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File: 6856a555930c819⋯.jpg (275.34 KB, 560x420, 4:3, img_RJ233706_img_main.jpg)

 No.372196[Last 50 Posts]

Hey /hgg/, I've gotta game that I can't seem to translate, so I could use some help:

It's in Japanese, runs on the RPGM MV WOLF engine and needs an ENG translation. Nobody can seem to do it, not even those huge, fugly weenies at Fag95zone.

Your Sweet House ~Succubus Mama to Ikai no Yakata~ (Your Sweet House ~Succubus Mama & Eldritch Mansion~) by Dieselmine

QOUTH THE DESCRIPTION FROM DLSITE:

While walking in a forest, the protagonist is brought by something into a strange mansion. Touching succubi living there causes his age to regress! An RPG of escaping from the mansion dodging through incoming succubi!

SIZE: 1.12 GB (35 folders with 4907 files)

Operational Requirements CPU: 3GHz Memory: 4GB HDD: 1.5GB+ remaining space

https://mega.nz/#F!XZxgSCzY!VgG5Aepf1eP76yEKSc7Aqg

FILE 1 is a completed 100% save, containing all scenes, starting inside the all scenes room, so no need to worry about completing the game.

So… some halp pls?

____________________________
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 No.372224

>>372196

>I can't seem to translate

Listing what tools you have tried, and also being explicit about if you're attempting to create a patch or just text hooking, might help…

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 No.372240

>>372224

I tried using that "text Auto Translator ++" thingy with no success.

I've also tried VNR and several other hooking systems, but they didn't work either. I probably just sucked when trying them, however since Imma dummy when it comes to this stuff.

I've also tried looking through the game files to simply extract the in game text for translation without success, as I can't seem to find the in game dialogue text storage location. Menus yes, dialogue, no.

A full Japanese into English patch is what I'm looking for, please.

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 No.372289

>>372240

You can find a few bits of dialogue in the numbered "map" files inside the data folder. Translator++ can recognize them since they're literally just text on the .json. I tried translating a line here and it worked, except all the "i"s turned into hearts for some reason. These are likely just the npcs you can talk to and objects you can interact with in the map.

The rest of the text is probably directly tied to game events. Try looking in "scenario" at the root folder of the game and you'll see a bunch of .sl files, my guess is the rest will be scattered around those. You might have to decrypt them and look in each, don't know if there's an efficient way of doing that. And probably re-encrypt them after editing for it to work?

Often tutorial screens are tied to images so if you can't find the text for those they might be in the image folder.

You can find tools for decrypting the files through google but I'm not sure about reencrypting.

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 No.372293

https://github.com/Sinflower/SL_Decoder

just drag and drop all the sl files on the exe.

as far as i know you don't have to re-encode them, just delete the original sl file.

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 No.372299

>>372293

>>372289

OK, I've extracted copies of the .SL files into .TXT files using this "SL decoder" and placed said TXT files into another separate folder.

Said TXT files are still in Japanese.

Do I translate the diologue into ENG, re-save the TXT into SL and just overwrite the old SL files?

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 No.372300

>>372299

Speaking of which, here's the Japanses SL-into-TXT files contained inside a ZIP folder, if anyone wants em

https://mega.nz/#F!XZxgSCzY!VgG5Aepf1eP76yEKSc7Aqg

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 No.372303

>>372293

>as far as i know you don't have to re-encode them

Tried it but it throws errors for pretty much everything you do. Might have to change something on the scripts for you to use the txts.

>>372299

>Do I translate the diologue into ENG, re-save the TXT into SL and just overwrite the old SL files?

Yes but obviously keep a backup of the original sl files in case you fuck something up. I'd suggest always running the game again after being done with a file to check for errors or wrong text wrapping and whatnot.

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 No.372304

>>372303

Sadly, because I'm weeb-rune lead-dense stupid, I'm not sure what file I should test for translating. Thankfully, the MEGA folders on here are the backup for the game files, so I can just reDL the ones I biff.

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 No.372314

>>372303

i guess i was wrong.

You can re-encode them by dragging the .txt files on the exe.

>>372304

start at 001, 002, etc.. seems to be intro/opening.

be careful what you translate, you don't want to translate calls for filenames, example:

"@bs f=主人公@困り顔 op2=焦り y=50 t=20 x=-350 opa=0 wt=1"

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 No.372321

>>372314

GOOD NEWS EVERYONE!

Translating the game is super duper easy thanks to BING OF ALL THINGS

BAD NEWS NOBODY!

THIS IS SO FRUCKING TEDIOUS I WANNA OFF MYSELF.

It takes FOREVER.

