37c391 No.822 [Last50 Posts]
Here in this thread, you can post mods for the Neptunia games!
____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.823
Here is Neptune as Chie Satonaka from Persona 4!
This mod was made for Re;Birth 2 but it is also compatible with Re;Birth 1
For Re;Birth 2: Drop this in KitFolder\data\GAME200000\model\chara\005\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.824
Here is Nepgear as Yukiko Amagi from Persona 4!
This mod was made for Re;Birth 2 but it is also compatible with Re;Birth 1
For Re;Birth 2: Drop this in KitFolder\data\GAME200000\model\chara\041\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.825
Here is IF as Bane from Batman!
This mod was made for Re;Birth 2 but it is also compatible with Re;Birth 1
For Re;Birth 2: Drop this in KitFolder\data\GAME200000\model\chara\101\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.826
Here is Ram as Mario from Super Mario!
This mod was made for Re;Birth 2 but it is also compatible with Re;Birth 1
For Re;Birth 2: Drop body_c in KitFolder\data\GAME200000\model\chara\071\texture\001 and drop acce_c in KitFolder\data\GAME200000\model\accessory\211\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.827
Here is Rom as Luigi from Super Mario!
This mod was made for Re;Birth 2 but it is also compatible with Re;Birth 1
For Re;Birth 2: Drop body_c in KitFolder\data\GAME200000\model\chara\061\texture\001 and drop acce_c in KitFolder\data\GAME200000\model\accessory\181\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.828
Think it's possible to use skins like these for RB1/2? The "layout" of the textures is a bit different though
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=35424501
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.829
Is it already possibile to mod colosseum enemy stats? Would be fun to make every fight balanced for LV.999, especially the CPUs and candidates
Or whynot, adding some for makers
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.830
>>828
I haven't gotten Blanc yet so I had her temporarily replace Neptune
>The "layout" of the textures is a bit different though
Because those were made for the PS3 games.
However, they will still work good on the PC games as long as you upscale them to match the texture resolutions & flip them vertically
2nd pic is before the flip. you'll notice how it does not match
3rd pic is after the flip, you'll notice how it matches the layout
>>829
I haven't found anything that lets you modify enemy stats so it isn't possible yet
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.881
Here is my little pack of night time maps for Re;Birth 2
NOT COMPATIBLE WITH RE;BIRTH 1
https://www.sendspace.com/file/7s404m
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.882
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.913
>>825
We have to find a character who could work as CIA.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1544
Did anyone ever learn how to do music mods?
I'm not a fan of most of the games' tracks, so I muted the music and played various vidya music in the background instead.
Would be a lot more convenient to replace the files outright, but from what I attempted back when R;B1 came out, editing XWB files is a bitch and a half, and I just didn't have the patience to try and figure it out.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1545
Here is the Kampfy Uniform for Noire.
This mod was made for Re;Birth 3 but it is also compatible with Re;Birth 1
It replaces LSOU Uniform
For Re;Birth 3: Drop body_c in KitFolder\data\GAME200000\model\chara\012\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1561
Here is the Super Mario block for…what else? The item blocks you hit in many dungeons!
THIS MOD ONLY WORKS FOR RE;BIRTH 3
Choose between modern or classic designs
Once you've decided, drag that file to KitFolder\data\GAME200000\model\dungeon\action_object\001\texture
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1562
>>1561
Be sure to have these textures for when you can't hit the block anymore
Left is modern, right is classic
Once you've decided, drop that file to KitFolder\data\GAME200000\model\dungeon\action_object\002\texture
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1563
To compliment the Super Mario block mod, heres a texture that replaces the coin!
Drop that file to KitFolder\data\GAME200000\model\dungeon\action_object\003\texture and KitFolder\data\GAME200000\model\dungeon\action_object\004\texture
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1573
>>825
>>913
For me Iffy should be CIA because she likes big girls for her. As for Bane obviously Vert ofcoursh.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1583
This is the CPU candidate sprite fix for Re;Birth 1. It replaces their ayylien look with their much better look sprites from Re;Birth 2 and 3.
http://www37.zippyshare.com/v/8xXt6pG1/file.html
Kitserver program is also inside.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1584
>>1583
Since only 3 images are allowed, I'll post the other preview of Lowee Twins sprite
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1615
Here is the Capitalist Uniform for Vert
This mod was made for Re;Birth 3 but it is also compatible with Re;Birth 1
It replaces Leanbox Pride
For Re;Birth 3: Drop body_c in KitFolder\data\GAME200000\model\chara\032\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1616
Here is the Comrade's Uniform for Blanc
This mod was made for Re;Birth 3 but it is also compatible with Re;Birth 1
It replaces Lowee Elementary
For Re;Birth 3
Drop acce_c in KitFolder\data\GAME200000\model\accessory\086\texture\001
Drop body_c KitFolder\data\GAME200000\model\chara\022\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1617
>>1616
4th pic since only 3 are allowed.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1646
So how does one get Kitserver for R;B3? just copypaste it from the R;B2 folder?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1651
>>1617
Revolver Blancelot?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.1660
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.2821
Its been a while since I last released a mod here, but anyhoo, back in business!
