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/shousa/ - Motoko, Masamune and More

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Increase the Floof

File: 8ea965080069697⋯.jpg (64.55 KB,679x510,679:510,disappointoko.jpg)

 No.304

So I dreamt that I was watching (on TV) the beginning of a 3-part GitS OVA that looked a lot like the PS1 cutscenes. I didn't see much of it, and everything past the OP (which sounded a lot like the Cyber City Oedo 808 UK OP theme) was unsubbed so I couldn't understand it. But it was called Armored Riot Police and not GitS, and was supposedly based on an earlier version of the manga, that was explicitly a spin-off of Dominion, a lot less wordy, and contained a few meta jokes about the publisher. In any case the OVA looked and sounded really cool and was gonna cover how Togusa got into the team, and had 2501 as a recurring villainess somehow.

I was so disappointed when I woke up.

____________________________
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 No.305

That sounds fantastic. I'd take that over the films and definitely trade Arise for it.

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 No.306

>>304

Personally I'd prefer the Black Magic M-66 style to the PS1 designs, but I'd definitely love to see it regardless. Makes you wonder why Appleseed, Dominion and M-66 got OVAs and GITS never did (until it was too late and Oshii made everyone think the Major was a stoic doll).

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 No.307

File: 1f5c64bdbfad19e⋯.jpg (940.8 KB,2801x1720,2801:1720,chibi s9.jpg)

>>306

>Personally I'd prefer the Black Magic M-66 style to the PS1 designs

the designs were somewhere in between, still very close to the manga; I'm talking more about the overall animation quality.

>Oshii made everyone think the Major was a stoic doll

bit of a loss indeed; seems like even his animator team figured Motoko (and Batou) ought to have a fun side. But as a small plus, he gave us a minitoko in a cute dress.

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 No.309

>>307

Well yeah; the animation quality in those cut-scenes was perfectly decent for an OVA. Again, they really missed a beat by not giving GITS a proper late 80s, early 90s OVA to highlight how fun the characters can be before we were trapped into SRS BUSINESS Major and her wacky sidekick Batou.

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 No.310

>>307

That's not a true minitoko tho.

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 No.342

I dreamed I was at this political convention,with an annoying friend of mine who dragged me there against my will. I got dragged into a public discussion and ended up having to defend some indian autist`s theory for some global nuclear policy. Then all of a sudden Motoko Kusanagi was the one who I had to defend this indian guy`s thesis against. She`s my waifu,just to clarify. So I had to engage in a discussion with a person of much greater political insight,experience and knowledge than me. She ripped me apart(or rather ripped the indian dude apart),but as the discussion finished I mustered up the courage to ask her if she`d like to continue our conversation later on after this public discussion is over. She was actually nice,and told me that for the obvious lack of experience and education in this field I did a good job and that she`d love to. Then,when I was about to talk to my waifu in more depth I woke up.

Felt like I wanted to share this.

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 No.343

File: b41f7f39f73557a⋯.jpg (130.38 KB,281x304,281:304,shoutoko.jpg)

>>306

>>305

Imagine the UK dub we might have gotten; Motoko swearing like a hooligan in a thick bong accent!

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 No.344

>>343

Nah, they would have put on an American accent.

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 No.498

File: a5d7b4036534e90⋯.jpg (435.02 KB,1200x1778,600:889,Ghost_in_the_Shell_Officia….jpg)

I don't know the history behind GitS 95 but to me it seems a lot like this >>309 could have happened had Shirow let Sanctuary and J. C. Staff adapt it instead of I.G. productions.

I mean as far as I know, Koukaku Kidoutai and Orion were finished around the same time, around 90-91, while Shirow was beginning work on Dominion Conflict, and it's pretty clear that New Dominion was meant to sort of bridge the gap between Dominion, Koukaku Kidoutai and Conflict so I wouldn't be surprised to learn that at some point around 1992, Sanctuary was planning to adapt Koukaku Kidoutai. Shirow kept working with them on Landlock so clearly there was no issue with them.

