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/tf2/ - Team Fortress 2

War-Themed Hat Simulator Board

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There are FAKE Skial servers not run by us. Type !servers for an official list.

File: 1427306045814.webm (1.32 MB,720x405,16:9,KillstreaksActive.webm)

 No.2743 [Open thread]

>mfw I get 10 killstreaks
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 No.3592

File: 1444704473251.jpg (19.02 KB,500x281,500:281,10933796_1538376689753771_….jpg)

*yawns*

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 No.3643

>>2743

I'm a decent Heavy main myself, so 10 ks is fairly easytown for me.

It's a shame Valve did so many unnecessary nerfs on him though.

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File: 1446205120012.jpg (10.57 KB,317x330,317:330,10458121_1452590641682474_….jpg)

 No.3638 [Open thread]

>mfw Valve haven't repaired a TF2 exploit from last year

https://www.youtube.com/watch?v=mRkzTOyqHBM

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 No.3641

>>3638

Winning or losing with the awful bumpercar physics is mostly luck anyways, so in a way this is actually a gameplay fix.

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File: 1444970929363.png (313.24 KB,1920x1080,16:9,trump.png)

 No.3611 [Open thread]

what other cosmetic do I add to complete my trump loadout?

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 No.3622

>>3611

A conscientious objector sign that's related to Mexicans. Also you could try those little buttons that allow you to apply your own decals to them.

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 No.3623

>>3622

Better, Freedom Staff + Steel Trap Badge

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 No.3637

>>3622

You mean the Flair! ? I loved those things when I played TF2.

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File: 1445674455800.gif (Spoiler Image,423.65 KB,338x235,338:235,e27003962832f43af7142e9484….gif)

 No.3625 [Open thread]

Saw this in the ads while watching Arab porn

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 No.3629

File: 1445741515998.jpg (128.04 KB,350x350,1:1,CARLOS, GODVERDOMME V2.jpg)

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File: 1438410865872.jpg (158.22 KB,536x800,67:100,tentaspy_cosplay_by_lithe_….jpg)

 No.3313 [Open thread]

is this board really dead? i want to find a good community server made by 8channers to call home

3 postsomitted. Click reply to view. ____________________________
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 No.3557

Board admin should run a server tbh

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 No.3559

>>3557

i would if I didn't have shit internet

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 No.3560

>>3559

I didn't say "BO should run a server on his home network, causing massive lag for everyone else whenever he connected."

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 No.3588

what if we just hosted hl/6s lobbs or something?

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 No.3591

File: 1444703442302.jpg (49.16 KB,524x468,131:117,1426050797206.jpg)

>>3588

Exactly

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File: 1444576501977.jpg (Spoiler Image,245.82 KB,850x1004,425:502,tf2.jpg)

 No.3589 [Open thread]

Faping!!

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 No.3590

File: 1444623859885-0.gif (Spoiler Image,1.42 MB,300x200,3:2,1393918 - Bread_Monster Sn….gif)

File: 1444623859942-1.gif (Spoiler Image,1.48 MB,300x200,3:2,1393919 - Bread_Monster Sn….gif)

File: 1444623859943-2.jpg (Spoiler Image,90.41 KB,854x960,427:480,doge medic.jpg)

File: 1444623859972-3.jpg (Spoiler Image,349.33 KB,1242x1920,207:320,tumblr_nu10e6N81O1ucd1vto1….jpg)

File: 1444623859973-4.jpg (Spoiler Image,279.78 KB,900x812,225:203,exclamationmark_pr0n_by_se….jpg)

quality thread

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File: 1441078319151.png (306.91 KB,623x334,623:334,hello.png)

 No.3483 [Open thread]

It's not shit like the last one at least

http://www.teamfortress.com/tf05_old_wounds/

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 No.3484

File: 1441150592426.png (137.97 KB,500x374,250:187,MFW.png)

noice

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 No.3489

>it's not shit

highest praise ever given on this website

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 No.3583

so the TFC pyro is a girl.

hmm

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File: 1441933458087.png (716.09 KB,674x536,337:268,js5Azyj.png)

 No.3519 [Open thread]

1 postand1 image replyomitted. Click reply to view. ____________________________
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 No.3524

File: 1442069732848.jpg (38.85 KB,600x759,200:253,cory.jpg)

>all those weapons

Does this mean…?

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 No.3527

>>3523

it was already confirmed that there is no source 2 port coming.