Here is the freedom suit for Vert
It replaces Glamorous Leaf
This made was made for Re;Birth 3 but it is also compatible with Re;Birth 1
For Re;Birth 3
Drop acce_c in Kitfolder\data\GAME200000\model\accessory\112\texture\001
Drop body_c in KitFolder\data\GAME200000\model\chara\033\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.2845
Here are the custom eyewears that Noire can wear during cutscenes.
THIS MOD ONLY WORKS FOR RE;BIRTH 1
The following is available:
Default glasses
Eyepatch
Futuristic Visor
Classic Disguise Glasses
Hypno Goggles
3D Glasses
'Deal with it' Sunglasses
Now you might be wondering where the textures are because they are not uploaded. Use a file extracting program to open the png, and dump it in to where to installed Re;Birth 1 (This assumes you are using Kitserver.)
I will be doing that for future releases.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.2899
>>881
>>1583
do anyone has these archived? links seems down…
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3036
Literally babby's first QuickBMS script. You now can extract sounds (they're Vorbis; rename files to *.ogg)
# Hyperdevotion Noire: Goddess Black Heart
# .pck "Filename"
endian little
idstring "Filename"
get DUMMY long # skip misaligned "Pack " offset
savepos NAMEOFFSETGLOBAL # save current position, filenames global offset
set NAMEOFFSETLOCAL NAMEOFFSETGLOBAL
#get FILES long
#math FILES /= 4 # filecount
findloc OFFSET string "Pack "
math OFFSET += 8
goto OFFSET
get DUMMY long # skip the finish offset vs. current of offset/size pairs
get FILES long # filecount, for real
savepos FILEOFFSET
for i = 0 < FILES
goto NAMEOFFSETLOCAL
get NAMEOFFSET long
savepos NAMEOFFSETLOCAL
math NAMEOFFSET += NAMEOFFSETGLOBAL
goto NAMEOFFSET
get NAME string
goto FILEOFFSET
get OFFSET long
get SIZE long
savepos FILEOFFSET
log NAME OFFSET SIZE
next i
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3037
>>3036
What about dialogue? Any luck there?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3039
>>3037
All dialogue seems to be in \Data\Script\Script.pck which that BMS script happily unpacks. Picrelated is the result.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3040
>>3039
>JP Text
Does that mean the game actually contains the full JP script?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3041
>>3039
So we have something for a Retranslation of the game. Good work and my thanks to whoever found this.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3042
>>3040
Sadly, no, those are "debug" files, there's just a dozen of them.
That "STSC" ID seemed awful familiar, but alas, NepTools can't read the file.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3043
>>3042
Are the script files actually editable?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3044
>>3043
Yes. :^)
HEX-edit is a thing.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3052
>>3043
>>3044
Bonus: JP text.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3058
>>3044
>hex edit
That's sorta hacky…although I guess it's hardly worse than using the old RB tools.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3059
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3060
Even more textures
I don't know why they're flipped
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3062
>>3060
>60:41 aspect ratio
>1920x1286 resolution even with the black bar removed
This is the native resolution of the image? A little odd, especially considering a fair amount of it gets cropped out.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3064
>>3062
Header says so.
>00 40 00 81
Shit I don't get yet, maybe channels and bit-depth
>00 C0 99 00
Data size (uncompressed), 0x99C000 = 10076160 bytes
>80 07 00 00
Width, 0x780 = 1920 px
>20 05 00 00
Height, 0x520 = 1312 px
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3065
>>3042
well, stcm was used in rebirths. looking at the screenshots, it looks very different.
could anyone post a hexdump?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3066
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3067
>>3066
yup, it's completely different, unfortunately. but at least it looks like a single instruction now doesn't take at least 16bytes to encode.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3081
Updates! Now with ZLIB support PNGZIP
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3121
Does anybody know offhand where the button icons are in the pacs? I wanna mod in PlayStation and maybe some proper Xbox coloured buttons for prompts and stuff.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3122
>>3121
Not gonna happen, at least yet. Those textures have non-standard compression.
I'm working on it.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3125
>>3122
They aren't just 24-bit bmps in .tid format?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3132
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3133
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3144
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3274
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3293
Someone in the recent Nep thread on /v/ said they "cracked LZ77 for Noire". Is this just DEFLATE or another implementation in addition to that?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3294
>>3293
The vanilla(est) sliding window of 255 bytes.
I've found it being common in japanese PS3 games. Examples are White Album, Date A Live: Ars Install, Utawarerumono: False Mask and such.
