No.2731 [Last50 Posts]
Drawfags get in here
We need banners, outfits, and music
And just for extra cancer, all posts should be made in redtext and include a spooder man meme
Just remember: this is the /b/ team. Its time to get degenerate
____________________________
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No.2733
Like I said in the thread on /b/ can one of our outfits be all brown for the shitposts?
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No.2734
make our stuff frodo themed
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No.2736
Drawfag here. Got home from work, beginning to work on the new crest from my original design plus the other two submitted. Results soon.
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No.2737
>there was already a thread nigger
>>2684
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No.2739
>>2737
kek
>>2731
Off to a good start arent we? Well the current polls show:
I guess there wont be much change up top, however, the 23rd spot is contended between 3 players.
Any ideas as far as formation goes for the team? I mean its better to have a formation in mind before choosing player positions, because the positions should match the formation for best results
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No.2740
>>2736
nice. Does anyone here have any experience modding PES2015? I know some anons in this board have experience, but having a cool kit design would be sweet
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No.2741
>>2739
In case of a tie, I believe having Zoe Quinn BTFO would be most appropriate.
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No.2742
>>2739
I'm for using jesus to piss off /christian/
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No.2744
>>2740
dig through some of the old threads on this board. there are a lot of resources to get you started.
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No.2745
>>2742
kek, well we could say the same for
>>2741
Zoe Quinn pissing off /v/ or gamergate
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No.2746
Ok I took my original design, re-did some text, added the red anon from another submission, and changed some layers.
I made two versions, one with just the crest, another with autistic phrases in the bg. How do you like the new design?
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No.2747
>>2746
that's fantastic anon
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No.2749
>>2746
kek, both of these are great, I personally prefer the latter, either way they're both high quality OC.
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No.2750
>>2746
Pretty gud, but the words in the scroll are misaligned
Actually, instead of having red anon we should have spiderman
It sorta sucks that we left him out of the roster
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No.2751
>>2750
Wait nevermind I see spidey on the roster
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No.2752
>>2751
10 mins till official roster
GET HYPE /b/
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No.2753
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No.2755
i adjusted the text a bit but i have a hard time telling if its straight.
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No.2756
Lets start discussing formations:
Should we start a poll for formations or choose one, and then have /b/ decide where they want the players to play?
Call me old fashioned, but I vote for a 5-2-1-2
The thing is, most teams go for very solid attacks and flimsy defense, however, with maybe 1 gold CB + 1 Silver CB, we could have a very solid defense, and a decent attack.
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No.2757
Poll is closed!
XETLBEL RULES!!!
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No.2758
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No.2759
>>2758
>Zoe Quinn
Nigger said what?
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No.2760
>>2759
It's to piss off /v/ and /gamergate/
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No.2761
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No.2762
>>2761
Yes, but it is extremely bland. While it is a versatile formation, it doesnt have any specialization other formations might offer.
For example, a 4-5-1 is as versatile as a 442 and it allows for very defensive play and very offensive play depending on the situation. A 443 allows for wide offensive play at the expense of defense.
A 3-5-2 allows for midfield dominance but shit wide play.
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No.2763
>>2758
fuck your trash poll/ Not including Frodo or Baskin Robin' on it is like /bane/ not including CIA or Masketta.
PUT FRODO AND BASKIN' ROBIN ON THE ROSTER!!!!
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No.2764
>>2758
Wait why are there 2 Red Anons on the team
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No.2766
You /b/ tards managed to steal most players, and unrightfully
/v/ has dubs guy and has more dubs threads than you
/intl/ has benis, seriously benis?
and /r9k/ wants Wojack too.
And you have so many fucking replacement options like Cancer Banana, Frodo and Baskin Robin
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No.2771
>>2764
There aren't he just showed #9 twice.
However I agree with >>2763 and >>2766 in terms of usable players.
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No.2772
>>2766
yeah well, that's like your opinion man. also, /intl/ has spurdo, not benis, so we're using benis. the rest of them, well too damn bad. if people wanted different players they should have suggested them. we had a thread going for over 24 hours, plenty of time to nominate.
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No.2773
>>2766
>>2766
Kek, the salt already starts. As far as I know, /v/ has bateman not dubs guy and /intl/ has Spurdo not Benis. So we arent breaking any rules in terms of same names
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No.2774
Anyways, lets get the ball rolling faggots:
POST FORMATIONS
And back up your reasoning. My vote goes for 5-2-1-2.
>Pros
Solid Defense
Offensive Fullbacks
Good Counter-play
Strong midfield
Good with & without the ball
Can switch to 3-5-2 if attack is necessary
>Cons
Defensive play isnt as entertaining
Might have problems scoring goals
Stamina Heavy
Conclusions:
Though certainly an unorthodox formation, if we take into account the offense heavy teams in the tournament, we might surprise several teams with tough defensive play. After all, a 1-0 win is still a win.
Also, I believe we should choose the formation in this thread, as
a) poll probably will be ignored
b) dont think anons have the knowledge or the interest in soccer formations
>Gold & Silver Players
A Gold CB
A Gold ST
A Silver CB
A Silver CMF
Opinions?
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No.2781
>>2774
I have no fucking clue how to play soccer so hopefully we get some soccer anons in here.
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No.2782
>>2766
SO MUCH THIS
If /b/ does not get Frodo, Baskin Robin, or Le Banana meme, we will /b/oycott the games.
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No.2783
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No.2786
>>2782
>we
That's a funny way to spell you.
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No.2787
>>2764
>>2781
Well, we already have the official roster, might as well start choosing a formation now.
>>2764
You're the board rep, its up to you whether to make a thread regarding formation over at /b/ or decide on something else.
I believe choosing player positions before formation is counter-intuitive because the positions may not match the formation. A perfect example of this is /v/s roster, they had Right and Left Midfielders yet their formation didn't have any wingers, so those players were unused, essentially useless.
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No.2788
>>2787
We should do it on /b/. No one checks here.
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No.2789
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No.2794
>>2789
>>2789
There doesn't seem to be a lot of anons caring about formation like I pointed out here:
>>2774
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No.2796
>>2794
Not that many of us know soccer/football formations so it might be up to the few of you that know about it to help with that part.
I can contribute in other ways like art, music, etc.
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No.2797
>>2796
Nice, dont know if youre aware but we have a thread over at
>>>/b/3632553
We really need help with designing a kit, and maybe even the player faces like pone did. We're thinking spiderman masks.
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No.2798
>>2797
I've already been posting in that thread, I just don't like using a tripcode unless i absolutely have to.
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No.2799
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No.2803
Here are the ad boards I made for /b/. I will post them in the ad board thread too.
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No.2808
>>2803
noice,
also posting this here so it doesnt get lost or something
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No.2809
>>2808
also copy pasta a bunch of shit from other thread for safety
LETS TALK FORMATION
Im thinking something like
Dubs Guy(G) 80s Spidey
Xetlbel (S)
Rarest Pepe Red Anon
Vlad >triggered
Rule 34(S) Benis OP is a Fag(G)
HW
Suggestions:
>maybe switch Xetlbel for Pepe for smoother transition of Defense to attack
>???
Ideas, thoughts?
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No.2810
>>2809
OFFICIAL SHIT V2
>Gold Players
Dubs Guy
OP is a Fag
>Silver Players
Rule 34
Xetlbel Pollinator of Worlds
>Keeper
HW
Anthem
>>3634605
Goalhorns
No team goalhorn as of yet
>Spiderman
>>3634574
or
>>3634515 (You)
>Rarest Pepe
>>3634446
Team Formation
5-2-1-2 unless other anons argue for a different one.
Kit Colour
>Spiderman kit if possible
>Brown shit or something
>Roboshit for HW if possible
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No.2811
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No.2812
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No.2813
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.2814
YouTube embed. Click thumbnail to play. Possible spidey goalhorn 2
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No.2815
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.2816
Nomination of the Asian YMCA for goal horn.
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No.2818
>>2816
About to make a poll, waiting for more suggestions from >>>/b/3635554
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No.2819
YouTube embed. Click thumbnail to play. >>2816
fucking kek
if we're allowed weeb shit/ asian shit
my contribution
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No.2821
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No.2822
CARD SHIT
Lets start with the Defense
LB Vlad the implier
Non Medal
Play Style - Offensive Fullback
Cards - Man Marking & Early Cross
Left CB Rule 34
Silver
Play Style - The Destroyer
Cards - Man Marking, Weighted Pass, Long Ball Expert
CB Benis
Non Medal
Play Style - The Destroyer
Cards - Manmarking, One Touch Pass
Right CB OP is a Fag
Gold
Play Style - Extra Frontman
Cards - Manmarking, Longball Expert, One Touch Pass, Speeding Bullet
RB >Triggered Shitposter
Non Medal
Playstyle - Offensive Fullback
Cards - Manmarking, Speeding Bullet
GK Hotwheels
Non Medal
Playstyle - Defensive Goalkeeper
Cards - Captaincy, GK Longthrow, Pinpoint Crossing, Weighted Pass
Opinions? Questions?
