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File: 42111cd8ffbd275⋯.png (33.91 KB,1604x822,802:411,ClipboardImage.png)

4f44b0 No.387465 [Last50 Posts]

Sweat trickled down your face. You were a cursed man. Ironic how you held such power, enough power to deceive nature itself and make those who died into the undying, yet, now you nature played a single revengeful prank against you, and there was not a single thing your power could do to help.

You are Master Anon, an overlord that has, for many decades, studied the dark arts in this hidden corner of the realm. Your face betrayed your age, showing the face of a youthful man instead of the decrepit old man you were.

Your watched your own face in the mirror held by your assistant, a ghoul whose putrid flesh clung to ancient bones. Despite his appearance, the ghoul was completely odorless, the mark of an artificial undead. Your gaze turned to the wooden head and it's wooden eyes turned back at you. The spirit that now possessed the head was not one to make jokes, nor one to make mistakes, his diagnostic was a decree, a death sentence. You now had the plague.

Soon enough, your lungs would give out, followed by your mana vessels, then, as you lay exhausted and breathless, your heart would naturally cease and you would be no more.

You felt like making one last ritual, the largest one you've ever done, the largest one the world has ever seen. You'd turn yourself into a monster, dead inside, but your body would still move. It wouldn't serve to cure your disease, it wouldn't serve to extend your life, it would only serve to get back at nature one last time.

Yet, you couldn't bring yourself to do it, not yet at least. Your death was certain, but your body was strong for such an ancient plague, there was still an entire year left.

A - Read books in hope of finding a cure

B - Try to summon a spirit that might help

C - Cry in the corner

D - Travel to town and hit on girls, one year is enough to not die a virgin

E - _

I've been wanting to make a CYOA for a while, but I couldn't think of a good idea. Not-gay SOL with your just alped bro was the farthest I could get. So I remembered that one flash generator and the first one gave me a pretty decent idea,

____________________________
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4f44b0 No.387467

I really need to proofread stuff before posting

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d5c61c No.387477

Dice rollRolled 19 (1d20)

>>387465

B - Best case it works, worst case we unleash some horrific entity that'll destroy the world, I'd like to see nature deal with that one

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01effb No.387486

>>387465

>first one gave me a pretty decent idea

Nurglite overlord?

B are we rolling die?

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149934 No.387497

>>387465

Eh. let's go with D.

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356367 No.387503

C

Embrace it.

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4f44b0 No.387509

File: 184b802a85b1361⋯.gif (54.14 KB,301x478,301:478,301px-1281930591804.gif)

>B - Try to summon a spirit that might help

You got up, there was no time to cry. You had won against nature countless times before, and now you would do so again. You slightly bowed your head as thanks towards the wooden head before freeing the spirit. It's wooden eyes vanished as if they were only a figure of dementia and the wood was lifeless once more. The ghoul placed the mirror on the table, just as you asked, and followed you through the door.

Your creature held a single candle, the only light there was during these dark nights. The flame danced right in front of the ghoul's hollow eye sockets, hot wax dripped on it's grotesque decaying fingers, yet there was no response. A ghoul was an empty shell, only a vessel for instructions. His instruction was to follow you and light the way. It did so unwavering.

The candle didn't illuminate much, but you were used to it. For years a single candle had been your own personal sun, for years it had shown you the way, and for years it still would, it could not fail now.

You opened drawers, chests and trap-doors. The ghoul would hold the candle closer to illuminate the insides, then wait for your signal to retreat the light. The process continued on, your movements slowly became as mechanical as the ghoul's were.

A loud creek sounded out as you opened the wooden trap-door, the ghoul moved to your side to illuminate the skulls inside. You took one and examined it. It was perfect.

Flames erupted as the candle touched the dark-red mass, the skull stood impassive beneath the flames. The mass slowly started to melt, draping over the skull as it let out an inhuman screech. As if becoming alive, the liquid began changing color, changing shape. It was turning into muscles, then into skin, the disfigured chunk of a body gently arose, it's gaze fixed on yours and it's lips squirmed into a cold smile.

The creature was unpleasant, but it's knowledge vast. As soon as you told him about the plague, it seemed to understand the whole situation, as well as it's solution. The words were polite, but the tongue provoking. Something about creature's speech made you want to torment it, and it's mocking eyes showed you it knew. Yet, such knowledge was vital, you would not indulge in it's desires.

Everyone knows about gods, the ones responsible for the world and it's balance, the ones who lived since time immemorial. Gods were rarely, if ever seen. At first, they were present, they had to be present, without gods there was no world, without a world, the gods would die. Then, creatures were made, that created a balance, and the world would be able to stand on it's own.

However, such balance was a delicate one. As soon as it was tipped, it would start to fall, slowly at first, then the pace towards destruction would increase more and more, until the world, the gods and the creatures were no more. There was a need for a force that would keep the balance, but the gods didn't have to be that force. The gods then created servants, special creatures, with vast knowledge, immeasurable power and endless devotion. Arbiter of change, and a vessel for the gods, if such would ever be needed.

Demigods, men called them, though the demigods themselves loathed the name.

Amongst them there were four creatures, the twins of disease, wretched monsters responsible for diseases, including your own, who lived at the northernmost corner of the world, close to the lands of the living, and the twins of cure, two bear shaped demigods who lived in the southernmost corner, past lands uncharted. The bears would listen only to the ones who ruled them, they would only listen to the gods.

