08c768 No.289631
Wizards! is set in our world, if magic were to appear suddenly and cause the apocalypse.
Wizards are dangerously cunning opponents, the higher level they reach, the more powerful but also the more mutated they are.
Players take the role of wizard hunters, but there's a twist - killing a wizard makes you a wizard, or empowers an mutates you further.
To begin, post your character here by following the creation rules in the attached PDF.
____________________________
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08c768 No.289642
The first enemy to enter the arena:
Squamous the Marrowsucker
HP 1
STR 12
DEX 13
MND 13
Element: Flesh
No Quirk
Possessions: 1 free
Money: 6 silver
Pickaxe (d4) (rolled)
Meat cleaver (d6) (Vagabond's Weapon)
20ft Rope (Tools)
Fodder: Butcher's Apprentice
HP 6
STR 7
DEX 5
MND 10
Meat Cleaver (d6 Vagabond's Weapon)
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d802e6 No.289643
| Rolled 2, 6, 1, 4, 6, 2, 4, 1, 3, 6 = 35 (10d6) |
Roll
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08c768 No.289644
Don't worry about showing your rolls for character generation here, use random.org or your own dice - best to keep this thread clean, for actions and turn posts (you can delete your posts).
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d802e6 No.289646
| Rolled 4, 6, 2, 5, 4, 5, 3, 1, 2, 1 = 33 (10d6) |
>>289644
Roll
I don't know what I am doing
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e8e5de No.289647
The next challenger:
Greensleeves Gregor
HP 4
STR 12
DEX 8
MND 11
Element: Grass
No quirk
Possessions:
Money: 0, I did get 3 silver but I used it to buy some gear; is that the correct way to use it?
A large empty mug
A wig
A small green gecko in a jar
Spy glass(Tools)
Cobbled together pistol(d6)(Vagabond's weapon)
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08c768 No.289649
>>289646
follow the instructions in the pdf
>>289647
yeah, that's good lad
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08c768 No.289656
A magical field covers a large square arena, outside, on tiered seats, are baying plebes and grotesque high wizards, pointing and laughing at the slaughter about to unfold below.
All combatants will be randomly placed somewhere in this arena, then take turns according to DEX score.
Dark grey - impassable wall.
Tan - the fine sand of the arena floor.
Dark red - mystery boxes!
Brown - doors, blocks line of sight.
Light grey - chest high walls and similar cover.
Light green - grass.
Dark green - foliage.
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60f8fb No.289669
Another challenger:
Goode Boye
HP 3
STR 10
DEX 10
MND 12
Element: Steel
Possessions: None
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08c768 No.289671
>>289669
Are you sure you don't want possessions lad? You can buy things on page 5 Currency and Gear and you get free stuff and money on page 22+
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e8e5de No.289673
>>289669
Did you not want money or any tools?
>This lad's going in with just his fists
>They call him Fred Fister
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c9f763 No.289675
the effort gone into this fair play fair play
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60f8fb No.289677
>>289671
I've got no money so I can't afford any possessions.
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08c768 No.289683
>>289677
Rolled 1 1 lad? unlucky
You still get 1-4 free items on page 22, some of them are even useful
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60f8fb No.289685
>>289683
Magus Hound
Small Lead Bar
Small Green Gecko in a Jar
Large Empty Mug
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08c768 No.289686
>>289685
Here are the stats for your Magus Hound:
d6 damage
0 HP (damage goes to the appropriate stat)
STR 1
DEX 7
MND 1
It functions as an allied unit and can follow basic commands.
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e8e5de No.289689
>>289684
Squamous goes first.
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08c768 No.289695
In Red, the Butcher and his Apprentice appear on the map. Kill the Butcher and gain his powers!
In Green, Greensleeves appears on the map.
In Light Blue, Boye appears on the map, his displacement beacon shattering an impassable wall into a handy Chest High Wall!
The turn order is as follows;
DEX 13 Squamous
DEX 10 Goode Boye
DEX 8 Greensleeves Gregor
DEX 7 Good Boy the Magus Hound
DEX 5 Squamous' Apprentice
—
Squamous sucks the marrow from a bone secreted in his apron's pouch and flourishes it at the air, shouting "Flesh!". His MND is reduced by 1. The spell is Stable.
The marrow bone sprouts veins, nerves, fat, flesh and skin, restoring it to an edible state.
