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Hey
Emoji list

File: 1459994098722.png (70.15 KB,256x192,4:3,7th Dragon_26_16207.png)

 No.414 [Last50 Posts]

7th Dragon (2009) clear!

____________________________
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 No.457

File: 1461973370211.png (6.56 KB,256x224,8:7,Final Fantasy - Mystic Que….png)

Final Fantasy Mystic Quest (1992) clear. Made me feel like video games are a waste of time.

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 No.461

File: 1462155851132.png (71.86 KB,320x240,4:3,pic_0111.png)

Dino Crisis (1999) clear!

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 No.462

File: 1462315759711.png (395.07 KB,640x480,4:3,DIABLO_20160503_182109.png)

Diablo (1996) clear!

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 No.472

File: 1463446404625-0.png (58.72 KB,320x240,4:3,bot_00000.png)

File: 1463446404625-1.png (172.31 KB,400x240,5:3,top_0470.png)

File: 1463446404625-2.png (143.01 KB,400x240,5:3,top_0496.png)

Pokemon "Star" Sapphire (2014/2015) clear!

I wanted to do a mono-grass on Alpha Sapphire but ended up skipping those games.

MVP: Whimsicott, AI loves to set up in front of priority Encore. Ludicolo + Cradlily are also hilarious in doubles.

Disappointment: M-Sceptile, it felt like everything everything has ice coverage in this.

Threats:

-Birds

-Mega-Beedrill

-Roserade

-This asshole with a scarfed eruption Typhlosion

-Gimmick triple battle setups (hail blizzard spam)

I would have liked to replace Sceptile with Venusaur, and Trevenant with Ferrothorn. Maybe use Mow Rotom too.

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 No.483

File: 1464399074502-0.png (169.9 KB,480x272,30:17,pic_0399.png)

File: 1464399074502-1.png (90.28 KB,480x272,30:17,pic_0580.png)

File: 1464399074503-2.png (97.16 KB,480x272,30:17,pic_0731.png)

7th Dragon 2020 (2011) clear! Way less of a slog than the first game, although retro BGM mode shits on 2020's vocaloid mode. Also missing mota's art…

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 No.485

File: 1464459873923.jpg (145.45 KB,960x544,30:17,2016-05-28-141935.jpg)

Xeodrifter (2014) clear. Pretty tepid.

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 No.487

File: 1465003304582-0.jpg (174.38 KB,960x544,30:17,2016-05-28-165152.jpg)

File: 1465003304582-1.jpg (165.98 KB,960x544,30:17,2016-05-29-151734.jpg)

File: 1465003304583-2.jpg (166.43 KB,960x544,30:17,2016-06-03-015710.jpg)

Lost Dimension (2014) clear! A real melting pot of a game. Shame it's so easy, it feels like I only got to use a fraction of my character's potential.

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 No.493

File: 1465254538147.jpg (82.9 KB,960x544,30:17,2016-06-06-093953.jpg)

Severed (2016) clear! Now I can stop obsessively washing my hands.

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 No.496

File: 1466114284684-0.png (1.28 MB,1280x720,16:9,ssc12.png)

File: 1466114284684-1.png (1.67 MB,1280x720,16:9,ssc19.png)

File: 1466114284684-2.png (1.09 MB,1280x720,16:9,ssc21.png)

Stranger of Sword City (2014) clear! Is it me or did nobody use the phrase "DRPG" to refer to dungeon crawlers until fairly recently.

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 No.499

File: 1466455045476-0.png (2.58 MB,1680x1050,8:5,mmdm1.png)

File: 1466455045476-1.png (2.38 MB,1680x1050,8:5,mmdm3.png)

Dark Messiah of Might and Magic (2006) clear! Backstabbing is fun, I wish I didn't wait until late in the game to dump points in it.

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 No.501

File: 1466698933779.png (6.24 KB,400x240,5:3,top_0004.PNG)

BoxBoy! (2015) clear. Felt like 70% of the game was the tutorial.

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 No.520

File: 1467786418679-0.png (67.84 KB,318x240,53:40,pic_0039.png)

File: 1467786418680-1.png (77.7 KB,318x240,53:40,pic_0126.png)

File: 1467786418680-2.png (87.51 KB,318x240,53:40,pic_0391.png)

Final Fantasy Tactics (1997) clear!

Took my time getting around to this one. I ended up preferring FFTA over FFT. Learning abilities in FFTA is less of a grind and you don't have to savescum to avoid random battles.

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 No.541

File: 1469072263466-0.jpg (129.3 KB,960x544,30:17,2016-07-07-221738.jpg)

File: 1469072263466-1.jpg (83.55 KB,960x544,30:17,2016-07-13-175215.jpg)

File: 1469072263466-2.jpg (124.68 KB,960x544,30:17,2016-07-20-124238.jpg)

Tokyo Twilight Ghost Hunters (2014) clear! A huge amount of extra systems and distractions for how short the game is.

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 No.550

File: 1469643593223.jpg (105.62 KB,960x544,30:17,2016-07-25-024410.jpg)

Rogue Legacy (2013) clear!

Disregard anyone who references "Bullet Hell" when talking about this game. Having said that, Dragon +Dwarfism was my favorite trait combo.

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 No.555

File: 1470078426433-0.png (2.29 MB,1680x1050,8:5,AF02.png)

File: 1470078426433-1.png (2.93 MB,1680x1050,8:5,AF08.png)

File: 1470078426433-2.png (2.24 MB,1680x1050,8:5,AF12.png)

Arx Fatalis (2002) clear!

https://www.youtube.com/watch?v=T4_7xYekORA

Cooking is comfy though.

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 No.565

File: 1471891572049-0.png (156.02 KB,400x240,5:3,top_0042.PNG)

File: 1471891572049-1.png (158.83 KB,400x240,5:3,top_0190.PNG)

File: 1471891572049-2.png (191.12 KB,400x240,5:3,top_0222.PNG)

7th Dragon III Code: VFD (2015) clear!

I swear half the maps are repeats of areas from the 2020 games. I wanted to see more of Eden…

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 No.571

File: 8db52fc4bb93d99⋯.jpg (146.91 KB,960x544,30:17,2016-08-25-114500.jpg)

File: 0fb6fcce420d9f5⋯.jpg (99.03 KB,960x544,30:17,2016-08-26-005337.jpg)

Grim Fandango Remastered (1998, 2015) clear!

I can see the appeal, very charming. Also stumped me a couple times, I should probably play more Western adventure-puzzle games.

Played like the Vita could barely choke it down despite being nearly 20 years old.