I bet that it's very easy to "decompress"; PS3's SPUs can do it in background.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3306
>>3293
>>3294
Turns out it's LZSS with specific parameters. "LZSS-lite", if you will.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3418
V-II's archives have the same format as Re;Births'. Audio is the same .xsb/.xwb ordeal too. Uncompressed textures in .tid files.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3419
>>3418
CL3 for script has changed.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3420
>>3419
.cl3 are general archives now, used for quite a bit of stuff
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3429
Who deleted the technical posts just a few hours ago?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3430
>>3429
I did. Because they were shit.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3431
New Neptools update. Big news is VII script support (provisionally), and toaster support.
https://github.com/u3shit/neptools/releases/tag/v0.3.5
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3434
I guess these are good to go now.
cl3s:
# Megadimension Neptunia VII PC
# Uncompressed .cl3
# "CL3L" ID
#
# Long and unoptimised for visibility and readability. Maybe.
#
# script for QuickBMS: http://quickbms.aluigi.org
endian little
idstring "CL3L"
/*
get DUMMY long
get DUMMY long
get DUMMY long
get DUMMY long
get DUMMY long
*/
goto 0x40
idstring "FILE_COLLECTION"
goto 0x60
get FILES long # file count
get DUMMY long # section size
get OFFSETGLOBAL long # section global offset
/*
goto 0x90
idstring "FILE_LINK"
goto 0xB0
get DUMMY long # "link" count
get DUMMY long # section size
get DUMMY long # section global offset
*/
goto OFFSETGLOBAL
set OFFSETLOCAL OFFSETGLOBAL
if FILES > 1 # if there is more than 1 file in archive
set PATH string "/" # workaround for strings that contain only numbers - refer to the description of "String" command, "=" operator in quickbms.txt
get TMP basename 0 # get input filename w/o extension
string PATH += TMP
string PATH += / # make it into a directory
endif
for i = 0 < FILES
goto OFFSETLOCAL
get NAME string # get filename
math OFFSETLOCAL += 0x200
goto OFFSETLOCAL
get FILEINDEX long # file index in archive, should match the current value of 'i'
get FILEOFFSETLOCAL long # file offset in FILE_COLLECTION section
get SIZE long # file size
set OFFSET OFFSETGLOBAL
math OFFSET += FILEOFFSETLOCAL # calculate global offset for file
if FILES > 1 # if there is more than 1 file in archive
string TMP = PATH
string TMP += NAME
string NAME = TMP # put extracted files in a folder with input file name
endif
log NAME OFFSET SIZE
math OFFSETLOCAL += 0x30
next i
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3435
And look for other on zenhax because The body was too long.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3449
until if/ch fixes the ex bug in vii which is probably never ever, as it's working as intended, and if you didn't see the non-existing huge warning that if you carry over extra characters into ng+, it'll completely fuck up your dlc characters as a thanks for your extra money, here is a fix!
here's a cheatengine table that'll persuade the engine that ex characters are actually not ex characters, as far as event unlocking concerned, so you should be able to get those dlc events (even when you shouldn't get it normally, like unlocking the characters while the cpus are held captive, but it's still better than nothing…)
apparently cheatengine tables are just xml files, so save the following to a text file and rename it to something.ct and open it in cheatengine
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="21">
<CheatEntries>
<CheatEntry>
<ID>24</ID>
<Description>"fix ex bug"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(address,"NeptuniaVII.exe"+bac66)
[ENABLE]
address:
and edx,0
[DISABLE]
address:
and edx,1
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3521
REMINDER THAT MOST OF THE SKINS MADE ABOVE WILL WORK FINE WITH MEGADIMENSION NEPTUNIA VII!
Because it does not use Kitserver, you will have to pack and repack the files in order for them to work.
I'm also going back to the old method of uploading the textures rather than packing them together and will still use the instructions for people using Kitserver.
Anyways, here are some new costumes:
This is MAGES as Marisa Kirisame from Touhou Project!
This mod was made for Re;Birth 3 but it is also compatible with Re;Birth 1.
For Re;Birth 3: Drop these in KitFolder\DLC\NRB3DLC000000003\DL0100000\model\chara\191\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3522
>>3521
2nd set of the Marisa themed costume
This replaces Mage Checkers
For Re;Birth 3: Drop these in KitFolder\DLC\NRB3DLC000000003\DL0100000\model\chara\192\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3523
>>3522
3rd set of the Marisa themed costumes
This replaces Helper
For Re;Birth 3: Drop these in KitFolder\DLC\NRB3DLC000000003\DL0100000\model\chara\193\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3524
>>3523
Last set of the Marisa themed costumes
This replaces Airi
For Re;Birth 3: Drop these in KitFolder\DLC\NRB3DLC000000003\DL0100000\model\chara\194\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3525
Is there a download link for kitserver for R;B3?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3527
>>3525
I'm compiling premade packages of these mods for all 4 main games. Won't have them all in a day, but I'll release them in bursts.