>sources
http://pesmastery.com/pes-2015-player-skills/
http://pesmastery.com/pes-2015-playing-styles/
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No.2823
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No.2824
CARD SHIT
Now the midfield & strikers
DMF Rarest Pepe
Non Medal
Play Style - Solid Player
Cards - Mazing Run, One Touch Pass
DMF Red Anon
Non Medal
Play Style - Anchorman
Cards - Man Marking, Track Back
AMF Xetlbel Pollinator of Worlds
Silver
Play Style - Classic Number 10
Cards - One Touch Pass, Trickster, Scissor Feint
ST Dubs Guy
Gold
Play Style - Goal Poacher
Cards - Knuckle Shot, First Time Shot, Trickster, Speeding Bullet
ST 80s Spidey
Non Medal
Play Style - Prolific Winger
Cards - Speeding Bullet, Incisive Run
Will do subs soon.
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No.2825
So someone ITT thread was shitting their pants over not having Frodo or Baskin Robin' in the roster
Lucky for that person, a mistake was made and there are 2 Red Anons on the team
Which means we can replace 1 Red Anon with either Frodo or Baskin Robin'
Ill post a link with a strawpoll to see who gets the spot in the distant future
In the mean time, keep the project going, we have started the fire
The fire rises, brother
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No.2830
>>2825
Its just repeated in the image, there is no repeat red anon player
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No.2831
What >>2830 said look at the roster again. >>2739
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No.2832
VOTE FOR TEAL GOALHORN HERE
http://strawpoll.me/5078793
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No.2835
So, it has come to my attention that i am a huge fucking autist, because there actually is only one Red Anons on the roster
My motherducking bad
Anyways, regarding the uniforms, i was wondering if we are able to have unique outfits for each character. If we can it would be gr8, because i had the idea that we could have each individual outfit represent the character who wears it. For example: Red Anon's outfit would be a suit and tie design on the front and spiderman on the back. Please just let me know if unique outfits are possible before i spend 10 autism filled hours desing outfits.
Keep the good memes rolling
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No.2837
>>2835
I think thats impossible mate. You can have up to 3 kits (not couting goalies), but for each player? That is the most retarded shit Ive heard.
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No.2841
>>2837
Ok so I worked on my uniform templates. I have two the spider-man one for home and venom for away. Green Goblin for goalkeeper.
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No.2842
>>2841
Home was supposed to be brown and olive green, away was gonna be spider man
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No.2843
>>2842
fuck it we spiderman now
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No.2844
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No.2845
>>2844
feel free to make the Brown and Green uni's I have no problem with it.
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No.2847
>>2845
Card Shit
AMF
> Summerfags
Playstyle: Creative Playmaker
Cards: One Touch Pass, Trickster
STs
>Wojack Feelsguy
Playstyle: Fox in the Box
Cards: Speeding Bullet, First Time Shot
>Ow the Edge
Playstyle: Dummy Runner
Cards: Speeding Bummet, Trickster
Wingers
> RCM Tripfags
Playstyle: Hole Player
Cards: Pinpoint Crossing, Speeding Bullet
>LCM Butthurt
Playstyle: Prolific Winger
Cards: Mazing Run, Speeding Bullet
(for use when changing to 3-5-2)
2nd Keeper
The Ultim8 Neckbeard NEET
Playstyle: Defensive Goalkeeper
Cards: GK Longthrow, Pinpoint Crossing,
Weighted Pass
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No.2848
>>2847
continued
Finished card shit
CARD SHIT
Now for the subs
DMFs
>Fedora Tipping Walter White
Playstyle: Box to Box
Cards: One Touch Pass, Mazing Run
>B& Pedos
Playstyle: Anchorman
Cards: Man Marking, Track Back
>Shit n Sage
Playstyle: Buildup
Cards: One Touch Pass, Trickster
CBs
>B8
Playstyle: The Destroyer
Cards: Man Marking, One Touch Pass
>CP Bread
Playstyle : The Destroyer
Cards: Man Marking, One Touch Pass
Fullbacks
>LB Summerfags
Playstyle: Offensive Fullback
Cards: Man Marking, Pinpoint Crossing
> RB Zoe Quinn
Playstyle: Offensive Fullback
Cards: Man Marking, Early Cross
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No.2850
>>2847
Just reminding you that GKs only get GK Long Throw Card and nothing else.
Also on the note of GKs, should they be buffed to 77?
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No.2852
>>2850
>but muh high quantities of goals
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No.2853
>>2850
I really hate seeing games where there are a million goals on each side so I would like GK to be 77.
Also Hotwheels is a GK and you can't make him a 70 can you?
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No.2855
>>2847
>>2850
Oh shit really? I thought the rules said captaincy and GK long throw were not included in the total count of cards.
Also, Keepers are always 70 no matter what. Idk, in my opinion rules should allow for whatever, if you want to make your keeper Gold you should be allowed to however,
>Gold Keeper is OP as shit
So that can pose a problem. I guess making the keeper equal to non-medal players would be the best way to make it fairer, since keepers are pretty shit.
Also, we need to choose player numbers and height.
I think its imperative we give the keeper the highest or 2nd highest height because short keepers are really shit.
However, short keeper = keks
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No.2856
>>2855
>making hotwheels tall
Though i wanna win but i want keks at the same time
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No.2858
VOTE FOR TEAL GOALHORN HERE
http://strawpoll.me/5078793
Closing the poll at midnight.
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No.2862
YouTube embed. Click thumbnail to play. POLL IS OVER
/b/ Team Goalhorn: September - Earth, Wind, & Fire
Get your groove on /b/
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No.2863
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No.2864
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No.2871
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No.2873
Things finished
Roster
Positions/formations
Team Crest
Team Goalhorn
2 player goalhorns - Spiderman and Rarest Pepe
Cards
1 outfit kit (spiderman)
4 adboards
Anthem
Things needing completed
More outfit kits (masks, GK, away)
Player numbers
Player heights
Dubsguy Goalhorn
Stadium?
If I'm missing something please let me know.
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No.2876
>>2873
I believe stadiums arent to be customized in this edition, probably better asking in the sticky and see what cotton says
Also: reposting in case anybody knows.
Theres a song in JSRF that goes:
"Double trouble, double double trouble" which would be perfect for Dubs Guy, however, I cannot find it on jewtube for the life of me, if any of you anons know post it, I will try to find it later, as searching from a phone isnt as effective.
Pic related
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No.2878
>>2876
You can customise the stadiums. Burg Stadium is taken already.
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No.2879
>>2878
Oh shit really? What can be customized though? Apart from the banners?
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No.2880
>>2879
This is current /pone/ stadium. Just messing around with textures gets a lot of it done.
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No.2881
>>2880
If you want some custom models you'll have to make a new stadium from scratch.
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No.2882
>>2881
Jumping Jesus, a /b/ stadium would be glorious. Too bad I don't know shit about stadium mods or modding the game altogether.
I'll draw whatever you want though.
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No.2883
>>2880
>>2881
What resources did you use to modify the stadium if you don't mind me asking?
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No.2884
>>2882
Well I was thinking, since it seems I'm the only one around who can do something outside of custom kits, do a general /icup/ stadium for all those who are not fortunate enough to have their own. :^) I guess I'll have to ask Cotton first.
>>2883
Go to >>2768 I'll post some resources real quick.
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No.2885
>>2884
That's fine but I'd really just like to draw stuff to help a /b/ stadium. Mainly focused on getting everything ready before September right now.
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No.2888
>>2885
I can put stuff in, just collect the artwork you want and ask Cotton to give you a stadium, I'll create a wiki page in a sec.
Also, it would be nice to get some more general icup art to put in-game.
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No.2891
>>2888
Check them trips
I've posted everything I've drawn so far ITT but I can make more just need some general direction on what you want me to make.
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No.2892
>>2880
As a football fan, holy shit that is some distracting shit, however, it does look really cool.
However, maybe we should add some rules when it comes to swagging up stadiums, becuase it would be enjoyable if some teams make the fields an eye sore that detracts from actually seeing the game.
Opinions?
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No.2894
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No.2895
>>2892
I agree there is such a thing as over doing it on field mods and then it just looks trashy.
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No.2896
>>2891
That's purely up to /b/. I would mind see the pitch just spammed with memes.
You can more or less customise the color of the audience area, otline of the pitch and the pitch itself.
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No.2897
>>2896
The thread on /b/ is about to reach bump limit. I'll try to make a new thread with whats been done so far and see if there's any interest in stadium modding.
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No.2898
>>2896
I know its up to us, but lets say it becomes the standard for each board to have their own stadiums.
If some stadiums are modded to oblivion and make following the game hard for the viewer you can see how that could pose problems right?
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No.2899
>>2898
That seems like something you should ask Cotton.
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No.2900
>>2897
Sounds good, however, I dont see how /b/ could contribute to that except by naming the stadium, however some design ideas could be good.
I think the new thread should focus on finishing the 2nd uniform (the venom kit could be our alternative kit/3rd kit because lets not overdo the spidey theme, we arent /co/). So we need some good ideas for a 2nd kit as well exploring the possibility of adding masks, I mean if theyre gonna look like /pone/s crap, theres really no point tho
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No.2901
>>2900
I was going to use today to design the alternate team uniform. Someone had suggested using brown/olive green as the colors because it looked like shit so thats the theme I'm going with to make them.
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No.2903
>>2901
Kek, do add the team logo to this one since the other one was spidey though please. Youre doing gods work anon.
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No.2907
You got the stadium, just say which one and I'll write you down.
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No.2908
>>2907
>tfw you dont know any of the stadiums
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No.2910
>>2908
I can post pictures, but it will take a couple of minutes.
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No.2911
>>2908
I'll be back with some pictures, just stay here.
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No.2917
Here are the stadiums: >>2916.
