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/erp/ - Erotic Roleplay

Where bisexual means you don't like men
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File: 83217f06cd76786⋯.png (487.25 KB,768x576,4:3,Dexter-DextersLab-1-768x57….png)

 No.248804 [Last50 Posts]

Tell me, /erp/ - why the hell lowest form of character-vs-character games keeps being default kind of collaboration in our culture? My own experience tells that protagonist-vs-environment role distribution leads to higher quality logs in 100% of cases! In PvP you always have that tug rope shit when you either simultaneously try to lead story in different directions, or both suddenly become afraid of being too pushy and retreat to passive reaction mode. On the contrary, noble art of PvE grants you clear division of responsibilities in almost every possible game situation - you have zero need to OOC minor details. PvE>PvP is objective fact.

Thread for everything PvE. Whining about railroading GMs / godmodding players. Dump of game ideas for which you could never find competent player/GM. Have fun.

____________________________
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 No.248826

>>248804

I've always wanted to breach into making a GM profile for f-list, but I'm not really sure how to go about that. I'm familiar with a bunch of RPG systems, that's not the problem, it's just… shit, won't this get boring really fast for them? Maybe I should just find some dweeb who does story play and work as a single character.

Do you have any GM profiles, /erp/? What's your MO?

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 No.248851

>>248826

Best GM's I played with were not using formal RPG systems at all. For me good PvE is just a clear separation of powers - Player writes and decides for protagonist's mind, GM writes and decides for everything else. I'm not against occasional dice throw for sake of fun (hilarious crits can be notable source of it), but stat tracking in erp is pure autism.

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 No.249222

File: 05726728e9fbb94⋯.png (819.36 KB,616x796,154:199,ClipboardImage.png)

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 No.249242

>>249222

Yeah, thanks for reminding us of this gem. I admit, I haven't played it myself. But I salute to the man who created it. Lets not pretend that F.A.T.A.L. became meme for reasons of autistically over-engineered game mechanics. It could be 20 pages long masterpiece playable with two d6, and every soyboy white-knight of RPG community would still get triggered by it for obvious reasons. Nah, you can't hurt ladies! Not on their watch!

ROLL FOR ANAL CIRCUMFERENCE, my ass…

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 No.249247

>>249242

>Lets not pretend that F.A.T.A.L. became meme for reasons of autistically over-engineered game mechanics.

Except it did. It only got famous for the rapey bits, but no lie, opening this thing and glancing over its systems is like popping open the Necronomicon.

Do not play this. Ever. It's a goddamn travesty against mortal life. It's spreadsheets upon spreadsheets that makes 3.5 and Pathfinder look like 4e. Character creation will take several sessions on its own. Supposedly it asks for fucking basic algebra for calculations and only 2d10s, but with a character sheet ELEVEN PAGES LONG you will be rolling it hundreds of times. You will be calculating things like Spatial Awareness, Areola Size (and hue), Hymen Resistance, and such things. I regret even glancing at the PDF of it.

If ever I was put on trial for crimes against humanity and other atrocities, I would justify it by holding up a copy of this book, if such an abominable thing has a physical presence in our frail reality.

More to the point of the thread: Keep it rules-lite, have a snappy decision-maker for a GM, homebrew gently for extra stuff, keep combat resolutions fast, but fair.

Player power should vary, depending on taste. If the players want to be weak rape-bait, give them low stats and little room for improvement (or hamstring them with requirements and regulations a la something like BDSM would, let your imagination run wild: Potions, seals, restraints, magical chastity wear, body-snatching parasites, etc). If you want your players to be the sexual version of Thor, give them options for making that possible. Never force anything onto them (or do, if they're into that, but make sure they are, first), and FFS you are an arbitrator at best. You're there to craft a storytelling experience and help players, not to crush them underneath your boot heel.

The hardest part of all is making sure fetishes and such line up. Keep people honest and striaghtforward about what they want. Tell them if they're uncomfortable coming out about it to tell you in private and if you're lucky you can work something out. If players can't agree on sexual acts, or if one person's perversions don't mesh with others, or gross someone out, there will be drama. This goes DOUBLE for GMs. You cannot force people to enjoy your magical realm, and if players aren't having fun, shit will drag.

If everything goes absolutely perfectly, the hardest part will be making excuses for tons of lewd to happen in-game.

And there is one thing supposedly worse than FATAL, and that was a RaHoWa RPG. Supposedly it exists. Supposedly.