Squamous is disappointed, but rips into it, exposing the jagged end of the bone.
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08c768 No.289697
>>289695
As a general rule, movement is handled at six squares a turn unless running (+1dDEX). You can move and perform an action (or several smaller actions) every turn.
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60f8fb No.289698
Boye walks over to the chest and hits it open with the lead bar.
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e8e5de No.289703
Gregor crushes the green gecko in the large empty mug and drinks its blood to absorb the green.
Gregor moves over to the chest and opens it.
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60f8fb No.289707
Magus hound stays where he is for now.
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08c768 No.289712
A note on item usage; it's up to you what you do with them, be creative.
Boye gives the chest a solid whack, checking for mimics. It fails to animate and is thusly opened, revealing… A crutch. Perhaps it will come in useful if the Butcher eats your leg?
After a delicious gecko smoothie Gregor sprints for a chest and flings it open, finding…. A box of multi-coloured chalk. Maybe if you survive to become a wizard you can draw runes with it?
Good Boy stays lounging on top of the shattered wall.
The Butcher's Apprentice runs toward a goodie box, but is too slow to make it.
Squamous ambles over to an opening and spots Gregor, yelling "Butcher!". He loses 1 MND, Gregor does a MND save and fails (has 11, rolled 17).
Gregor can use force of will to negate the spells effects, but it will cost 5 of his MND points (you can regenerate one per turn if concentrating, but this fails if interrupted).
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f5430c No.289714
I'm on a phone I don't think I can make a char on this too complex D:
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08c768 No.289717
>>289714
if you can look at the pdf and have some d6s it's fine lad
otherwise you can be dropped in later
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60f8fb No.289730
Boye leaves the crutch propped up against the wall because it would be bothersome to carry such a thing. He meanders over to the next room and peers in.
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60f8fb No.289731
>>289730
Dog stays where he is.
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e8e5de No.289732
>>289712
Gregor uses force of will to negate the spell effects and shoots with his pistol at Squamous.
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08c768 No.289739
Boye looks through the rocky room and out into the courtyard, he can just about see the Apprentice running for a goodie box and can hear the Butcher and Gregor fighting.
Gregor's head is full of visions of meat being processed, but manages to stop the spell by expending 4 mind points (7/11). He draws his clunky junk pistol - six shots, better make them count. Luck roll (d6) - 1. The pistol fires wide, lead bullet thudding into the sand.
The Apprentice clambers over the low all and makes it to the mystery box, finding… A chunk of amber. Maybe it will be useful to his master.
Startled by the gunshot, the Butcher squeals "Wall!" and loses 1 MND while running backwards. A low wall smeared with blood appears in the doorway.
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60f8fb No.289740
Boye continues into the room, beckoning for Dog to follow him in. Boye stares at the walls around him, paranoid about there being traps.
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e8e5de No.289742
With more time Gregor takes the chalk set, putting the green ones into the mug to grind up and eat/drink absorbing more green.
Gregor moves to hop over the wall to be in the same room as Squamous.
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08c768 No.289745
The Boye and his Dog walk through the ruin, spotting no traps. They won't be here unless someone makes them during the arena fight; where would the fun be in letting a machine do the gruesome disemboweling?
Gregor crushes the green chalk into dust and huffs it from the jar. With a shout of "VERDANT ETERNAL, SHINY AND GREEN!" and chalk powder around his mouth he jumps into the same room as the Butcher.
Who… Waves a finger at him and says "Barbecue!" while retreating further.
Wizards really don't like being in danger.
The spell is stable, Gregor (12 vs 7) fails to resist it. He can forcefully dispel it by using 4 MND points, but then can only tank one more spell before succumbing to some form of temporary insanity.
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e8e5de No.289749
Gregor dispels the "barbecue" using mind and moves out to the courtyard, he shoots at the apprentice for defiling the green.
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60f8fb No.289751
Boye and Dog head out of the room, spotting the Apprentice and immediately ducking behind the wall, Boye grabbing Dog by the scruff of his neck.
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08c768 No.289753
Boye and Dog take the best covered position and lay in wait.