When you decide which one you want just leave a post in the thread and I'll write you down as soon as I can.
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No.2918
will post choice once the rest of /b/ has gotten to see them
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No.2921
>>2918
Nigga just choose a stadium, theyre gonna be modded anyways, doesnt really matter
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No.2922
Someone posted official icup rules on /b/ so I'm reposting them here.
http://pastebin.com/GHQy8YKj
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No.2923
>>2922
Those are old rules. New ones with new default rules will be made soon.
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No.2925
OK, I'm no Jackson Pollack but here's my first attempt at the shit colored outfit. I went with basic shit colors then added smear to the shirt and sleeves. Thoughts?
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No.2926
VOTE FOR DUBSGUY GOALHORN
Poll's open faggots
http://strawpoll.me/5104833
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No.2927
>>2835
WHAT ABOUT FRODO?
WHAT ABOUT BASKIN ROBIN?
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No.2928
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No.2929
>>2927
You already know what about them.
But to keep you buttmad we're thinking about naming our stadium theFrodo Baskins Never Ever Stadium.
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No.2930
>>2927
Can i save that screenshot friend?
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No.2931
>>2930
Save it, it's all yours my friend :)
>>2929
Many of us on /b/ demand FULL mention of Frodo, Baskin Robin' and Le Banana meme in this icup.
/b/ MEMES FOR A /b/ ICUP TEAM
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No.2932
>>2931
>Many of us
>Many
That's a funny way to spell you.
We've been through this already. The poll was open for over 24 hours and plenty of people voted and plenty of time was given for nominations. LITERALLY NOBODY NOMINATED THOSE TWO.
We already had a separate poll to vote and see if people wanted them on the team. Spoiler alert: They didn't want them.
Sorry your forced memes didn't make the cut. But as I've said before: Contribute something useful or GTFO.
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No.2933
>>2932
Actually more than 25% of voters wanted them in, and that's far more than most could say about the other memes on that list.
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No.2934
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No.2935
>>2933
citation needed
>>2934
pretty much sums it up
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No.2936
>>2933
>>2934
ill repost this till you get it
>my 25%
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No.2937
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No.2938
>>2937
kek nice results faggot
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No.2939
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No.2940
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No.2941
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No.2942
>>2939
You'll need a digital syringe for that.
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No.2943
>>2931
Oh this nigger again. The stadium might be called after your shitposting antics so you have that to look forward to
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No.2950
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No.2951
>>2950
Yeah the fish killed it. I don't remember if we lost anything important.
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No.2952
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No.2953
>>2952
someone flooded /b/ with fish spam
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No.2954
>>2952
someone flooded /b/ with fish spam and it 404'd the thread.
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No.2955
Since /b/ is getting raided we'll just continue team discussion here I guess.
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No.2956
>>2951
Well, the only thing I can think of that may have been affected is the amount of anons seeing the Dubs Guy poll. Maybe making an extension for that poll would be beneficial.
Though slow progress we are almost at the finish line. We've got the shitkit
>>2925
Tho still missing the keeper one for that one.
Player heights can be done fairly swiftly and so can the numbers. Unless we decide to make a dubs thread or something for the player numbers.
And lastly the stadium, which if I am not mistaken, is in the works.
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No.2957
>>2956
the only replies I got about the stadium were all for using Konami Stadium. We just gotta mod it. I'm thinking of making a new thread on /b/ but not sure if I should because of current ongoing fish raids.
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No.2958
>>2956
On a similar note,
Are we adding a custom font & numbers to the kit like /v/ has done here
>>1795
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No.2959
>>2957
yeah probably better to wait it out. I mean, wasn't there an anon in this thread and the previous one that had experience modding or something? What would we want to do with the stadium anyways?
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No.2960
>>2958
Haven't thought about that. Don't really think it's that important though. Can ask on /b/ on the next thread.
>>2959
At one point there was not sure if they were intending to help us.
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No.2961
>>2960
oh shit. Hopefully he'll show up soon. I mean, theres only so much that can be done to the pitch without it looking like a complete eye-sore.
I guess changing sideline colours or that kind of stuff can be somewhat interesting. But it really isnt as impacting as say the team kit or the fonts.
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No.2962
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No.2963
>>2960
Yup, maybe some anon is interested in a certain font or something, but going with the generic one is fine.
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No.2965
>>2963
We'll find out once /b/ isn't so fucked up.
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No.2967
>>2965
wtf is wrong with /b/? Its been 2 raids in the past week
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No.2968
>>2967
Hard to tell. Everyone keeps blaming everyone else so it's hard to find out who the real culprit is.
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No.2969
>>2968
easy blame the jews like /pol/. There now there isnt a problem
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No.2970
>>2969
or the SJWs like /v/
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No.2971
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No.2972
>>2969
People keep blaming jews, /pol/, /leftypol/, /intl/, SJW's, Masterchan, SA, shills.
Nobody seems to know who.
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No.2973
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No.2974
>>2973
The WSJ?
(rearrange Wall Street Journal and it becomes…)
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No.2975
>>2974
THE JEWSPIRICY CONTINUES
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No.2976
>>2972
Eh, every board has their particular boogeyman I guess. However, why the hell would shills shit up the board? Isnt the whole point of being a shill to shill a product/idea? Unless theyre fishermen I dont see the relation
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No.2977
>>2976
It's not just fish its shrek now. Maybe the shill thing is a false flag but it's hard to tell whats right.
It's like people just go on here an tell lies to each other all the time…
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No.2978
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.2979
>>2977
kek, that webm always cracks me up
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No.2980
Forgot to say, you'll need a 512x256 thumbnail for the stadium.
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No.2985
>>2980
Idk if any anon is working on this. Design and drawfags please report
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No.2990
>>2985
Drawfag here. Current projects I'm working on include the GK kit, and ideas for the pitch/stadium. Any input is helpful. I'm at work right now so results won't be immediate.
On the thumbnail for the stadium, what part of the thumbnail needs changed? And are we still going with Frodo Baskin Never Ever Stadium for the name?
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No.2991
>>2990
It's just a 512x256 pic. You can put in anything.
I guess 1024x512 would work, but I don't think it's necessary.
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No.2992
>>2990
>>2990
I believe the pitch, outline and audience as mentioned here
>>2896
can be changed.
>audience
Maybe red anons?
>pitch
I say keep at a minimum, no need to overdo it as overmodding it might make it look like complete shit and an eye sore, I guess your artistic integrity and ability should be your best guideline here.
>outline
Maybe adding some colour, since outlines tend to be white. Maybe a custom colour would be nice or something.
Also, the stadium has a roof right? Is there anyway to modify that? It wont be seen during the match, however, during the introduction and anthem it tends to be shown, so it would be a nice touch. Dont know if it can be modded though, it would be something interesting to look up.
>>2990
As far as name goes I believe we will probably need to poll that, that was only my suggestion, only one other anon found it amusing so I believe we should hold off on naming it until anons suggest names and we make a poll.
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No.2993
IMPORTANT NOTICE
It has not been confirmed as of yet, however, as shown here
>>2984
>>2912
The possibility of changing the formation during the match might exist. Are anons in this thread okay with this idea? It would allow us, like planned when choosing the formation before, to change formation under certain circumstances.
If /b/ is okay with this, please voice your opinions when the time comes to discuss this in this thread
>>2102
Cotton seems to not mind, Saviour does not want live managing. However, I wouldnt classify this under live managing and that should be made clear if Saviour considers this to be live managing. He however, has not responded to how to classify this possibility.
I propose to wait until he chooses a stance. Either push for the possibility if there is room for debate, or accept the final result.
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No.2995
>>2992
Does anyone have any templates for the audience, pitch, or outline, or do you know what dimensions they need to be?
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No.2996
Audience has already been done. It's not stadium specific.
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No.2998
>>2995
Got this from 4/tv/. The white outlines are from other textures so you can edit the out.
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No.3003
>>2998
Don't use other people's textures if we're making stadiums. Just follow the tutorials and we can make a better /bane/ pitch.
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No.3004
>>3003
What tutorials? Where? And we're not using a bane pitch I'm going to change it.
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No.3005
>>3003
Why would we make a bane pitch though? We're not bane. Maybe the midfield circle could be Baskin Robins?
Also its seems we've hit a lull, is anyone making a thread on /b/? Did we finally decide on Dubs Guy's goalhorn? Or are we continuing it since /b/ got raided?
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No.3006
>>3005
was going to make another thread on /b/ tonight and im still working on the GK uniform and working on some ideas for a pitch.
the poll was never finished bc of the raid yesterday so that'll have to be reposted in the thread
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No.3007
>>3004
>>3005
I misread my apologies.
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No.3008
New thread on /b/
>>>/b/3688670
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No.3009
>>3006
Awesome, doing gods work anon, where are you leaning towards? Robo-Hotwheels or Flaming Hot wheels?
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No.3010
>>3009
leaning towards robot actually, may throw a flame decal or a hotweels logo on it just for keks
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No.3011
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No.3012
Well here's my robot kit. What do you think?
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No.3013
Reposting from /b/ thread for posterity:
If we are allowed to change formation like it is being discussed over at /icup/, it would be very beneficial for /b/
It would allow us the final touch of versatility that our formation 5-2-1-2 allows for.
We would most likely be allowed to switch to formation either during half-time or during the 65th minute.