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 No.572

File: 91af74f5a9e3511⋯.jpg (33.61 KB,960x544,30:17,2016-08-28-145056.jpg)

Thomas Was Alone (2012) clear. Had one novel idea, maybe.

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 No.575

File: 6c4d257b0da9d66⋯.jpg (698.12 KB,1600x900,16:9,D2.jpg)

File: 26f3c6b6e09bd2c⋯.jpg (1.3 MB,1600x900,16:9,D60.jpg)

File: 019805d70daef6e⋯.jpg (948.47 KB,1600x900,16:9,D61.jpg)

Dishonored (2012) clear!

Unlike the last two Arkane games, you can't see your feet/torso when looking down. There was also a serious lack of any portcullis, maybe in the DLC missions?

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 No.588

File: 6cc2469b4988c0d⋯.jpg (158.6 KB,960x544,30:17,Shiren The Wanderer_4 (17).jpg)

File: b64dbb884302d0a⋯.jpg (250.06 KB,960x544,30:17,Shiren The Wanderer_1 (44).jpg)

File: 17e879b1815f2b4⋯.jpg (257.1 KB,960x544,30:17,Shiren The Wanderer_1 (46).jpg)

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (2010, 2015) clear!

Like completely cleared. I love Shiren games but that took a bit much.

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 No.591

File: 491a385c397f1be⋯.png (32.81 KB,400x240,5:3,top_0003.PNG)

File: e57f3a7a5eb14a1⋯.png (110 KB,320x240,4:3,bot_0012.PNG)

File: c0dc4c1acb1da8b⋯.png (190.55 KB,400x240,5:3,top_0053.PNG)

Professor Layton VS Phoenix Wright Ace Attorney (2012) clear!

Been sitting on this one for a while, hadn't read anything about it beforehand either. I was expecting to solve puzzles in court, instead it was a switch-off of each series style with a plot combines their common cliches. The DLC episodes were cute.

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 No.593

File: b434d53d8f1fd9e⋯.jpg (82.17 KB,960x544,30:17,2016-10-22-154654.jpg)

Bastion (2011) clear. This was sold on the narration, if I remember right.

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 No.596

File: bf2056a61b576de⋯.png (1.56 MB,1600x900,16:9,Dishonored 2016-10-22 23-5….png)

File: 8b0d057d9ae82f0⋯.png (2.08 MB,1600x900,16:9,Dishonored 2016-10-29 18-4….png)

Dishonored's Knife of Dunwall and Brigmore Witches DLC (2013) clear!

It's gg once you get the "Statuesque" charm.

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 No.616

File: ccf7ffff79f9ec8⋯.png (118.57 KB,400x240,5:3,top_0010.PNG)

File: b777f860ea58326⋯.png (66.61 KB,400x240,5:3,top_0292.PNG)

File: 4616f4c378e5a9a⋯.png (113.3 KB,400x240,5:3,top_0420.PNG)

Shin Megami Tensei IV (2013) clear!

Finally went back and did the Neutral route.

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 No.626

File: 9837ab3ee4b6b06⋯.png (590 KB,640x480,4:3,hg23.PNG)

File: 7d9645c24648632⋯.png (571.19 KB,640x480,4:3,hg49.PNG)

File: b970e68cf71be35⋯.png (490.02 KB,640x480,4:3,hg69.PNG)

File: 7e413b3c801a9d7⋯.png (14.6 KB,640x480,4:3,hg117.PNG)

Higurashi no Naku Koro ni (2002-2004) clear!

Thanks to tunnel vision, I was able to avoid learning the details this long. The art and MIDI soundtrack are hilarious/great (epic?)

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 No.628

File: f7d098197d90f38⋯.jpg (45.62 KB,960x544,30:17,2016-12-15-015107.jpg)

The Swapper (2013) serves as this month's indie palette cleanser. Any mura on your Vita's screen really stands out in all the interplay of light and shadow.

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 No.633

File: 8be038056bde816⋯.png (122.71 KB,1680x1050,8:5,de13.png)

File: 0ce4c5d453a0722⋯.png (1.26 MB,1680x1050,8:5,de41.png)

File: fd624c4712199f6⋯.png (943.84 KB,1680x1050,8:5,de66.png)

Deus Ex (2000) clear!

That explains several things. Funny that the ending choice is straight up Law/Neutral/Chaos.

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 No.662

File: aa146e815b4263e⋯.jpg (123.95 KB,960x544,30:17,2016-12-28-191523.jpg)

File: e9a43dbc3107525⋯.jpg (128.13 KB,960x544,30:17,2017-01-06-225006.jpg)

File: cc8e0614da189e3⋯.jpg (159.1 KB,960x544,30:17,2017-01-22-043310.jpg)

Digimon Story: Cyber Sleuth (2015) clear!

Finding out that Takada and Fukuda did the soundtrack is what got me to play it. It's alright but I kept hearing reused bits from Danganronpa in there.

Seeing updated versions of characters from Devil Survivor was also amusing. Tico 2.0 is overflowing with charm points.

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 No.669

File: 5604d7a64bbaa21⋯.png (366.26 KB,640x480,4:3,hgk36.png)

File: 6a61b26d87d39ce⋯.png (351.49 KB,640x480,4:3,hgk67.png)

File: aa732e3ffe24b6a⋯.png (222.33 KB,640x480,4:3,hgk135.png)

File: 9170d2b8d632691⋯.png (490.32 KB,640x480,4:3,hgk274.png)

Higurashi no Naku Koro ni Kai (2004-2006) clear!

I actually miss some of those horribly leveled MIDIs from the first half. Props to whoever made the executable 666kb.

See ya Hinamizawa…

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 No.677

File: 51b270eb0ef418c⋯.jpg (107.56 KB,960x544,30:17,2017-02-15-032931.jpg)

htoL#NiQ (2014) clear.

A 6 hour puzzle platformer has no right to be this excruciating to play. Not even good for the ryona.

At least it reminds me how great Canvas Curse and Mass Attack were.

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 No.678

File: 6d160c2fe4fde7f⋯.png (2.38 MB,1680x1050,8:5,DeusEx2 2017-02-21 15-04-0….png)

File: fae9a4e0aeed39b⋯.png (2.95 MB,1680x1050,8:5,DeusEx2 2017-02-21 19-00-3….png)

Deus Ex: Invisible War (2003) clear!

Coming right from Deus Ex, losing the .mod soundtrack hurts it worse than not having a skill system. Not like this game was long enough to dig into a character build, anyway.

