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Emoji list

File: 1459994098722.png (70.15 KB,256x192,4:3,7th Dragon_26_16207.png)

 No.414 [View All]

7th Dragon (2009) clear!

55 posts and 130 image replies omitted. Click [Open thread] to view. ____________________________
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Post last edited at

 No.815

File: a25bdbc0a3afd19⋯.png (249.57 KB,960x544,30:17,2018-10-19-175533.png)

File: f01c401179f4db2⋯.png (379.52 KB,960x544,30:17,2018-10-20-193445.png)

Iconoclasts (2018) clear!

I'll admit I wasn't really following the development of this, but I do remember playing Konjak's Ivory Springs concept way back in middle school. For a platformer, it's a rather heavy on the puzzle rooms. Still retains those trademark konjak bosses and spritework.

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 No.816

File: dc8d6274d150814⋯.png (1.22 MB,1280x720,16:9,Deadly Premonition The Di….png)

File: 7a25419f188d281⋯.png (562.82 KB,1280x720,16:9,Deadly Premonition The Di….png)

File: 1b58697c709a097⋯.png (188.4 KB,1280x720,16:9,Deadly Premonition The Di….png)

Deadly Premonition: Director's Cut (2013) clear!

A true backlog clogger. I started Deadly Premonition years ago when it was released on PC, but was paralyzed by the array of time sensitive side-quests. Having beaten it, the focus really narrows after the second "Episode", so it was never as daunting as it appeared.

Now I want to see an American developed tribute to rural Japan.

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 No.817

File: 6fa5e50fa070b0e⋯.png (83.57 KB,960x544,30:17,2018-11-09-202627.png)

Timespinner (2018) clear.

Leaving aside the obvious "inspirations", this game reminded me of Black Sigil. It's a slavishly faithful tribute game that nails the artstyle (and music in Timespinner's case), but is so otherwise unremarkable you might as well replay the source material instead. Outsourcing the writing to Jacobin aspirants doesn't help either.

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 No.819

File: 6bebfe74554b370⋯.png (1.01 MB,1920x1080,16:9,ICO™ and Shadow of the Col….png)

ICO clear!

Well, it's a replay, but I had to learn most of the puzzles again.

I need to find a new method of getting screenshots off a PS3, pulling up XMB every time brings too many games to a halt.

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 No.820

File: cf0e07434551e34⋯.png (129.64 KB,480x272,30:17,pic_0140.png)

File: bf53eb6a44d30b5⋯.png (102.18 KB,480x272,30:17,pic_0229.png)

File: 16ed6003acb0527⋯.png (77.7 KB,480x272,30:17,pic_0447.png)

7th Dragon 2020-II (2013) clear!

Guess it figures this was even more of a copy-paste job than VFD, at least Yuzo Koshiro put in some good tracks. Even the vocaloid version of the standard battle theme is great.

I felt compelled to not reuse my first pick classes from 2020, and ended up with a rather boring burst damage party. Game balance was still pretty tight, though, I wonder what happened after that…

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 No.821

File: 5519ab4e473981c⋯.png (146.52 KB,960x544,30:17,2018-11-20-224151.png)

File: 925a7552baa86e4⋯.png (48.74 KB,960x544,30:17,2018-11-21-231046.png)

File: deffea6d6e9f3d8⋯.png (71.58 KB,960x544,30:17,2018-11-23-153617.png)

Mega Man Legends (1997) clear!

I can how it earned faithful fans, despite any flaws. Is there a compiled list of official Blue Sky Gaming anywhere?

The action parts really reminded me of a solo dungeon crawler. I especially liked the largely optional interconnected ruins right under the town. Surprised there hasn't been an indie game aiming replicate this on a larger scale.

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 No.822

File: c3f7a1781a30b39⋯.png (119.92 KB,960x544,30:17,2018-12-10-171957.png)

forma.8 (2015) clear.

#knitty. I like how there is a button to overlay the map without pausing the game and throwing off the pace of exploration.

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 No.823

File: cd4b5913dcbd1c5⋯.png (954.55 KB,960x544,30:17,2018-11-30-160910.png)

File: ec4751fe124c26b⋯.png (846.07 KB,960x544,30:17,2018-12-01-024713.png)

File: ea1f49ad694813f⋯.png (1.23 MB,960x544,30:17,2018-12-10-021035.png)

Natural Doctrine (2014) clear!