Being able to switch from a 5-2-1-2 to a 3-5-2 allows for a final, very offensive push at the end of the match. This would be very effective if we are under the score, which could be pretty bad since a 5-2-1-2 is for defensive purposes, not so much for coming back in the score.
Overall, if we are allowed the opportunity, (we should push for it anyways) it would allow for even greater versatility of our team. I did add winger players to the final roster just in case we were allowed this possibility. Our roster is composed of:
4 STs
2 AMFs
5 DMFs
5 CBs
2 RBs
2 LBs
1 RMF
1 LMF
2 GKs
ok updated Ow the Edge to the following
Striker to AMF
Player Style: Creative Midfielder
Cards: One Touch Pass, Trickster
So updated Roster is:
3 STs
2 AMFs
5 DMFs
1 RM
1 LM
2 LBs
5 CBs
2 RBs
2 GKs
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No.3014
HEIGHTS
Discussing height
According to the rules these are the available heights:
For player heights, each team can have 1 player of 200-205cm height, 1x(195-199cm), 2x(190-194cm), 6x(185-189cm), 7x(180-184cm), 3x(175-179cm), 2x(170-174cm) and 1x(165-169cm) players.
The most important players that need to be tall are GKs & CBs. Anyone else is secondary. The Keeper needs to be tall to reach high balls, and CBs need to be tall to be able to stop crosses and chip balls.
Therefore here is my suggestion:
GKs
>HW
Height: 205-200
>The Ultim8 Neckbeard NEET
Height: 195-199
CBs
>Rule 34
Height: 190-194
>OP is a Fag
Height 190-194
>Benis
Height: 185-189
>B8
Height: 185-189
>CP Bread
Height: 185 - 189
continued
Honorable mentions
> Red Anon
Height: 185-189 (because of Defensive nature)
>B& Pedos
Height 185 - 189 (because of Defensive nature)
>Dubs Guy
Height 185 -189 (for aerial dominance in attack)
Anyone else can have any height. I do recommend the midfield to have a decent height to fight high balls. Those who play closer to the sidelines can have smaller heights since they are not expected to fight aerial balls.
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No.3017
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No.3019
So Hip to be Square is ahead by a far margin and I think it's about time to call it on that poll. Anyone second the idea?
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No.3020
>>3019
seconded. Its been running for a whole 24 hours, more than enough
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No.3021
>>3020
Ok I'm calling it then.
Dubsguy official goalhorn - Hip to be Square
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No.3022
Anyone find the mask kits or anything like it yet?
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No.3030
FINAL TEAM NUMBERS
>Triggered Shitposter - 43
Fedora Tipping Walter White - 78
Red Anon - 75
Benis - 32
Rarest Pepe - 37
Xetlbel - 55
Dubs Guy - 66
Hotwheels - 98
Spidey - 24
OP is a Fag - 99
Zoe Quinn - 56
b8 - 45
Rule 34 - 63
Vlad the Implier - 91
CP Bread - 72
Feelsguy - 47
Summerfags - 1
B& Pedos - 21
Tripfags - 46
Shit N Sage - 58
Butthurt - 2
Ultim8 Neckbeart NEET - 44
Ow the Edge - 15
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No.3032
Patrick Bateman is captain for /v/.
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No.3034
>>3032
So what, our player is named Dubsguy. Completely different.
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No.3035
>>3022
I found pic related, but appatently its for PES16, so if we want to do masks, well have to do it like pone did, however, that looks like shit. If were gonna do that I propose we do it only to Spiderman
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No.3037
>>3035
Ok I'll still need a template to design it.
Also who's gonna upload all this crap to the game?
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No.3038
>>3037
I have no idea, maybe you should go ask over at the /pone/ thread or at the sticky and see if anyone can help you, I havent seen any templates regarding face mods going around though
Anyone know whats the progress for the stadium mods?
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No.3041
>>3038
Pitch is almost done. Still trying to find a good fit for the middle cirlce as far as design choice.
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No.3042
>>3035
Wait PES16 has masks for players now?
Shit we are DEFINITELY moving over once the export/DLC assets are out.
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No.3043
>>3030
You really dropped the ball on this one m8
Hotwheels should be 8
Fedora Tipping Walter White should be 100% good at making 100% pure crystal meth
Feels guy should be 42
And Rule 34's number should be 34
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No.3044
>>3043
We did a roll thread on /b/ to determine the numbers.
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No.3045
heres some ideas for our pitch
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No.3046
>>3043
Like anon here said
>>3044
It was a roll thread, since you know /b/ is random, so should be the numbers.
>Number 100
Mate numbers go from 1-99
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No.3047
>>3045
these are great anon, where is the board representative?
I believe he is the one who has to import all this shit to PES and make a save file which is exported for the competition. Not entirely sure of this. Better get this shit done fast since we are practically at the finish line
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No.3048
>>3047
TheInventor is supposed to be our board rep
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No.3050
>>3048
Well we're practically done, before he starts exporting all this shit I hope he takes a couple of screen shots so /b/ see the results
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No.3052
>>3050
Yeah, the content has been posted spaghetti style willy nilly all over this thread, Ill collect it all and dump it into a new thread for safekeeping Tommorrow, because its 4am where i live. Time for sleep
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No.3055
>>3052
So tell me Inventor, are there any graphics left to customize? And are you uploading all the content into the game?
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No.3092
anyone working on anything here?
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No.3093
>>3092
>>3092
Not that I know of anon, we are waiting on
>>3052
To publish all the stuff posted in this thread to see it is all working and correct. We should be practically done, just have to wait a bit on our board rep.
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No.3095
So what is the final consensus on the pitch? From these I mean? >>3045
Also, I just recently saw this post
>>3057
It would be interesting to remodel our player, Spiderman, to have well a Spiderman mask. It probably wouldnt be perfect, but changing the colour of his face and fucking around might make something similar to a mask, instead of just boxes with pony faces like /pone/ had.
Any possibility of this occuring? Or are we in the final phase where everything is being amassed to be tested and exported? Some pictures of our progress would be nice to ensure all the ideas in the 3 or so threads have been implemented.
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No.3096
>>3095
I like 2, 3, and 4. There were a lot of people saying 3 was best on the old thread but it's hard to tell if they were all just one samefag reposting or not.
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No.3101
>>3044
K
>>3046
The Walter White thing was a joke m8
>>3047
>where is the board rep
Right here motherfucker
Anyways, sorry ive been a lazy prick lately, just ran through the thread and saved all relevant content
On the agenda:
Dump all content in a new /icup/ thread, then make a thread on /b/ linking to that thread
Make a rar archive or tarball bring it right here linux grammarfags with all the files
Screencap the living shit out of this thread to a very large .bmp
Test all this shit in the actual game
Sit back, relax, and snort the memes
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No.3106
>>3101
>>3101
Nice stuff anon. Its nice to know youre still alive. Lets get this shit ready for the friendly season then.
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No.3131
There seems to have been a lull in progress so far, is The Inventor up to date with all the stuff and is he going to post it or…
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No.3150
>>3131
Well everything is pretty well done, just waiting to see if TheInventor is gonna upload all the stuff to the game of if someone else is gonna do it.
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No.3194
>no progress
Are we dead? August is almost over.
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No.3195
>>3194
See if you can get anyone's attention with a thread on /b/ because apparently almost everything is done and someone just needs to upload the export.
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No.3313
Just sitting here with my thumb up my ass waiting for someone who has a better computer than I to upload all our mods to PES15
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No.3314
>>3313
Fuck ill upload em for you.
Do you have just folders or do you have a cpk?
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No.3369
>>3314
Our team rep never even did that. We designed all the graphic shit and he never did anything with them. It's all in this thread.
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No.3378
>>3369
Okay can you post links to them in the thread and I'll see if I can get a .cpk made.
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No.3398
>>3369
To anyone lurking, Im currently acting as the board rep, I've just finished making the roster and adding all the information in terms of cards/playstyles/formation etc. However, I just hit a wall in terms of stadium design, kits & logo. I posted in the sticky to see if some anon is willing to help. However, do not hesitate work is being done, so /b/ will sure as hell be in the cup.
Also, tested our team against some of the other teams (though most of them had old rosters/incomplete rosters) and I must say Im very confident in our team. The tactics work out great.
If anyone here is tech savvy, please help me out over >>3397 because I dont understand shit from the 4CC page.
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No.3429
>>3398
Currently lurking, when everything is uploaded throw us some screen shots of how the uniforms and stadiums look.
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No.3439
Here's the team export guys, do note it is missing stadium, banners, kits & logo. However, that is being worked on by some very kind anon over at
>>3436
This export includes the full roster with formation,cards & playstyles.
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No.3440
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No.3443
>>3440
Your export version is different from what we use.
We are on version 1.03 and DLC 3.00
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No.3444
>>3443
Okay, I prated PES and thats the version it came in. Does that mean my export doesn't work? Also, how can I update it then?
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No.3452
>>3443
I just checked my version and it says its 1.03 but my DLC is 4.0. Is this a big deal? Does it affect the export?
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No.3453
>>3452
Nah just download the 3.00 dlc (its on the post I made for download links) and move the files to where it tells you, however back up the older dpfilelist in case anything fucks up.
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No.3455
>>3453
>post I made for download links
Um where's this?