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 No.685

File: 2b778678fcc0993⋯.png (138.94 KB,400x240,5:3,top_0241.png)

File: b1c1150fdacdfcd⋯.png (107.49 KB,400x240,5:3,top_0342.png)

File: 1e6694b01d75fa4⋯.png (91.11 KB,400x240,5:3,top_0652.png)

Shin Megami Tensei IV Apocalypse (2016) clear!

That's some choice inane, edgy anime dialogue. I'll go back and do the super-friends route a few months or years from now.

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 No.695

File: e62f39c22ef945a⋯.png (346.71 KB,640x480,4:3,hgr62.png)

File: 2a6fb5bec240dee⋯.png (576.94 KB,640x480,4:3,hgr79.png)

File: f492efbb6c070d0⋯.png (10.69 KB,640x480,4:3,hgr89.png)

Higurashi no Naku Koro ni Rei (2006) clear!

It's actually really short, I just couldn't muster the will to play the zany filler episodes all that easily.

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 No.702

File: 0d4b418ec38b6f4⋯.jpg (46.8 KB,960x544,30:17,2017-03-26-142439.jpg)

File: a38a397c7cf0ab4⋯.jpg (38.46 KB,960x544,30:17,2017-03-26-153732.jpg)

File: d1d01ad0a3c7fc0⋯.jpg (54.07 KB,960x544,30:17,2017-03-26-192846.jpg)

Yomawari (2015) clear! Some time ago.

I would've liked an in-game resource of what all those Youma were based on.

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 No.713

File: d9879103ba3c45f⋯.png (4.92 KB,256x224,8:7,Dragon Warrior (USA) (Rev ….png)

File: d76b89635ed02de⋯.png (15.63 KB,256x224,8:7,pic_0112.png)

File: 5f0f2dab63718a5⋯.png (2.6 KB,160x144,10:9,Dragon Warrior I & II (USA….png)

File: 8b962c659c3228b⋯.png (383.04 KB,540x960,9:16,QuickMemo _2017-08-24-21-5….png)

Investigation into various versions of Dragon Quest (Warrior?) (1986-2014) clear!

GBC version has the best rendition of the BGM by far. Shame the current updated script is bound to an ugly phone-game interface, though.

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 No.716

File: 5e48d1587904a17⋯.jpg (73.15 KB,960x544,30:17,2017-08-10-020836.jpg)

File: e308d3175bc37c8⋯.jpg (99.86 KB,960x544,30:17,2017-08-18-002757.jpg)

File: 2044f25770d92dc⋯.jpg (110.23 KB,960x544,30:17,2017-08-18-213443.jpg)

Dragon Quest Builders (2016) clear!

How did they manage not to include the town theme from the first Dragon Quest? Or a first person mode? Or a recreation of the iconic last floor of the Dragonlord's Castle?

Still, pretty cool, and it's even Niinoucore.

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 No.737

File: 80f6a917c7dd6c8⋯.png (145.11 KB,320x240,4:3,bot_0259.png)

File: f4758abf4386192⋯.png (58.42 KB,400x240,5:3,top_0282.png)

File: 14a721b2745c2f4⋯.png (108.77 KB,320x240,4:3,bot_0327.png)

Devil Survivor 2 Record Breaker (2015) clear!

That was shorter than I remembered, and less grating once you know what to expect.

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 No.745

File: e03d5b0bd0ca007⋯.png (250.12 KB,400x240,5:3,top_0021.png)

File: c596b0f80d9ceea⋯.png (163.22 KB,400x240,5:3,top_0222.png)

File: 76e128827c0376b⋯.png (169.03 KB,400x240,5:3,top_0439.png)

Etrian Odyssey V (2016) clear!

This one seems especially ripe for gimmick playthroughs.

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 No.778

File: 2ba088d278624d4⋯.png (63.94 KB,320x240,4:3,bot_0245.png)

File: 58baa778c64a4a6⋯.png (207.75 KB,400x240,5:3,top_0238.png)

File: 9eaa651bb2d73d2⋯.png (170.9 KB,400x240,5:3,top_0043.png)

Pokemon "Umbra" Moon (2016) clear.

Mono-psychic team. wtf i hate Knock Off now. Game folded like a cardboard favela once I got the Calm Mind and Dazzling Gleam TMs, which was very late in the playtime.

How did they ever manage to make the dialogue even more banal that the gen 3 remakes?

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 No.780

File: 29a52165fa042b5⋯.jpg (194.06 KB,960x544,30:17,2018-04-08-030451.jpg)

File: 08ba110d15ae99e⋯.jpg (177.99 KB,960x544,30:17,2018-04-08-023551.jpg)

File: 4fa9fd081ed0ab6⋯.jpg (168.35 KB,960x544,30:17,2018-04-06-180456.jpg)

Danganronpa V3 (2017) clear!

Restricted screenshots, wtf. Still snagged a wisteria before the curtain came down.

I was hoping the dungeon crawler mode would be first person…

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 No.781

File: a05f43e64928722⋯.jpg (104.31 KB,960x544,30:17,2018-04-30-134917.jpg)

Touhou Double Focus (2017) clear.

Almost worth it at 70% off. I'll always appreciate a good "Theme of Eastern Story" arrange, but here it was wasted on the shortest stage by far.

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 No.785

File: 459f2df0a7cb138⋯.jpg (113.71 KB,960x544,30:17,2018-05-03-124003.jpg)

File: ba616a74f65a9d5⋯.jpg (61.33 KB,960x544,30:17,2018-05-12-004854.jpg)

File: 6a9b083130e8f3c⋯.jpg (115.54 KB,960x544,30:17,2018-05-14-081434.jpg)

Odin Sphere: Leifthrasir (2016) clear!

Still have the PS2 version unplayed and sitting on a shelf, kind of regret not getting around to it since now I can't be a grognard Classic purist. I can almost see the appeal of the more cautious and resource focused play, but the limited inventory and rudimentary 4 attack combo make me want to put it off.

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 No.787

File: e61ccf86645aca3⋯.png (1.79 MB,1680x1050,8:5,Life is Strange - Before t….png)

File: f0ad80dfc6644b7⋯.png (1.99 MB,1680x1050,8:5,Life is Strange - Before t….png)

File: 1336069b2f37426⋯.png (1.53 MB,1680x1050,8:5,Life is Strange - Before t….png)

Life Is Strange: Before the Storm (2017) clear!

A redhead's summer junkyard hideout brings back that Tsumihoroboshi feel. You really need to stay in touch with your friends or else you'll start picking fights with local drug dealers on behalf of the first new girl who smiled at you.