Enjoyable take on D&D and X-Com, a future Goblin Slayer game should build on this. Felt like it could have used more fleshing out, there are many discarded lore and plot threads. Had some hilariously blatant Zerg riffs in the "Gorian" theme.

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 No.824

File: 5f10caa4d8d5848⋯.png (2.4 MB,1920x1080,16:9,ICO™ and Shadow of the Col….png)

File: 150dcb58d45bdd6⋯.png (1.85 MB,1920x1080,16:9,ICO™ and Shadow of the Col….png)

File: f70feee01068b14⋯.png (2 MB,1920x1080,16:9,ICO™ and Shadow of the Col….png)

Shadow of the Colossus (2005, 2011) clear!

Got hooked on the soundtrack again. This version had some really obnoxious open world completionist bullshit that I willingly inflicted on myself.

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 No.825

File: c50f974bd6cf079⋯.png (497.73 KB,960x544,30:17,2018-12-21-232014.png)

A Rose in the Twilight (2017) clear!

An all around improvement over Firefly Diary, but still had a slight flash game feel.

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 No.827

File: 9442a743bcbb360⋯.png (145.14 KB,960x544,30:17,2018-12-24-000900.png)

File: b5c196c8797acbc⋯.png (142.38 KB,960x544,30:17,2018-12-24-012529.png)

File: ba7bf8bb2b77fab⋯.png (93.03 KB,960x544,30:17,2018-12-25-155754.png)

The Misadventures of Tron Bonne (1999) clear!

Neat, better than Legends in a few ways. Especially improved was the BGM. I only wish there had been three more of the first person Descent-style missions.

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 No.828

File: c4f6790e15bbeda⋯.png (525.25 KB,960x544,30:17,2018-12-29-190322.png)

File: 65eed32dd22df01⋯.png (834.98 KB,960x544,30:17,2018-12-30-023145.png)

File: f860e686d156c19⋯.png (888.72 KB,960x544,30:17,2019-01-02-172300.png)

Ray Gigant (2015) clear.

Reminds me of those popcorn JRPGs I'd beat and resell back on the DS. If you're going to strip down a dungeon crawler this much, I'd prefer it just play like a resource management puzzle game.

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 No.830

File: add56501da7e8db⋯.png (34.64 KB,960x544,30:17,2019-01-03-224127.png)

File: db8417eb25091cf⋯.png (41.39 KB,960x544,30:17,2019-01-05-010228.png)

File: 142a6057d4b9a1a⋯.png (32.58 KB,960x544,30:17,2019-01-05-130046.png)

Axiom Verge (2015) clear!

A Metroid clones's Metroid clone, but still very inventive for it. Probably has the most convoluted version of the "Space Jump" I've seen yet.

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 No.831

File: e3713dea79c94c9⋯.png (3.63 KB,960x544,30:17,2019-01-11-194751.png)

File: 53335e715402e2d⋯.png (123.77 KB,960x544,30:17,2019-01-11-214815.png)

Another World (1991) clear.

20th Anniversary release.

I made a failed attempt at this back when it topped the best games list at Action Button, and then it actually turned out way shorter than I was expecting.

Way too trial and error for my tastes, but I almost got the hang of the gunplay by the end.

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 No.832

File: c4926de2a4104a7⋯.png (824.62 KB,1280x720,16:9,3D DOT GAME HEROES_25.png)

File: 0352fde3465cdb5⋯.png (986.54 KB,1280x720,16:9,3D DOT GAME HEROES_2.png)

File: 770dc3c53bc70f0⋯.png (1.08 MB,1280x720,16:9,3D DOT GAME HEROES.png)

3D Dot Game Heroes clear.

It's a Zelda clone but all the NPCs drop Dragon Quest references. Trying to place a title to all the loading screens was fun.

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 No.833

File: 163276445f11899⋯.png (270.61 KB,960x544,30:17,2019-01-16-111158.png)

File: adc72ee63d79c15⋯.png (299.02 KB,960x544,30:17,2019-01-18-231213.png)

File: 3b584dbd7fb488f⋯.png (205.31 KB,960x544,30:17,2019-01-20-221101.png)

Megaman Legends 2 clear!

So that's where things have been left off for the last 20 years…

I was wondering why the music went back to being forgettable, but apparently Misadventures of Tron Bonne had a different composer than Legends 1 and 2.

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 No.834

File: b88001a687e3687⋯.png (646.8 KB,960x544,30:17,2019-01-23-011737.png)

File: 37b893bfd226532⋯.png (626.27 KB,960x544,30:17,2019-01-26-040400.png)

File: 92bdfd61bfa7e6f⋯.png (510.47 KB,960x544,30:17,2019-01-26-201501.png)

Muv-Luv Alternative (2006) clear!