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No.3457
>>3455
He means >>1
Copied in case thread goes 404 one day:
https://kickass.to/pro-evolution-soccer-pes-2015-reloaded-
t10420436.html
PES15 1.03 torrent: magnet:?
xt=urn:btih:3BA1CDCF1FB223310D5D4549B316B4153ABB7C05
PES15 1.03 official DLC: https://mega.co.nz/#!yRkwjLbY!
key: 4ZqVRd8iq86NVexbyxwSVlMN_NezruqDHG_ZNGirEk0
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No.3458
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No.3461
>>3458
Sorry the download got removed, but I still have the files so here's a new link: http://www.mediafire.com/download/y6cukrd8c5qv9nx/Official_PES15_DLC.rar
Lemme know if it worked okay
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No.3463
>>3457
>>3461
>>3458
>>3457
Just moved the files over to the download folder but it still says im running 4.0 DLC. I dont know what im doing wrong
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No.3464
>>3463
Heres a pic of the files I moved to the folder. The selected files are the ones that came in the link posted, I moved them to folder (and backed up DPfilelist before). However, the game still says its running 4.0 DLC
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No.3467
>>3464
Uhh I'd assume to try to move the 400 files out and see if that works. If not I can show you what my folder looks like when I get on my desktop tomorrow.
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No.3472
>>3464
>>3467
If I take out all of the 400 files it goes to DLC 2.0. The file that changes it from 2.0 to 4.0 seems to be
>dt80_400E.cpk
However, when I remove it (or add it) it switches from 4.0 to 2.0 but never 3.0. If you could post a screenshot of yours it would help out a lot.
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No.3473
Estadio del Nuevo Triunfo is now the new /b/ stadium.
KONAMI STADIUM stays KONAMI STADIUM.
>>3472
Put the contents of the folder inside PES 2015\download folder:
https://www.dropbox.com/s/4tiq7q3solloy7l/b_stuff.rar?dl=0
then try running the game.
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No.3474
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No.3476
>>3472
Sure just gimme a sec and ill do a screencap
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No.3477
>>3476
What's the status with friendlies?
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No.3478
>>3477
I'm basically shut down from streaming of any sort till Winter break due to school but im still able to help get other things done on my free time. So if we can get backup streamers we'll do friendlies before /icup/ II which will likely be a 24 or 32 team knockout tourney and if all goes well and we can get more streamers /icup/ III will have group stages, however we only have had interest and no commitments yet.
If friendlies are done they'd likely be on a weekend in October or November while /icup/ II will be in December.
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No.3479
>>3478
OK, when you do find time can you give me the places of /r9k/ and /fit/ because I need team IDs to get kits working.
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No.3480
>>3479
Yep of course IDs are:
/r9k/-4071
/fit/-202
Also here's my current file list in download Namefag.
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No.3481
>>3480
I got one that's more similar to what he has. Namefag try the >>3473 and see if it works.
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No.3482
>>3473
Does the dpfilelist include the team export?
If so please send me the actual export file as sending a dpfilelist won't work with the setup (exporting should be under data management in pes15)
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No.3483
>>3482
>Does the dpfilelist include the team export?
No, the dpfilelist just tells PES which cpks to load.
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No.3484
>>3480
/mu/ is already 202 and they have most of the things done. Can you give /fit/ another one?
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No.3485
>>3480
Okay, so I finally got data pack 3.0 after putting in the files in this post >>3473
However now I get pic related. Here's the current download file too.
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No.3486
>>3485
Ok the problem may be your edit.bin then or something else.
If all else fails make a pastebin with the squad positions, stats, cards, etc. and what strategy /b/ wants and ill put it in manually.
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No.3487
>>3485
This is going to be painful but I can't think of another way. Put the files back to when they were working (DLC 4.0) and write down all the stuff you did to the /b/ team. Then import stuff from >>3473 again and use the original EDIT.bin from >>3156 then start the game see if it's working and do the whole /b/ team setup again. REMEMBER TO ALWAYS BACK STUFF UP
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No.3488
>>3486
>>3487
>>3486
>pic related
Should I?
Okay walk me through this. Move it all back to when it worked under 4.0 and then? Also heres a pic of where the .bin shit is located. Should I move something here or delete something?
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No.3489
>>3488
pics because Im a dumbass
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No.3490
>>3488
Do not override data.
First set it up to work with 4.0 (put back the original DpFileList), don't touch the EDIT.bin yet.
Take note of all the changes (player names, tactics, etc.).
Then take the stuff from >>3473 and put them in the
C:/Program Files (x86)/PES 2015/download (or to what you're set up), it's the folder called "download" in you PES folder.
Don't start the game yet.
Take the EDIT.bin from >>3156 and paste it in the save folder (Documents\KONAMI\Pro Evolution Soccer 2015\save).
Then start the game and se if everything's working.
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No.3491
>>3489
For now backup your old edit.bin and edit.binBACKUP in another blank folder and keep an export file for /b/ on hold, then put in the new edit.bin and if the export for /b/ isn't there try importing it.
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No.3492
>>3490
Okay, just did this but I get the same problem.
>unable to load data
I mean, I dont really mind If the info about cards/formations etc is lost. I can do that in like 10 mins. Can't I just reset and do it over again in 3.0?
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No.3493
>>3492
If you want to sure. If anything I can send you the current edit.bin I'm using.
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No.3494
>>3492
Delete EDIT.bin, use the >>3473, start the game.
Exit the game. Input the EDIT.bin from >>3156 and try again.
Kind of running out of ideas.
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No.3495
>>3493
>>3493
>>3493
Yes please do. Im going to reset everything. Fuck everything else kek. Im just going to jot down the important info and start over.
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No.3496
>>3474
That's an awesome screen, thanks. BTW we renamed our stadium to Wing Nut Junction
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No.3497
>>3496
If you can get the stuff from >>3473 working to get DLC 3.0 you'll also get the kits and stadium aesthetics I've included. Even if you don't use the stuff, make sure you have the DLC 3.0.
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No.3498
>>3496
I can edit stadium names so ill do that now
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No.3499
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No.3500
>>3499
>>3498
Okay I finally have the team export on 3.0. Hopefully everything will work now. Link:
https://mega.nz/#!d5tw3DiA!20HOd1oK5AaPysYMXx1xlrcBAgo65HSJwYARIFDDO34
Thanks to the stadium anon as well as kit anon you're awesome for helping out.
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No.3501
>>3500
Hey I did it to support my board. Go /b/!
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No.3502
All of the anthems and goalhorns are posted ITT, do we have to post them anywhere else to be uploaded?
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No.3503
>>3502
Not that I know of, normally cotton would just play em over the stream.
Will be posting some screens of the team soon, so far our tactics/formation is proving to be quite the menace, Im quite confident in a good run for the cup (but then again if RNG screws us theres not much to do, though I did make the tactics as best as I could to minimize lady luck's intervention)
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No.3530
>>3503
>>3503
Idk if any of you faggots are still lurking over here, but after running some test matches Im going to start posting the results here as follows;
I will repeat the match 10 times against each team (that has a full roster so no /mu/ or newbies) as the streamer would so: changes based on form before the match ends and changes in the 65th minute.
Will be posting results soon. First team will be /a/, the reigning champions.
>inb4 sample size is to small
I am well aware this is not conclusive enough as running a 1000 matches but I obviously dont have the time for that.
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No.3531
>>3530
>before match ends
Mean before match begins
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No.3532
>>3530
Sounds like fun I'm interested
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No.3533
>>3532
>>3530
Okay here are the results against /a/. Note P stands for who had most possesion, and /b/ always played home.
>Match1
2-1 (P)
>Match2
0-3 (P)
>Match3
0-5 (P)
>Match4
3-0 (P)
>Match5
0-1 (P)
>Match6
0-5 (P)
>Match7
1-0 (P)
>Match8
3-2 (P)
>Match9
3-6 (P)
>Match10
1-2 (P)
>Conclusions/theories
A 40% chance of winning against the champion isn't the best result. In fact some of the glaring issues when facing this team stemmed from the lack of goal-scoring ability combined with a poor defense. Possesion doesn't seem to be an issue as the matches won possesion was still low like the ones lost however, the problem seems to stem from the fullbacks not getting high enough/not crossing enough.
Despite some bad goal fests, ie matches 3,6 and 9, when defense and offense worked together as planned in this formation /a/ had trouble scoring. Do note this was the highest scoring team in the past tournament, beating them while keeping our goal at 0 is very promising.
>Possible changes
Im thinking tweaking the cards for the fullbacks, in this formation it is imperative they act as planned, or else our forwards have to take the full brunt of the rival defense.
Overall, not as bad as I expected. /a/s formation allows for stealing the ball quickly and forming deadly attacks in numbers, however, i'd say we have a good chance.
>Other comments
Do note these rosters are the ones used during the last tournament. Teams change, rosters change etc.
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No.3534
>>3533
up next is /bane/. Will post later as this was quite tedious. Gonna take a break, will post later today.
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No.3535
>>3533
>>3534
I enjoy the enthusiasm but reminder that this isn't about winning or losing games but more just about having the board get represented and having fun.
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No.3536
>>3535
I get that this is not about e-sports but come on man lets not be overly "pc" either. This isnt some middleschool "all participants are winners" shit. Theres nothing wrong with a bit of a competitive spirit and analysing whats wrong with your team through trial matches. It isnt unfair/e-sports shit. Afterall, there is no "best formation" as all of them have their weaknesses, Im just trying to minimize the damage since there is no live managing.