You bowed in thanks to the creature, more out of habit than desire, and freed the spirit. The process reversed itself in a grotesque yet entrancing sight. You now had a possibility.

A - Read books to find information on the demigods. (1d20)

B - Summon another spirit for information on the demigods. (1d20)

C - Travel to town.

D - Pack up and get ready to leave.

E - _

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4f44b0 No.387511

>>387486

>Nurglite overlord?

I was going to go with it, but I figured plagued plague overlord was too much, so it's just normal plagued overlord now.

>are we rolling die?

I completely forgot it existed, but sure. I'll tell you when you have to use one like >>387509

Also, might as well explain the rules since I forgot like a retard.

Dice rolls are standard 1d20 and I don't think I'll change that.

You don't have to roll for an option if someone already rolled for it, but if you do the final result will be the average of all rolls.

I'll take the most chosen options as long as they aren't mutually exclusive. Like "Go left" has 4 votes, "look up" has 3 and "go right" has 2, the end result will be "look up and go left", ignoring every option with less votes than "go right".

E - ____ is a free choice.

That's it, and also I'll namefag since my IP sometimes changes.

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4f44b0 No.387512

>>387511

Also, if you want to go for more than one die option, like A and B in this case, you roll a die for each.

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99715e No.387519

Dice rollRolled 19 (1d20)

>>387509

Read a book

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4f44b0 No.387572

File: 0604fce5ce2dff8⋯.png (507.35 KB,2560x1600,8:5,ClipboardImage.png)

>A - Read books to find information on the demigods. (19)

You give an order to your ghoul and he obeys, leaving you alone in the candlelit room.

Books are one of the few things you take an extra care to organize. Materials can be recognized even by the untrained eye, but a book could deceive you until it's last page.

The ghoul knows the precise location of the books and the layout of the corridors, it did not even take a candle, the ghoul needed not one, a candle would only occupy one of his two hands, and hamper his work.

The books would soon start coming.

Your servant brought the first batch of books, placed them neatly on the table and left. You picked up a book and studied it's dusty cover, a single quick blow of air sufficed to clean it.

The book's pages were now bathed and candlelight, a flickering irregular light that was bothersome to some, but comforting to you. After a quick glance at the new pile of books the ghoul had brought in, you began reading the first book.

Books are always trustworthy, written words don't change, nor do they deceive. The writers, however, like to distort information, before solidifying it with a quill. Stories of gods, specially, tend to allure falsehood.

There was little information, yet you weren't sure how much to trust, and how much to doubt.

One book told a story of a great king who subjugated the twins of disease by the might of his army alone.

The creatures respected god, but they also respected strength. Thus the king lived a healthy live, as did his kingdom, and as did all who bowed before him.

After the king's passing, a great turmoil was caused over the crown, there was no disease, but men does not fall by disease alone.

Men fell, then the kingdom fell, and the twins were once more free to serve the gods.

An old book with fancy illustrations told the story of a girl hated by all.

Wherever she was, the girl brought misery. Wherever she was, the girl brought disgrace.

The girl wandered and wandered, away from others, away from the hate, to a place where all her misfortune would hurt no one other than herself.

Upon her travels the girl found someone, a female with long silver hair and a stoic emotionless face. The girl was afraid of people, yet she was not afraid of this figure, it's body was that of a human girl, but it's red eyes and long ears were those of a rabbit.

The rabbit took the girl in and cared for her, she did not want the rabbit to suffer, but she could not refuse the rabbit's warmth.

As if the gods had decreed it so, the girl's misfortune was replaced by luck and she suffered not once from that day until the day of her death, in the rabbit's arms, under it's emotionless red eyes.

You closed the last book. unsure of whether you had learned anything other than tales and legends.

A - There might be a need for might, summon a servant. (1d20)

B - Summon another spirit for information on the demigods. (1d20)

C - Travel to town.

D - Pack up and get ready to leave.

E - _

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01effb No.387576

>>387572

. . .

I have no idea…

Um… some background lore would be nice.

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fb899f No.387579

>>387572

A

We lich king now boys

Someone please roll for me I am mobileposting

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773cfa No.387601

Dice rollRolled 17 (1d20)

>>387572

Rolling for B, more information is always a good thing.

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d5c61c No.387608

Dice rollRolled 7 (1d20)

>>387579

There you go

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d5c61c No.387609

Dice rollRolled 1 (1d20)

>>387572

B - Still need more info before we can decide on anything

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01effb No.387612

Dice rollRolled 3 (1d20)

>>387572

A

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01effb No.387613

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4f44b0 No.387652

>>387576

It's just default RPG mechanics for the most part.

Monstergirls are common, males aren't mentioned and I'll probably keep it that way since I'm not sure whether I should make them exist or not.

MC is turbo autistmo that knows shit other than dark arts, the fact that there were books about mythology was just luck, so I'll keep it that way unless you decide to research information on other subjects. I'll provide vital information in one way or another.

Also, another thing I didn't mention before because I hadn't thought about it.

Rolls are modifier based on skill and context. 1 is an extremely unlucky possibility, 20 is an extremely lucky possibility. If it can't happen, it won't happen.