Nothings cuts through dramatic tension like stock RPG maker sound effects…

Felt much more driven to plow through Alternative as fast as possible, but damn that was long! Plus, the longer it went on, the more every dialogue was interrupted with Takeru's flashbacks of previous conversations/events.

Got watery eyed seeing Kasumi given the chance to escape alien hellworld.

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 No.837

File: 2c94e50b61031c1⋯.png (200.26 KB,400x240,5:3,top_0014.png)

File: fba61a52852f3ae⋯.png (215.22 KB,400x240,5:3,top_0071.png)

File: 266397e39d1a4f8⋯.png (219.95 KB,400x240,5:3,top_0098.png)

Etrian Odyssey Nexus (2018) clear!

Knowing it took a month, knowing my patience is so worn thin that I can't even be bothered to do a second run - I still have to say it. They made 60 dungeon floors without a single proper teleport puzzle?

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 No.838

File: a54f1a72279014c⋯.png (1.48 MB,1920x1080,16:9,Monster World IV_8.png)

File: 9df7079c1afedf0⋯.png (1.49 MB,1920x1080,16:9,Monster World IV_30.png)

Monster World IV (1994) clear!

Very traceable influence on western platformers despite being initially skipped over for international release…

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 No.839

File: 8ab0a3c2b5d7c3a⋯.png (12.38 KB,480x272,30:17,pic_0009.png)

Painter Momopii clear.

I went into this expecting more puzzle than Pac-man. Things can get pretty frustrating before you get the "Clear" magic.

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 No.840

File: 8190c026e7bbef6⋯.png (1.63 KB,160x144,10:9,Super Mario Land (World) (….png)

Super Mario Land (1989) clear!

Looks like a TI-83 game, I assume this is because they tried to preserve the proportions of the original Super Mario Bros. on Game Boy resolution. The pipe theme reminds me of an unplacable WarioWare jingle.

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 No.841

File: ca924d42d26a5d4⋯.png (459.04 KB,960x544,30:17,2019-02-27-192453.png)

File: d243f4d12b716be⋯.png (480.39 KB,960x544,30:17,2019-02-27-233045.png)

Day of the Tentacle (1993, 2016) clear!

Predictably, these games get more obtuse the further back the original release date is. How was I ever supposed to figure out how to get the horse dentures?

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 No.842

File: 982bd3b130b2d57⋯.png (680.58 KB,960x544,30:17,2019-03-01-160856.png)

File: 46dae825ba28ec9⋯.png (759.79 KB,960x544,30:17,2019-03-04-165632.png)

File: 9615bfaba71eb37⋯.png (601.15 KB,960x544,30:17,2019-03-10-031616.png)

Atelier Ayesha Plus (2015) clear!

Felt like playing Totori with less structure, I really liked the final boss and environment designs this time, hope the rest of Dusk is similar,

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 No.845

File: 852a00f24b10cd2⋯.png (17.14 KB,400x240,5:3,top_0001.png)

File: 28c6038b007027e⋯.png (19.14 KB,400x240,5:3,top_0033.png)

Zelda 2: The Adventure of Link (1987) clear!

It's not too bad once you learn how to block and take things slow, but I really wish your sword reach was maybe, 4 pixels longer.

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 No.846

File: 0deb52652d6cde2⋯.png (2.33 KB,160x144,10:9,Super Mario Land 2 - 6 Gol….png)

Super Mario Land 2: 6 Golden Coins (1990) clear!

Lots of new interesting environments, but does the SMW thing where you can simply float over most of the level. The final castle is pretty tough though, since it has no checkpoint.

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 No.847

File: d3a6517e3c7dd5b⋯.png (793.6 KB,960x544,30:17,2019-03-13-160051.png)

File: 51712460e79ed21⋯.png (453.64 KB,960x544,30:17,2019-03-16-151329.png)

File: da26f0354b60875⋯.png (362.85 KB,960x544,30:17,2019-03-16-160425.png)

Muramasa Rebirth (2013) clear!

Another case where I have the original sitting on a shelf practically unplayed. No major changes between the original and the rerelease this time, though.

I always enjoy good context-sensitive BGM.

Compared to Odin Sphere, Muramasa felt kind of samey outside of boss fights since both characters have the exact same playstyle. I guess playing the DLC will help with this.