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No.3539
>>3533
>>3532
>>3534
Okay here's the results against bane:
>Match1
(P) 1-2
>Match2
1-0 (P)
>Match3
3-1 (P)
>Match4
2-4 (P)
>Match5
0-6 (P)
>Match6
8-3 (P)
>Match7
6-0 (P)
>Match8
1-3 (P)
>Match9
1-2 (P)
>Match10
2-2 (P)
(4-3 in extra time)
>Conclusions/theories
As inconclusive as it gets with a 50% win rate. However, some positive things were seen here:
>Scored in every match except match 5
The lethargic attack seen against /a/ was not present anymore, could be due to /bane/s worse defense due to its formation.
>Effective fullbacks
It seems, so far, fullbacks have only had problems with /a/, could be due to their intense pressure combined with their own offensive fullbacks of their own.
>Possesion
Oddly enough, the only match were /b/ had more possesion they lost. It was extremely close though, it seems this formation is better suited without the ball, however, having possesion doesn't seem to harm it as much.
>Xetlbel
His playstyle is Classic Number 10. From what Ive noticed from these 20 matches is that not only his form is not on par with the rest of the team (apparently using this playstyle takes -10 points from work rate for some reason) but his input in attack is not enough. A change in Xetlbel's playstyle (and possibly cards) is of the utmost importance in order for him to fit into the team's playstyle because right now his input is unnoticeable.
Will continue tomorrow if I have time, however, these ones will have a changed Xetlbel as I am completely sure his playstyle simply does not fit with the teams formation. Im thinking a box-to-box would be more appropriate, however, that might make his work-rate too high. Maybe creative-playmaker might be more appropriate. Will test soon.
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No.3541
>>3539
Here are the results against /co/. Also, not going to bother with (P) since /co/ had the most possesion in every match.
>Match1
0-4
>Match2
2-1
>Match3
2-0
>Match4
4-1
>Match5
1-2
>Match6
2-4
>Match7
2-2 (4-3)
>Match8
0-0 (2-1)
>Match9
3-0
>Match10
2-3
>Conclusions theories
Overall, a good dominance over /co/ in most matches except the first one. Changing Xetlbel from a Classic N10 playstyle to a Hole Player playstyle has really changed the attacking prowess of this formation without losing his defensive responsibilities. It also takes some of the responsibility away from Dubs Guy, which, if he had a bad match = sure defeat for /b/.
Was hoping for a 70% win rate, yet a 60% is decent. Might make some minor tweaks here and there but, for the moment, this seems to be the best we can squeeze out of this formation.
Things are looking very promising if /b/ can not only survive but beat teams playing with 2 Golden Strikers, my hypothesis is that against teams that have their medals spread out like /v/ we will be able to dominate thanks to our formation. We will see when the moment comes. For now this is the only test Im running today unless I get all my coursework done for the day.
Also, I understand this evidence is not conclusive, I said myself the sample size is too small, but any anon lurking has any inputs or ideas please post.
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No.3542
>>3541
Your logic is sound, however it's all speculation until we start playing against the updated teams. With any hope we'll get a few warm ups in before the actual tournament so we can see where to improve.
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No.3549
>>3542
Well from what I've noticed here at /icup/ most of the team changes are superfluous. Most changes are player changes (which I guess will also include playstyle changes & cards) if any, as many boards have made no changes at all like /pol/.
So far I have not seen any of the consolidated teams like /a/ or /v/ propose any major changes such as formation so I'd say its a fair test in terms of how close the teams in the test will look like the teams in the tournament.
Also, will be running tests against /furry/ later on today, and possibly one other team if I've got the time. So far, most small teams like /furry/ and /co/ have similar formations so I wont expect major changes, however, against teams like /gamergate/ and /v/ that have either unorthodox formations or spread out medals I'm hoping to see some drastic changes.
Will post soon.
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No.3552
>>3541
Here are the results against /furry/
>Match1
1-1 (5p-4p) (penalties)
>Match2
3-2
>Match3
0-7
>Match4
0-3
>Match5
0-3
>Match6
1-2
>Match7
3-3 (5-6)
>Match8
3-4
>Match9
2-1
>Match10
3-4
>Conclusions/theories
Quite the surprise here, a 30% win rate against a team eliminated in the 1st round. The problem seems to stem from our formation vs their formation:
>quick pressure
It seems their formation allows for this due to the mix of their 4 midfielders (all of them with offensive and defensive responsibilities) combined with their 2 gold Strikers which overpowered our midfield meaning less balls being fed to our strikers.
It seems nothing can really be done against this team with our current formation, hopefully we won't run into them in the tournament. However, on a positive note, Xetlbel was extremely important scoring goals in the matches /b/ won (& lost) which probably is the reason why /b/ even has a 30% win rate. Previous Xetlbel wouldnt have scored any of those goals meaning a possible worse scenario. Overall, interesting results, hope we dont run into them.
Up next is /gamergate/ will be running the tests tonight, expect them in a couple hours or so.
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No.3555
>>3552
Here are the results against /gamergate/
>Match1
0-1
>Match2
1-2
>Match3
4-1
>Match4
2-0
>Match5
1-0
>Match6
1-2
>Match7
1-0
>Match8
0-2
>Match9
0-0 (1-0)
>Match10
2-2 (2-4)
>Conclusions/theories
Surprising in terms of how balanced it was when I was expecting a major dominance against these types of teams. Do note the low goal count in every match, it seems /gamergate/s formation is quite defensive much like ours yet their play is based on possesion whilst /b/s is based on counter-attacks. From what I noticed, when /gamergate/ scored the first goal it became increasingly difficulty for /b/ to score due to not only /gg/s defensive nature but also their high possesion count (beat us in possesion in every match).
While neither team dominated, against this team in the tournament, more often than not, whoever scores the first goal will most likely win.
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No.3572
Okay, here are the results against /intl/
>Match1
2-1
>Match2
0-4
>Match3
2-1
>Match4
2-2 (7p-8p) (Penalties)
>Match5
2-3
>Match6
2-0
>Match7
1-2
>Match8
1-2
>Match9
2-4
>Match10
5-2
>Conclusions/theories
Somewhat surprising results due to /intl/s odd formation (3-2-3-2) yet nothing too alarming. Same win percentage as /b/ had against /a/ however this was one of the teams that fell in the first round.
The problem seems to stem from the fact that our fullbacks didnt fulfill their offensive responsibilities due to /intl/s wingers. The intl wingers were constantly attacking and feeding balls to the offense as well as defending any of our fullbacks runs meaning no balls being fed from the outside of the field which would essentially destroy /intl/ since they have no fullbacks.
Nevertheless, apart from match 2, all of the matches were fairly close with some really good performances from Xetlbel. Still not perfect since I'd rather have him feed balls and run into space rather than viceversa. Good stuff overall, up next will be /k/, 3rd runner up of the Summercup.
Will post tonight.
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No.3622
Still here. Still supporting my team. You're doing good work, TheNameFag
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No.3623
>>3572
Oh just letting you know, /intl/ isn't playing anymore.
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No.3633
>>3623
>>3622
>>3622
Sorry, life happened and I lot track/was too busy. Will be resuming this daily once more. Here are the results against /pol/
>Match1
0-5
>Match2
1-2
>Match3
0-2
>Match4
1-1 (8p-7p)
>Match5
2-3
>Match6
1-2
>Match7
1-1 (2-1)
>Match8
2-3
>Match9
0-2
>Match10
1-2
>Conclusions/theories
The worst result so far and quite surprising as well. 3 Matches were /b/ didnt score, and they only won in extra time, couldn't beat /pol/ within the 90 mins (which could prove disastrous if playing in the same group stage)
The problems stems from /pol/s formation vs /b/s. Wingers rarely advance due to strikers pressure & /b/s strikers are constantly facing 5-6 defenders (2 of them being the silver defensive mids). Maybe if I changed the tactics to a much more compact defense the results would have differed, however, I fear doing such a thing would leave /b/ undefended against teams that attack mainly through the wings such as /pone/ or /sp/. I will ponder and possibly test the aforementioned tweaks against /pol/ once im done testing every team to see if my assumption is correct.
Lets hope we don't run into /pol/ in the round robin stage.
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No.3639
>>3623
Why not? What the fuck is their problem?
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No.3643
>>3633
Dont read too much into it.
Ive done my own testing on formations. It all seems to indicate that odds are roughly 50-50 regardless of the setup. Running 10 matches isnt enough to get a good indication in some cases (you might need at least 20-30 matches).
Really, nobody has an advantage here and whoever wins is mostly lucky as hell. Just enjoy the show fellas.
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No.3644
>>3639
They simply don't give a shit about having a team and don't want to be associated here.
Regardless we're still at 31 teams at the moment and we just need /islam/ or another team to replace them.
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No.3649
>>3639
/ints/ and /intl/ don't give a fuck about it, and neither does /int/ to which I offered the team.
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No.3652
>>3649
Well that's sad. Thank you anyways for all the work you've done Sloveniabro. If you wanna keep staying around and helping the new teams out with exports and shit that would be cool.
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No.3662
>>3643
I know with such a small sample size the results wont be as conclusive, however, while RNG does play a heavy role in the matches, formation (much like IRL football) does also play an important role.
Lets say a board decides they want their team to play a counterattack kind of play. If they choose a poor formation and a poor combination of player styles with it then the team will simply be a mess, I doubt that under all circumstances the odds will always be 50-50, hence the testing of /b/s formation and player styles.