These packages will be fully Retranslation compatible BTW.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3528
More new costumes made! I've made many versions this time for those who want choices.
This is Nepgear in the Alice costume, fitting for exploring the Wonderland that is Gamindustri!
It replaces Classical Maid
This mod was made for Re;Birth 3 but it is compatible with the Re;Birth Trilogy!
For Re;Birth 3: KitFolder\data\GAME200000\model\chara\042\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3529
>>3528
1st pic is Very Blue, 2nd Pic is Not so Blue
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3530
This is Uni's Alice costume.
It replaces Black Heart Apron
This mod was made for Re;Birth 3 but it is compatible with the Re;Birth Trilogy!
For Re;Birth 3: KitFolder\data\GAME200000\model\chara\052\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3531
>>3530
1st pic is Very Blue, 2nd Pic is Not so Blue
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3532
This is Ram's Alice costume.
It replaces Gothic Maid
This mod was made for Re;Birth 3 but it is compatible with the Re;Birth Trilogy!
For Re;Birth 3: ''KitFolder\data\GAME200000\model\chara\072\texture\001'
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3533
>>3532
1st pic is Very Blue (Black and White), 2nd Pic is Not so Blue (Black and White), 3rd pic is Very Blue (Solid White), 4th Pic is Not so Blue (Solid White)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3535
This is Rom's Alice costume.
It replaces Gothic Maid
This mod was made for Re;Birth 3 but it is compatible with the Re;Birth Trilogy!
For Re;Birth 3: KitFolder\data\GAME200000\model\chara\062\texture\001
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3536
>>3535
1st pic is Very Blue (Black and White), 2nd Pic is Not so Blue (Black and White), 3rd pic is Very Blue (Solid White), 4th Pic is Not so Blue (Solid White)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3537
Hey, I was going to test out the mods on Rebirth 1, but apparently both Kitserver and Neptools has been broken with the latest patch (which added Japanese language support). Apparently doing that changed more things behind the hood than any other alteration between Victory/RB1 and VII.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3538
OK, I dunno about KS, but it looks like NT's aware of the problem.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3561
>>3538
Looks like it's fixed.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
37c391 No.3562
Oh, here's how to get graphics for PC Neptunia working for Vita. However this will require you to do a little hex editing. If you do not want to do that, just don't bother.
Anyway, the TID Tool included with Kitserver is sort of messy so it will not produce a file that is compatible with Vita. The first picture is a fresh TID from the Rebirth 3 logo for Vita. The second picture is a slightly modified logo that used to be a TIFF file, that's been returned to the TID format.
Anyway, you'll see two changes right away here. First, the fourth hex address (0x03) in the Vita original has a value of 92. In the Kitserver TID, it's 90. If the value is not 92, the graphics file will not load on a Vita. So, change it to 90 and save.
However, if you put it back on your system, the colors will look bad. This is because a byte of empty space (empty space = address value "00") from before the part where the graphics data actually begins (with all the "FF" values) is moved to the very end of the file, which causes the alpha and color channels to get screwed up.
To fix the bad colors, add a whole new "00" byte to a point just before hex address 0x80 (0x73 works good). Now go to the very very end of the file, and if there's a "00" there, completely delete and remove that byte from the file.
Save, and load onto your Vita. You should have perfectly functional Vita graphics now. At the very least, this will work for changing the game's logo. You might have additional difficulties working with other textures.
Note that if you work with PNG files and not TIFF, all the "FF" values will disappear. Those are not important for the functioning of the graphics, although they are a good way to see where the graphics data begins. Just do what's instructed, ignoring that one difference, and you will be fine.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7833ac No.5592
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
6596c5 No.6789
>>881
>>1583
I wish somebody saved these and re-uploaded them elsewhere, since the links to them are down.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
a74d28 No.7014
>>6789
This is my first and last post on 8kun.
Now for the good news and bad news.
The good news is that I still have the night time mod and have reuploaded it here.
https://www9.zippyshare.com/v/ziW4YtB3/file.html
The bad news is that I am missing the forest (First pic) and factory's (Fifth pic) night textures, so it is unfortunately a partial reupload instead of it being complete.
The other bad news is that I don't have the Re;Birth 1 CPU Candidate Portrait fixes, but they aren't completely lost in the abyss like the forest and factory night textures are because it involves a very simple replacement process where the portraits from 2 & 3 overwrite's 1. That's basically what the mod was anyway.
I haven't tested the night mod but it should work if you run with Kitserver or put them in the .pac files.
Have fun with what's left of the modding time capsule and keep them somewhere safe as sites will either crack down on uploads or close their doors for good, and stay nepped.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.