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 No.372355

>>372321

Kek that was quick

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 No.372372

>>372355

The curse of Japanese Kanji makes me wanna tear my hair out so much.

Japanese is ultra case sensitive; One wrong Kanji, and you can go from

>Cook

To

>Cooking / Cooker/ Cookering/ Cock ring/ COCK BLING/ COCK BANG/

and so on

If anyone has something OTHER THAN GODARN BING for an ENG into JAP translation software, please lemme know.

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 No.372421

>>372372

Stop inserting an empty space after every sentence. It's godawful to look at. Upload it when you're done

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 No.372433

>>372372

Use Translation aggregator with ATLAS and google's web interface. I think you can find an easy set up over in the eragames thread. I mean, there's no magic to making machine translation not suck other than using multiple machine translations, an online dictionary for idioms that the machine translations fuck up (try using http://www.edrdg.org/cgi-bin/wwwjdic/wwwjdic?1C), and some basic grammatical knowledge to try and hack up something that is true to the meaning of the original and doesn't sound like garbage. That last bit is something that even competent translators go back and forth on.

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 No.372435

>>372433

Right now, I've been manually translating with Bing and, minus the need to remove programming- command lines (AKA if action "A" has finished, pull up scene "B" with textbox "C" containing "D" display", ETX), it works REALLY well for ingame words.

I tried theTranslation aggregator/ ATLAS/ google combo, but the thing never grabbed the in game text for display. It couldn't find any! Was it because the SL files had been encoded before or something?

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 No.372481

>>372435

>I tried theTranslation aggregator/ ATLAS/ google combo, but the thing never grabbed the in game text for display. It couldn't find any! Was it because the SL files had been encoded before or something?

you need a plugin to hook into RPGM MV games.

just search for "rpgmaker mv hook patcher" and there should be a ulmfaggot thread about it.

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 No.372495

Is this the only straight toddler game?

Speaking of the devil, why's straight toddler so rare? The only artists I know into it are Cool Kyou and Mil

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 No.372500

File: f1b731869c75b1a⋯.png (558.45 KB, 1024x768, 4:3, ev01.png)

File: 8542cd035479bd7⋯.png (829.15 KB, 1024x768, 4:3, ev06.png)

File: 9426b26d0c70f3b⋯.png (696.17 KB, 1024x768, 4:3, ev07.png)

File: f13c4667fbd8bfe⋯.png (968.38 KB, 1024x768, 4:3, ev12.png)

File: 150894206cbcf0c⋯.png (872.94 KB, 1024x768, 4:3, ev16.png)

the fuck is this game, the art style changes per scene, it feels like someone just stole some pixiv shit with toddler/shota characters that look kinda similar and blended it together.

it even has a shiny big titted Kanna.

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 No.372501

>>372500

Well, one of the artists for the game IS the person who made Dragon Maid and several of the other artists work on the MGQ series…..

and the rest ARE Shota and succubus pixiv artists

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 No.372509

>>372500

Ever since that one monster girl game that >>372501 mentioned, which kicked off the trend including in its follow-ons, it's been kind of popular to have a bunch of different artists per scene in games like this one. What I don't know is if it's just one dev group who likes doing it or if it's an idea that's caught on in Japan. Their porn devs and artists collaborate a often and well. Kinda wonder if there's not an unofficial industry group over there or a clearinghouse for "hey need succubus artists today," even if it's just "call steve-chan over in Oxcaca he knows all the succubus artists" or whatever.

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 No.372517

How do I use the 100% save?

All I can do is talk to the characters.

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 No.372527

>>372517

The 100% save is for talking to characters and looking at their Hscenes, hence why the 100% save starts inside the "all HScenes room". If you leave the Hscenes room, you can go back into the game world and resume playing (the game will start with the first girl), since the game itself doesn't have a true "ending".

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 No.372529

>>372509

Any group of artists who work together often on projects is called an "Artist Circle" in Japan; some are official, some are just buddies. ToroToro Resistance, the Circle for MGQ/MGQP and this game, are an official Circle company. The artists work on these projects as the Circle group for extra moolah/ fun AND they also work on their own stuff independently. So, I guess it's more like… those book publishing house companies?

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 No.372623

>>372321

Are you machine translating it?

i've been waiting for this one literally since the week it came out.

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 No.372636

>>372623

TRYING to machine translate it, with very, very little success, virtually none.

>>372300

This has all the JAP text files, if ye want to give it a try yourself.

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 No.372645

File: f6cdcdbe317af78⋯.jpg (133.23 KB, 800x450, 16:9, 8ce.jpg)

>>372636

god bless you brave anon, please post the link when done

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 No.372650

>>372196

any download link that isn't on that garbage ass site?