MC's fucking great at dark magics, so even if you rolled a 1 on the summoning it would still lead to something being summoned, just maybe a disabled skeleton.

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4f44b0 No.387653

File: 9a1b3f53f16761a⋯.png (321.04 KB,600x900,2:3,ClipboardImage.png)

>A - There might be a need for might, summon a servant. (5)

>B - Summon another spirit for information on the demigods. (9)

You poured more of the concoction over the skull, the thick, almost solid mass, slowly dripped over. You set it ablaze for another summoning.

As a skilled user of the dark arts, summoning spirits was a trivial matter. You would not fail at it, you could not fail it even if you tried. The skull would be set ablaze, and a spirit summoned. However, as far as you were concerned, the spirit itself was a matter left to luck and luck alone. You had no knowledge of the rituals necessary to seek particular spirits, you weren't even sure if such existed. And though you could call one by name, you knew not the name of the dead.

The skull's jaw twitched and let out an ominous sign: a laugh. A crackling, deranged laugh, one belonging to no one other than a mad man. This was unmistakably one which had not yet accepted his own demise, one who had no alternative but to deceive himself. You weren't sure how long ago this one had died. Newly dead usually took some time to come to terms with their fate, but some never did.

Mass turned to muscle and the muscle turned to flesh, the delirious laughs and insane ramblings continued. You let it continue and waited until the summoning was done before sending the spirit away. You would not get any information out of this one.

A single crack appeared on the skull, signifying it would not last much longer. Magic took it's toll on the body, a living being could heal, a dead one could not. You wondered whether to try another soul summoning, but decided against it. Soul summoning was a gamble, one you had already won once this day.

You grasped the skull and settled on a servant summon. Though you weren't sure on what to do against your disease, you were sure the answer wouldn't lie in your manor. You had to go outside, and a permanent servant would undoubtedly be useful out in the world.

A black mass surrounded the skull as you infused it with your mana. You gently let it go out of your hand and the mass delicately resisted the fall.

The mass started to grow vertically, holding the veiled skull at it's tip. First the bones started taking shape, distinguishing themselves from the pitch black mass starting from the jaw, then the contorted muscles formed, followed by the irregular patches of skin. The creature's sole left eye turned to look at it's master.

Examining your newly summoned servant, you found him to be slightly unsatisfactory. You required a warrior, and you attempted to make one.

Due to the quality of the material and your own skills, it would certainly win against a group of men, but unarmed peasants were the last of your worries. At the very least, it could buy you time to summon additional servants, however, without the proper materials, those would in time give in to the forces of nature. You would take some materials for your journey, but a steady supply could not be guaranteed.

The sunlight crept through the window, announcing the morning had come.

A - Attempt to resummon your servant. (3d20-40)

B - Travel to town.

C - Prepare to leave.

D - _

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01effb No.387660

Dice rollRolled 18, 4, 11 = 33 (3d20)

>>387653

A

and if that fails B

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4f44b0 No.387661

File: 7a4c29f30fd40dc⋯.png (866 B,275x25,11:1,ClipboardImage.png)

Dice rollRolled 9, 9, 13 - 40 = -9 (3d20)

>>387660

It's 3d20 -40, the -40 is a modifier.

Not rolling for you because I have shit luck in these.

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4f44b0 No.387662

File: a8a2769dba57aed⋯.png (403.29 KB,973x800,973:800,ClipboardImage.png)

>>387661

Fuck, I didn't mean to roll.

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01effb No.387663

>>387662

Ah, my bad.

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01effb No.387664

Dice rollRolled 7, 3, 5 - 40 = -25 (3d20)

>>387653

A

and if that fails B

lets try that again.

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01effb No.387687

>>387664

Fuck again.

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4f44b0 No.387733

File: 8ba203fb031fc07⋯.png (31.24 KB,615x409,615:409,the game.png)

>A - Attempt to resummon your servant. (-17)

>B - Travel to town.

Flesh and bone seemed to vanish into thin air as you return the creature to it's original shape. A single bone remained in your hand. You grasped it and attempted a resummoning.

The skull was weak, failure seemed to irradiate from it's cracks, yet you sensed a possibility, an uncertain one, but a possibility nonetheless. You would attempt the ritual.

Pitch black mass once again clad the skull and began to grow into bones. The figure had barely stood upright when you heard a single revealing crack. The summoning had failed.

The headless cluster of bones and mass fell to it's knees. As if bowing to apologize for it's failure, the figure's torso gave in and tilted down. First it became a single homogeneous viscous mass, then, moments before disappearing completely, it became no more than a stain on the floor, leaving no traces of the ritual nor of the skull.

You left your ghoul to take care of the manor, as it had always done for years before.

Alone, you headed for the town.

All the life this little village had during late hours seemed to be sucked out and dissipate during the night. By the time you arrived, it's heart was just barely starting to beat life into the town again.

A single woman came out of the inn dragging a green reptile tail behind her, a single rag protected her hair and her left hand hid her scaled yawning face. She stretched her back then began working.

You recalled these lizard-like creatures to range from fighters to warmongers. The image in your head violently clashed with the figure before your gaze.

She politely waved at you, then went back in.

A - Visit the blacksmith.

B - Search for companions at the inn

C - Visit the church and buy potions. (1d20)

D - Visit the stable.

E - Buy supplies for traveling.