But I also believe that the people behind the PS1 cutscenes were from I.G. Prod, and I don't know exactly when Shirow did the character designs for it (they're not digital and quite close to the first manga's, less whispy and stylized than in Human Error Processor) but it came out in 97, so either that was an attempt to rectify what Oshii did by offering a more faithful take on GitS, or that was part of a much earlier deal that also resulted in the 95 movie as a by-product of it.

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 No.499

>>498

It's one of those things that makes the language barrier so annoying; for all we know there's an article or an interview that lays this all out for us, and we'll never know it exists because it was publihsed in some '96 Japanese game magazine or such.

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 No.503

Which plotlines from the manga would you wznt to see adapted into a 3-parts OVA like this?

Or alternatively, which storylines in general?

Even though it's a 3-parter, I don't think the puppetmaster plotline would be viable at first: it ends with Motoko leaving S9 and a lot of her character development prior to that happens in the other chapters, so that would leave her decisions a little unexplained and the end is a bit anticlimactic.

So I think I'd go for

-first and second chapters linked by a couple extra scenes used to better introduce each character and flesh out the whole "some of our politicians are brainwashed war orphans" tidbit into a more serious plot point, episode ends with S9 being formed

- a more adult episode introducing Kurutan and/or the Tomliand bots, with of course plenty of cyborg/robot dismantlement and just the right amount of questioning about human sentience, also some development for Togusa and Batou as the subplot about a rookie getting killed is inserted here to darken the tone at the end.

-The Kuril Islands chapter, with of course the Puma twins, BUT at the end, the bad guy tries to escape in a smart-tank instead of a statue body, resulting in a climactic battle, then a few speeches about corrupt government officials, and it ends with a nice cozy sweater.

Even if there isn't an overall arc or a lot of philosophical musings, I think it's pretty good in terms of juicy action, worldbuilding and character moments.

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 No.523

>>503

I honestly can't fault your choices. I'd like to see an episode of the Section 1/9 and the bombings, but not at the expense of the ones you listed. Perhaps it could be put in as a sub plot in one of them, played up more for laughs than serious, but I don't know.

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 No.525

File: 81926b0fc79901d⋯.png (204.44 KB,445x272,445:272,amputeebots.png)

>>306

Speaking of black magic M-66, it'd be nice to get a sequel that also involves the Puppetmaster as a prequel to GitS

or maybe I just want an amputeebot fight

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 No.526

>>525

Cute cripplebot fighting would be fantastic. We can through in Anapuma; she lost an arm in Dominion.

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 No.528

>>526

the PC game takes place during a new American civil war, the Puma Twins were here, but it apparently happened before Dominion.

it's a shame the timeline is so messed up

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 No.535

>>528

>Puma Twins fighting as mercenaries in future American civil war with M-66 units being deployed, no doubt racing down a desert highway on motorbikes, fighting them off.

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 No.536

>>535

in the cutscene they seemed to be wearing a proper uniform and even had a ponytail. Seems like it was before they went rogue

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 No.539

>>536

The plot thickens. Any synopsis of the game out there?

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 No.540

>>539

there's just the intro cutscene, the rest is just TBS stuff

the war between north and south broke out, and an international coalition is sent there to fix the situation. The Puma twins and Deunan participate in the conflict.

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 No.543

>>540

Sounds fun.

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 No.545

File: 65c490cd1313abe⋯.jpeg (295.72 KB,584x410,292:205,46250958_p0.jpeg)

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 No.546

File: dc319dff2a2f633⋯.jpg (311.72 KB,1191x937,1191:937,SHIR_051.jpg)

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 No.547

File: 98d907399ec706d⋯.jpg (201.21 KB,1079x1600,1079:1600,038.jpg)

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 No.548

File: ebe262ac6e578d3⋯.jpg (842.97 KB,3508x2482,1754:1241,1422965232854.jpg)

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 No.550

>>545

why'd they give her a sports bra? It's not like her tits are at any risk of jiggling.