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 No.372666

>>372650

>>MEGA

>>GARBAGE

like… what?

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 No.372667

>>372666

edit: What other site should I use?

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 No.372669

>>372645

Will do, anon. If anyAnon, who is presumably better at weeb-ese than myself (which honestly is probs 99% of you all) wants to attempt simultaneous efforts so that translation might be done quicker/ you can suffer with me, feel free to bash your heads into your keyboards and state as such.

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 No.372673

>>372667

mega is fine.

alternatives would be google shit or download speed limiting ones.

if you can seed long enough for chink bots to download and start seeding, use nyaa.

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 No.372687

>>372673

I can't into torrent cause comcrap internet, plus, like, 8+ peeps on my internet at once.

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 No.372689

>>372666

for some reason MEGA downloads at unironically 600 bits per second, it's fucking annoying and I can't fix it at all

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 No.372699

>>372689

>600B/s

Dude, I didn't know it was the 90's again!

But seriously, that might be your overall internet screwing you over. https://www.speedtest.net/ can help you check your internet speed. Also, check for viruses + malware

MEGA hasn't caused people any problems in the past, unless they have terrible internet.

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 No.372701

>>372689

I also hate to ask but are you using the desktop app and your account?

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 No.372728

>>372701

I'm downloading with my account on the website, when I try to sign in on the app I just get "fetching file list" forever

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 No.372734

>>372728

If on Firefox, do you have the MEGA extension? It's needed to open MEGA data on the website.

If you have Ublock Origin:

Under OPTIONS for Firefox add-ons, click the ellipsis, click options, "I am and advanced user", then close those options, click the UBO icon, click "requests blocked", then on the RIGHT SIDE of the pane for local use, click the three bars so they turn green "allow local" for MEGA, then the padlock to save the changes.) Double check blocking permissions and refresh the page.

For downloads larger than 1GB you must use the desktop version, since the MEGA site itself doesn't handle files larger than 1GB. Succubus Mama is 1.12 GB.

To use the desktop app, login into the MEGA desktop app with your MEGA account, click ADD then IMPORT LINKS. Copy the MEGA URL from THIS page into the clipboard, then paste it into the box, then hit submit. You should be good to go from there.

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 No.372735

>>372728

Also, try restarting the app!

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 No.373317

Can somebody share ver. 1.01?

This ver freez when i go outside…

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 No.373318

>>373317

Works fine for me, does your computer the operational requirements?

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 No.373323

>>373318

Ofc. What are u doing after leave first house and what items over there is need?

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 No.373329

>>373323

Where does the game freeze?

If you choose the first option at the main menu (most likely "NEW GAME" ??, I dunno Japanese), the game should work fine. Leave the bar after talking to the NPC with the CHECK MARKER above their head, walk along the path out to the forest while activating each CHECK MARKER function, then walk into the staircase thingy and mansion court yard garden.

In the garden out front, grab one flower pot and place it onto the fountain on the other side, then do that for the other side of the "aisle"; the front door should open. Get attacked by the fairy maid, Call of Duty Style quick time her off of you, enter the mansion and viola, your ready for the game proper.

If you choose the second main menu ("load game"??) and choose file 1, you'll start in the all scenes room.

ACTIVATE one of the crystals and you can:

OPTION 1: replay the lewd scene

OPTION 2: View the lewd scene CG

OPTION 3: leave the menu selection

Of course, you can always leave the room and play where you left off… which will be the first Succubus of the game….

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 No.374285

Hey, it's OP again! Sadly still no progress with current translation BUT!there's a new Dieselmine game: MILKING FARM, and I've also gotten the Scenario SL Files extracted into TXT files, but the problem remains the same: TRANSLATION.

The "all scenes room" in this game is a bit funky, as you gotta go from room to room to view the scenes. As per usual, 100% Save in File 1 near the last room, but to access the all scenes room, you gotta :

Same Rules for MEGA apply like they always do: Open the MEGA desktop app, log in to your MEGA account on the app, copy and paste the link into the "import link" section, download and enjoy.

Game itself:

https://mega.nz/#F!TQw2RKDK!VJEWhHM4-muGxGRBM9URyA

Scenario SL Files extracted into TXT files:

https://mega.nz/#F!6EIjiQSB!DJNwC5yLM1vXwwz6FLUqRw

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 No.374287

>>374285

*Gotta use the save point and select "MEMORY ROOM"

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 No.374298

File: 5e7ff672d9dbb7f⋯.png (795 B, 240x240, 1:1, dratini would like to know….png)

>>372500

>the art style changes per scene

that's just a thing that tends to happen in dieselmine games since they have like 5-8 different artists drawing scenes for these games.

