YouTube embed. Click thumbnail to play. No.348794 [View All]
You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.
What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.
379 posts and 117 image replies omitted. Click [Open thread] to view. ____________________________
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No.375985
Dawn of Rebellion PDF anyone?
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No.376278
How is this for a smuggler's standard trade route
>buy sporting arms and military arms in the core worlds
>sell them at Ryloth and buy fungus and spice
>sell the fungus at Malastar and buy fuel
>sell fuel and spice in the core
Each leg has its own insurance
>the sporting arms mask the signature of the higher grade stuff, and imperial customs officers (who are canonicly corrupt and seize legal stuff to float their paycheck) are easily fooled into stealing albata coated and engraved sporting pistols in fancy presentation cases that don't cost that much.
>who wants to dig in alien fungus?
>"malastar fuel, very unstable, highly dangerous" is an exaggeration, but most imps aren't going to test it
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No.378069
>>370103
and then disney had to go and fuck it up, HOW? HOW DO YOU LOSE MONEY WITH THE SECOND MOST FAMOUS GEEK ENTERPRISE WITH THE POSSIBLE EXCEPTION OF ELF PORN?!
sorry, I felt the need to rant
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No.379996
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No.380000
HookTube embed. Click on thumbnail to play. https://arstechnica.com/gaming/2018/06/george-lucas-reveals-his-plan-for-star-wars-7-through-9-and-it-was-awful/
>Compared to this, Rian Johnson saved your childhood.
CONSIDERING REEEAN JUST KILLED THE FRANCHISE THAT IS REALLY SAYING SOMETHING ARS TECHINA
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No.380001
>>380000
Nice GET. It's shows how incredibly petty they are that they could spin an entire article out of a couple sentences from Lucas. That stuff about the Whills has been part of Lucas's earliest drafts of the Star Wars movies, and these poseur motherfuckers are still pretending to be outraged about midi-chlorians while demonstrating that they only understand it as an angry fan meme.
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No.384642
Any of you niggers play Star Wars Destiny?
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No.384643
>>348806
Galaxies was the shit.
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No.384784
There's more SW CLONE WARS animated if you like that sort of thing...
https://www.youtube.com/watch?v=RI7WyhWZkzk
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No.388187
Is the double entendre of The Leading Lady as a ship name for a attention whore racer clear?
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No.389014
>>369976
Legion is fucking awesome, it has diversity in all facets (w the exception of unit options if you don't splurge, but it still works out if you consider other variables)
The units can be costly as individuals, but if you order 2 base sets (170$~), you get 8 troop units, 2 commanders, and 4 support units, which amounts to about $10 per unit, which is a discount considering that a single normal storm trooper unit costs around $20
It manages to have a complex and detailed rules system while keeping objectives pretty easy. The minis are sexy af too
Tldr,
Pros: very diverse and interesting gameplay, excellent minis, true strategic warfare, hours of constant fun, imho.
Cons: a little pricey imo. The base games dont come with much terrain, which is incredibly important, but, it is not hard to make terrain.
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No.389018
>>388187
Kinda? It took me a second to get it with you spelling out that the racer is an attention whore though, so it might go over the players heads if they have to figure it out themselves. At the very least it makes her come off as full of herself.
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No.391791
I've been running a Saga Edition campaign for about 3 months, and I had the itch to come talk about it. Sure enough /tg/ doesn't disappoint.
I set it up on a mid-rim world right at the time of the end of the old Republic, before ANH. It's a bit of political intrigue where the party got caught up in a terrorist bombing plot and has to work to clear their names, survive, and get off the system without being hunted down across the galaxy for the rest of their lives. So far we have had
>Evil monkeys
>Corrupt spaceport officials
>Swoop gangs
>Speeder chases
>Bounty hunters
>Junkyard dumpster diving
The party has finally found their footing in-story and are now going on the offensive, springing their first ambush the other night and getting some incredibly useful information that will lead them into the next chapter. I almost want to do a writeup on the plot, but I dunno if anyone would want to read it.
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No.391803
>>391791
Won't know if it's worth reading 'til you post it, man.