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 No.848

File: d8e38d737e129ab⋯.png (39.96 KB,400x240,5:3,top_0003.png)

File: 3794060a6308628⋯.png (17.56 KB,400x240,5:3,top_0046.png)

The Legend of Zelda: A Link to the Past (1991) clear!

Now I can finally cross this one off. I made a couple abortive attempts back on the GBA version, but stalled out right around Turtle Rock each time. A shame, since that's about 50 minutes from the end of the game.

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 No.849

File: 3dba3416207eadf⋯.png (3.45 KB,160x144,10:9,For the Frog the Bell Toll….png)

For the Frog the Bell Tolls (1992) clear!

From all the Zelda comparisons I'd seen, I really wasn't expecting a further simplified WWA-style RPG. There must be an actual name for this subgenre.

It's a charming game, so I fear all that simplification rendered things a bit below standards for a modern remake. Maybe on mobile.

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 No.850

File: 097a7817d2f67e2⋯.png (189.51 KB,640x480,4:3,hgh04.png)

File: 69990b4b8d0d797⋯.png (303.25 KB,640x480,4:3,hgh13.png)

File: d2d51f737668bcd⋯.png (485.42 KB,640x480,4:3,hgh40.png)

Higurashi no Naku Koro ni Hou (2014) clear!

Felt good to be back. Zombie/Alien silliness aside, it was cool to the the bones story of the already established back in Hinamizawa Bus Stop.

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 No.851

File: 456fb06d7010b6e⋯.png (473.04 KB,960x544,30:17,2019-03-30-124246.png)

File: 0d1f88f245dd3e8⋯.png (580.88 KB,960x544,30:17,2019-04-02-005839.png)

File: d8b3fa63fc8ef5d⋯.png (573.17 KB,960x544,30:17,2019-04-03-021128.png)

Atelier Escha & Logy Plus (2015) clear!

Much bleaker world than Ayesha, it went from living among nature-reclaimed ruins of a higher civilization to desolate plains with what little remains withering away.

It was really simple to craft ultimate equips and complete all the events on my first run, but then Escha & Logy makes you run it again with the other MC regardless.

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 No.852

File: 55fbab18c1a495a⋯.png (623.07 KB,960x544,30:17,2019-04-20-172021.png)

File: 460b0463cdca537⋯.png (717.78 KB,960x544,30:17,2019-04-25-201215.png)

File: e8a209a64dd14c9⋯.png (526 KB,960x544,30:17,2019-05-02-222242.png)

Atelier Shallie Plus (2017) clear!

Not as dismal as I'd heard, but apparently the Plus version fleshes things out. A cute busty tomboy MC doesn't hurt either.

My main gripe is that they give you unlimited game time to complete everything, but you need do the second "route" on a new game. Just be practical and let the player switch characters on demand.

Also, I might be missing something, but is Ayesha the only game where there's a status tab to view your accumulated equipment bonuses? That was handy.

Escha has more and varied alternate costumes than the main duo for some reason…

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 No.853

File: 6f4371a8c07291c⋯.png (37.83 KB,480x272,30:17,pic_0041.png)

File: 74bff43eedcb156⋯.png (41.14 KB,480x272,30:17,pic_0166.png)

Landstalker (1993) clear!

Took a long break in the middle of this one. They did a good job making the dungeons feel circuitous and sprawling. For an older game, the weird perspective and platforming puzzles are fives times as frustrating as any of the combat.

I noticed the localization is much punchier than it's contemporary, LttP, not sure if that's 90's Sega of America attitude or not.

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 No.854

File: 49a2c30e13ac2fd⋯.png (264.04 KB,960x544,30:17,2019-05-10-205634.png)

File: 25d138b1159f665⋯.png (332.11 KB,960x544,30:17,2019-05-12-010553.png)

File: cede5b8e3671738⋯.png (333.07 KB,960x544,30:17,2019-05-14-030726.png)

La-Mulana EX (2014) clear!

Never in the 13 years since starting the original have I gotten farther than Viy before losing the thread of progress. You'd need a database or index card system to track and reference all the hints in a legit fashion.

The knife is so uselessly stubby in the remake…

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 No.855

File: 76d569c03f82477⋯.png (4.06 KB,160x144,10:9,Trip World (Europe)_14.png)

Trip World (1992) clear!

Short, but you can tell a talented group made this one. Didn't know you could swim/fly until the third stage. I liked how all the "enemies" are unique and almost entirely harmless.