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 No.249272

My preferred way of roleplaying, honestly.

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 No.249277

>>249247

The RaHoWa RPG is actually unplayable because the developters forgot to put in a task resolution system. You can get a gun in character generation but you don't get told how you can use it, mechanically speaking. And FATAL does in fact require quadratic equations. God, even the vanillafag book of erotic fantasy is autistic as fuck. Is this the curse of /lewdtg/?

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 No.249322

File: 598d225324f7e70⋯.png (15.15 KB,1022x630,73:45,5bbdbcf9a5625cd307c9e9bc36….png)

I actually have a profile that's kind of a spin on the concept of a GM in a roleplay. I've posted her in the profile thread, but may as well do it here since it's relevant.

https://www.f-list.net/c/roll%20for%20hedonism/

I'm rarely on her because of the shitters who swarm me, so send a note. Or if you want an alternate character that I usually log into you can just reply here I guess.

pic unrelated

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 No.249367

Is there any particular place where one could find DMs looking for players, or should I just search and pray like usual?

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 No.249542

>>249367

What's your Discord?

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 No.249562

>>249247

>More to the point of the thread: Keep it rules-lite, have a snappy decision-maker for a GM, homebrew gently for extra stuff, keep combat resolutions fast, but fair.

This this this.

>If the players want to be weak rape-bait, give them low stats and little room for improvement (or hamstring them with requirements and regulations a la something like BDSM would

I like the requirements/regulations! Rape-bait can do some things but are hindered enough that they still keep getting overwhelmed~

>let your imagination run wild: Potions, seals, restraints, magical chastity wear, body-snatching parasites, etc

Oh yes~

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 No.249632

I've worked with players who may be good writers, but they don't understand the roles and limitations of being a Player Character. Even when explicitly telling them not to, they will defaut and begin inventing details about the world without my consent. Even when my profile has a whole section dedicated to explaining how DM/PC interactions are supposed to work, they fail to ask questions or show inquisitive interest in their environment. Or they don't to understand that not every reply has to be a lengthy paragraph, and make what should be short scenes drag on. On the flip side, the problem I've had with every willing DM is their inability to show up to role play. Group play is impossible to organize. Too many time zones, clashing fetishes, and clueless players.

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 No.249635

>>249632

I want to add, I fucking hate rape dungeons, and monster sex bad ends. If they're not a boring vanilla grognard clutching a 2e splatbook they're retarded fuck sluts who just want a train of fantasy BBC. No one wants to DM for me, and I can't stand the shitters who approach me. TTERPG on f-list can be as amazing as you hope it to be, but the path to a perfect partner is an endless uphill grind through misery and banality.

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 No.249647

>>249367

Search F-List for the storyteller/narrator kink or GM/DM custom kinks.

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 No.249648

>>248804

tfw miss the warhammer fantasy lewd campaign I was in.

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 No.249653

File: 47fdde1b16eec0c⋯.jpg (80.55 KB,631x463,631:463,0a835a8031d21a9da77b0a5fdf….jpg)

>>249648

Find a new game anon! Tell us about yours too!

>skaven girl ninja when

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 No.249669

>>249632

They were weaned on a different style of roleplay to TTRPGs like /tg/. Old habits die hard, can't teach old dog new tricks, etc etc.

>they fail to ask questions or show inquisitive interest in their environment.

They expect you/NPCs to take the initiative towards them?

>Or they don't to understand that not every reply has to be a lengthy paragraph, and make what should be short scenes drag on.

I see F-List profiles I like the look of but then see "para"/"multi-para" and get intimidated. I can write, but back and forth is best, it's not as interactive to just throw walls of text back and forth at each other as it is to do a longer chain of RP with participants reacting to each other much more.

>Group play is impossible to organize. Too many time zones, clashing fetishes, and clueless players.

One to one DM and player is nice too!

>>249635

Recruit through /tg/ (8ch or 4channel) for players who understand RPGs more than forum RP? /erp/ too!

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 No.249671

>>249653

I can storytime a bit later I guess, it was a really fun game. Warhammer fantasy with some minor alterations works really well as a lewd setting.

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 No.249672

>>249653

Though I should mention there was a pleasant mix of characters; a knight errant of bretonnia, a wood elf from laurelorn forest, a imperial noble turned adventurer, and a kislevite worst gender mercenary.