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No.391806
>>391803
Alright, I'll do the first chapter and see if anyone likes it. Pardon me a few typos, its really late here.
The story takes place on the planet Duro, a mid-rim world that is mostly barren industrial wasteland where the rich live in giant floating megacities in the sky, and the planet has a thriving economy due to its manufacture of starships and high-tech weapons at its orbital shipyard facilities. The era is "The Dark Times" - the OG timeline 10 year gap between the fall of the Old Republic and the rise of the Empire. Duro is semi-independent, still a member of the Republic on-paper, but with almost zero control or oversight from what little remains of the Galactic government.
High in orbit above the planet, a passenger shuttle departs the cruise liner Desire, bound for Sandoria Spaceport City on the surface. Aboard are aliens and humans from all over the galaxy, coming to Duro for both business and pleasure. As the shuttle descends towards Landing Pad 50 in the spaceport city, a sudden emergency command redirects their landing to Pad 21 instead. The passengers disembark and file in line at a security check-in station, when a massive explosion suddenly rips the entire spaceport asunder.
The following day our party, the only known survivors of the blast are laying asleep in a shared hospital ward. A Rodian in a nurse's uniform walks in, waking one of the party members (a human force-sensitive, let's call him Bob). When the Rodian notices the human looking at him, it reaches into the nurse gown and tries to pull out a concealed blaster pistol, fumbling with the cloth covering it up. Thinking quickly, our boy grabs the metal IV pole sitting next to his bed and bashes the Rodian's skull in with it, killing him. As a nervous reaction, the dead Rodian fires the blaster on the way down, scorching the wall and setting off a fire alarm that wakes the rest of the party.
Everyone wakes up and recognizes each other from the passenger shuttle. We have Bob, a would-be duelist on a quest to master using a Lightsaber. Next we have Hackbar, a Mon Calimari engineer who wants to design starships. Des, a female Bothan gambler looking to strike it rich in the casinos of the floating cities, Diamond, a crossdressing Twi'Lek male looking for a party and a hit of spice, and a very strange character: Napping in one corner of the room, on the floor, was a Kawakian lizard-monkey whose master died in the explosion. The nametag on his collar reads "NANI." With precious time, Bob tells the others that the dead Rodian on the floor just tried to kill one or more of them, and they all quickly realize that whether this Rodian was hospital staff or not was something they didn't want to stick around and find out. Looting the corpse for his blaster, a vibro-shiv, and an encrypted credit chip the party decides to slip out of the hospital before security could arrive and start asking uncomfortable questions. As they go to leave, Nani jumps onto one of them and hitches a ride, and not knowing what to make of the strange creature the party brings him along.
They split up almost immediately, with Bob, Hack, and Des trying to slip out through the ground level entrance in the confusion caused by the fire alarm. Nani and Diamond go up the stairwell, looking for a security office that might have everyone's stuff in it (the whole party is naked, wearing nothing but hospital gowns.) After making it up to the roof, hoping to "borrow" a speeder and finding the pads evacuated, Diamond and Nani are forced to kill a security guard in self defense, netting them a helmet, light armor, and a stun baton. They eventually make their way out the front door by convincing a security guard that they're just trying to get away from the fire. Meanwhile the other three had already persuaded the front-door guard to simply let them stroll out in their gowns without so much as asking for ID. Yay for high rolls!
With the party reunited, they argue about whether to make their first priority getting out of there to someplace safe, or trying to get back into the hospital to retrieve their credits, weapons, ID cards, and clothes since Diamond didn't find anything upstairs. An announcement that the hospital zone is going on lockdown (presumably over the corpse they left behind) convinces them all to bail for the time being as security force speeders begin to arrive.