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 No.789

File: 8efeed1e5211645⋯.jpg (121.77 KB,960x544,30:17,2018-05-21-125759.jpg)

File: 3d9b336139acb38⋯.jpg (156.14 KB,960x544,30:17,2018-05-30-225534.jpg)

File: 582751ccec63b28⋯.jpg (106.15 KB,960x544,30:17,2018-06-01-141741.jpg)

Digimon Story: Cyber Sleuth - Hacker's Memory (2017) clear!

wtf i love digtal wars now. Translation was really obviously rushed/by Chinese people, so it's a shame they edited out "white boy ghost" this time around.

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 No.792

File: 153b608a5af96b1⋯.jpg (98.07 KB,960x544,30:17,2018-06-08-160114.jpg)

File: 6c072dfd56c9d68⋯.jpg (107.32 KB,960x544,30:17,2018-06-11-191151.jpg)

Atelier Rorona Plus (2013) clear!

The battles were incompatibly breezy for how deep you can go into item creation. By them time I had the resources and need to make a good party buff item, the final superboss punished me for using it.

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 No.793

File: 1afe00ca5391483⋯.jpg (87.44 KB,960x544,30:17,2018-06-18-014835.jpg)

File: 691d0ede1fb9fcc⋯.jpg (73.64 KB,960x544,30:17,2018-06-18-014838.jpg)

Full Throttle (1995, 2017) clear!

Didn't much care for this one. Disaster struck whenever they tried to mesh action gaming onto the puzzles, and the climax is complete trial-and-error. Dying because you wasted time stuffing 12 rabbits into an engine fan is pretty funny, though.

I also noticed that visually distinct interactables could really vary between the original and remastered graphics.

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 No.796

File: b988dfed6f97451⋯.png (26.16 KB,400x240,5:3,top_0016.png)

File: eeb821fad654023⋯.png (4.39 KB,400x240,5:3,top_0033.png)

Super Metroid (1994) clear!

One ancient game shame down, maybe I played about halfway through before. Had to relearn how to wall and bomb jump since I'm a Zero Mission boy.

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 No.797

File: ce3394a213b4f04⋯.jpg (156.36 KB,960x544,30:17,2018-07-16-140858.jpg)

Bunny Must Die! (2006, 2016) clear!

I really prefer the closer field of view from the PC release, the game has nice sprites and should show them off. 15% runs are tough when half of your upgrade pickups go to keys.

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 No.802

File: 58915f1bc7ecbe8⋯.png (188.54 KB,960x544,30:17,2018-07-25-002935.png)

Castlevania: Symphony of the Night (1997) clear!

Yet somehow, all the screenshots ended up like this.

So that's where the "Cave Troll" Chupacabra misnomer started. Having only played the handheld sequels, I was really surprised at how non-linear exploration felt. Symphony of the Night certainly lived up to it's reputation of being bursting at the seams with game breaker weapons, armor and skills that you regret abusing afterwards.

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 No.803

File: 810a4d3d7c2ac1c⋯.png (760.48 KB,960x544,30:17,2018-07-25-143244.png)

File: 0ae25c3a705ff1f⋯.png (599.89 KB,960x544,30:17,2018-07-25-162738.png)

File: d8aa7adb13cb5c9⋯.png (446.77 KB,960x544,30:17,2018-08-03-162751.png)

Atelier Totori Plus (2013) clear!

Now this one actually feels very balanced, you can craft great gear but it won't instantly end all boss fights for you. I guess since it's more of a patch up compared to the complete re-haul of Rorona Plus, they took the chance to nerf some stuff. Duplicate is still OP, of course.

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 No.804

File: b7ac96a5a4ba07e⋯.png (85.09 KB,960x544,30:17,2018-08-05-221049.png)

Chasm (2018) clear!

They must've really liked Symphony of the Night.The only real black mark against this game is the drop grinding quests.

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 No.806

File: 870e14566348a82⋯.png (511.04 KB,960x544,30:17,2018-08-29-163334.png)

File: d402e5e5475cb7a⋯.png (770.59 KB,960x544,30:17,2018-08-30-210501.png)

File: 54cd574ca9615d3⋯.png (721.29 KB,960x544,30:17,2018-08-30-220617.png)

Atelier Meruru Plus (2013) clear!

Nice game, they don't throw free loot at you like Rorona+ or heavily nerf everything like Totori+.

My only complaint is that there are so many returning characters that it's impossible to walk from your atelier to a shop without triggering three cut-scenes. Even so, I managed to miss one of Gino's flags and had to do a third cycle…

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 No.808

File: 40017b9051dc051⋯.png (222.57 KB,960x544,30:17,2018-09-17-163055.png)

Shovel Knight (2014) clear!

Only, what, half a decade late? Though the devs are still releasing kickstarter stretch goal content, somehow. I should've been paying better attention, I thought this was a metroidvania for years.

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 No.809

File: fb45b62b82c14c2⋯.png (5.86 MB,1920x1080,16:9,enb 2018_08_15 23_01_45_30.png)

File: edab836c8476818⋯.png (5.45 MB,1920x1080,16:9,enb 2018_08_19 23_18_34_80.png)

File: f56a28b43bdf2d1⋯.jpg (51.34 KB,1280x720,16:9,Dragon's Dogma_ Dark Arise….jpg)

Dragon's Dogma: Dark Arisen (2013) clear!

Wish I played this earlier now. Felt choppy as hell after porting my PC save to a console, but at least I could tell what the lubb if going on while jumping down the Everfall on a larger screen.

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 No.811

File: 4918a092ecd63a1⋯.jpg (83.3 KB,960x544,30:17,2018-08-24-232737.jpg)

File: 6fbdbec6b2f2d6f⋯.jpg (95.42 KB,960x544,30:17,2018-08-24-232741.jpg)

File: a93fb83bc0336c6⋯.png (504.97 KB,960x544,30:17,2018-09-22-032448.png)

File: 4d8ac1c27b60d7d⋯.png (483.4 KB,960x544,30:17,2018-09-22-042116.png)

Muv-Luv (2003) clear!

Well, a censored version of it anyway, those pilot suits are still borderline obscene. Being able to compare the original script to the localization with a button press is very neat.

Slogging through Extra really brought to mind that old "Man, Muv Luv was so bad…" shitpost from /jp/, but after a month long break the references to Extra in Unlimited felt sufficiently wistful.

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 No.815

File: a25bdbc0a3afd19⋯.png (249.57 KB,960x544,30:17,2018-10-19-175533.png)

File: f01c401179f4db2⋯.png (379.52 KB,960x544,30:17,2018-10-20-193445.png)

Iconoclasts (2018) clear!