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 No.249686

ERP games like these can be real damn fun. I'm playing in one right now, and I've honestly had a great time with the DM and my other players. We've got it set up proper, too- a roll20 room with fully-fledged profiles, a discord for chat and plots, and a rules-light rework of MAID's stat system for skill checks and abilities. It's good, and our DM's done us right– the only problem is that our game's slow as hell. It's play-by-post, and we've got six players, all of whom have radically different schedules and timezones. Stuff just cuts down to a crawl whenever somebody doesn't respond for 12/24/36 hours for a time- and while I don't fault any of 'em, it still kinda sucks when it happens.

So, if I've got any advice- go for it! Make a solid DM profile, or round up some f-list friends you know that could join in. I'd suggest trimming your player count down, too; 3/4 for 1 DM should be perfect. Six, like mine, is still possible– but easy to mess up.

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 No.249737

>>249669

I've tried to recruit from here by posting my DM profile and it didn't go anywhere. The /tg/ and /erp/ chatrooms are filled with nothing but faggots and shitters. Single-player campaigns are my go to, but I'm so fucking exhausted by doing the front load of work to get a campaign started only to find out my partner is either: a terrible writer, really bland and boring, incapable of understanding my rules, a super creepy, or they bail after my first post. Recently I've met a player who claims to love what we have set up, who expressed interest in the campaign, and is always online. Only problem is the fucking bitch is always doing something else. She's willing to chitchat, but as soon as I ask if she wants to RP she clams up and stops replying. And she's been leading me on like this for a fucking week. I confronted her about this and she says I'm just being anxious. Fuck her. If I can't get an RP good and started within a few days of meeting my partner I'm bailing. Just a waste of goddamn time.

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 No.249756

>>249737

I feel like I should offer to play and do my best as a player. I may have seen you post profile.

>but I'm so fucking exhausted by doing the front load of work to get a campaign started only to find out my partner is either: a terrible writer, really bland and boring, incapable of understanding my rules, a super creepy, or they bail after my first post.

Start out with a simply or reusable session to test them, so you don't expend so much if it doesn't work out?

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 No.249868

The OP seems like it had words taken out of it at random

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 No.249968

File: c05d1178ceaf5e4⋯.jpg (52.4 KB,360x360,1:1,yoyxfv92pkhxb1vzzaf5.jpg)

>>249868

OP is russian and was high as fuck at the time of posting.

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 No.249986

>>249968

Lay off the vodka, Vlad.

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 No.250776

>>249737

Is this sort of a dungeons and dragons thing? I have only just now checked out erp, but I have been writing erotically for a long time, and I have been wanting to do like, an adventure, but with adult elements and sexual tensions between characters. And a actual communal heal slut who gets all of her healing done through being a legitimate slut. But in general, playing in dungeons or doing something like that, and having camp experience in between would be fun. Having a place to do that kind of thing would be great! I say that of course, without wanting to do the heavy lifting, and just wanting to play my character. I'm a sucker for building up relationships, and then having sexual scenes at end in a beautiful mutual orgasm.

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 No.254521

>>250776

I used to GM these sorts of roleplays as a means of vicariously living through my players. I'm not happy being forever DM, so I want to be a player instead. Only no one wants to DM for male characters. Getting burned out by playing females is what brought me to pursuing games as a player, but at least I'm not alone in never getting what I want.

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 No.254681

I wish I had half a brain and was able to GM, but alas I am in fact retarded and will forever be >tfw no GM

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 No.254696

>>248804

Last scene I did kind of felt like this. We set it up as a fairly normal freeform scene and I think I ended up deciding a bunch of things simply because it was convenient. Taking it a step further and just deciding everything could be fun, also probably a great match with non-con themes.

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 No.255245

File: 057b0e10d8c5320⋯.png (1.13 MB,800x1028,200:257,2017b408a349a852a3f7d35d26….png)

>>254696

As far as I see it, GM is not deciding everything, he is deciding events of objective material world. It may sound similar, but it's not the same - in stories that focus heavily on protagonist characters half of stuff happens only inside their heads. Players and only players decide on their subjective image of the world - perception, emotions, thoughts, goals, memories, fears, etc, etc. In good game all this is definitely _not_ in GM control.

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 No.255278

>>255245

Letting your players make declarations about the world around them also doesn't hurt at all, specially in open-ended stuff like ERP-based GMing. Who cares if the GM didn't write a couch into the scene? If the player describes he's sitting down on a couch, then there's a couch. Nothing wrong with that. You shouldn't be playing with filthy godmodders anyway, so that's not an issue.