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No.391807
>>391806
Flagging down the nearest speeder taxi, Des tries convincing the driver to give them a ride for free, considering the spaceport explosion is all over the news. Turns out a ship blew up and leveled 75% of the complex, killing almost a thousand people including everyone in the terminal except for our party. A little chatter and a dice roll later and the taxi driver agrees to give them a lift. Asking where they can go that won't ask too many questions, the driver suggests a seedy little swoop-biker bar on the outskirts of town, the Mynock's Dive. The party also gets their first glimpse of the floating city that Sandoria services, as the massive gleaming sight of Avalon passes over their heads in broad daylight, making its orbit around the sector. Twenty minutes of highway later, they pull up to The Dive, and introduce themselves to its owner, a fat Toydarian named Motts. They barter off the blaster pistol for some credits and sets of dusty clothes from the lost-and-found, while Des sits down at a table and tries her hand at a Sabacc game with some of the local bikers. She's losing badly until Nani jumps onto her shoulders, which completely changes her luck around. Specifically by using the Dark Side to manipulate the game in her favor, not that she realizes this at the time...
The rest of the party gets to gathering information and learns a bit about the city and what's been going on. The spaceport explosion is being considered an act of terrorism, but the news is reporting that there were no survivors from our party's terminal. This sets off alarm bells in the party's thoughts, because they survived and someone already tried to assassinate them. Motts overhears and they explain what happened in the hospital. He's shocked when they describe the assassin to him and show him the vibroshiv they took off his body. He was Roderick, not so much an assassin as a better-than-average local thug that everybody hated, but who would kill anyone for a few credits and a hit of spice. Motts disliked Roderick, and is impressed that the party "gave the poodoo what he deserved" and offers his bar as a place to crash for a little while so long as they behave themselves. Lowie, Motts's Wookiee bouncer and companion, eyes the group with suspicion but agrees.
Dividing up the meager winnings from Des's Sabacc games for travel credits, the party splits up. Each agrees to go and cut their original business (what brought each of them to Duro in the first place) short and meet back up at the bar in three days time to solve this mystery. They can't get offworld without a ship, money, or their IDs, and they need to find out who wants them dead and why because the next assassin could be just around the corner. And for that matter, why were they the only survivors of the incident, and who could have been behind Space 9/11 at the spaceport?
Find out on the next exciting episode of Dragon Ball Z.
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No.391813
Is a warlord killing a mentor for possession of the Crimson Lagomorph subtle enough?
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No.392946
YouTube embed. Click thumbnail to play. Space battles are the best part of Star Wars...
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No.394291
Star Wars was better when Jedi/Sith were less overpowered...
Image source: https://www.deviantart.com/adamhughes/gallery/5020577/Star-Wars
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No.394294
>>394291
to be fair forceusers seem to suffer canonly from the rule of inverse ninja's so the new canon's everyone's a forceuser (even if its just the kids and minorities and women thats a lot of jedi) ought to drop like flies.
It also makes sense of the bafflingly stupid rule of two (although I am not sure how canon it is technically as a rule).
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No.394306
>>394294
>bafflingly stupid
Elaborate.
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No.394493
>>394294
Well even before nuStar Wars Sith apprentices who kill their masters properly will absorb some of their former Master's power for themselves. Which is what Palpatine did, even though he had to assassinate him to do it. Eventually you'd get a Sith so powerful that he becomes a Force nexus of the dark side which is what Palpatine is. Plus less Sith means more force nexus's can be tapped by one Sith until all of them have been tapped for power.
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No.394516
>>394306
Yes let us set the continued existence of our sect by keeping our numbers so low that we can be eliminated by one determined jedi. Also please ignore all the pseudo force users and the like, that we have no power over due to our low numbers. Also lets invest all this time and effort into training one apprentice who if they fail the entrance exam into sithhood for example we just kill wastefully, we are totally like the sith of old who were somehow an entire planet of retards who got themselves extinct but now we follow in their footsteps.
>>394493
this at least has some logic behind it presuming that masters are picking apprentices who are consistently more powerful then themselves (somehow despite the master's already empowered status).
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No.394544
>>394516
Except the Rule of Two actually worked. The old Sith empires all crumbled due to infighting and never held any long-lasting power outside of the unknown regions. Bane's dynasty lasted for a thousand years and actually had control of the entire galaxy; they were only stopped by the Force itself intervening and creating a being to stop them.
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No.394623
>>394544
That it worked in story doesn't change crazy it is they managed to get a thousand years before a multikill. Even without redemption a student killing the master and the master killing the student with his last breath or otherwise simultaneously sounds like a really likely occurrence.