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 No.3528

YouTube embed. Click thumbnail to play.

can't…resist…the hype

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 No.3530

File: 1442213446199.png (334.96 KB,463x460,463:460,Steve Todd.png)

>>3528

I can resist the hype pretty easily, actually.

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 No.3574

the update looks shit

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File: 1443624963688.png (69.45 KB,972x620,243:155,9a71c9913c.png)

 No.3565 [Open thread]

It's been one of those days…

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 No.3568

File: 1443832205632.jpg (59.49 KB,512x512,1:1,Bootleg_Base_Metal_Billyco….jpg)

I hate trading bots. Their prices are always shit and they're always fucking breaking. Real traders are always offline and have second thoughts, though. Thank god for the steam market.

Never make a deal with robot scum, maggot.

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 No.3572

File: 1444150294409.png (22.78 KB,167x165,167:165,d12d3bddc0.png)

>>3568

You got a point there, but thing is, every trader i've gotten is a complete douchenozzle and proceeds to spam lennies when i decline an offer.

TL;DR: My trading experiences were bad so i stuck with bots

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File: 1441016667705.jpg (104.93 KB,1920x1080,16:9,fire jon.jpg)

 No.3477 [Open thread]

>be me

>decided to play a bit of ctf, havent played it in a long time

>go to valve server

>going nicely having fun

>some faggot friendlies are there, not a lot of them, kill them all

>OMG U TRYHARD STOP KILL

>shrug it off

>map changes to 2fort

>autism.mov

>pretty much everybody in the enemy team is friendly

>go pyro kill them all

>omg tryhard fuck you eat shit lol kid to cry to mom

>Vote: Kick Robert Cop? (no reason)

>you have been voted off

5 postsand2 image repliesomitted. Click reply to view. ____________________________
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 No.3538

>>3529

>steel HL

>steel

Well, there's your problem.

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 No.3539

File: 1442394282343.jpg (793.32 KB,2122x1415,2122:1415,shrugging-guy.jpg)

>>3529

Comp has more autism than friendlies but not as much autistic faggotry.

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 No.3566

File: 1443745516499.gif (1.9 MB,350x300,7:6,1441815588463.gif)

>find server

>Lazy Purple's Silly Server

>its a friendly server

>oh_god_the_autism.png

>it has a wider variety of maps than most servers

>servers will never decide to be fun and add more map variety and just stick to the same ponyshit and orange maps

Why must TF2's community be so horrid? I just want to play my hat game god damn it.

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 No.3567

>>3566

there are two LP silly servers, at least 31 of them are usually contained at a time to two servers. That's 62 less infecting other servers

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 No.3571

>>3477

>>3529

>goes to shitty deathrun server

>lenny spam everywhere

>one guy has lenny face in his name and steam didnt pick up one of the characters, so he looked fucking full faggot

>lenny face in general

Anyone who uses that face should take a shotgun blast to the face.

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File: 1426943414206.jpg (52.87 KB,604x453,4:3,Depressed_Cat.jpg)

 No.2714 [Open thread]

How would you buff the pyro, anons?
5 postsomitted. Click reply to view. ____________________________
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 No.2734

tbh I want to be able to reflect jump and detonator jump without losing a ton of my health. I think that would go a long way to solving pyro's mobility problem.
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 No.3506

Afterburn is not put out by medkits

If a burning player is healed via medigun/dispenser, he takes no afterburn damage, but also doesn't regain any health. If healed via medigun, afterburn time is still shortened. Other methods of healing, including the amputator and self regen still work

Reflected explosives do the same self damage as they would do to the enemy (eg at most 45 damage for stock rockets)

Grenades/stickybombs have their arm time reset upon airblast and stickies automatically detonate once they are armed, doing full damage to enemies (maybe only the demoman)

Detonator jumping is stronger and does only up to 25 self damage

Powerjack heals 50 instead of 25

Volcano fragment has twice or 1.5 times the normal afterburn duration

All pyro melee weapons, except maybe the powerjack have a slight damage bonus against burning enemies

That should do it

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 No.3526

>>2734

It's not a huge problem if you use the rake. a small kit makes up for the most damaging jump you can make and half-kits are essentially full health kits

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 No.3540

>>2715

>give the stock flamethrower more range

because it didn't already have excessive range before, right?

