No.2516
ITT: Crutch Weapons
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No.2517
>healing a Heater Heavy
>hit ubercharge
>he runs out of ammo two seconds in
>runs around swinging the GRUs wildly instead of finding ammo
>uber ends and we both die
As a medic, I hate this thing. It doesn't even prevent backstabs, it just means the spy takes a tiny bit of damage then Dead Ringers outta there once the Heavy's dead.
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No.2520
>>2516
>A flap of crocodile leather>A weapon Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.2538
>>2517It's not bad if you're a blu heavy on payload and you're in love with the cart, but otherwise yea it's useless, literally anything in range of the fire can be mowed down almost instantly by a competent heavy.
Anyway I think we can all agree the real crutch weapon is this. You give up the Wrangler which is otherwise useful and invaluable at protecting your sentry nest in return for pissing the crap out of everyone. A good engineer can protect his sentry from harm with the wrangler, but a bad engineer needs this little annoyance to do a lesser job far easier.
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No.2541
>>2538I've seen this have fair, non-crutch use on a 32 player dust bowl server. When lots of engineers best up with wranglers, it's pretty resilient, but a couple ubered demos can take it out. However, if there's one engi going with this, he just supports the other engineers rather than focusing on wrangling and repairing his own sentry. Makes the nest almost insurmountable, as only heavies and pyros can do anything when ubercharged and they just can't get close enough to deal good damage against multiple wrangled sentries.
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No.2678
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No.2680
>>2538The design philosophy behind this weapon is so retarded it could become president
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No.2696
As a Sniper main, I still think this thing is ridiculously overpowered. You can still win an encounter with a Pyro 9 times out of 10.
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No.2707
Nerf this fucking thing instead of wasting your time on Mannpower, Valve
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No.2720
>they split it
>they nerfed the better one
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No.2721
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No.2731
Oh the list goes on.
Black Box
Loch n Load
Sydney Sleeper
Darwins Danger shield
Dead Ringer
Cloak and Dagger
Diamondback
Force of Nature
Soda Popper
Mad Milk
Back Burner
Phlog
Reserve Shooter
Machina
Heavy as a class (Excluding the Holiday Punch because that weapon is fun)
Enforcer
Spycicle
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No.2732
>the only downside is 4 shots
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No.2733
>>2731>Black BoxOnly having 3 rockets is a pretty big downside when fighting other soldiers
>Sydney SleeperGood luck taking down anything with more than 150 hp.
>Cloak and DaggerHow, exactly? You're basically standing still doing nothing half the round
>Force-a-NatureDo you even scout? Nobody uses it outside of pubs, with the exception of Thief but he would be just as effective with the stock scattergun.
>Soda PopperAgain, nobody uses it outside of pubs.
>Mad MilkWouldn't say it's unbalanced, let alone a crutch. It's only useful on players that haven't seen you, so it's sort of countered by gamesense.
>BackburnerDon't let pyros get behind you. Simple.
>Heavy as a classI've stopped taking you seriously. Heavy has been nerfed into oblivion. Any decent player can take down a walking bullseye with 300 health that outputs practically no damage when he's not standing right in front of you.
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No.3115
>>2732
Not exactly a crutch b/c it's harder to hit while moving faster. A crutch makes a bad player seem good. It is an OP weapon, though, and should have another downside.
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No.3117
Dead ringer, BFB, brass beast and gunslinger.
Dead ringer doesn't give an advantage really but it's fucking annoying and rewards bad spies with a do-over after throwing their idiot selves into battle needlessly.
BFB is in your face, out of your face, in your fa- "Bam, what's-a matter, chucklenuts?"
Brass Beast does way too much damage in such little time giving you no room for reaction.
Gunslinger I shouldn't even have to explain. You know how bad it is.
Also I don't think the loch n load is that bad. The Loch n Load isn't even that hard to counter. The thing doesn't have rollers and it does shit damage to everyone with more than 125 health (Soldier, pyro, heavy, demo). It's also harder to use because you don't have rollers to fall back onto.
Short circuit is fine. Fuck stickyspammers and fuck rocket spamming soldiers who watched one too many star_ videos and think they're tough shit.
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No.3119
>>3117
You're either a troll or exceptionally dim-witted.
>being assblasted about the DR
>getting killed by Brass Beast heavies
>thinking the loch is harder to use than stock
>thinking the loch is not OP
>thinking completely removing the engineers main hard counter ability to destroy his sentry is a good idea
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No.3156
Every weapon besides this
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No.3162
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No.3165
The gunslinger
it's cruise-control for good sentry placement
The DR
It's cruise-control for good gamesense
the reserve shooter
It's cruise-control for good shotgun tracking
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No.3183
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No.3185
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No.3189
>I'm not good at aiming an SMG so I'll use this then W+M1 with my melee
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No.3511
>ctrl + f
>no übersaw
your team's spies are literally a burden now
>impelying decreased hit rate for melee is any deal at all when playing medic.
>no powerjack
it doesn't take +5 hours to tell, when or not, you're being shot at. So basicly free movement speed most of the time, with the occasional opportunity of getting a butt load of health.
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No.3517
>>3511
Those are not crutch weapons, they are good weapons.
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No.3521
>>3517
they still imo needs to go and never return in any abstract thought of shape or form.
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No.3541
any weapon that isn't stock
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