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No.3668
>>3643
>50-50 regardless of setup
lol
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No.3842
>>3622
rep here, everything is up to date and the export has been posted in the sticky. Made some finishing tweaks to tactics which have made the team overall more efficient. Heres the pastebin with our anthem info:
http://pastebin.com/2UMDXEH4
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No.3855
Namefag here again. Sorry for the hiatus, however, here are the results against /n/s final export. Next up is /hebe/ which is also the final export. Do note these results came from our last team export which differs from the one used for previous test matches. I believe the change in tactics overall helped us, as the transitions from defense to offense is more distinct now and defense has also improved vastly.
>Match1
6-2
>Match2
0-1
>Match3
2-1
>Match4
3-1
>Match5
4-3
>Match6
3-3 (4-4 extra time) (3p-4p)
>Match7
3-1
>Match8
2-3
>Match9
0-1
>Match10
4-2
>Win Percentage & Formation
A very promising 60% win rate against a team that on paper is very offensive. The problem with a 3-4-3 formation is that it hindered the fullbacks' ability to join the attack and transition from defense to offense, however, when this was accomplished the play always ended in goal or a chance created. The matches were the fullbacks were always in a defensive mindset proved to be harder to win. Still, a pretty good result against a very offensive, winger heavy team.
>Goals
Total Goals for /b/ = 27. Total for /n/ = 18. Good goal difference, not only that but 74% of the goals scored were from Dubs Guy with a whopping 20 goals under his belt. A 2.0 scoring coefficient of the striker shows how resourceful and useful the formation is to squeeze the best of his abilities.
>Pass Median & Possesion Median
The lowest pass accuracy percentage was 67% and the highest was 81%. The median was 73%. This stems from the way our formation plays: more riskier balls and less passing around like other teams. Efficiency over excessive passing.
The Possesion Median was 39%, the highest being 48% and the lowest being 28%. Possesion always belonged to /n/, however, the quality of possesion (except for the lost matches) belonged to /b/. By quality I mean the ability to create chances from the possesion, not just pass it around and around.
Overall, /n/ has a very offensive team that will probably have a good run in the cup, as long as their flimsy defense doesn't fuck their day up.
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No.3856
>>3855
Heres the results against /hebe/s final export.
>Match1
3-2
>Match2
3-4
>Match3
3-0
>Match4
2-2 (3-2 extra time)
>Match5
5-4
>Match6
2-2 (3-2 extra time)
>Match7
1-2
>Match8
1-2
>Match9
4-3
>Match10
1-2
>Win Percentage & Formation
A very promising 60% win rate. Their 4-3-3 formation is very balanced as 3/4 medals were in offensive positions. Their fullbacks proved to be quite offensive as well meaning the full-offensive nature of our fullbacks was hindered in defensive responsibilities.
>Goals
/b/ = 25. /hebe/ = 23. A very minor goal difference, with all of the matches being extremely close. Dubs guy had 17 goals = 68% of goals scored and a 1.7 coefficient. The only difference between here and /n/ was that when Dubs Guy didnt score the match was a sure loss.
>Pass & Possesion median
The lowest passing accuracy% was 68 and the highest 80%. The median was 73% like against /n/. The possesion median was 39%, the lowest entry being 37 and the highest being 47%. Once more, median was equal to /n/s matches meaning /b/ can survive and thrive without possesion, something possesion heavy teams have trouble doing.
Overall, a good result against a winger heavy team, this change in tactics has made this defense more compact and the transition between offense and defense more nuanced (fullbacks finally join the attacks like intended!). /hebe/ will probably have a good run in the cup so expect them in the later rounds.
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No.3863
>>3856
Here's the results against /a/s final export.
>Match1
3-3 (4-5 extra time)
>Match2
1-6
>Match3
2-3
>Match4
2-0
>Match5
1-4
>Match6
1-0
>Match7
4-3
>Match8
1-1 (1-2 extra time)
>Match9
3-5
>Match10
3-1
>Win Percentage & Formation.
40% win rate but with quite the distinction from the results on >>3533 mainly the fact that /b/ scored in every match and the goal average wasn't so different. Their 4-3-1-2 formation is both heavy in attack and defense, this is clearly the team to beat in the cup, they will most likely be reaching the later stages of the cup. However, I am comfident in /b/ as 2 of /a/s victories came in extra time, and apart from the 2nd match blowout, the matches were very close.
>Goals
/b/ = 21 (23 in extra). /a/ = 26 (28 in extra). A minor goal difference taking into account the final result. Dubs guy scored 10 goals, resulting in a 1.0 coefficient and accounting for 48% of the goals. Dubs seems to have problems scoring against /a/s sturdier defense but on a positive note, /b/ wasn't as dependent on his goals to win.
>Pass & Possesion Median
The lowest passing accuracy was 65% and the highest 82%. The median was 78%, somewhat higher than the other two matches. The fullbacks had a bit more space to work than the previous two which could have decided this higher median. The lowest possesion was 36% and the highest 44%, making the median 40%. Not much difference than the previous.
Overall, promising results against the reigning champions, the change in tactics proved to be effective as /b/s attack isn't as lethargic as shown here>>3533 /a/ will probably go far in this cup, however, I am confident in giving them a run for their money, something no team was able to do last cup.
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No.3875
>>3863
Heres the results against /leftypol/s final export.
>Match1
2-1
>Match2
2-4
>Match3
1-2
>Match4
2-1
>Match5
1-1 (5p-4p)
>Match6
2-2 (5p-4p)
>Match7
3-2
>Match8
1-2
>Match9
0-1
>Match10
0-5
>Win Percentage & Formation
A decent 50% win rate. However, two of those wins came from penalties. It seems a stalemate is to be expected when playing /lefty/, apart from the last blowout, matches were defensive on both ends and it was a continuous fight for the ball with little shots on either end. Their 4-2-1-3 ensures strong offensive capabilities which were efficiently defended yet it meant less balls being fed to Dubs Guy, hence the low scores.
>Goals
/b/ = 14. /leftypol/ = 21. Quite the difference for a 50% win rate, this is due to /lefty/s more offensive nature. Dubs Guy scored 10 goals, in other words a 1.0 coefficient, and he totaled 71% of the goals. Our chances lie on his goal scoring ability and /b/s sturdy defense if /b/ is to beat /leftypol/.
>Pass & Possesion Median.
The highest passing accuracy% was 87, the lowest 66. The median was 70%, the lowest so far. This is probably due to /leftypols/ domination of the midfield and sturdy defense, I was surprised to see their medal strikers coming down to their own area to defend.
The possesion median was 37%, highest being 44%, lowest being 35%. Not surprising here, still a bit lower than previous entries.
Overall, /leftypol/ changed their team to a much more offensive, stamina heavy team which will probably put a lot of teams into trouble.
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No.3884
>>3875
heres the results against /pone/s final export:
>Match1
1-0
>Match2
3-5
>Match3
5-2
>Match4
2-2 (3-2 extra time)
>Match5
5-2
>Match6
1-2
>Match7
2-1
>Match8
2-4
>Match9
1-2
>Match10
3-3 (4-3 extra time).
>Win Percentage & Formation
A 50% win rate against a good team. Two of the wins came in last minute extra time goals though. Their formation, 4-2-2-2 allows for heavy winger play, which meant that our fullbacks were busy in defensive responsibilities rather than offensive ones, however, that ensures winger heavy teams won't rape /b/ from the sidelines at least.
>Goals
/b/ = 24 (26). /pone/ = 23. Insubstantial goal difference, yet /b/ still remained victorious. 50% of the goals came from Dubs Guy with a 1.3 coefficient resulting in 13 goals. Noteworthy performance of Xetlbel with 6 goals for a non-striker.
>Pass & Possesion median.
Here we found some interesting results. The highest pass median so far, 75.5% with a highest entry of 80% and a lowest of 66%. Not much difference to the other entries.
Possesion was a different story though. Highest possesion median so far: 50.5%, with 6 of the matches possesion being over 50, highest being 53% and the lowest 47%. The fight for the midfield was constant and probably due to /pone/s less intensive pressure (still intensive, yet noticeably laxer than other teams) we see these surprising results. Even then, possesion did not ensure winning. From /b/s 5 victories, only 2 had higher than 50. The other 3 were as follows: 50%, 47% and 48%.
Overall, a good result yet without an advantage or competitive edge it really is up to how well the offense and defense does. The two blowouts came from nullifying /pone/s sideline game, something incredibly difficult due to their medals being present on the wings. Hopefully, we wont run into /pone, and if we do, hope for a good day.
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No.3885
>>3884
*60% win rate not 50%.
*3/6 won matches with >50% possesion.
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No.3893
Here are the results against /sp/s final export
>Match1
1-3
>Match2
1-1 (1-2 extra time)
>Match3
1-1 (5p-6p)
>Match4
2-0
>Match5
1-1 (3-1 extra time)
>Match6
3-0
>Match7
2-3
>Match8
1-0
>Match9
0-2
>Match10
1-2
>Win Percentage & Formation
a 50% win rate. Not bad against one of the highest goal scoring teams in the previous cup. Also, two of their wins (versus one of ours) came in extra time. Their 4-2-3-1 (one of the most common formations from what I'm seeing, not surprising since /a/ won the cup with that one) allows for good offensive play, yet there werent any blowouts. It may be /sp/ has some trouble against defense heavy teams like /b/. A contributing factor could be that /sp/ plays with a flat back defense, ie - the fullbacks do not join attacks. In fact, I was surprised they aren't even technically fullbacks, they're set as CB's according to their tactics for some reason.