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 No.856

File: b60e84d38d7bb6c⋯.png (539.68 KB,960x544,30:17,2019-05-18-055623.png)

File: 01760c0776ae768⋯.png (766.31 KB,960x544,30:17,2019-05-18-131846.png)

File: efd12897aab643e⋯.png (702.95 KB,960x544,30:17,2019-05-22-231209.png)

Stranger of Sword City Revisited clear!

Outside of poison damage now being super fatal, the changes made it easier overall.

Shortly after starting, I discovered that PC version 1.00 doesn't run on Windows 10 anymore. Not worth installing Steam.

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 No.857

File: 88a45f6bc53ffc7⋯.png (637.73 KB,960x544,30:17,2019-06-01-001658.png)

File: 0c50aff74efdde4⋯.png (774.45 KB,960x544,30:17,2019-06-02-002609.png)

File: d480475fdb0a5ba⋯.png (467.92 KB,960x544,30:17,2019-06-03-005116.png)

Criminal Girls: Invite Only clear.

Well 2020 as a better evolution of 7th Dragon than this…

I was hoping the React skills would make an appearance, since you're very limited for actions per turn, alas.

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 No.858

File: a8bafc3e008c655⋯.png (612.34 KB,960x544,30:17,2019-06-05-113603.png)

Guacamelee! clear!

It would have been clever if they restricted all the dead meme references to the land of the dead.

Wish it had custom controls, the setup was very similar to what I used for Muramasa, but just different enough to throw me for a while.

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 No.859

File: 9447053e4c96379⋯.png (1013.35 KB,1280x720,16:9,Shadows of the Damned™_25.png)

File: e8873e7e685217c⋯.png (1.41 MB,1280x720,16:9,Shadows of the Damned™_13.png)

File: 928e8004e764e21⋯.png (854.23 KB,1280x720,16:9,Shadows of the Damned™.png)

Shadows of the Damned clear!

Well, it's no God Hand, although there are still giant floating strawberries scattered throughout.

Sorely missing an audio level toggle, I didn't get a chance to hear the BGM over all the demon grunts and dick jokes.

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 No.862

File: 4c030b0f4b52aed⋯.png (27.11 KB,960x544,30:17,2019-06-10-001042.png)

File: 71286447057053f⋯.png (50.06 KB,960x544,30:17,2019-06-10-150351.png)

Super Hydorah (2017) clear!

Gotta start horizontal shmuping somewhere. I don't think I ever got past the desert zone in the freeware version.

The Spanish accent pseudo-engrish is charming.

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 No.863

File: 26fe1ab9d9b19fe⋯.png (724.85 KB,960x544,30:17,2019-06-14-191020.png)

File: acfa63f111b75ec⋯.png (499.42 KB,960x544,30:17,2019-06-17-003308.png)

File: 82b19e90c3c4433⋯.png (692.36 KB,960x544,30:17,2019-06-23-035013.png)

Trillion: God of Destruction (2015) clear!

50 hours of game built off of one menu screen and one boss fight, woo! Really should have used some of that Disgaea influence to add some interesting subsystems to the grinding.

The new game plus cycle was both tedious and emotionally draining…

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 No.864

File: b40024bef6b58ea⋯.jpg (74.36 KB,960x544,30:17,2019-06-24-153305.jpg)

File: 1e4cb86485c2a75⋯.jpg (101.7 KB,960x544,30:17,2019-06-24-162024.jpg)

File: 72b5b447fc32147⋯.png (241.61 KB,960x544,30:17,2019-06-26-113610.png)

Unepic (2011) clear!

That didn't feel like it took 7 days. Surprisingly in-depth character building, but sorely missing shields or dodging.

Those silly Spaniards and their references.

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 No.865

File: 1503bc49f2a52ba⋯.png (1.23 MB,1280x720,16:9,LOLLIPOP CHAINSAW_11.png)

File: 86a7ad037f1ee44⋯.png (1.25 MB,1280x720,16:9,LOLLIPOP CHAINSAW_13.png)

File: a980a40c461325e⋯.png (1.41 MB,1280x720,16:9,LOLLIPOP CHAINSAW_24.png)

Lollipop Chainsaw (2012) clear!

Felt a lot like No More Heroes, except you'd have to really button mash to perform finisher attacks occasionally. I could actually adjust the sound levels to listen to the music this time around, and it ain't bad!

Belated props to Shadows of the Damned for not having one of those building-sized giant final boss fights.