F - Buy supplies for dark arts. (1d20)

G - _

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01effb No.387736

>>387733

>buy stuff

would help if we had an inventory of what we have (money, items, equipment ect).

>village then town

villages are small, towns can be quite large, help clarify.

B - please. my dice rolls have been shit lately

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773cfa No.387753

Dice rollRolled 17 (1d20)

>>387733

F. More supplies so he can cast more magic.

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01effb No.387755

>>387733

Is the Lizardman hawt?

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4f44b0 No.387805

File: 21d865a3b896054⋯.png (54.12 KB,564x846,2:3,filename.png)

>B - Search for companions at the inn.

>F - Buy supplies for dark arts. (17)

Passing by the inn, you looked inside hoping to find someone fit to guard you during your travels, yet, there was no one. The doors had just been opened and the beds were still being used, there was no one inside but the lone inn keeper. You hoped the place would be more crowded by the time you came back.

Posing as a novice alchemist, you could easily buy certain incriminating materials without suspicion, posing as a farmer, you easily bought remains to make into fertilizer, you had to buy them whole, you told the store keeper, or else you wouldn't learn how to process them once you inherited the farm.

Lies and deception were usually reserved to thieves and spies, yet you had had quite a bit of success with it today. The materials you had bought would be very useful, and after sorting through the useless bits of food and plants, you found bones and other mortal remains, the sort of which would eventually fight in your stead.

There were bones of animals and, perhaps by accident, bones of men. Ghouls, undead animals and, perhaps, even undead chimeras were now possibilities.

You couldn't remember the last time your spoils were so plentiful, nor the last time you had made an undead chimera.

Perhaps your memory had failed you, perhaps it was just a slow day for the town. You went back to the inn to find the crowd had grown threefold, there were now three souls.

One was a small horned girl, resting in the back. Her long white hair contrasted with her dark-red clothes. A large bloodstained blade stood by her side, making you wonder if the red of her clothes was anything more than incidental blood splatters.

The other figure was a robed old man joyfully eating bread and soup. His grey robe marked him as a godless, a priest who was banished, or perhaps a priest without a god.

Priests borrowed power from a god in return for workship, if their connection with god was removed, so was their power. The ones condemned to wear the grey robe would never cast another spell. There were rare instances, however, in which grey robed men would take up wizardry, and excel at it. The staff near the white bearded man marked him as such.

Unlike priests, who used the forces of nature to cast spells, wizards fought against those forces. By definition, you were also a wizard.

You noticed a board, filled with requests and varied rewards. Perhaps you could ask for an escort and return later.

A - Request aid from the girl

B - Request aid from the man

C - Put up a request for an escort.

D - Return home.

E - _

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4f44b0 No.387806

>>387736

>inventory

Last time I fucked with an inventory system it got too cluttered and I wound up losing the eventual item. This is going to be more like those multiple options CYOAs where money is kind of abstract.

Think of it as visiting a place and getting a choice, as opposed to RPG stores.

>villages are small, towns can be quite large, help clarify.

Just me being an autistic retard. It's a small town, I didn't want to repeat works and fucked up on accident.

>>387755

She's a mg, it's implied she is.

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a34105 No.387826

>>387805

E - Ask the Inn Keeper about info on the cute Lizardgirl.

>>387806

Thanks for anwsering my questions.

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99715e No.387827

>>387826

This. We have magic handled, what we need is someone who can beat the shit out of someone else the old-fashioned way should the need arise.

We could go for the redcap but I don't trust people who care so little for their weapons that they'd leave them stained with blood, it's unprofessional. Therefore, the lizard.

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a34105 No.387833

>>387827

Welcome to the thread.

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a34105 No.387837

>>387827

>redcap

shit, I thought it was a bapho

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773cfa No.387842

Dice rollRolled 19 (1d20)

>>387805

B. Request aid from the man. Time to create a party of wizards.

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4f44b0 No.387960

File: cf87149a7147d53⋯.png (32.99 KB,600x791,600:791,Astolfo the man with a sta….png)

>B - Request aid from the man

>E - Ask the Inn Keeper about info on the Lizardgirl.

As approached the old wizard, you passed by the inn keeper. The girl appeared to be the same lizard you had seen this morning, her cleaning clothes were replaced by more proper ones.

You stopped near the wizard, he looked up from his food. Noticing your intentions, he invited you to seat.

The wizard, Kalaziel, introduced himself, you did the same. After explaining your need for protection, he asked you where you were headed, you simply answered "south".

South by itself was a powerful word. There was not a single person who did not have strong thoughts towards it's meaning. From fear to dread and, at times, curiosity.

The south was divided in four zones. The first one, the zone of the soul, a thin line where wanderers went and returned healthy and alive. Next, the zone of the life, a place where some went and the empty husks of their bodies returned alive, the soul however, was forever lost. Further down was the zone of death, a place from where bodies would sometimes return from, gently being carried back by the current, all the way to the shores. Beyond that, the zone simply known as remote south, a place from where there was no return.

Long had passed the time where the zone of the soul was explored for riches. Now, the south was only a place for death and misery.

The wizard, unfazed by the word, looked up and asked "Can you defend yourself?".

A - Tell him the truth.

B - Tell him you are a wizard. (1d20)

D - Lie. (1d20)

E - Tell him you're defenseless, that's why you need a guard.