>>372636

>TRYING to machine translate it, with very, very little success

is the progress stuck because of how tedious it is, or because MTL constantly spits out shit that makes ESL anons look like native speakers in comparison and trying to edit it into something that makes sense is fucking painful?

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 No.374323

>>374298

It's both. Gotta go LINE BY LINE and manually try to figure out machine based translation Crammer rules without chainsawing the sentence structures… which is so far, really crappy.

99% of all translation software shreds presumably good Japanese into English gibberish; It also doesn't help that the creators put in UNICODE symbols (Hearts, music notes, etx) into the text. It acts like an anti-translation safe gaurd, since it makes machine translation systems loose their brains trying to find "WHAT THIS ALIEN SYMBOL IS?! IS IT A WORD?! IT LOOKS LIKE A WORD, BUT IT'S NOT A WORD! WHAT IIS IT?!!"

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 No.374392

>>374323

>It acts like an anti-translation safe gaurd, since it makes machine translation systems loose their brains

that can't be fun at all.

also explains the abundance of squares in all the shitty translation patches that always come up for any hgame that hasn't hit fucking mgq levels of notoriety.

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 No.374405

Godspeed OP.

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 No.374419

>>374392

It's HELL to deal with. Combined with my absolute lack of knowledge of Japanese and constantly having to translate via google then grammar check/edit text by hand.

It's gonna take some time, but once done, I'll do a MEGA link with the TXT only formats of every file, that way there will be at least something folks can look into, and grammar correct if they wish.

In theory, once post translation you should be able to re-encode the files again via DRAG AND DROPing back onto the EXE file. HOPEFULLY.

MILKING FARM has 365 SL -into -text files.

SUCCUBUS MAMA has 381 SL -into -text files.

God help me.

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 No.374499

>>374419

>MILKING FARM

Based, this one is tight as fuck.

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 No.376711

>>374499

HELLO AGAIN! It's OP here!

GOOD NEWS: MILKING FARM TRANSLATION UPDATE! Area 1until Area 4 are done!

BAD NEWS: STILL WORKING ON SUCCUBUS MAMA, with just as much failure as before…

https://mega.nz/#!EU8VhQZD!zSKqm-5mSWRE6Gv7KsCfZnqcRmJEs2Qa8s-IT2aBvIM

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 No.376804

>>376711

Good to see you, OP. I hope you can do this.

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 No.377000

Hi there. I'm the guy currently translating milking farm.

I'm happy to say that I'll be done in less than 2 days! And once I'm done with Milking Farm, I was planning to translate Succubus Mama. However, I see that you're already working on it at the moment. But it seems that you've got some issues on your end. If that's the case, what will you do? Would you like us to join force once I'm done with MF? Or will you give up? I need to know because I can't just kick in and start working on it without your permission. That would be beyond rude since you were first.

Anyway, I'll be lurking around this thread in wait for an answer. See you soon~

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 No.377003

>>376711

>>377000

Not bad, lad!

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 No.377014

>>377000

Yo, OP here. You've got permission to take over the translation. Go do you thing, Mr.Translation fella. I recommend grab the SL data that was turned into TXT data that I posted right here >>372300

GOOD LUCK, SUPER-TRANSLATE-SENSEI!

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 No.377015

>>377014

EDIT:

Updated MEGA link w/ ACTUAL SL Data turned into TXT files folder:

https://mega.nz/folder/yMwkzaJb#g1Nvj12IGC9v6DtRD0eHNA

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 No.377086

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 No.377958

https://mega.nz/file/BUtEhIYT#iJX-C0_HOOx_9TbUa8pJlFLGvRAgQKu3P86vb0KDcHY

The non-h stuff has been translated. Time to take care of the rest!

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 No.378197

https://mega.nz/file/RNlzjQRS#RHfKbg5fFWcU5NfT0qJ3TbKaJ4mxpSAciAnQnw-2U6E

The patch is almost complete. Everything has been translated except for the flavour dialogues in the Memory Room (description, D-girl's dialogues). But the game is playable.

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 No.378214

File: da475427de04988⋯.png (118.17 KB, 507x133, 507:133, ClipboardImage.png)

Thank you so ever much, anon!. Thank being said, I had a hard time making it work, I'm not even sure what I did, but I didn't add all the archives you posted to my folder. Also the letter "i" is shown as a heart, was that intentional?

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 No.378215

Can someone please upload the 100% save again?

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 No.378216

>>378214

Forget what I said here, I was just doing it wrong.

Thanks a lot!

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 No.378219

>>378215

The code to unlock every single scenes is 0722. Go talk to D-girl and enter the password.