>Goals
/b/ = 14. /sp/ = 12. (16-13). Insubstantial goal difference in what was a stalemate of matches. Rare superiority on either side, both defenses were staunch. Dubs guy scored 9 goals accounting for 56% of the goals and a 0.9 coefficient, his lowest so far. However, he was present in assists when not scoring.
>Pass & Possesion Median
The possesion median was the lowest so far with 29%, the highest entry being 22% and the highest 40%. /sp/ had an abnormally high possesion for their formation (something /a/ and /christian/ which share the same formation did not). It could be due to their more intensive pressure in the midfield or due to their flatback defense.
The passing median was 76%, high entry being 81% and low being 70%. No surprises here, in fact, that is a pretty good passing rate taking into account /sp/ had a sizeable percentage of the possesion.
Overall, a good result against one of the very offensive teams of the previous cup iteration, however, it seems they have made their defense a bit tighter thanks to their flat back. Im quite confident in our ability to beat them, however, luck may be quite a strong component in this one.
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No.3894
>>3893
Results against /christian/s export. I havent been able to find their final export, so this is the one used in their last cup. Hopefully, differences aren't so nuanced.
>Match1
3-3 (5-4 extra time)
>Match2
1-0
>Match3
2-1
>Match4
1-4
>Match5
0-3
>Match6
2-1
>Match7
1-5
>Match8
1-3
>Match9
3-4
>Match10
4-2
>Win Percentage & Formation
50% win rate against the finalist. A very good result against the most goal scoring team in the tournament. One of the wins came in extra time though. Their formation is 4-2-3-1 like /a/ and /sp/.
>Goals
/b/ = 18. /christian/ = 26 (20-27). Not surprising coming from the highest scoring offense in the previous tournament. In fact, if it weren't for /b/s 5 man defense it probably would've been worse since the fullbacks were quite prolific in defense. Dubs Guy scored 9 goals, 45% of the goals. A 0.9 coefficient which is like /sp/s is his lowest.
>Pass & Possesion Median
The pass median was 76.5% and the possesion was 35%. Nothing too drastic, very close to the results against /a/ /n/ and /hebe/.
Overall, taking into account this was the finalist team and the highest goal scorers these results are quite good. Despite not scoring as much as they did, the result is a tie, like I've said before: the difference between a 10-0 and a 1-0 is the goal difference, the result is the same.
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No.3895
>>3668
I am correct though.
I went full autism and protocoled 250+ games (plus additional results I wrote down before the first icup). I used custom teams with identical players and set them with the same conditioning.
The results were pretty much 50-50 between all setups, taking into account the margin of error. Also, any statistical advantage you might have with a certain setup can easily be nullified with conditioning. A team with everybodys condition in the red vs a team with everybody in the green (everything else being identical) can get a win rate of ~70-30.
With that said, nothing will actually guarantee you a win. PES is still a random number generator at heart.
>>3893
My previous setup had the RB and LB play as RMF and LMF during offensive but that was largely unnecessary because LB and RB will bomb forward anyway. In addition I changed the instructions to 'maintain formation' because the AI went full retard sometimes and it was just painful to watch. Also, Im starting to suspect that there might be some hard-coded behaviour in certain teams, maybe because Konami wanted those teams to play more like their real-life counterparts.
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No.3896
>>3895
I want you to simulate against a team that is playing a 0-0-11 formation (is possible with the editor) then tell me "no tactic is better than each other"
As much as this game is a dice roller, It takes tactics into account
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No.3897
>>3896
0-0-10 formation but the point stands
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No.3898
>>3896
You need to have at least one player in each third of the field, PES wont let you do anything incredibly stupid. If you start using editors all bets are off anyway because you are essentially modifying the game at that point.
FYI, I have actually tested all-CB and all-CF formations as well, though not as extensively. I remember that the results werent all that crazy. And anyway my point still stands, all the setups that were used in the previous cup (and some that werent) yield results that are on par with each other. If you want to be a bigger autist than me and start arguing past semantics then go right ahead.
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No.3899
>>3895
>250 games
Holy shit son. But I think the problem with your tests lie in the fact that you are running perfectly equal teams. If they have the same form, same stats, same cards etc then of course youre going to get a 50-50 result. The cup, however, wont have this.
Also, I think making all your defensive players cbs is dumb, mainly because of the height problem. The streamer is going to make changes based on fatigue and form. He doesnt know the players qualities. While making changes for /sp/ based on that I found you had CBs (actual CBs, not CBs as fullbacks) which were tiny. You are essentially putting /sp/ in trouble against teams playing longballs or from corners.
Coudnt you just choose defensive lbs and thats it? Its a playstyle.
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No.3900
>>3898
because even on few defenders pes always selcets 2 players 2 defend as CBs
on medium at min 3 and on many at min 4
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No.4058
Alright faggots since we already know our group opponents here are the results against them.
>Things to note:
Note that group stage will (probably) not have OT so those matches will be counted as draws. However, we might encounter these teams later in the tournament (assuming we pass) so the information was left as is.
Also, note that match order will also be important, there is no way to know (IE- i'm not going to bother emulating it) how the other teams will fare against each other.
Senran
Formation: 3-2-3-2
>1st
1-4
>2nd
1-3
>3rd
0-5
>4th
2-9
>5th
3-3 (3-5 OT)
>6th
0-1
>7th
1-1 (2-1 OT)
>8th
2-3
>9th
3-1
>10th
4-4 (5-5 OT) (5p-3p)
>Win Percentage
Win percentage is 10%. Complete domination by /senran/ which has probably the most offensive team in the tournament. The most likely scenario in the group stage will be a loss. If its a draw that percentage increases to 30%. Let's hope for a draw at least.
>Formation & Goals
Their formation is incredibly offensive. Only three defenders meant that counter attacks could have been deadly however our flanks never got far due to the intensive pressure and their domination in the midfield. The goal difference is also absurd: 17 (/b/) vs 34 (/senran/). Dubs scored a measly 8 goals (0.8 coefficient.
>Pass & Possesion Median
The possesion median was 46% and the passing median was 76%. The possesion median is pretty high yet Senran still managed to dominate with their quick pressure.
>Conclusions
Practically a sure loss. The best case scenario would probably be a draw since a win seems too far-fetched. Hopefully their crazy offensive doesn't do well against /bane/ and /cuteboys/.
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No.4059
>>4058
Done goofed here
Formation is 4-2-2-2
Their Central midfield made life difficult for Xetl, Spidey and Dubs while the offensive midfielders made sure to put constant through balls and blocking winger attacks.
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No.4060
Cuteboys
>Formation
3-2-3-2
>1st
0-2
>2nd
3-1
>3rd
0-0 (3p-5p)
>4th
0-3
>5th
2-0
>6th
2-0
>7th
3-1
>8th
1-2
>9th
0-3
>10th
0-1
>Win Percentage
4 wins and a draw ensuring a 40% win rate to their 50% win rate. Nothing too drastic here, the odds are slightly in their favour though, which probably means this match will be decisive on whether or not /b/ survives the groupstage.
>Goals & Formation
A surprisingly offensive formation and unorthodox formation for /cuteboys/. However the goal difference wasn't so vast: 11 (/b/) vs 13 (/cuteboys/). Dubs scored 7 goals (0.7 coefficient) accounting for 63% of the goals. There weren't any blowouts or crazy comebacks, however their formation does allow for stopping winger attacks.
>Pass & Possesion Medians
The possesion median was 39% and the passing median was 78%. Nothing too drastic or different to other results.
>Conclusions
Probably the most important match for /b/ in the groupstage. This match will probably dictate whether or not /b/ survives since a win against senran is very unlikely and a win against /bane/ is very likely.
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No.4061
Bane
>Formation
4-3-2-1
>1st
2-1
>2nd
3-3 (5-3 OT)
>3rd
2-1
>4th
4-2
>5th
3-1
>6th
1-3
>7th
1-0
>8th
1-3
>9th
1-1 (5p-4p)
>10th
4-0
>Win Percentage
A very promising win percentage of 60%. If we encountered this team in an elimination phase that would rise to 80% by counting the two draws. This match is, most likely, to be a win for /b/ or at least a draw.
>Formation & Goals
A decent goal difference: 22 (/b/) vs 15 (/bane/). Dubs scored 9 goals (0.9 coefficient) and Xetlbel as well. This was Xetlbels best record so far as he normally fluctuates between 2-6 goals in other matches. Xetlbel found a lot of spaces in the midfield thanks to the wingers finding a lot of space on the flanks. It seems /bane's/ formation is not good for wide pressure.
>Pass & Possesion Median
Possesion median is 41.5% and Pass median is 74%. Nothing too drastic either.
>Conclusions
This should be a win for /b/ in the groupstage. Of course, we never now how /bane/ will fare against the other yet its good to know /b/ has a safety net.
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No.4062
>>4061
>>4060
>>4058
GROUP STAGE CONCLUSION
It all really depends on the order of the matches and how each team plays against each other. While a loss against /senran/ is the most likely scenario, for all we know /senran/ could do poorly against the other two. /b/ on its own terms has a good chance to pass the group stage but it all depends on the match against /cuteboys/.
Well, this was my last analysis. So get ready and get hype for this /cup/. Even if we don't win be sure as hell its not because we half-assed it.
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No.4063
>>4062
I like your commitment to seeing your team succeed. Shame /b/ always gets hit with spammers and flooders.
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