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File: 1450313299662.png (43.98 KB,580x318,290:159,ss (2015-12-16 at 06.46.18….png)

 No.19567

____________________________
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 No.19569

YouTube embed. Click thumbnail to play.

Video related

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 No.19574

File: 1450330621793.png (4.91 KB,614x56,307:28,2015-12-17_06-05-17.png)

>>19569

>>19567

Nothing is happening, pic related

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 No.19576

>>19574

>nothing

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 No.19581

>>19574

I don't think you understand processes.

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 No.19585

>>19581

This.

There are definitely things LL promised that didn't happen, but once it's on the beta grid it's pretty much just a matter of time.

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 No.19587

does this mean it'll be possible to make a dick that uses animations instead of different alpha states?

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 No.19589

>>19587

Just use one of the sets of arm bones.

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 No.19601

what hey don't tell people is that they have completely broken deformer animations.

entire bento project is designed to break 90% of mesh avatars on SL.

Thanks LL.

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 No.19602

>>19587

Yes, you can use the tail bones for that

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 No.19603

>>19601

What, you can't offset bones anymore at upload?

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 No.19605

>>19603

They actually made offsetting of bones LESS buggy.

This dude is on crack.

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 No.19606

>>19602

Naw, too many furries will want dicks. Have to use less frequently used bones.

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 No.19607

>>19606

It's the only set of bones that will be able to used for dicks.

You can't use any other bones (except the attachment bones linked to pelvis) because the bones need to be linked to the pelvis bone.

Using the arm bones or any of the other new bones would mean that the dick moves when you move your chest

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 No.19611

>>19607

3rd leg for prehensile

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 No.19626

>>19607

Oh, this makes sense.

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 No.19627

>>19605

They broke animation deforms, not mesh deforms.

A lot of avatars use animation deforms because it's more reliable.

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 No.19628

>>19627

Animation deforms, e.g. everything the Solarian avatar uses for it's clever uses various attachment points.

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 No.19632

>>19628

This is better in the long run.

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 No.19633

>>19627

>>19601

https://youtu.be/BkWdwhXbhdc?t=26m42s - they talked about it here, seems interesting, so deforming will have to be skeleton based, for NEW content.

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 No.19634

>>19633

So pretty much how it is now. Deforming the skeleton on upload is nothing new.

Creators are retarded in the first place to use animations for deformations, serves them right to get their workflow fucked.

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 No.19636

Are you guys sure you'd want dicks to be rigged?, you wouldn't be able to resize em, or reposition or anything! They would be fixed to wherever the creator stuck em!

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 No.19643

>>19601

>i can't be doge anymore

holy fuck end it now

no no no

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 No.19695

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 No.19707

>>19567

more joints for me to attach gpu crashers to, glory

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 No.19714

Does this mean the rikugou hands will finally be fixed?

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 No.19716

>>19636

>They would be fixed to wherever the creator stuck em!

the only place mine is going to be stuck is up your ass

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 No.19718

>>19636

fitted mesh, new pelvis bone slider

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 No.24882

https://community.secondlife.com/t5/Featured-News/Project-Bento-now-in-a-Release-Channel/ba-p/3066213

IT'S ONLY A MATTER OF TIME NOW GUYS, assuming Firestorm don't fucking cause delays!

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 No.24905

>>24882

reminder that firestorm took nearly a year to implement speculars/normals

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 No.24906

>>24882

>Firestorm

>Ever not 6 months or more behind release channel

Use a real viewer.

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 No.24907

>>24906

ikr, I meant cause delays with the market, I don't use it myself

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 No.24926

>>24907

It's what I use. It has the most support.

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 No.24934

>>24882

Depends on how many more million+ L$ they can swindle and blow on parties first

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 No.24935

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 No.24964

>>24905

they were pretty quick to add in the jelly baby stuff, hopefully bento won't take that much longer

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 No.24966

>>24964

>pretty quick

3 months...

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 No.24998

so apparently they have a fork that is working with Bento, but it's not public, not even in their HG repos

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 No.25243

>>24998

Supposedly it's a on ask basis if you got bento stuff made to test it with

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