F - _

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e4c90f No.387964

Dice rollRolled 1 (1d20)

>>387960

>E

Ask him if his dick works and that should answer his question. Rolling to make the insult really sting

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a34105 No.387970

>>387960

Where's C?

E

F - Make an excused and go and talk to the cute scalie Inn Keeper. Is she single? Ask for info… and we still need a melee fighter…

>>387964

>Rolled a 1 for insult…

You have either been granted a great critical success or have failed so epically, it reminds me in Fallout when the poor ghoul Harold gives you money out of pity for being a dumbass… you didn't need to roll for E.

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4f44b0 No.387972

>>387970

>Where's C?

I proofread before writing the alternatives.

>Ask for info

Alright, roll for it.

>inb4 it's another 1 and we begin autistic adventures

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a34105 No.388003

Dice rollRolled 7 (1d20)

>>387972

>Alright, roll for it.

Fine

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6e1954 No.388134

Dice rollRolled 20 (1d20)

>>387960

>B - Tell him you are a wizard. (1d20)

This sounds okay. Just tell him we aren't great at combat magic.

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2438ce No.388468

>>387972

No more?! :'(

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6e1954 No.388471

>>388468

It hasn't even been a week yet, since OP's last story post. I dunno if OP will ever come back or not, but most CYOA writefags only post story updates like once a week. Or even only like once every 2 weeks.

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6e1954 No.389016

Now I'm beginning to worry that OP has abandoned this CYOA.

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4f44b0 No.390298

File: ceb23a00719d705⋯.png (138.28 KB,1024x728,128:91,ClipboardImage.png)

>F - Ask him if his dick works (1)

>F - Make an excused and go and talk to the cute scalie Inn Keeper (7)

The old man insulted you, implied you are weak, unaware of your strength. A mighty overlord such as yourself had no need for such mindless companions, he was of no more use to you than a skeleton you could summon in the blink of an eye. It was only right you put him in his place.

You asked him if his dick worked. He did not understand and replied with a confused yes, questioningly thanking you for the worry with his health.

The simple minded fool was obviously too dull to understand your superior intellect. In order not to offend the poor brainless creature any further, you told him you had left the window to your room open and had to hurry back and close it.

The wizard replied with a confused "okay" as you got up from the table.

Next, you approached the Inn Keeper and stroke up a conversation.

The Lizard, Sarah, told you her name. She seemed smarter than the old man, even if she looked a bit confused by the sudden barrage of questions.

She replied at first, but then proceeded to dodge your questions and talk her way around them.

You looked up from your soup. Sarah was casually talking with customers and writing information down on a small notebook.

You looked back down at your soup, unsure of why or how you bought it. Your coin pouch feels lighter and your stomach was already sated long before.

In the end the only information you got from the girl was that she is the daughter of the owners, her father worked the kitchen and her mother was still sleeping. Sarah had said her mother was the one you should be asking questions to, but you doubted she would give you the answers.

You took another spoonful.

At least the soup was good.

A - Return home.

B - Try the chuch.

C - _

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4f44b0 No.390299

>>388468

>>388471

>>389016

I was kind of busy for a while because of IRL shit, sorry.

Hopefully it won't die out again.

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6e1954 No.390300

>>390298

>A - Return home.

Screw all this. Lets just go home. We have plenty of supplies. Lets find someone later.

Why did you ignore my roll in >>388134? Though truth be told, I'd be more interested in that Redcap than the wizard. But that ship has already sailed, apparently.

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c3368c No.390303

>>390300

>Why did you ignore my roll in >>388134?

It contradicted with the other two that were pretty much "dump the wizard", so I went with the ones most people voted for (2 in this case)

>Though truth be told, I'd be more interested in that Redcap than the wizard.

You still can via the free alternative. You can do virtually anything with it, the explicit options are just the sort of "main" ones.

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30e6d7 No.390305

Dice rollRolled 9 (1d20)

>>390298

C - Speak to the Redcap.

This dice will probably end badly…

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30e6d7 No.390306

>>390305

Yeah thought so.

>>390303

Still gud to see you back!

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6e1954 No.390323

Dice rollRolled 10 (1d20)

>>390303

>You still can via the free alternative. You can do virtually anything with it, the explicit options are just the sort of "main" ones.

In that case, change my vote to chatting up the Redcap about our plans. That's what I really wanted to do anyways. If you'll permit the change.

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30e6d7 No.390370

>>390323

I don't think these dice like us much!

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6e1954 No.390377

>>390370

Right? Well, 10 is slightly better at least…

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4f44b0 No.390846

Dice rollRolled 10 (1d20)

>>390305

>>390323

Initially I was going to round rolls up to the closer 5 based value (eg 9.5 -> 10, 6.5 -> 6), but after that CHA fuck up I don't know if I should keep it that way or base it on previous rolls, so rolling for that.

If it's 10 or more I'll keep that rule and round it to 10, if it's less I'll start basing rolls that need to be rounded up on previous rolls.

I'll also try writing it later today, if I can't I'll leave it to the weekend.

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4f44b0 No.390847

>>390846

>exactly 10

Nice.

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4f44b0 No.391310

File: 3b3924a73198f67⋯.png (166.96 KB,656x300,164:75,ClipboardImage.png)

>C - Speak to the Redcap (10)

You had not yet exhausted your options, you could still get a companion. You looked at the girl in the back and started making your way towards her.