Gregor pulls his gat from his cargo shorts and tactical rolls to the low wall, popping up and letting a shot off at the odious apprentice, only fifteen feet away. (Luck roll: 6) (damage roll: 3+3) (0hp)
The bullet spangs noisly over the back of the apprentice's head, who turns around slowly with an accusing look on his face and walks forward, blood, scalp and bits of skull dripping behind him. He sluggishly swings his cleaver at Gregor (DEX save 8/18, fail) and scrapes some skin and fat off with 4hp damage. Any more and Gregor will be really feeling it, right in the STR stat.
Squamous peeks around the corner of the building and becomes enraged at the sight, casting "Beefy!" at the apprentice and losing a MND point. (luck roll: 4).
Before your very eyes, the apprentice's musculature grows slightly, as if six months of high-test meat diet and iron pumping is compressed into six seconds. He gains 3 STR.
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60f8fb No.289754
Boye releases the gecko from the jar and throws it at Apprentice. Dog runs back into the room.
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e8e5de No.289755
Gregor noticing that the tide has turned against him and that the green will not be his runs away and hides behind a door; once behind the door Gregor slips on his wig to disguise himself as well as using the chalk to further his disguise, unfortunately he doesn't have enough of the brown chalk so he makes do with other chalks.
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08c768 No.289756
done for tonight lads but thanks for taking part, more updates tomorrow
liking the actions lmao
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08c768 No.290187
Good Boye gently tips the green gecko out onto the low wall, where it retreats to a safe distance before settling down to sun itself. Boye throws the jar, but his target is over 30 feet away and the jar isn't a very aerodynamic projectile - it smashes onto the ground near the empty goody box, which has locked itself again.
Greensleeves Gregor flees the embulkened apprentice and makes it past the doorway, where he applies a quick disguise. Unfortunately a disguise is not likely to be useful in a deathmatch, but may distract your opponents momentarily.
Boye's Dog walks back into the room behind him.
The Apprentice is fixated on Gregor, angry at his wound and lumbers forward as far as he can go. He shouts through the doorway, "I'll butcher you!!!".
Squamous walks downwards, spots Goode Boye and shouts "Mincer!", causing an obvious trap to appear on the field nearby. It doesn't look very pleasant to walk into.
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60f8fb No.290195
Seeing that the jar landed far short of his target, Boye grabs the green gecko and makes a sharpish turn to hurry back inside. Dog stays where he is.
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c897d6 No.290201
Gregor steps to the side waiting for the Apprentice to come into the room getting ready to tell him that Gregor ran off somewhere else. Incase his this fails to trick the Apprentice Gregor holds the pistol behind his back ready to shoot.
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08c768 No.290219
Note on the health system: HP is somewhat like stamina, lucky escapes, etc. Once that's gone, you take locational and stat damage. At 0 STR, you die. At least it's quick to make a new character.
Boye heads inside after attempting to recapture the gecko (15, req below 10) and Dog holds position.
Gregor attempts to bluff…
The Apprentice slams open the door and sees (MND roll 9, req below 10) his enemy in war paint. He screeches and swings his cleaver…
Gregor (DEX roll 20, req 8) attempts to bring his pistol to bear and shoot the Apprentice, but ends up shooting himself in the foot for 4 STR damage.
Then the cleaver hits for 3 STR damage with a sickening, meaty thud in Gregor's left arm.
The Butcher ambles toward Boye. He roars "Slicer!" at the opening, creating another dangerous-looking trap on the ground. (stable, -1 MND)
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60f8fb No.290231
Boye opens the door to let Dog in. Dog acts as a support dog and so Boye strokes him to calm himself down and recollect his thoughts. Using his prowess with steel, Boye attempts to transform the lead into a dagger, as it is a metal and he believes that sgould be close enough.
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60f8fb No.290232
do we roll for things or do you GM?
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08c768 No.290234
>>290232
you can roll if you know what you're doing (DEX, MND and STR checks against hard actions) but I can tell you now that your actions won't scan, you're not a wizard yet so the most you can do is use tools to try and whittle the lead down into a stabbing shape… but it's lead.
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c897d6 No.290236
Gregor grinds the chalk up into a fine dust and blows it into the eyes of the Apprentice and then runs off as far as he can.
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c897d6 No.290266
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08c768 No.290274
>>290266
for now, since I'll be putting it onto roll20 and so forth for this friday
if I can juggle both I might do a different thing on the board, probably another kriegsspiel, which is better for the format >>234700
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