f20e7d No.16961739
I was watching an old Digital Foundry video where they test the Wii U gamepad screen latency. Somehow the wireless gamepad screen renders the correct image 7 frames before the tv that’s hooked up to the Wii U. Can anybody explain this black magic? Shouldn’t it be the exact opposite if anything?
https://youtu.be/mM_jlMy3F3Y?si=Qx9fM-4RHtwz9fWq
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f0db5a No.16961751
Wii U was so much fun. I hoped that Switch 2 had dual screen kino too
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6006e2 No.16961783
>>16961739
Could be post processing on the TV causing a delay
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89ed61 No.16961784
>>16961783
Probably this, the TV has to upscale and add other post processing, and to this fucking day some suck at this.
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4290e7 No.16961821
the controller was clearly designed to sync up at a native level to the console than the fucking television.
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3494e2 No.16961824
I want a wii u gamepad that works with any HDMI game console. Pair the controls via Bluetooth. To this day, there is nothing else you can buy that uses the same tech for the same purpose.
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29c41a No.16961902
>>16961821
The native resolution is 720p and that gets downscaled to 480p and sent to the gamepad. For the tv it had a hardware 1080p upscaler.
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cdd303 No.16962422
best part of a secondary screen is you can offload the ui. every single game is better 'raw', without any ui elements. even a single ui element ruins the world you're looking at. similar to how subtitles ruin a movie.
truly weird how most don't get this.
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aed854 No.16962509
>>16962422
A, really pretentious, but B you're kind of right but really you're just saying that dual screen gameplay is good.
Which we already knew.
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acc58c No.16962608
I stillplay my WiiU all the time, the golf part of Sports Club is great, you put the pad on the ground and can see the ball and where youre hitting it, very fun. Between Nintendoland with asymmetric multiplayer, Warioware and sports we never get bored.
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e2c7c3 No.16962706
The wiiu was a genuinely great console and superior to the switch which killed the handheld to boot
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