As you got closer, you got a better look at the girl. She was small, you couldn't measure it well, but she would probably barely pass your waist while standing. The small creature slept without a care, she looked cute, like a tiny harmless animal, but her equipment showed a different story.

She was clad in rags, all seemingly dyed in blood. One covered her body like a dress, tied around her small neck. The other was in her head, like a hat. Though her rag dress wasn't much, the rag on her head showed signs of once being an actual hat.

By her side stood her weapon, a huge blade still dripping with blood. Despite it's appearance, it seemed to be properly cared for. You didn't have much experience with blades, but you always made sure to sharpen the dagger you kept at your side. That blade could probably cleave a boar in half.

You sat down in front of her, hoping she would notice.

She did not and her soft breathing continued. She also did not notice the random assortment of noises you made in a futile attempt to wake her up.

Not wanting to embarrass yourself any further, you attempted to shake the girl awake, but your wrist was suddenly stopped short.

The girl held your hand back firmly, glaring at you with blood red eyes.

You stuttered and only let out a meek "H-hi".

Not sensing any further threat, the girl let go of your hand.

A - Play it safe, be honest.

B - Be aggressive. (1d20)

C - Run. (1d20)

D - _

Why is everything so shit for image searching nowadays?

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6e1954 No.391330

File: 4a81ab69088b884⋯.jpg (443.34 KB,864x1100,216:275,311_redcap_L.jpg)

Dice rollRolled 10 (1d20)

>>391310

>D - Be confident. (1d20)

There's little chance she'll be receptive to our request if we act timid. I'm not saying we should act like a huge asshole either. We just need to make sure that we're very serious and convincing, or she'll just see us as an easy mark. Ask what she would require for her contracted services as a bodyguard.

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cd0df2 No.391332

>>391310

>One KC's loli designs…

sighs… seriously?! Can we not have a nice busty, full grown murder fairy?

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6e1954 No.391333

>>391332

It's not like we have to fuck her or anything. Though really the risk would more lay in her raping us. Redcaps are basically violent murder rape faeries.

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4f44b0 No.391334

>>391332

But anon, standing blowjobs.

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282995 No.391343

>>391332

>sighs…

>>>/out/

Not to mention, redcaps were short in their lore to begin with.

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6e1954 No.391346

>>391343

I'm okay with loli monstergirls for a change, because none of the other CYOA have them. They're all pretty vanilla, really, as far as the lewdness goes. Would be nice to have one that's a little less vanilla. There's tons of loli monstergirls and other more monster-like varieties that rarely get talked about.

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773cfa No.391691

>>391330

Voting for A,

>>391332

>Not liking and complaining about loli

Go back to reddit normalfag

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4f44b0 No.391741

Dice rollRolled 1 (1d2)

>>391330

>>391691

Roll. Though I'll probably only write it tomorrow.

>>391346

>They're all pretty vanilla, really, as far as the lewdness goes. Would be nice to have one that's a little less vanilla.

I'm actually trying to go more vanilla on lewdness, since my last CYOA that really went anywhere had reverse gangbangs near the end.

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4f44b0 No.391742

Dice rollRolled 2 (1d2)

>>391741

Shit I meant to sage.

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cd0df2 No.391771

>>391691

>Not liking and complaining about loli

Forgive me for not wanting to lewd MGs that look like preteen girls, you pervert ;)

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6e1954 No.391792

File: a3dc8c817e5e5eb⋯.jpg (127.95 KB,422x500,211:250,Baphomet_0.jpg)

>>391771

This monster would not be pleased with your talking shit about loli monsters.

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4f44b0 No.393218

File: 3d70423206c3366⋯.png (210.16 KB,1200x800,3:2,ClipboardImage.png)

>>391330

>D - Be confident. (10)

You cleared your throat and recomposed yourself, you could not afford to seem meek in front of such a beast.

The girl simply looked at you with the eyes of a predator while you explained your destination and your need to protection. The word "protection" seemed to get a reaction out of her, her analyzing expression very slightly changed into one closer to a smile.

Still, she did not pounced you on the spot as you feared she might, she showed no signs of wanting to. The girl merely stood static, and listened to your request.

You finished your speech with a triumphant smile on your face. "Okay", the girl said, nodding her small head and agreeing to be your companion.

She leaned back on the chair and went back to sleep. She would wait for you here until it was time to leave.

The sun outside seemed to shine life on the town.

You could see various groups of adventurers leaving or preparing their equipment to do so. The town wasn't located in an area that could be considered dangerous in any way, but night was ofttimes treacherous.

Aa - Leave the town

Ab - Return home

Ba - Tell the redcap to get ready

Bb - Take the redcap with you

C - Put up a request for a companion

D - _

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4f44b0 No.393219

>>393218

In order to facilitate stuff I changed alternatives a bit. You can go with A, B and C, for example, but Aa and Ab are mutually exclusive, so you can't go with both.

>>391741

>Though I'll probably only write it tomorrow

H-haha, april fools. I got fucked out of time more than I had expected.

Hopefully this won't fucking die like my other CYOAs;

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893c65 No.393220

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6e1954 No.393224

>>393218

Ab, Ba, and C

So… Return home to prepare. But before you return home, tell the Redcap to get prepared to leave town when you return the next day. And put up a post for another companion before returning the next day. You never know if someone interesting might join us the next day.