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 No.3555

>>2714

Just give me an item to increase my base health like every other class has. It can be 15 health. It can be 10 health. I would take 5 extra health.

Also, -50 base health penalty for phlog equipped.

Also, undo that stupid stun-on-airblast thing.

Really, I want my class back to being weak and vulnerable like before, but with a little extra health to make up for it and phlog users punished.

Alternatively, give pyros a universal 1 damage resistance…all attacks don't do the first point of damage against them. Really only ever useful for ignoring scouts for a fraction of a second longer while getting something done.

>>2715

>crit stickies do full damage

This really should be the case, it takes multiple blasts to get them to go anywhere anyways.

>floors and walls on fire temporarily

This would be awesome on defense, burn some ammo for a line of fire. Not even deadly like the Huo Long Heater's effect, just a slight deterrent against your team getting roflstomped…slightly faster to set up than demo stickies but also way less effective. Even if there were just one special flamethrower that let you drop napalm as a secondary, that would be fine. The fire could burn you as well if you stepped in it, like with explosives.

Agree about not fucking with the Degreaser. It's perfect.

Agree about reflect jumping, although in a way it's more fun to just jump an initial poorly placed enemy projectile.

>>2716

>The way it affects players is frustrating and slows down the game

It really is, I feel fucking stupid now when I airblast someone and they cPost too long. Click here to view the full text.

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File: 1437953335022.png (66.28 KB,250x260,25:26,250px-Pyro's_Beanie.png)

 No.3288 [Open thread]

I desire to improve my Pyro game. How do I get better at airblasting, and not just projectiles but enemies as well? What are some recommended Pyro load outs? Right now I'm using the degreaser, flaregun, and powerjack. Please teach me the secrets of Pyro /tf2/

7 postsomitted. Click reply to view. ____________________________
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 No.3544

File: 1442763152528.gif (1.43 MB,550x400,11:8,1432502242075.gif)

>>3314

>neon a shit

>he doesn't play on maps with water

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 No.3549

degreaser, detonator, axtinguisher

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 No.3551

I would suggest instead the Homewrecker. Most of Pyro's melee weapons are weird and unbalanced power grabs which are fairly annoying when his primary already has so much power.

>>3296

Disregard this, the best way to get into the right mindset is to play pyro. Failing that, play melee-only battle medic or suicidal spy. Do not sneak and learn the maps and seek out advantageous situations. That is a matter of familiarity more than skill. You can always do that. Throw yourself into your enemies…from the back or side when possible, but if there is no passage to run through, charge. Charge and weave and dodge, even if it's a heavy or a sniper.

You're going to die a LOT and contribute very little to the team at first, and when you do your enemies will rage and call you a w+m1.

The most important psychological parts of being a pyro are AGGRESSION, tunnel vision, temporary (and very brief) disregard for your health bar, and the understanding that you are meant to rampage until you die and that you will certainly respawn. If an enemy is too good or too far away, you must decide to either tunnel vision them (and probably die, maybe to another enemy, and often without killing or sometimes without even damaging them).

Another thing it's important to remember is that what is important in tf2 is not kills (unless you're actually playing Arena or competitions for some weird reason), but rather time and space. The pyro who hunts down and kills two soldiers on the front lines is helping his team out, but the pyro who lights them on fire briefly then sneaks or dodges past them, lights up the reinforcements, and lets the scout gun him down while he destroys the teleporter exit with his last gasp is better, though. It doesn't even matter if you get the assists on the soldiers or if they lose, or if your team pushes forward to get the ones you lit on fire.

The point is that they scatter. They lose health and they waste time without capping a point, pushing or stopping a cart, or controlling an area. Sometimes, hilariously, they actually run all the Post too long. Click here to view the full text.

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 No.3552

When push comes to shove, especially when the enemy medic is gathering uber behind the front lines, it's time to stop helping your team out and go for the jugular…whether it be killing them all, wasting their time and leading them on chases until they finally kill you (so, they lose nothing apparently, but if three of them chase you for an entire minute, you just robbed the enemy team of two man-minutes), or just plain and simple sabotage. The main thing about pyro is not to be predictable. Will he go around burninating people up front, or will he start punishing the snipers and support with flares, or is he seriously going to charge the Huo Long Heavy from the side and strafe him down despite the health drain? Or is he behind you and you're already dead? You're not the fastest class, the only long range capability is your flares, and to do any decent damage with the flame cone you have to keep the enemy right in the center while you're both moving, and oh yeah…it lags behind, you have to know how to trail the center of the fire over a moving enemy…you have to be a step ahead of them at all times just to maximize your primary weapon.