I'll admit I wasn't really following the development of this, but I do remember playing Konjak's Ivory Springs concept way back in middle school. For a platformer, it's a rather heavy on the puzzle rooms. Still retains those trademark konjak bosses and spritework.

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 No.816

File: dc8d6274d150814⋯.png (1.22 MB,1280x720,16:9,Deadly Premonition The Di….png)

File: 7a25419f188d281⋯.png (562.82 KB,1280x720,16:9,Deadly Premonition The Di….png)

File: 1b58697c709a097⋯.png (188.4 KB,1280x720,16:9,Deadly Premonition The Di….png)

Deadly Premonition: Director's Cut (2013) clear!

A true backlog clogger. I started Deadly Premonition years ago when it was released on PC, but was paralyzed by the array of time sensitive side-quests. Having beaten it, the focus really narrows after the second "Episode", so it was never as daunting as it appeared.

Now I want to see an American developed tribute to rural Japan.

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 No.817

File: 6fa5e50fa070b0e⋯.png (83.57 KB,960x544,30:17,2018-11-09-202627.png)

Timespinner (2018) clear.

Leaving aside the obvious "inspirations", this game reminded me of Black Sigil. It's a slavishly faithful tribute game that nails the artstyle (and music in Timespinner's case), but is so otherwise unremarkable you might as well replay the source material instead. Outsourcing the writing to Jacobin aspirants doesn't help either.

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 No.819

File: 6bebfe74554b370⋯.png (1.01 MB,1920x1080,16:9,ICO™ and Shadow of the Col….png)

ICO clear!

Well, it's a replay, but I had to learn most of the puzzles again.

I need to find a new method of getting screenshots off a PS3, pulling up XMB every time brings too many games to a halt.

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 No.820

File: cf0e07434551e34⋯.png (129.64 KB,480x272,30:17,pic_0140.png)

File: bf53eb6a44d30b5⋯.png (102.18 KB,480x272,30:17,pic_0229.png)

File: 16ed6003acb0527⋯.png (77.7 KB,480x272,30:17,pic_0447.png)

7th Dragon 2020-II (2013) clear!

Guess it figures this was even more of a copy-paste job than VFD, at least Yuzo Koshiro put in some good tracks. Even the vocaloid version of the standard battle theme is great.

I felt compelled to not reuse my first pick classes from 2020, and ended up with a rather boring burst damage party. Game balance was still pretty tight, though, I wonder what happened after that…

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 No.821

File: 5519ab4e473981c⋯.png (146.52 KB,960x544,30:17,2018-11-20-224151.png)

File: 925a7552baa86e4⋯.png (48.74 KB,960x544,30:17,2018-11-21-231046.png)

File: deffea6d6e9f3d8⋯.png (71.58 KB,960x544,30:17,2018-11-23-153617.png)

Mega Man Legends (1997) clear!

I can how it earned faithful fans, despite any flaws. Is there a compiled list of official Blue Sky Gaming anywhere?

The action parts really reminded me of a solo dungeon crawler. I especially liked the largely optional interconnected ruins right under the town. Surprised there hasn't been an indie game aiming replicate this on a larger scale.

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 No.822

File: c3f7a1781a30b39⋯.png (119.92 KB,960x544,30:17,2018-12-10-171957.png)

forma.8 (2015) clear.

#knitty. I like how there is a button to overlay the map without pausing the game and throwing off the pace of exploration.

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 No.823

File: cd4b5913dcbd1c5⋯.png (954.55 KB,960x544,30:17,2018-11-30-160910.png)

File: ec4751fe124c26b⋯.png (846.07 KB,960x544,30:17,2018-12-01-024713.png)

File: ea1f49ad694813f⋯.png (1.23 MB,960x544,30:17,2018-12-10-021035.png)

Natural Doctrine (2014) clear!

Enjoyable take on D&D and X-Com, a future Goblin Slayer game should build on this. Felt like it could have used more fleshing out, there are many discarded lore and plot threads. Had some hilariously blatant Zerg riffs in the "Gorian" theme.

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 No.824

File: 5f10caa4d8d5848⋯.png (2.4 MB,1920x1080,16:9,ICO™ and Shadow of the Col….png)

File: 150dcb58d45bdd6⋯.png (1.85 MB,1920x1080,16:9,ICO™ and Shadow of the Col….png)

File: f70feee01068b14⋯.png (2 MB,1920x1080,16:9,ICO™ and Shadow of the Col….png)

Shadow of the Colossus (2005, 2011) clear!

Got hooked on the soundtrack again. This version had some really obnoxious open world completionist bullshit that I willingly inflicted on myself.

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 No.825

File: c50f974bd6cf079⋯.png (497.73 KB,960x544,30:17,2018-12-21-232014.png)

A Rose in the Twilight (2017) clear!

An all around improvement over Firefly Diary, but still had a slight flash game feel.

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 No.827

File: 9442a743bcbb360⋯.png (145.14 KB,960x544,30:17,2018-12-24-000900.png)

File: b5c196c8797acbc⋯.png (142.38 KB,960x544,30:17,2018-12-24-012529.png)

File: ba7bf8bb2b77fab⋯.png (93.03 KB,960x544,30:17,2018-12-25-155754.png)

The Misadventures of Tron Bonne (1999) clear!

Neat, better than Legends in a few ways. Especially improved was the BGM. I only wish there had been three more of the first person Descent-style missions.

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 No.828

File: c4f6790e15bbeda⋯.png (525.25 KB,960x544,30:17,2018-12-29-190322.png)

File: 65eed32dd22df01⋯.png (834.98 KB,960x544,30:17,2018-12-30-023145.png)

File: f860e686d156c19⋯.png (888.72 KB,960x544,30:17,2019-01-02-172300.png)

Ray Gigant (2015) clear.

Reminds me of those popcorn JRPGs I'd beat and resell back on the DS. If you're going to strip down a dungeon crawler this much, I'd prefer it just play like a resource management puzzle game.

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 No.830

File: add56501da7e8db⋯.png (34.64 KB,960x544,30:17,2019-01-03-224127.png)

File: db8417eb25091cf⋯.png (41.39 KB,960x544,30:17,2019-01-05-010228.png)

File: 142a6057d4b9a1a⋯.png (32.58 KB,960x544,30:17,2019-01-05-130046.png)

Axiom Verge (2015) clear!

A Metroid clones's Metroid clone, but still very inventive for it. Probably has the most convoluted version of the "Space Jump" I've seen yet.