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 No.870

File: 172e9aa8c2a2bfe⋯.png (145.03 KB,960x544,30:17,2019_07_03_130532.png)

File: 55c70a166a4e77a⋯.jpg (170.64 KB,960x544,30:17,2019_07_05_152207.jpg)

On July 7th, 2019…

Cosmic Star Heroine (2017) was cleared!

Not very long, and that's even with a complete restart two thirds of the way through. Felt like I never really mastered the combat so much as found out what was exploitable.

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 No.871

File: 69327dbd5d6e7b8⋯.png (701.2 KB,960x544,30:17,2019_07_11_003057.png)

File: a4060f3c5cf42c3⋯.jpg (120.03 KB,960x544,30:17,2019_07_08_193832.jpg)

File: a6641bfd5cda7bd⋯.jpg (163.54 KB,960x544,30:17,2019_07_08_044357.jpg)

On July 12th, 2019…

Steins;Gate (2009) was cleared!

I'll remember this game by the day spent playing it at work when the power cut out. The premature character route endings killed much of the dramatic momentum to the main conspiracy thriller plot.

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 No.872

File: f8f808c577e478e⋯.png (952.23 KB,960x544,30:17,2019_07_12_143754.png)

File: 5e9c66299073902⋯.png (598.9 KB,960x544,30:17,2019_07_15_111255.png)

File: 00c17b0624c5e89⋯.png (710.89 KB,960x544,30:17,2019_07_17_114902.png)

On July 17th, 2019…

Criminal Girls 2: Party Favors (2015) was cleared!

Unremarkable for a sequel, I can't even recall anything major that was changed from the first installment. I liked the characters designs more, generally.

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 No.873

File: 66c1e45a945bb72⋯.png (378.89 KB,960x544,30:17,2019_07_18_003208.png)

File: 9e35c6f2e3ba6ea⋯.png (615.7 KB,960x544,30:17,2019_07_19_095332.png)

On July 20th, 2019…

SteamWorld Dig 2 (2017) was cleared!

Had some enjoyably atmospheric settings for a destructible tile based platformer. It's Been the better part of a decade since I played the 3DS SteamWorld so I'm unable to not the finer changes.

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 No.874

File: da1a71e1259f16c⋯.png (226.58 KB,960x544,30:17,2019_07_23_025148.png)

File: 62ddb453eeff79f⋯.png (243.83 KB,960x544,30:17,2019_07_24_141252.png)

On July 26th, 2019…

Hotline Miami (2012) was cleared!

Held off when it was trendy, but Hotline Miami is among the best of the post-Nightcall "synthwave" wave of the 10s.

I can see how this shocked Suda out of his game design funk.

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 No.875

File: cbd84fb6acf3053⋯.png (1.22 MB,1280x720,16:9,KILLER_IS_DEAD_1.png)

File: 29034bed809c3b0⋯.png (1.05 MB,1280x720,16:9,KILLER_IS_DEAD_23.png)

File: f9ca3b8ec9f991c⋯.png (1.2 MB,1280x720,16:9,KILLER_IS_DEAD_25.png)

On August 9th, 2019…

Killer Is Dead (2013) was cleared!

Well, it's stylish. I think there was something in there about "He who fights monsters" among all the explicit symbolism and dropped plot threads.

Combat is on this strange threshold where combos and parries are simple enough, but I'll whiff every so often and feel like a button mashing scrub. DLC level reminds me of The Dark Spire.

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 No.876

File: e57b6468c1b7be3⋯.png (1.36 MB,1920x1080,16:9,God_Of_War_Collection_1.png)

File: 97e58930a725abb⋯.png (1.56 MB,1920x1080,16:9,God_Of_War_Collection_2.png)

On August 13th, 2019…

God of War Collection (2009) was cleared!

Always avoided this series for aesthetic reasons. I recall an Action Button Dot Net one-liner of "video game doritos". Apt. Have to give the edge to the spectacle (and lack of balance beam challenges) of II.

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 No.877

File: a0e6e4619963e03⋯.png (1.35 MB,1280x720,16:9,NO_MORE_HEROES_HEROES_PARA….png)

File: 84ba8f8eb074e01⋯.png (1.11 MB,1280x720,16:9,NO_MORE_HEROES_HEROES_PARA….png)

File: aeacb657a042a4d⋯.png (1.36 MB,1280x720,16:9,NO_MORE_HEROES_HEROES_PARA….png)

On August 17th, 2019…

No More Heroes: Heroes' Paradise (2010) was cleared!

Finishing moves lack that visceral glee without the wiimote, maybe I should've sniped a move controller off eBay….

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