Is it padded to make her chest look fuller?

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 No.551

>>548

wait a sec what is this from? Did they just trace a whole bunch of Motokos? How come the nose is off-model and the face elongated on some of them?

What is Motoko Aramaki doing here?

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 No.552

>>548

>stand alone complex

oh so THAT's where everything went wrong

the guys in charge of the character design just copied the manga pics WRONG and elongated the middle of her face, and based the hair on MMI, thus making SACtoko look less pretty than previous versions.

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 No.554

>>552

Yep. And thus the mystery is solved.

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 No.555

>>550

Aesthetics.

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 No.556

>>550

She's fighting in America and you know how they are.

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 No.557

>>556

won't people ever stop belittling her for her breast size? Jeez.

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 No.558

>>557

They can't stop her normally so they have to try psychological warfare.

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 No.559

>>558

stop bullying cybernetic constructs!

cyberbullying is a crime!

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 No.560

>>559

It's a legitimate strategy to bully flatchested floof bots if they're trying to kill you.

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 No.561

>>560

Dunno what the geneva convention says about that.

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 No.562

>>561

It's probably not too hot on autonomous killbots with nerve gas, big sharp claws, cluster munitions and lasers either.

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 No.563

>>562

sounds like anything's fair game then, including using memebots to reprogram them!

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 No.564

>>563

Truly the war of the future is a strange and terrible place.

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 No.1573

File: 9012011efc6d09c⋯.jpg (123.82 KB,289x456,289:456,wewtoko.jpg)

I dreamt that I was watching the movie again; not much of it, but some pretty cool stuff, as I recon (imaginary scenes of course)

First one starts with an aerial shot of an area of newport that's being attacked by terrorists, lots of buildings in construction, explosions in the distance; then continues with one of those POV shots of Motoko walking in a street, presumably with optic camo on cause she's strolling along on the road; there's a bunch of weird tanks and weird construction vehicles in the middle of traffic. And those two shots are super photorealistic, with no lineart, all painted, and you can roughly see that they're based on camcorder footage cause they have the color palette of VHS footage.

So I remember thinking, dang dose look really realistic huh, gotta be some sort of comentary about the inability to distinguish real life from fiction etc etc. And next, Motoko's looking at a giant painting on the side of a building, so we got non-realistic art in a realistic environment that's actually art based on a real environment, which confirms my idea.

She enters it, it's scheduled to be demolished; and as soon as she starts climbing the stairs the animation becomes normal again; she's holding some type of weapon and upstairs voices can be heard; sure enough it's a bunch of terrorists discussing their latest attack and planning more. And, get this: it's a bunch of communist ninjas. And they got ahold of some type of bone-healing tech that allows them to kick the ass of the cops in hand-to-hand combat; which their old man of a boss illustrates by getting his arm broken.

This sort of put a dent in my idea that Oshii was going for a bold political statement about terrorism being really ordinary and terrorists having a lot of pull in the military etc etc.

Also there was the final scene with the puppetmaster's exposition dump; roughly the same stuff but with more lesbian overtones, and instead of taking place in a museum it was taking place on a gigantic cluster of garbage that had washed ashore on the edge of Newport over the years, right next to office buildings and residential areas.

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 No.1574

File: 194ffc68d123565⋯.png (27.52 KB,70x242,35:121,Seska realises her butt is….png)

>>1573

How the fuck do I get my mind to where yours is because that beats the living shit out of my dreams as of late.

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 No.1575

Also that sounds like a fantastic version of the film. Dare I say it, better than Oshii's version?

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 No.1576

>>1575

I dunno if I'd keep the communist ninjas.

but the garbage heap thing would have thematic relevancy

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 No.1577

>>1576

Well, it'd be entertaining even if you would have to find a rather good reason to keep them in thematically. There have been communist terrorist groups and such in Japanese history and other places, used to be quite common too.

The animation concept you described is also quite fascinating.

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