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 No.255375

>>255245

Adding to that, the actions of the players should be their own as well, unless the nature of the scene requires otherwise of course.

>>255278

Decent sense of what kind of personal touches are likely to collide with the plan has been fairly common in my partners, so I'm inclined to agree.

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 No.255513

>>255278

Of course, with help of reason and good will, players can safely write in minor objective stuff too. But both GM and player better look at it as a convenient deviation from rules of ideal RP.

>>255375

Well, regarding actions I (when playing) personally prefer writing not actions themselves, but _intentions_ to act. It helps not to forget that you do not decide consequences of what you do. Sort of mental discipline.

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 No.255528

File: 86f3737337dc697⋯.jpg (304.99 KB,1500x2122,750:1061,sojin-kang-20171006.jpg)

File: 46e0baa5d182220⋯.jpg (57.59 KB,724x1000,181:250,photo_2017-09-20_09-46-01.jpg)

File: e52b5e90ae9e14a⋯.jpg (134.06 KB,600x974,300:487,tumblr_obglfvJ7tH1uptcimo1….jpg)

To other GMs/DMs - do you strictly stick to longform in-character responses, or have you ever experimented with the true tabletop back and forth with more brief and out of character, third person decisions(ie "I want to look under the bed to see if anything might be there." preceding a more detailed response from the GM)?

I find that tends to be more enjoyable in my plays since the player isn't stepping on your toes, posts aren't wasted on red herrings, and it's less time to get to fun bits while emulating an actual tabletop experience.

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 No.255537

>>255528

They give me a short phrase declaring they want to look under the bed, I send a short response detailing what's under the bed. They send me a big post, I respond with a big post. Energy levels in a scene often vary a lot – usually for me it starts out with long posts that shorten gradually until we get into the sex or whatever is planned at which point it spikes again.

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 No.257104

File: 673619c79d0d3f5⋯.png (59.03 KB,293x364,293:364,1538296631977.png)

>>249653

>>249648

>>249671

>>249672

>mfw I ran a small game for a friend last night using a slightly modified version of Necromunda and it was fun

All I did was cut out the movement and rage elements, add a few situational modifiers to their "sheet" and had them roll their stats when appropriate like they would in any other RPG instead of making everything outside of combat turn-based. Combat was fast and do the point, and all I needed to do to tweak the danger level of the fight was have more than one enemy attack at once.

Worked pretty well, and if you guys love Warhammer roleplaying, I recommend giving it a try with a tweaked version of the system of your choice. It works really well for one-shots since you just need a basic statline, an armor save, and weapon stats, which you can all just draw from a pool of templates to save time.

>>255528

I'm trying to experiment with both. In the last "game" I ran, I concluded my posts with suggested actions (so as to avoid the red herring problem) and questions about what they wanted to do. Maybe it had a little less player agency, but the player seemed to be fine with it and it resulted in a faster game.

That said, at one point we segued into a regular erotic scene, and the speed plummeted there. In future games I want to experiment with erotic "vignettes" in order to speed things up and keep the game moving, but I feel like in the end it's still a matter of player preference.

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 No.259260

>>255528

One of the biggest barriers I have in doing any GM/DMing for lewd adventures like this is relevant to the art people use. It always seems go generic fantasy that it's hard to get interested in fucking them.

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 No.259290

Anyone know a good place to look when trying to find a GM for a lewd game?

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 No.259303

I actually put together a Phoenix Wright-style murder mystery for someone on here to play and solve but they flaked on it because they didn't want to roleplay. I'm still interested in running it if anyone wants to take their place. Familiarity with the gameplay of Phoenix Wright or Danganronpa is basically essential, and willingness to collect evidence and reason solutions out.

I just need a character fairly similar to what they were going to play, a plump, big-titty character, preferably a canon I'm interested in. Wanting to tease the assigned male sidekick and fuck any studly witnesses is also appreciated (but also negotiable since I mostly just want to test-run the mystery and make sure it all works).

I'm on with https://www.f-list.net/c/good%20end%20bearer/ if anyone has questions

Please don't message me with anything along the lines of "I'll play if you can change X or Y to suit me", I'm not in a huge hurry to get it started so I'd rather wait for someone who fits all the criteria.

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 No.259315

>>259260

I think that's more of a personal problem to take to a therapist, anon.

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 No.263747

So we're actually looking for a DM in our game. See, we were going to run a Guilds of Ravnica campaign that was going to have lewd stuff happen. But the DM has bad internet or whatever, so we're short one. I could DM, but eh, I already made a character and everything.