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 No.831

File: e3713dea79c94c9⋯.png (3.63 KB,960x544,30:17,2019-01-11-194751.png)

File: 53335e715402e2d⋯.png (123.77 KB,960x544,30:17,2019-01-11-214815.png)

Another World (1991) clear.

20th Anniversary release.

I made a failed attempt at this back when it topped the best games list at Action Button, and then it actually turned out way shorter than I was expecting.

Way too trial and error for my tastes, but I almost got the hang of the gunplay by the end.

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 No.832

File: c4926de2a4104a7⋯.png (824.62 KB,1280x720,16:9,3D DOT GAME HEROES_25.png)

File: 0352fde3465cdb5⋯.png (986.54 KB,1280x720,16:9,3D DOT GAME HEROES_2.png)

File: 770dc3c53bc70f0⋯.png (1.08 MB,1280x720,16:9,3D DOT GAME HEROES.png)

3D Dot Game Heroes clear.

It's a Zelda clone but all the NPCs drop Dragon Quest references. Trying to place a title to all the loading screens was fun.

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 No.833

File: 163276445f11899⋯.png (270.61 KB,960x544,30:17,2019-01-16-111158.png)

File: adc72ee63d79c15⋯.png (299.02 KB,960x544,30:17,2019-01-18-231213.png)

File: 3b584dbd7fb488f⋯.png (205.31 KB,960x544,30:17,2019-01-20-221101.png)

Megaman Legends 2 clear!

So that's where things have been left off for the last 20 years…

I was wondering why the music went back to being forgettable, but apparently Misadventures of Tron Bonne had a different composer than Legends 1 and 2.

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 No.834

File: b88001a687e3687⋯.png (646.8 KB,960x544,30:17,2019-01-23-011737.png)

File: 37b893bfd226532⋯.png (626.27 KB,960x544,30:17,2019-01-26-040400.png)

File: 92bdfd61bfa7e6f⋯.png (510.47 KB,960x544,30:17,2019-01-26-201501.png)

Muv-Luv Alternative (2006) clear!

Nothings cuts through dramatic tension like stock RPG maker sound effects…

Felt much more driven to plow through Alternative as fast as possible, but damn that was long! Plus, the longer it went on, the more every dialogue was interrupted with Takeru's flashbacks of previous conversations/events.

Got watery eyed seeing Kasumi given the chance to escape alien hellworld.

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 No.837

File: 2c94e50b61031c1⋯.png (200.26 KB,400x240,5:3,top_0014.png)

File: fba61a52852f3ae⋯.png (215.22 KB,400x240,5:3,top_0071.png)

File: 266397e39d1a4f8⋯.png (219.95 KB,400x240,5:3,top_0098.png)

Etrian Odyssey Nexus (2018) clear!

Knowing it took a month, knowing my patience is so worn thin that I can't even be bothered to do a second run - I still have to say it. They made 60 dungeon floors without a single proper teleport puzzle?

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 No.838

File: a54f1a72279014c⋯.png (1.48 MB,1920x1080,16:9,Monster World IV_8.png)

File: 9df7079c1afedf0⋯.png (1.49 MB,1920x1080,16:9,Monster World IV_30.png)

Monster World IV (1994) clear!

Very traceable influence on western platformers despite being initially skipped over for international release…

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 No.839

File: 8ab0a3c2b5d7c3a⋯.png (12.38 KB,480x272,30:17,pic_0009.png)

Painter Momopii clear.

I went into this expecting more puzzle than Pac-man. Things can get pretty frustrating before you get the "Clear" magic.

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 No.840

File: 8190c026e7bbef6⋯.png (1.63 KB,160x144,10:9,Super Mario Land (World) (….png)

Super Mario Land (1989) clear!

Looks like a TI-83 game, I assume this is because they tried to preserve the proportions of the original Super Mario Bros. on Game Boy resolution. The pipe theme reminds me of an unplacable WarioWare jingle.

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 No.841

File: ca924d42d26a5d4⋯.png (459.04 KB,960x544,30:17,2019-02-27-192453.png)

File: d243f4d12b716be⋯.png (480.39 KB,960x544,30:17,2019-02-27-233045.png)

Day of the Tentacle (1993, 2016) clear!

Predictably, these games get more obtuse the further back the original release date is. How was I ever supposed to figure out how to get the horse dentures?

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 No.842

File: 982bd3b130b2d57⋯.png (680.58 KB,960x544,30:17,2019-03-01-160856.png)

File: 46dae825ba28ec9⋯.png (759.79 KB,960x544,30:17,2019-03-04-165632.png)

File: 9615bfaba71eb37⋯.png (601.15 KB,960x544,30:17,2019-03-10-031616.png)

Atelier Ayesha Plus (2015) clear!

Felt like playing Totori with less structure, I really liked the final boss and environment designs this time, hope the rest of Dusk is similar,

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 No.845

File: 852a00f24b10cd2⋯.png (17.14 KB,400x240,5:3,top_0001.png)

File: 28c6038b007027e⋯.png (19.14 KB,400x240,5:3,top_0033.png)

Zelda 2: The Adventure of Link (1987) clear!

It's not too bad once you learn how to block and take things slow, but I really wish your sword reach was maybe, 4 pixels longer.

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 No.846

File: 0deb52652d6cde2⋯.png (2.33 KB,160x144,10:9,Super Mario Land 2 - 6 Gol….png)

Super Mario Land 2: 6 Golden Coins (1990) clear!

Lots of new interesting environments, but does the SMW thing where you can simply float over most of the level. The final castle is pretty tough though, since it has no checkpoint.

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 No.847

File: d3a6517e3c7dd5b⋯.png (793.6 KB,960x544,30:17,2019-03-13-160051.png)

File: 51712460e79ed21⋯.png (453.64 KB,960x544,30:17,2019-03-16-151329.png)

File: da26f0354b60875⋯.png (362.85 KB,960x544,30:17,2019-03-16-160425.png)

Muramasa Rebirth (2013) clear!

Another case where I have the original sitting on a shelf practically unplayed. No major changes between the original and the rerelease this time, though.

I always enjoy good context-sensitive BGM.

Compared to Odin Sphere, Muramasa felt kind of samey outside of boss fights since both characters have the exact same playstyle. I guess playing the DLC will help with this.

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 No.848

File: d8e38d737e129ab⋯.png (39.96 KB,400x240,5:3,top_0003.png)

File: 3794060a6308628⋯.png (17.56 KB,400x240,5:3,top_0046.png)

The Legend of Zelda: A Link to the Past (1991) clear!

