(part 2 since it is so long)
Motivations
This campaign expects your character is eager to strike back at the Empire, as well as be on Sel Zonn Station for some reason. These seeds will help provide a reason to be there, as well as give motivation for a character’s desire to strike back at the Empire. The most likely reason is that you are fleeing from some reason, as Brentaal is a good place to get rimward as fast as possible away from any heat and the Empire’s center of power.
‘’Just a Slaughter’’
You may have witnessed Order 66 first hand. You have seen there was no betrayal by the Jedi and the attack was unprovoked. The Empire can’t allow such knowledge to be exposed. You could be a Planetary Defense Force member, a navy volunteer, a local, or even be a renegade clone!
‘’Human High Culture Victim’’
The Empire implemented a humanocentrist “Human High Culture” policy that rendered many “aliens” second class citizens. You may have lost your job, and emminent domain may have conveniently targeted “alien quarters” when looking for land to build the new order’s fortress worlds.
’’Confederate Remnant’’
Not all Confederates were evil, and not all of their soldiers were droids. The Trade Federation brought order to chaos and many reasons for leaving the Republic were justified. You may even be a more intelligent battle droid, such as a commando droid, capable of operating independently that still considers the Republic their foe.
‘’’Jedi Motivation’’’
Since Order 66 is active and all player characters begin this campaign at level 1, working a Jedi into this campaign takes effort but is very doable. Some ideas are presented. If a character does not start with a lightsaber due to an origin, give them the full starting wealth.
’’Orphaned Padawan’’
The default expected origin for Jedi in this campaign is a Padawan that has escaped the Empire where their master did not. In this case your character will likely be a child or young adult.
‘’Service Corpsmen’’
Younglings who did not progress to Padawan, generally through a supposed lack of skill with the Force, generally joined one of the Jedi Service Corps dedicated to the betterment of the Galaxy: the Agricultural Corps, the Medical Corps, the Educational Corps, and the Exploration Corps. Since you weren’t shadowed by Clone Troopers, your chance of escaping the initial attack was quite good, and you may yet show your true skill with the Force. You may or may not have a lightsaber.
‘’MIA’’
You were separated from your mentor . You may have been presumed dead and accidentally abandoned, or you could have been the lone survivor after the deaths of your master and clone contingent. Regardless of the reason you have had to survive on your own for up to four years (possibly longer if you were lost during a Jedi mission before the Clone Wars) and have only just been found. Either your saviors didn’t realize you were a Jedi (your robes are likely long gone or unreconizable), didn’t care, or you somehow defeated them. Your lightsaber may or may not still work.
‘’Cularin Jedi’’
The Cularin system was home to an unusual group of Jedi who were far more lax about who they admitted, often training adult or even married individuals in the Force. While the academy was destroyed during Order 66, you may have been off world completing a Jedi Trial assigned by your superiors (often just a simple errand to expose the learner to the wider Galaxy). For more information on these unusual Jedi, consult the Living Force Campaign Guide. You will likely want to consult the article on Cularin's disappearance as well.
‘’Spirit Mentor’’
While the technique to become a Force ghost was quite rare during the twilight years of the Jedi order, it certainly existed. A dying Jedi (likely from Order 66) has become bonded to you and taught you the ways of the force in the afterlife. You may have seen the execution (see ‘’Just a Slaughter’’, though clones can’t be Jedi) or friend of the Jedi nowhere near their death. You likely don’t have a lightsaber, though you may have pilfered your mentor’s if you were present for his death. You should take the Guardian Spirit talent (‘’Jedi Academy’’ page 16).
‘’Dark Apprentice’’
Experienced roleplayers may consider playing a failed Dark Jedi apprentice. You may have rejected the training, or have been redeemed when a true Jedi defeated your master. Several Dark Jedi defected to the Confederacy, but many existed before the Clone Wars.