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No.394758
>>394623
Except that the Rule teaches the each new pupil to go about that all sneaky-like, and therefore from a safe distance. We just got to see the most exciting ones.
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No.394767
>>394758
To add to this, you have to remember that Sith have their own twisted sense of honor, as well--the Master is dedicated to the cause of the Sith, once he knows that he is beaten with no hope for survival the Grand Plan with which he's been indoctrinated all his life tells him not to pull any dead man's switches and spite his apprentice. It's not 100% foolproof but it does discourage that kind of play.
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No.396388
Considering starting up a SAGA Edition campaign set in 20 ABY–right after the Bastion Accords but well before the Vong show up, so the galaxy is at relative peace. Unfortunately I've yet to read any books set in that period, I've been reading Wookiepedia for a summary on the Imperial warlords and their unification but I want to make sure I don't miss anything. Can someone give a quick TL;DR on the major events important to this period?
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No.396399
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No.396471
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No.396639
>>394544
The Sith violated the Rule of Two pretty routinely. Tenebrous trained both Plagueis and Venamis simultaneously, Plagueis outright rejected the Rule, Sidious started training Maul before he killed Plagueis, Vader had Starkiller.
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No.396749
>>396639
Plagueis killed Venamis as soon as he found out about him, and Tenebrous only trained him because he was planning to kill Plagueis himself; it wasn't really a violation the intent was to get the number back down to two, one way or the other.
You can attempt to make the same argument about Maul, but while I'm sure Sidious had already formed his plan to kill Plagueis when Maul fell into his hands, the time lapse is a little too long to justify Maul being a true "replacement" for Plagueis, at least not at first. For most of his life Maul wasn't a true Sith but a "force acolyte," a darkside-using agent that did the Sith's bidding but did not have the training to be considered true Sith. Starkiller falls under this umbrella as well, as do the Emperor's Hands. In the final years of Plagueis' life it could be said that Maul was a true apprentice and Sidious was grooming him to replace Plagueis.
Plagueis did aspire to reject the rule, rightfully pointing out that the logical conclusion of the Rule of Two is the Rule of One, but in his hubris assumed that he must have been the one. Sidious also believed in the eventual Rule of One, but rather than assuming it to be himself, he thought his apprentice Vader would become the One, as his ability in the Force was much stronger than his own. After Vader tried it on Mustafar he lost most of that potential, so Sidious changed tack and tried to make himself the One.
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No.396959
>>396749
>Starkiller falls under this umbrella as well, as do the Emperor's Hands. In the final years of Plagueis' life it could be said that Maul was a true apprentice and Sidious was grooming him to replace Plagueis.
Wasn't Starkiller explicitly Vader's secret Sith apprentice that he planned to use against Sidious? That's exactly the scenario Bane set up the Rule of Two to prevent, where weaker apprentices gang up to destroy a strong master, weakening the Sith.
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No.396961
>>396959
Starkiller isn't a true Sith, the devs behind the game explained that gygax pretty much gave a flat No on that which is why he doesn't have a Sith name. Although the devs themselves didn't get it, there is a running theme with Vader having some good in him and isn't fully taken by the Dark Side, this is why it took a countless number of clones before he could make the perfect assassin and the clone is still more a robotic assassin then a Sith.
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No.396963
>>396749
Yeah, Sidious at least seemed to openly abuse that he could have an unlimited number of dark force users at his command and the best of them could become replacement apprentices . Dooku was explicitly taken as a replacement because converting a Jedi took less time than raising a new Sith from scratch, and one of the web articles that gave Jerec's backstory outright said he'd be the apprentice if Vader wasn't already.
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No.408137
For anyone who runs or wants to run Saga, these two files are useful. First (Google Docs version if you don't want to DL a PDF https://docs.google.com/file/d/0B-bx0pVzywUJcVdxcFI4dEt1Wjg/edit ) is stat blocks for NPCs of each niche (thugs, imperial troops) at various CRs. This is especially useful for converting modules from the other 3 Star Wars system (need CR4 thugs? Here they are.).