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4f44b0 No.393874

File: 71efc895243e0af⋯.png (49.76 KB,500x411,500:411,ClipboardImage.png)

Ab - Return home

Ba - Tell the redcap to get ready

C - Put up a request for a companion

You were still quite ready yet, your options this day were to leave unequipped or brave the dangerous night roads. Neither of the options were worth the risk.

Giving up on the travel for the day, you told the girl to wait and get ready, you'd leave the next day. She complied and left, picking up her weapon with ease and taking it over her shoulder.

There were not many adventurers in the inn at this time, but many would still arrive before the end of the day.

You wrote down your request down in a piece of paper.

"Looking for a guard for a travel south"

If anyone were to pick up your request, those words would be enough.

Beneath it you wrote the time you would meet and placed it on the bulletin board.

You kicked the object and it rolled away on the dirt.

At first you were traumatized by the hard stone paths you walked upon, as a kid they often hurt you, but as years went by you got used to them and started looking up, away from the ground. The roads to your manor were usually empty and unused, it was unexpected that someone would leave something there.

You picked up the object and examined it.

It seemed to be a box, filled with religious symbols of various gods.

There was no one around this box could belong to, you picked it up and brought it home with you.

Curiosity got the best of you, the first thing you did when you got home was to open the box.

Inside was a golden amulet adorned with a jewel.

Such amulets were often used for rituals, but you lacked knowledge of the rituals of priests.

A - Study the amulet

B - Summon a spirit for information on the amulet. (1d20)

Ca - Summon a spirit (1d20)

Cb - Summon a companion (1d20)

Cc - Summon a spirit and a companion (2d20)

Cd - Create a chimera (3d30)

D - Rest until tomorrow

E - _

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4f44b0 No.393875

God damn it, I fucked up the formatting again.

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d2d59f No.393882

Dice rollRolled 10, 15, 12 = 37 (3d20)

>>393874

A

Cd

D

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d2d59f No.393883

Dice rollRolled 16, 1, 19 = 36 (3d20)

>>393882

Not a bad bunch of rolls. :)

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4f44b0 No.393890

>>393882

>>393883

That's 3d30 though.

>inb4 1 1 1

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6e1954 No.393913

Dice rollRolled 20, 22, 28 = 70 (3d30)

>>393874

A

Cd

D

Study the amulet, then attempt to summon a chimera. Then hit the sack.

Also assuming >>393883 was an accidental roll. That anon's actual roll was in >>393882 (probably), even though they didn't notice it was supposed to be 3d30.

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6e1954 No.393916

>>393913

Nice, I'm pretty pleased with this chimera roll.

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d2d59f No.393983

>>393882

>>393883

Yeah, I fucked up.

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2ff04b No.394404

File: a89e12cbde402c6⋯.jpg (34.99 KB,404x635,404:635,483d5d706192970fe0dde4555c….jpg)

>A - Study the amulet

>Cd - Create a chimera (20,22,28)

>D - Rest until tomorrow

The amulet puzzled you.

The gold and jewels that adorned it were not the type one would lose without noticing, nor were they the type to stay lost, away from the omnipresent sight of thieves. Its religious nature only confused you further.

You sent your ghoul to look for any books he could find.

As you studied the various bones your mind began to wander. Eventually you came to a single simple term, strength.

With that in mind you spread the bones around.

Undead were simple creatures. They ignored the mind and heeded to the body's wishes to continue its life. First came the reconstruction of the body, then the fabrication of a soul, the former required alchemy, the latter magic rituals. The end result would be an emotionless creature whose body would last for as long as it's connection to the realm of the living existed.

Chimera were not.

Chimera were created by using the remains of at least two different creatures to summon both and bind them together during the ritual. The strengths of one would cover the weaknesses of the other, allowing each to surpass their limits. A chimera would always be stronger than the sum of their parts, for as long as it existed.

The laws of nature dictated a vessel would always remain whole, it would resist any and all change. Thanks to it, necromancy was possible, the dark arts simply made vessels whole again. Yet because of it, chimera would never be perfect. All vessels would reject the change and, without a strong force binding them together, the end result would come apart.

You looked around the room. Containers of various shapes, sizes, and materials stood neatly organized over shelves and tables.

Your fingers studied the containers, choosing some, and pouring their content over a bowl.

With the bowl almost filled, you began to mix its contents and pour the green viscous liquid over the various bones.

A single flame set the liquid on fire, giving it life. It slowly grew its way into the bones and pulled them together into an almost organic shape.

The liquid darkened and stiffened, forming muscles, then skin, then fur.

Bones twisted together into a distorted shape, with an animalisitic horned skull standing at its head.

The ritual had worked perfectly, the vessels were brought together almost perfectly, granting it endurance and strength a ghoul and a familiar could never achieve.

The creature stood still, waiting for orders, as did the ghoul, standing under the doorway.

You had ordered it to go and bring all the books related to the amulet. The ghoul's empty hands were unsurprising, but still disappointing.

Giving up on your research, you simply made preparations for the trip, taking whatever you needed and whatever you could need.

With the preparations complete, you went to your room and rested until morning came.

