats or Scourge.

Let's see:

1. No Demon Curse-Taken as WC3 framed it, Orcs are more or less "inherently noble" savages who are corrupted by outside agents. Not only is it too on the nose, but it's schizophrenic the moment you introduce a Orc like Garrosh. You can still have the Orcs reject their past ways for a new future, but it'd be less "returning" to an ideal past and more "rejecting" their old ways for a bright one.

2. No God Dragons-They were never helpful enough and can't be since the franchise focuses on the doings of moral armies. You can keep Alex and Co. as magical creatures who can wipe out a castle if they bothered, but they wouldn't be divine beings assigned by another set of gods.

3. No Burning Legion (as we know it)-The Legion don't work as a long-running villain for Azeroth. Even after all the retcons, there's no way to make a so-called inter-planetary army that fails to crush one world over and over look credible. Archimonde, Kil'Jaeden, Sargeras, etc., are all still around but have their roles shifted to fit a smaller Legion (like, they're just Sargeras' personal legion).

4. No Void Lords-Old Gods yeah. No to Void Lords. An obvious way to extend the franchise after Sargeras' defeat.

5. No Forsaken (as we know them)-The Forsaken are just a lore mess. They're a contrivance to let you play as a zombie in WoW. Much of their characterization/narrative is wonky. I'll stick to WC3's rules for Undeath (the only human-level behaving ones are Undead who weren't raised with the plague or commanders).

6. The Eredar and Draenei are separate-I just see the connection between the two unneeded.

7. The Night Elves ally with Horde-It matches with Early WC3. And well, they just fit going from their early art.

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 No.414313

File: e026992e8df5da7⋯.jpg (121.33 KB,524x492,131:123,Commisar.jpg)

>>414301

>Still keep iconic elements like the Space Goats

Absolutely not. They have been a cancer ever since their debut.

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 No.414315

File: 02b3e2dcdc6f04c⋯.png (577.04 KB,651x597,217:199,1999 WoW Map.png)

>>414313

They're just "good" Eredar at their core (and the Eredar were there in WC3). I agree that bits like the Naaru and Light usage need to go or be toned down (I'm not fond of so many non-Alliance Paladins). I'd just incorporate enough of their retconned out WC3 backstory of them being a bunch of conquerors who destroyed their world and unleashed Arcane magic into the universe with Velen and Co. from a schism over how to proceed after such a disaster.

What about the other ideas? Like Horde Kal'dorei (see old map, note the colors of the NE regions)?

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 No.414317

>>414315

>Like Horde Kal'dorei

You keep yammering on about those.

While I agree that more bestial and savage nelves would be great, their alliance with the horde would really suck a lot of conflict out of the world. Why not have them in a tenuous peace, with some sub-factions (shamans and druids) wanting to ally closer, some sub-factions (old orcs and Staghelm) wanting to slaughter each other, and most wanting to just live to see another day against the wilderness of Kalimdor.

Conflict is fun, and there should be more of it. Horde already is a unified tri-race society, without counting the goblins, and having a peaceful federation of races sucks. If anything, Tauren, Trolls and Orcs should become separate entities.

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 No.414318

>>414317

They can always war against the EK countries who have a presence in Kalimdor (like say, Kul'tiras).

> If anything, Tauren, Trolls and Orcs should become separate entities.

Actually, I'd suggest a notable amount of Orcs convert to the Light/Human civilization and be in the Alliance as their Janissaries.

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 No.414319

>>414318

>I'd suggest a notable amount of Orcs convert to the Light/Human civilization and be in the Alliance as their Janissaries.

Might be cool. Probably wouldn't work though, due to humans (rightfully) hating orcs. Would work in Theramore tho.

>They can always war against the EK countries who have a presence in Kalimdor (like say, Kul'tiras)

Not fun enough. Nelves have a beef against orcs due to them killing Cenarius, but they don't really give a shit about Kul'tiras. Remember: conflict among races is everything in Warcraft, and it shouldn't be downplayed.

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 No.414320

>>414319

I mean, it's not like the Arabs and other Muslims thought highly of Blacks. Still got them into Islam.

Also the Orcs who do convert would be the ones who do go off with Thrall or the Blackhand Bros.

I should say that I'm trying to see Azeroth as more fractionalized. So besides a few exceptions there wouldn't be Races/Species/Whatever locked to one faction. So Alliance Orc would be one example.

>Nelves have a beef against orcs due to them killing Cenarius, but they don't really give a shit about Kul'tiras.

Reboot though? I'm not requesting the Third War to go just like how it did in canon. Especially not for Lordaeron.

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 No.414321

>>414320

>I mean, it's not like the Arabs and other Muslims thought highly of Blacks. Still got them into Islam.

That's a whole entire other thing to do with competition with Christianity, that we really shouldn't get into.

>Reboot though? I'm not requesting the Third War to go just like how it did in canon. Especially not for Lordaeron.

If you're rebooting the entire damn thing, even the good games, then what's the point? Might as well make an entirely new universe at this point. Not like Warcraft was really original to begin with, so you'll do just fine by making not!Warcraft.

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 No.414368

>>414147

OP what's the password for the lore zip?

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 No.414415

>>414368

metzen

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 No.414522

>>414321

I don't believe WC3 did nothing wrong. I mean, I thought what I said about the demon curse made it obvious.

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 No.421069

If WC didn't have bad writing then there would be no camps and the Orcs would be exterminated and/or converted. As was done to neanderthals, Carthage, Redskins...

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 No.421432

File: 24a0c4adb16666b⋯.jpg (176.02 KB,1229x500,1229:500,33e73b.jpg)

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 No.422480

What would the setting be like if Warcraft humans acted like actual humans

A. The Horde would be dead or impotent lackeys ala Germany and Japan are today.

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 No.422509

>>414147

>how would you reboot it

Pretend WoW never happened, and start working on warcraft 4 after brutally killing metzen.

>>414152

Pretend WoW REALLY never happened.

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 No.422510

>>421432

That is the laziest edit I have ever seen.

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 No.422519

>>421432

>>422510

>The Virgin Tryhard Photoshop vs The Chad Two Minute Edit

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 No.422638

>>422510

>t. mad Forsaken/Hordie

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 No.423489

File: 07ad4d47c48e6de⋯.jpg (66.52 KB,446x600,223:300,446px-Varian_Wei.jpg)

Warcraft has bad character designs.

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 No.423515

>The ruler of the barbarians is an elf woman

Haha what a cuck setting.

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 No.425797

So, any know any legit good rewrites?

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 No.425863

Best Warcraft lore:

>OG Warcraft 2

>Last Guardian

>Day of the Dragon for its portrayal of the Alliance and also Orc leadership

>King's Illidan novel

Everything else ranges from acceptable enough for a vidya game to bad.

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