Second is all the free web articles WotC released but took down when they didn't renew their license to Star Wars. Does not include Dawn of Defiance though (any good trove should have that).
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No.408243
Anyone have a torrent of the full FFG system? There's too many files to DL from the trove one at a time.
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No.410288
I'm going to get some friends together to try Star Wars d20. We've never played it before but we have played DnD. Any tips for beginners?
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No.410290
>>410288
Don't play Star Wars d20, it's awful in tons of ways. Play Saga Edition instead. Saga Edition isn't just a good Star Wars system, it's legit the best incarnation of the d20 system. It has a full 1-20 adventure path that's nice. /sw/ is working on a Player's Guide for it to give basic info on character creation.
>>>/sw/29201
The RPGA standards (file 2) for it recommend 28 point buy (23 for droids, equivalent to a 12 in con) and max credits. I also recommend using the background system from the Rebellion Era guide in place of destinies, since destinies are a really weird subsystem.
There's also this fan man intro adventure I found. It seems nice, though I've never run it. There's a Tatooine Manhunt conversion floating around out there, but it has so much of the original module in it I'm not going to post it (search: "Tatooine Manhunt" "saga edition" conversion rar. There's a mediafire link in a forumpost to a rar full of adventures)
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No.410291
>>410290
Meant to say the RPGA character creation recommendations seem reasonable.
The Tatooine Manhunt conversion isn't in that collection (though there's some useful stuff in there like the Saga Index, an excel file that has a database showing what book everything is in). Search for "1-3Tatooine Manhunt Saga.pdf" to find the pdf.
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No.410294
>>410290
Thanks for the advice
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No.410618
In Edge of the Empire what's a good skill to pick with Politico's Well Rounded? Ranged (Light) is a lock and want to grab Force Sensitive at some point (for sense/overwhelm emotions) so discipline/perception wouldn't be worth it..
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No.410645
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No.410659
>>396639
Isn't there supposed to be a difference between a sith and a dark jedi or dark force adept? The whole sith distinction thing always seemed a little weird.
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No.410717
In FFG's system is there any ability on a non-force user's tree that boosts force use in some way?
>>410659
Yes. Only in the Old Republic are "Dark Jedi" and "Sith" one and the same most of the time (Presumably there are some Jedi that fell to the dark side but didn't join the Sith, it's certainly an option in both KotOR games.).
>Sith are their own tradition that split off from the Jedi millennia ago who have a few unique techniques like Sith alchemy
>Dark Jedi are Jedi that fell to the dark side or were taught by fallen Jedi
>darksider or dark force adept is just a catch all for people who use the dark side of the force
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No.411758
>SSD for Armada has been delayed again
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No.414674
>>348794
>What's your favorite game out of this franchise, /tg/?
Republic Commando.
What I do hate is that you are only limited to the 3 variants of your blaster and cannot pick up a DC-15A or DC-15S blaster even though you can pick a trando shottie and some heavy repeating cannon thing. I hate it that you cannot pick up and use the lightsaber in one of the levels where the trandos highacked an acclamator. And there are no large B1 droid formations that should be standard. Kinda understandable as to the tech level at that time. Bacta stations scattered all around the map is bullshit. Droids do not use bacta. The voice acting is sucked. They should have used Morrison's voice and only Morrison. Giving different voices killed the concept of clones being clones in the first place and ruined the immersion.
They did nail the SBD though, it is mighty tough and slow while in combat as it should be. The boss droid fights are also noice as well.
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No.414675
>>349328
>The next new thing is sincerity.
As if it will.
Wimminz stand a lot to lose by being sincere. Men in general are branded as wolves and pigs.
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No.414676
>>414675
Well, in the time since I made that post, it's clear that I was sadly wrong. Oh well.
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No.421161
Im a GM looking for a player that isnt crazy, obnoxious, or an autist to join our group. You have to be able to use a mic and have discord. I have a MST timezone and fairly open schedule and we are open to talking out scheduling issues. We use roll20 and FFG star wars rpg. If you are interested contact me at discord and we can discuss more there. #Anon6731
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