Appearances were often misleading, the only difference between a king and a priest were the clothes, and those could easily be replicated. There were, however, some exceptions.

One exception took your request from the inn's bulletin board and walked in.

From the man's stature and appearance there was no doubt he was a warrior. Kids playing with swords and pretending to be adventurers were common anywhere, but the man wasn't one of them.

A - Take the amulet to the church

B - Talk to the man

C - Call the redcap

D - Leave

E - __

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6e1954 No.394425

>>394404

Shit, the story is almost telling itself at this point. First things first, I hope we have the good sense to have our chimera wait us in a hidden location just south of town. Townsfolk may freak out seeing such a thing.

But I would say to take actions in this order.

>A - Take the amulet to the church

First swing by the church and ask if they know who it belong to or if they can tell you anything about it.

>B - Talk to the man

Then see if this guy is interested in mercenary work.

>C - Call the redcap

Then call up the Redcap and…

>D - Leave (for the trip south)

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d2d59f No.394429

>>394425

I can't fault this anon. We grind out the starter location before moving on.

>E

I don't suppose that Lizard-chan (from the Inn) doesn't want to come with us? Maybe she's too young to go on an adventure? Which maybe strange for a Lizardman (unless she's a kobold).

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6e1954 No.394430

>>394429

>Which maybe strange for a Lizardman (unless she's a kobold)

wat

Kobolds are wans

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6e1954 No.394431

File: d24454e4f6e9301⋯.jpg (291.22 KB,693x1100,63:100,Kobold_big.jpg)

>>394429

>>394430

>Kobolds are wans

This is what Kobolds look like.

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d2d59f No.394439

>>394430

>>394431

–Rolls Eyes–

Not in D&D they're not. I don't know where KC got the idea, to have them as doggos.

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6e1954 No.394443

>>394439

>Not in D&D they're not

Yes, I'm familiar with D&D kobolds too. But we're in /monster/. So people will probably assume you're talking about the KC version of monsters.

Anyways, that lizard-girl from the inn would probably be useless in a fight. I think our prospective party of necromancer, chimera, mercenary fighter, and redcap ought to be formidable enough for now. The main missing element would be something with healing magic of some sort. Though we might be able to manage some painful and crude healing with necromantic arts. I have a feeling we'd have a hard time getting any kind of priest to stick around once they find out we are a necromancer. But you never know. Maybe we'll run into a dark priestess at some point.

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07efe7 No.394514

>>394439

>–Rolls Eyes–

-Teleports behind you-

-Calls you a faggot-

The reason KC's Kobold is a wan is that Japanese D&D books describe Kobolds as dog people. It's a translation error that stuck.

>>394404

Talk to the man and the Redcap. Make it clear before we leave that

>We are a necromancer

>On this journey necromancy will be performed

>If either of them are uncomfortable with this, they should quit now

What are we offering them for a reward? I'd assume any spoils that aren't magical or academic in nature, alongside a request from the bears once we have them under our control?

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3c515b No.395126

File: 97d7dee657d1711⋯.png (4.08 MB,1600x1066,800:533,ClipboardImage.png)

>A - Take the amulet to the church

>B - Talk to the man

>C - Call the redcap

>D - Leave

>E - Ask the lizard to come with you

You were early, there was still time to spare before leaving. Ignoring the warrior, you headed over to the church.

It was early in the morning, but the church doors were already opened. It seemed as if the church had never been touched before, standing tall, an entity apart from the realm of men.

Hesitantly, you walked in.

A priest greeted you and showed him the amulet. His face instantly showed many emotions. It was as if he already expected it to happen. but did not want it to.

The man spoke in riddles, even the priest next to god is still made of flesh, he said, refusing to give you any further information.

The priest told you you could keep the amulet, until you could not anymore.

You left, with the amulet still in your hands.

The inn was starting to come to life, a few adventurers sat around eating and chatting.

You greeted the warrior, with your request still in his hands, and talked with him about the job.

Urtok was his name, he proudly proclaimed, he was already set on taking the job from the moment he read it. You were surprised he could even read.

After telling the warrior to wait, you headed for the rooms, you passed by the lizard along the way, and tried to get an extra companion, but at no avail. She was too busy with work to even listen to your request.

You took the friendly warrior and the sleepy girl to a quiet corner and told them your plans and your skills.

"Okay" the redcap replied, rubbing her hazy eyes.

The warrior thought for a while longer before coming to an answer. "I get it, you're a wizard. Don't worry, I'm strong enough to protect you, magic man!"

With your party now set and nothing left to do, you left the town with your companions.

Their reactions to your Chimera ranged from mild surprise to disappointment it wouldn't chase thrown objects.

A - Head over to the harbor town (Dangerous path, but a chance to get a boat)

B - Head over to the dwarven mines (Long journey, but it's safe and you're guaranteed to get a boat)

C - _

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6e1954 No.395127

>>395126

>A - Head over to the harbor town (Dangerous path, but a chance to get a boat)

Lets go on this path instead of the long boring safe one, despite the lack of a guarantee for a boat. It's faster and more entertaining, presumably. Shit, we can steal a small boat from the harbor town, if nothing else works out.

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3c515b No.395692

No update this weekend, but I'll try posting something during the coming week.

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6e1954 No.398871

>>395692

It's fast approaching a month since this post, OP.

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