Anybody interested?

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 No.265440

>>263747

Shit I’d be down, I’ve been looking for a reason to DM some magic.

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 No.265474

>>259315

You think pretty stupid things, then.

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 No.265880

I've been looking for an online lewd DnD/fantasy campaign for years now. Asked several times here on /erp/ but got nowhere every time.

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 No.266029

>>265880

I realized I shouldn't be so whiny, so I came back to sell my pitch. I'm a fairly experienced DnD 5E player who wants to try out a lewd campaign. I'm open to trying other systems and settings. When ERPing, I almost always play straight, submissive females.

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 No.266046

>>266029

Would you be interested in joining my game here?

>>150689

The basic concept is an adventure game where players take the role of magical girls invading an evil tower full of lewd traps, monsters, and corrupted magical girls intent on forcibly convincing the invading heroes to join the fun.

I'm kind of getting back from major disruptions, so I've taken the chance to build new rules. Still a work in process however.

Whether you want to join or not I'd definitely appreciate some outside perspective and suggestions.

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 No.266117

>>266029

As a DM, there are few things more boring than straight submissive females. A player character needs to have initiative and drive. They act first and do not wait to react. They do not play victims. In fact, I hate the whole Dom/sub division of sexual dynamics.

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 No.266120

>>266117

Sounds like you've never actually talked to a submissive girl. Sexually submissive doesn't mean a literal doormat. Girls who like getting dommed in the bedroom still have initiative and drive in other things, you know. That's exactly why I hate it when guys approach me for a cheap, quick fuck. They're just like you; they don't understand roleplaying.

And honestly, you're trying to speak for all DMs and trying to dictate "correct" PC behavior. You're exactly the kind of cancer that ruins games because you refuse to communicate with the rest of the group on what everybody wants out of the campaign.

>In fact, I hate the whole Dom/sub division of sexual dynamics.

Okay, you do you. Nothing wrong with that. But don't even try to come off as if you're anything resembling objective.

>>266046

My first impression is that it looked a little intimidating for a new player to get into. Only reading the OP, I vaguely got the feeling the new game was for existing players, even though you never actually said that. The basic premise does sound interesting though, I'll check out the docs tomorrow and maybe I'll join. Thanks for inviting me!

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 No.266152

>>266120

> doesn't mean a literal doormat.

Honestly it sounds like they're just talking about it from a roleplaying perspective, where often it's just that, a euphemism for lazy.

A common complaint. I used to avoid the dom/sub terminology because of it as well, even though I do qualify as strictly submissive.

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 No.266186

>>248804

>protagonist-vs-environment role distribution leads to higher quality logs in 100% of cases

[citation needed]

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 No.266230

>>266120

Thanks I'm really hoping to hear back, even if it's just feedback on the rules document. I definitely want to make it more approachable and easy to understand.

This is the current one. (The rules in the thread's OP cover old rulesets.)

https://docs.google.com/document/d/1ZdSoKvy3-HY5cshItoQEVPOHPyPP2_qbx6ZWvPnK4LM/edit?usp=sharing

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 No.266395

>>266046

>The basic concept is an adventure game where players take the role of magical girls invading an evil tower full of lewd traps, monsters, and corrupted magical girls intent on forcibly convincing the invading heroes to join the fun.

But what if we're ALREADY a Lewd Lesbian Titty Monster?

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 No.266454

>>266395

Perhaps not too different from my existing Lewd Lesbian Cutting Board.

Before: Flirty and handsy, but ultimately reliable when it comes to fighting evil.

After: It's everything she always wanted, just a little more "persuasion" and her friends won't want to say no anymore.

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 No.266465

File: e9d1c3e16f06926⋯.jpg (100.53 KB,503x622,503:622,CuttleDaemonette.jpg)

>>266454

Problem there is that my Sapphic Slaaneshi Tentacle Titty Daemonettes would function more like Monsters than Magical Girls…

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 No.266816

>>266120

You're right. I can't speak for everyone based on my personal experiences and anecdotal evidence. I'm irritated by females who want bad ends with rape trains. I don't find what I label as submissive behavior to be attractive or entertaining. I don't like players who just react to what's done to them. I need to be surprised by creativity for all the work and effort I put into GMing to be worth it. Could you direct me to information that properly defines Dom/sub dynamics, so that I might have more accurate definitions for such labels?

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