Last time I checked pyro is the only class with no items to raise max health. Revel in your expendability, bully the engis, medics, and snipers, and sting the power classes from behind, with reflects, with flares, or by jumping in their face while they fire explosives.

If your medic and heavy pair have 5% charge left on the uber and soldiers/demos come in to fuck with them, congratulations, you're up. You can't airblast everything, so you have to block with your body while you try. You can only take between 1 and 3 explosions and you're done. Use that health wisely.

Engi's sentry is down and the enemy team is pushing for the final cart point while an uber medic/heavy advance? Light up the pushers, airblast them away, then go airblast the medic back until you run out of ammo while bodyblocking the heavy's bullets or drawing his fire. If you keep the medic back, the heavy can't advance because of the uber range. Airblast them both if you still have the ammo. You're going to die and the only chance you have is your lazy team pulling together and taking out the burning cart pushers. Shit sucks but they haPost too long. Click here to view the full text.

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 No.3553

>>3543

Don't do this, it makes for a boring grindy pyro, even if it's better base damage in humdrum easily predictable situations. It works for a playstyle with no risk, waiting behind people for an opportunity to pop out. It's great for KtD and shitty for active gameplay. Again, if slow grinding monotony for maximum firepower is the goal, sniper is ideal…they can make entire servers slow, grindy, and non-volatile. If you're just going to have soldiers and pyros running around shotgunning each other, why even play TF2 over any other shooter?

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File: 1414412135460.jpg (211.74 KB,1680x1050,8:5,team_fortress_2__sniper_wp….jpg)

 No.1804 [Open thread]

Is crafting on TF2 worth it?
What is the best and or most profitable craft you ever got on TF2
5 postsomitted. Click reply to view. ____________________________
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 No.2005

The sticky jumper costs the same amount to craft as to buy
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 No.3531

File: 1442256159128.jpg (95.52 KB,1600x900,16:9,2015-09-14_00001.jpg)

>>1818

Same. I still have it: non-tradable Quadwrangler #634

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 No.3532

File: 1442256205146.jpg (68.01 KB,1600x900,16:9,2015-09-14_00002.jpg)

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 No.3533

File: 1442257077911.jpg (100.56 KB,1600x900,16:9,2015-09-14_00004.jpg)

>>3531

I did it a third time and got a Surgeon's Stahlhelm. I'm not quite thrilled with this.

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 No.3545

I once crafted the Brotherhood of arms

so I craft my hats to this day

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File: 1423274343995.png (67.37 KB,512x512,1:1,only-faggots-use-this.png)

 No.2516 [Open thread]

ITT: Crutch Weapons
21 postsand10 image repliesomitted. Click reply to view. ____________________________
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 No.3189

File: 1435691868084.jpg (16.2 KB,250x265,50:53,image.jpg)

>I'm not good at aiming an SMG so I'll use this then W+M1 with my melee

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 No.3511

File: 1441830112438.jpg (411.62 KB,629x900,629:900,ItsNotVeryAestheticButStil….jpg)

>ctrl + f

>no übersaw

your team's spies are literally a burden now

>impelying decreased hit rate for melee is any deal at all when playing medic.

>no powerjack

it doesn't take +5 hours to tell, when or not, you're being shot at. So basicly free movement speed most of the time, with the occasional opportunity of getting a butt load of health.

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 No.3517

>>3511

Those are not crutch weapons, they are good weapons.

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 No.3521

>>3517

they still imo needs to go and never return in any abstract thought of shape or form.

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 No.3541

any weapon that isn't stock

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File: 1442317539232.jpg (33.02 KB,500x320,25:16,600.jpg)

 No.3534 [Open thread]

>Be me

>Scout contract

>"Oh hey, this could be fun"

>Go on turbine server

>Join BLU

>BLU was already losing

>Go scout and run to enemy intel

>No defenses

>Pick up intel and run to our base

>Red sentries are literally everywhere in our base

>whatthefuck.jpg

>Get overkilled by sentries

>mfw

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 No.3535

File: 1442341093447.png (207.7 KB,327x316,327:316,goldlolface.png)

>not being able to take out a brain-dead pubgineer nest by yourself as scout

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