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 No.378223

File: 2c0a2979755145a⋯.png (15.05 KB, 402x185, 402:185, ClipboardImage.png)

The translation is awesome, I didn't know the text were so good when I played it for the first time, but I'm getting this error often. Sometimes I can solve it by changing some file formats and filenames. I wonder if it's because I have a different version than the Mega one (which was deleted).

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 No.378224

>>378223

Same here. I'm using ver 1.0 and I can't get out of the first area thanks to this error.

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 No.378231

>>378223

>>378224

If you're having issues, then download the game from this link: https://mega.nz/folder/gZ1yCQzB#NYe3f8hWrPAKoBfX39dJBA

It's the latest version and I extracted it myself. You're getting errors either because your version is not up to date or because you didn't extract the game properly. With this folder, you won't miss any file.

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 No.378237

>>378231

Works greatly now, thanks a lot!

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 No.378249

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 No.378306

>>378249

It's great, thanks!. The only thing I would change is the world "dick", I just feel like it's uncute for this kind of game.

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 No.378323

>>378249

So, it looks like some of the h-scenes in "Cornelica, Town of Succubi" still aren't translated, like ALL of the animated scenes and several static Hscenes. Is that what's next?

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 No.378337

>>373329

It freezes at the end of the Library, when you enter the boss Succ's room and open the window…

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 No.378341

>>378337

ignore this, I am rarted

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 No.378455

>>378249

Man, what a ride. God bless you autist anon.

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 No.378597

By the way, how do you install the patch? I'm not good with tech shit and google isn't helping.

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 No.378598

Never mind, figured it out.

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 No.378850

I can't seem to figure out how to install the English patch. I replaced everything, and when that didn't work I tried swapping file by file and it gave me different errors each time… I don't suppose someone can help my unintelligent butt :(

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 No.378860

I installed the english patch but keep getting the error "failed to load audio/se/press hard.ogg" ingame every few seconds, quite annoying. How can I fix it?

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 No.378868

I got the keys to exit the first house. Where am I supposed to go?

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 No.378889

the mega link to the game is down

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 No.378921

>>378889

Here we go, updated link from the MEGA drive

https://mega.nz/folder/GYJnEKLZ#2-6o6IaFjPC0EW4TQXmUmw

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 No.378922

>>378889

and, as a precaution, here's the files translated files themselves, straight from the discord:

https://mega.nz/file/ZNtzWK6a#IvyZ5-zhjN6bh-Yfy7-72iIKv0F6qWaTTW2y0uRCExU

FROM THE TRANSLATOR: "Here is the final patch for Succubus Mama ! I translated absolutely everything. Maybe I missed one line or two, but it is very unlikely. Anyway, Enjoy !

Oh, and if you get an error such as « failled to load : img/something/Something/something.png », then it’s because you didn’t extract the game with the right settings. Before you extract the game using WinRar, make sure you check the Japanese Shift through : Options > Name Encoding > Japanese. It’s as easy as that."

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 No.378927

>>378921

Whenever I try to download this, it ends up failing… Anyone got a torrent?

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 No.378951

>>378860

You are using an outdated translation patch, get the latest one and you'll be fine.

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 No.379097

>>378921

>file name errors

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 No.379100

>>379097

Step 1 Download MEGA file set from >>378921

Step 2 Download >>378922 , unpack said files, then override/replace THOSE files into the folders of >>378921

Step 4 Profit

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 No.379127

File: b4ca838a6638a93⋯.png (70.11 KB, 590x798, 295:399, nya.PNG)

>>379100

>How to download and install a file replacement patch

Possible patronizing aside (likely a misunderstanding, I should have been explicit to begin with, no offense taken), no… I was just pointing out that there are actual filename errors in that first link (see image for some of them), also yes, I did check the patch to see that none of these files (in image) get "replaced" by the patch.

if this archive does run properly in spite of these errors, then that's fine, plenty of rpgm have had unused assets.

I've not gotten around to trying this yet, so I can't say from experience if this is an issue, but I thought I'd point it out nonetheless, because it's often an issue where present.

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 No.379129

>>378860

1. Go to www > data

2. Open CommonEvents.json

3. Find line 82 (it starts with {"id":80 )

4. Replace {"name":"press hard","volume":90,"pitch":140,"pan":0} with {"name":"締め付ける","volume":90,"pitch":140,"pan":0}

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 No.379275

File: 6ea808cbc9cc320⋯.png (327.46 KB, 531x326, 531:326, ClipboardImage.png)

Why do I keep getting this error? I changed WINRAR to japanese shift but this error keeps coming.

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