>>1202
The velocity of the bullet might be reduced by the rotation of the bullet but its negligible unless the rotation rate is high. If the rotation rate is too high, the bullet might be torn apart.
Some of these queries are not making sense.
>Yes, they don't add to inertial frame and speed is absolute value, so speed of light is not affected moving fast/slow, there's just frequency shift?
Frequency of what? Are you referring to an example?
>If time goes at 0.8 compared to reference somewhere, the light in 1 year of reference passes just 0.8 light year there, thus it's not going at the speed for light for the reference… Or the distance changes. What happens there?
This might be a bit like the magnetic field affecting a metal bullet in this example;
https://hackaday.com/2018/06/10/coming-back-to-curving-bullets/
Imagine there being a black hole or some time dialation effect cause, which is like the magnet.
The light would be like the metal bullet. Yes it does affect it but it might take a very strong field to cause it to curve. By curving the path of it, it may be slowed down slightly, compared with other light going in a straight path. If there were a field with different rate of time (Like in the time travel institute material) then you may have some kind of warp, in which you travelled the distance in less time than what would be given normally, but at this point its purely hypothetical.
The traveller's clock would be perceived the same as usually from the traveller's perspective, but there might be difference in the passage of time between someone on earth and someone travelling. The distance and time travelled by light/traveller should be regular unless affected by something like gravitational fields from black holes or other things in space.
Particles can have mass, but light genPost too long. Click here to view the full text.