Now I can finally cross this one off. I made a couple abortive attempts back on the GBA version, but stalled out right around Turtle Rock each time. A shame, since that's about 50 minutes from the end of the game.

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 No.849

File: 3dba3416207eadf⋯.png (3.45 KB,160x144,10:9,For the Frog the Bell Toll….png)

For the Frog the Bell Tolls (1992) clear!

From all the Zelda comparisons I'd seen, I really wasn't expecting a further simplified WWA-style RPG. There must be an actual name for this subgenre.

It's a charming game, so I fear all that simplification rendered things a bit below standards for a modern remake. Maybe on mobile.

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 No.850

File: 097a7817d2f67e2⋯.png (189.51 KB,640x480,4:3,hgh04.png)

File: 69990b4b8d0d797⋯.png (303.25 KB,640x480,4:3,hgh13.png)

File: d2d51f737668bcd⋯.png (485.42 KB,640x480,4:3,hgh40.png)

Higurashi no Naku Koro ni Hou (2014) clear!

Felt good to be back. Zombie/Alien silliness aside, it was cool to the the bones story of the already established back in Hinamizawa Bus Stop.

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 No.851

File: 456fb06d7010b6e⋯.png (473.04 KB,960x544,30:17,2019-03-30-124246.png)

File: 0d1f88f245dd3e8⋯.png (580.88 KB,960x544,30:17,2019-04-02-005839.png)

File: d8b3fa63fc8ef5d⋯.png (573.17 KB,960x544,30:17,2019-04-03-021128.png)

Atelier Escha & Logy Plus (2015) clear!

Much bleaker world than Ayesha, it went from living among nature-reclaimed ruins of a higher civilization to desolate plains with what little remains withering away.

It was really simple to craft ultimate equips and complete all the events on my first run, but then Escha & Logy makes you run it again with the other MC regardless.

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 No.852

File: 55fbab18c1a495a⋯.png (623.07 KB,960x544,30:17,2019-04-20-172021.png)

File: 460b0463cdca537⋯.png (717.78 KB,960x544,30:17,2019-04-25-201215.png)

File: e8a209a64dd14c9⋯.png (526 KB,960x544,30:17,2019-05-02-222242.png)

Atelier Shallie Plus (2017) clear!

Not as dismal as I'd heard, but apparently the Plus version fleshes things out. A cute busty tomboy MC doesn't hurt either.

My main gripe is that they give you unlimited game time to complete everything, but you need do the second "route" on a new game. Just be practical and let the player switch characters on demand.

Also, I might be missing something, but is Ayesha the only game where there's a status tab to view your accumulated equipment bonuses? That was handy.

Escha has more and varied alternate costumes than the main duo for some reason…

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 No.853

File: 6f4371a8c07291c⋯.png (37.83 KB,480x272,30:17,pic_0041.png)

File: 74bff43eedcb156⋯.png (41.14 KB,480x272,30:17,pic_0166.png)

Landstalker (1993) clear!

Took a long break in the middle of this one. They did a good job making the dungeons feel circuitous and sprawling. For an older game, the weird perspective and platforming puzzles are fives times as frustrating as any of the combat.

I noticed the localization is much punchier than it's contemporary, LttP, not sure if that's 90's Sega of America attitude or not.

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 No.854

File: 49a2c30e13ac2fd⋯.png (264.04 KB,960x544,30:17,2019-05-10-205634.png)

File: 25d138b1159f665⋯.png (332.11 KB,960x544,30:17,2019-05-12-010553.png)

File: cede5b8e3671738⋯.png (333.07 KB,960x544,30:17,2019-05-14-030726.png)

La-Mulana EX (2014) clear!

Never in the 13 years since starting the original have I gotten farther than Viy before losing the thread of progress. You'd need a database or index card system to track and reference all the hints in a legit fashion.

The knife is so uselessly stubby in the remake…

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 No.855

File: 76d569c03f82477⋯.png (4.06 KB,160x144,10:9,Trip World (Europe)_14.png)

Trip World (1992) clear!

Short, but you can tell a talented group made this one. Didn't know you could swim/fly until the third stage. I liked how all the "enemies" are unique and almost entirely harmless.

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 No.856

File: b60e84d38d7bb6c⋯.png (539.68 KB,960x544,30:17,2019-05-18-055623.png)

File: 01760c0776ae768⋯.png (766.31 KB,960x544,30:17,2019-05-18-131846.png)

File: efd12897aab643e⋯.png (702.95 KB,960x544,30:17,2019-05-22-231209.png)

Stranger of Sword City Revisited clear!

Outside of poison damage now being super fatal, the changes made it easier overall.

Shortly after starting, I discovered that PC version 1.00 doesn't run on Windows 10 anymore. Not worth installing Steam.

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 No.857

File: 88a45f6bc53ffc7⋯.png (637.73 KB,960x544,30:17,2019-06-01-001658.png)

File: 0c50aff74efdde4⋯.png (774.45 KB,960x544,30:17,2019-06-02-002609.png)

File: d480475fdb0a5ba⋯.png (467.92 KB,960x544,30:17,2019-06-03-005116.png)

Criminal Girls: Invite Only clear.

Well 2020 as a better evolution of 7th Dragon than this…

I was hoping the React skills would make an appearance, since you're very limited for actions per turn, alas.

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 No.858

File: a8bafc3e008c655⋯.png (612.34 KB,960x544,30:17,2019-06-05-113603.png)

Guacamelee! clear!

It would have been clever if they restricted all the dead meme references to the land of the dead.

Wish it had custom controls, the setup was very similar to what I used for Muramasa, but just different enough to throw me for a while.

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 No.859

File: 9447053e4c96379⋯.png (1013.35 KB,1280x720,16:9,Shadows of the Damned™_25.png)

File: e8873e7e685217c⋯.png (1.41 MB,1280x720,16:9,Shadows of the Damned™_13.png)

File: 928e8004e764e21⋯.png (854.23 KB,1280x720,16:9,Shadows of the Damned™.png)

Shadows of the Damned clear!

Well, it's no God Hand, although there are still giant floating strawberries scattered throughout.

Sorely missing an audio level toggle, I didn't get a chance to hear the BGM over all the demon grunts and dick jokes.

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 No.862

File: 4c030b0f4b52aed⋯.png (27.11 KB,960x544,30:17,2019-06-10-001042.png)

File: 71286447057053f⋯.png (50.06 KB,960x544,30:17,2019-06-10-150351.png)

Super Hydorah (2017) clear!

Gotta start horizontal shmuping somewhere. I don't think I ever got past the desert zone in the freeware version.

The Spanish accent pseudo-engrish is charming.

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 No.863

File: 26fe1ab9d9b19fe⋯.png (724.85 KB,960x544,30:17,2019-06-14-191020.png)

File: acfa63f111b75ec⋯.png (499.42 KB,960x544,30:17,2019-06-17-003308.png)

File: 82b19e90c3c4433⋯.png (692.36 KB,960x544,30:17,2019-06-23-035013.png)

Trillion: God of Destruction (2015) clear!

50 hours of game built off of one menu screen and one boss fight, woo! Really should have used some of that Disgaea influence to add some interesting subsystems to the grinding.

The new game plus cycle was both tedious and emotionally draining…

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 No.864

File: b40024bef6b58ea⋯.jpg (74.36 KB,960x544,30:17,2019-06-24-153305.jpg)

File: 1e4cb86485c2a75⋯.jpg (101.7 KB,960x544,30:17,2019-06-24-162024.jpg)

File: 72b5b447fc32147⋯.png (241.61 KB,960x544,30:17,2019-06-26-113610.png)

Unepic (2011) clear!

That didn't feel like it took 7 days. Surprisingly in-depth character building, but sorely missing shields or dodging.

Those silly Spaniards and their references.

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 No.865

File: 1503bc49f2a52ba⋯.png (1.23 MB,1280x720,16:9,LOLLIPOP CHAINSAW_11.png)

File: 86a7ad037f1ee44⋯.png (1.25 MB,1280x720,16:9,LOLLIPOP CHAINSAW_13.png)

File: a980a40c461325e⋯.png (1.41 MB,1280x720,16:9,LOLLIPOP CHAINSAW_24.png)

Lollipop Chainsaw (2012) clear!

Felt a lot like No More Heroes, except you'd have to really button mash to perform finisher attacks occasionally. I could actually adjust the sound levels to listen to the music this time around, and it ain't bad!

Belated props to Shadows of the Damned for not having one of those building-sized giant final boss fights.

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 No.870

File: 172e9aa8c2a2bfe⋯.png (145.03 KB,960x544,30:17,2019_07_03_130532.png)

File: 55c70a166a4e77a⋯.jpg (170.64 KB,960x544,30:17,2019_07_05_152207.jpg)

On July 7th, 2019…

Cosmic Star Heroine (2017) was cleared!

Not very long, and that's even with a complete restart two thirds of the way through. Felt like I never really mastered the combat so much as found out what was exploitable.

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 No.871

File: 69327dbd5d6e7b8⋯.png (701.2 KB,960x544,30:17,2019_07_11_003057.png)

File: a4060f3c5cf42c3⋯.jpg (120.03 KB,960x544,30:17,2019_07_08_193832.jpg)

File: a6641bfd5cda7bd⋯.jpg (163.54 KB,960x544,30:17,2019_07_08_044357.jpg)

On July 12th, 2019…

Steins;Gate (2009) was cleared!

I'll remember this game by the day spent playing it at work when the power cut out. The premature character route endings killed much of the dramatic momentum to the main conspiracy thriller plot.

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 No.872

File: f8f808c577e478e⋯.png (952.23 KB,960x544,30:17,2019_07_12_143754.png)

File: 5e9c66299073902⋯.png (598.9 KB,960x544,30:17,2019_07_15_111255.png)

File: 00c17b0624c5e89⋯.png (710.89 KB,960x544,30:17,2019_07_17_114902.png)

On July 17th, 2019…

Criminal Girls 2: Party Favors (2015) was cleared!

Unremarkable for a sequel, I can't even recall anything major that was changed from the first installment. I liked the characters designs more, generally.

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 No.873

File: 66c1e45a945bb72⋯.png (378.89 KB,960x544,30:17,2019_07_18_003208.png)

File: 9e35c6f2e3ba6ea⋯.png (615.7 KB,960x544,30:17,2019_07_19_095332.png)

On July 20th, 2019…

SteamWorld Dig 2 (2017) was cleared!

Had some enjoyably atmospheric settings for a destructible tile based platformer. It's Been the better part of a decade since I played the 3DS SteamWorld so I'm unable to not the finer changes.

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 No.874

File: da1a71e1259f16c⋯.png (226.58 KB,960x544,30:17,2019_07_23_025148.png)

File: 62ddb453eeff79f⋯.png (243.83 KB,960x544,30:17,2019_07_24_141252.png)

On July 26th, 2019…

Hotline Miami (2012) was cleared!

Held off when it was trendy, but Hotline Miami is among the best of the post-Nightcall "synthwave" wave of the 10s.

I can see how this shocked Suda out of his game design funk.

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 No.875

File: cbd84fb6acf3053⋯.png (1.22 MB,1280x720,16:9,KILLER_IS_DEAD_1.png)

File: 29034bed809c3b0⋯.png (1.05 MB,1280x720,16:9,KILLER_IS_DEAD_23.png)

File: f9ca3b8ec9f991c⋯.png (1.2 MB,1280x720,16:9,KILLER_IS_DEAD_25.png)

On August 9th, 2019…

Killer Is Dead (2013) was cleared!

Well, it's stylish. I think there was something in there about "He who fights monsters" among all the explicit symbolism and dropped plot threads.

Combat is on this strange threshold where combos and parries are simple enough, but I'll whiff every so often and feel like a button mashing scrub. DLC level reminds me of The Dark Spire.

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 No.876

File: e57b6468c1b7be3⋯.png (1.36 MB,1920x1080,16:9,God_Of_War_Collection_1.png)

File: 97e58930a725abb⋯.png (1.56 MB,1920x1080,16:9,God_Of_War_Collection_2.png)

On August 13th, 2019…

God of War Collection (2009) was cleared!

Always avoided this series for aesthetic reasons. I recall an Action Button Dot Net one-liner of "video game doritos". Apt. Have to give the edge to the spectacle (and lack of balance beam challenges) of II.

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 No.877

File: a0e6e4619963e03⋯.png (1.35 MB,1280x720,16:9,NO_MORE_HEROES_HEROES_PARA….png)

File: 84ba8f8eb074e01⋯.png (1.11 MB,1280x720,16:9,NO_MORE_HEROES_HEROES_PARA….png)

File: aeacb657a042a4d⋯.png (1.36 MB,1280x720,16:9,NO_MORE_HEROES_HEROES_PARA….png)

On August 17th, 2019…

No More Heroes: Heroes' Paradise (2010) was cleared!

Finishing moves lack that visceral glee without the wiimote, maybe I should've sniped a move controller off eBay….

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